Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.29 @ 12:41:35 // Winter2021/Sauler Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (46) 230 Value Destroyed (1269) 1269 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (4970) 4970 TOTAL SCORE: 15609 Bonus ------- High Alert Combat Kills 179 Follower Combat Kills 912 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -21 Cogmind --------- Core Integrity 1474/1600 Matter 300/300 Energy 164/170 System Corruption 4% Temperature Cool (12) Movement Flying (25) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Neutrino Core Zionite Light DM Reactor > --- PROPULSION (10) -- Impulse Thruster Field Propulsion Array Electron Diverter Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (11) ----- Experimental Heat Sink Advanced Coolant Injector Structural Scanner Machine Analyzer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Cloaking Device Improved Propulsion Shielding Layered Medium Armor Plating > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Micro Fission Core Improved Light Armor Plating Nova Cannon Advanced Datajack RU-N14's Throwing Claymores (10) Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Quantum Reactor > --- PROPULSION ------- VTOL Module Impulse Thruster Field Propulsion Array Electron Diverter Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Experimental Heat Sink Advanced Coolant Injector Structural Scanner Machine Analyzer Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Reaction Control System Improved Cloaking Device Improved Propulsion Shielding Layered Medium Armor Plating > --- WEAPON ----------- RU-N14's Throwing Claymores Heavy Pick > --- INVENTORY -------- Micro Fission Core Improved Light Armor Plating Nova Cannon Advanced Datajack RU-N14's Throwing Claymores [Rating: 164] Favorites ----------- Power Light Neutrino Core Engine Light Ion Engine Power Core Light Neutrino Core Reactor Light Quantum Reactor Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 8 | . . . 2 . . . . 1 1 . . . . 1 . . 1 1 1 Utility 9 | . . . . . . . 2 1 1 . . . . 1 1 . 1 1 1 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 81 | . 4 3 11 4 . 6 3 5 6 1 . 4 5 4 6 2 6 4 7 Power 8 | . . . . . . 1 . 1 2 . . . . 1 1 . . . 2 Engine 1 | . . . . . . 1 . . . . . . . . . . . . . Core 5 | . . . . . . . . 1 2 . . . . 1 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 2 Propulsion 31 | . 2 1 5 2 . 4 . 1 1 . . . 3 1 3 1 3 1 3 Treads 4 | . 2 1 1 . . . . . . . . . . . . . . . . Leg 5 | . . . 4 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . 1 . 4 . 1 1 . . . 3 1 3 1 3 1 3 Utility 25 | . . 2 2 . . 1 2 2 2 . . 2 1 2 2 . 3 2 2 Device 12 | . . 1 2 . . . . . 1 . . 1 1 . 1 . 3 1 1 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . . . 1 . 1 1 . . . . 1 1 . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 8 | . . 1 . . . . 2 1 . . . 1 . 1 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 17 | . 2 . 4 2 . . 1 1 1 1 . 2 1 . . 1 . 1 . Energy Gun 1 | . . . 1 . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 2 . 1 1 . . 1 . . . . 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 2 1 . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 . 1 . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . . 2 . . . . 2 1 1 Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . . . . . . . . 2 . . . . . . Parts Lost 12 | . . . 2 3 . . . . 1 . 1 . . . 1 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 Propulsion 6 | . . . . 2 . . . . 1 . . . . . . . 2 . 1 Utility 1 | . . . . . . . . . . . 1 . . . . . . . . Weapon 4 | . . . 2 1 . . . . . . . . . . 1 . . . . Highest Loss Streak 2 | . . . 2 2 . . . . 1 . 1 . . . 1 . 2 . 2 Average Slot Usage (%) 82 | . 57 67 67 69 77 78 95 97 91 93 93 93 98 98 84 86 88 85 86 Core 2 | . . . . . . . . . 6 6 6 6 6 5 6 10 9 8 4 Treads 6 | . 10 26 21 11 11 9 . . . . . . . . . . . . . Leg 10 | . 17 2 15 22 22 19 . . . . . . . . . . . . . Flight 20 | . . . . 