Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 11:35:14 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (165) 825 Value Destroyed (4340) 4340 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (-340) -340 TOTAL SCORE: 11745 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 120 Friendly Fire -596 Cogmind --------- Core Integrity 1077/1300 Matter 182/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Flying (106) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Experimental Cesium-ion Thruster Impulse Thruster Field Propulsion Array Diametric Drive > --- UTILITY (11) ----- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Powered Armor Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Katana > --- INVENTORY (15) --- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Cooled VTOL Module Cooled VTOL Module Biomechanical Wings Experimental Cesium-ion Thruster Gravity Neutralizer Femtoactuators Improved Hacking Suite Improved System Restoration Module Improved System Restoration Module Mini Smartbomb Launcher Improved Datajack Advanced Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Nuclear Pulse Array Impulse Thruster Field Propulsion Array Diametric Drive > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Advanced Signal Interpreter Experimental Propulsion Shielding Powered Armor Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield > --- WEAPON ----------- Advanced Datajack Katana > --- INVENTORY -------- Light Antimatter Reactor Cooled VTOL Module Cooled VTOL Module Biomechanical Wings Experimental Cesium-ion Thruster Improved Utility Shielding Improved Hacking Suite Improved Hacking Suite Improved System Restoration Module Improved System Restoration Module Mini Smartbomb Launcher Improved Datajack [Rating: 128] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Improved Hacking Suite Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Experimental Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Mini Smartbomb Launcher Impact Weapon Impact Mace Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Slots Evolved 14 | . . 2 . . . 2 2 . . 2 2 2 . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . 1 . . . . 1 1 . . 1 Utility 9 | . . 1 . . . 1 2 . . 2 1 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 190 | . 16 27 5 . . 26 23 1 18 15 10 10 . 12 27 Power 19 | . 3 4 1 . . 2 1 . 3 . . 1 . 1 3 Engine 7 | . 3 3 . . . 1 . . . . . . . . . Core 7 | . . 1 1 . . 1 1 . 3 . . . . . . Reactor 5 | . . . . . . . . . . . . 1 . 1 3 Propulsion 62 | . 5 15 1 . . 12 5 1 5 2 1 3 . 4 8 Treads 26 | . . 13 1 . . 12 . . . . . . . . . Leg 6 | . 5 1 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 30 | . . 1 . . . . 5 1 5 2 1 3 . 4 8 Utility 75 | . 3 3 2 . . 7 15 . 9 11 5 4 . 4 12 Device 18 | . 1 1 . . . 2 5 . 3 2 2 . . . 2 Storage 3 | . 2 . . . . . . . . . . . . 1 . Processor 3 | . . . . . . . 1 . . 1 . 1 . . . Hackware 21 | . . . . . . . 7 . 6 4 . . . 1 3 Protection 30 | . . 2 2 . . 5 2 . . 4 3 3 . 2 7 Artifact . | . . . . . . . . . . . . . . . . Weapon 34 | . 5 5 1 . . 5 2 . 1 2 4 2 . 3 4 Energy Gun 5 | . 3 1 . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 9 | . 2 3 1 . . 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . . . 1 2 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . 1 1 2 1 . 1 . Slashing Weapon 5 | . . 1 . . . . 1 . . . . 1 . 1 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . 1 . . . . . . . 1 Unidentified Prototypes 12 | . . 3 . . . . 1 . 2 2 . 2 . 1 1 Parts Lost 14 | . . . 2 . . 7 . . . . . . . . 5 Power 2 | . . . 1 . . 1 . . . . . . . . . Propulsion 4 | . . . . . . 3 . . . . . . . . 1 Utility 8 | . . . 1 . . 3 . . . . . . . . 4 Weapon . | . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . 1 . . 2 . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 97 92 100 100 94 98 100 99 99 100 93 94 89 82 Engine 3 | . 14 9 . . . 1 . . . . . . . . . Core 4 | . . 1 9 11 11 7 6 7 7 6 5 . . . . Treads 11 | . . 30 33 33 33 33 1 . . . . . . . . Leg 3 | . 28 2 . . . . . . . . . . . . . Flight 13 | . . . . . . . 28 30 30 25 29 26 26 24 22 Device 7 | . 12 11 . . . 8 6 7 6 6 3 5 5 5 4 Storage 5 | . 14 11 11 11 11 9 . . . . . . . 1 4 Processor 2 | . . . . . . . 6 7 7 6 5 5 5 5 4 Hackware 15 | . . . . . . . 26 30 30 34 29 26 26 26 26 Protection 7 | . . 8 15 22 22 15 2 . . 4 12 14 15 12 7 Energy Gun 3 | . 14 6 . . . 3 . . . . . . . . . Ballistic Gun 7 | . 13 15 22 22 22 14 . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 5 4 5 5 4 . Slashing Weapon 1 | . . . . . . . 6 7 6 . . . . . 3 Special Melee Weapon 2 | . . . . . . . 6 7 7 6 5 5 5 3 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 60 | 13 51 60 59 59 59 60 59 9 11 17 22 29 29 38 47 Greatest Support 83 | 20 20 63 60 60 60 83 83 18 22 22 28 35 34 40 47 Greatest Overweight (x) 2 | . 2 1 . . . 1 . . . . . . . 1 1 Average Overweight (x) . | . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 5 5 5 5 5 5 15 15 Average Capacity 12 | . 15 20 20 20 20 20 5 5 5 5 5 5 5 8 15 Most Carried 20 | . 20 20 20 20 20 20 20 5 5 5 5 5 5 8 15 Average Carried 11 | . 12 19 19 20 20 19 5 5 4 4 3 4 5 5 8 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 5 5 15 15 Final Carried 20 | 6 20 20 20 20 20 20 5 5 5 5 5 5 5 8 15 Class Distribution -------------------- 30% | Wizard-Sprinter 26% | Mutant 21% | Scavenger-Mutant 18% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Matter Collected 3352 | 200 265 559 177 . . 754 291 . 150 276 109 161 . 20 390 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5908 | . 560 1612 136 . . 1430 473 . 159 197 254 299 . 358 430 Parts 310 | . 36 102 7 . . 77 18 . 16 9 14 5 . 5 21 Haulers Intercepted 11 | . 2 6 . . . 3 . . . . . . . . . Recyclers Shooed 7 | . 1 2 . . . 2 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Combat Hostiles Destroyed 99 | . 9 30 8 . . 30 . . . 4 7 2 . 4 5 Melee 1 | . . . . . . . . . . . . 1 . . . Guns 74 | . 9 30 8 . . 27 . . . . . . . . . AOE 23 | . . . . . . 3 . . . 4 7 . . 4 5 Classes Destroyed 16 | . 7 3 2 . . 2 . . . . 1 1 . . . Worker 5 | . . 3 . . . 1 . . . . . . . 1 . Builder 4 | . 1 . . . . 1 . . . 2 . . . . . Tunneler 4 | . 1 2 . . . . . . . . . . . . 1 Hauler 11 | . 2 6 . . . 3 . . . . . . . . . Recycler 13 | . 1 2 . . . . 4 . . 1 1 . . 2 2 Operator 6 | . 1 2 . . . . 1 . . . 1 1 . . . Watcher 23 | . . 1 . . . 3 4 . 3 2 2 5 . 2 1 Swarmer 40 | . 3 7 3 . . 8 . . . 4 5 1 . 4 5 Cutter 2 | . . . . . . . . . . . 2 . . . . Grunt 35 | . 6 16 . . . 13 . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 14 | . . 7 . . . 7 . . . . . . . . . Demolisher 2 | . . . 2 . . . . . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . 1 . . . Assembled 3 | . . . 3 . . . . . . . . . . . . Wasp 3 | . . . . . . . . . 3 . . . . . . Best Kill Streak 8 | . 4 8 3 . . 5 2 . 1 4 5 3 . 5 5 Combat Bots Only 7 | . 3 7 3 . . 5 . . . 4 5 1 . 4 5 Max Kills in Single Turn 5 | . 2 2 1 . . 2 1 . 1 2 2 1 . 5 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . . 2 2 . . 4 3 Melee 1 | . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Damage Taken 6001 | . 537 1288 841 . . 1598 26 . 5 105 253 210 . 85 1053 Core 789 | . 96 150 35 . . 143 . . 5 47 52 20 . 18 223 Absorbed by Shields 35 | . . . . . . . . . . . 35 . . . . Redirected to Shielding 524 | . . . . . . 104 . . . 7 45 15 . 41 312 Regen/Repaired (Parts) 545 | . 95 41 . . . 118 . . 9 17 . 131 9 102 23 Core Remaining (%) 83 | 100 61 . . . 53 74 . . 99 94 94 . . 96 . Volleys Fired 306 | . 46 107 27 . . 112 . . . 4 5 . . 1 4 Largest 2 | . 2 2 2 . . 2 . . . 1 1 . . 1 1 Hottest 105 | . 105 79 46 . . 103 . . . 39 39 . . 