Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 15:19:57

Player: TheLargestBoi

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (421)      421
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2226

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     220/300
Energy                     305/305
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (48)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
     Light Deuterium Engine
>          --- PROPULSION (4) ---
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY (3) ------
     Small Storage Unit
           Machine Analyzer
           System Shield
>          --- WEAPON (2) -------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY (8) ----
           Hover Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
  Improved Terrain Scan Processor
           Shock Rifle
           Shock Rifle
           Shock Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
     Small Storage Unit
           Machine Analyzer
           System Shield
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
           Hover Unit
           Weight Redist. System
  Improved Signal Interpreter
  Improved Terrain Scan Processor
           Shock Rifle
           Shock Rifle
           Shock Rifle
      Mini Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Hover Unit
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 System Shield
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 6   4   7   7   
  Power                    4    | 1   1   .   2   
    Engine                 4    | 1   1   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   1   3   3   
    Treads                 .    | .   .   .   .   
    Leg                    3    | 2   1   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  6    | .   .   3   3   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   .   2   
    Device                 1    | .   .   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   1   4   .   
    Energy Gun             4    | 2   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       1    | .   1   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   88  87  98  
  Engine                   14   | .   14  11  17  
  Leg                      14   | .   28  .   .   
  Hover                    16   | .   .   33  35  
  Storage                  12   | .   14  11  9   
  Processor                6    | .   3   11  9   
  Hackware                 1    | .   .   .   7   
  Energy Gun               14   | .   15  9   18  
  Ballistic Gun            2    | .   .   11  .   
  Ballistic Cannon         6    | .   12  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 12  15  16  23  
  Greatest Support         30   | 20  20  18  30  
  Greatest Overweight (x)  3    | 3   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 2   8   8   8   
  Average Carried          6    | 1   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           597  | 255 178 164 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            628  | .   314 265 49  
  Parts                    40   | .   15  19  6   
Haulers Intercepted        3    | .   2   1   .   
Recyclers Shooed           3    | .   1   2   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  11   | .   4   6   1   
  Guns                     7    | .   1   6   .   
  Cannons                  3    | .   3   .   .   
  AOE                      1    | .   .   .   1   
Classes Destroyed          10   | .   6   2   2   
  Worker                   1    | .   1   .   .   
  Tunneler                 1    | .   .   .   1   
  Hauler                   3    | .   2   1   .   
  Recycler                 2    | .   1   1   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  4    | .   .   4   .   
  Grunt                    5    | .   4   1   .   
  Sentry                   1    | .   .   1   .   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   4   2   
  Combat Bots Only         4    | .   2   4   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        61   | .    23   17   21   
  Missed                   25   | .    6    7    12   
Damage Taken               469  | .    192  146  131  
  Core                     80   | .    35   45   .    
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   24   | .    .    .    24   
Core Remaining (%)         91   | 100  86   88   .    
Volleys Fired              66   | 6    39   16   5    
  Largest                  2    | 1    2    2    2    
  Hottest                  100  | 50   85   100  100  
Shots Fired                126  | 6    78   32   10   
  Gun                      87   | 6    39   32   10   
  Cannon                   39   | .    39   .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  63   | .    39   24   .    
  Thermal                  45   | 6    39   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          18   | .    .    8    10   
  Robot Hit Streak         13   | 1    13   4    5    
  Robot Miss Streak        6    | 2    6    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           78   | 1    48   24   5    
  Core Hits                29   | .    17   10   2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    7    .    .    
    Burn                   6    | .    6    .    .    
    Blast                  1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1459 | 14   768  428  249  
  Guns                     754  | 13   323  332  86   
  Cannons                  445  | .    445  .    .    
  Explosions               225  | .    .    76   149  
  Melee                    .    | .    .    .    .    
  Ramming                  35   | 1    .    20   14   
  Kinetic                  677  | .    445  232  .    
  Thermal                  412  | 13   323  76   .    
  Explosive                149  | .    .    .    149  
  Electromagnetic          186  | .    .    100  86   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            21   | .    .    21   .    
  Projectiles              .    | .    .    .    .    
  Explosions               21   | .    .    21   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    2    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    2    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      50   | .    .    43   7    
  Shots                    1    | .    .    1    .    
  Rammed                   2    | .    .    1    1    
Targets Rammed             3    | 1    .    1    1    
  Kicked                   1    | 1    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        192  | 60   192  149  129  
  Average Temperature      58   | 30   61   66   49   
  Received Heat Transfer   141  | .    102  21   18   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    2    .    .    
  Heat Transferred         1543 | 37   1406 100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             278  | .   134 278 132 
  Initial                  91   | .   .   24  91  
  Average                  79   | .   47  170 82  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         93   | 100 100 70  100 
  Level 1                  6    | .   .   29  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   2   3   
  Investigation            3    | .   .   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   10  14  15  
  Peak Tracking Total      13   | .   2   5   13  
  Tactical Retreats        2    | .   .   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
Objects Rigged             3    | .   .   .   3   
  Exploded                 1    | .   .   .   1   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   2   .   2   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   3   3   4   
  Terminals                9    | .   3   3   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   8   14  16  
  Successful               16   | .   1   8   7   
  Failed                   22   | .   7   6   9   
    Catastrophic           4    | .   .   1   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   22   | .   5   12  5   
  Terminals                35   | .   8   14  13  
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             10   | .   .   6   4   
  Prototype ID Bank        3    | .   .   2   1   
  Terminal Index           1    | .   .   1   .   
  Unreport Threat          2    | .   .   1   1   
  Locate Traps             1    | .   .   .   1   
  Transport Status         1    | .   .   1   .   
  Recall Investigation     2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   1   2   1   
  Terminals                4    | .   1   2   1   
    Botnet                 2    | .   1   1   .   
    Detonate               1    | .   .   .   1   
    Operators              1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   3   3   4   
  Full Trace Events        2    | .   1   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1538 | 86  756 324 372 
Spaces Moved               1063 | 52  379 307 325 
  Core                     8    | 8   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     423  | 44  379 .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    632  | .   .   307 325 
  Flight                   .    | .   .   .   .   
  Fastest Speed            48   | 50  120 52  48  
  Average Speed            78   | 120 120 52  48  
  Slowest Speed            200  | 200 120 52  48  
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       29   | 5   55  28  28  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          36   | .   .   3   33  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      36   | .   .   3   33  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1644 | 66  604 441 533 
  Wait                     432  | .   161 92  179 
  Move                     1060 | 51  378 306 325 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 2   14  8   9   
  Fast Attach              12   | 6   .   4   2   
  Attach                   6    | .   1   1   4   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   3   2   1   
  Drop                     26   | .   8   11  7   
  Fire                     66   | 6   39  16  5   
  Melee                    .    | .   .   .   .   
  Ram                      2    | .   .   1   1   
  Kick                     1    | 1   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  804 | -10/Materials | Discovered new exit (range 4)
  811 | -10/Materials | Discovered new exit (range 15)
  843 | -10/Materials | Entered another Materials area
  843 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  991 | -9/Materials  | Discovered new exit (range 16)
 1040 | -9/Materials  | Discovered new exit (range 14)
 1167 | -9/Materials  | Entered another Materials area
 1167 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1265 | -8/Materials  | Repaired Hover Unit
 1521 | -8/Materials  | Garrison activated, responded to threat
 1539 | -8/Materials  | Self-destructed

