Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.17 @ 21:59:02 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2864) 2864 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 7540 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 266/1000 Matter 281/300 Energy 14/100 System Corruption 9% Temperature Cool (18) Movement Hovering (150) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Carbon-fiber Leg Antigrav System > --- UTILITY (8) ------ Advanced Heat Sink Improved Signal Interpreter Seismic Detector Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Component Analysis Suite > --- WEAPON (4) ------- Tesla Rifle Force Rifle Heavy Machine Gun > --- INVENTORY (5) ---- Angular Momentum Engine Tesla Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Armor Integrity Analyzer Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Improved Heavy Laser Cooled Plasma Cannon Cooled Plasma Cannon Coil Gun > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Improved VSS Leg Advanced Heat Sink Heavy Missile Launcher [Rating: 77] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Utility Advanced Targeting Computer Device Sensor Array Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Improved Heavy Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 6 | . . 2 1 1 . . . 2 Weapon 2 | . . . 1 1 . . . . Parts Attached 108 | 5 4 2 25 18 2 . 30 22 Power 15 | 1 . . 3 4 . . 4 3 Engine 7 | 1 . . . 1 . . 3 2 Core 7 | . . . 3 3 . . . 1 Reactor 1 | . . . . . . . 1 . Propulsion 24 | 2 . . 5 3 1 . 8 5 Treads 2 | . . . . 1 . . . 1 Leg 20 | 2 . . 5 2 1 . 8 2 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 38 | . 3 2 10 6 . . 10 7 Device 14 | . . 1 3 2 . . 4 4 Storage . | . . . . . . . . . Processor 10 | . 1 1 3 2 . . 1 2 Hackware 2 | . . . 1 1 . . . . Protection 12 | . 2 . 3 1 . . 5 1 Artifact . | . . . . . . . . . Weapon 31 | 2 1 . 7 5 1 . 8 7 Energy Gun 10 | 2 . . 3 1 . . 1 3 Energy Cannon 3 | . . . . . . . 3 . Ballistic Gun 14 | . 1 . 3 2 1 . 4 3 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . . 3 . Parts Lost 41 | . . . 7 7 . 2 3 22 Power 5 | . . . . 1 . . 1 3 Propulsion 9 | . . . . 2 . 1 . 6 Utility 14 | . . . 5 3 . . . 6 Weapon 13 | . . . 2 1 . 1 2 7 Highest Loss Streak 18 | . . . 2 7 . 2 2 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 96 93 93 79 94 69 Engine 4 | . 14 11 1 . . . 5 1 Core 3 | . . . 7 6 6 6 . 3 Leg 18 | . 28 22 18 14 20 15 24 9 Device 11 | . . 11 16 14 13 10 7 11 Processor 16 | . 12 22 16 14 13 13 17 17 Hackware 3 | . . . 1 6 6 6 6 1 Protection 7 | . 13 11 8 5 6 6 5 2 Energy Gun 9 | . 16 11 13 7 6 6 6 6 Energy Cannon 2 | . . . . . . . 9 2 Ballistic Gun 7 | . 11 11 9 9 13 8 5 2 Ballistic Cannon 1 | . . . 2 7 6 4 . . Naked Turns . | . . . . . . . . . Heaviest Build 57 | 6 10 11 29 33 31 31 56 57 Greatest Support 70 | 20 20 20 34 34 53 53 70 70 Greatest Overweight (x) 1 | . . . 1 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 5 4 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 5 5 5 5 2 Class Distribution -------------------- 30% | Scavenger-Gunner 28% | Mutant 27% | Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Matter Collected 2043 | 250 110 52 445 189 113 162 428 294 Remotely . | . . . . . . . . . Salvage Created 3804 | . 213 170 917 200 . 545 817 942 Parts 179 | . 21 18 47 15 . 4 30 44 Haulers Intercepted 2 | . 1 . . . . . 1 . Recyclers Shooed 4 | . . . 1 . . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 59 | . 6 6 18 5 . 2 9 13 Guns 45 | . 6 6 16 3 . . 5 9 Cannons 8 | . . . 1 . . 2 4 1 AOE 6 | . . . 1 2 . . . 3 Classes Destroyed 16 | . 5 1 4 2 . 1 1 2 Worker 2 | . . . . . . . . 2 Builder 3 | . . . 1 . . . . 2 Hauler 2 | . 1 . . . . . 1 . Recycler 3 | . . . 1 . . . 1 1 Operator 1 | . 1 . . . . . . . Watcher 3 | . 1 . . . . . 1 1 Swarmer 11 | . 4 4 3 . . . . . Grunt 18 | . 2 1 7 . . . 5 3 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . . . . . 1 2 Sentry 8 | . . 1 4 1 . . 