Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 14:13:10 Player: Jelly Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (936) 936 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2726 Bonus ------- None Cogmind --------- Core Integrity 479/550 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Electrolaser Electrolaser > --- INVENTORY (16) --- Light Nuclear Core Compact Wheel Compact Battery (300) Particle Charger Heavy Armor Plating Hardened Medium Armor Plating Field Recycling Unit (4) Shock Rifle Heavy EM Shotgun Pulse Rifle EMP Blaster Rocket Launcher Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Hardened Medium Armor Plating > --- WEAPON ----------- Electrolaser Electrolaser > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Compact Wheel Thermal Converter Compact Battery Improved Signal Interpreter Particle Charger Hardened Medium Armor Plating Hardened Medium Armor Plating Field Recycling Unit Shock Rifle Heavy EM Shotgun EMP Blaster Rocket Launcher Flail [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Electrolaser Energy Gun Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Flail Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 54 | . 10 30 14 Power 3 | . 1 1 1 Engine 2 | . 1 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | . 3 2 4 Treads 5 | . 1 1 3 Leg . | . . . . Wheel 4 | . 2 1 1 Hover . | . . . . Flight . | . . . . Utility 18 | . 4 7 7 Device 10 | . 1 5 4 Storage 4 | . 3 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection 2 | . . 1 1 Artifact . | . . . . Weapon 24 | . 2 20 2 Energy Gun 6 | . 2 2 2 Energy Cannon 1 | . . 1 . Ballistic Gun 5 | . . 5 . Ballistic Cannon 3 | . . 3 . Launcher 5 | . . 5 . Special Weapon 1 | . . 1 . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . 2 . Highest Loss Streak 2 | . . 1 2 Average Slot Usage (%) 98 | . 94 99 98 Engine 7 | . 14 11 . Core 2 | . . . 8 Treads 13 | . 7 11 18 Wheel 10 | . 17 10 7 Device 11 | . 5 10 15 Storage 19 | . 17 22 18 Processor 4 | . . 3 6 Protection 5 | . . 7 5 Energy Gun 11 | . 21 6 15 Energy Cannon 1 | . . 3 . Ballistic Gun 2 | . 7 2 . Ballistic Cannon 3 | . . 5 2 Naked Turns . | . . . . Heaviest Build 66 | 11 41 58 66 Greatest Support 60 | 20 26 40 60 Greatest Overweight (x) 6 | . 4 5 6 Average Overweight (x) 3 | . 1 4 4 Largest Inventory Capacity 22 | . 16 16 22 Average Capacity 15 | . 9 16 16 Most Carried 16 | . 12 16 16 Average Carried 14 | . 7 14 15 Final Capacity 16 | 6 16 16 16 Final Carried 16 | 6 12 16 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 730 | 191 30 419 90 Remotely . | . . . . Salvage Created 1041 | . 30 524 487 Parts 63 | . 4 42 17 Haulers Intercepted 1 | . . 1 . Recyclers Shooed . | . . . . Parts Field Recycled 8 | . . . 8 Retrieved Matter 126 | . . . 126 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 28 | . 1 18 9 Guns 14 | . 1 4 9 Cannons 6 | . . 6 . AOE 8 | . . 8 . Classes Destroyed 7 | . 1 5 1 Builder 1 | . . 1 . Hauler 1 | . . 1 . Swarmer 9 | . . 9 . Grunt 9 | . 1 3 5 Brawler 1 | . . . 1 Duelist 2 | . . 2 . Sentry 7 | . . 4 3 Best Kill Streak 5 | . 1 5 3 Combat Bots Only 4 | . 1 4 3 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1288 | . 31 635 622 Core 162 | . . 91 71 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 100 77 . Volleys Fired 69 | . 2 37 30 Largest 2 | . 2 2 2 Hottest 133 | . 130 133 126 Shots Fired 125 | . 4 61 60 Gun 86 | . 4 22 60 Cannon 30 | . . 30 . Launcher 7 | . . 7 . Special 2 | . . 2 . Kinetic 19 | . . 19 . Thermal 99 | . 4 35 60 Explosive 4 | . . 4 . Electromagnetic 3 | . . 3 . Robot Hit Streak 32 | . 6 19 32 Robot Miss Streak 3 | . 3 3 2 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 90 | . 3 39 48 Core Hits 64 | . 8 38 18 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 3 | . . 3 . Impact 3 | . . 3 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1926 | . 48 1058 820 Guns 1038 | . 48 170 820 Cannons 324 | . . 324 . Explosions 524 | . . 524 . Melee 40 | . . 40 . Ramming . | . . . . Kinetic 178 | . . 178 . Thermal 1184 | . 48 316 820 Explosive 459 | . . 459 . Electromagnetic 65 | . . 