Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 19:21:55 Player: Stasyan Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (786) 786 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4836 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 813/850 Matter 214/300 Energy 13/100 System Corruption 4% Temperature Cool (0) Movement Flying (28) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Flight Unit Flight Unit Surge Thruster Surge Thruster > --- UTILITY (7) ------ Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Sensor Array Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- Heavy Flak Cannon Datajack > --- INVENTORY (5) ---- Advanced Visual Processing Unit Improved Melee Analysis Suite Transmission Jammer Heavy Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Flight Unit Flight Unit Surge Thruster Surge Thruster Surge Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Sensor Array Advanced Signal Interpreter System Shield > --- WEAPON ----------- Heavy Flak Cannon Rocket Launcher > --- INVENTORY -------- Improved VTOL Module Weight Redist. System Advanced Visual Processing Unit Improved Melee Analysis Suite Transmission Jammer Heavy Flak Cannon Datajack Katana [Rating: 43] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Surge Thruster Leg Aluminum Leg Flight Unit Surge Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 3 | . . 2 . . . . 1 . Utility 5 | . . . 2 2 . . 1 . Weapon . | . . . . . . . . . Parts Attached 53 | 6 11 11 13 5 2 . 4 1 Power 8 | 1 2 1 2 1 1 . . . Engine 6 | 1 2 . 2 . 1 . . . Core 2 | . . 1 . 1 . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 4 6 6 . 1 . . . Treads . | . . . . . . . . . Leg 12 | 2 4 6 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 7 | . . . 6 . 1 . . . Utility 15 | 1 3 . 5 2 . . 4 . Device 6 | . . . 4 1 . . 1 . Storage 3 | 1 2 . . . . . . . Processor 5 | . 1 . 1 1 . . 2 . Hackware 1 | . . . . . . . 1 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 2 4 . 2 . . . 1 Energy Gun . | . . . . . . . . . Energy Cannon 5 | . 2 3 . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 9 | . 2 1 . . . 3 . 3 Power 2 | . . 1 . . . . . 1 Propulsion 4 | . 2 . . . . 1 . 1 Utility 2 | . . . . . . 1 . 1 Weapon 1 | . . . . . . 1 . . Highest Loss Streak 3 | . 2 1 . . . 2 . 3 To Critical Strikes . | . . . . . . . . . Average Backups 8 | . 7 9 6 9 10 8 7 8 Power . | . 1 . . 1 . . . . Propulsion 2 | . 3 4 2 2 3 2 1 1 Utility 3 | . 1 3 2 4 5 5 5 4 Weapon 1 | . . 1 1 1 1 1 . 2 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 2 4 4 . . . 6 Power 2 | . . . . 2 . . . . Propulsion 3 | . . 1 1 . . . . 1 Utility 8 | . . . 2 2 . . . 4 Weapon 3 | . . 1 1 . . . . 1 Tool/Special 1 | . 1 . . . . . . . Average Slot Usage (%) 94 | . 93 95 87 96 99 95 92 94 Engine 6 | . 13 1 6 4 3 7 6 4 Core 2 | . . 9 2 2 3 . . . Leg 13 | . 27 39 1 . . . . . Flight 18 | . . . 34 30 30 30 33 32 Device 12 | . . . 19 22 23 18 19 20 Storage 8 | . 14 11 2 7 7 7 6 6 Processor 12 | . 9 11 10 15 15 15 13 13 Energy Cannon 9 | . 14 20 9 7 7 1 . . Ballistic Gun 2 | . 13 . . . . . . . Slashing Weapon 2 | . . . . 2 7 6 6 1 Special Melee Weapon 1 | . . . . 1 . 4 . 1 Peak Build Rating 43 | 6 9 19 25 34 35 35 40 43 Average Rating 22 | 4 7 13 22 30 34 30 36 40 On Entrance 21 | . 6 9 19 23 33 35 30 40 Avg Prop Armor Cover (%) 6 | . 8 . . . . . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 33 | 10 27 33 33 23 23 22 22 25 Greatest Support 40 | 20 20 40 40 23 26 26 26 26 Greatest Overweight (x) 2 | . 2 . 1 . . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 Average Capacity 9 | 6 9 10 6 10 10 10 10 9 Most Carried 15 | 3 11 15 15 10 10 10 8 9 Average Carried 8 | 1 7 9 6 9 10 8 7 8 Final Capacity 15 | 8 10 15 10 10 10 10 10 5 Final Carried 15 | 1 10 15 10 10 10 9 6 5 Class Distribution -------------------- 48% | Scout 26% | Mutant 16% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -6/Factory Scout | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Matter Collected 1075 | 134 295 246 70 239 34 57 . . Remotely . | . . . . . . . . . Salvage Created 913 | . 310 322 70 69 98 44 . . Parts 72 | . 