80 80 Shots Fired 592 | . 90 214 54 . . 220 . . . 4 5 . . 1 4 Gun 575 | . 90 214 54 . . 217 . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 17 | . . . . . . 3 . . . 4 5 . . 1 4 Special . | . . . . . . . . . . . . . . . . Kinetic 432 | . 45 143 54 . . 190 . . . . . . . . . Thermal 137 | . 39 71 . . . 27 . . . . . . . . . Explosive 17 | . . . . . . 3 . . . 4 5 . . 1 4 Electromagnetic 6 | . 6 . . . . . . . . . . . . . . Robot Hit Streak 23 | . 11 12 7 . . 23 . . . . 1 . . . 3 Robot Miss Streak 6 | . 5 3 2 . . 6 . . . . 3 . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 11 | . 1 7 . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . Shots Hit Robots 475 | . 61 145 34 . . 161 19 . 12 5 6 14 . 6 12 Core Hits 238 | . 25 70 12 . . 78 8 . 5 8 13 2 . 4 13 Critical Kills 1 | . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 10 | . . 1 . . . 1 . . . . 2 5 . 1 . Critical Strikes 22 | . 1 11 . . . 1 . . 1 . 2 5 . 1 . Burn 10 | . 1 9 . . . . . . . . . . . . . Destroy 3 | . . 2 . . . 1 . . . . . . . . . Smash 8 | . . . . . . . . . . . 2 5 . 1 . Sever 1 | . . . . . . . . . 1 . . . . . . Melee Attacks 333 | . . 3 . . . . 63 . 56 39 32 35 4 38 63 Impact 142 | . . . . . . . . . . 39 32 35 4 32 . Slashing 190 | . . 3 . . . . 62 . 56 . . . . 6 63 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 24 | . . . . . . . 7 . 5 4 1 1 . 2 4 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13161 | . 789 2057 535 . . 2916 940 . 568 1046 779 820 . 1547 1164 Guns 6006 | . 783 1987 535 . . 2701 . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 2802 | . . . . . . 186 . . . 600 448 . . 932 636 Melee 4232 | . . . . . . . 940 . 568 446 331 820 . 615 512 Ramming 121 | . 6 70 . . . 29 . . . . . . . . 16 Kinetic 4202 | . 364 1216 535 . . 2087 . . . . . . . . . Thermal 2463 | . 355 771 . . . 614 . . . . . . . 723 . Explosive 2079 | . . . . . . 186 . . . 600 448 . . 209 636 Electromagnetic 64 | . 64 . . . . . . . . . . . . . . Impact 2212 | . . . . . . . . . . 446 331 820 . 615 . Slashing 2020 | . . . . . . . 940 . 568 . . . . . 512 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . 2 2 2 . . . . . . 2 2 6 7 Average Corruption 3 | . . . 2 2 2 . . . . . . 1 2 3 4 Corruption Purged 4 | . . . . . . . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 37 | . . . 2 2 1 . . . . . . 1 2 9 20 Message Errors 9 | . . . . . 1 . . . . . . . 2 2 4 Matter Fused 8 | . . . . 1 . . . . . . . . . . 7 Heat Flow Errors 9 | . . . . 1 . . . . . . . . . 3 5 Energy Discharges 6 | . . . 1 . . . . . . . . 1 . 1 3 Data Loss (minor) 5 | . . . 1 . . . . . . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1508 | . . . . . . . 183 . 58 224 158 303 . 516 66 Projectiles . | . . . . . . . . . . . . . . . . Explosions 152 | . . . . . . . . . . . . . . 150 2 Melee 1356 | . . . . . . . 183 . 58 224 158 303 . 366 64 Knockbacks 13 | . . 1 . . . 1 . . . 1 1 3 . 6 . Impact 13 | . . 1 . . . 1 . . . 1 1 3 . 6 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . . . . . . . . . . 46 . . . 7 Shots 1 | . . . . . . . . . . . 1 . . . . Rammed 14 | . . 8 . . . 3 . . . . . . . . 3 Targets Rammed 21 | . 4 11 . . . 3 . . . . . . . . 3 Kicked 4 | . 4 . . . . . . . . . . . . . . Crushed 3 | . . 3 . . . . . . . . . . . . . Highest Temperature 263 | . 189 33 18 231 . 77 . . . . . . . 263 263 Average Temperature 42 | . 69 9 9 116 . 18 . . . . . . . 114 34 Received Heat Transfer 1596 | . 333 522 . . . 675 6 . . . . . . 9 51 Effects 1 | . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 28 | . . . . . . . . . . 3 4 12 . 9 . Impact Corruptions 33 | . . . . . . . . . . 7 5 11 . 10 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 8 | . . 6 . . . 2 . . . . . . . . . Heat Transferred 5319 | . 904 2590 . . . 1375 . . . . . . . 