Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.25 @ 18:35:50 // Winter2021/Sauler Player: cptwinky Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (97) 485 Value Destroyed (2912) 2912 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (954) 954 TOTAL SCORE: 9771 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 829 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -804 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Medium Treads Advanced Sensor Array Improved System Backup Module Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Spiked Medium Treads Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Hardened Medium Armor Plating Improved Focal Shield > --- WEAPON ----------- Wave Gun Heavy Plasma Cannon Barrage Gun KE Penetrator > --- INVENTORY -------- Micro Fission Core Medium Treads Medium Treads Advanced Heat Sink Compact Battery Compact Matter Pod Advanced Sensor Array Medium Insulated Plating Improved Thermal Shield Improved System Backup Module Drone Bay Advanced Beam Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Great Maul Makeshift Axe [Rating: 82] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Missile Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . . 2 . . . 6 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . 2 . Utility 4 | . . . . . . . 4 . . . . . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 119 | 3 12 11 15 . 3 5 28 12 12 . 15 2 1 Power 9 | . 1 . 4 . . 1 . 1 1 . 1 . . Engine 9 | . 1 . 4 . . 1 . 1 1 . 1 . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 30 | 2 4 3 1 . 1 2 4 1 6 . 4 2 . Treads 19 | 2 4 3 1 . 1 2 3 1 . . . 2 . Leg 10 | . . . . . . . . . 6 . 4 . . Wheel 1 | . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 31 | . 4 1 2 . . . 9 5 4 . 6 . . Device 12 | . 1 . . . . . . 3 4 . 4 . . Storage 6 | . 2 1 1 . . . 1 1 . . . . . Processor 6 | . 1 . 1 . . . 3 1 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 7 | . . . . . . . 5 . . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 49 | 1 3 7 8 . 2 2 15 5 1 . 4 . 1 Energy Gun 4 | . 2 1 . . . . . . . . 1 . . Energy Cannon 6 | . . . . . . . 3 1 1 . 1 . . Ballistic Gun 26 | 1 1 4 8 . 1 2 5 2 . . 1 . 1 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . Launcher 6 | . . 2 . . . . 3 . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . 1 . 4 . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 2 | . . . . . . . . . . . 2 . . Parts Lost 37 | . . 4 1 . . . 9 5 3 . 7 . 8 Power 4 | . . 1 . . . . . . 1 . 1 . 1 Propulsion 8 | . . . . . . . 3 1 . . 2 . 2 Utility 12 | . . . . . . . 3 1 1 . 3 . 4 Weapon 13 | . . 3 1 . . . 3 3 1 . 1 . 1 Highest Loss Streak 8 | . . 2 1 . . . 5 5 3 . 2 . 8 Average Slot Usage (%) 93 | . 88 94 97 100 100 99 90 83 98 100 99 100 46 Engine 8 | . 14 10 8 11 11 11 6 6 6 6 6 5 2 Treads 17 | . 28 28 21 22 22 22 13 20 4 . . 11 5 Leg 5 | . . . . . . . . . 20 26 26 23 9 Device 5 | . 3 . . . . . . 7 17 20 16 17 7 Storage 10 | . 14 12 11 11 11 11 6 11 8 6 6 5 2 Processor 9 | . . 14 11 11 11 11 17 11 6 6 6 5 3 Protection 3 | . . . . . . . 13 6 6 6 8 5 2 Energy Gun 2 | . 8 11 . . . . . . . . . 5 2 Energy Cannon 5 | . . . . . . . 1 8 17 20 17 5 2 Ballistic Gun 21 | . 19 14 44 44 43 43 21 4 6 6 7 11 4 Naked Turns 36 | . . . . . . . . . . . . . 36 Heaviest Build 92 | 12 48 30 29 29 29 34 78 75 85 84 92 84 84 Greatest Support 112 | 40 40 40 40 40 40 45 107 112 84 70 75 70 70 Greatest Overweight (x) 2 | . 