Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 23:07:54 // Winter2019/RPGLIKE

Player: Kenzurith

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (23)      115
Value Destroyed (659)      659
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1057)               1057
              TOTAL SCORE: 5391

 Bonus
-------
Follower Combat Kills      457
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Protomatter-73
           Protomatter-67
  Improved Proton Missile Launcher
           Self-destruct Interrupter (50)

 Peak State 
------------
>          --- POWER ------------
  Enhanced Nuclear Core
           Fission Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
           Gravity Neutralizing Apparatus
  Improved Signal Interpreter
           Phase Shifter
  Hardened Light Armor Plating
    Medium Reflective Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
           CR-A16's Pointy Stick
>          --- INVENTORY --------
           Protomatter
           Protomatter
  Improved Proton Missile Launcher
           Self-destruct Interrupter
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Signal Interpreter
  Device                   Advanced Sensor Array
  Processor                Improved Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Mace
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Slots Evolved              11   | 2   1   2   2   1   1   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | 1   .   1   1   .   .   .   .   
  Utility                  5    | .   1   .   1   1   1   1   .   
  Weapon                   2    | 1   .   1   .   .   .   .   .   
Parts Attached             32   | 2   4   9   2   5   5   5   .   
  Power                    5    | .   2   .   .   .   1   2   .   
    Engine                 2    | .   1   .   .   .   1   .   .   
    Core                   3    | .   1   .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 1   .   3   1   .   3   .   .   
    Treads                 1    | .   .   1   .   .   .   .   .   
    Leg                    6    | 1   .   1   1   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   .   .   
  Utility                  9    | .   1   1   1   2   1   3   .   
    Device                 6    | .   .   .   1   2   .   3   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   1   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | 1   1   5   .   3   .   .   .   
    Energy Gun             2    | .   .   2   .   .   .   .   .   
    Energy Cannon          4    | .   .   3   .   1   .   .   .   
    Ballistic Gun          2    | 1   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   4   .   .   .   2   .   
Parts Lost                 7    | .   .   1   .   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   1   .   .   .   .   3   
  Highest Loss Streak      5    | .   .   1   .   .   .   .   5   
Average Slot Usage (%)     97   | .   84  89  100 100 99  99  80  
  Engine                   1    | .   11  .   .   .   3   3   .   
  Core                     8    | .   2   12  9   8   4   10  10  
  Treads                   5    | .   .   1   9   8   3   .   .   
  Leg                      26   | .   29  24  26  26  28  27  22  
  Device                   10   | .   .   .   8   12  15  13  11  
  Processor                8    | .   11  12  9   8   7   6   5   
  Protection               9    | .   .   9   9   8   9   13  11  
  Energy Gun               5    | .   1   5   9   8   .   .   .   
  Energy Cannon            14   | .   .   9   18  16  15  13  11  
  Ballistic Gun            2    | .   27  14  .   .   .   .   .   
  Piercing Weapon          2    | .   .   .   .   .   7   6   5   
Naked Turns                12   | .   .   .   .   .   .   .   12  
Heaviest Build             43   | 7   9   21  22  23  35  43  43  
  Greatest Support         65   | 20  20  20  30  30  65  65  65  
  Greatest Overweight (x)  3    | .   .   3   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   2   2   2   2   4   4   4   
  Average Capacity         2    | .   1   2   2   2   3   4   4   
  Most Carried             4    | .   2   2   2   2   4   4   4   
  Average Carried          2    | .   1   2   2   1   3   3   4   
  Final Capacity           4    | .   2   2   2   2   4   4   4   
  Final Carried            4    | .   2   2   2   2   4   4   4   

 Class Distribution 
--------------------
 76% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Waste

