Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.06 @ 20:35:44 Player: M4NZ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (143) 715 Value Destroyed (4932) 4932 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1792) 1792 TOTAL SCORE: 10219 Bonus ------- High Alert Combat Kills 1528 Follower Combat Kills 264 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 100/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Compact Matter Pod (150) Weight Redist. System Improved Signal Interpreter Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer Launcher Guidance Computer Launcher Guidance Computer Transmission Jammer > --- WEAPON ----------- Proton Missile Launcher Tiamat Missile Launcher > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Improved Carbon-fiber Leg Large Battery Compact Matter Pod Component Analysis Suite Heavy Ion Cannon Gauss Rifle Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Launcher Guidance Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 2 2 . . Weapon . | . . . . . . . Parts Attached 149 | 6 16 42 18 2 1 64 Power 17 | 1 1 6 3 . . 6 Engine 17 | 1 1 6 3 . . 6 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 45 | 2 9 14 4 . . 16 Treads . | . . . . . . . Leg 45 | 2 9 14 4 . . 16 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 35 | 1 3 7 4 2 . 18 Device 13 | . . 3 1 1 . 8 Storage 7 | 1 1 1 3 . . 1 Processor 10 | . 2 1 . . . 7 Hackware . | . . . . . . . Protection 5 | . . 2 . 1 . 2 Artifact . | . . . . . . . Weapon 52 | 2 3 15 7 . 1 24 Energy Gun 10 | . . 6 3 . . 1 Energy Cannon 9 | . 2 . 1 . . 6 Ballistic Gun 14 | 2 1 4 1 . . 6 Ballistic Cannon 1 | . . . . . . 1 Launcher 18 | . . 5 2 . 1 10 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 1 | . . 1 . . . . System Corruption 2 | . . 2 . . . . Parts Lost 45 | . . 7 5 . . 33 Power 5 | . . 1 1 . . 3 Propulsion 11 | . . 2 . . . 9 Utility 14 | . . 1 1 . . 12 Weapon 15 | . . 3 3 . . 9 Highest Loss Streak 15 | . . 3 4 . . 15 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 95 95 97 91 100 96 Engine 8 | . 14 10 8 7 7 6 Leg 24 | . 28 31 27 23 23 22 Device 10 | . . 5 8 12 15 14 Storage 11 | . 14 11 25 23 23 7 Processor 16 | . 9 11 9 7 7 22 Protection 4 | . . 2 . 1 7 5 Energy Gun 2 | . . 6 13 . . . Energy Cannon 2 | . 7 3 1 7 2 2 Ballistic Gun 6 | . 20 8 1 7 7 3 Launcher 4 | . . 2 1 . 4 6 Naked Turns . | . . . . . . . Heaviest Build 41 | 14 20 31 32 34 34 41 Greatest Support 50 | 20 20 33 33 33 33 50 Greatest Overweight (x) 8 | 4 1 2 . 1 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 Most Carried 10 | 2 10 10 10 10 10 10 Average Carried 9 | 1 7 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 2 9 10 9 10 10 4 Class Distribution -------------------- 84% | Scavenger-Mutant 10% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 3225 | 222 474 623 331 . 53 1522 Remotely . | . . . . . . . Salvage Created 5041 | . 661 1639 485 . . 2256 Parts 325 | . 52 109 31 . . 133 Haulers Intercepted 3 | . . 2 . . . 1 Recyclers Shooed 9 | . . 3 1 . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 109 | . 13 32 11 . . 53 Guns 27 | . 4 14 5 . . 4 Cannons 23 | . 9 4 . . . 10 AOE 57 | . . 14 6 . . 37 Classes Destroyed 14 | . 5 6 1 . . 2 Worker 6 | . 1 . 1 . . 4 Builder 10 | . 2 2 1 . . 5 Hauler 3 | . . 2 . . . 1 Recycler 5 | . . 2 . . . 3 Operator 4 | . 1 . 1 . . 2 Watcher 11 | . 2 4 . . . 5 Swarmer 12 | . . 4 . . . 8 Grunt 62 | . 13 18 3 . . 28 Brawler 6 | . . 1 1 . . 4 Duelist 7 | . . 1 2 . . 4 Protector 1 | . . . . . . 1 Sentry 13 | . . 8 4 . . 1 Hunter 1 | . . . 1 . . . Programmer 7 | . . . . . . 7 Best Kill Streak 9 | . 5 5 6 . . 9 Combat Bots Only 5 | . 3 4 5 . . 4 Max Kills in Single Turn 6 | . 1 2 2 . . 6 Gunslinging . | . . . . . . . Exploded 3 | . . 2 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 6653 | . 619 1185 868 . . 3981 Core 1234 | . 