Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 00:45:03 Player: wchar_t Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (153) 765 Value Destroyed (4705) 4705 Prototype IDs (61) 1220 Alien Tech Used (2) 400 Bonus (4304) 4304 TOTAL SCORE: 21694 Bonus ------- High Alert Combat Kills 109 Follower Combat Kills 225 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -930 Cogmind --------- Core Integrity 878/1600 Matter 255/300 Energy 98/100 System Corruption 30% Temperature Cool (6) Movement Flying (45) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg Field Propulsion Drive Field Propulsion Array Field Propulsion Array > --- UTILITY (15) ----- Small Storage Unit Melee Analysis Suite Advanced Target Analyzer Light Regenerative Plating Improved Focal Shield > --- WEAPON (3) ------- Katana Makeshift Axe > --- INVENTORY (8) ---- Impulse Thruster Electron Diverter Advanced Cooling System Experimental Thermal Shield Bomb Factory No. 2 Gamma Bomb Array CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Fission Core Fusion Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Field Propulsion Drive Field Propulsion Drive Impulse Thruster Q-thruster Electron Diverter > --- UTILITY ---------- Small Storage Unit Machine Analyzer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter Melee Analysis Suite Improved Target Analyzer Experimental Phase Shifter Light Regenerative Plating System Mapper > --- WEAPON ----------- Katana Katana Makeshift Axe > --- INVENTORY -------- Xenon Bombardment Thruster Field Propulsion Drive Electron Diverter Advanced Cooling System Experimental Thermal Shield Bomb Factory No. 2 CR-A16's Pointy Stick [Rating: 130] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Fusion Reactor Propulsion Xenon Bombardment Thruster Leg Titanium Leg Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Regenerative Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . Utility 13 | . . . 1 . . . 1 2 . . . 1 . . . . 1 . . . . 1 . . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 253 | 6 5 5 37 1 3 1 28 20 3 . 8 40 4 1 14 1 30 5 . 10 . 5 2 1 5 . 1 4 13 Power 36 | 1 2 1 5 1 . . 3 5 1 . 1 4 1 . 1 . 4 . . 3 . 1 . . 1 . . . 1 Engine 18 | 1 2 . 3 1 . . 2 4 1 . 1 2 1 . . . . . . . . . . . . . . . . Core 14 | . . 1 2 . . . 1 1 . . . 2 . . 1 . 4 . . 2 . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . 1 Propulsion 62 | 2 1 2 10 . 1 . 7 4 . . 3 7 . . . . 15 . . 1 . 1 . . . . . 3 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 22 | 2 1 1 10 . 1 . 6 . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . 1 . . . . . . . . . 5 . . . . 4 . . . . . . . . . . . . Flight 30 | . . . . . . . 1 4 . . 3 2 . . . . 11 . . 1 . 1 . . . . . 3 4 Utility 91 | 1 2 1 7 . . . 8 4 1 . 1 22 3 . 5 1 7 5 . 6 . 3 1 1 4 . 1 1 6 Device 45 | . . 1 3 . . . . 1 . . . 17 2 . 3 1 3 3 . 3 . 1 1 1 2 . . . 3 Storage 8 | 1 1 . . . . . 2 1 . . . 1 . . . . 1 . . . . . . . 1 . . . . Processor 21 | . 1 . 2 . . . 5 . . . 1 3 1 . 1 . 2 1 . . . 1 . . . . . 1 2 Hackware 3 | . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . Protection 14 | . . . 2 . . . 1 1 1 . . . . . 1 . 1 1 . 3 . . . . 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 . 1 15 . 2 1 10 7 1 . 3 7 . 1 8 . 4 . . . . . 1 . . . . . 1 Energy Gun 10 | 2 . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Gun 9 | . . . 7 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . 2 . 1 1 2 4 1 . 2 1 . 1 3 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 15 | . . . . . . . 7 3 . . . 3 . . 2 . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . 1 2 . . 2 . 4 . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . . . . . . . . 2 1 . 2 . 1 . . 5 . 2 . . 5 . . . . Corrupted Parts 4 | . . . 1 . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . System Corruption 29 | . . . 10 . . . 1 . . . 18 . . . . . . . . . . . . . . . . . . Parts Lost 85 | . 1 7 11 1 . . 8 3 2 . 4 7 1 1 5 3 10 . . . . 1 . . . . . 7 13 Power 17 | . 1 2 2 . . . 2 2 1 . . . 1 . 2 . 1 . . . . . . . . . . 1 2 Propulsion 29 | . . 2 2 1 . . 3 . . . 4 5 . 1 1 1 4 . . . . . . . . . . 2 3 Utility 25 | . . . 3 . . . 3 . . . . 2 . . 1 2 3 . . . . . . . . . . 4 7 Weapon 14 | . . 3 4 . . . . 1 1 . . . . . 1 . 2 . . . . 1 . . . . . . 1 Highest Loss Streak 7 | . 1 3 2 1 . . 3 2 2 . 3 5 1 1 2 3 4 . . . . 1 . . . . . 7 3 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 95 76 90 96 76 88 80 91 89 84 87 83 91 83 81 62 76 97 100 99 100 92 95 100 99 100 95 84 56 Engine 3 | . 11 3 5 9 11 11 6 4 5 7 7 2 3 6 5 . . . . . . . . . . . . . . Core 2 | . . . 3 . . . 1 1 1 . . 2 1 . . . 4 11 11 10 11 5 5 5 5 5 4 3 . Leg 10 | . 28 21 27 30 31 33 24 . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . 2 . . . . . . . . 