Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 10:59:53 Player: FreshFromage Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (130) 650 Value Destroyed (4173) 4173 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 8181 Bonus ------- High Alert Combat Kills 858 Cogmind --------- Core Integrity 0/700 Matter 228/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Hardened Light Armor Plating Layered Light Armor Plating Rocket Array Mace Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Large Battery Seismic Detector Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating Gatling Laser Gatling Laser Improved EM Pulse Cannon Rocket Array Rocket Array Mace [Rating: 40] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 3 | . . 1 2 . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 175 | 7 12 38 26 92 Power 7 | 1 . 1 . 5 Engine 7 | 1 . 1 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 37 | 2 3 14 7 11 Treads . | . . . . . Leg 29 | 2 3 8 7 9 Wheel 8 | . . 6 . 2 Hover . | . . . . . Flight . | . . . . . Utility 76 | 1 7 18 14 36 Device 53 | . 4 12 12 25 Storage 4 | 1 . 2 1 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 18 | . 3 4 1 10 Artifact . | . . . . . Weapon 55 | 3 2 5 5 40 Energy Gun 10 | 1 . 2 . 7 Energy Cannon 20 | . . 3 3 14 Ballistic Gun 2 | 2 . . . . Ballistic Cannon 2 | . 2 . . . Launcher 15 | . . . 2 13 Special Weapon . | . . . . . Impact Weapon 6 | . . . . 6 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 . 4 Parts Lost 31 | . . . . 31 Power 2 | . . . . 2 Propulsion 12 | . . . . 12 Utility 12 | . . . . 12 Weapon 5 | . . . . 5 Highest Loss Streak 11 | . . . . 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 97 96 99 80 Engine 9 | . 14 11 9 6 Leg 24 | . 27 23 44 17 Wheel 3 | . . 7 . 3 Device 12 | . 8 9 9 16 Storage 9 | . 14 10 9 6 Processor 1 | . . . . 2 Protection 8 | . 3 11 9 8 Energy Gun 4 | . 14 3 . 3 Energy Cannon 11 | . . 16 17 9 Ballistic Cannon 2 | . 11 1 . . Peak Build Rating 40 | 6 7 17 22 40 Average Rating 20 | 4 6 14 20 28 On Entrance 10 | . 6 7 16 21 Naked Turns 6 | . . . . 6 Heaviest Build 52 | 14 18 43 43 52 Greatest Support 63 | 20 20 30 50 63 Greatest Overweight (x) 3 | 1 . 2 2 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 13 | 6 8 13 15 14 Most Carried 15 | 6 8 15 15 15 Average Carried 12 | 2 7 11 14 13 Final Capacity 15 | 8 8 15 15 5 Final Carried 15 | 6 8 15 15 5 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2399 | 193 288 412 288 1218 Remotely . | . . . . . Salvage Created 4024 | . 391 681 410 2542 Parts 211 | . 27 42 28 114 Haulers Intercepted 6 | . 2 3 . 1 Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 95 | . 8 13 11 63 Guns 13 | . 5 4 . 4 Cannons 42 | . 3 9 6 24 AOE 37 | . . . 4 33 Classes Destroyed 15 | . 4 2 2 7 Worker 12 | . . . 1 11 Builder 3 | . . . . 3 Hauler 6 | . 2 3 . 1 Recycler 4 | . . . . 4 Mechanic 1 | . . . . 1 Operator 1 | . . . 1 . Watcher 9 | . 3 3 . 3 Swarmer 24 | . 3 4 4 13 Grunt 37 | . 5 4 3 25 Brawler 5 | . . 1 . 4 Protector 4 | . . . . 4 Sentry 12 | . . 4 4 4 Specialist 2 | . . . . 2 Hunter 5 | . . . . 5 Programmer 6 | . . . . 6 Best Kill Streak 22 | . 3 2 6 22 Combat Bots Only 17 | . 2 2 4 17 Max Kills in Single Turn 8 | . 1 1 3 8 Gunslinging . | . . . . . Exploded 5 | . . . 3 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 613 | . 28 31 49 505 Missed 195 | . 8 7 10 170 Damage Taken 5607 | . 232 272 573 4530 Core 907 | . 52 44 66 745 Absorbed by Shields 115 | . . . . 115 Regen/Repaired (Parts) 441 | . 