Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.07 @ 23:07:54 // Winter2019/RPGLIKE Player: Kenzurith Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (23) 115 Value Destroyed (659) 659 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1057) 1057 TOTAL SCORE: 5391 Bonus ------- Follower Combat Kills 457 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Protomatter-73 Protomatter-67 Improved Proton Missile Launcher Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Gravity Neutralizing Apparatus Improved Signal Interpreter Phase Shifter Hardened Light Armor Plating Medium Reflective Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon CR-A16's Pointy Stick > --- INVENTORY -------- Protomatter Protomatter Improved Proton Missile Launcher Self-destruct Interrupter [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Advanced Sensor Array Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Mace Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Slots Evolved 11 | 2 1 2 2 1 1 2 . Power 1 | . . . . . . 1 . Propulsion 3 | 1 . 1 1 . . . . Utility 5 | . 1 . 1 1 1 1 . Weapon 2 | 1 . 1 . . . . . Parts Attached 32 | 2 4 9 2 5 5 5 . Power 5 | . 2 . . . 1 2 . Engine 2 | . 1 . . . 1 . . Core 3 | . 1 . . . . 2 . Reactor . | . . . . . . . . Propulsion 8 | 1 . 3 1 . 3 . . Treads 1 | . . 1 . . . . . Leg 6 | 1 . 1 1 . 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 9 | . 1 1 1 2 1 3 . Device 6 | . . . 1 2 . 3 . Storage . | . . . . . . . . Processor 1 | . 1 . . . . . . Hackware . | . . . . . . . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 10 | 1 1 5 . 3 . . . Energy Gun 2 | . . 2 . . . . . Energy Cannon 4 | . . 3 . 1 . . . Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 4 . . . 2 . Parts Lost 7 | . . 1 . . . . 6 Power . | . . . . . . . . Propulsion 3 | . . . . . . . 3 Utility . | . . . . . . . . Weapon 4 | . . 1 . . . . 3 Highest Loss Streak 5 | . . 1 . . . . 5 Average Slot Usage (%) 97 | . 84 89 100 100 99 99 80 Engine 1 | . 11 . . . 3 3 . Core 8 | . 2 12 9 8 4 10 10 Treads 5 | . . 1 9 8 3 . . Leg 26 | . 29 24 26 26 28 27 22 Device 10 | . . . 8 12 15 13 11 Processor 8 | . 11 12 9 8 7 6 5 Protection 9 | . . 9 9 8 9 13 11 Energy Gun 5 | . 1 5 9 8 . . . Energy Cannon 14 | . . 9 18 16 15 13 11 Ballistic Gun 2 | . 27 14 . . . . . Piercing Weapon 2 | . . . . . 7 6 5 Naked Turns 12 | . . . . . . . 12 Heaviest Build 43 | 7 9 21 22 23 35 43 43 Greatest Support 65 | 20 20 20 30 30 65 65 65 Greatest Overweight (x) 3 | . . 3 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | . 2 2 2 2 4 4 4 Average Capacity 2 | . 1 2 2 2 3 4 4 Most Carried 4 | . 2 2 2 2 4 4 4 Average Carried 2 | . 1 2 2 1 3 3 4 Final Capacity 4 | . 2 2 2 2 4 4 4 Final Carried 4 | . 2 2 2 2 4 4 4 Class Distribution -------------------- 76% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Matter Collected 580 | 200 96 43 91 20 70 60 . Remotely . | . . . . . . . . Salvage Created 994 | . 221 43 630 . . 100 . Parts 38 | . 6 3 25 . . 4 . Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented 15 | . . . . . 15 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 17 | . 5 . 9 . . 3 . Guns 10 | . 5 . 5 . . . . Cannons 3 | . . . . . . 3 . AOE 4 | . . . 4 . . . . Classes Destroyed 7 | . 1 1 3 . . 2 . Worker 2 | . . . 2 . . . . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 2 | . . . 2 . . . . Swarmer 2 | . . . . . . 2 . Grunt 14 | . 5 . 9 . . . . Sentry 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 1 4 . . 3 . Combat Bots Only 3 | . 3 . 3 . . 3 . Max Kills in Single Turn 3 | . 1 1 3 . . 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Damage Taken 1720 | . 186 . 508 . 208 114 704 Core 1377 | . 155 . 358 . 158 65 641 Absorbed by Shields . | . . . . . . . . Redirected to Core 700 | . 