Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:18:20

Player: sportsracer48

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (40)      200
Value Destroyed (791)      791
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (322)                322
              TOTAL SCORE: 3733

 Bonus
-------
High Alert Combat Kills    22
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     472/500
Energy                     97/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (5) ------
       Improved Heat Sink
  High-capacity Matter Pod
                Weight Redist. System
                Modified TNC
                Utility Shielding
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
                    (None)

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
                Modified TNC
                Targeting Computer
          Light Armor Plating
          Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
       Improved Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
                Weight Redist. System
                Structural Scanner
                Core Shielding
                Propulsion Shielding
                Utility Shielding
          Light Armor Plating
                Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Modified TNC
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beamcaster
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             36   | 6   3   3   11  2   1   1   9   
  Power                    3    | 1   .   .   1   .   .   .   1   
    Engine                 2    | 1   .   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   .   .   .   
    Treads                 5    | 2   .   .   3   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  14   | 1   2   .   4   .   1   .   6   
    Device                 3    | .   1   .   .   .   .   .   2   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   4   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   3   3   2   .   1   2   
    Energy Gun             5    | 1   .   1   .   1   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   1   1   .   .   .   .   
    Special Weapon         3    | .   .   .   2   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   
Parts Lost                 16   | .   .   1   6   1   .   .   8   
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   3   .   .   .   2   
  Utility                  4    | .   .   .   1   .   .   .   3   
  Weapon                   5    | .   .   1   2   1   .   .   1   
  Highest Loss Streak      7    | .   .   1   6   1   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   94  99  98  78  77  88  70  
  Engine                   11   | .   14  14  11  11  11  11  6   
  Treads                   24   | .   28  28  32  22  22  22  13  
  Device                   9    | .   9   14  11  11  8   .   .   
  Storage                  11   | .   13  14  11  11  11  11  7   
  Processor                2    | .   .   .   .   .   2   11  15  
  Protection               8    | .   .   .   10  11  11  11  13  
  Energy Gun               3    | .   2   5   10  2   .   11  1   
  Ballistic Gun            8    | .   14  8   .   9   11  11  6   
  Launcher                 5    | .   11  13  10  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             39   | 14  31  34  39  39  34  36  39  
  Greatest Support         60   | 40  40  40  60  40  40  40  40  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   11  15  15  15  15  15  12  
  Most Carried             15   | 2   10  15  15  13  12  14  13  
  Average Carried          11   | 1   5   13  13  11  11  13  9   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            14   | 2   10  14  13  11  12  14  .   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat 
Matter Collected           1045 | 233 78  398 191 .   .   128 17  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            685  | .   95  84  361 .   .   128 17  
  Parts                    73   | .   10  13  37  2   .   9   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Combat Hostiles Destroyed  33   | .   5   7   14  4   .   2   1   
  Melee                    5    | .   .   .   .   4   .   .   1   
  Guns                     11   | .   2   2   5   .   .   2   .   
  AOE                      17   | .   3   5   9   .   .   .   .   
Classes Destroyed          8    | .   3   1   3   .   .   1   .   
  Worker                   2    | .   .   1   1   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   
  Swarmer                  22   | .   3   6   8   4   .   .   1   
  Grunt                    8    | .   2   1   3   .   .   2   .   
  Sentry                   3    | .   .   .   3   .   .   .   .   
Best Kill Streak           8    | .   4   3   8   4   .   3   1   
  Combat Bots Only         5    | .   3   3   5   4   .   2   1   
Max Kills in Single Turn   3    | .   3   2   3   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   3   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        251  | .    30   32   66   16   .    13   94   
