Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.28 @ 13:25:36 Player: cptwinky Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (389) 1945 Value Destroyed (17307) 17307 Prototype IDs (64) 1280 Alien Tech Used (5) 1000 Bonus (5815) 5815 TOTAL SCORE: 38047 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3894 Follower Combat Kills 808 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -1587 Cogmind --------- Core Integrity 0/1600 Matter 62/300 Energy 84/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Linear Accelerator Force Lance Force Lance Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Reinforced Antimatter Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Zionite Composite Leg II Zionite Composite Leg II Zionite Composite Leg II Biometal Leg Enhanced Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Zionite Biocell 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Microactuators Improved Actuator Array Advanced Transmission Jammer Advanced Thermal Shield Phase Redirector Sensor Drone Bay > --- WEAPON ----------- Plasma Sword Sigix Broadsword Plasma Lance > --- INVENTORY -------- Vortex Chain Reactor Myomer Leg Enhanced Biometal Leg High-capacity Storage Unit Advanced Phase Shifter Advanced Force Field Transdimensional Reconstructor Matter Drive Hypervelocity Mass Driver Hypervelocity Mass Driver Smartbomb Launcher Micro-nuke Launcher Micro-nuke Launcher Advanced Datajack RU-N14's Throwing Claymores Makeshift Sword Lance [Rating: 210] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Improved Actuator Array Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced System Shield Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Propulsion 3 | . . . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . Utility 11 | . . . 1 . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . . 2 2 . 1 Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 499 | 2 18 3 15 4 . 5 44 38 25 8 . 13 29 15 7 10 9 41 8 13 13 8 7 4 4 4 15 43 5 7 82 Power 25 | . 2 . 1 . . . 1 2 . 1 . . . 1 . . . 1 . 1 . . 1 . . 1 1 4 . . 8 Engine 5 | . 2 . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . 1 . 1 . . . 1 . . . 1 . 1 . . 1 . . . . 1 . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 . . 8 Propulsion 87 | 2 3 1 3 1 . . 12 5 1 2 . 1 5 . . 1 1 10 . 1 5 4 3 . . 2 5 7 1 . 11 Treads 36 | 2 3 1 3 1 . . 10 4 . 1 . 1 1 . . . 1 2 . . . 1 . . . 1 1 . . . 3 Leg 45 | . . . . . . . . . . . . . 4 . . 1 . 8 . 1 5 3 3 . . . 4 7 1 . 8 Wheel 5 | . . . . . . . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 186 | . 3 1 4 . . . 13 14 9 2 . 6 7 5 6 3 . 18 4 9 5 4 3 3 3 . 4 25 4 3 28 Device 110 | . 1 . 3 . . . 3 5 5 2 . 4 6 4 3 2 . 11 4 7 2 1 2 3 3 . 3 18 2 2 14 Storage 9 | . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 . 3 Processor 17 | . . 1 . . . . . . . . . . 1 . 1 . . 4 . 1 1 . . . . . 1 1 1 . 5 Hackware 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . 1 Protection 43 | . 1 . . . . . 9 8 3 . . 2 . 1 2 1 . 3 . 1 2 3 1 . . . . 2 . . 4 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 201 | . 10 1 7 3 . 5 18 17 15 3 . 6 17 9 1 6 8 12 4 2 3 . . 1 1 1 5 7 . 4 35 Energy Gun 26 | . 7 . . . . . 3 1 . . . 1 6 1 1 2 2 2 . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . Ballistic Gun 52 | . 1 1 5 2 . 3 9 10 3 1 . 3 3 3 . 3 2 3 . . . . . . . . . . . . . Ballistic Cannon 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Launcher 41 | . . . 2 1 . 2 2 1 5 1 . 1 5 3 . . 2 1 . 1 . . . . . 1 2 2 . 1 8 Special Weapon 7 | . . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 . . . . . . 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 31 | . . . . . . . . 4 5 1 . . 1 2 . . 1 3 . 1 1 . . . . . . 2 . 2 8 Piercing Weapon 26 | . . . . . . . . . . . . . . . . . 1 3 2 . 1 . . . 1 . 3 1 . 1 13 Special Melee Weapon 7 | . . . . . . . 4 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 . . . 1 1 1 . . . . . . 1 . . . . 3 . 