Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.06 @ 19:05:06 Player: Jimzor Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (103) 515 Value Destroyed (1979) 1979 Prototype IDs (9) 180 Alien Tech Used (5) 1000 Bonus (11) 11 TOTAL SCORE: 9785 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1300 Matter 184/300 Energy 100/100 System Corruption 6% Temperature Cool (1) Movement Flying (40) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Impulse Thruster > --- UTILITY (11) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Antimatter Reactor Light Particle Reactor Light Particle Reactor Advanced Sensor Array Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Field Propulsion Array Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON ----------- Power Sword > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved VTOL Module Field Propulsion Drive Authchip [R/Combat] Authchip [Device] Great Axe [Rating: 91] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Wheel Treads Biometal Medium Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Artifact Phase Armor Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Mace Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Slots Evolved 14 | . . 2 2 2 . . 2 2 2 . 2 . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 1 . . 1 . . Utility 9 | . . 2 1 2 . . 1 1 1 . 1 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 140 | 7 13 17 18 11 4 . 20 3 10 6 14 13 4 Power 26 | 1 2 3 1 2 . . 2 . 4 3 2 5 1 Engine 12 | 1 2 3 1 . . . 2 . 2 . . 1 . Core 8 | . . . . 2 . . . . 2 1 1 2 . Reactor 6 | . . . . . . . . . . 2 1 2 1 Propulsion 46 | 3 4 5 6 3 . . 9 2 2 2 6 3 1 Treads 1 | . . . . . . . . . . . . 1 . Leg . | . . . . . . . . . . . . . . Wheel 17 | 3 4 4 5 . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 28 | . . 1 1 3 . . 8 2 2 2 6 2 1 Utility 36 | 1 5 4 3 3 4 . 3 1 3 1 4 4 . Device 20 | . 3 2 3 1 2 . 1 . 2 1 2 3 . Storage 5 | 1 2 . . 1 . . 1 . . . . . . Processor 7 | . . 2 . . 1 . 1 . 1 . 2 . . Hackware 3 | . . . . 1 1 . . 1 . . . . . Protection . | . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . 1 . Weapon 32 | 2 2 5 8 3 . . 6 . 1 . 2 1 2 Energy Gun 9 | . 1 2 3 1 . . 2 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 11 | 2 1 3 2 1 . . 2 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . 3 1 . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . 1 . 2 1 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 2 2 . . . 3 . . . 1 4 2 Parts Lost 56 | . 6 8 7 6 1 . 1 1 2 4 8 4 8 Power 8 | . 1 1 . 2 . . . . . 1 1 2 . Propulsion 19 | . 2 2 3 . 1 . . 1 . 1 5 1 3 Utility 18 | . 1 2 2 2 . . . . 2 2 2 1 4 Weapon 11 | . 2 3 2 2 . . 1 . . . . . 1 Highest Loss Streak 8 | . 5 8 7 4 1 . 1 1 1 3 6 2 7 To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 74 | . 95 88 90 71 49 . 78 94 85 75 62 52 28 Engine 4 | . 13 10 8 . . . 3 5 3 . . . . Core 1 | . . . . 5 . . . . 3 3 3 2 . Wheel 8 | . 26 19 21 . . . . . . . . . . Flight 11 | . . . . 22 16 . 23 29 23 16 17 14 9 Device 11 | . 11 12 16 11 1 . 13 11 16 14 8 8 5 Storage 6 | . 14 11 9 . . . 5 5 5 5 4 . . Processor 12 | . . 13 18 15 15 . 15 17 15 13 10 13 7 Hackware 4 | . . . . 6 7 . 13 17 10 10 5 4 2 Energy Gun 2 | . 6 6 5 1 7 . . . . . . . . Ballistic Gun 5 | . 21 13 8 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 5 5 5 4 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 36 | 13 30 36 36 10 6 6 21 21 28 32 34 20 12 Greatest Support 43 | 26 20 20 30 15 15 10 21 26 30 35 43 30 17 Greatest Overweight (x) 11 | 1 2 3 11 . . . 1 . . . 