Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.24 @ 18:36:42

Player: zapruda

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (147)     735
Value Destroyed (4540)     4540
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1732)               1732
              TOTAL SCORE: 9967

 Bonus
-------
High Alert Combat Kills    958
Follower Combat Kills      176
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -102

 Cogmind 
---------
Core Integrity             0/700
Matter                     196/300
Energy                     91/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Hovering (180) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Gravmag System
>          --- UTILITY (6) ------
     Large Storage Unit
     Large Storage Unit
           Signal Interpreter
  Advanced Targeting Computer
           Relay Coupler [NC] (16)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (16) ---
           Relay Coupler [NC] (26)
           Relay Coupler [NC] (22)
           Relay Coupler [Swarmer] (33)
           Relay Coupler [Grunt] (25)
           Relay Coupler [Grunt] (25)
           Relay Coupler [Grunt] (28)
           Relay Coupler [Duelist] (32)
           Relay Coupler [Sentry] (20)
           Relay Coupler [Sentry] (24)
           Relay Coupler [Demolisher] (18)
           Relay Coupler [Specialist] (22)
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
  Enhanced Autogun
           Remote Datajack
>          --- INVENTORY --------
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Duelist]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Demolisher]
           Relay Coupler [Specialist]
  Enhanced Autogun
  Improved Datajack
[Rating: 34]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Improved Heavy Machine Gun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac 
Slots Evolved              6    | .   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  4    | .   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             95   | .   13  22  13  11  9   27  
  Power                    11   | .   1   3   2   1   1   3   
    Engine                 9    | .   1   3   2   1   1   1   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | .   3   7   2   .   .   3   
    Treads                 7    | .   2   3   2   .   .   .   
    Leg                    4    | .   .   2   .   .   .   2   
    Wheel                  2    | .   1   1   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 1    | .   .   1   .   .   .   .   
  Utility                  31   | .   4   5   3   5   4   10  
    Device                 15   | .   .   2   2   4   2   5   
    Storage                6    | .   3   2   1   .   .   .   
    Processor              5    | .   1   1   .   .   1   2   
    Hackware               4    | .   .   .   .   .   1   3   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | .   5   7   6   5   4   11  
    Energy Gun             5    | .   3   .   .   .   1   1   
    Energy Cannon          11   | .   .   4   3   2   .   2   
    Ballistic Gun          9    | .   .   .   2   1   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               10   | .   2   3   1   2   2   .   
    Special Weapon         3    | .   .   .   .   .   .   3   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   3   2   .   1   2   
Parts Lost                 34   | .   4   4   4   2   7   13  
  Power                    4    | .   1   .   .   .   1   2   
  Propulsion               8    | .   1   2   1   .   2   2   
  Utility                  5    | .   .   .   1   .   2   2   
  Weapon                   17   | .   2   2   2   2   2   7   
  Highest Loss Streak      5    | .   4   1   1   1   5   4   
Average Slot Usage (%)     91   | .   98  97  97  99  87  65  
  Engine                   9    | .   13  11  10  11  8   3   
  Treads                   15   | .   22  16  20  22  13  .   
  Leg                      1    | .   .   3   .   .   .   6   
  Wheel                    1    | .   5   2   .   .   .   .   
  Device                   5    | .   .   11  10  .   8   1   
  Storage                  20   | .   27  22  22  22  18  15  
  Processor                10   | .   .   11  11  11  13  16  
  Hackware                 1    | .   .   .   .   .   3   5   
  Protection               2    | .   .   .   .   10  7   .   
  Energy Gun               2    | .   16  .   .   .   .   2   
  Energy Cannon            6    | .   .   12  14  5   .   .   