1 2 1 . . . 2 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 . . 1 . 1 1 Largest Inventory Capacity 20 | 8 20 15 10 10 10 10 20 20 20 20 20 20 20 Average Capacity 15 | 8 16 13 8 10 10 10 19 20 20 20 20 20 12 Most Carried 20 | 6 20 15 10 10 10 10 15 20 20 20 20 17 17 Average Carried 13 | 6 13 13 7 10 9 9 10 16 19 20 18 16 11 Final Capacity 20 | 8 15 8 10 10 10 10 20 20 20 20 20 20 5 Final Carried 20 | 6 15 5 10 10 10 10 9 20 20 20 18 17 5 Class Distribution -------------------- 31% | Scavenger-Tank 28% | Scavenger-Gunner 26% | Mutant 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Matter Collected 2665 | 228 322 267 534 . 42 95 271 491 129 . 286 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 3965 | . 853 221 1023 . . 109 248 317 310 . 884 . . Parts 210 | . 52 16 84 . . 10 8 7 10 . 23 . . Haulers Intercepted 8 | . 2 . 5 . . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . 12 . 3 5 . 30 . . Prevented 9 | . . . . . . 3 . . . . 6 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 92 | . 22 21 22 . . 2 4 2 5 . 14 . . Guns 62 | . 22 8 22 . . 2 3 . 1 . 4 . . Cannons 13 | . . . . . . . . 2 3 . 8 . . AOE 15 | . . 13 . . . . 1 . . . 1 . . Classes Destroyed 16 | . 5 1 4 . . 1 1 1 1 . 2 . . Worker 3 | . 1 1 . . . . 1 . . . . . . Builder 3 | . . . 2 . . . 1 . . . . . . Hauler 8 | . 2 . 5 . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . . Swarmer 21 | . 6 6 8 . . . . . . . 1 . . Grunt 34 | . 16 1 11 . . . 1 2 . . 3 . . Brawler 3 | . . . 1 . . . . . . . 2 . . Duelist 4 | . . . . . . . . . . . 4 . . Protector 1 | . . . . . . . 1 . . . . . . Sentry 5 | . . . 2 . . 1 1 . . . 1 . . Hunter 2 | . . . . . . . . . . . 2 . . Programmer 4 | . . . . . . 1 1 . 1 . 1 . . Behemoth 1 | . . . . . . . . . 1 . . . . Assembled 14 | . . 14 . . . . . . . . . . . Thug 3 | . . . . . . . . . 3 . . . . Savage 2 | . . . . . . . . 2 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . Best Kill Streak 15 | . 5 15 7 . . 1 3 2 4 . 4 . . Combat Bots Only 14 | . 5 14 7 . . 1 2 2 4 . 4 . . Max Kills in Single Turn 5 | . 1 5 2 . . 1 1 1 2 . 1 . . Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 4 . . . . 1 . . . 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Damage Taken 6988 | . 586 776 289 . . 108 1914 496 577 . 1108 . 1134 Core 1571 | . 86 138 28 . . 32 108 36 50 . 58 . 1035 Absorbed by Shields 173 | . . . . . . . . . 76 . 97 . . Core Remaining (%) 66 | 100 . 10 . . . 85 . . . . 70 . . Volleys Fired 248 | . 66 19 38 . 4 4 21 37 12 . 34 3 10 Largest 4 | . 2 2 4 . 1 4 4 3 4 . 4 1 4 Hottest 276 | . 85 85 86 . 23 102 115 159 276 . 276 90 232 Shots Fired 635 | . 130 34 152 . 4 16 67 55 26 . 115 3 33 Gun 463 | . 130 30 152 . 4 16 60 2 6 . 39 . 24 Cannon 159 | . . . . . . . 3 53 20 . 71 3 9 Launcher 13 | . . 4 . . . . 4 . . . 5 . . Special . | . . . . . . . . . . . . . . Kinetic 396 | . 93 15 152 . 4 16 60 2 6 . 34 . 14 Thermal 226 | . 37 15 . . . . 3 53 20 . 76 3 19 Explosive 8 | . . 4 . . . . 4 . . . . . . Electromagnetic 5 | . . . . . . . . . . . 5 . . Robot Hit Streak 24 | . 12 4 12 . . 12 14 14 6 . 10 1 24 Robot Miss Streak 4 | . 3 2 3 . . 4 3 3 4 . 4 1 1 Penetration Max 1 | . . . . . . . . . . . 1 . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 400 | . 85 22 85 . . 12 51 44 8 . 61 1 31 Core Hits 237 | . 36 36 52 . . 6 49 17 7 . 30 . 4 Critical Kills 4 | . 1 . 1 . . . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 7 | . 1 . 1 . . . . . 1 . 1 . 