1 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 10 10 10 10 10 10 5 Average Capacity 10 | 7 12 15 15 5 5 5 9 10 10 10 10 5 5 Most Carried 15 | 8 14 15 15 15 5 4 10 9 10 10 10 9 5 Average Carried 8 | 3 10 12 12 5 3 4 5 8 7 9 9 5 4 Final Capacity 15 | 8 15 15 15 5 5 5 10 10 10 10 10 5 5 Final Carried 15 | 8 14 13 15 4 4 4 10 8 10 9 8 5 4 Class Distribution -------------------- 18% | Scavenger-Scout 17% | Mutant 12% | Scavenger-Skirmisher 12% | Hacker-Ninja 11% | Hacker-Scout 10% | Scavenger-Mutant 5% | Scout 4% | Scavenger-Assassin 4% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Armory Hacker-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Matter Collected 2078 | 346 333 300 323 75 54 . 64 . 294 . 198 78 13 Remotely . | . . . . . . . . . . . . . . Salvage Created 4095 | 168 966 764 880 240 147 . 119 . 293 . 400 78 40 Parts 235 | 16 59 53 35 7 1 . 13 . 16 . 26 5 4 Haulers Intercepted 7 | . 1 4 1 . . . . . . . 1 . . Recyclers Shooed 7 | . 2 2 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Combat Hostiles Destroyed 41 | . 11 14 11 1 . . 3 . . . 1 . . Melee 3 | . . . 2 . . . . . . . 1 . . Guns 34 | . 11 14 5 1 . . 3 . . . . . . Classes Destroyed 13 | 3 6 . 2 . . . . . . . 1 1 . Worker 13 | 1 . 2 2 1 . . 1 . 3 . 1 . 2 Builder 4 | . 1 . 2 . . . . . . . . 1 . Tunneler 6 | 4 1 . 1 . . . . . . . . . . Hauler 7 | . 1 4 1 . . . . . . . 1 . . Recycler 15 | 1 7 1 2 2 . . . . 1 . 1 . . Mechanic 1 | . . . . . . . . . . . . 1 . Operator 4 | . 1 1 . . . . 1 . . . 1 . . Watcher 12 | . 3 2 1 1 . . 1 . 2 . 2 . . Swarmer 16 | . 6 6 . 1 . . 3 . . . . . . Grunt 19 | . 5 8 6 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . Sentry 4 | . . . 4 . . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 . . Packrat 2 | . . . . . 2 . . . . . . . . Best Kill Streak 11 | 5 7 11 5 3 . . 3 . 4 . 1 1 1 Combat Bots Only 10 | . 5 10 5 1 . . 3 . . . 1 . . Max Kills in Single Turn 2 | 2 1 1 1 1 1 . 1 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Damage Taken 6715 | . 614 848 839 557 220 . 241 75 437 368 731 596 1189 Core 2555 | . 142 217 231 218 134 . 97 28 171 70 238 155 854 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 117 | . . . . . . . . . . . . 95 22 Core Remaining (%) 69 | 100 43 45 58 . . 49 88 97 . 79 . . . Volleys Fired 274 | 19 77 85 57 14 9 . 13 . . . . . . Largest 2 | 2 2 2 2 1 1 . 2 . . . . . . Hottest 97 | 40 85 88 79 69 69 . 97 . . . . . . Shots Fired 455 | 38 151 141 88 14 9 . 14 . . . . . . Gun 453 | 38 151 141 88 14 9 . 12 . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . . . 2 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 346 | 38 129 102 59 8 . . 10 . . . . . . Thermal 98 | . 22 30 29 6 9 . 2 . . . . . . Explosive 2 | . . . . . . . 2 . . . . . . Electromagnetic 9 | . . 9 . . . . . . . . . . . Robot Hit Streak 18 | 10 18 6 9 2 5 . 8 . . . . . . Robot Miss Streak 6 | 3 6 3 3 3 1 . 1 . . . . . . Penetration Max 1 | . . . . . . . 1 . . . . . . Secondary Targets 4 | . 2 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 336 | 27 84 82 78 14 8 . 11 . 8 2 18 2 2 Core Hits 151 | 10 41 44 28 5 4 . 5 . 5 1 7 . 1 Critical Kills 2 | . . . 1 1 . . . . . . . . . Critical Parts Destroyed 4 | . . . 3 1 . . . . . . . . . Critical Strikes 16 | . 1 1 9 2 . . . . . . 3 . . Burn 5 | . 1 1 3 . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . Smash 7 | . . . 5 2 . . . . . . . . . Sever 3 | . . . . . . . . . . . 3 . . Melee Attacks 109 | . . . 25 9 . . 2 2 15 7 40 7 2 Impact 34 | . . . 25 9 . . . . . . . . . Slashing 75 | . . . . . . . 2 2 15 7 40 7 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 21 | . . . 1 4 . . 1 . 5 . 6 2 2 Combat Hostiles 1 | . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6957 | 290 939 996 1266 472 156 . 483 . 601 97 1096 289 272 Guns 3369 | 290 939 996 688 111 156 . 