Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 12:46:35 Player: Stick8ug Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (735) 735 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2835 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Treads Light Treads Armored Treads Armored Treads Small Storage Unit Large Storage Unit Improved Terrain Scan Processor Particle Charger Reactive Plating Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Terrain Scan Processor Improved Weapon Shielding > --- WEAPON ----------- Shotgun Shotgun Shotgun > --- INVENTORY -------- Armored Treads Armored Treads Small Storage Unit Large Storage Unit Improved Terrain Scan Processor Improved Terrain Scan Processor Particle Charger Light Armor Plating Beam Rifle Light Assault Rifle Axe [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Utility Terrain Scan Processor Device Recoil Stabilizer Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Shotgun Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 43 | 6 1 2 4 30 Power 6 | 1 . 1 1 3 Engine 5 | 1 . 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 10 | 2 . . . 8 Treads 7 | . . . . 7 Leg . | . . . . . Wheel 3 | 2 . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 1 1 . 9 Device 1 | . . . . 1 Storage 3 | 1 . . . 2 Processor 2 | . . . . 2 Hackware 1 | . . 1 . . Protection 5 | . 1 . . 4 Artifact . | . . . . . Weapon 15 | 2 . . 3 10 Energy Gun 6 | 1 . . 2 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | 1 . . . 4 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes . | . . . . . Parts Lost 36 | . . 4 5 27 Power 6 | . . 2 . 4 Propulsion 9 | . . 1 1 7 Utility 6 | . . . 1 5 Weapon 15 | . . 1 3 11 Highest Loss Streak 9 | . . 4 9 9 To Critical Strikes 1 | . . . . 1 Average Backups 6 | 2 5 7 6 6 Power . | . 1 . . . Propulsion 1 | 1 2 3 3 1 Utility 2 | . . 1 1 3 Weapon 2 | . 1 3 2 2 Tool/Special . | . . . . . Unused Backups 12 | . . . . 12 Power . | . . . . . Propulsion 8 | . . . . 8 Utility 3 | . . . . 3 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 73 | . 86 90 41 73 Engine 6 | . 14 15 6 4 Core 1 | . . . . 2 Treads 15 | . . . . 21 Wheel 4 | . 28 21 . . Storage 9 | . 14 11 11 9 Processor 6 | . . . . 8 Hackware 2 | . . 9 11 . Protection 5 | . 1 11 2 5 Energy Gun 4 | . 14 10 6 2 Ballistic Gun 12 | . 14 11 2 14 Launcher 2 | . . . . 3 Peak Build Rating 24 | 6 8 12 8 24 Average Rating 13 | 4 6 11 6 16 On Entrance 5 | . 6 8 8 7 Naked Turns . | . . . . . Heaviest Build 95 | 10 11 16 13 95 Greatest Support 60 | 32 32 32 3 60 Greatest Overweight (x) 26 | . . . 4 26 Average Overweight (x) . | . . . 3 . Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 14 | 6 8 8 8 17 Most Carried 13 | 4 8 8 7 13 Average Carried 6 | 2 5 7 6 6 Final Capacity 25 | 8 8 8 8 25 Final Carried 10 | 4 8 8 7 10 Class Distribution -------------------- 53% | Mutant 37% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 822 | 182 . 12 57 571 Remotely . | . . . . . Salvage Created 755 | . . 12 50 693 Parts 45 | . . 3 5 37 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 15 | . . . 1 14 Melee 1 | . . . 1 . Guns 10 | . . . . 10 AOE 3 | . . . . 3 Classes Destroyed 8 | . . 1 1 6 Builder 2 | . . . . 2 Recycler 2 | . . . . 2 Operator 1 | . . 1 . . Swarmer 2 | . . . . 2 Grunt 2 | . . . 1 1 Sentry 6 | . . . . 6 Specialist 3 | . . . . 3 Hunter 2 | . . . . 2 Best Kill Streak 4 | . . 1 1 4 Combat Bots Only 4 | . . . 1 4 Max Kills in Single Turn 2 | . . 1 1 2 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 492 | . . 81 49 362 Missed 153 | . . 24 10 119 Hits 339 | . . 57 39 243 Projectile 339 | . . 57 39 243 Critical Strikes 7 | . . . 2 5 Damage Taken 4628 | . . 524 516 3588 Core 950 | . . 136 262 552 Absorbed by Shields . | . . . . . Redirected to Shielding 260 | . . 41 10 209 Core Remaining (%) 66 | 100 100 . . . Volleys Fired 70 | . . 1 18 51 Largest 3 | . . 2 1 3 Hottest 125 | . . 60 65 125 Shots Fired 138 | . . 2 18 118 Gun 121 | . . 2 18 101 Cannon 4 | . . . . 4 Launcher 13 | . . . . 13 Special . | . . . . . Kinetic 89 | . . 1 8 80 Thermal 21 | . . 1 10 10 Explosive 13 | . . . . 13 Electromagnetic 15 | . . . . 15 Robot Hit Streak 19 | . . 2 13 19 Robot Miss Streak 5 | . . . 1 5 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 99 | . . 2 17 80 Core Hits 56 | . . 2 10 44 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1866 | . . 23 228 1615 Guns 1274 | . . 21 187 1066 Cannons 69 | . . . . 69 Explosions 437 | . . . . 437 Melee . | . . . . . Ramming 86 | . . 