Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.09 @ 23:42:58 Player: Ev Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (2473) 2473 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (251) 251 TOTAL SCORE: 7289 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 206 Friendly Fire -19 Cogmind --------- Core Integrity 771/850 Matter 300/300 Energy 151/160 System Corruption 0% Temperature Hot (221) Movement Flying (107) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (6) --- VTOL Module Improved VTOL Module > --- UTILITY (5) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Advanced Weight Redist. System Advanced Weight Redist. System 0b10 Decoder Chip [Looter] Improved Particle Charger Improved Reaction Control System Improved Light Armor Plating Improved Shield Generator System Restoration Module Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Improved Cooling System Advanced Weight Redist. System 0b10 Decoder Chip [Looter] Improved Reaction Control System Improved Light Armor Plating Improved Shield Generator System Restoration Module Autogun [Rating: 45] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Fission Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Impact Weapon Shock Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . 1 . . . . 2 Utility 3 | . . 1 1 . 1 . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 89 | 8 13 26 6 14 8 1 2 . 5 6 Power 13 | 1 2 1 1 3 2 1 . . 1 1 Engine 12 | 1 2 1 1 3 2 1 . . 1 . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 23 | 4 5 5 2 3 1 . . . 2 1 Treads . | . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 5 | . 5 . . . . . . . . . Flight 14 | . . 5 2 3 1 . . . 2 1 Utility 17 | 1 1 5 2 2 2 . . . 2 2 Device 13 | . 1 4 2 1 2 . . . 1 2 Storage 2 | 1 . . . 1 . . . . . . Processor 1 | . . . . . . . . . 1 . Hackware 1 | . . 1 . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 36 | 2 5 15 1 6 3 . 2 . . 2 Energy Gun 11 | 2 3 3 . 1 . . 1 . . 1 Energy Cannon 6 | . 1 4 . . 1 . . . . . Ballistic Gun 16 | . . 7 1 4 2 . 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 2 | . 1 1 . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 1 . . . . . Parts Lost 18 | . 2 3 1 1 . . . . 5 6 Power 1 | . . . . . . . . . 1 . Propulsion 7 | . . 1 . 1 . . . . 2 3 Utility 3 | . . . 1 . . . . . 2 . Weapon 7 | . 2 2 . . . . . . . 3 Highest Loss Streak 5 | . 1 3 1 1 . . . . 3 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 89 100 99 100 100 100 100 95 85 Engine 8 | . 14 11 9 8 7 7 7 7 5 . Leg 1 | . 6 . . . . . . . . . Hover 4 | . 20 . . . . . . . . . Flight 21 | . . 21 27 27 30 30 30 30 29 26 Device 16 | . 10 16 18 18 23 23 23 23 19 12 Storage 9 | . 14 11 9 8 7 7 7 7 7 6 Hackware 5 | . . 4 9 9 7 7 7 7 7 6 Energy Gun 6 | . 25 6 . . . . . . . 1 Energy Cannon 2 | . 1 13 . . . . . . . . Ballistic Gun 16 | . . 4 27 26 23 23 23 23 23 17 Naked Turns . | . . . . . . . . . . . Heaviest Build 26 | 14 14 16 21 21 26 26 26 26 26 24 Greatest Support 27 | 26 20 18 21 21 26 26 26 26 26 27 Greatest Overweight (x) 1 | . . 1 . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | 1 4 6 6 7 7 8 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 2 7 8 7 8 8 8 8 8 6 8 Class Distribution -------------------- 48% | Sprinter 18% | Mutant 16% | Scavenger-Sprinter 8% | Commander-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Scavenger-Sprinter | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Matter Collected 2609 | 238 152 287 286 776 275 4 36 37 197 321 Remotely . | . . . . . . . . . . . Salvage Created 3439 | . 755 491 286 848 328 . . . 264 467 Parts 180 | . 35 27 14 44 23 . . . 11 26 Haulers Intercepted 8 | . 2 3 . 2 . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . 10 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 13 12 4 11 7 . . . 6 7 Guns 49 | . 10 4 4 11 7 . . . 6 7 Cannons 9 | . 1 8 . . . . . . . . AOE 2 | . 2 . . . . . . . . . Classes Destroyed 11 | . 5 1 . 2 1 . . . 1 1 Builder 1 | . . . . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 8 | . 2 3 . 2 . . . . . 1 Recycler 1 | . . . . 1 . . . . . . Operator 6 | . 3 1 . 2 . . . . . . Watcher 8 | . 