189 . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 194 | . . . . . . . 194 . . . . . . Melee 3394 | . . . 578 361 . . 100 . 601 97 1096 289 272 Ramming . | . . . . . . . . . . . . . . Kinetic 2362 | 290 736 674 399 74 . . 189 . . . . . . Thermal 943 | . 203 258 289 37 156 . . . . . . . . Explosive 194 | . . . . . . . 194 . . . . . . Electromagnetic 64 | . . 64 . . . . . . . . . . . Impact 939 | . . . 578 361 . . . . . . . . . Slashing 2455 | . . . . . . . 100 . 601 97 1096 289 272 Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 1 . . . 3 4 5 6 Average Corruption 3 | . . . . 1 1 1 . . . 3 3 4 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 18 | . . . . 1 1 . . . . 2 2 7 5 Message Errors 6 | . . . . . . . . . . 1 1 1 3 Matter Fused 4 | . . . . . . . . . . 1 1 2 . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . Energy Discharges 4 | . . . . . 1 . . . . . . 2 1 Data Loss (minor) 3 | . . . . 1 . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1006 | . . . 129 120 . . 65 . 145 6 212 219 110 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1006 | . . . 129 120 . . 65 . 145 6 212 219 110 Knockbacks 4 | . . . 2 2 . . . . . . . . . Impact 4 | . . . 2 2 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 42 | . . . . . . . 42 . . . . . . Shots 1 | . . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 434 | . 162 434 299 84 26 . 12 . 12 . 3 122 . Average Temperature 92 | . 47 141 94 52 13 . 8 . 6 . 3 61 . Received Heat Transfer 1245 | . 174 330 378 30 24 . . 9 66 9 102 18 105 Effects 3 | . . 3 . . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . Interference 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . 5 2 . . . . . . . . . Impact Corruptions 12 | . . . 7 5 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . . Heat Transferred 2605 | . 555 718 962 74 296 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Peak Influence 495 | 30 357 462 383 254 . . 267 179 403 266 225 225 495 Initial 199 | . 19 89 110 124 . . 98 130 82 199 131 30 114 Average 183 | 12 182 294 259 176 . . 140 157 167 210 115 118 215 Maximum Alert Level 2 | . 1 2 2 1 . . 1 . 2 1 1 1 2 Low Security (%) 63 | 100 65 33 22 59 . . 84 100 67 49 94 80 72 Level 1 31 | . 34 37 77 40 . . 15 . 31 50 5 19 7 Level 2 4 | . . 29 . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 30 | . 3 3 1 2 . . 1 . 4 2 8 3 3 Investigation 13 | . 1 . 1 1 . . . . 3 1 3 1 2 Extermination 2 | . . . . . . . . . . . 1 1 . Reinforcement 15 | . 2 3 . 1 . . 1 . 1 1 4 1 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Distress Signals 11 | . 1 3 1 1 . . 1 . 1 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 212 | . 23 30 15 13 3 . 8 3 27 22 21 15 32 Peak Tracking Total 25 | . 4 8 5 7 3 . 4 3 23 17 10 10 25 Tactical Retreats 21 | . 3 . 1 2 2 . 1 . 2 2 3 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Traps Triggered 6 | . 1 . . 1 . . 1 . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Machines Disabled 6 | . . . 2 . . . . . . 1 . 3 . Max in Single Turn 1 | . . . 1 . . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Machines Accessed 38 | . 2 1 6 2 . . 3 . 4 4 8 4 4 Terminals 26 | . 1 1 6 2 . . 2 . 2 2 3 3 4 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 . 1 1 1 . . Scanalyzers 3 | . . . . . . . . . 1 . 2 . . Garrison Access 3 | . . . . . . . . . . . 2 1 . Total Hacks 93 | . 3 5 15 7 . . 4 . 15 9 17 8 10 Successful 48 | . 2 2 4 3 . . 4 . 8 6 8 4 7 Failed 45 | . 1 3 11 4 . . . . 7 3 9 4 3 Catastrophic 12 | . 1 . 3 1 . . . . . . 4 2 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 30 | . 1 4 10 4 . . . . . 1 3 3 4 Terminals 65 | . 2 5 15 7 . . 3 . 