6 11 14 36 38 32 33 33 33 38 41 29 26 27 25 26 Device 13 | . . 10 12 11 11 11 9 7 12 13 13 19 19 17 15 15 18 21 24 Processor 6 | . . . . . . . 9 12 13 13 13 13 13 11 15 15 14 13 12 Protection 4 | . . . . . . . 14 15 13 13 13 6 6 9 10 10 9 8 8 Ballistic Gun 7 | . 17 28 7 6 11 11 9 7 6 6 6 6 6 5 . . . . . Launcher 5 | . . . 2 11 11 11 9 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 7 5 3 6 6 6 5 5 5 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 2 2 3 5 3 3 6 12 16 17 17 17 17 15 25 29 37 38 41 52 Greatest Support 74 | 3 3 3 20 10 3 16 16 20 22 22 22 22 26 25 44 44 56 56 74 Greatest Overweight (x) 5 | . . . 1 . . . . 4 5 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 5 4 5 4 4 4 4 4 4 4 5 5 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 Class Distribution -------------------- 46% | Scavenger-Mutant 36% | Scavenger-Sprinter 6% | Scavenger-Ninja 5% | Mutant 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Extension Scavenger-Scout | -3/Research Scavenger-Scout | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Matter Collected 1179 | 184 70 32 135 128 3 111 . 60 60 17 . 31 67 30 65 20 30 50 86 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 1540 | . 109 . 360 104 . 79 . 86 172 . . . 65 82 104 70 . 144 165 Parts 82 | . 10 . 20 8 . 13 . 8 7 . . . 2 2 1 3 . 3 5 Haulers Intercepted 6 | . 1 . . . . . . . 2 . . . . 1 1 . . 1 . Recyclers Shooed 2 | . . . . 1 . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . . . 7 . . . . . . Prevented 3 | . . . . . . . . . . . . . 3 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 34 | . 3 . 8 10 . 8 . . . . . . 1 . . 1 . . 3 Melee 2 | . . . . . . . . . . . . . 1 . . 1 . . . Guns 9 | . 3 . 5 . . 1 . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 22 | . . . 3 10 . 7 . . . . . . . . . . . . 2 Classes Destroyed 9 | . 3 . 1 . . 1 . 2 . . . . . . . . . 1 1 Builder 1 | . . . . . . . . 1 . . . . . . . . . . . Hauler 6 | . 1 . . . . . . . 2 . . . . 1 1 . . 1 . Recycler 1 | . . . . . . . . 1 . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . 1 1 Swarmer 17 | . 3 . . 7 . 7 . . . . . . . . . . . . . Grunt 14 | . . . 8 3 . . . . . . . . . . . 1 . . 2 Brawler 1 | . . . . . . . . . . . . . . . . . . . 1 Hunter 2 | . . . . . . 1 . . . . . . 1 . . . . . . Best Kill Streak 6 | . 3 . 3 6 . 4 . 2 1 . . . 1 1 1 1 . 1 3 Combat Bots Only 6 | . 3 . 3 6 . 4 . . . . . . 1 . . 1 . . 3 Max Kills in Single Turn 3 | . 2 . 3 2 . 3 . 1 1 . . . 1 1 1 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . 3 . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . EX-HEX (-9/Exiles) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Damage Taken 2857 | . 195 . 964 138 . 65 18 . 97 34 74 . 13 24 231 13 257 71 663 Core 538 | . 24 . 257 24 . 42 . . 20 . 23 . . . 22 . . . 126 Absorbed by Shields 13 | . . . . . . . . . . . . . . . . 13 . . . Core Remaining (%) 90 | 100 . 90 . . . 19 100 100 . . . . 94 100 . 98 100 100 92 Volleys Fired 76 | . 16 . 32 9 3 6 . . . . . . . . . 3 . . 7 Largest 2 | . 2 . 2 1 1 1 . . . . . . . . . 1 . . 1 Hottest 60 | . 60 . 40 33 20 30 . . . . . . . . . . . . . Shots Fired 115 | . 32 . 55 9 3 6 . . . . . . . . . 3 . . 7 Gun 90 | . 32 . 54 . 3 1 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . . 1 9 . 5 . . . . . . . . . . . . . Special 10 | . . . . . . . . . . . . . . . . 3 . . 7 Kinetic 70 | . 18 . 48 . 3 1 . . . . . . . . . . . . . Thermal 20 | . 14 . 6 . . . . . . . . . . . . . . . . Explosive 25 | . . . 1 9 . 5 . . . . . . . . . 3 . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 6 . 10 3 2 2 . . . . . . . . . 2 . . 4 Robot Miss Streak 7 | . 7 . 2 1 1 . . . . . . . . . . 1 . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 98 | . 18 . 40 2 2 1 . 4 8 . . . 1 6 1 4 2 3 6 Core Hits 81 | . 11 . 22 13 2 8 . 2 3 . . . 1 2 1 5 1 2 8 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . . . . . . . . . . . . . 1 1 . . 2 Sever 2 | . . . . . . . . . . . . . . . . . . . 