  Missed                   73   | .    12   10   20   4    .    2    25   
Damage Taken               2320 | .    203  303  687  95   .    159  873  
  Core                     714  | .    17   42   67   16   .    16   556  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  1    | .    .    .    .    .    .    .    1    
Core Remaining (%)         83   | 100  .    76   .    .    .    75   .    
Volleys Fired              73   | .    14   19   22   .    .    8    10   
  Largest                  2    | .    2    2    2    .    .    2    2    
  Hottest                  123  | .    70   105  105  .    .    68   123  
Shots Fired                118  | .    26   24   41   .    .    16   11   
  Gun                      82   | .    21   19   22   .    .    16   4    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 29   | .    5    5    19   .    .    .    .    
  Special                  7    | .    .    .    .    .    .    .    7    
  Kinetic                  40   | .    14   17   .    .    .    8    1    
  Thermal                  38   | .    7    2    22   .    .    .    7    
  Explosive                29   | .    5    5    19   .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    8    3    
  Robot Hit Streak         11   | .    6    4    11   .    .    7    6    
  Robot Miss Streak        5    | .    5    1    2    .    .    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    
Shots Hit Robots           64   | .    13   16   21   .    .    11   3    
  Core Hits                57   | .    11   9    28   2    .    5    2    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2304 | .    411  508  1096 28   .    197  64   
  Guns                     826  | .    140  191  250  .    .    197  48   
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1394 | .    271  306  817  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  84   | .    .    11   29   28   .    .    16   
  Kinetic                  368  | .    76   191  .    .    .    101  .    
  Thermal                  314  | .    64   .    250  .    .    .    .    
  Explosive                1394 | .    271  306  817  .    .    .    .    
  Electromagnetic          144  | .    .    .    .    .    .    96   48   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    1    1    .    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            72   | .    26   31   15   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               72   | .    26   31   15   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    41   30   20   .    .    .    7    
  Shots                    4    | .    2    1    1    .    .    .    .    
  Rammed                   13   | .    .    1    3    6    .    .    3    
Targets Rammed             17   | .    .    1    3    10   .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  4    | .    .    .    .    4    .    .    .    
Highest Temperature        209  | .    111  90   209  .    .    189  42   
  Average Temperature      65   | .    63   38   75   .    .    110  15   
  Received Heat Transfer   780  | .    48   132  186  .    .    117  297  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         703  | .    185  .    518  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Peak Influence             432  | .   165 180 432 232 .   65  220 
  Initial                  152  | .   .   .   33  152 .   .   25  
  Average                  144  | .   62  123 273 205 .   49  51  
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   
  Low Security (%)         70   | 100 100 100 19  33  .   100 97  
  Level 1                  21   | .   .   .   51  66  .   .   2   
  Level 2                  7    | .   .   .   28  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   .   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Distress Signals           7    | .   .   .   3   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              69   | .   7   9   25  7   .   3   18  
  Peak Tracking Total      13   | .   4   3   6   4   .   3   13  
  Tactical Retreats        6    | .   .   1   .   .   .   1   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Traps Triggered            3    | .   1   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Disabled          6    | .   1   .   5   .   .   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Machines Accessed          5    | .   3   .   .   .   1   1   .   
  Terminals                4    | .   3   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                12   | .   5   .   .   .   6   1   .   
  Successful               11   | .   4   .   .   .   6   1   .   
  Failed                   1    | .   1   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   
  Terminals                6    | .   5   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   4   .   .   .   6   1   .   
  Record                   7    | .   1   .   .   .   6   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  
Turns Passed               3307 | 86   423  494  583  271  1080 121  249  