450 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Peak Influence 846 | . 176 591 312 . . 348 360 94 178 268 526 512 276 697 846 Initial 290 | . . 8 197 . . . 158 94 65 27 49 257 179 172 290 Average 205 | . 47 234 211 . . 171 212 94 82 115 284 356 219 368 477 Maximum Alert Level 3 | . . 2 1 . . 1 1 . . 1 2 2 1 2 3 Low Security (%) 56 | . 100 54 41 . 100 56 31 100 100 84 39 . 51 19 . Level 1 31 | . . 27 58 . . 43 68 . . 15 40 67 48 37 40 Level 2 11 | . . 17 . . . . . . . . 20 32 . 43 44 Level 3 1 | . . . . . . . . . . . . . . . 14 Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 5 . . . 6 5 . 7 5 2 2 . 2 7 Investigation 21 | . 1 1 . . . 2 3 . 5 4 . 1 . . 4 Extermination 5 | . . . . . . . . . 1 1 . . . 1 2 Reinforcement 12 | . 1 3 . . . 1 2 . 1 . 1 1 . 1 1 Assault 2 | . . 1 . . . . . . . . 1 . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Distress Signals 14 | . . 3 1 . . 4 . . 2 1 . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 259 | . 19 55 22 . . 47 14 . 12 14 13 9 5 15 34 Peak Tracking Total 16 | . 4 5 16 . . 6 2 . 5 5 5 4 2 8 11 Tactical Retreats 34 | . 1 2 3 . . 2 2 . 3 5 1 1 1 4 9 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Traps Triggered 15 | . 1 1 . . . 2 2 . 1 2 1 1 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 28 | . . . . . . . 23 . . 3 2 . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . 3 . . . . . . . . Reprogrammed 3 | . . . . . . . . . . 2 1 . . . . Reused 2 | . . . . . . . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Machines Disabled 13 | . . . . . . 2 1 . . 1 . 1 . 8 . Max in Single Turn 8 | . . . . . . 1 1 . . 1 . 1 . 8 . Garrison Access 8 | . . . . . . . 2 . 1 1 . 1 . . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Machines Accessed 100 | . 6 4 . 1 . 3 20 . 18 17 4 4 . 9 14 Terminals 56 | . 5 3 . . . 2 13 . 9 10 4 1 . 3 6 Fabricators 17 | . . . . . . . 3 . 5 4 . 1 . 1 3 Repair Stations 11 | . 1 1 . . . 1 . . 2 1 . 1 . 2 2 Recycling Units 3 | . . . . . . . 1 . . 1 . . . 1 . Scanalyzers 3 | . . . . . . . 1 . 1 . . . . 1 . Garrison Access 9 | . . . . . . . 2 . 1 1 . 1 . 1 3 Total Hacks 299 | . 24 6 . 1 . 7 61 . 53 47 17 14 . 28 41 Successful 215 | . 11 4 . 1 . 3 40 . 45 37 14 14 . 20 26 Failed 81 | . 12 2 . . . 4 21 . 8 9 3 . . 7 15 Catastrophic 9 | . 2 1 . . . 2 3 . . . . . . . 1 Database Lockouts 3 | . 1 . . . . . . . . 1 . . . 1 . Manual 176 | . 17 4 . . . 4 41 . 24 26 16 5 . 15 24 Terminals 179 | . 20 4 . . . 4 35 . 27 31 17 5 . 13 23 Fabricators 57 | . . . . . . . 12 . 18 12 . 2 . 2 11 Repair Stations 32 | . 4 2 . . . 3 . . 4 2 . 6 . 7 4 Recycling Units 5 | . . . . . . . 3 . . 1 . . . 1 . Scanalyzers 14 | . . . . . . . 9 . 3 . . . . 2 . Garrison Access 11 | . . . . . . . 2 . 1 1 . 1 . 3 3 Terminal Hacks 66 | . 6 1 . 1 . 1 7 . 11 16 9 3 . 5 6 Record 1 | . . . . 1 . . . . . . . . . . . Part Schematic 13 | . 1 . . . . . 4 . . 4 2 . . 1 1 Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . . . 1 . . . . . Level Access Points 3 | . . . . . . . . . 1 . 1 . . 1 . Branch Access Points 4 | . . . . . . . . . . 1 1 1 . 1 . Machine Index 4 | . . . . . . . . . 1 1 . . . 1 1 Terminal Index 5 | . . . . . . . 1 . . 1 1 1 . . 1 Fabricator Index 3 | . . . . . . . 1 . . . 1 1 . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . . . . . Locate Traps 9 | . 2 . . . . . 1 . 2 3 1 . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . Recall Investigation 8 | . . . . . . . . . 4 3 . . . . 1 Recall Extermination 3 | . . . . . . . . . 1 . . . . . 2 Recall Reinforcements 2 | . . . . . . . . . 1 . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . 1 2 . . . 1 . Fabricator Hacks 38 | . . . . . . . 7 . 14 8 . 1 . 2 6 Network Status 1 | . . . . . . . . . . . . . . . 1 Load Schematic 22 | . . . . . . . 5 . 8 4 . 1 . 1 3 Build 15 | . . . . . . . 2 . 6 4 . . . 