3 1 2 1 . . . . . 1 Swarmer 20 | . 3 8 . . 3 . . . 3 3 Grunt 25 | . 10 3 3 4 3 . . . 2 . Brawler 1 | . . . . . . . . . 1 . Sentry 13 | . . 1 1 7 1 . . . . 3 Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 4 | . 2 4 4 3 4 . . . 3 3 Combat Bots Only 4 | . 2 4 3 3 4 . . . 3 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 . . . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Damage Taken 2492 | . 425 376 169 237 210 99 . . 497 479 Core 488 | . 60 104 33 35 26 18 . . 133 79 Absorbed by Shields 325 | . . . 55 90 88 36 . . 56 . Regen/Repaired (Parts) 141 | . . . . 141 . . . . . . Core Remaining (%) 82 | 100 76 74 . 87 . . . . 74 . Volleys Fired 229 | . 42 51 21 49 21 . . . 18 27 Largest 3 | . 2 3 3 3 3 . . . 3 3 Hottest 140 | . 100 140 69 111 73 . . . 73 110 Shots Fired 596 | . 83 116 63 147 63 . . . 54 70 Gun 536 | . 76 63 63 147 63 . . . 54 70 Cannon 60 | . 7 53 . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 408 | . . 24 63 145 63 . . . 54 59 Thermal 110 | . 16 92 . 2 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 78 | . 67 . . . . . . . . 11 Robot Hit Streak 13 | . 10 10 10 13 9 . . . 11 9 Robot Miss Streak 4 | . 3 4 3 4 2 . . . 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 350 | . 60 49 39 82 40 . . . 29 51 Core Hits 143 | . 29 19 14 34 15 . . . 13 19 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 4 | . . . 1 3 . . . . . . Critical Strikes 7 | . 2 . 2 3 . . . . . . Destroy 5 | . . . 2 3 . . . . . . Corrupt 2 | . 2 . . . . . . . . . Melee Attacks 2 | . 2 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5621 | . 915 764 614 1267 671 . . . 537 853 Guns 4759 | . 649 168 614 1267 671 . . . 537 853 Cannons 703 | . 107 596 . . . . . . . . Explosions 159 | . 159 . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3853 | . . 48 614 1267 671 . . . 537 716 Thermal 1049 | . 333 716 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 719 | . 582 . . . . . . . . 137 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 . . 1 . . . . . . Average Corruption 1 | . 2 . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 7 | . 1 . . 6 . . . . . . Message Errors 2 | . . . . 2 . . . . . . Matter Fused 1 | . 1 . . . . . . . . . Heat Flow Errors 1 | . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 28 | . 12 16 . . . . . . . . Projectiles 20 | . 4 16 . . . . . . . . Explosions 8 | . 8 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 56 | . 56 . . . . . . . . . Shots 2 | . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 358 | . 306 358 190 176 174 2 . . 145 209 Average Temperature 74 | . 63 121 74 53 77 2 . . 56 57 Received Heat Transfer 800 | . 120 66 103 134 48 9 . . 218 102 Effects 3 | . 1 . . . . . . . . 2 Interference 3 | . 1 . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . 6 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 2 5 . . . . . . . . Heat Transferred 2155 | . 622 1533 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Peak Influence 654 | . 252 464 247 654 449 . . . . 371 Initial 228 | . . 105 111 104 228 . . . . 75 Average 251 | . 140 324 185 369 287 . . . . 160 Maximum Alert Level 2 | . 1 2 1 2 2 . . . . 1 Low Security (%) 44 | 100 86 12 56 18 . . . . . 68 Level 1 37 | . 13 52 43 43 87 . . . . 31 Level 2 18 | . . 35 . 38 12 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 5 . . 2 . . . . . . Investigation 2 | . 1 . . 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 4 . . 1 . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Distress Signals 3 | . 1 . . 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 91 | . 17 15 6 21 7 4 3 . 8 10 Peak Tracking Total 5 | . 3 5 3 4 3 4 3 . 3 3 Tactical Retreats 5 | . . 1 . 1 1 . 1 . 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Traps Triggered 6 | . 3 . . 2 . . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Disabled 5 | . 2 1 . 2 . . . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Machines Accessed 20 | . 1 2 . 9 1 . 1 . 1 5 Terminals 13 | . . 2 . 6 . . . . 1 4 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . 1 Total Hacks 65 | . 2 6 . 33 1 . 1 . 5 17 Successful 42 | . . 2 . 23 1 . 