Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 18:25:52

Player: Thesoulkiller104

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (124)     620
Value Destroyed (3060)     3060
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (38)                 38
              TOTAL SCORE: 6078

 Bonus
-------
High Alert Combat Kills    38

 Cogmind 
---------
Core Integrity             0/700
Matter                     191/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Titanium Leg
  Improved Heat Sink
           Weight Redist. System
     Heavy Assault Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
     Small Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           System Shield
>          --- WEAPON -----------
     Heavy Assault Cannon
     Heavy Assault Cannon
>          --- INVENTORY --------
           Titanium Leg
           Titanium Leg
  Improved Heat Sink
  Improved Heat Sink
           Shield Generator
     Heavy Assault Cannon
[Rating: 40]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   High-powered Tractor Beam
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             40   | 6   4   19  9   2   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   2   4   1   
    Treads                 2    | .   .   .   2   .   
    Leg                    7    | 2   .   2   2   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | 1   2   6   3   1   
    Device                 1    | .   .   1   .   .   
    Storage                3    | 1   1   1   .   .   
    Processor              5    | .   1   2   1   1   
    Hackware               1    | .   .   .   1   .   
    Protection             3    | .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   15   | 2   2   10  1   .   
    Energy Gun             1    | .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   
    Ballistic Cannon       6    | .   .   5   1   .   
    Launcher               4    | .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 9    | .   .   .   .   9   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  3    | .   .   .   .   3   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      5    | .   .   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  95  80  71  
  Engine                   9    | .   14  11  9   6   
  Leg                      20   | .   28  22  15  21  
  Device                   1    | .   .   3   .   .   
  Storage                  10   | .   14  12  9   6   
  Processor                16   | .   13  18  15  15  
  Hackware                 1    | .   .   .   2   4   
  Protection               7    | .   .   9   9   4   
  Energy Gun               1    | .   .   3   .   .   
  Ballistic Gun            3    | .   5   6   .   .   
  Ballistic Cannon         10   | .   .   7   18  10  
  Launcher                 3    | .   22  1   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             47   | 13  16  32  47  47  
  Greatest Support         51   | 20  20  20  40  51  
  Greatest Overweight (x)  2    | 2   .   1   2   .   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 3   8   8   8   8   
  Average Carried          7    | .   6   7   7   6   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | .   8   8   8   5   