3 Burn 2 | . . . . . . . . . . . . . 2 Meltdown 2 | . . . . . . . . . 1 . 1 . . Destroy 3 | . 1 . 1 . . . . . . . . . 1 Melee Attacks 14 | . . . . . 2 . 12 . . . . . . Impact 14 | . . . . . 2 . 12 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9316 | . 1114 891 1004 . . 157 1772 919 256 . 2309 33 861 Guns 4404 | . 1099 268 966 . . 157 865 16 44 . 479 . 510 Cannons 2836 | . . . . . . . . 903 212 . 1436 33 252 Explosions 1889 | . . 623 . . . . 872 . . . 394 . . Melee 25 | . . . . . . . 25 . . . . . . Ramming 162 | . 15 . 38 . . . 10 . . . . . 99 Kinetic 3606 | . 722 114 966 . . 157 865 16 44 . 432 . 290 Thermal 3634 | . 377 154 . . . . . 903 212 . 1483 33 472 Explosive 1495 | . . 623 . . . . 872 . . . . . . Electromagnetic 394 | . . . . . . . . . . . 394 . . Impact 25 | . . . . . . . 25 . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 2 1 . 4 . 1 Average Corruption 2 | . . . . . . . 1 1 1 . 2 . 1 Corruption Purged 3 | . . . . . . . . 2 1 . . . . Effects 5 | . . . . . . . . 3 . . 2 . . Message Errors 2 | . . . . . . . . 1 . . 1 . . Energy Discharges 2 | . . . . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 26 | . . . . . . . . 1 . . 25 . . Projectiles 26 | . . . . . . . . 1 . . 25 . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 128 | . . 81 . . . . 5 . . . . . 42 Shots 4 | . . 4 . . . . . . . . . . . Rammed 49 | . 4 . 9 . . . 1 . . . . . 35 Targets Rammed 51 | . 5 . 10 . . . 1 . . . . . 35 Kicked . | . . . . . . . . . . . . . . Crushed 2 | . 1 . 1 . . . . . . . . . . Highest Temperature 465 | . 231 465 36 . . 99 237 404 178 . 199 . 198 Average Temperature 87 | . 61 168 10 . . 44 90 183 83 . 99 . 86 Received Heat Transfer 1716 | . 249 400 96 . . 18 414 216 164 . 159 . . Effects 2 | . . 1 . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . 5 . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . . . . . 1 . 1 . . Parts Melted 12 | . . . . . . . . 1 5 . 6 . . Heat Transferred 6368 | . 851 333 . . . . . 1628 311 . 2314 50 881 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Peak Influence 479 | . 479 294 474 71 . . 390 . . . . 167 60 Initial 163 | . . 104 22 71 . . . . . . . 163 58 Average 195 | . 235 197 258 71 . . 108 . . . . 166 23 Maximum Alert Level 2 | . 2 1 2 . . . 1 . . . . . . Low Security (%) 48 | 100 32 44 19 100 . . 79 . . . . 100 100 Level 1 47 | . 58 55 74 . . . 20 . . . . . . Level 2 4 | . 8 . 6 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 16 | . 4 1 3 . . . 7 . . . 1 . . Investigation 5 | . 4 1 . . . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . . . . Reinforcement 5 | . . . 3 . . . 2 . . . . . . Assault 1 | . . . . . . . . . . . 1 . . Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Distress Signals 7 | . 2 . 3 . . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 186 | . 40 26 34 . . 4 42 4 6 . 27 . 3 Peak Tracking Total 12 | . 6 12 6 . . 1 11 4 5 . 10 . 3 Tactical Retreats 10 | . 4 1 1 . . 1 2 . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Traps Triggered 3 | . 1 . 1 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Machines Disabled 3 | . . . . . . . 3 . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Machines Accessed 22 | . 8 2 4 . 1 . 1 1 1 3 . 1 . Terminals 10 | . 6 1 3 . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 75 | . 24 3 12 . 6 . 2 1 1 24 . 2 . Successful 57 | . 13 2 7 . 6 . 1 1 1 24 . 2 . Failed 18 | . 11 1 5 . . . 1 . . . . . . Catastrophic 2 | . . . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 14 2 7 . . . 13 . . . . 5 . Terminals 30 | . 20 2 8 . . . . . . . . . . Fabricators 4 | . . . . . . . 2 . . . . 2 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . 4 . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 49 | . 10 2 5 . 6 . . 1 1 24 . . . Record 6 | . . . . . . . . . . 6 . . . Part Schematic 18 | . 2 . . . 6 . . . . 10 . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . Robot Analysis 4 | . 2 1 1 . . . . . . . . . . Prototype ID Bank 7 | . 2 . 2 . . . . . . 3 . . . Open Door 3 | . . 1 . . . . . 1 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 2 . 1 . . . 1 . . . . 2 . Terminals . | . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 2 . Liberate 2 | . . . . . . . 1 . . . . 1 . Fabnet 1 | . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 7 1 4 . . . 1 . . . . 1 . Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . 3 . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 34 | . 2 . . . 22 . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 11 | . 10 . 1 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . Allies Hacked 3 | . . . . . . . 3 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Total Allies 14 | . . . . . 4 . 7 . . . 3 . . Largest Group 4 | . . . . . 4 4 3 . . . 2 . . Highest-Rated Group 152 | . . . . . 152 152 135 . . . 95 . . Highest-Rated Ally 135 | . . . . . 39 39 135 . . . 95 . . Zionite Dispatches 1 | . . . . . . . 1 . . . . . . Hero 1 | . . . . . . . 1 . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 92 | . . . . . . 18 38 . . . 36 . . Total Damage 3119 | . . . . . . 372 1541 . . . 1206 . . Kills 28 | . . . . . . 1 19 . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Robot Analysis Total 4 | . 2 1 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . 2 2 . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 2 . . . . . . Component Stockpiles 1 | . . . . . . . 1 . . . . . . Unaware Analyses 1 | . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Turns Passed 9627 | 8 1303 624 805 34 1687 506 904 1559 1090 147 649 231 80 Spaces Moved 5029 | 3 537 421 324 22 995 303 537 891 569 78 237 108 4 Core 129 | . . 129 . . . . . . . . . . . Treads 3520 | 3 537 292 324 22 995 303 16 891 137 . . . . Legs 859 | . . . . . . . . . 432 78 237 108 4 Wheels 521 | . . . . . . . 521 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 50 160 160 160 152 115 160 120 190 125 195 195 Average Speed 161 | 160 184 132 160 160 160 152 130 160 175 190 192 195 195 Slowest Speed 240 | 160 240 160 240 160 160 160 160 160 190 190 195 195 195 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 79 78 40 7 89 48 20 97 70 75 41 5 15 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 10 | . 2 1 . . 3 1 . 2 . 1 . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 13 | . . 2 . . 3 3 . 3 2 . . . . Spaces Dug 25 | . . 6 . . . . 12 . 6 . . 1 . Terrain Destroyed 100 | . . 31 . . . . 41 . 10 . 16 1 1 Melee 9 | . . . . . . . 9 . . . . . . Projectile 32 | . . . . . . . 4 . 10 . 16 1 1 AOE 59 | . . 31 . . . . 28 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Total 6041 | 5 729 454 523 21 1085 337 664 969 641 77 359 127 50 Wait 394 | . 71 . 111 . 75 19 50 13 37 . 5 13 . Move 5017 | 2 536 420 323 21 994 302 536 890 568 77 236 108 4 Hop . | . . . . . . . . . . . . . . Pick Up 76 | . 19 1 14 . 3 2 11 13 7 . 5 1 . Fast Attach 33 | . 5 2 5 . . 3 5 7 1 . 4 . 