6 4 6 7 10 Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 9 | . 1 . . . . . 1 . 3 2 2 . . Scanalyzers 12 | . . . . . . . . . 6 . 6 . . Garrison Access 4 | . . . . . . . . . . . 3 1 . Terminal Hacks 28 | . 1 2 4 3 . . 3 . 1 2 1 4 7 Record 9 | . . . . 1 . . . . . . . 4 4 Open Door 3 | . . . . . . . . . . . 1 . 2 Emergency Access Points 1 | . . . 1 . . . . . . . . . . Locate Traps 8 | . 1 1 1 1 . . 2 . 1 1 . . . Zone Layout 7 | . . 1 2 1 . . 1 . . 1 . . 1 Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . . 1 . 1 2 2 . . Report Inventory 5 | . 1 . . . . . 1 . 1 1 1 . . Retrieve Components 2 | . . . . . . . . . . 1 1 . . Scanalyzer 10 | . . . . . . . . . 6 . 4 . . Insert Component 5 | . . . . . . . . . 3 . 2 . . Analyze 5 | . . . . . . . . . 3 . 2 . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 33 | . 1 1 6 2 . . 3 . 3 4 7 4 2 Full Trace Events 13 | . . . 3 . . . . . 3 1 3 1 2 Feedback Events 2 | . . . . . . . . . 1 . 1 . . Hackware Fried 2 | . . . . . . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 3 . 2 . . Parts Built 1 | . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . Time 49 | . . . . . . . . . . 49 . . . Total Part Build Rating 2 | . . . . . . . . . . 2 . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . . 3 10 . . Parts Scanalyzed 5 | . . . . . . . . . 3 . 2 . . Part Schematics Acquired 5 | . . . . . . . . . 3 . 2 . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Total Allies 3 | . . . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . . . 3 . . . Highest-Rated Group 138 | . . . . . . . . . . 138 . . . Highest-Rated Ally 46 | . . . . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . 13 . . . Total Damage 271 | . . . . . . . . . . 271 . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Turns Passed 4486 | 129 512 423 731 198 206 9 307 108 244 283 815 299 222 Spaces Moved 6080 | 68 289 182 490 404 546 27 659 173 566 443 1303 581 349 Core 40 | 16 . . 1 . . . . . . . . . 23 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1012 | 52 289 182 489 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5028 | . . . . 404 546 27 659 173 566 443 1303 581 326 Fastest Speed 25 | 50 80 95 95 30 30 34 28 25 25 28 27 29 32 Average Speed 41 | 80 88 95 96 30 33 34 29 25 26 33 31 31 37 Slowest Speed 600 | 100 110 125 600 30 34 34 103 26 28 37 114 104 104 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 19 | . . . . 8 1 . 6 . . . . 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . 1 1 Exploration Rate (%) 31 | 4 49 22 29 15 81 7 17 5 17 35 38 65 51 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . . . . . Spaces Dug 34 | . . . 3 2 . . 1 2 5 2 17 2 . Terrain Destroyed 68 | . . . 3 2 . . 35 2 5 2 17 2 . Melee 34 | . . . 3 2 . . 1 2 5 2 17 2 . Projectile . | . . . . . . . . . . . . . . AOE 34 | . . . . . . . 34 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -3 -3 -3 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Fac Arm Res Qua Sec Total 7426 | 107 407 309 624 445 560 26 746 232 636 569 1646 686 433 Wait 649 | . 12 6 13 2 . . 35 54 33 101 264 55 74 Move 6031 | 67 288 181 489 389 543 26 646 172 565 442 1302 576 345 Hop 17 | . . . . 6 1 . 6 . . . . 2 2 Pick Up 116 | 13 14 14 16 3 2 . 15 1 6 5 12 12 3 Fast Attach 23 | 1 1 1 2 1 2 . 4 . . 1 5 5 . Attach 93 | 5 8 11 11 6 2 . 13 3 6 3 8 12 5 Detach 20 | . 1 . . 1 . . 5 . 5 . 3 3 2 Swap 30 | 1 4 5 5 4 . . 3 . 4 2 1 1 . Drop 64 | 1 2 6 6 10 1 . 4 . 2 8 11 13 . Fire 274 | 19 77 85 57 14 9 . 13 . . . . . . Melee 109 | . . . 25 9 . . 