Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.11 @ 12:36:32 Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (137) 685 Value Destroyed (4317) 4317 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 7700 Bonus ------- High Alert Combat Kills 258 Cogmind --------- Core Integrity 297/700 Matter 41/300 Energy 150/150 System Corruption 35% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg VTOL Module VTOL Module > --- UTILITY (4) ------ Gun Armor Hacking Suite System Shield Trap Extractor (1/4 Blade) > --- WEAPON (3+2) ----- Great Maul > --- INVENTORY (5) ---- High-capacity Storage Unit Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Advanced EMP Blaster > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Compact Wheel Large Matter Pod Improved Signal Interpreter Hardened Light Armor Plating Hardened Medium Armor Plating Gun Armor System Shield Trap Extractor Trap Extractor Improved EM Shotgun Gatling Laser Autogun Improved Assault Rifle Enhanced Autogun Missile Launcher Improved Datajack Great Maul [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Advanced EMP Blaster Impact Weapon Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 106 | 7 17 5 46 31 Power 14 | 1 2 2 6 3 Engine 9 | 1 1 2 4 1 Core 5 | . 1 . 2 2 Reactor . | . . . . . Propulsion 31 | 2 4 1 12 12 Treads 17 | . 3 1 8 5 Leg 2 | . . . . 2 Wheel 10 | 2 1 . 4 3 Hover . | . . . . . Flight 2 | . . . . 2 Utility 28 | 2 5 . 12 9 Device 10 | 1 1 . 6 2 Storage 4 | 1 2 . 1 . Processor 1 | . . . . 1 Hackware 3 | . . . 2 1 Protection 10 | . 2 . 3 5 Artifact . | . . . . . Weapon 33 | 2 6 2 16 7 Energy Gun 8 | 1 . . 6 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 17 | 1 5 1 6 4 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . 1 1 Unidentified Prototypes 5 | . . . 5 . Corrupted Parts 4 | . . . . 4 System Corruption 29 | . . . . 29 Parts Lost 33 | . 1 6 5 21 Power 6 | . . 2 1 3 Propulsion 12 | . 1 2 3 6 Utility 4 | . . . . 4 Weapon 11 | . . 2 1 8 Highest Loss Streak 19 | . 1 3 2 19 To Critical Strikes . | . . . . . Average Backups 18 | 3 17 19 19 18 Power . | . 1 . . . Propulsion 2 | 1 4 3 1 1 Utility 11 | . 9 11 13 9 Weapon 3 | . 2 3 3 5 Tool/Special . | . . . . . Unused Backups 16 | . 4 2 1 9 Power . | . . . . . Propulsion 4 | . 1 2 . 1 Utility 9 | . 1 . 1 7 Weapon 3 | . 2 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 99 94 98 94 Engine 4 | . 3 6 5 . Core 6 | . 10 2 2 6 Treads 26 | . 23 28 29 26 Wheel 4 | . 4 . 5 7 Device 3 | . 3 . 3 2 Storage 11 | . 14 14 9 6 Hackware 4 | . . . 8 11 Protection 8 | . 10 14 5 6 Energy Gun 3 | . . . 9 6 Ballistic Gun 17 | . 20 21 15 11 Impact Weapon 4 | . 7 6 . 1 Peak Build Rating 43 | 8 15 15 33 43 Average Rating 20 | 5 12 12 28 34 On Entrance 13 | . 8 14 15 29 Avg Prop Armor Cover (%) 13 | . 7 . 12 16 Naked Turns . | . . . . . Heaviest Build 81 | 14 56 61 70 81 Greatest Support 100 | 20 40 40 80 100 Greatest Overweight (x) 19 | . 3 1 2 19 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 18 20 20 19 Most Carried 20 | 8 20 20 20 20 Average Carried 18 | 3 17 19 19 18 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 8 20 19 20 1 Class Distribution -------------------- 48% | Mutant 22% | Scavenger-Tank 15% | Scavenger-Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 4236 | 288 763 440 1808 937 Remotely 224 | 136 88 . . . Salvage Created 5382 | 109 616 389 2208 2060 Parts 286 | 5 29 32 128 92 Haulers Intercepted 7 | . 2 . 5 . Recyclers Shooed 7 | . 4 . 1 2 Parts Field Recycled 29 | . . . 