8 25 19 17 10 2 . . . . . . . . . . . . Flight 10 | . . . . . . . . 27 30 30 25 13 . . . . 18 27 27 27 27 25 30 30 30 30 27 23 14 Device 8 | . . 5 12 11 11 11 6 1 . . . 10 12 12 7 4 6 10 11 11 11 5 5 8 9 10 9 7 5 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 15 | . 13 8 4 11 11 11 9 23 23 23 27 18 19 18 18 18 18 22 22 22 22 24 25 25 25 25 22 21 12 Hackware 2 | . . . . . . . . 3 7 7 7 7 6 6 6 6 2 . . . . 5 5 5 5 5 4 4 2 Protection 2 | . . . 2 . . . 3 4 3 . . . . . . 4 2 3 5 4 5 5 5 1 . . 4 3 2 Energy Gun 2 | . 28 20 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 9 22 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 16 12 7 7 3 3 6 6 5 6 1 . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . 3 5 6 6 5 4 11 16 16 16 16 11 10 15 15 15 13 12 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 11 26 34 35 30 30 27 40 31 22 18 23 26 22 26 54 17 28 53 28 28 28 34 35 35 36 33 37 37 37 Greatest Support 51 | 20 20 20 51 47 40 40 44 44 24 24 24 51 50 50 42 22 39 33 33 34 34 41 41 41 41 41 41 44 46 Greatest Overweight (x) 8 | . 1 3 3 . . . 8 5 . . 3 1 . . 1 . 3 1 . 1 . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 10 | 7 13 15 15 15 15 15 14 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 15 | . 5 5 15 15 15 15 15 15 7 6 8 8 8 8 8 6 8 8 8 8 8 8 8 8 8 8 7 8 8 Average Carried 9 | . 3 5 10 14 14 14 13 8 6 6 6 7 7 7 7 6 7 7 8 7 8 7 8 8 8 8 7 7 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 15 | . 5 5 15 15 15 14 13 8 6 6 7 8 8 8 7 6 8 8 8 8 8 8 8 8 8 8 7 8 8 Class Distribution -------------------- 47% | Mutant 14% | Hacker-Scout 9% | Scavenger-Scout 8% | Sprinter 7% | Ninja 6% | Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Scavenger-Scout | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Scout | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 4319 | 116 215 35 908 92 . . 619 217 33 . 334 342 103 102 27 . 492 167 . 100 103 . . 5 . . . 35 274 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5418 | . 404 95 1433 112 . . 1502 76 27 . 196 614 43 59 . 18 394 50 . . . . . . . . . 35 360 Parts 296 | . 13 3 92 15 . . 50 11 4 . 4 41 5 3 . 1 25 2 . . . . . . . . . 3 24 Haulers Intercepted 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 3 . 7 . . 2 . 2 . . . . . . . . . . . . . Prevented 9 | . . . . . . . . . . . 3 . . 2 . 1 . 3 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 107 | . 7 2 34 7 . . 25 4 2 . 4 6 . 4 . 1 6 . . . . . . . . . . . 5 Melee 26 | . . . . . . . 12 . . . . 2 . . . 1 6 . . . . . . . . . . . 5 Guns 43 | . 7 2 27 7 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 30 | . . . 7 . . . 6 4 2 . 3 4 . 4 . . . . . . . . . . . . . . . Classes Destroyed 15 | . 3 . 4 . . . 3 . . . . 3 1 . . . . 1 . . . . . . . . . . . Worker 9 | . . . . . . . 3 5 . . . 1 . . . . . . . . . . . . . . . . . Builder 5 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Tunneler 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Hauler 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 2 . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Watcher 13 | . . . 1 . . . 4 2 . . . 2 . . . . 2 . . . . . . . . . . 1 1 Swarmer 37 | . 3 . 6 7 . . 4 4 2 . 2 4 . 4 . 1 . . . . . . . . . . . . . Grunt 44 | . 4 2 20 . . . 16 . . . 2 . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 12 | . . . 8 . . . 4 . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Programmer 13 | . . . . . . . . . . . . 2 . . . . 6 . . . . . . . . . . . 5 Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Best Kill Streak 10 | . 3 2 5 4 . . 10 6 2 . 2 5 . 4 . 1 2 . . . . . . . . . . 1 2 Combat Bots Only 7 | . 3 2 4 3 . . 7 4 2 . 2 4 . 4 . 1 2 . . . . . . . . . . . 2 Max Kills in Single Turn 4 | . 1 1 2 1 . . 4 3 1 . 1 2 1 4 . 1 1 1 . . . . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 . . . 4 3 1 . 1 1 . 4 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . 1 . . . 1 1 . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 11035 | . 353 494 1983 163 . . 1297 371 158 . 357 671 62 129 591 414 1113 . . . 58 62 . . . . . 601 2158 Core 2462 | . 70 138 354 14 . . 205 67 60 . 101 204 31 . 47 128 287 . . . . . . . . . . 34 722 Absorbed by Shields 60 | . . . . . . . . . . . . 60 . . . . . . . . . . . . . . . . . Redirected to Shielding 8 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 747 | . . . . . . . 280 . . . . . . . . . 92 76 13 . 36 9 . . . . . . 241 Core Remaining (%) 66 | 100 . 16 . . . 8 62 . . . 67 . . . . 51 . . . . 71 . . . . 100 100 97 54 Volleys Fired 236 | . 31 22 113 12 . . 19 17 2 . 12 5 . 2 1 . . . . . . . . . . . . . . Largest 2 | . 2 2 2 2 . . 1 1 1 . 1 1 . 1 1 . . . . . . . . . . . . . . Hottest 105 | . 90 105 90 46 . . 33 33 33 . 36 39 . 39 39 . . . . . . . . . . . . . . Shots Fired 381 | . 