2 Puncture 2 | . . . . . . . . . . . . . . . 1 1 . . . Melee Attacks 99 | . . . . . . . . 6 11 4 . 1 2 10 13 3 23 9 17 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 98 | . . . . . . . . 6 10 4 . 1 2 10 13 3 23 9 17 Sneak Attacks 11 | . . . . . . . . 3 3 . . . 1 1 1 . 1 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5169 | . 166 . 507 694 13 419 . 328 400 . . . 114 325 130 515 107 229 1222 Guns 513 | . 165 . 330 . 13 5 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 2644 | . . . 173 694 . 414 . . . . . . . . . 380 . . 983 Melee 1785 | . . . . . . . . 328 400 . . . 114 325 130 54 107 229 98 Ramming 5 | . 1 . 4 . . . . . . . . . . . . . . . . Kinetic 404 | . 88 . 298 . 13 5 . . . . . . . . . . . . . Thermal 141 | . 77 . 64 . . . . . . . . . . . . . . . . Explosive 2612 | . . . 141 694 . 414 . . . . . . . . . 380 . . 983 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 222 | . . . . . . . . . . . . . . . . 81 . . 141 Piercing 1785 | . . . . . . . . 328 400 . . . 114 325 130 54 107 229 98 Highest Corruption 4 | . . . . . . . . . . . . . 2 . . . . . 4 Average Corruption 2 | . . . . . . . . . . . . . 2 . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . 2 . . . . . 3 Message Errors 1 | . . . . . . . . . . . . . . . . . . . 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 313 | . . . 2 9 . 11 . 137 . . . . . 77 . . 26 . 51 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 73 | . . . 2 9 . 11 . . . . . . . . . . . . 51 Melee 240 | . . . . . . . . 137 . . . . . 77 . . 26 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 . . . . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 5 | . 1 . 4 . . . . . . . . . . . . . . . . Kicked 4 | . 1 . 3 . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 41 | . 20 . . . . . . 4 14 . . . . 3 41 . 23 2 28 Average Temperature 8 | . 9 . . . . . . 2 14 . . . . 3 21 . 10 2 7 Received Heat Transfer 741 | . 42 . 459 21 . . . . 36 12 . . . . 27 . 63 9 72 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . 1 . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 300 | . 175 . 125 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Peak Influence 1596 | . 172 111 387 350 . 230 116 109 99 . . . . 231 412 794 596 600 1596 Initial 416 | . . 66 42 150 . . 70 52 53 . . . . 156 112 201 416 335 360 Average 203 | . 79 70 224 303 . 18 85 76 69 . . . . 181 243 541 480 403 757 Maximum Alert Level 4 | . . . 1 1 . 1 . . . . . . . 1 2 3 2 2 4 Low Security (%) 62 | 100 100 100 42 3 . 98 100 100 100 . . . . 85 38 . . . . Level 1 19 | . . . 57 96 . 1 . . . . . . . 14 51 20 11 69 4 Level 2 14 | . . . . . . . . . . . . . . . 10 62 88 30 59 Level 3 2 | . . . . . . . . . . . . . . . . 16 . . 16 Level 4 1 | . . . . . . . . . . . . . . . . . . . 20 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . . . 2 . . . . . . 1 . . 6 Investigation 3 | . . . . . . . . . . . . . . . . . . . 3 Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 Reinforcement 8 | . 1 . 2 . . . . . 2 . . . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . 2 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Distress Signals 16 | . 3 1 2 . . . . . . . . . . . . 3 2 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 201 | . 11 5 33 10 . 10 2 1 4 1 4 . 10 9 17 9 15 12 48 Peak Tracking Total 22 | . 6 4 14 4 3 4 2 1 4 1 4 . 5 9 8 3 6 11 22 Tactical Retreats 28 | . 2 1 3 . . 1 . 1 . 1 . . 1 . 6 . 3 2 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Traps Triggered 7 | . . . . . . . . 2 2 . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Machines Disabled 8 | . . . 2 . . . . . . . . . . . . 4 . . 2 Max in Single Turn 1 | . . . 1 . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 Energy Cycler 3 | . . . . . . . . . . . . . . . . 2 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Machines Accessed 21 | . 2 . 3 . 2 . 4 2 1 1 . . . 1 2 . . 1 2 Terminals 11 | . 2 . 3 . . . 3 1 . . . . . . 