29 . Retrieved Matter 205 | . . . 205 . Parts Self-Destructed 5 | . . 5 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 92 | . 10 11 31 40 Guns 65 | . 10 8 26 21 AOE 26 | . . 3 5 18 Classes Destroyed 15 | 2 6 2 2 3 Worker 7 | . 1 . 4 2 Builder 4 | . . . 2 2 Tunneler 5 | 1 1 . 3 . Hauler 7 | . 2 . 5 . Recycler 9 | 1 1 . 4 3 Mechanic 2 | . . . . 2 Operator 5 | . 2 . 2 1 Watcher 6 | . 3 . 3 . Swarmer 19 | . 3 . 4 12 Grunt 37 | . 7 . 15 15 Sentry 12 | . . 1 9 2 Specialist 2 | . . . . 2 Hunter 7 | . . . 3 4 Programmer 5 | . . . . 5 Subdweller 10 | . . 10 . . Best Kill Streak 13 | 2 3 6 6 13 Combat Bots Only 12 | . 3 6 4 12 Max Kills in Single Turn 4 | 1 1 1 4 4 Gunslinging . | . . . . . Exploded 4 | . . 1 4 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 584 | . 50 67 143 324 Missed 175 | . 18 20 33 104 Hits 409 | . 32 47 110 220 Projectile 409 | . 32 47 110 220 AOE 4 | . . 4 . . Critical Strikes 11 | . . . 3 8 Damage Taken 6524 | . 322 1271 1689 3242 Core 806 | . 55 150 198 403 Absorbed by Shields . | . . . . . Ignored by Resistances 166 | . . . . 166 Regen/Repaired (Parts) 155 | . 80 . 75 . Core Remaining (%) 60 | 100 . 18 64 . Volleys Fired 306 | 6 53 54 107 86 Largest 3 | 2 2 2 3 3 Hottest 146 | 60 46 63 136 146 Shots Fired 756 | 12 105 106 305 228 Gun 724 | 12 105 98 300 209 Cannon 3 | . . . 3 . Launcher 29 | . . 8 2 19 Special . | . . . . . Kinetic 576 | 6 105 106 219 140 Thermal 134 | 6 . . 67 61 Explosive 7 | . . . 1 6 Electromagnetic 39 | . . . 18 21 Robot Hit Streak 15 | 2 5 14 14 15 Robot Miss Streak 6 | 3 4 1 5 6 Penetration Max 1 | . . . 1 . Secondary Targets 9 | . 1 1 3 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 460 | 4 57 85 181 133 Core Hits 230 | 3 25 22 94 86 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 6 | 1 . . 4 1 Critical Strikes 10 | 1 . . 6 3 Burn 3 | . . . 2 1 Destroy 4 | 1 . . 1 2 Smash 3 | . . . 3 . Melee Attacks 49 | . 20 10 8 11 Impact 49 | . 20 10 8 11 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 7 | . 3 . 3 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11535 | 57 916 1622 3918 5022 Guns 7356 | 57 792 1005 3213 2289 Cannons 42 | . . . 42 . Explosions 3646 | . . 617 374 2655 Melee 478 | . 124 . 276 78 Ramming 13 | . . . 13 . Kinetic 6233 | 34 792 1622 2208 1577 Thermal 2343 | 23 . . 934 1386 Explosive 1176 | . . . 267 909 Electromagnetic 1292 | . . . 220 1072 Impact 478 | . 124 . 276 78 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 35 | . . . . 35 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . . 8 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 618 | . 34 . 354 230 Projectiles . | . . . . . Explosions 270 | . . . 78 192 Melee 348 | . 34 . 276 38 Knockbacks 3 | . 2 . 1 . Impact 3 | . 2 . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 334 | . . . . 334 Shots 7 | . . . . 7 Rammed 2 | . . . 2 . Targets Rammed 2 | . . . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 335 | 20 88 . 335 160 Average Temperature 55 | 20 27 . 70 46 Received Heat Transfer 1590 | . 123 132 729 606 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . 2 . 1 . Combat Hostiles . | . . . . . Parts Fried 8 | . 3 . 1 4 Impact Corruptions 13 | . 3 . 9 1 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . 1 . 3 Heat Transferred 3710 | 50 . . 1876 1784 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 2 6 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 3 | . . . 1 3 Low Security (%) 85 | 100 100 . 78 62 Level 1 11 | . . . 21 20 Level 2 2 | . . . . 