Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 11:42:52 Player: Fractal Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1275) 1275 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (171) 171 TOTAL SCORE: 3061 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 119 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 115/125 System Corruption 0% Temperature Cool (6) Movement Walking (260) Ox2 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Rocket Launcher Rocket Launcher > --- INVENTORY (10) --- Nuclear Core Nuclear Core Nuclear Core Large Storage Unit Beam Rifle Light Assault Rifle Heavy Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit High-capacity Storage Unit EM Pulse Gun Medium Laser Beam Rifle Datajack [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 69 | 7 10 11 34 7 Power 7 | 1 . 2 3 1 Engine 6 | 1 . 2 2 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 20 | 2 1 4 12 1 Treads . | . . . . . Leg 20 | 2 1 4 12 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 4 1 7 . Device 3 | . 1 . 2 . Storage 5 | 1 1 . 3 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . 2 1 1 . Artifact . | . . . . . Weapon 29 | 3 5 4 12 5 Energy Gun 13 | 2 4 2 5 . Energy Cannon 2 | . . . . 2 Ballistic Gun 8 | 1 . 1 5 1 Ballistic Cannon . | . . . . . Launcher 5 | . 1 1 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . 1 . Parts Lost 27 | . 1 9 9 8 Power 4 | . . 2 1 1 Propulsion 9 | . . 2 4 3 Utility 4 | . . 2 1 1 Weapon 10 | . 1 3 3 3 Highest Loss Streak 8 | . 1 7 4 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 95 91 87 64 Engine 9 | . 14 11 9 6 Core 1 | . . . 1 3 Leg 25 | . 28 25 28 14 Device 6 | . 5 10 5 3 Storage 11 | . 14 14 11 11 Processor 6 | . . . 8 11 Protection 1 | . 4 . 1 . Energy Gun 9 | . 23 22 3 . Ballistic Gun 10 | . . 4 16 5 Launcher 2 | . 4 . 1 6 Naked Turns . | . . . . . Heaviest Build 26 | 13 21 20 25 26 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 5 | 4 1 1 2 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 2 10 10 10 9 Average Carried 8 | 1 7 8 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 2 10 4 9 8 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1163 | 260 133 104 612 54 Remotely . | . . . . . Salvage Created 1483 | . 281 147 970 85 Parts 95 | . 17 10 58 10 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 42 | . 8 6 23 5 Guns 28 | . 4 3 20 1 Cannons 1 | . . . . 1 AOE 12 | . 3 3 3 3 Classes Destroyed 8 | . 3 . 4 1 Worker 1 | . . . 1 . Tunneler 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 1 | . . . 1 . Watcher 5 | . 1 . 4 . Swarmer 19 | . 3 3 9 4 Grunt 18 | . 5 3 9 1 Sentry 5 | . . . 5 . Best Kill Streak 6 | . 3 3 6 3 Combat Bots Only 5 | . 3 3 5 3 Max Kills in Single Turn 3 | . 2 1 3 2 Gunslinging . | . . . . . Exploded 3 | . 2 1 3 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 341 | . 27 78 166 70 Missed 98 | . 11 26 42 19 Damage Taken 3448 | . 182 918 1627 721 Core 659 | . 54 179 228 198 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 61 | . . . 61 . Core Remaining (%) 53 | 100 . 6 . . Volleys Fired 150 | . 35 20 82 13 Largest 2 | . 2 2 2 2 Hottest 112 | . 80 90 106 112 Shots Fired 224 | . 53 33 123 15 Gun 200 | . 51 26 117 6 Cannon 5 | . . . . 5 Launcher 19 | . 2 7 6 4 Special . | . . . . . Kinetic 99 | . . 8 85 6 Thermal 51 | . 6 13 32 . Explosive 19 | . 2 7 6 4 Electromagnetic 55 | . 45 5 . 5 Robot Hit Streak 10 | . 5 10 7 3 Robot Miss Streak 7 | . 4 4 2 7 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 134 | . 25 20 85 4 Core Hits 83 | . 14 11 48 10 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . 1 1 2 . Burn 3 | . . 1 2 . Corrupt 1 | . 1 . . . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 2984 | . 454 493 1642 395 Guns 1761 | . 368 198 1150 45 Cannons 58 | . . . . 58 Explosions 1117 | . 