1 2 Repair Station Hacks 26 | . 3 2 . . . 2 . . 3 2 . 6 . 4 4 Scan Component 14 | . 2 1 . . . 1 . . 2 1 . 3 . 2 2 Repair 12 | . 1 1 . . . 1 . . 1 1 . 3 . 2 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . . . . . 9 . 3 . . . . 2 . Insert Component 5 | . . . . . . . 3 . 1 . . . . 1 . Analyze 9 | . . . . . . . 6 . 2 . . . . 1 . Garrison Access Hacks 8 | . . . . . . . 2 . 1 1 . 1 . . 3 Seal Access 8 | . . . . . . . 2 . 1 1 . 1 . . 3 Unauthorized Hacks 63 | . 2 1 . . . . 15 . 13 10 5 3 . 7 7 Terminals 41 | . 2 1 . . . . 8 . 10 5 5 2 . 3 5 Assimilate 9 | . . . . . . . 3 . 3 . . . . 1 2 Botnet 22 | . 2 . . . . . 4 . 6 4 2 1 . 1 2 Disrupt 2 | . . . . . . . . . . . 1 . . . 1 Operators 8 | . . 1 . . . . 1 . 1 1 2 1 . 1 . Fabricators 14 | . . . . . . . 4 . 3 4 . 1 . . 2 Prioritize 9 | . . . . . . . 1 . 2 4 . . . . 2 Recompile 5 | . . . . . . . 3 . 1 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 3 . . 1 . . . 1 . Monitor 1 | . . . . . . . 1 . . . . . . . . Recyclers 3 | . . . . . . . 1 . . 1 . . . 1 . Mask 1 | . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 3 . Broadcast 1 | . . . . . . . . . . . . . . 1 . Redirect 1 | . . . . . . . . . . . . . . 1 . Watchers 1 | . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . 1 . . . . Hacking Detections 72 | . 6 4 . . . 3 15 . 12 10 3 3 . 6 10 Full Trace Events 13 | . . . . . . 1 . . 4 4 . . . . 4 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . 1 . . . . . 7 . 1 4 2 . . 2 1 Parts Built 16 | . . . . . . . 3 . 6 4 . . . 1 2 Authchips 5 | . . . . . . . 2 . 2 . . . . 1 . Time 801 | . . . . . . . 179 . 258 166 . . . 56 142 Total Part Build Rating 87 | . . . . . . . 13 . 30 22 . . . 6 16 Parts Repaired 12 | . 1 1 . . . 1 . . 1 1 . 3 . 2 2 Time 374 | . 36 26 . . . 26 . . 28 70 . 84 . 40 64 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 3 . 1 . . . . 1 . Part Schematics Acquired 5 | . . . . . . . 3 . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . Non-combat 1 | . . . . . . . 1 . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . find_chute 1 | . . . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Total Allies 47 | . . . . . . . 3 20 3 . . . 19 . 2 Largest Group 20 | . . . . . . . 2 20 3 . . . 19 . 1 Highest-Rated Group 702 | . . . . . . . 52 532 52 . . . 702 . 45 Highest-Rated Ally 50 | . . . . . . . 26 35 26 . . . 50 . 45 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 91 | . . . . . . . . . . . . . 91 . . Total Damage 4601 | . . . . . . . . . . . . . 4601 . . Kills 8 | . . . . . . . . . . . . . 8 . . Allies Corrupted 1 | . . . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Turns Passed 10731 | . 1337 1647 416 269 40 1394 1119 26 1056 1125 305 334 118 460 1085 Spaces Moved 12517 | 1 576 748 157 169 26 589 1915 79 1939 2161 572 538 340 952 1755 Core . | . . . . . . . . . . . . . . . . Treads 1688 | . . 715 157 169 26 589 32 . . . . . . . . Legs 610 | 1 576 33 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 10219 | . . . . . . . 1883 79 1939 2161 572 538 340 952 1755 Fastest Speed 21 | 120 120 160 160 160 160 160 29 29 26 26 24 21 21 21 23 Average Speed 51 | 120 190 161 160 160 160 160 31 29 26 26 24 21 21 21 23 Slowest Speed 260 | 120 260 190 160 160 160 240 160 29 29 30 24 25 21 95 106 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . 11 . 3 4 . 1 . 13 1 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . 3 Exploration Rate (%) 47 | 2 86 82 43 59 11 58 64 70 38 44 22 14 94 23 43 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 225 | . . 2 . . . . 34 . 30 38 22 15 4 31 49 Terrain Destroyed 356 | . . 2 . . . 26 34 . 30 58 55 15 4 74 58 Melee 221 | . . 2 . . . . 34 . 30 34 22 15 4 31 49 Projectile . | . . . . . . . . . . . . . . . . AOE 135 | . . . . . . 26 . . . 24 33 . . 43 9 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Was Fac Res Total 15625 | . 