1 . 5 10 Failed 23 | . 2 4 . 10 . . . . . 7 Catastrophic 4 | . 1 . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . 2 . . . . 1 . Terminals 49 | . . 6 . 22 . . . . 5 16 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 9 | . . . . 9 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . . . 1 Terminal Hacks 30 | . . 2 . 13 . . 1 . 5 9 Record 14 | . . 1 . 5 . . . . 5 3 Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 3 | . . . . 2 . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . . . . . 2 Alert Level 2 | . . . . 1 . . . . . 1 Locate Traps 1 | . . 1 . . . . . . . . Investigation Status 2 | . . . . 1 . . . . . 1 Zone Layout 4 | . . . . 2 . . . . . 2 Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 9 | . . . . 9 . . . . . . Scan Component 5 | . . . . 5 . . . . . . Repair 4 | . . . . 4 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 Seal Access 2 | . . . . 1 . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 2 . 7 . . . . . 4 Full Trace Events 2 | . . . . 2 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . Parts Repaired 4 | . . . . 4 . . . . . . Time 140 | . . . . 140 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . Non-combat 2 | . 2 . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . 2 . . . . . . . . . find_recycling 1 | . 1 . . . . . . . . . check_alert 1 | . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total Allies 10 | . . . . 10 . . . . . . Largest Group 10 | . . . . 10 . . . . . . Highest-Rated Group 173 | . . . . 173 . . . . . . Highest-Rated Ally 29 | . . . . 29 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 32 | . . . . 32 . . . . . . Total Damage 446 | . . . . 446 . . . . . . Kills 6 | . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Turns Passed 3475 | 73 737 450 132 813 215 118 112 166 346 313 Spaces Moved 4800 | 49 522 502 202 738 178 373 397 594 602 643 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 75 | 32 43 . . . . . . . . . Wheels 11 | 11 . . . . . . . . . . Hover 483 | . 479 4 . . . . . . . . Flight 4225 | . . 498 202 738 178 373 397 594 602 643 Fastest Speed 23 | 50 56 32 29 29 26 26 26 26 26 23 Average Speed 33 | 104 61 32 29 29 26 26 26 26 36 25 Slowest Speed 120 | 120 120 115 29 29 26 26 26 26 103 26 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . . . 7 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 73 31 20 78 4 55 51 71 77 16 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . 1 1 3 . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 4 | . . . . . . . 2 1 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 11 | . 11 . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 11 | . 11 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Sto Fac Low Low Zio Pro Fac Total 6288 | 70 851 689 241 1251 319 392 406 606 707 756 Wait 969 | 2 249 67 2 389 101 19 . 7 80 53 Move 4777 | 48 521 501 201 724 177 372 396 593 601 643 Hop 6 | . . . . 6 . . . . . . Pick Up 108 | 10 16 24 7 20 7 . 4 3 3 14 Fast Attach 5 | . . 1 . 2 . . . . . 2 Attach 37 | 6 4 11 4 3 3 . . . 5 1 Detach . | . . . . . . . . . . . Swap 47 | 2 9 14 2 9 5 1 2 . . 3 Drop 72 | 2 8 20 4 13 5 . 4 3 . 13 Fire 229 | . 42 51 21 49 21 . . . 18 27 Melee 2 | . 2 . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 36 | . . . . 36 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 15) 455 | -10/Materials | Discovered new exit (range 13) 684 | -10/Materials | Discovered new exit (range 3) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -9/Materials | Lost 3 parts (1n2w) 1186 | -9/Materials | Discovered new exit (range 3) 1261 | -9/Materials | Entered another Materials area 1261 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1295 | -8/Materials | Discovered new exit (range 16) 1339 | -8/Materials | Build established: Sprinter 1393 | -8/Materials | Entered Storage 1434 | -8/Storage | Repaired Cesium-ion Thruster 1475 | -8/Storage | Repaired Cesium-ion Thruster 1917 | -8/Storage | Identified exit to Recycling 1922 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1966 | -8/Storage | Discovered new exit (range 4) 2114 | -8/Storage | Repaired Sml. Storage