2 2 15 7 40 7 2 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Armory -3/Research (discovered 2 exits: [Res] / *Qua) -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 130 | -11/Junkyard | Entered Materials 438 | -10/Materials | Core integrity fell below 50% 464 | -10/Materials | Lost 5 parts (1p1n1u2w) 549 | -10/Materials | Discovered new exit (range 12) 642 | -10/Materials | Entered another Materials area 642 | -9/Materials | Evolved 2 slots: Utility x2 746 | -9/Materials | Build established: Scavenger-Mutant 854 | -9/Materials | Destroyed 10 combat bots 859 | -9/Materials | Core integrity fell below 50% 879 | -9/Materials | Lost 8 parts (1p2n2u3w) 987 | -9/Materials | Discovered new exit (range 8) 1064 | -9/Materials | Identified exit to Materials 1065 | -9/Materials | Entered another Materials area 1065 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1162 | -8/Materials | Discovered new exit (range 9) 1292 | -8/Materials | Lost 7 parts (3n2u2w) 1310 | -8/Materials | Identified exit to Factory 1589 | -8/Materials | Build established: Scavenger-Skirmisher 1796 | -8/Materials | Entered Factory 1796 | -7/Factory | Evolved 2 slots: Utility x2 1982 | -7/Factory | Lost 4 parts (1p1u2w) 1992 | -7/Factory | Discovered new exit (range 5) 1993 | -7/Factory | Identified exit to Lower Caves 1994 | -7/Factory | Entered Lower Caves 2002 | -7/Lower Caves | Learned location of 1 exit from Factory 2003 | -7/Lower Caves | Spotted B-75 Beast 2166 | -7/Lower Caves | Core integrity fell below 50% 2182 | -7/Lower Caves | Discovered new exit (range 18) 2200 | -7/Lower Caves | Identified exit to Lower Caves 2200 | -7/Lower Caves | Entered another Lower Caves area 2207 | -7/Lower Caves | Discovered new exit (range 6) 2209 | -7/Lower Caves | Identified exit to Factory 2209 | -7/Lower Caves | Entered Factory 2209 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2210 | -6/Factory | Identified exit to Factory 2516 | -6/Factory | Entered another Factory area 2516 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2568 | -5/Factory | Discovered new exit (range 17) 2624 | -5/Factory | Identified exit to Factory 2624 | -5/Factory | Entered another Factory area 2624 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2655 | -4/Factory | Hacking Suite fried by hacking feedback 2861 | -4/Factory | Discovered new exit (range 12) 2868 | -4/Factory | Identified exit to Armory 2868 | -4/Factory | Entered Armory 2908 | -4/Armory | Build established: Hacker-Ninja 2923 | -4/Armory | Fabricated Imp. Flight Unit (x1) 2972 | -4/Armory | Allied Derelicts emerged from ambush trap array 3078 | -4/Armory | Discovered new exit (range 14) 3150 | -4/Armory | Identified exit to Research 3151 | -4/Armory | Entered Research 3151 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3179 | -3/Research | Lost 3 parts (1p1n1u) 3432 | -3/Research | Hacking Suite fried by hacking feedback 3874 | -3/Research | Discovered new exit (range 14) 3878 | -3/Research | Spotted B-86 Titan 3964 | -3/Research | Discovered new exit (range 8) 3966 | -3/Research | Identified exit to Quarantine 3966 | -3/Research | Entered Quarantine 3973 | -3/Quarantine | Lost 6 parts (1p4n1u) 3974 | -3/Quarantine | Found Alien Artifact 3975 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 3975 | -3/Quarantine | Warped through subspace 4000 | -3/Quarantine | Found Alien Artifact 4001 | -3/Quarantine | Identified Phase Armor 4032 | -3/Quarantine | Found Alien Slashing Weapon 4033 | -3/Quarantine | Identified Sigix Broadsword 4212 | -3/Quarantine | Found Alien Artifact 4212 | -3/Quarantine | Identified Subatomic Replicator 4234 | -3/Quarantine | Spotted Fortress 4263 | -3/Quarantine | Build established: Scavenger-Scout 4264 | -3/Quarantine | Discovered new exit (range 7) 4265 | -3/Quarantine | Identified exit to Section 