  Ballistic Gun            5    | .   8   .   4   6   8   6   
  Launcher                 5    | .   2   8   2   10  7   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 13  42  51  51  53  52  48  
  Greatest Support         40   | 20  40  40  40  40  40  35  
  Greatest Overweight (x)  15   | .   3   15  2   1   15  15  
  Average Overweight (x)   1    | .   1   1   1   1   2   3   
Largest Inventory Capacity 16   | 6   16  16  16  16  16  16  
  Average Capacity         15   | 6   15  16  16  16  16  16  
  Most Carried             16   | 6   16  16  16  16  16  16  
  Average Carried          14   | 6   10  15  14  15  15  14  
  Final Capacity           16   | 6   16  16  16  16  16  16  
  Final Carried            16   | 6   15  16  16  16  15  12  

 Class Distribution 
--------------------
 84% | Mutant
 11% | Bothacker-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Garrison
           Mutant | -8/Materials
 Bothacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  
Matter Collected           2561 | 200  309  458  422  392  275  505  
  Remotely                 124  | .    .    .    .    .    .    124  
Salvage Created            4460 | .    417  1449 855  599  787  353  
  Parts                    285  | .    21   86   54   44   57   23   
Haulers Intercepted        11   | .    2    3    4    .    1    1    
Recyclers Shooed           5    | .    .    1    .    .    3    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac 
Combat Hostiles Destroyed  104  | .   9   32  12  27  18  6   
  Guns                     25   | .   5   .   4   1   10  5   
  Cannons                  25   | .   .   14  4   7   .   .   
  AOE                      54   | .   4   18  4   19  8   1   
Classes Destroyed          14   | .   6   6   .   .   .   2   
  Worker                   8    | .   1   3   2   .   1   1   
  Builder                  6    | .   .   3   1   .   2   .   
  Hauler                   11   | .   2   3   4   .   1   1   
  Recycler                 8    | .   1   3   2   .   1   1   
  Mechanic                 3    | .   .   1   .   .   2   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Watcher                  6    | .   2   2   .   .   2   .   
  Swarmer                  36   | .   6   11  4   9   3   3   
  Grunt                    40   | .   3   11  2   15  9   .   
  Brawler                  2    | .   .   1   .   .   1   .   
  Duelist                  3    | .   .   2   .   .   1   .   
  Sentry                   20   | .   .   7   6   3   4   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           11   | .   4   11  6   6   7   3   
  Combat Bots Only         6    | .   3   6   4   6   5   3   
Max Kills in Single Turn   4    | .   2   2   3   4   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   1   3   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -7   
--------                   Run   | Scr  Mat  Mat  Sto  Gar  Mat  Fac  
Damage Taken               6319  | .    474  1294 644  578  1404 1925 
  Core                     1452  | .    26   150  92   76   401  707  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         59    | 100  89   .    .    20   27   .    
Volleys Fired              369   | .    58   90   50   38   76   57   
  Largest                  2     | .    2    2    2    2    2    2    
  Hottest                  131   | .    90   101  131  93   51   80   
Shots Fired                505   | .    92   115  80   60   86   72   
  Gun                      223   | .    86   .    18   6    74   39   
  Cannon                   183   | .    .    85   57   30   .    11   
  Launcher                 77    | .    6    30   5    24   12   .    
  Special                  22    | .    .    .    .    .    .    22   
  Kinetic                  155   | .    26   .    18   6    74   31   
  Thermal                  70    | .    15   30   23   .    .    2    
  Explosive                77    | .    6    30   5    24   12   .    
  Electromagnetic          183   | .    45   55   34   30   .    19   
  Robot Hit Streak         24    | .    7    11   20   11   24   12   
  Robot Miss Streak        6     | .    6    6    2    2    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    
Shots Hit Robots           315   | .    48   63   55   28   71   50   
  Core Hits                216   | .    19   68   23   42   48   16   
  Critical Hits            6     | .    .    3    1    1    .    1    
  Critical Kills           3     | .    .    2    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    1    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           10277 | .    987  2793 1537 1741 2723 496  
  Guns                     2589  | .    568  .    256  18   1350 397  
  Cannons                  2721  | .    .    1280 927  457  .    57   
  Explosions               4914  | .    417  1513 345  1266 1373 .    
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  47    | .    2    .    9    .    .    36   
  Kinetic                  1973  | .    73   .    256  18   1350 276  
  Thermal                  898   | .    221  392  279  .    .    6    
  Explosive                4575  | .    284  1360 292  1266 1373 .    