131 194 195 . . 714 Absorbed by Shields 156 | . . 81 . . . 75 Redirected to Shielding 99 | . . . . . . 99 Regen/Repaired (Parts) 224 | . . . . . . 224 Core Remaining (%) 65 | 100 47 51 64 . . . Volleys Fired 302 | . 52 79 33 . . 138 Largest 2 | . 2 2 2 . . 2 Hottest 114 | . 80 93 108 . . 114 Shots Fired 521 | . 100 147 60 . . 214 Gun 278 | . 62 97 50 . . 69 Cannon 169 | . 38 29 1 . . 101 Launcher 74 | . . 21 9 . . 44 Special . | . . . . . . . Kinetic 184 | . 62 51 1 . . 70 Thermal 209 | . 38 63 23 . . 85 Explosive 47 | . . 5 9 . . 33 Electromagnetic 81 | . . 28 27 . . 26 Robot Hit Streak 15 | . 15 12 13 . . 12 Robot Miss Streak 6 | . 3 3 2 . . 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 329 | . 66 89 45 . . 129 Core Hits 245 | . 29 60 30 . . 126 Critical Kills 3 | . . 1 . . . 2 Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 6 | . 1 2 . . . 3 Burn 1 | . . 1 . . . . Meltdown 1 | . . . . . . 1 Destroy 4 | . 1 1 . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12945 | . 984 2366 1433 . . 8162 Guns 2921 | . 494 947 583 . . 897 Cannons 2479 | . 490 244 . . . 1745 Explosions 7545 | . . 1175 850 . . 5520 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1959 | . 494 515 14 . . 936 Thermal 3327 | . 490 756 392 . . 1689 Explosive 6111 | . . 423 749 . . 4939 Electromagnetic 1548 | . . 672 278 . . 598 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 22 | . . 6 . . . 22 Average Corruption 4 | . . 5 . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 92 | . . 18 . . . 74 Message Errors 22 | . . 6 . . . 16 Matter Fused 18 | . . 4 . . . 14 Heat Flow Errors 16 | . . 2 . . . 14 Energy Discharges 13 | . . 1 . . . 12 Parts Rejected 2 | . . 1 . . . 1 Data Loss (minor) 10 | . . 1 . . . 9 Data Loss (major) 4 | . . 1 . . . 3 Misfires 2 | . . 1 . . . 1 Alerts 2 | . . . . . . 2 Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 365 | . 1 58 22 . . 284 Projectiles 27 | . 1 5 . . . 21 Explosions 338 | . . 53 22 . . 263 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 293 | . . 57 118 . . 118 Shots 12 | . . 2 4 . . 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 274 | . 231 274 134 . . 258 Average Temperature 54 | . 69 45 49 . . 56 Received Heat Transfer 2190 | . 354 387 279 . . 1170 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 1 . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 7 | . . 4 1 . . 2 Heat Transferred 5828 | . 1036 1672 803 . . 2317 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . 5 1 . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 1724 | . 375 963 670 264 107 1724 Initial 406 | . . 94 406 264 92 . Average 512 | . 122 487 563 264 62 660 Maximum Alert Level 5 | . 1 3 2 1 . 5 Low Security (%) 37 | 100 67 9 . . 100 37 Level 1 12 | . 32 31 . 100 . 4 Level 2 14 | . . 32 100 . . 4 Level 3 22 | . . 25 . . . 31 Level 4 9 | . . . . . . 16 Level 5 2 | . . . . . . 5 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 34 | . 4 5 2 . . 23 Investigation 7 | . 1 2 . . . 4 Extermination 7 | . . . . . . 7 Reinforcement 14 | . 3 3 1 . . 7 Assault 6 | . . . 1 . . 5 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 1 . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 7 | . 1 4 1 . . 1 Communications Jammed 56 | . . . . . . 56 Distress Signals 56 | . . . . . . 56 Times Spotted 172 | . 21 49 16 . 1 85 Peak Tracking Total 8 | . 4 7 6 . 1 8 Tactical Retreats 13 | . 2 5 . . . 6 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 8 | . 2 3 . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 22 | . . 4 1 . . 17 Max in Single Turn 4 | . . 1 1 . . 4 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 16 | . 3 5 2 . . 6 Terminals 9 | . 2 4 . . . 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 2 | . 1 . . . . 1 Scanalyzers 2 | . . 1 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 55 | . 12 14 6 . . 23 Successful 33 | . 