 Resources                      | -11 -10 -9  -9  -7  -6  -6  -6  
-----------                Run  | Scr Mat Mat Min Zio Pro Fac Was 
Matter Collected           580  | 200 96  43  91  20  70  60  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            994  | .   221 43  630 .   .   100 .   
  Parts                    38   | .   6   3   25  .   .   4   .   
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   7   .   .   
  Prevented                15   | .   .   .   .   .   15  .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Combat Hostiles Destroyed  17   | .   5   .   9   .   .   3   .   
  Guns                     10   | .   5   .   5   .   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   
  AOE                      4    | .   .   .   4   .   .   .   .   
Classes Destroyed          7    | .   1   1   3   .   .   2   .   
  Worker                   2    | .   .   .   2   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   .   
  Swarmer                  2    | .   .   .   .   .   .   2   .   
  Grunt                    14   | .   5   .   9   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           4    | .   3   1   4   .   .   3   .   
  Combat Bots Only         3    | .   3   .   3   .   .   3   .   
Max Kills in Single Turn   3    | .   1   1   3   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Min Zio Pro Fac Was 
Damage Taken               1720 | .   186 .   508 .   208 114 704 
  Core                     1377 | .   155 .   358 .   158 65  641 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
  Redirected to Core       700  | .   100 .   334 .   120 59  87  
Core Remaining (%)         98   | 100 94  .   .   .   100 .   .   
Volleys Fired              66   | .   23  3   27  .   4   9   .   
  Largest                  2    | .   2   2   1   .   2   2   .   
  Hottest                  136  | .   40  45  45  .   136 136 .   
Shots Fired                104  | .   46  5   27  .   8   18  .   
  Gun                      78   | .   46  5   27  .   .   .   .   
  Cannon                   26   | .   .   .   .   .   8   18  .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  50   | .   46  4   .   .   .   .   .   
  Thermal                  26   | .   .   .   .   .   8   18  .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          28   | .   .   1   27  .   .   .   .   
  Robot Hit Streak         11   | .   8   9   11  .   4   10  .   
  Robot Miss Streak        3    | .   3   2   3   .   2   2   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           83   | .   35  2   24  .   6   14  2   
  Core Hits                52   | .   14  2   25  .   2   7   2   
  Critical Hits            .    | .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
Melee Attacks              6    | .   .   .   .   2   2   .   2   
  Impact                   2    | .   .   .   .   2   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 4    | .   .   .   .   .   2   .   2   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1333 | .   267 31  597 .   115 270 53  
  Guns                     731  | .   267 31  433 .   .   .   .   
  Cannons                  351  | .   .   .   .   .   81  270 .   
  Explosions               164  | .   .   .   164 .   .   .   .   
  Melee                    66   | .   .   .   .   .   34  .   32  
  Ramming                  21   | .   .   .   .   .   .   .   21  
  Kinetic                  286  | .   267 19  .   .   .   .   .   
  Thermal                  515  | .   .   .   164 .   81  270 .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          445  | .   .   12  433 .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 66   | .   .   .   .   .   34  .   32  
Highest Corruption         .    | .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      70   | .   .   .   61  .   .   .   9   
  Shots                    2    | .   .   .   2   .   .   .   .   
  Rammed                   9    | .   .   .   .   .   .   .   9   
Targets Rammed             9    | .   .   .   .   .   .   .   9   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        168  | .   23  18  87  .   4   168 .   
  Average Temperature      37   | .   6   9   59  .   4   73  .   
  Received Heat Transfer   435  | .   105 .   252 .   66  12  .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   .   .   .   
  Heat Transferred         829  | .   .   .   200 .   148 481 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      2    | .   .   .   2   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Peak Influence             303  | .   180 100 175 .   .   303 59  
  Initial                  76   | .   .   76  35  .   .   69  29  
  Average                  99   | .   75  92  114 .   .   119 37  
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   
  Low Security (%)         97   | 100 100 100 100 .   .   91  100 
  Level 1                  2    | .   .   .   .   .   .   8   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   .   1   .   
  Investigation            1    | .   1   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            .    | .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was 
Distress Signals           1    | .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              43   | .   9   .   10  .   8   8   8   
  Peak Tracking Total      6    | .   3   .   3   .   4   3   6   
  Tactical Retreats        7    | .   1   .   2   .   1   2   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Traps Triggered            3    | .   1   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Was 
Machines Accessed          5    | .   1   3   .   1   .   .   .   
  Terminals                4    | .   1   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                16   | .   2   11  .   3   .   .   .   
  Successful               10   | .   .   7   .   3   .   .   .   
  Failed                   6    | .   2   4   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   2   5   .   1   .   2   .   
  Terminals                13   | .   2   11  .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   6   .   3   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   
  Part Schematic           3    | .   .   .   .   3   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   3   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  
Total Allies               11   | .    .    .    2    9    .    .    .    
  Largest Group            9    | .    .    .    2    9    9    6    .    
  Highest-Rated Group      309  | .    .    .    45   309  309  225  .    
  Highest-Rated Ally       42   | .    .    .    31   42   42   42   .    
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               65   | .    .    .    .    .    51   14   .    
  Total Damage             1959 | .    .    .    .    .    1349 610  .    
  Kills                    14   | .    .    .    .    .    9    5    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   2   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  
Turns Passed               4059 | 15   253  247  807  1619 474  460  184  
Spaces Moved               2951 | 11   148  156  577  1312 285  334  128  
  Core                     7    | .    .    4    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2944 | 11   148  152  577  1312 285  334  125  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  120  120  120  120  50   
  Average Speed            121  | 120  120  142  120  120  120  120  118  
  Slowest Speed            200  | 120  120  200  150  120  120  120  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 2    29   17   99   91   50   14   66   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     6    | .    .    .    1    4    1    .    .    
  Known Exits Taken        5    | .    1    1    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             3    | .    .    .    1    1    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    6    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      6    | .    .    .    6    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  
Total                      3326 | 12   185  174  661  1353 407  377  157  
  Wait                     176  | .    3    .    44   31   69   11   18   
  Move                     2945 | 10   147  155  576  1311 284  334  128  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  7    | .    1    .    .    1    3    2    .    
  Fast Attach              27   | 2    3    10   2    2    3    5    .    
  Attach                   .    | .    .    .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     6    | .    1    .    .    3    2    .    .    
  Drop                     22   | .    2    6    .    3    5    6    .    
  Fire                     66   | .    23   3    27   .    4    9    .    
  Melee                    6    | .    .    .    .    2    2    .    2    
  Ram                      9    | .    .    .    .    .    .    .    9    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    3    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            59   | .    5    .    12   .    35   7    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: Mat x3 / *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Waste