728 995 267 168 25 815 2340 81 2393 2622 673 698 378 1123 2319 Wait 2008 | . 51 36 76 . . 59 288 . 368 384 40 100 35 115 456 Move 12438 | . 575 747 156 168 25 588 1893 78 1932 2152 571 536 339 925 1753 Hop 33 | . . . . . . . 11 . 3 4 . 1 . 13 1 Pick Up 102 | . 20 25 2 . . 10 6 1 6 5 3 7 . 9 8 Fast Attach 41 | . 1 6 1 . . 6 3 . 3 3 . 6 . 3 9 Attach 42 | . . 6 2 . . 5 12 . 2 3 2 2 . 3 5 Detach 5 | . . . . . . . 1 . . . . . . 1 3 Swap 107 | . 15 15 2 . . 15 8 1 13 9 8 2 . 6 13 Drop 133 | . 16 39 1 . . 17 22 1 10 6 2 9 . 9 1 Fire 306 | . 46 107 27 . . 112 . . . 4 5 . . 1 4 Melee 333 | . . 3 . . . . 63 . 56 39 32 35 4 38 63 Ram 3 | . . . . . . . . . . . . . . . 3 Kick 4 | . 4 . . . . . . . . . . . . . . Crush 14 | . . 11 . . . 3 . . . . . . . . . Escape Stasis 28 | . . . . . . . 10 . . 10 8 . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 28 | . . . . . . . 23 . . 3 2 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Central database locked down 239 | -10/Materials | Discovered new exit (range 15) 259 | -10/Materials | Discovered new exit (range 5) 406 | -10/Materials | Repaired Broken Assault Rifle 492 | -10/Materials | Build established: Scavenger-Mutant 644 | -10/Materials | Discovered new exit (range 11) 931 | -10/Materials | Build established: Mutant 961 | -10/Materials | Discovered new exit (range 16) 1338 | -10/Materials | Entered another Materials area 1338 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -9/Materials | Repaired Assault Rifle 1744 | -9/Materials | Build established: Scavenger-Mutant 1841 | -9/Materials | Discovered new exit (range 11) 2208 | -9/Materials | Destroyed 7 combat bots 2768 | -9/Materials | Destroyed 7 combat bots 2827 | -9/Materials | Discovered new exit (range 9) 2869 | -9/Materials | Build established: Mutant 2922 | -9/Materials | Discovered new exit (range 15) 2938 | -9/Materials | First assault squad dispatched 2985 | -9/Materials | Entered Mines 2986 | -9/Mines | Assembled infested the area 2986 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3293 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3395 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3395 | -9/Mines | Discovered new exit (range 5) 3401 | -9/Mines | Entered Exiles 3440 | -9/Exiles | Met 8R-AWN 3480 | -9/Exiles | Met EX-HEX 3550 | -9/Exiles | Met EX-DEC 3577 | -9/Exiles | Met EX-BIN 3605 | -9/Exiles | Learned location of Zion (-7) 3656 | -9/Exiles | Discovered new exit (range 10) 3670 | -9/Exiles | Entered Mines 3688 | -8/Mines | Discovered new exit (range 15) 3710 | -8/Mines | Entered Materials 3710 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4390 | -8/Materials | Repaired Lgt. Treads 4396 | -8/Materials | Garrison activated, responded to threat 4547 | -8/Materials | Discovered new exit (range 15) 4728 | -8/Materials | Build established: Scavenger-Mutant 5093 | -8/Materials | Discovered new exit (range 8) 5104 | -8/Materials | Entered Factory 5104 | -7/Factory | Evolved 2 slots: Utility x2 5490 | -7/Factory | Discovered new exit (range 5) 5491 | -7/Factory | Identified exit to Factory 5587 | -7/Factory | Build established: Hacker-Sprinter 5614 | -7/Factory | Fabricated Powered Armor? 6095 | -7/Factory | Fabricated Imp. System Shield (x1) 6223 | -7/Factory | Manually triggered Chute Trap 6223 | -7/Factory | Sucked down chute 6223 | -7/Factory | Entered Waste 6224 | -7/Waste | Joined by Warlord forces that had cleared the area 6239 | -7/Waste | Discovered new exit (range 12) 6249 | -7/Waste | Identified exit to Factory 6249 | -7/Waste | Entered Factory 6249 | -7/Factory | Accompanied by 3 allies 6504 | -7/Factory | Fabricated Imp. Hacking Suite? 6539 | -7/Factory | Repaired Adv. System Shield 6691 | -7/Factory | Fabricated Imp. Hacking Suite? 