15 Level 3 . | . . . . 1 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 750 | 5 93 . 382 750 Initial 116 | . . . . 116 Average 83 | 1 18 . 112 204 Influence Increases 2916 | 10 497 20 1116 1273 Destroy 0b10 Robot/C 1640 | . 200 20 620 800 Destroy 0b10 Robot/NC 230 | 10 50 . 115 55 Destroy Leader 416 | . 60 . 206 150 Trap Triggered on 0b10 50 | . 30 . 20 . Successful Hack 160 | . 27 . 67 66 Disable Machine 105 | . 30 . . 75 Destroy Structure 150 | . 10 . 43 97 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 150 | . 90 . 30 30 Influence Decreases 2279 | 10 495 22 860 892 Entered New Map 142 | . . 2 . 140 Time Decay 1517 | 10 495 20 510 482 Lost Part 260 | . . . 50 210 Lost Ally 60 | . . . . 60 Purge Threat 300 | . . . 300 . Squads Dispatched 19 | . 3 . 6 10 Investigation 4 | . 1 . 2 1 Extermination 2 | . . . . 2 Reinforcement 8 | . 2 . 3 3 Assault 1 | . . . . 1 Garrison 4 | . . . 1 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 9 | . 2 . 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 165 | . 31 11 53 70 Peak Tracking Total 16 | . 4 2 8 16 Tactical Retreats 7 | . 4 . 1 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 10 | . 5 3 1 1 Indirectly . | . . . . . Trap Hack Attempts 22 | . . . 13 9 Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 16 | . 8 . 7 1 Reused 5 | . 3 . 2 . Traps Extracted 2 | . . . 2 . Installed 1 | . . . . 1 Triggered 5 | . 3 . 2 . Most Traps Carried 2 | . . . 2 2 Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 7 | . 2 . . 5 Max in Single Turn 3 | . 1 . . 3 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 32 | . 8 1 13 10 Terminals 20 | . 6 . 9 5 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 . 2 . Recycling Units 2 | . 1 . . 1 Scanalyzers 3 | . . . 1 2 Garrison Access 2 | . . . 1 1 Total Hacks 139 | . 28 4 73 34 Successful 91 | . 16 4 55 16 Failed 48 | . 12 . 18 18 Catastrophic 10 | . 2 . 4 4 Database Lockouts . | . . . . . Manual 76 | . 21 . 36 19 Terminals 86 | . 23 . 45 18 Fabricators 3 | . . . . 3 Repair Stations 7 | . 3 . 4 . Recycling Units 5 | . 2 . . 3 Scanalyzers 29 | . . . 22 7 Garrison Access 5 | . . . 2 3 Terminal Hacks 20 | . 4 4 10 2 Record 4 | . . 4 . . Part Schematic 1 | . . . 1 . Robot Schematic 2 | . 1 . 1 . Robot Analysis 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Terminal Index 1 | . 1 . . . Unreport Threat 2 | . . . 2 . Locate Traps 5 | . . . 4 1 Reprogram Traps 3 | . 2 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer 26 | . . . 22 4 Insert Component 10 | . . . 9 1 Analyze 8 | . . . 7 1 Retrieve Study 8 | . . . 6 2 Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 36 | . 9 . 18 9 Terminals 33 | . 8 . 18 7 Track 9 | . 3 . 5 1 Botnet 7 | . . . 6 1 Operators 3 | . . . 2 1 Skim 14 | . 5 . 5 4 Fabricators 1 | . . . . 1 Liberate 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Reject 2 | . 1 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 7 . 9 10 Full Trace Events 2 | . . . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 2 | . 1 . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 9 | . . . 8 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 8 | . . . 6 2 Parts Repaired 3 | . 1 . 2 . Time 102 | . 26 . 76 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 9 . . 6 Parts Scanalyzed 8 | . . . 7 1 Part Schematics Acquired 8 | . . . 7 1 Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 48 | . . . . 48 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 17 | . . . . 17 Total Damage 99 | . . . . 