 Class Distribution 
--------------------
 55% | Mutant
 23% | Gunner
 20% | Hacker-Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Gunner | -8/Materials
 Hacker-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2947 | 139  259  1240 1161 148  
  Remotely                 656  | .    .    656  .    .    
Salvage Created            3192 | .    330  1554 1015 293  
  Parts                    203  | .    22   102  53   26   
Haulers Intercepted        10   | .    1    4    4    1    
Recyclers Shooed           6    | .    .    4    2    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  72   | .   8   30  25  9   
  Guns                     14   | .   3   11  .   .   
  Cannons                  48   | .   .   15  25  8   
  AOE                      10   | .   5   4   .   1   
Classes Destroyed          13   | .   6   5   1   1   
  Worker                   16   | .   .   12  3   1   
  Builder                  9    | .   1   1   2   5   
  Hauler                   10   | .   1   4   4   1   
  Recycler                 5    | .   1   4   .   .   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   
  Watcher                  10   | .   2   4   3   1   
  Swarmer                  20   | .   3   8   3   6   
  Grunt                    34   | .   5   12  15  2   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   15   | .   .   9   6   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           9    | .   9   7   5   7   
  Combat Bots Only         5    | .   3   5   4   4   
Max Kills in Single Turn   4    | .   2   2   2   4   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   2   2   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        435   | .    15   145  86   189  
  Missed                   119   | .    8    40   17   54   
Damage Taken               3387  | .    72   954  748  1613 
  Core                     902   | .    .    164  34   704  
  Absorbed by Shields      .     | .    .    .    .    .    
  Ignored by Resistances   1004  | .    23   291  219  471  
Core Remaining (%)         88    | 100  100  59   93   .    
Volleys Fired              227   | .    14   129  67   17   
  Largest                  2     | .    2    2    2    2    
  Hottest                  120   | .    60   76   120  120  
Shots Fired                423   | .    28   229  132  34   
  Gun                      129   | .    17   112  .    .    
  Cannon                   259   | .    .    93   132  34   
  Launcher                 35    | .    11   24   .    .    
  Special                  .     | .    .    .    .    .    
  Kinetic                  364   | .    17   181  132  34   
  Thermal                  24    | .    .    24   .    .    
  Explosive                35    | .    11   24   .    .    
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         37    | .    6    37   12   7    
  Robot Miss Streak        3     | .    3    2    3    2    
  Penetration Max          1     | .    .    .    1    .    
  Secondary Targets        1     | .    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    
Shots Hit Robots           284   | .    17   174  80   13   
  Core Hits                152   | .    21   86   30   15   
  Critical Kills           .     | .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    
  Critical Strikes         18    | .    1    3    12   2    
    Destroy                1     | .    1    .    .    .    
    Blast                  17    | .    .    3    12   2    
Melee Attacks              .     | .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           10260 | .    608  3940 4294 1418 
  Guns                     1158  | .    119  1039 .    .    
  Cannons                  7150  | .    .    2244 4226 680  
  Explosions               1929  | .    482  641  68   738  
  Melee                    .     | .    .    .    .    .    
  Ramming                  23    | .    7    16   .    .    
  Kinetic                  8015  | .    119  2990 4226 680  
  Thermal                  293   | .    .    293  .    .    
  Explosive                1891  | .    482  603  68   738  
  Electromagnetic          38    | .    .    38   .    .    
  Impact                   .     | .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         3     | .    .    .    1    3    
  Average Corruption       1     | .    .    .    1    2    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  8     | .    .    .    6    2    
    Message Errors         3     | .    .    .    2    1    
    Matter Fused           3     | .    .    .    2    1    
    Energy Discharges      1     | .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            467   | .    12   57   325  73   
  Projectiles              426   | .    .    57   325  44   
  Explosions               41    | .    12   .    .    29   
  Melee                    .     | .    .    .    .    .    
Knockbacks                 22    | .    .    9    12   1    
  Impact                   .     | .    .    .    .    .    
  Kinetic                  20    | .    .    8    11   1    
  Secondary                2     | .    .    1    1    .    
Self-Inflicted Damage      59    | .    .    .    .    59   
  Shots                    1     | .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             7     | .    2    5    .    .    
  Kicked                   7     | .    2    5    .    .    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        339   | .    29   339  264  80   
  Average Temperature      65    | .    12   65   73   31   
  Received Heat Transfer   954   | .    42   525  387  .    
  Effects                  4     | .    .    1    3    .    
    Interference           4     | .    .    1    3    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    
  Heat Transferred         740   | .    .    740  .    .    
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             524  | .   299 524 316 339 
  Initial                  61   | .   .   61  .   1   
  Average                  198  | .   143 305 129 114 
Maximum Alert Level        2    | .   1   2   1   1   
  Low Security (%)         53   | 100 70  18  77  79  
  Level 1                  36   | .   29  57  22  20  