24 257 81 79 Core Remaining (%) 89 | 100 79 89 88 . Volleys Fired 237 | . 27 35 28 147 Largest 2 | . 2 2 2 2 Hottest 148 | . 85 136 136 148 Shots Fired 452 | . 54 70 54 274 Gun 116 | . 39 20 . 57 Cannon 311 | . 15 50 50 196 Launcher 25 | . . . 4 21 Special . | . . . . . Kinetic 35 | . 27 8 . . Thermal 392 | . 27 62 50 253 Explosive 25 | . . . 4 21 Electromagnetic . | . . . . . Robot Hit Streak 19 | . 9 19 11 13 Robot Miss Streak 6 | . 4 6 2 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 281 | . 34 44 38 165 Core Hits 265 | . 16 22 14 213 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 1 . 3 Burn 2 | . . . . 2 Meltdown 1 | . . . . 1 Blast 1 | . . 1 . . Melee Attacks 21 | . . . . 21 Impact 21 | . . . . 21 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11485 | . 519 834 1029 9103 Guns 1301 | . 296 253 . 752 Cannons 4113 | . 210 581 719 2603 Explosions 6047 | . . . 299 5748 Melee . | . . . . . Ramming 24 | . 13 . 11 . Kinetic 375 | . 287 88 . . Thermal 5475 | . 219 746 719 3791 Explosive 5611 | . . . 299 5312 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 1 11 Average Corruption 6 | . . . 1 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 78 | . . . 3 75 Message Errors 18 | . . . 1 17 Matter Fused 16 | . . . 1 15 Heat Flow Errors 10 | . . . 1 9 Energy Discharges 7 | . . . . 7 Parts Rejected 3 | . . . . 3 Data Loss (minor) 11 | . . . . 11 Data Loss (major) 2 | . . . . 2 Misfires 6 | . . . . 6 Alerts 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 201 | . . 13 56 132 Projectiles 60 | . . 13 . 47 Explosions 141 | . . . 56 85 Melee . | . . . . . Knockbacks 5 | . 4 1 . . Impact 1 | . 1 . . . Kinetic 4 | . 3 1 . . Secondary . | . . . . . Self-Inflicted Damage 137 | . . . 30 107 Shots 5 | . . . 1 4 Rammed . | . . . . . Targets Rammed 6 | . 2 . 3 1 Kicked 6 | . 2 . 3 1 Crushed . | . . . . . Highest Temperature 569 | . 90 229 270 569 Average Temperature 84 | . 29 72 78 107 Received Heat Transfer 1540 | . 42 66 243 1189 Effects 12 | . . . 2 10 Shutdowns 2 | . . . . 2 Interference 2 | . . . 2 . Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Damage (major) 3 | . . . . 3 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Melted 18 | . . 1 2 15 Heat Transferred 9561 | . 629 1443 1295 6194 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1540 | . 208 231 271 1540 Initial 52 | . . 14 52 6 Average 327 | . 90 106 121 603 Maximum Alert Level 4 | . 1 1 1 4 Low Security (%) 62 | 100 84 95 73 31 Level 1 9 | . 15 4 26 5 Level 2 10 | . . . . 22 Level 3 12 | . . . . 27 Level 4 5 | . . . . 12 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 27 | . 3 3 5 16 Investigation 6 | . 1 2 2 1 Extermination 5 | . . . . 5 Reinforcement 13 | . 2 1 3 7 Assault 3 | . . . . 3 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 11 | . 1 3 3 4 Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 147 | . 17 21 14 95 Peak Tracking Total 14 | . 3 5 4 14 Tactical Retreats 9 | . 2 2 . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 12 | . 2 2 1 7 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . . 4 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 13 | . . 1 2 10 Max in Single Turn 3 | . . 1 1 3 Garrison Access 2 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 35 | . 7 8 10 10 Terminals 22 | . 5 5 8 4 Fabricators 3 | . . . . 3 Repair Stations 6 | . 1 2 1 2 Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 99 | . 21 27 28 23 Successful 55 | . 12 19 16 8 Failed 43 | . 9 8 11 15 Catastrophic 7 | . . . 3 4 Database Lockouts 1 | . . . 1 . Manual 61 | . 