1 . . 3 1 4 . 2 5 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . . . System Corruption 39 | . . . . . . . . . . . . . . . . . . . . . 10 . . . . . 29 . . . . Parts Lost 84 | . 1 1 . . . . 7 4 1 . . . 8 1 2 . . 6 . 2 1 2 1 1 . . . 3 . 1 42 Power 8 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . 5 Propulsion 20 | . . . . . . . 2 . . . . . 3 . . . . 1 . 1 1 1 . . . . . 2 . . 9 Utility 41 | . . 1 . . . . 3 1 . . . . 1 . 2 . . 5 . 1 . 1 1 1 . . . 1 . 1 22 Weapon 15 | . 1 . . . . . 1 2 1 . . . 4 . . . . . . . . . . . . . . . . . 6 Highest Loss Streak 13 | . 1 1 . . . . 5 2 1 . . . 5 1 2 . . 2 . 2 1 3 1 1 . . . 1 . 1 13 Average Slot Usage (%) 96 | . 99 100 99 100 100 100 98 99 99 91 92 92 94 99 100 96 93 93 94 93 94 97 98 92 94 94 98 94 95 93 88 Engine 3 | . 14 14 11 11 11 11 8 1 7 3 . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . . . 5 . 3 7 7 6 6 6 6 6 5 5 5 5 5 10 10 10 7 5 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 8 8 8 8 Treads 13 | . 27 28 22 22 22 22 26 26 29 14 14 14 14 6 6 1 4 5 5 5 5 10 8 5 5 4 4 3 . . 1 Leg 13 | . . . . . . . . . . . . . 7 25 25 29 26 24 27 27 27 22 21 25 25 25 25 22 25 25 18 Wheel 1 | . . . . . . . . 3 . 13 14 13 3 . . . . . . . . . . . . . . . . . . Device 11 | . 2 . 11 11 11 11 5 10 13 14 14 11 17 20 22 12 6 12 11 10 5 6 10 12 14 15 18 18 20 16 18 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 8 8 7 Processor 7 | . . 9 11 11 11 11 2 . . . . . 1 6 7 12 12 9 11 11 11 11 10 10 10 10 12 13 12 12 14 Protection 6 | . 11 4 . . . . 18 11 7 7 7 9 10 3 . 2 6 6 5 5 10 13 13 5 5 5 3 2 4 3 1 Energy Gun 3 | . 23 . . . . . 5 1 . . . 6 9 9 11 12 10 3 . . . . . . . . . . . . . Ballistic Gun 10 | . 2 5 25 33 33 32 21 27 25 20 21 21 12 11 12 12 11 3 . . . . . . . . . . . . . Ballistic Cannon 1 | . 2 23 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 1 2 . . . 1 . . . 10 16 18 18 16 15 15 12 10 10 8 12 11 5 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 3 2 2 2 5 5 1 2 5 9 7 4 3 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 13 32 32 39 39 39 39 58 64 92 93 73 83 90 85 88 83 86 98 98 98 92 92 102 97 111 109 118 149 151 147 166 Greatest Support 195 | 40 40 40 40 40 40 40 63 83 80 40 40 40 86 86 86 106 106 111 95 95 110 120 133 133 133 133 133 170 172 172 195 Greatest Overweight (x) 4 | . . . . . . . 4 4 3 3 1 2 3 . 1 . . 1 1 1 1 . 1 . . . . 1 . . 4 Average Overweight (x) . | . . . . . . . . 2 . 1 1 1 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 12 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 6 15 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 Average Carried 17 | 6 10 14 14 14 15 15 14 14 14 18 20 19 18 19 19 19 19 19 19 19 19 17 18 19 19 19 19 19 19 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 15 15 15 15 15 15 15 14 20 20 20 20 20 20 20 20 20 20 18 19 19 20 20 20 20 20 20 20 20 4 Class Distribution -------------------- 36% | Scavenger-Mutant 13% | Scavenger-Gunner 12% | Scavenger-Tank 12% | Mutant 7% | Tank 6% | Gunner 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Data Miner Derelict-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Derelict-Mutant | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 9189 | 196 322 297 315 204 . 88 924 1197 735 311 . 342 482 381 178 87 193 473 75 248 60 135 70 25 50 50 228 497 . . 1026 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16551 | . 701 143 415 234 . 157 1002 2067 416 65 . 362 1017 365 92 . 171 1507 55 246 60 650 196 297 . 117 288 1898 . 204 3826 Parts 814 | . 49 15 41 9 . 7 52 112 20 5 . 12 55 13 7 . 10 70 . 12 3 11 8 5 . . 16 88 . 6 188 Haulers Intercepted 13 | . 2 . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . 3 . . 2 Recyclers Shooed 4 | . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 132 | . . . . . . . . . 11 . . 10 . 7 2 . 14 . . 6 43 9 . 7 7 . 16 . . . . Prevented 12 | . . . . . . . . . . . . . . . . . 2 . . 3 7 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 326 | . 