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    1 | -11/Scrapyard      | Discovered new exit (range 3)
   16 | -11/Scrapyard      | Entered Materials
   60 | -10/Materials      | Upgraded with Utility slot (x1)
  263 | -10/Materials      | Discovered new exit (range 6)
  267 | -10/Materials      | Identified exit to Materials
  269 | -10/Materials      | Entered another Materials area
  271 | -9/Materials       | Reached level 2
  278 | -9/Materials       | Identified exit to Materials
  295 | -9/Materials       | Identified exit to Mines
  311 | -9/Materials       | Build established: Mutant
  378 | -9/Materials       | Upgraded with Propulsion slot (x1)
  397 | -9/Materials       | Upgraded with Weapon slot (x1)
  516 | -9/Materials       | Entered Mines
  520 | -9/Mines           | Reached level 3
  546 | -9/Mines           | Upgraded with Utility slot (x1)
  548 | -9/Mines           | Upgraded with Propulsion slot (x1)
  556 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  558 | -9/Mines           | Identified exit to Zion
  577 | -9/Mines           | Learned location of Zion (-7)
  764 | -9/Mines           | Discovered exit to Materials (range 15)
  851 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  851 | -9/Mines           | Discovered new exit (range 5)
  994 | -9/Mines           | Discovered exit to Materials (range 4)
 1208 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1323 | -9/Mines           | Entered Zion
 1323 | -7/Zion            | Accompanied by 2 allies
 1325 | -7/Zion            | Reached level 4
 1345 | -7/Zion            | Received a visual enhancement algorithm
 1364 | -7/Zion            | Given A8's code to call for help
 1373 | -7/Zion            | Led the pair of lost Derelicts to a safe place
 1452 | -7/Zion            | Discovered new exit (range 14)
 1536 | -7/Zion            | Gained Derelict followers
 1645 | -7/Zion            | Gained Derelict followers
 1646 | -7/Zion            | Learned Factory emergency access door positions
 1662 | -7/Zion            | Learned location of Extension (-5)
 1900 | -7/Zion            | Learned location of Quarantine (-2)
 2099 | -7/Zion            | Learned location of Warlord (-4)
 2167 | -7/Zion            | Upgraded with Utility slot (x1)
 2625 | -7/Zion            | Imprinted
 2627 | -7/Zion            | Declared Zion's savior
 2889 | -7/Zion            | Found CR-A16's Pointy Stick
 2921 | -7/Zion            | Identified exit to Proximity Caves
 2942 | -7/Zion            | Entered Proximity Caves
 2942 | -6/Proximity Caves | Accompanied by 9 allies
 3084 | -6/Proximity Caves | Reached level 5
 3149 | -6/Proximity Caves | Reached level 6
 3293 | -6/Proximity Caves | Spotted B-75 Beast
 3303 | -6/Proximity Caves | Allies destroyed B-75 Beast
 3311 | -6/Proximity Caves | Upgraded with Utility slot (x1)
 3380 | -6/Proximity Caves | Discovered new exit (range 11)
 3394 | -6/Proximity Caves | Identified exit to Factory
 3416 | -6/Proximity Caves | Entered Factory
 3416 | -6/Factory         | Accompanied by 6 allies
 3418 | -6/Factory         | Reached level 7
 3448 | -6/Factory         | Upgraded with Power slot (x1)
 3469 | -6/Factory         | Build established: Scavenger-Mutant
 3471 | -6/Factory         | Discovered new exit (range 10)
 3487 | -6/Factory         | Identified exit to Factory
 3783 | -6/Factory         | Discovered new exit (range 15)
 3808 | -6/Factory         | Reached level 8
 3813 | -6/Factory         | Upgraded with Utility slot (x1)
 3836 | -6/Factory         | Identified exit to Lower Caves
 3876 | -6/Factory         | Sucked down chute
 3876 | -6/Factory         | Entered Waste
 3884 | -6/Waste           | Spotted C-40 Crusher
 3930 | -6/Waste           | Spotted C-40 Crusher
 3950 | -6/Waste           | Spotted C-40 Crusher
 3977 | -6/Waste           | Spotted C-40 Crusher
 3992 | -6/Waste           | Spotted C-40 Crusher
 4000 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4000 | -6/Waste           | Spotted C-40 Crusher
 4040 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4042 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4045 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4045 | -6/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 4048 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 4052 | -6/Waste           | Core integrity fell below 50%
 4058 | -6/Waste           | Core integrity fell below 20%
 4060 | -6/Waste           | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
04045_ Flexi-carbon Leg crushed.
04045_ Fission Core crushed.
04045_ Adv. Sensor Array crushed. <x2>
04048_ CR-A16's Pointy Stick crushed.
04048_ Imp. Signal Interpreter crushed.
04048_ Fission Core crushed.
04050_ Slammed into C-40 Crusher.
04050_ Destabilizing: Core damaged (-6).
04051_ 4 Matter crushed.
04053_ Slammed into C-40 Crusher. <x2>
04054_ 4 Matter crushed.
04054_ 3 Matter crushed.
04055_ Slammed into C-40 Crusher. <x3>
04057_ 2 Matter crushed.
04057_ 5 Matter crushed.
04057_ 4 Matter crushed.
04058_ Slammed into C-40 Crusher. <x2>
04059_ 4 Matter crushed.
04060_ Slammed into C-40 Crusher.
04060_ 3 Matter crushed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          30
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             15
Phase Shifting             5
Evasion (%)                45
Recoil Reduction           1