  Electromagnetic          2784  | .    407  1041 701  457  .    178  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    1    3    3    .    17   
  Average Corruption       2     | .    .    1    1    3    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  60    | .    .    .    15   29   .    16   
    Message Errors         19    | .    .    .    3    11   .    5    
    Matter Fused           7     | .    .    .    .    5    .    2    
    Heat Flow Errors       5     | .    .    .    2    1    .    2    
    Energy Discharges      4     | .    .    .    1    2    .    1    
    Data Loss (minor)      16    | .    .    .    6    6    .    4    
    Targeting Errors       8     | .    .    .    2    4    .    2    
    Weapon Failures        1     | .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            236   | .    104  10   17   33   72   .    
  Projectiles              21    | .    .    5    16   .    .    .    
  Explosions               215   | .    104  5    1    33   72   .    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      883   | .    331  197  118  183  45   9    
  Shots                    24    | .    8    6    3    5    2    .    
  Rammed                   14    | .    1    .    2    .    .    11   
Targets Rammed             19    | .    1    .    3    .    .    15   
  Kicked                   4     | .    .    .    .    .    .    4    
  Crushed                  1     | .    .    .    1    .    .    .    
Highest Temperature        247   | .    150  176  247  194  16   241  
  Average Temperature      52    | .    46   54   65   37   6    58   
  Received Heat Transfer   867   | .    18   318  153  117  261  .    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           4     | .    1    1    1    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              21    | .    3    4    7    3    .    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    1    .    .    .    .    
  Heat Transferred         1634  | .    459  618  507  .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    4    2    2    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -7   
-------                    Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  
Peak Influence             1534 | .    231  745  744  1534 1129 493  
  Initial                  747  | .    .    42   314  432  747  493  
  Average                  546  | .    104  275  543  1106 940  319  
Maximum Alert Level        4    | .    1    3    3    4    4    2    
  Low Security (%)         23   | 100  91   48   .    .    .    13   
  Level 1                  21   | .    8    22   25   .    .    57   
  Level 2                  27   | .    .    27   56   24   .    28   
  Level 3                  15   | .    .    1    17   22   96   .    
  Level 4                  12   | .    .    .    .    53   3    .    
  Level 5                  .    | .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    
Squads Dispatched          12   | .    .    4    1    .    4    3    
  Investigation            .    | .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    3    
  Reinforcement            4    | .    .    3    .    .    1    .    
  Assault                  2    | .    .    1    .    .    1    .    
  Garrison                 3    | .    .    .    1    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac 
Distress Signals           15   | .   1   5   5   .   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              146  | .   17  42  22  28  25  12  
  Peak Tracking Total      6    | .   4   6   5   5   5   4   
  Tactical Retreats        8    | .   4   2   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac 
Traps Triggered            7    | .   .   .   1   6   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Gar Mat Fac 
Machines Disabled          27   | .   6   9   5   4   3   .   
  Max in Single Turn       2    | .   2   2   1   1   1   .   
  Garrison Relay           4    | .   .   .   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac 
Machines Accessed          9    | .   1   .   8   .   .   .   
  Terminals                8    | .   1   .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                34   | .   5   .   29  .   .   .   
  Successful               21   | .   2   .   19  .   .   .   
  Failed                   13   | .   3   .   10  .   .   .   
    Catastrophic           5    | .   .   .   5   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                32   | .   5   .   27  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   
Terminal Hacks             20   | .   2   .   18  .   .   .   
  Record                   5    | .   .   .   5   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        5    | .   1   .   4   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   
  Extermination Status     1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   6   .   .   .   