14 11 15 6 . 8 21 34 15 . . 8 27 8 4 . 7 25 . 11 . 6 3 7 . . 9 25 . 3 59 Melee 82 | . . . . . . . . . . . . . . . . . . 19 . 2 . 6 3 . . . 2 19 . 1 30 Guns 92 | . 13 1 4 4 . 2 12 31 3 . . 4 9 6 2 . 1 . . . . . . . . . . . . . . Cannons 22 | . . 10 4 . . . . . . . . . 4 . . . . . . . . . . 1 . . . . . . 3 AOE 128 | . . . 7 2 . 6 9 3 12 . . 4 14 2 2 . 6 5 . 9 . . . 6 . . 7 6 . 2 26 Classes Destroyed 25 | . 7 . 1 1 . 1 3 3 2 . . . . . 1 . . 1 1 . . . . . . . . 1 . . 3 Worker 15 | . 2 . 1 . . . 2 2 . . . . 1 . . . . 3 . . . . . . . . . . . . 4 Builder 10 | . . . . . . . 2 3 . . . . 4 . . . . 1 . . . . . . . . . . . . . Tunneler 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 12 | . 2 . 1 . . . 3 2 . . . . . . . . . . . . . . . . . . . 3 . . 1 Recycler 6 | . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . 2 Carrier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 8 | . 2 . 1 . . . 1 3 . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 83 | . 6 7 8 . . 4 6 . 5 . . 4 7 . . . 3 4 . 5 . . . . . . 7 8 . . 9 Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 135 | . 8 4 2 5 . 3 8 18 9 . . 2 17 7 1 . 2 11 . 4 . 3 2 4 . . . 8 . 3 14 Brawler 4 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . 1 Duelist 7 | . . . . 1 . . . . . . . 1 1 . . . . 1 . . . 1 . 2 . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Sentry 22 | . . . 5 . . . 2 2 1 . . 1 . . . . . 1 . 1 . 1 . 1 . . 1 3 . . 3 Specialist 6 | . . . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . Hunter 28 | . . . . . . 1 2 2 . . . . . . 2 . . 6 . . . 1 . . . . 1 3 . . 10 Programmer 27 | . . . . . . . . 5 . . . . 1 . . . 1 2 . 1 1 . 1 . . . . 4 . . 11 Heavy 5 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mutant 3 | . . . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 9 3 5 3 . 4 10 8 9 . . 4 8 4 2 . 4 6 1 9 . 2 2 5 . . 4 7 . 3 9 Combat Bots Only 9 | . 9 3 4 3 . 4 7 5 9 . . 4 6 4 2 . 4 6 . 9 . 2 2 5 . . 4 7 . 3 8 Max Kills in Single Turn 4 | . 1 2 4 2 . 4 4 3 3 1 . 2 4 2 1 . 3 2 1 3 1 1 1 2 . . 2 2 . 1 3 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . 4 2 . 4 4 3 3 . . 2 3 1 1 . 3 2 . 3 . . . 2 . . 2 2 . 1 3 Melee 2 | . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 . . . 1 2 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Damage Taken 25732 | . 455 514 241 148 . 143 1217 1767 532 . . 399 1716 382 429 . 175 2285 . 723 293 887 467 290 . . 294 1694 . 482 10199 Core 2978 | . 75 67 32 19 . 6 102 124 13 . . 17 166 112 20 . 20 34 . 18 . 131 22 78 . . . 192 . 122 1608 Absorbed by Shields 3532 | . . . 3 15 . 24 135 16 . . . . . . . . . . . . . . . . . . 90 925 . . 2324 Redirected to Core 161 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 52 Core Remaining (%) 79 | 100 . 43 . . . 85 81 . . . . 78 . . . . 62 . . . . 81 . . . . 91 85 . 91 . Volleys Fired 482 | . 57 29 21 15 . 7 54 83 23 . . 19 39 22 9 1 10 9 18 7 . . . 9 . . 7 6 . 2 35 Largest 4 | . 2 2 3 3 . 3 3 4 4 . . 4 4 4 4 1 4 4 1 1 . . . 1 . . 1 2 . 1 2 Hottest 216 | . 90 70 75 63 . 63 149 109 109 . . 164 200 192 198 75 216 216 80 39 . . . . . . 39 132 . 46 132 Shots Fired 1160 | . 99 58 50 43 . 15 154 316 40 . . 69 113 52 18 1 22 21 18 7 . . . 9 . . 7 7 . 2 39 Gun 920 | . 99 1 32 42 . 12 150 313 31 . . 67 79 46 12 1 17 18 . . . . . . . . . . . . . Cannon 102 | . . 57 14 . . . . . . . . . 20 . . . . . . . . . . . . . . 2 . . 9 Launcher 101 | . . . 4 1 . 3 4 3 9 . . 2 14 6 6 . 5 3 . 7 . . . . . . 7 5 . 2 20 Special 37 | . . . . . . . . . . . . . . . . . . . 18 . . . . 9 . . . . . . 10 Kinetic 826 | . 14 58 46 42 . 12 142 313 31 . . 55 50 27 6 . 9 10 . . . . . . . . . 2 . . 9 Thermal 129 | . . . . . . . 8 . . . . 12 49 19 6 1 8 8 18 . . . . . . . . . . . . Explosive 120 | . . . 4 1 . 3 4 3 9 . . 2 14 6 6 . 5 3 . 7 . . . 9 . . 7 5 . 2 30 Electromagnetic 85 | . 85 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | . 6 6 6 10 . 11 12 23 6 . . 6 18 9 4 . 