Unit 2171 | -8/Storage | Repaired Lgt. Deuterium Engine 2206 | -8/Storage | Entered Factory 2206 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -7/Factory | Fabricated Lgt. Angular Momentum Engine (x2) 2376 | -7/Factory | Discovered new exit (range 6) 2421 | -7/Factory | Entered Lower Caves 2427 | -7/Lower Caves | Encountered a Warlord checkpoint 2496 | -7/Lower Caves | Spotted B-75 Beast 2535 | -7/Lower Caves | Discovered new exit (range 13) 2539 | -7/Lower Caves | Entered another Lower Caves area 2541 | -7/Lower Caves | Spotted B-75 Beast 2544 | -7/Lower Caves | Learned location of Extension (-5) 2651 | -7/Lower Caves | Discovered new exit (range 3) 2651 | -7/Lower Caves | Entered Zion 2668 | -7/Zion | Found GAL Module 2671 | -7/Zion | Discovered new exit (range 16) 2753 | -7/Zion | Learned location of Data Miner (-6) 2817 | -7/Zion | Entered Proximity Caves 2873 | -6/Proximity Caves | Encountered a Derelict sapper outpost 3104 | -6/Proximity Caves | Lost 3 parts (1n2u) 3128 | -6/Proximity Caves | Learned Extension trap positions 3128 | -6/Proximity Caves | Learned Factory stockpile data 3128 | -6/Proximity Caves | Learned Research security intel 3156 | -6/Proximity Caves | Discovered new exit (range 15) 3160 | -6/Proximity Caves | Identified exit to Factory 3161 | -6/Proximity Caves | Learned Factory stockpile data 3163 | -6/Proximity Caves | Entered Factory 3163 | -6/Factory | Evolved 2 slots: Propulsion x2 3164 | -6/Factory | Identified exit to Lower Caves 3329 | -6/Factory | Build established: Scavenger-Sprinter 3476 | -6/Factory | Self-destructed Last Messages --------------- 03453_ Dropped Imp. Reaction Control System. 03453_ R-10 Processor collects Autogun. 03454_ Acquired Adv. Weight Redist. System. [Achievement: Can't Catch Me] 03455_ Dropped Imp. Cooling System. 03455_ Acquired Imp. Reaction Control System. 03457_ Acquired 30 matter. 03457_ Acquired 25 matter. 03458_ R-10 Processor collects Autogun. 03458_ R-10 Processor collects Lgt. Nuclear Core. 03462_ R-10 Processor collects Corrupted Lgt. Nuclear Core. 03466_ R-10 Processor collects Imp. Cooling System. 03466_ Y-54 Guardian destroyed. 03469_ VTOL Module destroyed. 03473_ Enh. Autogun destroyed. 03476_ Overheating: System interference. 03476_ Imp. Sensor Array temporarily disabled. 03476_ Hpw. Shock Rifle destroyed. 03476_ Cesium-ion Thruster destroyed. 03476_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###???????###??????????? | | ??????????????????????####T ##### Y #??????????? | | ??????????????????????# ! #??????????? | | ??????????????????????# *%= ????????? | | ??????????????????????# @R [ #??????????? | | ??????????????????????# ####### #??????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# %#??????????????????????? | | ??????????????????????# %# "" #????????????????? | | ????##########???????# + "" #????????????????? | | ????# ???????# # #????????????????? | | ????# ???????# # * #????????????????? | | ????# """"""" #???# R#?#####????????????????? | | ##### """"""" #???# #??????????????????????? | | # """"""" #???# #??????????????????????? | | # ! """"""" #???# #??????????????????????? | | + #???# #??????????????????????? | | # !! #???# #??????????????????????? | | # ! #???# #??????????????????????? | | #! #???# +??????????????????????? | | # #???# #??????????????????????? | | # #??## ##?????????????????????? | | #+############### #?????????????????????? | | # #?# # #?????????????????????? | | # #?# / ^ #?????????????????????? | | # #?# # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 72 Offensive Hacking 10 Item Schematics ----------------- Power Amplifier | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Remote Shield | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Lgt. Angular Momentum Engine | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me I'm Back, Baby! Challenges ------------ None Game ------ Seed MassCarbideFrame Manual? 0 Play Time 01:09:39 Cumulative 16.6 hours Start 2023.11.09 @ 21:08:08 End 2023.11.09 @ 23:42:58 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5247f6be-ef13-49fa-8310-1246ec312a99