99 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1066 | . 858 . 206 2 Terrain 1017 | . 858 . 159 . Seismic 47 | . . . 47 . Machine Analysis 2 | . . . . 2 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 10046 | 94 3901 1652 2972 1427 Spaces Moved 4273 | 73 1692 553 1225 730 Core 7 | 2 . . . 5 Treads 3075 | . 1342 553 889 291 Legs 16 | . . . . 16 Wheels 1168 | 71 350 . 336 411 Hover . | . . . . . Flight 7 | . . . . 7 Fastest Speed 50 | 50 80 240 107 110 Average Speed 175 | 79 194 240 149 135 Slowest Speed 1000 | 80 240 240 320 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 99 30 71 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 5 | . 1 1 3 . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 7 | . . 7 . . Spaces Dug 51 | . 9 2 23 17 Terrain Destroyed 245 | . 9 95 37 104 Melee 26 | . 9 2 5 10 Projectile . | . . . . . AOE 219 | . . 93 32 94 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 6170 | 93 2179 768 2139 991 Wait 1165 | . 351 129 645 40 Move 4269 | 72 1691 552 1224 730 Hop . | . . . . . Pick Up 78 | 8 17 6 24 23 Fast Attach 56 | 7 16 1 18 14 Attach 39 | . 2 5 9 23 Detach 4 | . 2 . 1 1 Swap 90 | . 12 9 46 23 Drop 89 | . 15 2 42 30 Fire 306 | 6 53 54 107 86 Melee 49 | . 20 10 8 11 Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . 2 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 23 | . . . 13 10 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials -7/Factory (discovered 5 exits: Fac x3 / Low x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 15) 333 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 461 | -10/Materials | Discovered new exit (range 9) 667 | -10/Materials | Discovered new exit (range 12) 697 | -10/Materials | Repaired Assault Rifle 1698 | -10/Materials | Learned location of 2 exits from Mines 1760 | -10/Materials | Learned location of Storage (-9) 1762 | -10/Materials | Learned Materials stockpile data 1763 | -10/Materials | Learned location of 2 exits from Mines 1767 | -10/Materials | Learned Materials stockpile data 1806 | -10/Materials | Learned location of 2 exits from Subcaves 3440 | -10/Materials | Build established: Scavenger-Mutant 3935 | -10/Materials | Discovered new exit (range 10) 3996 | -10/Materials | Entered Subcaves 3997 | -10/Subcaves | Approached by a straggling Scientist 3997 | -10/Subcaves | Identified exit to Materials 3998 | -10/Subcaves | Identified exit to Recycling 4302 | -10/Subcaves | Core integrity fell below 50% 4303 | -10/Subcaves | Build established: Mutant 4696 | -10/Subcaves | Learned location of Zion (-6) 4712 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4713 | -10/Subcaves | Visited Clippyterm 4720 | -10/Subcaves | Learned 40 Factory zone layouts 4720 | -10/Subcaves | Learned Factory garrison access intel 5257 | -10/Subcaves | Lost 3 parts (1n2w) 5509 | -10/Subcaves | A Subdweller sparked back to life 5535 | -10/Subcaves | Ambushed by Subdweller buried in earth 5541 | -10/Subcaves | Ambushed by Subdweller buried in earth 5553 | -10/Subcaves | Core integrity fell below 20% 5575 | -10/Subcaves | Found Prototype Protection 5648 | -10/Subcaves | Entered Materials 5648 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 6034 | -8/Materials | Build established: Scavenger-Tank 6066 | -8/Materials | Repaired Autogun 6571 | -8/Materials | Garrison activated, responded to threat 7342 | -8/Materials | Identified Gun Armor 7757 | -8/Materials | Repaired Broken Trap Extractor 7775 | -8/Materials | Learned Storage