2 16 8 1 . . . 5 . . 6 1 . 1 6 Robot Miss Streak 7 | . 4 4 4 5 . . 3 3 6 . . 4 3 7 4 . 5 2 2 3 . . . 1 . . 3 2 . . 2 Penetration Max 2 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 . . 1 . . 2 7 . . . . . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 1110 | . 56 40 26 23 . 10 106 238 35 1 . 41 72 28 9 . 8 94 16 7 10 25 14 8 . 4 5 75 . 2 157 Core Hits 774 | . 23 13 24 9 . 13 57 92 30 1 . 22 73 30 10 . 18 56 5 20 1 11 7 21 . 1 21 56 . 5 155 Critical Kills 6 | . . . . . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 49 | . 1 4 . . . . 4 5 . . . . 2 1 . . . 3 4 . 1 1 1 . . . 1 9 . . 12 Burn 7 | . . . . . . . 1 . . . . . 1 1 . . . . 4 . . . . . . . . . . . . Destroy 13 | . . . . . . . 3 5 . . . . 1 . . . . 1 . . . . . . . . . . . . 3 Blast 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . 4 Puncture 15 | . . . . . . . . . . . . . . . . . . 2 . . 1 . 1 . . . 1 5 . . 5 Melee Attacks 627 | . . . . . . . 1 15 18 1 . 1 2 5 . . 8 115 5 6 22 35 21 1 . 5 4 130 13 13 206 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 321 | . . . . . . . . 15 18 1 . . 2 5 . . 5 56 2 5 11 19 12 . . 1 1 67 12 11 78 Piercing 296 | . . . . . . . . . . . . . . . . . 3 59 3 1 3 16 9 1 . 4 3 63 1 2 128 Sneak Attacks 54 | . . . . . . . 1 2 8 1 . 1 . . . . . 8 . . 10 1 . . . . . 8 . . 14 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . 3 Follow-up Attacks 159 | . . . . . . . . . . . . . . . . . . 41 1 3 . 12 9 . . . 2 34 . . 57 Damage Inflicted 54162 | . 937 787 1002 405 . 767 2613 5285 2768 114 . 1087 4042 999 595 . 1098 4127 403 1142 192 1339 541 1767 . 378 959 4328 . 436 16051 Guns 11069 | . 915 16 209 336 . 98 1364 4634 300 . . 785 1156 533 136 . 231 356 . . . . . . . . . . . . . Cannons 1255 | . . 768 141 . . . . . . . . . 275 . . . . . . . . . . . . . . . . . 71 Explosions 21326 | . . . 634 69 . 665 1243 337 1619 . . 302 2571 466 459 . 867 616 . 947 . . . 1450 . . 842 1037 . 403 6799 Melee 19711 | . . . . . . . . 314 849 114 . . . . . . . 3155 262 195 192 1339 541 91 . 378 117 3242 . 33 8889 Ramming 222 | . 22 3 18 . . 4 6 . . . . . 40 . . . . . . . . . . . . . . 49 . . 80 Kinetic 9754 | . 63 784 350 336 . 98 1262 4634 300 . . 610 642 303 89 . 45 167 . . . . . . . . . . . . 71 Thermal 2595 | . . . . . . 96 373 . . . . 175 1158 230 47 . 186 189 141 . . . . . . . . . . . . Explosive 20590 | . . . 634 69 . 569 972 337 1619 . . 302 2202 466 459 . 867 616 . 947 . . . 1450 . . 842 1037 . 403 6799 Electromagnetic 852 | . 852 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 10967 | . . . . . . . . 314 849 114 . . . . . . . 1451 126 160 . 652 292 226 . . 33 1711 . 33 5006 Piercing 9182 | . . . . . . . . . . . . . . . . . . 1704 136 35 192 687 249 91 . 378 84 1531 . . 4095 Highest Corruption 29 | . . . . . . . 1 1 1 . . . . . . . . 3 3 . 10 . . . . . 29 3 . . 11 Average Corruption 2 | . . . . . . . 1 1 1 . . . . . . . . 2 2 . 10 . . . . . 24 1 . . 3 Corruption Purged 15 | . . . . . . . . 1 1 . . . . . . . . . 3 . . . . . . . . 5 . . 5 Effects 48 | . . . . . . . 2 4 1 . . . . . . . . 1 3 . 1 . . . . . 1 . . . 35 Message Errors 15 | . . . . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 12 Matter Fused 8 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 11 | . . . . . . . 1 3 . . . . . . . . . . 1 . 1 . . . . . 1 . . . 4 Data Loss (minor) 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3066 | . . 29 21 . . . 227 150 158 . . . 158 . 3 . 10 249 78 24 48 79 35 74 . 39 31 92 . . 1561 Projectiles 53 | . . 29 . . . . . . . . . . 18 . . . . . 6 . . . . . . . . . . . . Explosions 969 | . . . 21 . . . 227 . 47 . . . 140 . 3 . 10 . . 24 . . . 74 . . 31 . . . 392 Melee 2044 | . . . . . . . . 150 111 . . . . . . . . 249 72 . 48 79 35 . . 39 . 92 . . 1169 Knockbacks 10 | . . 6 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 Impact 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 7 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Secondary 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 785 | . . . . . . 