2 . . . . Fabricators 2 | . . . . . . . . . 1 . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 1 . . . . . 1 . . . . 2 Total Hacks 42 | . 3 . 8 . 2 . 10 6 1 1 . . . 1 5 . . 2 3 Successful 17 | . 1 . 3 . 2 . 5 1 . 1 . . . . 2 . . 1 1 Failed 25 | . 2 . 5 . . . 5 5 1 . . . . 1 3 . . 1 2 Catastrophic 8 | . 1 . 1 . . . 2 1 1 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 81 | . 1 . 4 . 1 . 5 3 1 . . . . 10 6 6 9 8 27 Terminals 27 | . 3 . 8 . . . 8 3 . . . . . . 5 . . . . Fabricators 3 | . . . . . . . . . 1 . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 2 3 . . . . . 1 . . . . 3 Terminal Hacks 11 | . 1 . 2 . 2 . 3 . . 1 . . . . 2 . . . . Record 1 | . . . . . 1 . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 5 | . . . 1 . . . 2 . . . . . . . . . . 1 1 Terminals 3 | . . . 1 . . . 2 . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 2 . 3 . . . 4 2 1 . . . . 1 1 . . 1 1 Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . . . . 14 . . . . . . 12 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . 3 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Total Allies 27 | . . . . 3 . . . . . . . 4 . 1 4 8 1 . 6 Largest Group 10 | . . . . 3 3 3 . . . . . 4 4 4 4 10 5 . 4 Highest-Rated Group 920 | . . . . 40 40 40 . . . . . 150 150 144 318 920 480 . 611 Highest-Rated Ally 269 | . . . . 16 16 16 . . . . . 39 39 38 96 159 96 . 269 Zionite Dispatches 9 | . . . . . . . . . . . . . . 1 2 2 1 . 3 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . . Light 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 123 | . . . . . 7 10 . . . . . . 10 . 6 54 16 . 20 Total Damage 5184 | . . . . . 84 104 . . . . . . 191 . 227 2173 667 . 1738 Kills 30 | . . . . . 1 . . . . . . . 5 . 1 16 1 . 6 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . . 1 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . 1 . . 2 1 5 Main Access 2 | . . . . . . . . . . . . . . . . . 1 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . . . . . 1 . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Turns Passed 6019 | 3 162 67 384 357 192 2050 89 156 163 92 38 490 350 120 223 263 245 183 392 Spaces Moved 8667 | 1 170 119 544 535 264 676 257 274 380 260 134 957 582 354 592 436 578 399 1155 Core 1786 | 1 170 119 542 527 264 163 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs 10 | . . . 2 8 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 6871 | . . . . . . 513 257 274 380 260 134 957 582 354 592 436 578 399 1155 Fastest Speed 19 | 50 50 50 50 50 50 31 31 28 28 28 28 28 23 22 19 26 22 22 20 Average Speed 31 | 50 50 50 50 51 50 37 31 28 28 28 28 28 24 22 24 26 23 22 22 Slowest Speed 120 | 50 50 50 120 120 50 50 31 28 31 28 28 28 28 22 27 27 26 26 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . 6 3 . 4 . 1 . . 1 2 3 1 4 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 2 47 18 45 76 62 96 26 8 15 56 45 90 65 17 21 48 26 16 47 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . . . . . . 2 . . . . . . . Known Exits Taken 14 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 7 | . . . . 1 . 1 . . . 2 1 2 . . . . . . . Spaces Dug 92 | . . . . . . 17 . 2 2 3 . . 1 4 11 . 17 6 29 Terrain Destroyed 247 | . . . 9 43 . 49 . 2 2 3 . . 1 4 11 6 17 6 94 Melee 59 | . . . . . . . . 2 2 3 . . 1 4 11 . 17 6 13 Projectile 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 187 | . . . 9 43 . 49 . . . . . . . . . 6 . . 80 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Total 11676 | 4 219 125 605 608 321 2458 262 344 412 271 132 1177 782 378 652 570 651 473 1232 Wait 2671 | . 22 . 6 60 53 1771 3 28 2 7 . 207 191 10 34 129 40 58 50 Move 8580 | . 169 118 543 534 263 664 250 273 371 259 131 956 581 351 587 429 575 390 1136 Hop 33 | . . . . . . 5 3 . 4 . 1 . . 1 2 3 1 4 9 Pick Up 25 | . 2 1 1 . 1 2 2 2 1 . . 5 1 1 1 . 2 3 . Fast Attach 47 | . 2 3 9 3 . 3 1 2 2 . . . 5 1 4 1 4 2 5 Attach 17 | . 1 . 1 1 . 2 1 2 1 . . 2 . 1 1 1 2 . 1 Detach 13 | 1 . . 1 1 . . . 