Spaces Moved               1899 | 49   229  273  304  151  673  59   161  
  Core                     98   | 5    .    .    .    .    .    .    93   
  Treads                   1801 | 44   229  273  304  151  673  59   68   
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  50   
  Average Speed            154  | 148  160  160  160  160  160  160  100  
  Slowest Speed            240  | 160  160  160  160  160  160  160  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    36   58   32   35   93   20   20   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    .    7    
Terrain Destroyed          211  | .    9    41   154  .    .    .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    7    
  AOE                      204  | .    9    41   154  .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat 
Total                      2129 | 62  260 307 356 175 676 70  223 
  Wait                     64   | .   4   .   9   13  .   .   38  
  Move                     1892 | 48  228 272 303 150 672 58  161 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  37   | 8   10  8   6   .   2   3   .   
  Fast Attach              1    | .   .   1   .   .   .   .   .   
  Attach                   24   | 6   2   1   5   2   .   1   7   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   1   1   6   .   1   .   2   
  Drop                     10   | .   1   4   2   .   1   .   2   
  Fire                     73   | .   14  19  22  .   .   8   10  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    14   | .   .   1   3   10  .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: [*Mat x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  283 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 9)
  510 | -10/Materials | Entered Mines
  548 | -10/Mines     | Met a Derelict bent on vengeance
  562 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  902 | -10/Mines     | Learned Materials terminal intel
  990 | -10/Mines     | Discovered new exit (range 11)
 1004 | -10/Mines     | Entered Materials
 1004 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1005 | -9/Materials  | Loaded intel: 11 terminal locations
 1469 | -9/Materials  | Discovered new exit (range 16)
 1587 | -9/Materials  | Entered Mines
 1610 | -9/Mines      | Lost 6 parts (3n1u2w)
 1852 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1852 | -9/Mines      | Discovered new exit (range 5)
 1858 | -9/Mines      | Entered Exiles
 1886 | -9/Exiles     | Discovered new exit (range 15)
 1937 | -9/Exiles     | Met 8R-AWN
 1970 | -9/Exiles     | Met EX-HEX
 2068 | -9/Exiles     | Met EX-DEC
 2115 | -9/Exiles     | Visited The Gauntlet
 2351 | -9/Exiles     | Learned location of Zion (-7)
 2412 | -9/Exiles     | Discovered new exit (range 14)
 2516 | -9/Exiles     | Met EX-BIN
 2558 | -9/Exiles     | Aligned with FarCom system
 2559 | -9/Exiles     | Given EX-Vault access code
 2602 | -9/Exiles     | Opened EX-Vault
 2612 | -9/Exiles     | Found Prototype Device
 2695 | -9/Exiles     | Found Prototype Processor
 2696 | -9/Exiles     | Identified Modified TNC
 2734 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2938 | -9/Exiles     | Left Exiles lab with Modified TNC
 2938 | -9/Exiles     | Entered Mines
 3024 | -8/Mines      | Discovered new exit (range 10)
 3038 | -8/Mines      | Discovered new exit (range 9)
 3059 | -8/Mines      | Entered Materials
 3059 | -8/Materials  | Evolved 2 slots: Utility x2
 3258 | -8/Materials  | Core integrity fell below 50%
 3279 | -8/Materials  | Lost 7 parts (1p2n3u1w)
 3297 | -8/Materials  | Core integrity fell below 20%
 3308 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Slammed into S-10 Pest. <x2>
S-10 Pest destroyed.
[Achievement: Fist Fight]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.
Important note for Steam players: Cogmind player
  global achievement rates displayed by Steam
  are all significantly underreported, in some
  cases by a huge margin, due to how they are
  calculated by Valve.
Destabilizing: System interference.
Weight Redist. System temporarily disabled.
Acquired 17 matter.
W-25 Informer sends out distress signal.
Triggered Alarm Trap.
An alarm sounds.
ALERT: Alarm triggered, dispatching
  investigation squad.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????#  [[[       #?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              455
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             300
Utility Shielding          33
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Tourist

 Challenges 
------------
None

 Game 
------
Seed              FlyingCloakMediator
  Manual?         0
Play Time         00:46:11
  Cumulative      1.5 hours
  Start           2024.03.31 @ 20:31:44
  End             2024.03.31 @ 21:18:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          3
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Proggy
Map View          50x35
Zoom Use          3%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7cb07de-5ea2-4b4e-9852-915af8035bbd