28 121 . 79 . . . 21 . 85 . 27 . . 10 . . . . . . 52 14 . . 348 Shots 23 | . . . . . . 1 3 . 2 . . . 1 . 3 . 1 . . 1 . . . . . . 2 1 . . 8 Rammed 12 | . 7 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 23 | . 9 1 2 . . 1 1 . . . . . 3 . . . . . . . . . . . . . . 1 . . 5 Kicked 8 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . 4 Crushed 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 375 | . 252 150 . 24 . 6 176 20 21 . . 141 125 375 111 . 222 14 72 6 6 64 7 . . . . . . . 216 Average Temperature 60 | . 86 63 . 8 . 4 58 6 6 . . 52 57 139 48 . 100 8 25 5 6 36 7 . . . . . . . 104 Received Heat Transfer 3612 | . 186 213 70 80 . 25 235 228 171 . . 138 525 211 9 . 45 294 . 18 42 266 148 18 . . 7 97 . 90 496 Effects 4 | . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . 1 . . . . . 2 1 . . . 3 . 2 . . . . . . . . . . . Heat Transferred 5950 | . . . . . . 100 446 . . . . 400 1878 546 100 . 375 425 1680 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Peak Influence 2660 | . 286 176 259 189 . 251 456 779 . . . . 645 . . . . 562 . . . . 115 . . . . 950 543 496 2660 Initial 531 | . . 1 22 34 . . 97 156 . . . . 66 . . . . . . . . . . . . . . 170 531 305 297 Average 375 | . 93 58 110 101 . 190 324 230 . . . . 364 . . . . 242 . . . . 35 . . . . 579 539 412 1169 Maximum Alert Level 5 | . 1 . 1 . . 1 2 3 . . . . 2 . . . . 2 . . . . . . . . . 3 2 2 5 Low Security (%) 49 | 100 89 100 95 100 . 31 20 63 . . . . 18 . . . . 46 . . . . 100 . . . . 1 . . . Level 1 17 | . 10 . 4 . . 68 28 15 . . . . 37 . . . . 18 . . . . . . . . . 34 . 38 16 Level 2 17 | . . . . . . . 50 16 . . . . 44 . . . . 35 . . . . . . . . . 27 100 61 6 Level 3 9 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 36 . . 35 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 2 . . 1 . . 8 10 . . . . 6 . . . . 7 . . . . 3 . . . . 11 . 2 27 Investigation 15 | . 1 . . 1 . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 3 . 1 3 Extermination 11 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . 3 Reinforcement 26 | . 1 . . . . . 5 5 . . . . 3 . . . . 2 . . . . . . . . . 2 . 1 7 Assault 19 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 5 . . 11 Garrison 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Cargo Convoy Interrupts 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 18 | . . . 3 . . . 1 6 . . . . . . . . . 2 . . 2 . . . . . . 2 . . 2 Communications Jammed 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . 58 Distress Signals 74 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . 49 Times Spotted 513 | . 27 13 21 7 . 8 29 54 17 . . 11 51 8 5 . 11 33 . 13 12 7 11 7 . . 10 40 . 11 107 Peak Tracking Total 25 | . 3 3 5 3 . 4 6 6 10 . . 3 14 4 3 . 5 5 . 10 13 6 7 7 . . 3 5 . 8 25 Tactical Retreats 17 | . 1 . 2 1 . . 1 4 . . . . . . . . . 1 . 1 . 1 1 . . . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 16 | . 1 . . . . . 1 4 . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 40 | . . . . . . . 33 7 . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Triggered 15 | . . . . . . . 1 2 . . . . . . . . . . . 2 10 . . . . . . . . . . Time Bombs Activated 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 25 | . 2 1 1 . . 1 3 . 2 . . . 2 1 . . . 2 . . . . 1 . . . . . . 3 6 Max in Single Turn 2 | . 1 1 1 . . 1 2 . 1 . . . 2 1 . . . 1 . . . . . . . . . . . 1 1 Garrison Access 7 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . 4 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 71 | . 8 1 7 1 1 1 3 9 1 . 3 . 7 1 . 1 . 5 . . 6 . 1 . . 4 . 5 . . 6 Terminals 21 | . 7 . 4 . . 1 2 3 1 . . . 2 1 . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . 2 . . 1 Repair Stations 10 | . 1 . 1 . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 Recycling Units 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 . . 