 Item Schematics 
-----------------
 Hvy. Beamcaster | -7/Zion | Free
   Battle Cannon | -7/Zion | Free
     Enh. Flamer | -7/Zion | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -7   -6   -6   -6   
---------                  Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Was  
Levels Raised              7     | .    .    1    1    1    2    2    .    
  XP Earned                13795 | 3000 750  1620 1700 800  2923 2802 200  
  XP Spent                 12800 | 1000 1250 1600 2110 1100 3150 2590 .    
Upgrades                   21    | 2    3    2    5    1    3    5    .    
  Power Slot               1     | .    .    .    .    .    .    1    .    
  Propulsion Slot          3     | 1    .    1    1    .    .    .    .    
  Utility Slot             5     | .    1    .    1    1    1    1    .    
  Weapon Slot              2     | 1    .    1    .    .    .    .    .    
  Heat Dissipation         6     | .    .    .    3    .    .    3    .    
  Inventory Capacity       4     | .    2    .    .    .    2    .    .    
Protomatter Created        167   | .    40   .    92   .    .    35   .    
  Integrity Restored       1237  | .    120  .    274  .    729  114  .    
    Core                   736   | .    120  .    230  .    321  65   .    
    Parts                  501   | .    .    .    44   .    408  49   .    
Protomatter Decayed        71    | .    .    .    .    .    28   43   .    

 Game 
------
Seed              QuantumBlastGenerator
  Manual?         0
Play Time         00:31:59
  Cumulative      282.9 hours
  Start           2021.07.07 @ 22:37:36
  End             2021.07.07 @ 23:07:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          153
  Rogue           150
  Adventurer      1
  Explorer        2
Win Type          -
  Total           5
  Types           3/1/1/0/0/0/0/0/0
Lore%             75
Gallery%          85
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(0,0,0)
Steam             1


RUN: b9072c98-abdd-41cd-8014-3979053ca054