86 295 448 288 Melee . | . . . . . Ramming 48 | . . . 44 4 Kinetic 929 | . . 51 833 45 Thermal 541 | . 10 165 317 49 Explosive 1014 | . 86 241 448 239 Electromagnetic 452 | . 358 36 . 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . 6 3 . . Message Errors 2 | . 1 1 . . Matter Fused 1 | . 1 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 2 | . 1 1 . . Data Loss (minor) 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 113 | . . 51 62 . Projectiles . | . . . . . Explosions 113 | . . 51 62 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 586 | . . 206 236 144 Shots 12 | . . 5 3 4 Rammed 3 | . . . . 3 Targets Rammed 11 | 1 . . 6 4 Kicked 8 | 1 . . 6 1 Crushed . | . . . . . Highest Temperature 349 | . 254 207 349 62 Average Temperature 99 | . 63 97 160 33 Received Heat Transfer 843 | . 90 252 489 12 Effects 4 | . . . 4 . Energy Bleed 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 4 | . 3 . . 1 Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1581 | . 25 507 999 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 506 | . 285 196 506 314 Initial 180 | . . 111 72 180 Average 256 | . 178 149 345 234 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 41 | 100 45 100 11 48 Level 1 41 | . 54 . 55 51 Level 2 16 | . . . 33 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 1 . 3 1 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 19 9 36 10 Peak Tracking Total 8 | . 3 5 8 5 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 12 | . 2 6 3 1 Max in Single Turn 6 | . 1 6 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 8 | . 3 . 4 1 Terminals 6 | . 2 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 18 | . 5 . 10 3 Successful 13 | . 4 . 7 2 Failed 5 | . 1 . 3 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 15 | . 4 . 8 3 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 . 5 2 Prototype ID Bank 1 | . 1 . . . Level Access Points 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Investigation Status 1 | . . . 1 . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 1 . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 2 1 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 4 | . . 1 . 3 Largest Group 3 | . . 1 1 3 Highest-Rated Group 40 | . . 31 31 40 Highest-Rated Ally 31 | . . 31 31 16 Total Orders . | . . . . . Ally Attacks 16 | . . 5 7 4 Total Damage 200 | . . 83 107 10 Kills 5 | . . 2 2 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 1 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2954 | 111 372 566 1449 456 Spaces Moved 1778 | 87 207 393 860 231 Core 51 | 27 . . . 24 Treads . | . . . . . Legs 1727 | 60 207 393 860 207 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 134 | 111 125 127 132 172 Slowest Speed 300 | 250 190 190 260 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 43 84 57 54 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug 24 | . . 24 . . Terrain Destroyed 203 | . 13 70 83 37 Melee . | . . . . . Projectile . | . . . . . AOE 203 | . 13 70 83 37 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2094 | 97 264 426 1043 264 Wait 36 | 1 2 . 25 8 Move 1774 | 86 206 392 859 231 Hop . | . . . . . Pick Up 24 | 2 7 1 13 1 Fast Attach 24 | 6 3 1 11 3 Attach 20 | . 2 8 8 2 Detach 5 | . 1 1 3 . Swap 25 | 1 5 2 15 2 Drop 21 | . 3 1 17 . Fire 150 | . 35 20 82 13 Melee 4 | . . . 4 . Ram 3 | . . . . 3 Kick 8 | 1 . . 