5 9 4 . . 15 Failed 22 | . 7 5 2 . . 8 Catastrophic 4 | . 3 . . . . 1 Database Lockouts . | . . . . . . . Manual 9 | . 3 2 . . . 4 Terminals 28 | . 8 10 . . . 10 Fabricators . | . . . . . . . Repair Stations 11 | . . . . . . 11 Recycling Units 6 | . 4 . . . . 2 Scanalyzers 7 | . . 4 3 . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 19 | . 4 8 . . . 7 Record 5 | . . . . . . 5 Robot Analysis 1 | . . 1 . . . . Locate Traps 1 | . . 1 . . . . Dispatch Records 2 | . . 2 . . . . Investigation Status 1 | . 1 . . . . . Assault Status 1 | . . 1 . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . . . 1 Registered Components 1 | . 1 . . . . . Zone Layout 4 | . 1 2 . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . . . 7 Scan Component 4 | . . . . . . 4 Repair 3 | . . . . . . 3 Recycling Unit Hacks 2 | . 1 . . . . 1 Report Inventory 2 | . 1 . . . . 1 Scanalyzer 4 | . . 1 3 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 2 2 2 . . 6 Full Trace Events 7 | . 2 . 1 . . 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . . 3 Time 194 | . . . . . . 194 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 20 | . . . . . 20 . Largest Group 20 | . . . . . 20 16 Highest-Rated Group 511 | . . . . . 511 455 Highest-Rated Ally 35 | . . . . . 35 35 Total Orders . | . . . . . . . Ally Attacks 51 | . . . . . 15 36 Total Damage 1698 | . . . . . 919 779 Kills 11 | . . . . . 5 6 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 8334 | 64 843 1529 522 108 635 4633 Spaces Moved 5383 | 43 477 882 302 80 445 3154 Core 34 | 11 . . . . . 23 Treads . | . . . . . . . Legs 5349 | 32 477 882 302 80 445 3131 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 120 | 125 124 127 120 131 137 115 Slowest Speed 450 | 250 190 260 120 190 190 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 4 61 62 27 2 96 37 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 449 | . . 43 54 . . 352 Melee . | . . . . . . . Projectile 10 | . . . 1 . . 9 AOE 439 | . . 43 53 . . 343 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 6716 | 50 634 1146 401 83 469 3933 Wait 747 | . 59 110 41 . 20 517 Move 5378 | 42 476 881 301 80 444 3154 Hop . | . . . . . . . Pick Up 56 | 2 13 9 4 1 1 26 Fast Attach 27 | 6 1 9 . 2 . 9 Attach 34 | . 1 7 7 . . 19 Detach 5 | . 1 1 . . . 3 Swap 88 | . 14 26 11 . 1 36 Drop 71 | . 17 24 4 . 1 25 Fire 302 | . 52 79 33 . . 138 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire 3 | . . . . . 2 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 18) 850 | -10/Materials | Core integrity fell below 50% 890 | -10/Materials | Discovered new exit (range 16) 906 | -10/Materials | Identified exit to Materials 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 999 | -9/Materials | Discovered new exit (range 6) 1004 | -9/Materials | Identified exit to Mines 1121 | -9/Materials | Build established: Scavenger-Mutant 1750 | -9/Materials | Lost 3 parts (2n1u) 1835 | -9/Materials | Lost 3 parts (1p2w) 2432 | -9/Materials | Discovered new exit (range 4) 2436 | -9/Materials | Identified exit to Materials 2437 | -9/Materials | Entered another Materials area 2437 | -8/Materials | Evolved 2 slots: Utility x2 2563 | -8/Materials | Discovered new exit (range 13) 2578 | -8/Materials | Identified exit to Storage 2837 | -8/Materials | First assault squad dispatched 2909 | -8/Materials | Lost 4 parts (1p1u2w) 2932 | -8/Materials | Discovered new exit (range 16) 2950 | -8/Materials | Identified exit to Factory 2959 | -8/Materials | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Utility x2 3067 | -7/Factory | Sucked down chute 3067 | -7/Factory | Entered Waste 3068 | -7/Waste | Joined by Warlord forces that had cleared the area 3280 | -7/Waste | A Compactor rumbled back to life 3280 | -7/Waste | Spotted C-40 Crusher 3282 | -7/Waste | Allies destroyed C-40 Crusher 3311 | -7/Waste | Discovered new exit (range 13) 3353 | -7/Waste | Identified exit to Factory 3702 | -7/Waste | Entered Factory 3702 | -7/Factory | Accompanied by 16 allies 4506 | -7/Factory | Repaired Tiamat Missile Launcher 4624 | -7/Factory | Repaired Corrupted Launcher Guidance Computer 5077 | -7/Factory | Repaired Imp. Carbon-fiber Leg 6102 | -7/Factory | First assault squad dispatched 7103 | -7/Factory | Core integrity fell below 50% 7149 | -7/Factory | Lost 9 parts (1p3n3u2w) 8207 | -7/Factory | Build established: Scavenger-Skirmisher 8265 | -7/Factory | System corruption reached 10% 8289 | -7/Factory | Core integrity fell below 20% 8335 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08284_ Launcher Guidance Computer destroyed. 08284_ System corrupted by crushing effect (+5). 08286_ R-06 Scavenger collects Imp. Light Cannon. 08289_ R-06 Scavenger collects Lrg. Battery. 08292_ Imp. Light Cannon destroyed. 08293_ System corrupted: Matter fused (-8). 08293_ Knocked back. 08297_ B-48 Gladiator overheating. 08298_ B-48 Gladiator heat damages Lgt. Treads. 08298_ B-48 Gladiator overheating. 08298_ B-48 Gladiator critical meltdown. 08308_ Hvy. Particle Cannon destroyed. 08314_ System corrupted: Energy discharge (-18). 08314_ M-13 Machinist repairs G-47 Trooper. 08317_ Imp. Sensor Array destroyed. 08330_ System corrupted: Matter fused (-7). 08331_ Critical hit (Burn: +37). 08333_ Plasma Cannon destroyed. 08334_ G-47 Trooper suffers critical hit (Burn). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # """" """" # #?????# #?? | | """" """" # """" """" # #############+### ? | | # """" """" # """" """" # % | | # """ """" # """" """" # % [ | | # "" """" # """" """" / | | # # """" """" # % | | +% """" # """" """" # % | | # " "" # ##########+########### | | # " "" # # " #????? | | #" " # # """""" ^ [ #????? | | #"Y # =# """""" #????? | | #"" ############## """""" #????? | | # #????????????# """""" #????? | | ###########+#????????????# ""T"" #????? | | #?### ## # ############## % """"" #????? | | ########### ## #######+###########????? | | # # ## """ """ #?????#"# #?????????? | | # """" + ## """ """g #?????# # #?????????? | | # """" # ## """ """ #????## # #?????????? | | # """" # ## m #????# #?????????? | | + """" # + """ """gg#???? = #?????????? | | # """" # # """ """ #???? % #?????????? | | # """" # # """ """ #????? = #?????????? | | # # + mg g #????? #?????????? | | ########### ## """ """ #????? #####?????????? | | #####??#??# ## """ """ @#???## # ###########?? | | # #??# ## """ """ #???# # # #?? | | # """" #### ## m % #???# # # """"""""" #?? | | # """" ## ####+############ # #?? | | # """" # # """"""""" #?? | | # """" # % # #?? | | # # # """"""""" #?? | | # # + #?? | | # " " # # """"""""" #?? | | + "Y" # # #?? | | # """ # + """"""""" #?? | | # # ################## #?? | | ######## ################### #?? | | #?????# # ##############?? | | ####### # #??????????????? | | ^ # #??????????????? | | ^ # = #??????????????? | | % + #??????????????? | | ^ # #??????????????? | | ^ # #??????????????? | | ####### # #??????????????? | | ##?????# # #??????????????? | | ###########+######################??????????????? | | + #?????????????????????????????? | | #### #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 465 Matter Stores 435 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: EM 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 40 Item Schematics ----------------- Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dramatic Entrance We Are Legion Challenges ------------ None Game ------ Seed InsulationBackupShifter Manual? 0 Play Time 02:06:49 Cumulative 54.4 hours Start 2022.12.31 @ 14:24:00 End 2023.01.06 @ 20:35:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 30 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0532cdcf-489c-4724-b2bc-78fca4ef9140