4 Total Hacks 207 | . 31 1 24 1 1 3 8 20 4 . 23 . 13 2 . 6 . 12 . . 17 . 3 . . 17 . 13 . . 8 Successful 133 | . 16 1 15 1 1 . 5 7 4 . 23 . 5 2 . 6 . 4 . . 17 . 2 . . 17 . 5 . . 2 Failed 73 | . 14 . 9 . . 3 3 13 . . . . 8 . . . . 8 . . . . 1 . . . . 8 . . 6 Catastrophic 17 | . 2 . 1 . . . . 4 . . . . 1 . . . . 4 . . . . . . . . . 2 . . 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . 16 . 9 . . 3 3 12 . . . . 9 . . . . 21 . . 1 . 6 . . . . 25 . 5 18 Terminals 66 | . 26 . 13 . . 3 6 7 4 . . . 5 2 . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . 4 . . 1 Repair Stations 28 | . 5 . 2 . . . 2 4 . . . . 1 . . . . 6 . . . . 3 . . . . 4 . . 1 Recycling Units 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 9 . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access 17 | . . . . . . . . 2 . . . . 2 . . . . 2 . . . . . . . . . 5 . . 6 Terminal Hacks 91 | . 12 1 3 1 1 . 3 1 4 . 23 . . 2 . 6 . . . . 17 . . . . 17 . . . . . Record 29 | . . . . . 1 . . . 4 . 6 . . 2 . . . . . . 11 . . . . 5 . . . . . Part Schematic 19 | . 1 . . . . . . . . . 8 . . . . 6 . . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 16 | . 3 . . . . . 1 . . . 3 . . . . . . . . . 5 . . . . 4 . . . . . Open Door 3 | . . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . 4 . 2 . . . 2 1 . . . . . . . . . 1 . . . . 2 . . . . 3 . . . Scan Component 9 | . 2 . 1 . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Repair 6 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 9 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 6 | . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 7 | . . . 5 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Unauthorized Hacks 11 | . . . 1 . . . . 2 . . . . 3 . . . . 3 . . . . . . . . . 1 . . 1 Terminals 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Reprogram 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 7 . 6 . . 1 3 9 1 . . . 7 1 . . . 5 . . . . 1 . . . . 5 . . 4 Full Trace Events 9 | . 1 . 1 . . . . 1 1 . . . . . . . . 2 . . . . 1 . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 6 . . . . 3 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . 1 . 4 . . . . 1 . . 8 . 1 . . 21 . 12 . . . . . . . 4 . 9 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . Time 205 | . 52 . 26 . . . 38 . . . . . . . . . . . . . . . 44 . . . . 45 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 4 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . 1 . . . . 1 2 . 1 . . . . . . . . 1 . . . 1 . . . Non-combat 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . . 1 1 . 1 . . . . . . . . 1 . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 3 3 3 3 3 1 1 . . . Autooverrided 5 | . . . . . . . . . . . . . 2 . 1 . . . . . . . . 1 . . . 1 . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies 30 | . . 3 . . . . . . . . . 1 4 . 1 4 . . . . 4 . 2 3 . . . 4 . . 4 Largest Group 4 | . . 3 2 . . . . . . . . 1 2 . 1 4 4 . . . 4 . 2 3 2 2 1 3 . . 2 Highest-Rated Group 253 | . . 40 32 . . . . . . . . 95 58 . 29 157 157 . . . 172 . 206 89 77 77 47 253 . . 100 Highest-Rated Ally 103 | . . 16 16 . . . . . . . . 95 29 . 29 40 40 . . . 49 . 103 47 47 47 47 103 . . 50 Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . 3 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 55 | . . . . . . . 1 . 2 1 . 2 1 4 5 . . 2 1 4 4 1 1 2 1 2 1 8 4 1 7 STAY 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . 1 . . 1 FOLLOW 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 EXPLORE 5 | . . . . . . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . RETURN 39 | . . . . . . . 1 . 2 1 . 2 1 2 2 . . 2 1 4 . 1 1 2 1 . 1 6 4 1 4 Ally Attacks 142 | . . 12 3 . . . . . . . . 27 16 . . . 12 . . . 17 . 5 5 . . 7 23 . . 15 Total Damage 5059 | . . 93 28 . . . . . . . . 878 268 . . . 209 . . . 704 . 349 48 . . 242 1460 . . 780 Kills 23 | . . 2 . . . . . . . . . 3 . . . . 2 . . . 3 . 1 1 . . 1 7 . . 