6 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Entered Mines 917 | -10/Mines | Core integrity fell below 50% 945 | -10/Mines | Core integrity fell below 20% 949 | -10/Mines | Escorted by a lone wolf Derelict 950 | -10/Mines | Discovered new exit (range 11) 966 | -10/Mines | Learned 2 Materials zone layouts 981 | -10/Mines | Lost 7 parts (1p2n2u2w) 1050 | -10/Mines | Entered Materials 1050 | -9/Materials | Accompanied by 1 ally 1050 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1239 | -9/Materials | Lost 4 parts (1p1n2w) 1532 | -9/Materials | Build established: Scavenger-Mutant 1547 | -9/Materials | Repaired Aluminum Leg 1663 | -9/Materials | Lost 3 parts (2n1w) 1780 | -9/Materials | Discovered new exit (range 13) 2038 | -9/Materials | Identified exit to Materials 2177 | -9/Materials | Core integrity fell below 50% 2259 | -9/Materials | Discovered exit to Materials (range 4) 2467 | -9/Materials | Discovered new exit (range 16) 2484 | -9/Materials | Identified exit to Mines 2499 | -9/Materials | Entered Mines 2511 | -9/Mines | Assembled infested the area 2516 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2578 | -9/Mines | Learned 2 Materials zone layouts 2665 | -9/Mines | Core integrity fell below 20% 2693 | -9/Mines | Lost 8 parts (1p3n1u3w) 2833 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2906 | -9/Mines | Build established: Mutant 2946 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2955 | -9/Mines | Destroyed self with Rocket Launcher Last Messages --------------- command?" Trooper 2b: "Hello LRC-V3. What is your command?" Kicked R-06 Scavenger. A derelict emerges from the shadows. T1-773(g): "Some of my friends down here think you need a mining laser when you travel the depths." T1-773(g): "They are crazy." T1-773(g): "Everyone knows a good old rocket launcher goes a long way." T1-773(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." T1-773(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" T1-773(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." T1-773(g) slips back into the shadows. Acquired Rocket Launcher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????????????????$ ???????????????????????? | | ??????????????????????? ???????????????????????? | | ???????????? ??????????# ???????????????????????? | | ?????????? ?????????# ???????????????????????? | | ???????? ?????????? ???????????????????????? | | ????????# ?????????? #???????#??????????????? | | ????????? ?????????? #???### #??????????????? | | ###?????? ?????????? #### #??????????????? | | #??????? ?????????? ???????????????? | | # #??????? ?????????? #????????????????? | | # #???????? ##????????# #????????????????? | | # #???????? ##???????# ??????????????????? | | # #????????? ###????## #????????????????????? | | # #????????? ###### @g#?????????????????????? | | # #?????????? ## g #?????????????????????? | | # #?????????? #?#g### #?????????????????????? | | # #??????????# ???# #?# #?????????????????????? | | # #??????????# #????# #?# #?????????????????????? | | # #????????### ###### #?# #?????????????????????? | | # #????????# #?# #?????????????????????? | | # #????????# ##########?# #?????????????????????? | | #????????# #??????????# #?????????????????????? | | ########## #???????????gb#?????????????????????? | | #??????????? #?????????????????????? | | ######## ???? #?????????????????????? | | #??????#### #?? ##?????????????????????? | | ##??????????? ??????????????????????? | | #????????????? ??????????????????????? | | #?????????? ??? ??????????????????????? | | #?????? ? ?????????####??????????? | | #### #?? ???????## ##????####?? | | # % #??? ???????## ##??## ##? | | # ### #???? ? ??????## #### #? | | # #???? #????# ?????????# ## | | #??????????? % ?????????# | | # #??????????? ??????????# | | # #???????????? ??????????## ## ## # | | # #???????????? ????????????######### ### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Remodeling Challenges ------------ None Game ------ Seed PiercingPrecisionRay Manual? 0 Play Time 00:45:28 Cumulative 7.8 hours Start 2024.04.05 @ 10:58:13 End 2024.04.05 @ 11:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f09fb353-d8d4-4a38-8faa-c18cac1f9071