62 29 207 25 . . 19 17 2 . 12 5 . 2 1 . . . . . . . . . . . . . . Gun 307 | . 62 29 191 25 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 74 | . . . 16 . . . 19 17 2 . 12 5 . 2 1 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 125 | . . . 100 25 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 155 | . 62 29 64 . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 49 | . . . 3 . . . 19 17 2 . . 5 . 2 1 . . . . . . . . . . . . . . Electromagnetic 52 | . . . 40 . . . . . . . 12 . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | . 12 22 25 3 . . 2 4 3 . 2 3 . 1 . . . . . . . . . . . . . . . Robot Miss Streak 5 | . 2 2 5 4 . . 1 2 1 . 3 2 . 3 . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 430 | . 44 22 147 11 . . 66 12 1 . 9 28 1 1 . 2 38 1 . . . . . . . . . 2 45 Core Hits 218 | . 16 6 65 7 . . 36 20 11 . 11 14 1 4 . . 12 1 . . . . . . . . . 1 13 Critical Kills 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 14 | . . . 1 . . . 8 . . . 2 2 . . . 1 . . . . . . . . . . . . . Critical Strikes 31 | . 2 . 4 . . . 12 . . . 2 2 . . . 1 4 . . . . . . . . . . . 4 Burn 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 17 | . . . . . . . 12 . . . 2 2 . . . 1 . . . . . . . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 4 Melee Attacks 509 | . . . . . . . 100 19 . . 7 60 8 1 31 5 86 14 . . 4 5 . 2 . 2 7 16 142 Impact 167 | . . . . . . . 100 19 . . 7 11 . . 23 5 2 . . . . . . . . . . . . Slashing 342 | . . . . . . . . . . . . 49 8 1 8 . 84 14 . . 4 5 . 2 . 2 7 16 142 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 25 | . . . . . . . 11 1 . . . 8 1 . . . 1 1 . . . . . . . . . 2 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 34 | . . . . . . . 9 . . . . 2 . . . . 10 . . . . . . . . . . 1 12 Damage Inflicted 15236 | . 523 260 2924 173 . . 3766 1237 137 . 591 1922 115 343 12 75 1315 74 . . . . . . . . . 134 1635 Guns 3223 | . 520 256 2274 173 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3559 | . . . 642 . . . 652 878 137 . 372 497 . 343 12 . . . . . . . . . . . . . 26 Melee 8439 | . . . . . . . 3114 359 . . 219 1425 115 . . 75 1315 74 . . . . . . . . . 134 1609 Ramming 15 | . 3 4 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1433 | . . . 1260 173 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1748 | . 520 256 819 . . . 11 . . . . 116 . . . . . . . . . . . . . . . . 26 Explosive 2478 | . . . 290 . . . 437 878 137 . . 381 . 343 12 . . . . . . . . . . . . . . Electromagnetic 1123 | . . . 547 . . . 204 . . . 372 . . . . . . . . . . . . . . . . . . Impact 3971 | . . . . . . . 3114 359 . . 219 93 . . . 75 111 . . . . . . . . . . . . Slashing 4468 | . . . . . . . . . . . . 1332 115 . . . 1204 74 . . . . . . . . . 134 1609 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . 13 13 13 13 5 1 1 1 20 8 8 8 8 . 7 7 7 7 . 3 3 3 3 3 . 19 30 Average Corruption 7 | . . . 11 13 13 13 4 1 1 1 2 6 8 8 8 . 3 7 7 7 . 3 3 3 3 3 . 18 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 301 | . . . 75 16 24 3 32 2 . . 5 44 7 10 1 . 17 8 1 1 . 4 5 1 1 1 . 2 41 Message Errors 86 | . . . 19 4 5 3 6 . . . . 14 2 2 . . 5 4 1 . . 1 2 1 . . . 1 16 Matter Fused 81 | . . . 20 4 8 . 10 1 . . 2 14 2 4 . . 5 . . 1 . . . . 1 . . . 9 Heat Flow Errors 34 | . . . 7 3 2 . 5 . . . . 5 . 1 . . 2 2 . . . 1 . . . 1 . . 5 Energy Discharges 36 | . . . 8 1 4 . 5 . . . 1 3 1 1 . . 3 2 . . . 2 . . . . . 1 4 Parts Rejected 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 32 | . . . 10 2 3 . 5 1 . . 1 2 . 2 . . 1 . . . . . 2 . . . . . 3 Data Loss (major) 13 | . . . . . 2 . 1 . . . 1 3 1 . . . 1 . . . . . 1 . . . . . 3 Misfires 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 8 | . . . 3 . . . . . . . . 3 1 . 1 . . . . . . . . . . . . . . Misdirections 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1958 | . . . 37 . . . 738 250 15 . 128 495 . 28 . 63 120 . . . . . . . . . . 21 63 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 208 | . . . 37 . . . . 86 15 . . 42 . 28 . . . . . . . . . . . . . . . Melee 1750 | . . . . . . . 738 164 . . 128 453 . . . 63 120 . . . . . . . . . . 21 63 Knockbacks 21 | . . . . . . . 13 4 . . 3 1 . . . . . . . . . . . . . . . . . Impact 21 | . . . . . . . 13 4 . . 3 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 511 | . . . 89 . . . 10 92 65 . 21 25 . 60 39 . . . . . . . . . . . . . 110 Shots 22 | . . . 7 . . . 1 4 2 . 3 2 . 1 1 . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 6 | . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 418 | . 340 205 283 261 129 . 241 11 13 . 15 262 . 169 . . 200 309 . . . 170 418 407 330 408 . 58 265 Average Temperature 108 | . 128 134 93 98 67 . 84 5 5 . 5 108 . 88 . . 37 126 . . . 57 133 121 121 190 . 