  Full Trace Events        3    | .   1   .   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              9    | .   .   .   .   .   .   9   
  Non-combat               8    | .   .   .   .   .   .   8   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        14   | .   .   .   .   .   .   14  
  parse_system             1    | .   .   .   .   .   .   1   
  no_distress              1    | .   .   .   .   .   .   1   
  generate_echo            1    | .   .   .   .   .   .   1   
  map_walls                1    | .   .   .   .   .   .   1   
  map_route                1    | .   .   .   .   .   .   1   
  mark_security            1    | .   .   .   .   .   .   1   
  relay_feed               1    | .   .   .   .   .   .   1   
  overload_power           5    | .   .   .   .   .   .   5   
  formatsys_low            1    | .   .   .   .   .   .   1   
  formatsys_high           1    | .   .   .   .   .   .   1   
Relay Couplers Released    15   | .   .   .   .   15  .   .   
  Machine Destruction      15   | .   .   .   .   15  .   .   
  Attached                 3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Gar Mat Fac 
Total Allies               12   | .   .   .   10  .   .   2   
  Largest Group            10   | .   .   .   10  1   .   2   
  Highest-Rated Group      88   | .   .   .   88  16  .   26  
  Highest-Rated Ally       17   | .   .   .   16  16  .   17  
Total Orders               2    | .   .   .   .   1   .   1   
  DROP                     1    | .   .   .   .   .   .   1   
  EXPLORE                  1    | .   .   .   .   1   .   .   
Ally Attacks               48   | .   .   .   44  4   .   .   
  Total Damage             470  | .   .   .   410 60  .   .   
  Kills                    14   | .   .   .   11  3   .   .   
Allies Corrupted           2    | .   .   .   2   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Gar Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   4   .   .   
  Drone Recoveries         2    | .   .   .   .   2   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Gar  Mat  Fac  
Turns Passed               7084 | 8    873  1377 1356 1552 535  1383 
Spaces Moved               3038 | 7    464  598  618  724  159  468  
  Core                     82   | .    .    6    .    .    14   62   
  Treads                   2130 | .    243  400  618  724  145  .    
  Legs                     522  | 7    9    103  .    .    .    403  
  Wheels                   301  | .    212  89   .    .    .    .    
  Hover                    3    | .    .    .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  110  90   190  190  190  125  
  Average Speed            193  | 120  145  184  191  190  235  243  
  Slowest Speed            800  | 120  180  800  210  190  800  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       46   | 2    44   65   79   92   30   14   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    1    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 49   | .    3    13   .    33   .    .    
Terrain Destroyed          574  | .    65   252  61   136  60   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    1    .    .    3    .    
  AOE                      570  | .    65   251  61   136  57   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Gar Mat Fac 
Total                      3788 | 6   566 769 705 844 253 645 
  Wait                     83   | .   .   .   .   34  .   49  
  Move                     3033 | 6   463 597 618 723 158 468 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  103  | .   26  29  13  14  5   16  
  Fast Attach              16   | .   .   5   .   .   3   8   
  Attach                   45   | .   6   10  6   3   5   15  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     35   | .   7   7   7   8   1   5   
  Drop                     73   | .   5   31  8   12  5   12  
  Fire                     369  | .   58  90  50  38  76  57  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   3   
  Kick                     12   | .   .   .   .   .   .   12  
  Crush                    4    | .   1   .   3   .   .   .   