2 1 . . . . . 4 1 1 . 1 Swap 17 | . 1 . 1 . . 1 1 1 3 1 . 2 . 2 1 . . 2 1 Drop 48 | 3 5 3 7 . 1 4 1 2 . . . 4 2 1 5 . 3 5 2 Fire 76 | . 16 . 32 9 3 6 . . . . . . . . . 3 . . 7 Melee 99 | . . . . . . . . 6 11 4 . 1 2 10 13 3 23 9 17 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 4 | . 1 . 3 . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 26 16 . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 3 exits: [*Upp] / *Ext x2) -4/Extension -3/Research (discovered 4 exits: *Res x3 / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 19 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Entered Mines 168 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 190 | -10/Mines | Assembled infested the area 224 | -10/Mines | Discovered new exit (range 7) 233 | -10/Mines | Entered Materials 233 | -9/Materials | Evolved 2 slots: Propulsion x2 249 | -9/Materials | Discovered new exit (range 15) 491 | -9/Materials | Build established: Scavenger-Mutant 492 | -9/Materials | Discovered new exit (range 5) 526 | -9/Materials | Core integrity fell below 50% 547 | -9/Materials | Discovered new exit (range 12) 617 | -9/Materials | Entered Mines 663 | -9/Mines | Discovered new exit (range 11) 751 | -9/Mines | Discovered new exit (range 15) 826 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 922 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 922 | -9/Mines | Discovered new exit (range 5) 974 | -9/Mines | Entered Exiles 974 | -9/Exiles | Accompanied by 3 allies 988 | -9/Exiles | Met 8R-AWN 995 | -9/Exiles | Met EX-HEX 1018 | -9/Exiles | Met EX-DEC 1020 | -9/Exiles | Learned location of Zion (-6) 1029 | -9/Exiles | Met EX-BIN 1036 | -9/Exiles | Aligned with FarCom system 1036 | -9/Exiles | Given EX-Vault access code 1048 | -9/Exiles | Opened EX-Vault 1060 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1069 | -9/Exiles | Exiles lab attacked by MAIN.C 1093 | -9/Exiles | Discovered new exit (range 10) 1151 | -9/Exiles | Attacked by the Exiles 1155 | -9/Exiles | Allies destroyed EX-HEX 1166 | -9/Exiles | Entered Mines 1166 | -8/Mines | Accompanied by 3 allies 3213 | -8/Mines | Discovered new exit (range 9) 3215 | -8/Mines | Core integrity fell below 20% 3216 | -8/Mines | Identified exit to Materials 3216 | -8/Mines | Entered Materials 3216 | -8/Materials | Evolved 2 slots: Utility x2 3264 | -8/Materials | Identified exit to Factory 3305 | -8/Materials | Entered Factory 3305 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3401 | -7/Factory | Discovered new exit (range 8) 3403 | -7/Factory | Identified exit to Factory 3443 | -7/Factory | Build established: Scavenger-Sprinter 3461 | -7/Factory | Entered another Factory area 3461 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3585 | -6/Factory | Discovered new exit (range 22) 3591 | -6/Factory | Identified exit to Factory 3604 | -6/Factory | Discovered new exit (range 21) 3614 | -6/Factory | Identified exit to Lower Caves 3624 | -6/Factory | Entered Lower Caves 3650 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3669 | -6/Lower Caves | Spotted B-75 Beast 3705 | -6/Lower Caves | Discovered new exit (range 2) 3706 | -6/Lower Caves | Identified exit to Lower Caves 3716 | -6/Lower Caves | Entered another Lower Caves area 3718 | -6/Lower Caves | Discovered exit to Factory (range 17) 3725 | -6/Lower Caves | Learned Factory machine intel 3752 | -6/Lower Caves | Discovered new exit (range 7) 3753 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3753 | -6/Lower Caves | Identified exit to Zion 3754 | -6/Lower Caves | Entered Zion 3763 | -6/Zion | Given the Hacking Drone Bay 3763 | -6/Zion | Found Prototype Device 3783 | -6/Zion | Discovered new exit (range 10) 3790 | -6/Zion | Found Prototype Special Weapon 3791 | -6/Zion | Identified Hacking Drone Bay 3793 | -6/Zion | Identified RU-N14's Throwing Claymores 3797 | -6/Zion | Found RU-N14's Throwing Claymores 3822 | -6/Zion | Given A8's