21 119 Received Heat Transfer 1923 | . 93 199 786 . . . 477 18 27 . 84 128 12 . 36 27 18 . . . 9 . . . . . . 9 . Effects 11 | . 2 . 2 . . . . . . . . . . . . . . 1 . . . . 4 1 1 . . . . Shutdowns 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Matter Decay 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . 1 . . . 20 . . . 1 . . . . . 3 . . . . . . . . . . . . Impact Corruptions 51 | . . . . . . . 35 7 . . 4 2 . . . 2 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 4 2 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4407 | . 1548 622 2037 . . . 50 . . . . 100 . . . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 664 | . 193 111 664 438 . . 500 512 . . . 262 . . . . 102 . . . . 217 . . . . 78 81 334 Initial 258 | . . 75 27 258 . . . 198 . . . 168 . . . . 28 . . . . 9 . . . . 40 43 24 Average 174 | . 81 89 275 373 . . 201 339 . . . 113 . . . . 38 . . . . 115 . . . . 59 51 153 Maximum Alert Level 2 | . . . 2 2 . . 2 2 . . . 1 . . . . . . . . . 1 . . . . . . 1 Low Security (%) 60 | 100 100 100 30 . . 100 50 22 . . . 81 . . . . 100 . . . . 84 . . . . 100 100 56 Level 1 29 | . . . 45 83 . . 30 41 . . . 18 . . . . . . . . . 15 . . . . . . 43 Level 2 10 | . . . 24 16 . . 18 35 . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . . 6 . . . 8 5 . . . 5 . . . . 5 . . . . 1 . 1 . . . 2 4 Investigation 10 | . . . 2 . . . 3 1 . . . 2 . . . . 2 . . . . . . . . . . . . Extermination 10 | . . . . . . . . 1 . . . 2 . . . . 3 . . . . 1 . . . . . . 3 Reinforcement 15 | . . . 4 . . . 4 3 . . . 1 . . . . . . . . . . . . . . . 2 1 Assault 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 28 | . 2 . 4 . . . 5 1 . . . 5 . . . . . . . . . 2 . . . . . 6 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 307 | . 15 8 55 10 . . 43 16 10 . 10 25 1 4 19 7 12 2 1 7 1 11 1 8 . 4 1 4 32 Peak Tracking Total 12 | . 5 4 5 3 . . 9 5 9 . 3 10 1 4 12 5 3 . 1 6 1 7 1 10 . 4 1 2 10 Tactical Retreats 41 | . 1 . 4 1 . . 3 2 1 . . 4 1 . 4 1 3 . . . 1 3 1 4 . 1 . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 19 | . 3 . 2 . . . . 1 . . . 8 . . . . 1 . . . . 1 . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . . 1 . . . 1 . 6 . . . . . . . . . Fabricated Traps 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 18 | . . . 2 . . . 6 1 1 . . 7 . . . . . . . . . . . . . . . . 1 Max in Single Turn 4 | . . . 1 . . . 3 1 1 . . 4 . . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 55 | . 1 1 4 . 2 . 8 3 . 4 . 9 . 2 . . 3 . 1 3 . . 2 . 6 . . 1 5 Terminals 25 | . 1 1 4 . . . 5 3 . . . 4 . . . . 2 . . . . . . . . . . 1 4 Fabricators 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 Total Hacks 144 | . 2 3 7 . 2 . 21 6 . 30 . 20 . 5 . . 8 . 1 6 . . 7 . 19 . . 2 5 Successful 96 | . . 3 1 . 2 . 9 1 . 30 . 8 . 5 . . 3 . 1 6 . . 7 . 19 . . 1 . Failed 48 | . 2 . 6 . . . 12 5 . . . 12 . . . . 5 . . . . . . . . . . 1 5 Catastrophic 9 | . . . 2 . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 37 | . 2 . 7 . 1 . 11 1 . . . 5 . . 1 . 3 . . 1 . . . . . . . 2 3 Terminals 52 | . 2 3 7 . . . 14 6 . . . 8 . . . . 6 . . . . . . . . . . 2 4 Fabricators 11 | . . . . . . . . . . . . 9 . . . . 2 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 Terminal Hacks 82 | . . 3 1 . 2 . 4 1 . 30 . 1 . 5 . . 1 . 1 6 . . 7 . 19 . . 1 . Record 35 | . . . . . 1 . . . . 11 . 1 . 4 . . . . . 5 . . 6 . 7 . . . . Part Schematic 16 | . . . . . . . . . . 11 . . . . . . 1 . . . . . . . 4 . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Open Door 4 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 1 3 . . . 5 3 . . . 6 . . . . 3 . . . . . . . . . . 1 5 Full Trace Events 6 | . . . . . . . 2 1 . . . 1 . . . . 2 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 1 . . 11 . 1 . . . . 1 . . . . . . . 4 . . . . Parts Built 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 236 | . . . . . . . . . . . . 84 . . . . 152 . . . . . . . . . . . . Total Part Build Rating 13 | . . . . . . . . . . . . 8 . . . . 5 . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 26 | . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . . . . . 96 96 . . . . . . . . . . . . . . . . 138 Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 . . . . . . . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . 7 Total Damage 903 | . . . . . . . . . . . 786 . . . . . . . . . . . . . . . . . 117 Kills 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 8 | . . . . . . . 4 . . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 12 | . . . . 1 . . . . 1 . 1 . 1 1 2 . . 2 1 . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 16094 | 53 289 178 2316 355 789 65 2113 531 73 26 353 2079 236 357 912 214 1422 374 55 289 287 302 267 208 100 83 30 122 1616 Spaces Moved 16703 | 39 110 54 1098 237 634 53 1011 706 193 82 537 2530 355 514 1145 229 1390 427 178 783 400 447 374 379 163 263 54 268 2050 Core 4 | 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3178 | 36 110 49 1034 237 634 53 1010 15 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 3601 | . . 5 64 . . . . . . . . 927 355 514 1145 229 362 . . . . . . . . . . . . Flight 9920 | . . . . . . . . 691 193 82 537 1603 . . . . 1028 427 178 783 400 447 374 379 163 263 54 268 2050 Fastest Speed 25 | 50 120 160 120 125 123 123 123 31 31 31 31 27 58 58 58 66 31 31 31 29 29 25 25 25 25 25 25 25 29 Average Speed 59 | 114 168 210 161 125 123 123 128 37 31 31 39 42 58 58 58 68 44 37 31 30 29 28 25 25 25 25 25 26 32 Slowest Speed 450 | 120 190 330 330 126 125 123 450 440 31 31 280 120 58 58 126 80 285 111 31 113 29 29 25 25 25 25 25 29 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . 10 . . . 5 . . . . 5 . . . . 4 1 . . 2 1 3 14 Cave-ins Triggered 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 2 Time Travels 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration Rate (%) 47 | 4 24 19 77 45 92 26 69 24 31 71 68 54 54 67 91 49 24 51 37 75 64 19 67 53 63 46 3 10 41 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 7 | . . . . 1 1 . . . . 1 . . . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 19 | . . . 1 . . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . . . Scrap Searched 14 | . . . . . . . . . 1 . 2 . 1 1 1 . . 2 2 . . . 2 1 . 1 . . . Spaces Dug 168 | . . . . . . . 10 9 . . . 22 7 1 9 . 22 7 . . 4 4 . 2 . 2 5 10 54 Terrain Destroyed 605 | . . . 13 . . . 165 121 25 . . 96 7 34 9 . 22 7 . . 4 4 . 2 . 2 5 10 79 Melee 160 | . . . . . . . 10 9 . . . 22 7 1 1 . 22 7 . . 4 4 . 2 . 2 5 10 54 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 445 | . . . 13 . . . 155 112 25 . . 74 . 33 8 . . . . . . . . . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 21803 | 44 149 85 1425 271 645 53 1655 914 203 81 651 3447 369 571 1338 277 2077 626 177 833 564 610 544 488 221 275 62 302 2846 Wait 4001 | . 1 2 142 19 . . 486 151 5 . 84 755 . 51 137 43 583 175 . 24 161 154 170 107 48 13 4 21 665 Move 16590 | 38 109 53 1097 236 633 52 1010 687 192 81 536 2520 354 513 1144 228 1380 426 177 782 399 438 371 378 162 259 51 261 2023 Hop 35 | . . . . . . . . 8 . . . 4 . . . . 4 . . . . 4 1 . . 1 1 1 11 Pick Up 64 | . 2 . 10 2 3 . 16 4 . . 2 7 1 1 3 . 4 3 . 4 . 1 . . . . . . 1 Fast Attach 158 | 6 2 5 26 . . . 16 6 . . 3 25 2 . 9 . 25 2 . 8 . 3 1 . 6 . . 2 11 Attach 43 | . . . 3 1 3 1 2 5 3 . 3 1 1 1 5 1 3 3 . 2 . 1 . . . . 1 1 2 Detach 44 | . . 1 7 . 2 . 3 6 1 . 2 7 . 1 3 . 4 1 . 2 . 1 . . . . . 1 2 Swap 55 | . 3 . 8 . . . 10 9 . . 2 14 2 . . . 3 . . . . 1 1 1 . . . 1 . Drop 104 | . . . 16 1 4 . 11 6 . . . 20 1 1 11 . 8 4 . 11 . 2 . . 5 . . 1 2 Fire 236 | . 31 22 113 12 . . 19 17 2 . 12 5 . 2 1 . . . . . . . . . . . . . . Melee 416 | . . . . . . . 82 15 . . 7 53 8 1 25 5 63 8 . . 4 5 . 2 . 2 5 11 120 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . . . . . 36 . . . . . . . . . . . . . . . 2 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Tes) -2/Research (discovered 4 exits: *Acc x3 / Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered Mines 432 | -10/Mines | Core integrity fell below 50% 458 | -10/Mines | Discovered new exit (range 5) 460 | -10/Mines | Lost 3 parts (1p1n1w) 465 | -10/Mines | Assembled infested the area 470 | -10/Mines | Assisted by a Guerilla fighting off Assembled 471 | -10/Mines | Core integrity fell below 20% 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -9/Materials | Discovered new exit (range 2) 1027 | -9/Materials | System corruption reached 10% 1384 | -9/Materials | Discovered new exit (range 14) 1425 | -9/Materials | Discovered new exit (range 14) 1803 | -9/Materials | Discovered new exit (range 11) 1806 | -9/Materials | Identified exit to Mines 1806 | -9/Materials | Identified exit to Storage 2070 | -9/Materials | Discovered new exit (range 5) 2270 | -9/Materials | Core integrity fell below 50% 2640 | -9/Materials | Core integrity fell below 20% 2837 | -9/Materials | Entered Mines 3013 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3014 | -9/Mines | Found a hidden stash of uninstalled traps 3019 | -9/Mines | Discovered new exit (range 14) 3042 | -9/Mines | Learned location of Storage (-9) 3072 | -9/Mines | Discovered new exit (range 12) 3187 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3187 | -9/Mines | Discovered new exit (range 5) 3192 | -9/Mines | Entered Exiles 3209 | -9/Exiles | Discovered new exit (range 15) 3224 | -9/Exiles | Met 8R-AWN 3245 | -9/Exiles | Met EX-HEX 3281 | -9/Exiles | Met EX-BIN 3295 | -9/Exiles | Aligned with FarCom system 3296 | -9/Exiles | Given EX-Vault access code 3331 | -9/Exiles | Opened EX-Vault 3340 | -9/Exiles | Found Chronowheel 3368 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3531 | -9/Exiles | Met EX-DEC 3555 | -9/Exiles | Visited The Gauntlet 3932 | -9/Exiles | Learned location of Zion (-6) 3968 | -9/Exiles | Discovered new exit (range 14) 3981 | -9/Exiles | Left Exiles lab with Chronowheel 3981 | -9/Exiles | Entered Mines 4040 | -8/Mines | Discovered new exit (range 4) 4046 | -8/Mines | Entered Materials 4046 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4830 | -8/Materials | Crushed by falling debris 5149 | -8/Materials | Destroyed 7 combat bots 5213 | -8/Materials | Lost 3 parts (1p2n) 5351 | -8/Materials | Repaired Lrg. Storage Unit 6046 | -8/Materials | First assault squad dispatched 6081 | -8/Materials | Discovered new exit (range 5) 6159 | -8/Materials | Entered Factory 6159 | -7/Factory | Evolved 2 slots: Utility x2 6369 | -7/Factory | Identified exit to Lower Caves 6446 | -7/Factory | Discovered new exit (range 17) 6450 | -7/Factory | Discovered new exit (range 17) 6547 | -7/Factory | Build established: Sprinter 6690 | -7/Factory | Entered Lower Caves 6701 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6712 | -7/Lower Caves | Learned 4 Factory zone layouts 6761 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6763 | -7/Lower Caves | Entered Data Miner 6763 | -7/Data Miner | Discovered new exit (range 6) 6769 | -7/Data Miner | Met Data Miner 6778 | -7/Data Miner | Learned location of Section 7 (-2) 6778 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6781 | -7/Data Miner | Received God Mode back door access code from Data Miner 6789 | -7/Data Miner | Entered Proximity Caves 6808 | -6/Proximity Caves | Escorted by Enhanced Grunt 7064 | -6/Proximity Caves | Spotted B-75 Beast 7070 | -6/Proximity Caves | Discovered new exit (range 11) 7111 | -6/Proximity Caves | Learned location of 1 exit from Factory 7114 | -6/Proximity Caves | Lost 3 parts (3n) 7133 | -6/Proximity Caves | System corruption reached 10% 7142 | -6/Proximity Caves | Entered Factory 7142 | -6/Factory | Accompanied by 1 ally 7142 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7143 | -6/Factory | Identified exit to Lower Caves 7144 | -6/Factory | Identified exit to Factory 7253 | -6/Factory | Found Prototype Device 7253 | -6/Factory | Identified Exp. Thermal Shield 7442 | -6/Factory | Incoming investigation squad redirected 7548 | -6/Factory | Spotted B-75 Beast 7602 | -6/Factory | Discovered exit to Factory (range 16) 7874 | -6/Factory | Build established: Hacker-Scout 7945 | -6/Factory | Lost 5 parts (3n2u) 8575 | -6/Factory | Fabricated Xenon Bombardment Thruster? 8736 | -6/Factory | Build established: Scavenger-Scout 8897 | -6/Factory | Discovered exit to Lower Caves (range 9) 9147 | -6/Factory | Build established: Ninja 9221 | -6/Factory | Entered Lower Caves 9222 | -6/Lower Caves | Encountered a Warlord checkpoint 9287 | -6/Lower Caves | Spotted B-75 Beast 9354 | -6/Lower Caves | Identified exit to Lower Caves 9428 | -6/Lower Caves | Found Alien Artifact 9428 | -6/Lower Caves | Identified Core Expander 9428 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 9457 | -6/Lower Caves | Entered another Lower Caves area 9732 | -6/Lower Caves | Discovered new exit (range 6) 9733 | -6/Lower Caves | Learned Factory emergency access door positions 9734 | -6/Lower Caves | Identified exit to Zion 9757 | -6/Lower Caves | Learned Research trap positions 9757 | -6/Lower Caves | Learned Extension trap positions 9814 | -6/Lower Caves | Entered Zion 9829 | -6/Zion | Found CR-A16's Pointy Stick 9848 | -6/Zion | System corruption cleaned by Quarantine Array 9855 | -6/Zion | Discovered new exit (range 22) 9882 | -6/Zion | Given A8's code to call for help 10024 | -6/Zion | Found Prototype Device 10024 | -6/Zion | Identified Bomb Factory No. 2 10041 | -6/Zion | Given the Hacking Drone Bay 10042 | -6/Zion | Found Prototype Device 10042 | -6/Zion | Identified Hacking Drone Bay 10104 | -6/Zion | Learned Factory terminal intel 10109 | -6/Zion | Learned Factory stockpile data 10198 | -6/Zion | Received a visual enhancement algorithm 10295 | -6/Zion | Build established: Scout 10370 | -6/Zion | Rebuked by Imprinter 10609 | -6/Zion | Attacked by Zionites 10670 | -6/Zion | Spotted X5-KII(B) 10674 | -6/Zion | Spotted 5F-JPU(B) 10687 | -6/Zion | 7V-RTL came to Zion's defense 10726 | -6/Zion | Identified exit to Proximity Caves 10726 | -6/Zion | Entered Proximity Caves 10893 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10928 | -5/Proximity Caves | Discovered exit to Factory (range 15) 10940 | -5/Proximity Caves | Lost 3 parts (1n2u) 10940 | -5/Proximity Caves | Entered Factory 10940 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10943 | -5/Factory | Loaded intel: 26 terminal locations 10994 | -5/Factory | Spotted B-75 Beast 11006 | -5/Factory | Discovered new exit (range 13) 11028 | -5/Factory | Build established: Mutant 11198 | -5/Factory | Incoming investigation squad redirected 11312 | -5/Factory | Lost 4 parts (2n1u1w) 11332 | -5/Factory | Discovered new exit (range 22) 11339 | -5/Factory | Identified exit to Factory 11527 | -5/Factory | Fabricated Lgt. Regenerative Plating? 