1 Attach 32 | . . 2 3 . . 1 11 3 4 . 6 2 . Detach 10 | . 2 . . . . . 3 3 . . 2 . . Swap 55 | 3 7 7 8 . 3 1 12 2 7 . 5 . . Drop 54 | . 18 3 11 . 4 5 2 1 4 . 6 . . Fire 248 | . 66 19 38 . 4 4 21 37 12 . 34 3 10 Melee 14 | . . . . . 2 . 12 . . . . . . Ram 36 | . . . . . . . 1 . . . . . 35 Kick . | . . . . . . . . . . . . . . Crush 15 | . 5 . 10 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 57 | . . . . . . . . . 1 . 56 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 518 | -10/Materials | Discovered new exit (range 15) 1075 | -10/Materials | Discovered new exit (range 14) 1096 | -10/Materials | Identified exit to Mines 1312 | -10/Materials | Entered Mines 1332 | -10/Mines | Met a Derelict bent on vengeance 1511 | -10/Mines | Met a Derelict shopkeep closing up shop 1778 | -10/Mines | Assembled infested the area 1797 | -10/Mines | Core integrity fell below 50% 1810 | -10/Mines | Core integrity fell below 20% 1857 | -10/Mines | Destroyed 14 combat bots 1868 | -10/Mines | Discovered new exit (range 4) 1936 | -10/Mines | Entered Materials 1936 | -9/Materials | Evolved 2 slots: Weapon x2 2085 | -9/Materials | Destroyed 7 combat bots 2086 | -9/Materials | Identified exit to Mines 2223 | -9/Materials | Build established: Gunner 2741 | -9/Materials | Entered Mines 2742 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2775 | -9/Mines | Entered Zion 2814 | -7/Zion | Build established: Scavenger-Gunner 2852 | -7/Zion | Given A8's code to call for help 3007 | -7/Zion | Discovered new exit (range 16) 3264 | -7/Zion | Learned location of Recycling (-7) 3583 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3808 | -7/Zion | Learned location of Extension (-6) 4082 | -7/Zion | Imprinted 4085 | -7/Zion | Declared Zion's savior 4462 | -7/Zion | Entered Proximity Caves 4462 | -6/Proximity Caves | Accompanied by 4 allies 4550 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4743 | -6/Proximity Caves | Spotted B-75 Beast 4815 | -6/Proximity Caves | Learned 8 Factory zone layouts 4855 | -6/Proximity Caves | Discovered new exit (range 9) 4968 | -6/Proximity Caves | Entered Factory 4968 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4969 | -6/Factory | Identified exit to Lower Caves 5102 | -6/Factory | Garrison activated, responded to threat 5284 | -6/Factory | Zion hero teleported in (AD-0RF) 5576 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5633 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5707 | -6/Factory | Cargo convoy interrupted 5769 | -6/Factory | Found Prototype Processor 5839 | -6/Factory | Lost 5 parts (1n1u3w) 5872 | -6/Factory | Entered Lower Caves 5875 | -6/Lower Caves | Identified Spectral Analyzer 5902 | -6/Lower Caves | Lost 3 parts (2n1u) 5965 | -6/Lower Caves | Encountered a Warlord checkpoint 6004 | -6/Lower Caves | Lost 5 parts (1n1u3w) 6262 | -6/Lower Caves | Build established: Mutant 6736 | -6/Lower Caves | Build established: Scavenger-Tank 6846 | -6/Lower Caves | Discovered new exit (range 4) 7431 | -6/Lower Caves | Entered another Lower Caves area 7432 | -6/Lower Caves | Encountered a Warlord checkpoint 7514 | -6/Lower Caves | Discovered new exit (range 7) 7640 | -6/Lower Caves | Spotted B-75 Beast 7693 | -6/Lower Caves | Ambushed by wild Derelicts 7750 | -6/Lower Caves | Destroyed B-75 Beast 7776 | -6/Lower Caves | Lost 3 parts (1p1u1w) 8235 | -6/Lower Caves | Discovered new exit (range 2) 8521 | -6/Lower Caves | Entered