Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.27 @ 15:08:38 Player: aaa Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2703) 2703 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 6731 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 438/850 Matter 300/300 Energy 88/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Visual Processing Unit Transport Network Coupler Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (4) ---- Nuclear Core Advanced ECM Suite Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Advanced Visual Processing Unit Transport Network Coupler Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced ECM Suite > --- WEAPON ----------- Remote Datajack Chainsword > --- INVENTORY -------- Improved Heat Sink Chainsword [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 . 2 . . 2 Weapon . | . . . . . . . . Parts Attached 123 | 10 20 14 43 7 14 8 7 Power 16 | 1 1 2 6 1 2 2 1 Engine 4 | 1 . 1 1 . 1 . . Core 12 | . 1 1 5 1 1 2 1 Reactor . | . . . . . . . . Propulsion 32 | 3 2 2 16 2 2 4 1 Treads . | . . . . . . . . Leg 16 | . . . 10 2 1 2 1 Wheel 8 | 3 2 2 1 . . . . Hover 6 | . . . 5 . 1 . . Flight 2 | . . . . . . 2 . Utility 23 | 1 6 2 5 3 3 2 1 Device 8 | 1 1 1 3 1 . . 1 Storage 5 | . 4 . 1 . . . . Processor 4 | . . . . . 2 2 . Hackware 2 | . 1 . . 1 . . . Protection 4 | . . 1 1 1 1 . . Artifact . | . . . . . . . . Weapon 52 | 5 11 8 16 1 7 . 4 Energy Gun 20 | 5 4 5 5 . 1 . . Energy Cannon 12 | . 2 2 6 1 1 . . Ballistic Gun 1 | . . . . . 1 . . Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 7 | . 3 1 3 . . . . Special Weapon 3 | . . . . . 2 . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . . 2 . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 34 | . 1 2 14 1 12 . 4 Power 5 | . . . 2 . 2 . 1 Propulsion 14 | . . . 7 . 5 . 2 Utility 2 | . . 1 . . 1 . . Weapon 13 | . 1 1 5 1 4 . 1 Highest Loss Streak 11 | . 1 1 3 1 11 . 4 Average Slot Usage (%) 85 | . 98 97 92 100 80 31 47 Engine 1 | . 7 . 1 . . . . Core 10 | . 6 10 14 15 11 . 4 Leg 16 | . . . 26 30 23 . . Wheel 8 | . 28 33 2 . . . . Hover 1 | . . . 4 . . . . Device 6 | . 7 11 7 8 5 . 1 Storage 11 | . 13 11 15 15 11 . . Processor 2 | . . . . . . 21 26 Hackware 3 | . 6 1 . 7 5 . . Protection 3 | . . 8 1 5 5 . . Energy Gun 8 | . 16 15 6 7 4 . . Energy Cannon 5 | . 9 5 7 6 3 . . Naked Turns 48 | . . . . . 48 . . Heaviest Build 41 | 8 18 23 41 37 38 10 21 Greatest Support 45 | 20 20 30 45 45 45 10 15 Greatest Overweight (x) 2 | . . . 1 . 1 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 4 10 8 12 12 12 4 4 Average Capacity 9 | 4 7 8 10 12 10 4 4 Most Carried 12 | 4 8 8 12 12 12 4 4 Average Carried 8 | 2 5 7 9 11 9 3 3 Final Capacity 12 | 4 8 8 12 12 4 4 4 Final Carried 12 | 4 8 8 12 12 4 3 3 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1790 | 300 367 175 520 116 124 84 104 Remotely . | . . . . . . . . Salvage Created 3365 | 62 665 413 1254 283 161 269 258 Parts 192 | 2 41 37 72 9 11 12 8 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 7 | . 3 . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . 7 7 . Prevented 2 | . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 64 | 1 10 11 22 4 5 7 4 Melee 11 | . . . . . . 7 4 Guns 19 | . 4 7 6 . 2 . . Cannons 19 | . 3 1 10 4 1 . . AOE 15 | 1 3 3 6 . 2 . . Classes Destroyed 12 | 2 6 2 1 . 1 . . Worker 4 | 1 2 . . 1 . . . Builder 3 | . 2 . 1 . . . . Hauler 2 | . . 1 1 . . . . Recycler 6 | . 4 . 2 . . . . Mechanic 2 | . 1 . 1 . . . . Operator 4 | . 1 1 2 . . . . Watcher 8 | . 3 1 3 1 . . . Swarmer 21 | . 6 3 5 . 3 4 . Grunt 28 | 1 4 6 8 2 1 2 4 Sentry 11 | . . 2 7 1 . 1 . Hunter 3 | . . . 2 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 7 | 2 7 4 6 2 3 4 3 Combat Bots Only 4 | 1 3 3 4 2 3 4 3 Max Kills in Single Turn 2 | 1 2 2 2 2 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | 1 1 1 2 . 2 . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 4858 | . 349 310 1854 248 1250 241 606 Core 1299 | . 56 97 155 17 336 226 412 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 68 | 100 77 75 71 . . 17 . Volleys Fired 217 | 3 46 25 103 16 19 . 5 Largest 2 | 2 2 2 2 2 2 . 1 Hottest 143 | 90 100 112 143 112 91 . 30 Shots Fired 386 | 6 87 46 176 32 34 . 5 Gun 209 | 6 45 37 80 16 25 . . Cannon 147 | . 37 5 81 16 8 . . Launcher 24 | . 5 4 15 . . . . Special 6 | . . . . . 1 . 5 Kinetic 34 | . 5 . 14 . 15 . . Thermal 228 | 3 32 32 135 16 10 . . Explosive 24 | . 5 4 15 . . . . Electromagnetic 94 | 3 45 10 12 16 8 . . Robot Hit Streak 15 | 5 8 5 10 15 9 . 2 Robot Miss Streak 7 | . 5 2 7 1 3 . 