Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 19:16:27 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (520) 520 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1890 Bonus ------- None Cogmind --------- Core Integrity 369/400 Matter 260/300 Energy 180/280 System Corruption 0% Temperature Cool (0) Movement Rolling (135) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (3) ------ Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (25) --- Ion Engine Aluminum Leg Improved Aluminum Leg Wheel Heat Sink Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Decoy Drone Bay (16/16) Advanced Beam Cannon Advanced Beam Cannon Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- Minigun Minigun Minigun > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Improved Aluminum Leg Wheel Heat Sink Seismic Detector Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Decoy Drone Bay Advanced Beam Cannon Advanced Beam Cannon Minigun [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 31 | 7 4 3 17 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 2 1 3 Treads . | . . . . Leg 2 | 2 . . . Wheel 6 | . 2 1 3 Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 1 5 Device 3 | 1 . . 2 Storage 4 | 1 2 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 8 | 2 . . 6 Energy Gun . | . . . . Energy Cannon 1 | . . . 1 Ballistic Gun 7 | 2 . . 5 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 100 99 97 Engine 12 | . 14 14 10 Leg 2 | . 11 . . Wheel 22 | . 16 27 22 Device 7 | . 14 1 11 Storage 12 | . 14 14 11 Processor 3 | . . . 10 Protection 4 | . . 12 . Ballistic Gun 29 | . 28 28 31 Naked Turns . | . . . . Heaviest Build 98 | 11 26 32 98 Greatest Support 32 | 20 32 32 26 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 Average Capacity 15 | 7 12 15 18 Most Carried 16 | 5 12 14 16 Average Carried 11 | 3 8 12 14 Final Capacity 25 | 8 15 15 25 Final Carried 15 | 5 12 14 15 Class Distribution -------------------- 71% | Mutant 28% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 948 | 233 97 94 524 Remotely . | . . . . Salvage Created 967 | 29 76 163 699 Parts 64 | 3 6 12 43 Haulers Intercepted 5 | . 1 . 4 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 19 | . . 7 12 Guns 19 | . . 7 12 Classes Destroyed 7 | 1 2 2 2 Worker 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 5 | . 1 . 4 Swarmer 8 | . . 5 3 Grunt 7 | . . 2 5 Brawler 1 | . . . 1 Sentry 3 | . . . 3 Best Kill Streak 5 | 1 1 3 5 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 68 | . . 34 34 Missed 18 | . . 11 7 Damage Taken 533 | . . 218 315 Core 84 | . . 53 31 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 . 78 . Volleys Fired 75 | 12 9 22 32 Largest 3 | 2 2 2 3 Hottest 75 | 40 40 40 75 Shots Fired 182 | 24 18 44 96 Gun 182 | 24 18 44 96 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 182 | 24 18 44 96 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | 3 3 5 12 Robot Miss Streak 4 | 2 1 4 4 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 111 | 13 12 24 62 Core Hits 44 | 3 7 14 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1468 | 102 101 187 1078 Guns 1468 | 102 101 187 1078 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1468 | 102 101 187 1078 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 2 6 . Message Errors 3 | . . 3 . Matter Fused 1 | . . 1 . Heat Flow Errors 3 | . 2 1 . Parts Rejected 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 265 | . 258 265 139 Average Temperature 56 | . 117 49 48 Received Heat Transfer 150 | . . 51 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 279 | 5 20 115 279 Initial 27 | . 3 . 27 Average 61 | 1 11 55 115 Maximum Alert Level 1 | . . . 1 Low Security (%) 96 | 100 100 100 89 Level 1 3 | . . . 10 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 . 2 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 2 8 15 Peak Tracking Total 3 | . 2 3 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . . . 6 Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 13 | . 3 1 9 Terminals 10 | . 3 . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 48 | . 9 1 38 Successful 27 | . 6 1 20 Failed 21 | . 3 . 18 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 13 | . 2 . 11 Terminals 36 | . 9 . 27 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 11 | . . . 11 Garrison Access . | . . . . Terminal Hacks 11 | . 4 1 6 Robot Analysis 1 | . . . 1 Prototype ID Bank 2 | . 1 . 1 Open Door 1 | . . 1 . Terminal Index 1 | . 