17 15 21 8 Terminals 69 | . 18 17 25 9 Fabricators 6 | . . . . 6 Repair Stations 18 | . 2 9 2 5 Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 4 | . . . 1 3 Terminal Hacks 15 | . 3 3 6 3 Robot Analysis 5 | . 2 . 3 . Prototype ID Bank 3 | . 1 2 . . Branch Access Points 1 | . . . . 1 Unreport Threat 1 | . . . 1 . Locate Traps 4 | . . 1 1 2 Disarm Traps 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Network Status 2 | . . . . 2 Repair Station Hacks 13 | . 2 7 2 2 Scan Component 7 | . 1 4 1 1 Repair 6 | . 1 3 1 1 Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 23 | . 6 9 7 1 Terminals 21 | . 6 8 7 . Botnet 6 | . 1 3 2 . Skim 15 | . 5 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Tunnel 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Jam 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 31 | . 6 7 8 10 Full Trace Events 1 | . . . 1 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 1 3 1 1 Time 204 | . 26 116 26 36 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 5 | . 2 . 3 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7233 | 75 1008 1946 959 3245 Spaces Moved 3559 | 51 608 865 426 1609 Core 16 | 4 . . . 12 Treads . | . . . . . Legs 2056 | 47 608 280 423 698 Wheels 1487 | . . 585 3 899 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 130 | 116 120 136 120 135 Slowest Speed 260 | 120 120 190 130 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 4 84 62 46 54 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 1 2 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 33 | . . . . 33 Terrain Destroyed 221 | . . . 28 193 Melee 18 | . . . . 18 Projectile 2 | . . . . 2 AOE 201 | . . . 28 173 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5595 | 63 836 1547 816 2333 Wait 1493 | . 167 582 320 424 Move 3555 | 50 607 864 425 1609 Hop . | . . . . . Pick Up 65 | 6 10 16 6 27 Fast Attach 28 | 6 2 10 2 8 Attach 30 | . 1 1 2 26 Detach 3 | . . . . 3 Swap 118 | 1 9 27 22 59 Drop 39 | . 11 12 8 8 Fire 237 | . 27 35 28 147 Melee 21 | . . . . 21 Ram . | . . . . . Kick 6 | . 2 . 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x2 / Sto x2 / *Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 4) 398 | -10/Materials | Discovered new exit (range 4) 614 | -10/Materials | Discovered new exit (range 6) 764 | -10/Materials | Discovered new exit (range 15) 828 | -10/Materials | Discovered new exit (range 7) 924 | -10/Materials | Identified exit to Subcaves 926 | -10/Materials | Repaired Aluminum Leg 960 | -10/Materials | Learned location of Recycling (-7) 964 | -10/Materials | Identified exit to Materials 965 | -10/Materials | Learned 2 Materials zone layouts 966 | -10/Materials | Learned 2 Materials zone layouts 968 | -10/Materials | Loaded intel: 18 trap records 1084 | -10/Materials | Entered another Materials area 1084 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1667 | -9/Materials | Repaired Lrg. Storage Unit 2093 | -9/Materials | Discovered new exit (range 4) 2310 | -9/Materials | Repaired Com. Wheel 2376 | -9/Materials | Repaired Broken Adv. Beam Cannon 2571 | -9/Materials | Discovered new exit (range 3) 2643 | -9/Materials | Learned 4 Recycling zone layouts 2701 | -9/Materials | Learned 2 Storage zone layouts 2748 | -9/Materials | Identified exit to Materials 2748 | -9/Materials | Identified exit to Mines 2784 | -9/Materials | Learned Storage emergency access door positions 2808 | -9/Materials | Learned Storage trap positions 2887 | -9/Materials | Loaded intel: 18 interactive machine locations 3030 | -9/Materials | Entered another Materials area 3030 | -8/Materials | Evolved 2 slots: Propulsion x2 3309 | -8/Materials | Build established: Scavenger-Mutant 3393 | -8/Materials | Repaired Aluminum Leg 3449 | -8/Materials | Discovered new exit (range 9) 3571 | -8/Materials | Central database locked down 3651 | -8/Materials | Learned location of 1 exit from Storage 3723 | -8/Materials | Learned location of Zion (-6) 3783 | -8/Materials | Identified exit to Factory 3833 | -8/Materials | Learned 2 Lower Caves zone layouts 3925 | -8/Materials | Learned Factory terminal intel 3988 | -8/Materials | Learned 8 Factory zone layouts 3989 | -8/Materials | Entered Factory 3989 | -7/Factory | Evolved 2 slots: Utility x2 3990 | -7/Factory | Identified exit to Factory 3990 | -7/Factory | Identified exit to Storage 3992 | -7/Factory | Loaded intel: 25 terminal locations 5004 | -7/Factory | Cargo convoy interrupted 5048 | -7/Factory | Destroyed 17 combat bots 5071 | -7/Factory | Core integrity fell below 50% 5092 | -7/Factory | Lost 11 parts (1p4n4u2w) 5156 | -7/Factory | Repaired Broken Aluminum Leg 5293 | -7/Factory | Found Prototype Launcher 5294 | -7/Factory | Identified Rocket Array 5303 | -7/Factory | Found Rocket Array 5305 | -7/Factory | Found Rocket Array 5327 | -7/Factory | Build established: Mutant 5439 | -7/Factory | Lost 3 parts (1n1u1w) 5989 | -7/Factory | First assault squad dispatched 6211 | -7/Factory | System corruption reached 10% 6326 | -7/Factory | Lost 4 parts (1p2u1w) 6821 | -7/Factory | Core integrity fell below 20% 6886 | -7/Factory | Destroyed 9 combat bots 7023 | -7/Factory | Identified exit to Lower Caves 7228 | -7/Factory | Released all parts (7) 7234 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07209_ System corrupted: Heat flow error (+280). 07210_ Triggered Proton Bomb Trap. 07210_ A bubble of electromagnetic force engulfs the area. 07210_ Door malfunctions. 07211_ Aluminum Leg destroyed. 07216_ U-05 Engineer lays Concrete. 07222_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 07222_ U-05 Engineer repairs door. 07227_ Aluminum Leg destroyed. 07227_ Lyr. Light Armor Plating destroyed. 07228_ Released Cld. Pulse Rifle. 07228_ Released Lrg. Storage Unit. 07228_ Released Coolant Injector. 07228_ Released Hvy. Deuterium Engine. 07228_ Released Aluminum Leg. 07228_ Released Seismic Detector. 07228_ Released Cld. Pulse Rifle. 07234_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????T???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#######????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? 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" " " # # """ ""???? | | ???????????????????????? # ^ # """ ""???? | | ???????????????????????? # + """ ""???? | | ????????????????################# # #? | | ????????????????# # # #? | | ??????? ?????# "" """ """ # #? ! #? | | ??????" ?????# """ """ """ # #? !#? | | ??????" #????# "F """ """ # #?? #? | | ?????"" #????# """ # ##+####+###? | | ?????"" #????# "" """ """ # T #???????? | | ????? #????# """ """ /# #???????? | | "???""" #????# / """ """ # ### #?? | | """ """ #????# # +?? | | """ """ #????# ] /# ] ### #?? | | """ """ #????##+##########+### """ #????#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadVoltaicNeutralizer Manual? 0 Play Time 01:19:01 Cumulative 102.8 hours Start 2024.09.17 @ 09:35:50 End 2024.09.17 @ 10:59:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 46 Gallery% 48 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bd28a46-c688-40f1-ba52-2bd42669b65a