 Last Messages 
---------------
    Rocket Array
    Imp. Cesium-ion Thruster
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Shock Trap
  Map updated.
01513_ Dropped Mni. Grenade Launcher.
01515_ Acquired Hover Unit.
01517_ >> Machine Analyzer network decryption results:
01517_   Terminal x1
01521_ ALERT: Activating Garrison Access M001.
01522_ O-16 Technician sends out distress signal.
01527_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M004.
01529_ >> Machine Analyzer network decryption results:
01529_   Scanalyzer x1
01532_ Hover Unit destroyed.
01534_ W-25 Informer sends out distress signal.
01536_ >> Machine Analyzer network decryption results:
01536_   Scanalyzer x1

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ??????????????????? ?????????????????              |
| ?????????????????    ?########???????              |
| ??????????????       ?#      #???????              |
| ????????????#        ?#      #???????              |
| ?????????????        ?#   =! #???????              |
| ?????????????        ?#   =  #???????              |
| ????????????#        ##  @   #????  #              |
| ????????????#        ## =    #?"S   #              |
| ?????????????        #####+#+# """  #              |
| ?????????????        ==      +  ""  #              |
| ???????????????#  ^  =       #      #              |
| ???????????????#             #?? ]  #              |
| ???????????????#  ^    ^   !!#????##?              |
| ???????????????# ^""^^     !!#???????              |
| ???????"???????#  "T         ##??????              |
| ???????T???????#  ""          #??????              |
| ???????"???????#              #??????              |
| ???????????????#              #??????              |
| ???????????????#     #######+####????              |
| ???????????????#     #?###      #????              |
| ???????????????##   ### ## """  #????              |
| ????????????????#   #    # """  #????              |
| ????????????????#   #   "# """  #????              |
| ????????????????+   /   T#      #????              |
| ????????????????#   #   "#  !   #????              |
| ????????????????#   #    ########????              |
| ????????????????#   #?####???????????              |
| ??????????????####+#####?????????????              |
| ??????????????# !      #?????????????              |
| ??????????????#    """ #?????????????              |
| ??????????????#    "T" #?????????????              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          21
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompactNullBuckler
  Manual?         0
Play Time         00:17:29
  Cumulative      25.6 hours
  Start           2024.03.17 @ 15:03:31
  End             2024.03.17 @ 15:19:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          29
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d2de0f7-9cfb-4551-aa3a-4f302b87d872