3 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Robot Analysis Total 9 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 16 | . . 2 . . . . . . 2 . . . . 2 1 1 2 . 1 2 . 1 . 2 . . . . . . . Drone Launches 49 | . . . . . . . 1 . 2 1 . 2 7 3 4 . . 2 1 4 . 1 1 2 1 . 1 7 4 1 4 Drone Recoveries 46 | . . . . . . . 1 . 2 1 . 2 4 4 4 . . 2 1 4 . 1 1 2 1 . 1 6 4 1 4 Decoded 0b10 Intel 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 6 5 52 Garrisons 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 4 Patrols 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . 16 Investigations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 Reinforcements 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 1 Guards 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 2 . 30 Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . 4 . . . . 1 . . . . 3 . 1 2 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Trap Installations 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 27779 | 7 1704 1125 869 463 255 365 1217 2128 2243 962 84 486 705 846 826 1353 574 1283 1789 1053 1031 481 579 582 422 197 350 1290 166 195 2149 Spaces Moved 16430 | 3 772 633 453 250 160 197 543 1026 1242 758 77 301 409 620 630 1089 415 636 804 565 776 305 276 448 354 159 270 805 123 137 1194 Core 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Treads 4666 | 3 772 633 453 250 160 197 525 453 1102 . . . . . . . . . . . . . . . . . . . . . 118 Legs 9634 | . . . . . . . . . . . . . 154 620 630 1089 415 636 804 565 776 305 276 448 354 159 270 805 123 137 1068 Wheels 2122 | . . . . . . . 18 573 140 758 77 301 255 . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 105 150 130 110 110 110 120 120 120 120 120 120 120 120 120 110 110 112 112 112 112 108 108 110 50 Average Speed 138 | 160 160 160 160 160 160 160 160 157 168 123 110 122 127 120 120 120 120 135 174 172 123 110 147 112 112 112 112 112 108 110 120 Slowest Speed 250 | 160 160 160 160 160 160 160 166 170 250 145 110 130 145 120 190 120 120 190 190 194 190 116 180 112 112 112 114 198 110 110 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 86 94 41 48 53 46 40 26 95 80 69 54 18 97 86 87 51 22 71 67 86 43 4 63 47 60 53 36 5 22 36 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 11 | . . 1 . . 1 . . . 1 . 1 . . . . 2 . . . 1 . . . 1 . 3 . . . . . Known Exits Taken 11 | . . . 1 . . . . 1 1 . . 1 1 . . . . 1 . . . 1 1 . . . . 1 1 1 . Unknown Exits Taken 20 | 1 1 1 . 1 1 1 1 . . 1 1 . . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . . . Scrap Searched 35 | . . 2 . 1 . 1 . . 4 4 . . . 3 2 4 1 . 2 2 . 2 . 1 3 . 3 . . . . Spaces Dug 209 | . . . . . . . . 10 8 . . . 1 29 21 . 21 10 1 9 3 . . . . . 50 18 7 2 19 Terrain Destroyed 1279 | . . . 28 9 . 45 54 41 84 . . 17 58 55 52 . 79 19 1 37 3 . . 63 . . 98 67 7 35 427 Melee 86 | . . . . . . . . 8 8 . . . 1 5 . . 7 7 1 . 3 . . . . . . 18 7 2 19 Projectile 35 | . . . . . . . . 13 4 . . 2 1 3 1 . 1 3 . . . . . 2 . . . 1 . . 4 AOE 1158 | . . . 28 9 . 45 54 20 72 . . 15 56 47 51 . 71 9 . 37 . . . 61 . . 98 48 . 33 404 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Acc Total 19993 | 4 1136 687 562 282 159 233 769 1334 1343 781 76 372 520 681 680 1139 457 899 1148 628 829 411 430 517 381 174 302 1079 149 173 1658 Wait 1669 | . 250 17 49 6 . 23 59 126 22 2 . 29 18 11 31 16 13 124 304 31 4 75 122 30 15 . 3 113 7 8 161 Move 16399 | 2 771 632 452 249 159 196 542 1025 1241 757 76 300 408 619 629 1088 414 635 803 564 775 304 275 447 353 158 269 804 122 136 1194 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 180 | . 17 3 10 4 . . 12 12 3 8 . 5 12 3 2 7 1 6 6 3 6 4 7 1 3 2 2 11 4 5 21 Fast Attach 135 | . 9 . 2 . . . 10 11 4 1 . . 5 3 2 7 1 13 . 1 5 2 1 . 3 4 5 12 1 2 31 Attach 100 | . 1 1 3 . . . 8 6 3 . . . 11 1 2 . . 5 1 2 . 2 3 3 1 1 1 11 2 3 29 Detach 61 | . 2 . . . . . 3 1 3 1 . . 4 1 . 1 . 8 . 1 2 . 3 2 1 . 1 12 . . 15 Swap 266 | 2 8 2 10 4 . 5 26 21 19 7 . 