code to call for help 3832 | -6/Zion | Received a visual enhancement algorithm 3966 | -6/Zion | Imprinted 3968 | -6/Zion | Declared Zion's savior 4036 | -6/Zion | Identified exit to Proximity Caves 4244 | -6/Zion | Entered Proximity Caves 4244 | -5/Proximity Caves | Accompanied by 4 allies 4480 | -5/Proximity Caves | Learned Factory stockpile data 4559 | -5/Proximity Caves | Discovered exit to Factory (range 4) 4594 | -5/Proximity Caves | Entered Factory 4594 | -5/Factory | Accompanied by 3 allies 4594 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4596 | -5/Factory | Loaded intel: 299 machine locations 4659 | -5/Factory | Zion Trap Resupply teleported in 4708 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4710 | -5/Factory | Discovered new exit (range 18) 4714 | -5/Factory | Identified exit to Factory 4714 | -5/Factory | Entered another Factory area 4714 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4715 | -4/Factory | Identified exit to Extension 4836 | -4/Factory | Zion Infowar Resupply teleported in 4845 | -4/Factory | Spotted B-86 Titan 4850 | -4/Factory | Zion Light squad teleported in 4867 | -4/Factory | Discovered new exit (range 22) 4925 | -4/Factory | Discovered exit to Extension (range 6) 4937 | -4/Factory | Entered Extension 4937 | -4/Extension | Accompanied by 2 allies 4953 | -4/Extension | Zion Light squad teleported in 4953 | -4/Extension | Energy Cycler disabled 4953 | -4/Extension | Rescued a captive Derelict 4956 | -4/Extension | Rescued a captive Derelict 4957 | -4/Extension | Rescued a captive Derelict 4960 | -4/Extension | Rescued a captive Derelict 4963 | -4/Extension | Rescued a captive Derelict 4963 | -4/Extension | Rescued a captive Derelict 5001 | -4/Extension | Zion Heavy squad teleported in 5003 | -4/Extension | Rescued A7 5100 | -4/Extension | Spotted B-86 Titan 5130 | -4/Extension | Allies destroyed B-86 Titan 5151 | -4/Extension | Spotted B-86 Titan 5152 | -4/Extension | Discovered new exit (range 21) 5163 | -4/Extension | Allies destroyed B-86 Titan 5170 | -4/Extension | Identified exit to Research 5200 | -4/Extension | Entered Research 5200 | -3/Research | Accompanied by 6 allies (A7) 5200 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5251 | -3/Research | Retrieved Zion intel report: Main Access 5251 | -3/Research | Identified exit to Research 5327 | -3/Research | Spotted B-86 Titan 5418 | -3/Research | Discovered new exit (range 15) 5418 | -3/Research | Retrieved Zion intel report: Active Terminals 5419 | -3/Research | Zion Kinetic Resupply teleported in 5422 | -3/Research | Identified exit to Armory 5445 | -3/Research | Entered another Research area 5445 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5607 | -2/Research | Retrieved Zion intel report: Main Access 5607 | -2/Research | Identified exit to Access 5628 | -2/Research | Entered Access 5628 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 5645 | -1/Access | Energy Cycler disabled 5737 | -1/Access | Retrieved Zion intel report: Emergency Access 5799 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 5824 | -1/Access | Retrieved Zion intel report: Prototype Schematics 5894 | -1/Access | Retrieved Zion intel report: Unaware Analyses 5911 | -1/Access | Build established: Scavenger-Ninja 5932 | -1/Access | Spotted B-99 Colossus 5937 | -1/Access | Zion Light squad teleported in 5940 | -1/Access | Spotted B-99 Colossus 5955 | -1/Access | Retrieved Zion intel report: Active Terminals 5956 | -1/Access | Zion Experimental squad teleported in 5996 | -1/Access | Zion Explosive Resupply teleported in 5996 | -1/Access | Discovered new exit (range 6) 6017 | -1/Access | Identified exit to Surface 6020 | *** | Escaped! Last Messages --------------- 05988_ Detecting system override signal. 05989_ ALERT: Suspicious activity at Terminal A013. Dispatching Investigation squad. 05993_ Detecting system override signal. 