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 263 | 5 57 29 103 26 18 8 17 Core Hits 142 | 2 27 20 57 12 10 7 7 Critical Hits 1 | . . . 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks 34 | . 6 . 2 . . 8 18 Impact . | . . . . . . . . Slashing 26 | . . . . . . 8 18 Piercing . | . . . . . . . . Sneak Attacks 6 | . 6 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6529 | 74 1409 624 2290 755 441 333 603 Guns 2015 | 48 461 358 823 145 180 . . Cannons 1750 | . 373 53 983 280 61 . . Explosions 1828 | 26 575 213 484 330 200 . . Melee 936 | . . . . . . 333 603 Ramming . | . . . . . . . . Kinetic 282 | . 92 . 98 . 92 . . Thermal 3025 | 50 346 312 1554 475 288 . . Explosive 1207 | . 510 213 484 . . . . Electromagnetic 1079 | 24 461 99 154 280 61 . . Impact . | . . . . . . . . Slashing 936 | . . . . . . 333 603 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 1 . Average Corruption 1 | . . . . . 1 1 . Corruption Purged . | . . . . . . . . Effects 4 | . . . . . 3 1 . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 182 | . 68 . 37 60 7 . 10 Projectiles 20 | . . . 20 . . . . Explosions 152 | . 68 . 17 60 7 . . Melee 10 | . . . . . . . 10 Knockbacks 4 | . . . 4 . . . . Impact . | . . . . . . . . Kinetic 4 | . . . 4 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 254 | . 55 52 94 . 53 . . Shots 9 | . 2 2 4 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 398 | 60 132 147 398 141 99 . 18 Average Temperature 65 | 28 37 38 85 66 51 . 8 Received Heat Transfer 1389 | . 108 93 540 81 252 36 279 Effects 2 | . . . 2 . . . . Shutdowns 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . 3 . 1 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 1 5 . . . . Heat Transferred 5719 | 124 692 740 3108 620 435 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | 1 2 . . 2 2 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 613 | 25 248 228 613 519 . . 189 Initial 278 | . 16 104 93 278 . . 139 Average 232 | 3 120 138 316 352 . . 152 Maximum Alert Level 2 | . 1 1 2 2 . . . Low Security (%) 45 | 100 69 77 26 . . . 100 Level 1 39 | . 30 22 41 76 . . . Level 2 15 | . . . 31 23 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 3 5 1 . . 1 Investigation 7 | . 1 3 2 1 . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 3 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 7 | . 2 . 4 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | 1 17 15 41 6 11 7 5 Peak Tracking Total 7 | 1 5 3 4 2 7 4 4 Tactical Retreats 11 | . 1 . 6 1 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . 6 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 11 | . . 3 5 2 1 . . Max in Single Turn 2 | . . 1 2 2 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 15 | . 4 7 2 1 1 . . Terminals 9 | . 3 6 . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 1 . . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 14 23 8 3 1 . . Successful 33 | . 7 15 8 2 1 . . Failed 16 | . 7 8 . 1 . . . Catastrophic 3 | . 1 2 . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 2 . 1 . . . . Terminals 31 | . 11 20 . . . . . Fabricators . | . . . . . . . . Repair Stations 9 | . . 3 6 . . . . Recycling Units 6 | . 3 . . 3 . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 6 12 . . 1 . . Record 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 1 . . . . . Open Door 1 | . . . . . 1 . . Alert Level 1 | . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . 1 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Reinforcement Status 2 | . 1 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . . 3 6 . . . . Scan Component 6 | . . 2 4 . . . . Repair 3 | . . 1 2 . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . Process 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 14 | . 4 7 2 1 . . . Full Trace Events 9 | . 4 3 1 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . Time 114 | . . 38 76 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . 1 . 1 . . . 2 Non-combat 2 | . 1 . . . . . 1 Combat 2 | . . . 1 . . . 1 Robot Hacks Applied 6 | . 3 . 1 . . . 2 parse_system 5 | . 2 . 1 . . . 2 no_distress 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 4508 | 90 650 554 1103 508 1146 354 103 Spaces Moved 3738 | 81 520 518 528 292 1077 654 68 Core 959 | 17 . . . . 354 583 5 Treads . | . . . . . . . . Legs 1376 | . . . 378 292 704 1 1 Wheels 1186 | 64 520 518 84 . . . . Hover 85 | . . . 66 . 19 . . Flight 132 | . . . . . . 70 62 Fastest Speed 37 | 50 80 80 48 120 50 37 37 Average Speed 85 | 73 80 80 108 120 95 48 52 Slowest Speed 197 | 80 80 80 150 120 150 120 197 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 7 41 38 36 7 89 77 2 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 194 | . 