6694 | -7/Factory | Fabricated Imp. Hacking Suite? 6718 | -7/Factory | Discovered exit to Factory (range 5) 6908 | -7/Factory | Fabricated Imp. Hacking Suite? 6919 | -7/Factory | Fabricated Imp. Hacking Suite? 7055 | -7/Factory | Fabricated Adv. Sensor Array? 7305 | -7/Factory | Entered another Factory area 7305 | -6/Factory | Evolved 2 slots: Utility x2 7453 | -6/Factory | Identified exit to Lower Caves 7554 | -6/Factory | Build established: Wizard-Sprinter 7567 | -6/Factory | Fabricated Adv. Hacking Suite? 7572 | -6/Factory | Fabricated Adv. Hacking Suite? 7797 | -6/Factory | Discovered new exit (range 8) 7799 | -6/Factory | Identified exit to Factory 7847 | -6/Factory | Repaired Cld. VTOL Module? 8116 | -6/Factory | Central database locked down 8229 | -6/Factory | Fabricated Exp. Propulsion Shielding? 8291 | -6/Factory | Fabricated Exp. Utility Shielding? 8430 | -6/Factory | Entered another Factory area 8430 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8563 | -5/Factory | Discovered new exit (range 15) 8632 | -5/Factory | Spotted B-75 Beast 8693 | -5/Factory | Identified exit to Factory 8693 | -5/Factory | Identified exit to Upper Caves 8693 | -5/Factory | Identified exit to Extension 8730 | -5/Factory | First assault squad dispatched 8735 | -5/Factory | Entered another Factory area 8735 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8755 | -4/Factory | Identified exit to Upper Caves 8767 | -4/Factory | Found Prototype Slashing Weapon 8767 | -4/Factory | Identified Molecular Scythe 8823 | -4/Factory | Repaired Exp. Propulsion Shielding 8846 | -4/Factory | Repaired Hvy. Missile Launcher 8869 | -4/Factory | Repaired Powered Armor 9069 | -4/Factory | Sucked down chute 9069 | -4/Factory | Entered Waste 9077 | -4/Waste | Spotted C-40 Crusher 9079 | -4/Waste | Spotted C-40 Crusher 9079 | -4/Waste | Spotted C-40 Crusher 9079 | -4/Waste | Spotted C-40 Crusher 9107 | -4/Waste | Warlord forces began an assault 9118 | -4/Waste | Spotted C-40 Crusher 9136 | -4/Waste | Allies destroyed C-40 Crusher 9148 | -4/Waste | Allies destroyed C-40 Crusher 9154 | -4/Waste | Spotted C-40 Crusher 9168 | -4/Waste | Allies destroyed C-40 Crusher 9180 | -4/Waste | Discovered new exit (range 11) 9186 | -4/Waste | Identified exit to Factory 9187 | -4/Waste | Entered Factory 9277 | -4/Factory | Spotted B-86 Titan 9397 | -4/Factory | Fabricated Mni. Smartbomb Launcher (x1) 9428 | -4/Factory | Repaired Exp. Propulsion Shielding 9513 | -4/Factory | Repaired Powered Armor 9546 | -4/Factory | Identified exit to Research 9599 | -4/Factory | Central database locked down 9647 | -4/Factory | Entered Research 9647 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9694 | -3/Research | Repaired Lgt. Antimatter Reactor 9796 | -3/Research | Spotted B-86 Titan 9973 | -3/Research | Crushed by falling debris 9990 | -3/Research | Discovered new exit (range 15) 10101 | -3/Research | Repaired Broken Biomechanical Wings 10127 | -3/Research | Spotted B-86 Titan 10159 | -3/Research | Fabricated Exp. Hacking Suite? 10220 | -3/Research | Identified exit to Research 10248 | -3/Research | Discovered exit to Research (range 14) 10290 | -3/Research | Found Enh. Force Lance 10397 | -3/Research | Search patrols dispatched 10411 | -3/Research | Spotted B-86 Titan 10473 | -3/Research | Fabricated Femtoactuators? 10647 | -3/Research | Search patrols dispatched 10664 | -3/Research | Crushed by falling debris 10730 | -3/Research | Crushed by falling debris 10732 | -3/Research | Self-destructed Last Messages --------------- 10664_ The unstable cave ceiling collapses. 10664_ Crushed by falling debris. 10664_ Imp. Hacking Suite destroyed. 10664_ System corrupted by crushing effect (+1). 10676_ Exp. Propulsion Shielding destroyed. 