7 4265 | -3/Quarantine | Entered Section 7 4407 | -3/Section 7 | Core integrity fell below 50% 4419 | -3/Section 7 | Spotted B-86 Titan 4435 | -3/Section 7 | Core integrity fell below 20% 4437 | -3/Section 7 | Spotted S7 Guard 4444 | -3/Section 7 | Spotted Executioner 4445 | -3/Section 7 | Spotted Executioner 4465 | -3/Section 7 | Lost 7 parts (3n4u) 4475 | -3/Section 7 | Found Alien Artifact 4476 | -3/Section 7 | Identified Transdimensional Reconstructor 4476 | -3/Section 7 | Warped through subspace 4476 | -3/Section 7 | Spotted Striker 4476 | -3/Section 7 | Spotted Striker 4481 | -3/Section 7 | Spotted Executioner 4482 | -3/Section 7 | Spotted Executioner 4487 | -3/Section 7 | Destroyed by Executioner with Helical Railgun Last Messages --------------- 04428_ Identified Hvy. Antimatter Reactor. 04434_ Adv. Signal Interpreter destroyed. 04434_ Critical hit (Blast). 04436_ Penetrated by Slug. 04436_ Knocked back. 04443_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 04446_ System corrupted: Energy discharge (-29). 04460_ Connecting with Power Cell Monitoring... 04473_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 04475_ Acquired Alien Artifact. 04476_ Identified Transdimensional Reconstructor. 04476_ Warped through subspace. [Achievement: Slippery One] 04486_ Executioner springs to life. 04487_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????? """?????????????????? | | ?????????? """""???????????????? | | ??????????? """""???????????????? | | ??????"""""" """"""??????????????? | | ???? " """""""""?????????? | | """" """""""""?????????? | | """"""""""???????? | | " " """""#??????? | | " """""#??????? | | """#??????? | | "#??????? | | ""#??????? | | """""""""""" "#??????? | | "?????????" ##?????? | | " "???????" K#?????? | | K#?????? | | ##?????? | | ""c ""#??????? | | " ""#??????? | | """" "" ""#??????? | | ?"""""""" "???" ""#??????? | | ????????" ????"" ""#??????? | | "???????""" ????" ""#??????? | | ???????" """" ""#??????? | | """"???????""" c ""#??????? | | ? ????????????" @ ""#??????? | | ???????????????" ""#??????? | | ??????? ""#??????? | | ????? ""#??????? | | ????? #??????? | | "???????"""" """"" #??????? | | "??????????"" ?????" E#?????? | | ????????????" ???????" E#?????? | | ??????????? ????????" ##?????? | | ????????? "??????????" """#??????? | | ????????????????????? """#??????? | | ????????????????????? """"#??????? | | ???????????????????? """????????? | | ???????????????????? "?????????? | | ???????????????????? "?????????? | | ???????????????????? "?????????? | | ??????????????????? ""?????????? | | ???????????????????? """"""" ???????????? | | ????????????????????? """????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 33 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Evasion (%) 65 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Imp. Flight Unit | -4/Factory | Scanalyzed Lgt. Deuterium Engine | -4/Factory | Scanalyzed Great Axe | -4/Factory | Scanalyzed Power Sword | -3/Research | Scanalyzed Field Propulsion Drive | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -4/Armory Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Phase Armor Sigix Broadsword Subatomic Replicator Transdimensional Reconstructor Achievements -------------- Can't Catch Me Hunted Knowing Is Half The Battle Nope Slippery One Subspace Traveler Challenges ------------ None Game ------ Seed StormLobotomySheargun Manual? 0 Play Time 02:03:03 Cumulative 31.0 hours Start 2023.06.06 @ 14:36:13 End 2023.06.06 @ 19:05:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 38 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c13722c-619a-48bd-baa3-d0b3a71ed175