  Escape Stasis            12   | .   .   .   .   12  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto)
-9/Storage (discovered 3 exits: *Mat / Rec / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
    9 | -11/Scrapyard | Entered Materials
  298 | -10/Materials | Discovered new exit (range 10)
  313 | -10/Materials | Build established: Mutant
  585 | -10/Materials | Lost 4 parts (1p1n2w)
  864 | -10/Materials | Identified exit to Materials
  882 | -10/Materials | Entered another Materials area
  882 | -9/Materials  | Evolved 2 slots: Utility x2
 1696 | -9/Materials  | Discovered new exit (range 16)
 1734 | -9/Materials  | Identified exit to Materials
 2047 | -9/Materials  | Discovered exit to Materials (range 9)
 2082 | -9/Materials  | First assault squad dispatched
 2143 | -9/Materials  | Discovered new exit (range 2)
 2145 | -9/Materials  | Identified exit to Storage
 2172 | -9/Materials  | Discovered new exit (range 15)
 2259 | -9/Materials  | Entered Storage
 2325 | -9/Storage    | Identified exit to Recycling
 2592 | -9/Storage    | Core integrity fell below 50%
 2883 | -9/Storage    | Discovered exit to Materials (range 9)
 2934 | -9/Storage    | Garrison activated, responded to threat
 2970 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3275 | -9/Storage    | Build established: Commander-Mutant
 3578 | -9/Storage    | Build established: Mutant
 3615 | -9/Storage    | Identified exit to Garrison
 3615 | -9/Storage    | Entered Garrison
 3615 | -9/Garrison   | Accompanied by 1 ally
 3642 | -9/Garrison   | Triggered checkpoint
 3656 | -9/Garrison   | Triggered checkpoint
 3789 | -9/Garrison   | Garrison Relay disabled
 4002 | -9/Garrison   | Discovered exit to Materials (range 9)
 4028 | -9/Garrison   | Triggered checkpoint
 4053 | -9/Garrison   | Garrison Relay disabled
 4174 | -9/Garrison   | Triggered checkpoint
 4287 | -9/Garrison   | Discovered exit to Materials (range 9)
 4330 | -9/Garrison   | Triggered checkpoint
 4380 | -9/Garrison   | Garrison Relay disabled
 4592 | -9/Garrison   | Discovered exit to Materials (range 14)
 4648 | -9/Garrison   | Triggered checkpoint
 4682 | -9/Garrison   | Garrison Relay disabled
 5159 | -9/Garrison   | Installed Relay Interface Framework
 5167 | -9/Garrison   | Entered Materials
 5167 | -8/Materials  | Evolved 2 slots: Utility x2
 5567 | -8/Materials  | First assault squad dispatched
 5574 | -8/Materials  | Discovered new exit (range 9)
 5581 | -8/Materials  | Garrison activated, responded to threat
 5604 | -8/Materials  | Core integrity fell below 50%
 5628 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 5695 | -8/Materials  | Identified exit to Factory
 5702 | -8/Materials  | Entered Factory
 5702 | -7/Factory    | Evolved 2 slots: Propulsion x2
 6319 | -7/Factory    | Crushed by falling debris
 6350 | -7/Factory    | Lost 4 parts (2u2w)
 6572 | -7/Factory    | Build established: Bothacker-Mutant
 6881 | -7/Factory    | Core integrity fell below 50%
 6928 | -7/Factory    | Lost 3 parts (1n2w)
 6945 | -7/Factory    | System corruption reached 10%
 7071 | -7/Factory    | Core integrity fell below 20%
 7085 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
>>formatsys_low
Rerouting network defenses.
Erasing system data.
Installing primary routines, ETC: 6.
07058_ P-60 Hacker fails to hack Informer 4a.
07062_ System corrupted: Matter fused (-8).
07062_ Scavenger 4a reactivates.
07062_ P-60 Hacker hacks Informer 4a, rebooting.
07064_ Acquired Gravmag System.
07064_ Informer 4a destroyed.
07067_ Scavenger 4a destroyed.
07071_ Acquired Welding Torch.
07073_ Remote Datajack destroyed.
07076_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
07079_ Welding Torch destroyed.
07080_ Slammed into P-60 Hacker.
07080_ Destabilizing: System corrupted (+2).
07082_ Slammed into P-60 Hacker. <x2>
07084_ R-06 Scavenger collects Terrain Scanner.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #??# """  #??#   """ #? |
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| ?????????????#!  """  #     =%*!!!%|  =    #####   |
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| ?????????????#    ""  #  @* ##+#######     #?# # " |
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| ???????????????#????????+???????#???????# """" """ |
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| ????????????????????????????????????????#          |
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| ????????????????????????????????????????########## |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           13
Terrain Scan Density       10
Core Shielding             20
Reclamation Efficiency     15
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        24
Relay Coupler Value        1

 Item Schematics 
-----------------
 Remote Datajack | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ElectronSigixLaser
  Manual?         0
Play Time         00:51:33
  Cumulative      42.3 hours
  Start           2021.07.24 @ 17:47:07
  End             2021.07.24 @ 18:36:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f7215e0-3dca-4e02-b060-017beb65a139