  Level 2                  9    | .   .   24  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   1   2   4   4   
  Investigation            3    | .   1   1   1   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            4    | .   .   1   3   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           6    | .   .   1   5   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              108  | .   13  46  34  15  
  Peak Tracking Total      6    | .   5   5   6   6   
  Tactical Retreats        5    | .   .   1   3   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            6    | .   1   1   3   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          18   | .   .   4   5   9   
  Max in Single Turn       5    | .   .   2   1   5   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          14   | .   1   6   6   1   
  Terminals                13   | .   1   6   5   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                42   | .   4   16  21  1   
  Successful               10   | .   1   5   4   .   
  Failed                   32   | .   3   11  17  1   
    Catastrophic           7    | .   .   .   6   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   33   | .   1   13  18  1   
  Terminals                41   | .   4   16  20  1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             9    | .   1   5   3   .   
  Record                   2    | .   .   1   1   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Level Access Points      2    | .   .   1   1   .   
  Emergency Access Points  3    | .   1   1   1   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Coupler Status           1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   1   6   6   1   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               7049 | 63   797  2814 2441 934  
Spaces Moved               3341 | 47   608  1299 1006 381  
  Core                     23   | 19   .    .    .    4    
  Treads                   102  | .    .    .    102  .    
  Legs                     3216 | 28   608  1299 904  377  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  200  50   
  Average Speed            168  | 108  120  175  208  129  
  Slowest Speed            320  | 150  120  190  320  130  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 3    92   84   70   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 37   | .    .    22   4    11   
Terrain Destroyed          330  | .    66   116  104  44   
  Melee                    .    | .    .    .    .    .    
  Projectile               84   | .    .    4    57   23   
  AOE                      246  | .    66   112  47   21   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      4246 | 59   651  1605 1159 772  
  Wait                     543  | 1    8    107  57   370  
  Move                     3337 | 46   607  1298 1005 381  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  47   | 6    11   19   9    2    
  Fast Attach              8    | .    .    4    4    .    
  Attach                   24   | 6    4    9    3    2    
  Detach                   9    | .    3    4    2    .    
  Swap                     8    | .    .    6    2    .    
  Drop                     36   | .    2    24   10   .    
  Fire                     227  | .    14   129  67   17   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     7    | .    2    5    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  165 | -10/Materials | Discovered new exit (range 7)
  275 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  593 | -10/Materials | Discovered new exit (range 15)
  705 | -10/Materials | Discovered new exit (range 16)
  861 | -10/Materials | Entered another Materials area
  861 | -9/Materials  | Evolved 2 slots: Utility x2
 1130 | -9/Materials  | Discovered new exit (range 3)
 1950 | -9/Materials  | Identified exit to Materials
 2054 | -9/Materials  | Discovered new exit (range 18)
 3369 | -9/Materials  | Discovered new exit (range 4)
 3484 | -9/Materials  | Discovered new exit (range 6)
 3675 | -9/Materials  | Entered another Materials area
 3675 | -8/Materials  | Evolved 2 slots: Weapon x2
 3930 | -8/Materials  | Met 7R-MNS
 3968 | -8/Materials  | Build established: Gunner
 4432 | -8/Materials  | Discovered new exit (range 12)
 5398 | -8/Materials  | Identified exit to Factory
 5598 | -8/Materials  | Build established: Hacker-Gunner
 6116 | -8/Materials  | Entered Factory
 6116 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6117 | -7/Factory    | Caught up to 7R-MNS
 6162 | -7/Factory    | Discovered new exit (range 15)
 6518 | -7/Factory    | Garrison activated, responded to threat
 6811 | -7/Factory    | Lost 4 parts (2u2w)
 7012 | -7/Factory    | Core integrity fell below 50%
 7024 | -7/Factory    | Lost 5 parts (1p3n1u)
 7037 | -7/Factory    | Core integrity fell below 20%
 7050 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
07012_ R-06 Scavenger collects Ion Engine.
07016_ SZL<Y&CJR 0|T|Y3O:GJVACLX QT LK
07016_ K-01 Serf collects debris.
07016_ R-06 Scavenger collects Prototype Energy Gun.
07019_ K-01 Serf collects debris.
07019_ R-06 Scavenger collects Prototype Energy Gun.
07020_ R-06 Scavenger collects Lgt. Treads.
07022_ K-01 Serf collects debris.
07023_ R-06 Scavenger collects Prototype Energy Gun. <x2>
07025_ K-01 Serf collects debris.
07027_ R-06 Scavenger collects Prototype Energy Gun.
07029_ R-06 Scavenger collects Lgt. Treads.
07029_ K-01 Serf collects debris.
07032_ R-06 Scavenger collects Weight Redist. System.
07033_ K-01 Serf collects debris.
07035_ System corrupted: Matter fused (-10).
07035_ R-06 Scavenger collects Prototype Energy Gun.
07037_ K-01 Serf collects debris.
07040_ R-06 Scavenger collects Transport Network Coupler.
07041_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            400
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              DecoderContainmentBeam
  Manual?         0
Play Time         00:59:40
  Cumulative      9.2 hours
  Start           2024.04.01 @ 17:25:15
  End             2024.04.01 @ 18:25:52
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          38x17
Zoom Use          79%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d431fb6-0788-4ea6-b0e3-d34ead279d07