11608 | -5/Factory | Build established: Sprinter 11790 | -5/Factory | Lost 3 parts (2n1u) 12044 | -5/Factory | Build established: Mutant 12060 | -5/Factory | Identified exit to Upper Caves 12157 | -5/Factory | Found Prototype Launcher 12157 | -5/Factory | Identified Rocket Array 12362 | -5/Factory | Entered Upper Caves 12377 | -5/Upper Caves | Identified exit to Upper Caves 12408 | -5/Upper Caves | Learned 8 Factory zone layouts 12477 | -5/Upper Caves | Spotted B-75 Beast 12736 | -5/Upper Caves | Entered another Upper Caves area 12751 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12786 | -5/Upper Caves | Discovered new exit (range 18) 12787 | -5/Upper Caves | Learned location of 1 exit from Factory 12791 | -5/Upper Caves | Identified exit to Warlord 12791 | -5/Upper Caves | Entered Warlord 12805 | -5/Warlord | Discovered new exit (range 8) 12820 | -5/Warlord | System corruption cleaned by Quarantine Array 12849 | -5/Warlord | Opened side exit 12883 | -5/Warlord | Learned Factory recycling unit intel 12883 | -5/Warlord | Learned Research terminal intel 12883 | -5/Warlord | Learned 4 Research zone layouts 12907 | -5/Warlord | Met Warlord 12911 | -5/Warlord | Build established: Scavenger-Scout 12932 | -5/Warlord | Warlord's base attacked by MAIN.C 12953 | -5/Warlord | Activated Chronowheel 12953 | -5/Warlord | Spacetime reconverged on an earlier point 12980 | -5/Warlord | Opened Warlord's prototype stash 12990 | -5/Warlord | Found Prototype Device 12990 | -5/Warlord | Identified Exp. Phase Shifter 12999 | -5/Warlord | Found Prototype Device 12999 | -5/Warlord | Identified System Purifier 13004 | -5/Warlord | Found Prototype Hackware 13007 | -5/Warlord | Found Prototype Reactor 13007 | -5/Warlord | Identified Vortex Chain Reactor 13080 | -5/Warlord | Identified exit to Proximity Caves 13080 | -5/Warlord | Entered Proximity Caves 13080 | -4/Proximity Caves | Spotted B-86 Titan 13366 | -4/Proximity Caves | Discovered exit to Factory (range 6) 13367 | -4/Proximity Caves | Entered Factory 13367 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13367 | -4/Factory | Identified System Mapper 13368 | -4/Factory | Identified exit to Research 13369 | -4/Factory | Identified exit to Upper Caves 13371 | -4/Factory | Loaded intel: 6 recycling unit locations 13386 | -4/Factory | Found Prototype Processor 13386 | -4/Factory | Identified Exp. Signal Interpreter 13458 | -4/Factory | Spotted B-86 Titan 13669 | -4/Factory | Entered Upper Caves 13728 | -4/Upper Caves | Learned location of Extension (-4) 13728 | -4/Upper Caves | Learned Factory stockpile data 13728 | -4/Upper Caves | Learned Extension security intel 13728 | -4/Upper Caves | Learned Factory terminal intel 13728 | -4/Upper Caves | Learned Extension garrison access intel 13729 | -4/Upper Caves | Learned 8 Research zone layouts 13901 | -4/Upper Caves | Discovered new exit (range 6) 13902 | -4/Upper Caves | Identified exit to Upper Caves 13936 | -4/Upper Caves | Entered another Upper Caves area 13964 | -4/Upper Caves | Build established: Hacker-Scout 14014 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 14016 | -4/Upper Caves | Spotted B-86 Titan 14022 | -4/Upper Caves | Encountered a Warlord checkpoint 14121 | -4/Upper Caves | Discovered new exit (range 11) 14143 | -4/Upper Caves | Identified exit to Zhirov 14144 | -4/Upper Caves | Entered Zhirov 14144 | -4/Zhirov | Discovered new exit (range 3) 14159 | -4/Zhirov | Found Alien Artifact 14159 | -4/Zhirov | Identified Integrated Reactor 14159 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14187 | -4/Zhirov | Learned location of Quarantine (-2) 14187 | -4/Zhirov | Learned location of Testing (-3) 14187 | -4/Zhirov | Learned location of Command (-1) 14196 | -4/Zhirov | Identified exit to Proximity Caves 14244 | -4/Zhirov | Entered Proximity Caves 14322 | -3/Proximity Caves | Discovered exit to Research (range 17) 14327 | -3/Proximity Caves | Entered Research 14327 | -3/Research | Evolved 2 slots: Utility x2 14328 | -3/Research | Identified exit to Testing 14329 | -3/Research | Identified exit to Research 14330 | -3/Research | Loaded intel: 96 trap records 14331 | -3/Research | Loaded