100 . 334 . 120 59 87 Core Remaining (%) 98 | 100 94 . . . 100 . . Volleys Fired 66 | . 23 3 27 . 4 9 . Largest 2 | . 2 2 1 . 2 2 . Hottest 136 | . 40 45 45 . 136 136 . Shots Fired 104 | . 46 5 27 . 8 18 . Gun 78 | . 46 5 27 . . . . Cannon 26 | . . . . . 8 18 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 50 | . 46 4 . . . . . Thermal 26 | . . . . . 8 18 . Explosive . | . . . . . . . . Electromagnetic 28 | . . 1 27 . . . . Robot Hit Streak 11 | . 8 9 11 . 4 10 . Robot Miss Streak 3 | . 3 2 3 . 2 2 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 83 | . 35 2 24 . 6 14 2 Core Hits 52 | . 14 2 25 . 2 7 2 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 6 | . . . . 2 2 . 2 Impact 2 | . . . . 2 . . . Slashing . | . . . . . . . . Piercing 4 | . . . . . 2 . 2 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1333 | . 267 31 597 . 115 270 53 Guns 731 | . 267 31 433 . . . . Cannons 351 | . . . . . 81 270 . Explosions 164 | . . . 164 . . . . Melee 66 | . . . . . 34 . 32 Ramming 21 | . . . . . . . 21 Kinetic 286 | . 267 19 . . . . . Thermal 515 | . . . 164 . 81 270 . Explosive . | . . . . . . . . Electromagnetic 445 | . . 12 433 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 66 | . . . . . 34 . 32 Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 70 | . . . 61 . . . 9 Shots 2 | . . . 2 . . . . Rammed 9 | . . . . . . . 9 Targets Rammed 9 | . . . . . . . 9 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 168 | . 23 18 87 . 4 168 . Average Temperature 37 | . 6 9 59 . 4 73 . Received Heat Transfer 435 | . 105 . 252 . 66 12 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 829 | . . . 200 . 148 481 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Peak Influence 303 | . 180 100 175 . . 303 59 Initial 76 | . . 76 35 . . 69 29 Average 99 | . 75 92 114 . . 119 37 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 97 | 100 100 100 100 . . 91 100 Level 1 2 | . . . . . . 8 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . . 1 . Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 43 | . 9 . 10 . 8 8 8 Peak Tracking Total 6 | . 3 . 3 . 4 3 6 Tactical Retreats 7 | . 1 . 2 . 1 2 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Machines Accessed 5 | . 1 3 . 1 . . . Terminals 4 | . 1 3 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 2 11 . 3 . . . Successful 10 | . . 7 . 3 . . . Failed 6 | . 2 4 . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 2 5 . 1 . 2 . Terminals 13 | . 2 11 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . . 6 . 3 . . . Record 1 | . . 1 . . . . . Part Schematic 3 | . . . . 3 . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . Terminals 1 | . . 1 . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 3 . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Total Allies 11 | . . . 2 9 . . . Largest Group 9 | . . . 2 9 9 6 . Highest-Rated Group 309 | . . . 45 309 309 225 . Highest-Rated Ally 42 | . . . 31 42 42 42 . Total Orders . | . . . . . . . . Ally Attacks 65 | . . . . . 51 14 . Total Damage 1959 | . . . . . 1349 610 . Kills 14 | . . . . . 9 5 . Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 1 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Turns Passed 4059 | 15 253 247 807 1619 474 460 184 Spaces Moved 2951 | 11 148 156 577 1312 285 334 128 Core 7 | . . 4 . . . . 3 Treads . | . . . . . . . . Legs 2944 | 11 148 152 577 1312 285 334 125 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 50 Average Speed 121 | 120 120 142 120 120 120 120 118 Slowest Speed 200 | 120 120 200 150 120 120 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 2 29 17 99 91 50 14 66 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . . . 1 4 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . 1 1 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 6 | . . . 6 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 6 | . . . 6 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Total 3326 | 12 185 174 661 1353 407 377 157 Wait 176 | . 3 . 44 31 69 11 18 Move 2945 | 10 147 155 576 1311 284 334 128 Hop . | . . . . . . . . Pick Up 7 | . 1 . . 1 3 2 . Fast Attach 27 | 2 3 10 2 2 3 5 . Attach . | . . . . . . . . Detach . | . . . . . . . . Swap 6 | . 1 . . 3 2 . . Drop 22 | . 2 6 . 3 5 6 . Fire 66 | . 23 3 27 . 4 9 . Melee 6 | . . . . 2 2 . 2 Ram 9 | . . . . . . . 9 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 3 | . . . . . . 3 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 59 | . 5 . 12 . 35 7 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 3) 16 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Upgraded with Utility slot (x1) 263 | -10/Materials | Discovered new exit (range 6) 267 | -10/Materials | Identified exit to Materials 269 | -10/Materials | Entered another Materials area 271 | -9/Materials | Reached level 2 278 | -9/Materials | Identified exit to Materials 295 | -9/Materials | Identified exit to Mines 311 | -9/Materials | Build established: Mutant 378 | -9/Materials | Upgraded with Propulsion slot (x1) 397 | -9/Materials | Upgraded with Weapon slot (x1) 516 | -9/Materials | Entered Mines 520 | -9/Mines | Reached level 3 546 | -9/Mines | Upgraded with Utility slot (x1) 548 | -9/Mines | Upgraded with Propulsion slot (x1) 556 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 558 | -9/Mines | Identified exit to Zion 577 | -9/Mines | Learned location of Zion (-7) 764 | -9/Mines | Discovered exit to Materials (range 15) 851 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 851 | -9/Mines | Discovered new exit (range 5) 994 | -9/Mines | Discovered exit to Materials (range 4) 1208 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1323 | -9/Mines | Entered Zion 1323 | -7/Zion | Accompanied by 2 allies 1325 | -7/Zion | Reached level 4 1345 | -7/Zion | Received a visual enhancement algorithm 1364 | -7/Zion | Given A8's code to call for help 1373 | -7/Zion | Led the pair of lost Derelicts to a safe place 1452 | -7/Zion | Discovered new exit (range 14) 1536 | -7/Zion | Gained Derelict followers 1645 | -7/Zion | Gained Derelict followers 1646 | -7/Zion | Learned Factory emergency access door positions 1662 | -7/Zion | Learned location of Extension (-5) 1900 | -7/Zion | Learned location of Quarantine (-2) 2099 | -7/Zion | Learned location of Warlord (-4) 2167 | -7/Zion | Upgraded with Utility slot (x1) 2625 | -7/Zion | Imprinted 2627 | -7/Zion | Declared Zion's savior 2889 | -7/Zion | Found CR-A16's Pointy Stick 2921 | -7/Zion | Identified exit to Proximity Caves 2942 | -7/Zion | Entered Proximity Caves 2942 | -6/Proximity Caves | Accompanied by 9 allies 3084 | -6/Proximity Caves | Reached level 5 3149 | -6/Proximity Caves | Reached level 6 3293 | -6/Proximity Caves | Spotted B-75 Beast 3303 | -6/Proximity Caves | Allies destroyed B-75 Beast 3311 | -6/Proximity Caves | Upgraded with Utility slot (x1) 3380 | -6/Proximity Caves | Discovered new exit (range 11) 3394 | -6/Proximity Caves | Identified exit to Factory 3416 | -6/Proximity Caves | Entered Factory 3416 | -6/Factory | Accompanied by 6 allies 3418 | -6/Factory | Reached level 7 3448 | -6/Factory | Upgraded with Power slot (x1) 3469 | -6/Factory | Build established: Scavenger-Mutant 3471 | -6/Factory | Discovered new exit (range 10) 3487 | -6/Factory | Identified exit to Factory 3783 | -6/Factory | Discovered new exit (range 15) 3808 | -6/Factory | Reached level 8 3813 | -6/Factory | Upgraded