2 41 43 Kinetic 842 | . . 10 51 781 Thermal 280 | . . 11 136 133 Explosive 437 | . . . . 437 Electromagnetic 221 | . . . . 221 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 17 | . . . . 17 Projectiles . | . . . . . Explosions 17 | . . . . 17 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 148 | . . 1 17 130 Shots 4 | . . . . 4 Rammed 29 | . . 1 20 8 Targets Rammed 29 | . . 1 20 8 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 153 | . . 14 72 153 Average Temperature 37 | . . 10 30 40 Received Heat Transfer 996 | . . 51 315 630 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 691 | . . 25 370 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 101 | . . 30 20 101 Initial . | . . . . . Average 21 | . . 4 1 29 Influence Increases 676 | . . 54 20 602 Destroy 0b10 Robot/C 300 | . . . 20 280 Destroy 0b10 Robot/NC 25 | . . 5 . 20 Destroy Leader 110 | . . . . 110 Successful Hack 18 | . . 4 . 14 Disable Machine 60 | . . . . 60 Destroy Structure 88 | . . . . 88 Lose Combat Pursuer 75 | . . 45 . 30 Influence Decreases 676 | . . 54 20 602 Time Decay 440 | . . 29 20 391 Lost Part 232 | . . 25 . 207 Purge Threat 4 | . . . . 4 Squads Dispatched 5 | . . 1 . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 1 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 1 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 1 14 2 32 Peak Tracking Total 9 | . 1 9 2 8 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . . 1 . 3 Terminals 4 | . . 1 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . . 4 . 10 Successful 6 | . . 2 . 4 Failed 8 | . . 2 . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . . 4 . 10 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . 2 . 4 Record 1 | . . 1 . . Alert Level 1 | . . . . 1 Unreport Threat 1 | . . . . 1 Patrol Status 1 | . . . . 1 Registered Components 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 2 | . . 1 . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat . | . . . . . Combat 1 | . . . 1 . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1734 | 78 129 144 157 1226 Spaces Moved 874 | 66 124 136 42 506 Core 44 | 1 . . 42 1 Treads 449 | . . . . 449 Legs . | . . . . . Wheels 381 | 65 124 136 . 56 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 100 115 Average Speed 161 | 99 100 100 228 195 Slowest Speed 1350 | 100 100 100 250 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 5 32 22 10 41 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 7 | . . . . 7 Terrain Destroyed 114 | . . . . 114 Melee . | . . . . . Projectile . | . . . . . AOE 114 | . . . . 114 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1078 | 75 128 141 86 648 Wait 20 | . . 1 . 19 Move 870 | 65 123 135 41 506 Hop . | . . . . . Pick Up 34 | 4 4 1 1 24 Fast Attach 21 | 6 1 1 2 11 Attach 23 | . . 1 2 20 Detach 2 | . . . . 2 Swap 2 | . . . . 2 Drop 5 | . . . . 5 Fire 70 | . . 1 18 51 Melee 2 | . . . 2 . Ram 24 | . . 1 20 3 Kick . | . . . . . Crush 5 | . . . . 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 14) 208 | -10/Materials | Entered another Materials area 208 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 314 | -9/Materials | Build established: Mutant 347 | -9/Materials | Discovered new exit (range 6) 352 | -9/Materials | Entered Mines 367 | -9/Mines | Core integrity fell below 50% 393 | -9/Mines | Core integrity fell below 20% 419 | -9/Mines | Lost 9 parts (2p2n1u4w) 456 | -9/Mines | Discovered new exit (range 15) 509 | -9/Mines | Entered Materials 509 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 763 | -8/Materials | Lost 5 parts (1p2n2w) 840 | -8/Materials | Lost 5 parts (1p1n1u2w) 1108 | -8/Materials | Lost 3 parts (1p1u1w) 1208 | -8/Materials | Core integrity fell below 50% 1404 | -8/Materials | Build established: Tank 1702 | -8/Materials | Discovered new exit (range 10) 1732 | -8/Materials | Core integrity fell below 20% 1735 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer knocked back. Slammed into U-05 Engineer. Critical hit (Burn: +37). Shotgun destroyed. Arm. Treads destroyed. Slammed into G-47 Trooper. Acquired 67 matter. U-05 Engineer builds a Wall. Penetrated by Slug. Lgt. Assault Rifle destroyed. Critical hit (Blast). Beam Rifle destroyed. Penetrated by Slug. Slammed into G-47 Trooper. Penetrated by Slug. Arm. Treads destroyed. Slammed into G-47 Trooper. U-05 Engineer builds a Wall. Arm. Treads destroyed. Penetrated by Slug. 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