2 . Specialist 6 | . . . 2 2 . . . 2 Hunter 5 | . . . 2 . . . . 3 Programmer 4 | . . . . 1 . . 1 2 Heavy 1 | . . . . 1 . . . . Compactor 2 | . . . . . . 2 . . Best Kill Streak 10 | . 4 5 4 3 . 1 4 10 Combat Bots Only 5 | . 3 5 4 3 . 1 4 5 Max Kills in Single Turn 4 | . 2 1 1 2 . 1 1 4 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . 1 1 . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Damage Taken 6142 | . 198 126 1249 494 . 89 737 3249 Core 1177 | . 57 62 111 26 . 89 98 734 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 24 | . . . . . . . 24 . Regen/Repaired (Parts) 75 | . 26 . 49 . . . . . Core Remaining (%) 85 | 100 77 84 79 96 . . 78 . Volleys Fired 171 | . 25 10 53 12 . 7 26 38 Largest 4 | . 2 2 3 4 . 4 4 4 Hottest 305 | . 90 70 166 195 . 186 208 305 Shots Fired 469 | . 50 20 146 38 . 29 88 98 Gun 368 | . 50 20 137 24 . 22 50 65 Cannon 97 | . . . 9 12 . 7 38 31 Launcher 4 | . . . . 2 . . . 2 Special . | . . . . . . . . . Kinetic 194 | . 24 10 67 24 . 21 23 25 Thermal 266 | . 26 10 79 12 . 8 64 67 Explosive 4 | . . . . 2 . . . 2 Electromagnetic 5 | . . . . . . . 1 4 Robot Hit Streak 17 | . 10 8 11 8 . 11 10 17 Robot Miss Streak 4 | . 3 2 4 4 . 2 4 3 Penetration Max 1 | . . . 1 . . . 1 1 Secondary Targets 2 | . 1 . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 299 | . 34 11 81 26 . 26 54 67 Core Hits 135 | . 12 8 32 13 . 9 27 34 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 16 | . 1 . 7 2 . 1 2 3 Burn 12 | . 1 . 7 1 . . 2 1 Destroy 3 | . . . . . . 1 . 2 Blast 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7494 | . 481 137 1597 695 . 628 1572 2384 Guns 4969 | . 481 137 1543 368 . 443 806 1191 Cannons 1762 | . . . 54 197 . 185 653 673 Explosions 704 | . . . . 130 . . 64 510 Melee . | . . . . . . . . . Ramming 59 | . . . . . . . 49 10 Kinetic 2389 | . 228 35 705 338 . 427 268 388 Thermal 4336 | . 253 102 892 227 . 201 1255 1406 Explosive 640 | . . . . 130 . . . 510 Electromagnetic 70 | . . . . . . . . 70 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 15 | . 2 . . . . 14 15 9 Average Corruption 11 | . 2 . . . . 8 14 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | . 1 . . . . 5 45 6 Message Errors 17 | . . . . . . 1 16 . Matter Fused 14 | . . . . . . 2 9 3 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 7 | . 1 . . . . . 5 1 Data Loss (minor) 7 | . . . . . . . 7 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 4 | . . . . . . 1 2 1 Weapon Failures 3 | . . . . . . . 3 . Overload Shots 3 | . . . . . . . . 3 Overflow Damage 133 | . . . . 23 . . 74 36 Projectiles 54 | . . . . 23 . . . 31 Explosions 71 | . . . . . . . 66 5 Melee 8 | . . . . . . . 8 . Knockbacks 3 | . . . . 2 . . 1 . Impact 1 | . . . . . . . 1 . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 273 | . . . . 16 . . 176 81 Shots 5 | . . . . 1 . . 2 2 Rammed . | . . . . . . . . . Targets Rammed 6 | . . . . . . . 4 2 Kicked 6 | . . . . . . . 4 2 Crushed . | . . . . . . . . . Highest Temperature 204 | . 144 54 185 179 . 30 204 193 Average Temperature 49 | . 45 23 48 40 . 14 71 55 Received Heat Transfer 657 | . 60 21 297 81 . . 162 36 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 32 | . 1 . 5 2 . . 9 15 Heat Transferred 8503 | . 802 296 2220 523 . 450 2129 2083 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Peak Influence 417 | . 204 227 417 301 50 17 300 384 Initial 189 | . . 1 95 189 50 17 . 89 Average 157 | . 56 140 184 210 50 11 143 224 Maximum Alert Level 2 | . 1 1 2 1 . . 1 1 Low Security (%) 64 | 100 95 59 53 49 100 100 82 37 Level 1 33 | . 4 40 41 50 . . 17 62 Level 2 1 | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 2 1 1 3 . . 3 6 Investigation 1 | . . . . . . . 1 . Extermination 3 | . . . . 1 . . 1 1 Reinforcement 12 | . 2 1 1 2 . . 1 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 13 7 33 8 . 6 13 19 Peak Tracking Total 6 | . 6 5 5 3 . 4 3 6 Tactical Retreats 8 | . . . 4 . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Traps Triggered 4 | . 1 . . . 1 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Disabled 10 | . . . 1 . . . 6 3 Max in Single Turn 4 | . . . 1 . . . 4 2 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Machines Accessed 20 | . 3 2 8 2 . . 4 1 Terminals 16 | . 2 2 6 2 . . 4 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 Total Hacks 55 | . 8 6 20 7 . . 12 2 Successful 29 | . 6 4 12 3 . . 4 . Failed 26 | . 2 2 8 4 . . 8 2 Catastrophic 3 | . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 23 | . 4 4 10 2 . . 3 . Terminals 48 | . 6 6 17 7 . . 12 . Fabricators . | . . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 2 Terminal Hacks 16 | . 2 2 6 3 . . 3 . Robot Analysis 2 | . 1 . 1 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . Level Access Points 1 | . . . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . . . Scanalyzer Index 1 | . . . . . . . 1 . Locate Traps 6 | . . 1 2 2 . . 1 . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks 8 | . 2 2 3 . . . 1 . Terminals 8 | . 2 2 3 . . . 1 . Botnet 7 | . 2 2 2 . . . 1 . Disrupt 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 2 5 2 . . 4 1 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 70 | . 26 . 44 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . Total Damage 82 | . . . . . . 82 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Turns Passed 4479 | 42 451 333 1153 480 115 151 995 759 Spaces Moved 3037 | 35 284 242 637 303 92 104 734 606 Core 144 | 15 . . . . . . . 129 Treads 105 | . . . . . . . . 105 Legs 2565 | 20 284 242 637 303 92 104 734 149 Wheels . | . . . . . . . . . Hover 223 | . . . . . . . . 223 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 120 105 50 Average Speed 117 | 90 120 120 137 130 123 121 111 97 Slowest Speed 190 | 120 120 120 190 190 123 123 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 58 22 60 6 3 85 17 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 125 | . . . 5 38 . . 38 44 Melee . | . . . . . . . . . Projectile 30 | . . . 5 3 . . 12 10 AOE 95 | . . . . 35 . . 26 34 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Total 3568 | 44 344 264 803 358 94 110 856 695 Wait 151 | . 20 9 67 9 . . 30 16 Move 3030 | 34 283 241 636 302 92 103 733 606 Hop . | . . . . . . . . . Pick Up 48 | 5 8 2 6 8 . . 11 8 Fast Attach 47 | 2 2 . 12 9 . . 12 10 Attach 29 | 3 . 2 4 4 1 . 4 11 Detach 5 | . . . 3 1 . . . 1 Swap 32 | . 2 . 9 5 1 . 14 1 Drop 49 | . 4 . 13 8 . . 22 2 Fire 171 | . 25 10 53 12 . 7 26 38 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 6 | . . . . . . . 4 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 6) 425 | -10/Materials | Repaired Lgt. Armor Plating 469 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Utility x2 749 | -9/Materials | Discovered new exit (range 16) 803 | -9/Materials | Discovered new exit (range 11) 825 | -9/Materials | Identified exit to Materials 827 | -9/Materials | Entered another Materials area 827 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1178 | -8/Materials | Repaired Gauss Rifle 1471 | -8/Materials | Build established: Skirmisher 1889 | -8/Materials | Identified exit to Factory 1980 | -8/Materials | Entered Factory 1980 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2278 | -7/Factory | Discovered new exit (range 4) 2321 | -7/Factory | Lost 7 parts (1p2n3u1w) 2460 | -7/Factory | Entered another Factory area 2460 | -6/Factory | Evolved 2 slots: Propulsion x2 2575 | -6/Factory | Sucked down chute 2575 | -6/Factory | Entered Waste 2576 | -6/Waste | Met a frightened Derelict 2579 | -6/Waste | Build established: Scavenger-Gunner 2584 | -6/Waste | Spotted C-40 Crusher 2590 | -6/Waste | EMP discharged 2594 | -6/Waste | Destroyed C-40 Crusher 2599 | -6/Waste | Spotted C-40 Crusher 2620 | -6/Waste | Spotted C-40 Crusher 2641 | -6/Waste | Destroyed C-40 Crusher 2645 | -6/Waste | Spotted C-40 Crusher 2645 | -6/Waste | Spotted C-40 Crusher 2646 | -6/Waste | Spotted C-40 Crusher 2672 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2675 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2690 | -6/Waste | EMP discharged 2690 | -6/Waste | System corruption reached 10% 2708 | -6/Waste | Discovered new exit (range 15) 2726 | -6/Waste | Entered Factory 3657 | -6/Factory | Discovered new exit (range 4) 3658 | -6/Factory | Discovered new exit (range 15) 3660 | -6/Factory | Identified exit to Lower Caves 3675 | -6/Factory | Identified exit to Factory 3721 | -6/Factory | Entered another Factory area 3721 | -5/Factory | Evolved 2 slots: Utility x2 3949 | -5/Factory | Core integrity fell below 50% 4002 | -5/Factory | Lost 18 parts (2p5n5u6w) 4306 | -5/Factory | Build established: Scavenger-Mutant 4480 | -5/Factory | Self-destructed Last Messages --------------- 04355_ Connecting with Terminal... 04391_ System corrupted: FCS attempts to trigger Force Rifle. 04391_ System corrupted: Force Rifle misfires. 04442_ W-25 Informer destroyed. 04454_ System corrupted: Energy discharge (-11). 04454_ Acquired 10 matter. 04455_ R-10 Processor collects Corrupted Imp. Hover Unit. 04456_ K-01 Serf collects debris. 04458_ R-10 Processor collects Corrupted Imp. Signal Interpreter. 04462_ K-01 Serf collects debris. 04462_ R-10 Processor collects Imp. Hover Unit. 04466_ K-01 Serf collects debris. 04469_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04471_ System corrupted: Matter fused (-7). 04471_ K-01 Serf collects debris. 04474_ Antigrav System destroyed. 04474_ Mic. Fission Core destroyed. 04477_ P-70 Sage resets R-10 Processor, system corruption cleaned. 04477_ R-10 Processor destroyed. 04478_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ## #?????????????????????????????????????????? | | % %%#?????????????????????????????????????????? | | ! ##????????????????????????????????????????? | | [%== ##?????????????? ???????????????????????? | | =[ % ##????????????? ????????????????????? | | !%* ##????????????? #???????????????????? | | #?????????????" #???????????????????? | | * " ??????????" #???????????????????? | | %= ###???????????" #???????????????????? | | * #????????????? #???????????????????? | | * #????????????? #???????????????????? | | ! #????????????? #???????????????????? | | #????????????? #???????????????????? | | #????????##### #???????????????????? | | #????????# #???????????????????? | | # ############ #???????????????????? | | # ### ## ??????????????????????? | | ####??# ""## #?????????????????????????? | | ??????# ""## #?????????????????????????? | | ####### """ T"## p #?????????????????????????? | | # """ ""## ###########???????????????? | | # """ ""# pp/! #???????????????? | | # # |%== #???????????????? | | # """ """ # R =!* k #???????????????? | | "" # """ """ + ! #???????????????? | | "" # """ """ # @ % #???????????????? | | "" # # #???????????????? | | # """ """ # #???????????????? | | "" # """ """ # #???????????????? | | "" # """ """ # ####+##?????????? | | "" # # ??????? | | # # ?????? | | "" ########### R ??????? | | "" #?????????# ??????? | | "" / #?????????# ???????? | | #?????????# ???????? | | "" #?????????# ???????? | | "" #?????????# #################????????? | | "" ########### #????????????????????????? | | ^ #????????????????????????? | | "" ##############???????????? | | "" ^ # ! #???????????? | | "" ^ # "" #???????????? | | + """" """ #???????????? | | """ """ """ # """" S" #???????????? | | """ """ """ # """" """ #???????????? | | """ """ """ # """" """ #???????????? | | """ """ """ # #???????????? | | " # """" """" #???????????? | | """ """ """ # """" """" #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileResetProtection Manual? 0 Play Time 01:14:25 Cumulative 142.6 hours Start 2022.08.16 @ 23:13:53 End 2022.08.17 @ 21:59:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be906c3a-63d0-4809-8201-1c3cdc3bc88c