05995_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Hover Resupply ] [ 2 : Recon ] [ 3 : Explosive Resupply ] [ 4 : Defense Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 05996_ The Access Shell folds into the floor. 05996_ EXIT=FOUND 05998_ Sealed Heavy Doors breached. 06001_ ALERT: Security rotation in progress. 06017_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ########## #### # """ ##?????## | | ########## #### # S" ##?????## | | ####+############# #### # """ ##?????## | | ## # """ ##?????## | | # ##????### | | + ##????### | | # ##??#### | | ####################### # ##??#### | | ####################### # ! ##??## | | ?????????????????????##R ###############??## | | ????????????????????? ############??### | | ??????????????????????? ##????????????#### | | ??????????????????????????? ##?????????????## # | | ???????????????????????????BB ##?????????????##### | | ???????????????????????????BB ##?????????????##### | | ????????????????????????????? ##????????????????## | | ??+?????????????????????????? ##???????########### | | ?????????????????????????????"##???????########### | | ???????????????????????????????????????## !! | | ?????+????????????##"??"""???"##???????## !! | | ??????????????????##"""" """""##???????## ! | | ??????????????????## ##???????## | | ?????"????????????## ##???????## | | ????"""???????????## ##??????### | | ???"""????????????## "" ##??????##Y | | ????"?????????????## "@ ##??????### | | ??????????????????## #################### | | ??????????????????## A #################### | | ?????????????????### #### ##?????# | | ?????????????????### #### ##?????# | | ?????????????????## ##? " ##?????# | | ?????????????????###"" ###?? """ ##?????# | | ?????????????????###"" ###?? """ ???????# | | ??????????????????## ##???? " ????????# | | ??????????????????## ##???? ????????# | | ??????????????????## ##????? ?????????# | | ????????? # #######"" #### ######## | | ????????? # #######"" ########+########### | | ????????? # Ru p | | ????????? # Y | | ????????? #########################+############## | | ????????? ####################### ##### | | ???????????????????????????????## ##??????? | | ???????????????????????????????## ! ##??????? | | ???????????????????????????????## ##??????? | | ???????????????????????????????## + ???+??? | | ???????????????????????????????## " ##??????? | | ???????????????????????????????## """ ##??????" | | ???????????????????????????????##| """ ##??????" | | ???????????????????????????????## " ##??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 100 Energy Generation 41 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 79 Recoil Reduction 2 Item Schematics ----------------- Antigrav System | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Armor Integrity Analyzer | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Lance | -6/Zion | Archive Imp. Maneuvering Thrusters | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive EM Shield | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Exp. Power Amplifier | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Hdn. Centrium Wheel | -1/Access | Z-intel Exp. Targeting Computer | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Nanosword | -1/Access | Z-intel Tri-rail Accelerator | -1/Access | Z-intel Adv. Myomer Leg | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Exp. Coolant Injector | -1/Access | Z-intel Adv. Thermal Defense Suite | -1/Access | Z-intel Robot Schematics ------------------ H-77 Assassin | -6/Zion | Archive R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointElectronDissipator Manual? 0 Play Time 01:12:42 Cumulative 573.8 hours Start 2021.12.29 @ 10:28:27 End 2021.12.29 @ 12:41:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 255 Rogue 254 Adventurer 1 Explorer 0 Win Type 0 Total 53 Types 16/6/9/3/1/0/17/1/0 Lore% 95 Gallery% 99 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35ae8dd7-5699-461b-aebe-31869b33c2cd