24 30 4 3 7 4 . . Haulers Intercepted 3 | . . 1 1 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . 7 3 . . Prevented 1 | . . . . . . 1 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 30 | . 12 12 . . 4 2 . . Melee 4 | . . . . . 4 . . . Guns 2 | . 2 . . . . . . . Cannons 14 | . 10 3 . . . 1 . . AOE 9 | . . 8 . . . 1 . . Classes Destroyed 9 | . 2 4 1 . . 2 . . Builder 3 | . . 2 . 1 . . . . Hauler 3 | . . 1 1 1 . . . . Operator 1 | . . . 1 . . . . . Drone 1 | . . . . . . 1 . . Watcher 2 | . . 2 . . . . . . Swarmer 18 | . 6 8 . . 4 . . . Grunt 7 | . 6 1 . . . . . . Sentry 3 | . . 3 . . . . . . Butcher 1 | . . . . . . 1 . . Best Kill Streak 7 | . 5 7 1 1 4 1 . . Combat Bots Only 5 | . 5 5 . . 4 1 . . Max Kills in Single Turn 3 | . 1 3 1 1 1 1 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 . . . 1 . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 209 | . 66 52 3 1 42 18 . 27 Missed 68 | . 8 21 . 1 18 7 . 13 Hits 141 | . 58 31 3 . 24 11 . 14 Melee 2 | . . . . . . 2 . . Projectile 139 | . 58 31 3 . 24 9 . 14 Critical Strikes 3 | . 1 . . . . 1 . 1 Damage Taken 1844 | . 668 433 47 . 324 170 . 202 Core 269 | . 112 32 . . 88 . . 37 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 86 | 100 55 92 100 . . 87 . . Volleys Fired 85 | . 42 23 5 . . 13 . 2 Largest 2 | . 2 2 1 . . 1 . 1 Hottest 136 | . 120 136 68 . . 68 . 44 Shots Fired 151 | . 85 46 5 . . 13 . 2 Gun 35 | . 35 . . . . . . . Cannon 104 | . 50 36 5 . . 11 . 2 Launcher 12 | . . 10 . . . 2 . . Special . | . . . . . . . . . Kinetic 37 | . 35 . . . . . . 2 Thermal 102 | . 50 36 5 . . 11 . . Explosive 12 | . . 10 . . . 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 6 14 8 . . 10 . . Robot Miss Streak 4 | . 2 4 . . . 3 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 100 | . 50 29 5 3 6 7 . . Core Hits 45 | . 18 15 2 2 4 4 . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . Meltdown 1 | . . 1 . . . . . . Melee Attacks 20 | . . . . 4 13 1 . 2 Impact . | . . . . . . . . . Slashing 17 | . . . . 4 13 . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 2 . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2355 | . 690 1071 103 146 192 153 . . Guns 181 | . 181 . . . . . . . Cannons 1175 | . 509 460 103 . . 103 . . Explosions 656 | . . 606 . . . 50 . . Melee 338 | . . . . 146 192 . . . Ramming 5 | . . 5 . . . . . . Kinetic 181 | . 181 . . . . . . . Thermal 1175 | . 509 460 103 . . 103 . . Explosive 656 | . . 606 . . . 50 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 338 | . . . . 146 192 . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . . . . 3 4 Average Corruption 1 | . 1 . . . . . 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . 5 . . . . . . 3 Matter Fused 3 | . 2 . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . 1 . . . . . . . Misfires 2 | . 2 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 66 | . . 56 . . 10 . . . Projectiles 4 | . . 4 . . . . . . Explosions 52 | . . 52 . . . . . . Melee 10 | . . . . . 10 . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 61 | . . 61 . . . . . . Shots 3 | . . 3 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 664 | . 664 246 96 . . 140 3 181 Average Temperature 134 | . 211 89 36 . . 68 2 59 Received Heat Transfer 435 | . 279 78 9 . 9 27 . 33 Effects 15 | . 15 . . . . . . . Shutdowns 2 | . 2 . . . . . . . Energy Bleed 1 | . 1 . . . . . . . Interference 3 | . 3 . . . . . . . Matter Decay 2 | . 2 . . . . . . . Short Circuit 2 | . 2 . . . . . . . Damage (minor) 2 | . 2 . . . . . . . Damage (major) 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 11 | . 2 5 3 . . 1 . . Heat Transferred 2368 | . 1073 925 185 . . 185 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 94 | 100 100 80 100 100 . . 100 100 Level 1 5 | . . 19 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 242 | . 186 242 91 70 . . . 134 Initial 87 | . . 71 87 . . . . 9 Average 62 | . 30 139 43 26 . . . 44 Influence Increases 1308 | . 284 442 56 147 210 20 14 135 Destroy 0b10 Robot/C 560 | . 240 240 . . 80 . . . Destroy 0b10 Robot/NC 50 | . . 25 10 10 . 5 . . Destroy Leader 110 | . 