65 . Impact 40 | . . 40 . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . 8 . Projectiles 8 | . . 8 . Explosions . | . . . . Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 32 | . . 32 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 336 | . 156 336 279 Average Temperature 113 | . 85 125 104 Received Heat Transfer 408 | . 18 120 270 Effects 2 | . . 2 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . 1 6 Heat Transferred 2312 | . 60 476 1776 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 252 | . 50 220 252 Initial 92 | . . 20 92 Average 100 | . 21 88 148 Maximum Alert Level 1 | . . 1 1 Low Security (%) 83 | . 100 88 69 Level 1 16 | . . 11 30 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 3 25 25 Peak Tracking Total 6 | . 2 5 6 Tactical Retreats 4 | . 1 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 14 | . 3 8 3 Terminals 14 | . 3 8 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 41 | . 11 23 7 Successful 23 | . 5 14 4 Failed 18 | . 6 9 3 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 35 | . 6 22 7 Terminals 41 | . 11 23 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 4 11 2 Part Schematic 1 | . . 1 . Branch Access Points 1 | . . 1 . Emergency Access Points 2 | . 1 1 . Terminal Index 1 | . . 1 . Recycling Unit Index 1 | . 1 . . Locate Traps 6 | . 1 3 2 Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 3 | . . 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 1 3 2 Terminals 6 | . 1 3 2 Botnet 6 | . 1 3 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 3 7 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2024 | . 285 1024 715 Spaces Moved 1217 | 1 245 609 362 Core . | . . . . Treads 74 | . . 15 59 Legs 33 | 1 32 . . Wheels 1110 | . 213 594 303 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 90 110 120 Average Speed 124 | 120 101 127 133 Slowest Speed 180 | 120 120 180 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 2 49 60 41 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 42 | . . 42 . Melee 1 | . . 1 . Projectile 2 | . . 2 . AOE 39 | . . 39 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1597 | . 278 786 533 Wait 187 | . 3 73 111 Move 1214 | . 244 608 362 Hop . | . . . . Pick Up 33 | . 9 18 6 Fast Attach 16 | . 5 7 4 Attach 11 | . 1 5 5 Detach 4 | . 3 1 . Swap 27 | . 4 18 5 Drop 33 | . 7 16 10 Fire 69 | . 2 37 30 Melee 3 | . . 3 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 3) 254 | -10/Materials | Discovered new exit (range 11) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 718 | -9/Materials | Discovered new exit (range 15) 910 | -9/Materials | Identified exit to Mines 910 | -9/Materials | Identified exit to Storage 932 | -9/Materials | Discovered new exit (range 4) 1170 | -9/Materials | Discovered new exit (range 4) 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1954 | -8/Materials | Discovered new exit (range 4) 1959 | -8/Materials | Identified exit to Factory 2025 | -8/Materials | Self-destructed Last Messages --------------- 01879_ G-47 Trooper overheating. 01880_ G-47 Trooper heat damages Particle Gun. 01880_ G-47 Trooper overheating. 01882_ Imp. Heat Sink melted. 01882_ G-47 Trooper destroyed. 01882_ Switching to secondary target: Y-45 Defender. 01885_ Y-45 Defender destroyed. 01931_ Particle Gun melted. 01931_ Aluminum Leg melted. 01931_ G-47 Trooper destroyed. 01943_ Aluminum Leg melted. 01943_ G-47 Trooper destroyed. 01944_ U-05 Engineer builds a Door. 01948_ Acquired 30 matter. 01954_ EXIT=FOUND 01959_ EXIT=IDENTIFIED: FACTORY 01974_ R-06 Scavenger collects Aluminum Leg. 01977_ R-06 Scavenger collects Particle Gun. 01979_ T-07 Excavator is excavating. 02023_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 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Sensor Array | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentThiefChainsword Manual? 0 Play Time 00:38:19 Cumulative 24.2 hours Start 2020.10.13 @ 18:25:08 End 2020.10.15 @ 14:13:10 Sessions 10 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5192736e-9959-413f-acfd-6cce04fbd099