with Utility slot (x1) 3836 | -6/Factory | Identified exit to Lower Caves 3876 | -6/Factory | Sucked down chute 3876 | -6/Factory | Entered Waste 3884 | -6/Waste | Spotted C-40 Crusher 3930 | -6/Waste | Spotted C-40 Crusher 3950 | -6/Waste | Spotted C-40 Crusher 3977 | -6/Waste | Spotted C-40 Crusher 3992 | -6/Waste | Spotted C-40 Crusher 4000 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4000 | -6/Waste | Spotted C-40 Crusher 4040 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4042 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4045 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4045 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4048 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4052 | -6/Waste | Core integrity fell below 50% 4058 | -6/Waste | Core integrity fell below 20% 4060 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04045_ Flexi-carbon Leg crushed. 04045_ Fission Core crushed. 04045_ Adv. Sensor Array crushed. 04048_ CR-A16's Pointy Stick crushed. 04048_ Imp. Signal Interpreter crushed. 04048_ Fission Core crushed. 04050_ Slammed into C-40 Crusher. 04050_ Destabilizing: Core damaged (-6). 04051_ 4 Matter crushed. 04053_ Slammed into C-40 Crusher. 04054_ 4 Matter crushed. 04054_ 3 Matter crushed. 04055_ Slammed into C-40 Crusher. 04057_ 2 Matter crushed. 04057_ 5 Matter crushed. 04057_ 4 Matter crushed. 04058_ Slammed into C-40 Crusher. 04059_ 4 Matter crushed. 04060_ Slammed into C-40 Crusher. 04060_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ?????????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | #??????????????# #????????????????????? | | " ?????? ?????# #????????????????????? | | ?????? ?????# CC #????????????????????? | | #??????# #????###CCCC###????????????????????? | | #??????# ! #??????# CC#??????????????????????? | | #??????# #??????# CC@#??????????????????????? | | #??????# #??????# CC!#??????????????????????? | | #??????# #??????# CC###????????????????????? | | #??????# #??????# CCC #????????????????????? | | #??????# #??????# CCC #????????????????????? | | #??????# #??????# CC #????????????????????? | | #??????# #??????# #????????????????????? | | #??????# #??????# ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## ###????????????????????? | | * #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | ######## ######## ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# ??????????????????????? | | ???????# #??????# ?????????????????????? | | ???????# #??????# ????????????????????? | | ???????# #??????? ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 15 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 1 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Battle Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Levels Raised 7 | . . 1 1 1 2 2 . XP Earned 13795 | 3000 750 1620 1700 800 2923 2802 200 XP Spent 12800 | 1000 1250 1600 2110 1100 3150 2590 . Upgrades 21 | 2 3 2 5 1 3 5 . Power Slot 1 | . . . . . . 1 . Propulsion Slot 3 | 1 . 1 1 . . . . Utility Slot 5 | . 1 . 1 1 1 1 . Weapon Slot 2 | 1 . 1 . . . . . Heat Dissipation 6 | . . . 3 . . 3 . Inventory Capacity 4 | . 2 . . . 2 . . Protomatter Created 167 | . 40 . 92 . . 35 . Integrity Restored 1237 | . 120 . 274 . 729 114 . Core 736 | . 120 . 230 . 321 65 . Parts 501 | . . . 44 . 408 49 . Protomatter Decayed 71 | . . . . . 28 43 . Game ------ Seed QuantumBlastGenerator Manual? 0 Play Time 00:31:59 Cumulative 282.9 hours Start 2021.07.07 @ 22:37:36 End 2021.07.07 @ 23:07:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 153 Rogue 150 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 75 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: b9072c98-abdd-41cd-8014-3979053ca054