10676_ Penetrated by Slug. 10676_ Slug penetrates Wall. 10701_ Acquired Femtoactuators. 10706_ W-44 Eye destroyed. 10708_ Acquired 48 matter. 10709_ Acquired Prototype Device. 10710_ Identified Gravity Neutralizer. 10714_ Acquired Lgt. Antimatter Reactor. 10720_ System corrupted: Matter fused (-7). 10730_ The unstable cave ceiling collapses. 10730_ Crushed by falling debris. 10730_ Nuclear Pulse Array destroyed. 10730_ System corrupted by crushing effect (+4). 10730_ Adv. Hacking Suite destroyed. 10730_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | """#?????????????????????????????????????????????? | | """#??????????####????###?????##?????????????????? | | #????#??? #????# ????? #?????????????????? | | #????# [ #????# ??? #?????????????????# | | ####????# #????# """ #?????????????????# | | #????# #????# """ #?????????????????# | | #????# """ #????# """ #?????????????????# | | #????# """ #????# """ #?????????????????# | | #????# """ #????# """ #?????????????????# | | #????? #?????! #?????????????????# | | #??????? !????????? ?????????????????#?# | | ##########+#############+###########?????? # | | ##### | | k ! ! | | < | | #####?? [ ] | | ######+######+#############+###### #?????? # | | # ## """" #?# ## #??????????# | | # ## """" #?# ! ## #??????????# | | # ## """" #?# ""## u#??????????# | | # ## """" [#?# ""## #??????????# | | # = ## #?# ""## #######+##?# | | # ## | ! #?# Gu# # #?# | | # ## #?# ""# # #?# | | # ## ### ""## # #?# | | #####^ ########### #;@] ""## u# ### | | ????# #?????????#### ## + | | ###?# #????????????# ## #k ### | | #?# #????????????########## + #?# | | #?# #?????????????????????# # #?# | | #?########?????????????????????#### # #?# | | #?????????????????????????????????# ##########?? | | #?????????????????????????????????# #??????????? | | ###?????????????????????????????????# #??????????? | | #?????????????????????????????????# #??????????? | | #?????????????????????????????????? #??????????? | | #?????????????????????????????????? #??????????? | | #?????????????????????????????????? #??????????? | | #?????????????????????????????????? #??????????? | | #?????????????????????????????????? ???????????? | | #?????????????????????????????????? ???????????? | | +?????????????????????????????????? ???????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Propulsion Shielding 90 Utility Shielding 90 Weapon Shielding 66 Evasion (%) 65 Recoil Reduction 4 Offensive Hacking 78 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Powered Armor | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Flight Unit | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Adv. System Shield | -7/Factory | Scanalyzed Adv. Hacking Suite | -6/Factory | Hacked EM Disruption Field | -6/Factory | Hacked Exp. Utility Shielding | -6/Factory | Hacked Exp. Propulsion Shielding | -6/Factory | Hacked Mni. Smartbomb Launcher | -5/Factory | Hacked Lrn. Sensor Array | -5/Factory | Hacked Nuclear Pulse Array | -4/Factory | Scanalyzed Exp. Hacking Suite | -4/Factory | Hacked Femtoactuators | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Powered Armor | x2 | -7/Factory | Authchip Imp. System Shield | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Propulsion Shielding | x1 | -6/Factory Exp. Utility Shielding | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -4/Factory | Authchip Exp. Hacking Suite | x1 | -3/Research Femtoactuators | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonXenonAmplifier Manual? 0 Play Time 01:37:34 Cumulative 784.7 hours Start 2023.02.22 @ 09:59:19 End 2023.02.22 @ 11:35:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1210 Rogue 1210 Adventurer 0 Explorer 0 Win Type - Total 74 Types 44/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2b2aa730-f776-40c8-8fc4-244055973643