31 31 103 24 5 . . Melee . | . . . . . . . . Projectile 13 | . . . 13 . . . . AOE 181 | . 31 31 90 24 5 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 4610 | 103 660 609 881 419 1156 675 107 Wait 375 | 1 37 43 156 97 38 2 1 Move 3731 | 80 519 517 527 291 1076 653 68 Hop . | . . . . . . . . Pick Up 57 | 6 14 4 25 3 4 . 1 Fast Attach 45 | 4 7 6 14 1 2 7 4 Attach 44 | 4 1 5 16 3 11 1 3 Detach 16 | 2 . 2 3 1 3 1 4 Swap 34 | 2 12 3 13 3 1 . . Drop 57 | 1 18 4 22 4 2 3 3 Fire 217 | 3 46 25 103 16 19 . 5 Melee 34 | . 6 . 2 . . 8 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 91 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 602 | -10/Materials | Discovered new exit (range 7) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Repaired Lgt. Nuclear Core 1252 | -9/Materials | Discovered new exit (range 13) 1295 | -9/Materials | Entered another Materials area 1295 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1443 | -8/Materials | Build established: Scavenger-Mutant 2107 | -8/Materials | Repaired Nuclear Core 2146 | -8/Materials | Repaired Hvy. Particle Cannon 2243 | -8/Materials | Discovered new exit (range 12) 2306 | -8/Materials | Lost 3 parts (1n2w) 2398 | -8/Materials | Entered Factory 2398 | -7/Factory | Evolved 2 slots: Utility x2 2680 | -7/Factory | Discovered new exit (range 5) 2906 | -7/Factory | Entered Lower Caves 2924 | -7/Lower Caves | Learned location of Zion (-7) 3787 | -7/Lower Caves | Attracted the attention of an 0b10 base 3813 | -7/Lower Caves | Released all parts (8) 3846 | -7/Lower Caves | Core integrity fell below 50% 3866 | -7/Lower Caves | Lost 11 parts (2p5n1u3w) 3952 | -7/Lower Caves | Discovered new exit (range 14) 3987 | -7/Lower Caves | Encountered a Warlord checkpoint 4052 | -7/Lower Caves | Entered another Lower Caves area 4060 | -7/Lower Caves | Discovered new exit (range 3) 4082 | -7/Lower Caves | Build established: Mutant 4320 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4368 | -7/Lower Caves | Core integrity fell below 20% 4406 | -7/Lower Caves | Entered Factory 4406 | -6/Factory | Evolved 2 slots: Utility x2 4407 | -6/Factory | Identified exit to Lower Caves 4509 | -6/Factory | Self-destructed Last Messages --------------- 04465_ VTOL Module destroyed. 04469_ K-01 Serf collects debris. 04473_ G-50 Soldier Carbon-fiber Leg severed. 04476_ G-50 Soldier destroyed. 04476_ K-01 Serf collects debris. 04477_ Acquired 21 matter. 04479_ K-01 Serf collects debris. 04483_ Chainsword destroyed. 04485_ Destroyed Carbon-fiber Leg. 04487_ K-01 Serf collects debris. 04498_ G-50 Soldier Carbon-fiber Leg severed. 04499_ K-01 Serf collects debris. 04503_ G-50 Soldier destroyed. 04504_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04504_ K-01 Serf collects debris. 04506_ Acquired Carbon-fiber Leg. 04508_ Acquired 20 matter. 04508_ K-01 Serf collects debris. 04509_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F009. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | #################????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # "" "" "" #????????????????????????????????? | | # "" "" "" #????????????????????????????????? | | # """ """ """ #????????????????????????????????? | | # """ """ """ #????????????????????????????????? | | # """ """ """ #????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # ! #????????????????????????????????? | | ########+#+#############+####+####???????????????? | | ???????# ! #???????????????? | | ???????# *=k! @ #?????????????????????? | | ???????# [% * #?????????????????????? | | ???????# !%! #?????????????????????? | | ######## [ !%* #?????????????????????? | | # ##########;####?????????????????????? | | # #???????? ???????????????????????? | | # #??????? ??????????????????????? | | # #???????""" 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"???????????????????????? | | #?????????#?????? ???????????????????????? | | #???????????????? ???????????????????????? | | ########???????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 3 Armor Coverage 150 Evasion (%) 62 Melee Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Novice Programmer One Hack Too Far Part-time Mechanic Shopping List Challenges ------------ None Game ------ Seed ProcessingWaveSuite Manual? 0 Play Time 02:02:45 Cumulative 10.1 hours Start 2021.03.24 @ 20:01:11 End 2021.03.27 @ 15:08:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd38e3e5-6f08-4680-bb84-3a72eee0033c