security intel 7840 | -8/Materials | Learned Storage trap positions 7894 | -8/Materials | Learned Storage trap positions 7940 | -8/Materials | Learned location of Lower Caves (-7) 7969 | -8/Materials | Build established: Scavenger-Gunner 7974 | -8/Materials | Learned Storage trap positions 7998 | -8/Materials | Learned Factory security intel 8078 | -8/Materials | Learned location of 2 exits from Lower Caves 8123 | -8/Materials | Discovered new exit (range 16) 8620 | -8/Materials | Entered Factory 8620 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8621 | -7/Factory | Identified exit to Lower Caves 8622 | -7/Factory | Identified exit to Factory 8624 | -7/Factory | Loaded intel: 4 garrison access locations 9730 | -7/Factory | Garrison activated, responded to threat 9820 | -7/Factory | First assault squad dispatched 9867 | -7/Factory | Cargo convoy interrupted 9925 | -7/Factory | System corruption reached 10% 9946 | -7/Factory | Destroyed 12 combat bots 9980 | -7/Factory | Core integrity fell below 50% 9997 | -7/Factory | Lost 19 parts (3p6n4u6w) 10012 | -7/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 10022 | -7/Factory | System corruption reached 30% 10047 | -7/Factory | Self-destructed Last Messages --------------- 10012_ Core temporarily expanded with Weapon slot. 10013_ Dropped Hrd. Medium Armor Plating. 10018_ Acquired Corrupted Carbon-fiber Leg. 10018_ Integrated Corrupted Carbon-fiber Leg (+10). 10021_ Acquired Corrupted Carbon-fiber Leg. 10021_ Integrated Corrupted Carbon-fiber Leg (+10). 10022_ ,RGTQ6BC55RA3EKN9 10046_ I-36 Angel unfolds itself. 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"" | | ???????# ! !!![ ##??????#%%= #?# "" | | ???????# [![ =| #?#######= ! #?# """ "" | | ???????#######+########## ### """ "" | | ??????????# ] + "S | | ?########## #### """ | | ## # #######??# "" | | # """# """"""""" #????????# | | # """# #????????######### | | # """#"" """"""""" #?????????# | | # #"" #?????????# """ "" | | # """#"T """"""""" ######????# """ "" | | # """#"" ###### """ "" | | # """#"" """"""""" # | | # + # """ "" | | # """# """"" # """ "" | | # """# """"" ## """ "" | | # """# """ ## | | # # """ ############ ######+## | | +# """# """ #### ## | | # """# """ #""" ## | | # """# #"R ## | | # # #""" ## """ ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Evasion (%) 45 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Hrd. Light Armor Plating | -8/Materials | Scanalyzed Trap Extractor | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Autogun | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Adv. EMP Blaster | -7/Factory | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked O-24 Administrator | -8/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 20% | -10/Materials Autogun | 34% | -8/Materials Trap Extractor | 99% | -8/Materials | Broken Studied --------- Wheel | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Great Maul | -8/Materials | Hacked Nuclear Core | -8/Materials | Hacked Autogun | -7/Factory | Hacked Com. Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Challenges ------------ None Game ------ Seed BottomlessTransportLaser Manual? 0 Play Time 01:19:42 Cumulative 769.7 hours Start 2026.01.11 @ 11:18:52 End 2026.01.11 @ 12:36:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 50 Adventurer 138 Explorer 0 Win Type - Total 11 Types 7/0/1/2/0/0/0/0/1/0 Lore% 79 Gallery% 78 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aba09135-bebb-46b4-ae70-3a78a16af97f