Data Miner 8521 | -6/Data Miner | Discovered new exit (range 7) 8542 | -6/Data Miner | Met Data Miner 8596 | -6/Data Miner | Learned location of Section 7 (-2) 8596 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8624 | -6/Data Miner | Received God Mode back door access code from Data Miner 8668 | -6/Data Miner | Entered Proximity Caves 8701 | -5/Proximity Caves | Learned Factory emergency access door positions 8738 | -5/Proximity Caves | Escorted by Enhanced Grunt 8749 | -5/Proximity Caves | Spotted B-75 Beast 8773 | -5/Proximity Caves | Allies destroyed B-75 Beast 8881 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9233 | -5/Proximity Caves | Learned 4 Factory zone layouts 9272 | -5/Proximity Caves | Discovered new exit (range 5) 9317 | -5/Proximity Caves | Entered Factory 9317 | -5/Factory | Evolved 2 slots: Propulsion x2 9548 | -5/Factory | Sucked down chute 9548 | -5/Factory | Entered Waste 9548 | -5/Waste | Spotted C-40 Crusher 9574 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9577 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9580 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9583 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9586 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9589 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9592 | -5/Waste | Crushed by Compactor (1 part destroyed) 9593 | -5/Waste | Spotted C-40 Crusher 9614 | -5/Waste | Core integrity fell below 50% 9623 | -5/Waste | Lost 8 parts (1p2n4u1w) 9623 | -5/Waste | Core integrity fell below 20% 9628 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 09616_ Drone Bay crushed. 09616_ Com. Battery crushed. 09616_ 2 Matter crushed. 09616_ 1 Matter crushed. 09617_ Slammed into C-40 Crusher. 09619_ 4 Matter crushed. 09619_ 5 Matter crushed. 09619_ 3 Matter crushed. 09620_ Slammed into C-40 Crusher. 09622_ 4 Matter crushed. 09623_ Slammed into C-40 Crusher. 09625_ Med. Treads crushed. 09625_ Hvy. Shock Bomb Launcher crushed. 09625_ 2 Matter crushed. 09625_ 5 Matter crushed. 09625_ 3 Matter crushed. 09626_ Slammed into C-40 Crusher. 09627_ Wave Gun crushed. 09628_ Slammed into C-40 Crusher. 09628_ 4 Matter crushed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????############???????#?????????????? | | ?????????????# #????? #?????????????? | | ?????????????# #???? #?????????????? | | ?????????????# #### ######## #?? | | ?????????????# #?? | | ?????????????# CC ! #?? | | ?????????????# CC=CC = #?? | | ?????????????# [@CC #?? | | ?????????????# CC=!#### ;######???????? | | ?????????????# CC!]#?????? #?????????????? | | ?????????????# #?????????????????????? | | ?????????????############?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 16 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 25 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Powered Hammer | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Focal Shield | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Adv. Core Analyzer | -6/Data Miner | Free Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyTrackerNukerbomber Manual? 0 Play Time 00:50:00 Cumulative 1006.9 hours Start 2021.12.25 @ 17:34:21 End 2021.12.25 @ 18:35:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 701 Rogue 697 Adventurer 4 Explorer 0 Win Type - Total 107 Types 81/9/7/4/2/0/0/2/2 Lore% 95 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 948c429c-bab7-4bc8-89e3-61fa3e46886d