1 . . Unreport Threat 2 | . 1 . 1 Locate Traps 2 | . 1 . 1 Disarm Traps 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 11 | . . . 11 Insert Component 6 | . . . 6 Analyze 5 | . . . 5 Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . 2 . 3 Terminals 5 | . 2 . 3 Botnet 5 | . 2 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 3 . 9 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 5 | . . . 5 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 5 | . . . 5 Part Schematics Acquired 5 | . . . 5 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1780 | 138 383 664 595 Spaces Moved 1339 | 78 307 568 386 Core 5 | 5 . . . Treads . | . . . . Legs 187 | 73 114 . . Wheels 1147 | . 193 568 386 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 100 105 Average Speed 108 | 115 107 104 113 Slowest Speed 135 | 120 120 115 135 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 47 | 6 49 95 39 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1542 | 103 346 601 492 Wait 55 | 2 10 6 37 Move 1336 | 77 306 567 386 Hop . | . . . . Pick Up 23 | 5 11 2 5 Fast Attach 14 | 7 . . 7 Attach 7 | . . 1 6 Detach 6 | . . . 6 Swap 10 | . 4 2 4 Drop 16 | . 6 1 9 Fire 75 | 12 9 22 32 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 6) 522 | -10/Materials | Entered Mines 528 | -10/Mines | Discovered new exit (range 10) 675 | -10/Mines | Discovered new exit (range 8) 717 | -10/Mines | Learned Materials stockpile data 839 | -10/Mines | Learned location of Zion (-7) 891 | -10/Mines | Found the Drone Emporium 896 | -10/Mines | Found Prototype Device 1186 | -10/Mines | Entered Materials 1186 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1187 | -9/Materials | Identified Decoy Drone Bay 1540 | -9/Materials | Build established: Skirmisher 1781 | -9/Materials | Self-destructed Last Messages --------------- 01780_ Connecting with Scanalyzer... >>Insert(Wheel) Scanning Wheel... Ready to analyze. >>Scanalyze Scanning: Wheel... Schematic downloaded. 01781_ Connecting with Scanalyzer... >>Insert(Minigun) Scanning Minigun... Ready to analyze. >>Scanalyze Scanning: Minigun... Schematic downloaded. >>Insert(Heat Sink) Scanning Heat Sink... Ready to analyze. >>Scanalyze Scanning: Heat Sink... Schematic downloaded. Map ----- +----------------------------------------------------+ | #?###???##?#?????????????????????????????????????? | | ##??????#??#?????????????????????????????????????? | | #?#????##?#??????????????????????????????????????? | | ########?#?????????????? ????????????????????????? | | #??#???????? ??????? ???????????????????? | | T ! #?#???????? ???????? ??????????????????? | | #?#?????#???+#?????? ???????????????????? | | #???#??##? ????????? ???????????????????? | | ######## ? ? ??#?? ? ? ?# ???????????????????? | | #?##?#?? ?? ?? ??? ? ?? # ""?? ?? ????????????? | | ######## ?? ? ??? ?? ? ??# """ ???????????????? | | # ? ? ???? ? ??? # """ ????????????????? | | +??? ??? ??? ???# #??????????????? | | # ?????? ?? ????? # #???? ?????????? | | ###+#### ?? ? # ?? ?????# """ # "?"??#???????? | | ## #? ? ? ###??#?#??# """ +????????#?????? | | ## ##?? ??####?#?##?# """ #?? ? ?????????? | | ## ##???####?#??#?????## #####??????????? | | ?# ##################### k ?? ????????? | | ?# + #??#?????? ? ??????? | | ## "" ######################k#######??#??????????? | | ?# "T #?????#?#?##??##?# w #???#???????????? | | ## "" #?###?#???##?##??# """ #??#????????????? | | ## #???#???#???##???# """u#?#?????????????? | | ?######?#??#?##?#?#????# """ + ?????? ???????? | | ???????? ??###??#????#?# @"" # ???????????? | | ????"? ?"???????##?## # S"" #? ?????????? | | ??"?" ????????###?#? ## "" +?? ??????????? | | /?????"???##?#?????? ## #???????????????? | | ?? ???? ???###???????#############?? #???????????? | | ?? ?? ?????????#??????? ??????????#???#??????????? | | ?#???????? ??##?#?#???? "?"????????? ????????????? | | ?????? ? ?????#??? ?? ?"??? ?#??????????????????? | | ????????????#??#?#? ? ?????????????? ???????????? | | ??????#?????#?#?#?# ?? ?""??????????????????????? | | ??????????????????????????" ??#??????????????????? | | ???????????????????????????????? !??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalSalvageExtractor Manual? 0 Play Time 00:31:30 Cumulative 89.9 hours Start 2024.05.09 @ 00:39:59 End 2024.05.09 @ 19:16:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 32 Adventurer 32 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b11cbba6-acb1-4673-b801-80bee710d96d