40 56 2 2 10 . . . Successful Hack 47 | . . 19 14 . . . 14 . Disable Machine 30 | . . 30 . . . . . . Destroy Structure 76 | . 4 72 . . . . . . Partial Spotted 75 | . . . 15 30 . . . 30 Lose Combat Pursuer 360 | . . . 15 105 120 15 . 105 Influence Decreases 1194 | . 114 403 265 110 229 38 . 35 Entered New Map 245 | . . 99 122 . 15 4 . 5 Time Decay 899 | . 114 294 143 110 214 24 . . Lost Part 50 | . . 10 . . . 10 . 30 Squads Dispatched 3 | . . 1 . 1 . . 1 . Investigation 2 | . . 1 . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 14 19 2 8 13 8 . 14 Peak Tracking Total 12 | . 4 6 1 6 5 4 . 12 Tactical Retreats 13 | . . . 1 4 3 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 3 | . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 18 | . 1 6 3 3 1 . 3 1 Terminals 11 | . . 5 2 2 . . 1 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 1 1 . . . 1 . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 41 | . 3 12 8 6 1 . 8 3 Successful 18 | . 1 5 4 2 1 . 4 1 Failed 23 | . 2 7 4 4 . . 4 2 Catastrophic 8 | . 1 3 2 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 24 | . . 11 5 3 . . 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 3 1 3 . . . 3 . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 11 | . . 4 3 . 1 . 2 1 Record 1 | . . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Patrol Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Registered Components 2 | . . 1 . . . . 1 . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 1 . . . 1 . Report Inventory 4 | . 1 1 1 . . . 1 . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 1 5 3 2 . . 3 1 Full Trace Events 3 | . 1 1 . . . . 1 . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 22 | . . . . . . 22 . . Highest-Rated Ally 22 | . . . . . . 22 . . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . Total Damage 29 | . . . . . . 29 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Active Infowar (turns) 3210 | . 431 716 366 398 441 632 135 91 Optics 3210 | . 431 716 366 398 441 632 135 91 Sensors 2033 | . . . 348 398 441 632 135 79 Structural 213 | . . . . . . . 134 79 Seismic 260 | . . . 260 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Turns Passed 3494 | 51 664 716 366 398 441 632 135 91 Spaces Moved 5093 | 35 324 485 467 765 1060 1424 325 208 Core 4 | 4 . . . . . . . . Treads . | . . . . . . . . . Legs 849 | 31 324 485 9 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4240 | . . . 458 765 1060 1424 325 208 Fastest Speed 25 | 50 120 120 26 28 28 28 25 25 Average Speed 45 | 112 140 120 38 28 28 28 25 25 Slowest Speed 260 | 120 260 120 120 28 29 32 28 88 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . 1 3 2 . . 2 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 3 42 41 33 14 91 95 7 35 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 11 | . . . . . 7 4 . . Spaces Dug 7 | . . 7 . . . . . . Terrain Destroyed 102 | . . 95 . . . 7 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 102 | . . 95 . . . 7 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total 6096 | 47 458 572 651 940 1174 1638 378 238 Wait 734 | . 55 27 136 156 100 194 44 22 Move 5069 | 34 323 484 464 759 1055 1423 325 202 Hop 7 | . . . 1 2 2 . . 2 Pick Up 58 | 7 17 11 10 8 . 1 2 2 Fast Attach 13 | . 2 2 6 1 2 . . . Attach 25 | 6 2 3 3 3 . 2 5 1 Detach 3 | . . . . . . . 2 1 Swap 33 | . 7 12 7 2 . 4 . 1 Drop 45 | . 10 9 19 5 2 . . . Fire 85 | . 42 23 5 . . 13 . 2 Melee 20 | . . . . 4 13 1 . 2 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 7) 716 | -10/Materials | Entered another Materials area 716 | -9/Materials | Evolved 2 slots: Propulsion x2 1150 | -9/Materials | Build established: Scavenger-Mutant 1203 | -9/Materials | Discovered new exit (range 18) 1388 | -9/Materials | Discovered new exit (range 8) 1432 | -9/Materials | Entered another Materials area 1432 | -8/Materials | Evolved 2 slots: Utility x2 1572 | -8/Materials | Discovered new exit (range 18) 1742 | -8/Materials | Identified exit to Factory 1798 | -8/Materials | Entered Factory 1798 | -7/Factory | Evolved 2 slots: Utility x2 2106 | -7/Factory | Build established: Scout 2141 | -7/Factory | Discovered new exit (range 14) 2145 | -7/Factory | Identified exit to Lower Caves 2196 | -7/Factory | Entered Lower Caves 2504 | -7/Lower Caves | Discovered new exit (range 5) 2506 | -7/Lower Caves | Identified exit to Lower Caves 2600 | -7/Lower Caves | Learned Factory stockpile data 2637 | -7/Lower Caves | Entered another Lower Caves area 2653 | -7/Lower Caves | Learned Factory stockpile data 2661 | -7/Lower Caves | Encountered a Warlord checkpoint 2739 | -7/Lower Caves | Ambushed by wild Derelicts 3060 | -7/Lower Caves | Discovered new exit (range 9) 3062 | -7/Lower Caves | Identified exit to Zion 3256 | -7/Lower Caves | Discovered new exit (range 6) 3258 | -7/Lower Caves | Identified exit to Factory 3269 | -7/Lower Caves | Entered Factory 3269 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3366 | -6/Factory | Spotted B-75 Beast 3404 | -6/Factory | Identified exit to Garrison 3404 | -6/Factory | Entered Garrison 3434 | -6/Garrison | Triggered checkpoint 3464 | -6/Garrison | Discovered new exit (range 12) 3482 | -6/Garrison | Identified exit to Factory 3483 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3494 | -6/Garrison | Triggered checkpoint 3495 | -6/Garrison | Self-destructed Last Messages --------------- 03434_ Beams of light sweep through the air. An alarm sounds. 03464_ EXIT=FOUND 03479_ System corrupted: Heat flow error (+198). 03479_ Mak. Power Source destroyed. 03482_ EXIT=IDENTIFIED: FACTORY 03483_ Attempting to access garrison exit controls... 03483_ Remote lockdown engaged. 03486_ Surge Thruster destroyed. 03490_ Med. Storage Unit destroyed. 03492_ Triggered Stasis Trap. 03492_ A bubble of rippling energy engulfs the area. 03492_ Field strength at 94. 03492_ Field strength at 88. 03493_ Field strength at 82. 03494_ Beams of light sweep through the air. An alarm sounds. 03494_ Field strength at 76. Map ----- +----------------------------------------------------+ | ??????????????????????????????+?" "?? | | ????????????????????????????????" "?+ | | ????????????????????????????????" "?? | | ????????????????????????????????# ## ## #?? | | ??????????????????????########### ## ## ### | | ??????????????????????# | | ??????????????????????# | | ??????????????????????# ######## ### | | ??????????????????????# #??????##+###""""## ##?? | | ??????????????????????# #?????????????????# #??? | | ??????????????????????# #??????????????+??# +??? | | ??????????????????????# #?????????????????# #??? | | ??????????????????????# +?????????????????# #??? | | ??????????????????????# #???######????????# #??? | | ??????????????????????# #???# ###??????# #??? | | ??????????????????????# ##### #"#??????# ###+ | | ??????????????????????# "#??????+ | | ?????????????########## ####### "#??????# | | ?????????????# #????#" "#??????####### | | ?????????????# +????#"""""#????????????? | | ?????????????# < #####/###????#######????????????? | | ?????????????# #???#=#?????????????????????????? | | ?????????????#####???#!#?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# ####+###### #???????????? | | ?????????????????????# p @ #??????????? | | ?????????????????????#######Y Y######????????????? | | ?????????????????????????????????????????????####? | | ?????????????????????????????????????????????#!!## | | ?????????????????????????????????????????????+ | | ?????????????????????????????????????????????# ## | | ?????????????????????????????????????????????#]]#? | | ?????????????????????????????????????????????#]]#? | | ?????????????????????????????????????????????#]]#? | | ?????????????????????????????????????????????####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 72 Defensive Hacking 10 Item Schematics ----------------- Hvy. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% For Emergencies Only Heavy Suspicion Organ Harvest Resistances Are Futile Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed WeldingUltimateThrower Manual? 0 Play Time 00:56:01 Cumulative 26.7 hours Start 2025.10.22 @ 14:10:45 End 2025.10.22 @ 19:21:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b54fe3a-5650-4176-9686-94d212b2cec8