intel: 22 terminal locations 14357 | -3/Research | Entered another Research area 14357 | -2/Research | Warlord forces began assault on 0b10 14357 | -2/Research | Evolved 2 slots: Utility x2 14358 | -2/Research | Identified exit to Quarantine 14372 | -2/Research | Identified exit to Access 14449 | -2/Research | Crushed by falling debris 14450 | -2/Research | System corruption reached 10% 14451 | -2/Research | Crushed by falling debris 14467 | -2/Research | Research machine network offline 14479 | -2/Research | Entered Access 14479 | -1/Access | Evolved 2 slots: Utility x2 14482 | -1/Access | Lost 7 parts (1p2n4u) 14894 | -1/Access | Lost 3 parts (2n1w) 15363 | -1/Access | Energy Cycler disabled 15379 | -1/Access | Found Gamma Bomb Array 15514 | -1/Access | Allied Derelicts emerged from ambush trap array 15576 | -1/Access | Spotted B-99 Colossus 15577 | -1/Access | Spotted B-99 Colossus 15609 | -1/Access | Crushed by falling debris 15609 | -1/Access | System corruption reached 10% 15659 | -1/Access | Crushed by falling debris 15690 | -1/Access | Lost 3 parts (1p2u) 15740 | -1/Access | Spotted B-99 Colossus 15861 | -1/Access | System corruption reached 30% 15907 | -1/Access | Build established: Mutant 16093 | -1/Access | Discovered new exit (range 7) 16095 | *** | Escaped! Last Messages --------------- 15882_ R-10 Processor collects Adv. Remote Datajack. 15883_ R-10 Processor collects Sml. Battery. 15890_ LM|:3 E41XIZBXWUQY L>OZYXYW7U 15904_ U-05 Engineer builds a Wall. 15938_ UTL=3YFFJ|:OEC:VYH QFB< 15947_ U-05 Engineer builds a Wall. 15956_ System corrupted: Energy discharge (-36). 15968_ U-05 Engineer builds a Wall. 15974_ System corrupted: Component data lost. 16005_ G4,BYKL4Z#|C>1999J#2>AQEO6R| 16017_ Acquired Centrium Leg. 16021_ XNFVZ&O112PQG8UWBVP4,O/ ZHBUHB5QBO 16037_ MA8JGAMOFSMBRC57 DY HFCNTQOWRMBL|& 16068_ JJ#UDI&KIM9Y09T1SOGLLR>X,=IMLY 16084_ Y>K3PSSP%FB7/L&I,EPR, 16087_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 16091_ K-01 Serf cleans the Terminal. 16093_ The Access Shell folds into the floor. 16093_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ###?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ####################################?????????????? | | p ????????????? | | ????????????? | | ##################### ""#?????????????????? | | # #??????????# ""#?????????????????? | | # #??????????# ""#?????????????????? | | + ! #??????????# T#?????????????????? | | # #??????????# ""#?????????????????? | | # #??????????# ""#?????????????????? | | # #?????????## ""##????????????????? | | # #?????????# #????????????????? | | # ##????????## ##????????????????? | | # #?????????# #?????????????????? | | ###########?????????# #?????????????????? | | #???????????????????# #?????????????????? | | #??#######??????????# @" #?????????????????? | | #? #??????????# "" #?????????????????? | | #? #??????????# #?????????????????? | | # #??????????# #?????????????????? | | # #??????????# #?????????????????? | | + #??????????#""""""""""#?????????????????? | | # ///#???????????????????????????????????????? | | # ///#???????????????????????????????????????? | | #? // #?????????????"""""?????????????????????? | | #? #????????????? ???????????????????? | | ???#######????????????BB BB???????????????????? | | ??????????????????????BB BB???????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????" | | ???????????????????????# #????????????????????" | | ???????????????????????# #????????????????????? | | ???????????????????????+ #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# ##???????????????????? | | ???????????????????????# # ############???????? | | ???????????????????????# # #???????? | | ???????????????????????# # ![ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 47 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 25 Resistance: TH 30 Propulsion Shielding 33 Phase Shifting 20 Evasion (%) 85 Targeting Accuracy 8 Melee Accuracy 13 Target Analysis 9 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Xenon Bombardment Thruster | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Carbide Saw | -7/Data Miner | Free HERF Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Adv. Sensor Array | -6/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Achievements -------------- Can't Catch Me Cya! Challenges ------------ None Game ------ Seed GrenadeLightTriangulator Manual? 0 Play Time 03:25:58 Cumulative 95.5 hours Start 2022.12.29 @ 15:26:00 End 2022.12.30 @ 00:45:03 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 14 Adventurer 8 Explorer 3 Win Type 0 Total 6 Types 3/0/2/1/0/0/0/0/0 Lore% 67 Gallery% 60 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b4d5f705-e07b-42e1-ae1d-223357d5e022