13 13 11 3 3 8 23 7 10 8 4 3 1 . . 9 20 2 2 22 Drop 221 | . 12 2 13 4 . 1 20 16 7 4 . 5 5 5 2 16 2 14 6 4 11 3 7 . 5 5 3 17 4 8 20 Fire 482 | . 57 29 21 15 . 7 54 83 23 . . 19 39 22 9 1 10 9 18 7 . . . 9 . . 7 6 . 2 35 Melee 378 | . . . . . . . 1 15 18 1 . 1 2 5 . . 8 62 3 2 17 16 9 1 . 4 2 72 7 7 125 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 8 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . 4 Crush 14 | . 9 1 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Rewire 23 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . Trap 45 | . . . . . . . 33 7 . . . . . . . . . . . 3 1 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min / Sto x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / Ext / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Quarantine -1/Access (discovered 2 exits: [*Sur] / Com) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Destroyed 9 combat bots 325 | -10/Materials | Build established: Mutant 795 | -10/Materials | Repaired Lgt. Treads 822 | -10/Materials | Repaired Lgt. Treads 863 | -10/Materials | Discovered new exit (range 15) 1070 | -10/Materials | Central database locked down 1125 | -10/Materials | Discovered new exit (range 10) 1147 | -10/Materials | Discovered new exit (range 15) 1546 | -10/Materials | Discovered new exit (range 3) 1712 | -10/Materials | Entered Mines 1842 | -10/Mines | Learned Materials stockpile data 2046 | -10/Mines | Core integrity fell below 50% 2162 | -10/Mines | Discovered new exit (range 12) 2281 | -10/Mines | Discovered new exit (range 6) 2288 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2418 | -10/Mines | Learned location of Storage (-9) 2429 | -10/Mines | Found the Drone Emporium 2441 | -10/Mines | Found Prototype Device 2524 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2575 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2837 | -10/Mines | Entered Materials 2837 | -9/Materials | Accompanied by 2 allies 2837 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2839 | -9/Materials | Identified Sensor Drone Bay 3151 | -9/Materials | Identified exit to Mines 3151 | -9/Materials | Identified exit to Storage 3198 | -9/Materials | Build established: Gunner 3260 | -9/Materials | Repaired Lgt. Treads 3420 | -9/Materials | Discovered new exit (range 16) 3706 | -9/Materials | Entered Mines 3751 | -9/Mines | Met a Derelict shopkeep closing up shop 4161 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4163 | -9/Mines | Discovered new exit (range 5) 4169 | -9/Mines | Entered Exiles 4208 | -9/Exiles | Met 8R-AWN 4235 | -9/Exiles | Met EX-HEX 4315 | -9/Exiles | Met EX-DEC 4345 | -9/Exiles | Learned location of Zion (-6) 4408 | -9/Exiles | Discovered new exit (range 11) 4424 | -9/Exiles | Entered Mines 4533 | -8/Mines | Discovered new exit (range 14) 4734 | -8/Mines | Discovered new exit (range 9) 4789 | -8/Mines | Entered Materials 4789 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4941 | -8/Materials | Garrison activated, responded to threat 5092 | -8/Materials | Destroyed 7 combat bots 5100 | -8/Materials | Lost 5 parts (2n2u1w) 5195 | -8/Materials | Discovered new exit (range 14) 5318 | -8/Materials | Build established: Scavenger-Tank 5655 | -8/Materials | Discovered new exit (range 11) 5816 | -8/Materials | Repaired Hrd. Medium Armor Plating 5984 | -8/Materials | Build established: Tank 6006 | -8/Materials | Entered Factory 6006 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6765 | -7/Factory | Cargo convoy interrupted 7148 | -7/Factory | Identified exit to Lower Caves 7715 | -7/Factory | Discovered new exit (range 7) 7925 | -7/Factory | Found Prototype Device 7925 | -7/Factory | Identified Active Sensor Suite 8055 | -7/Factory | First assault squad dispatched 8134 | -7/Factory | Entered Lower Caves 8165 | -7/Lower Caves | Build established: Scavenger-Tank 8490 | -7/Lower Caves | Encountered a Warlord checkpoint 8666 | -7/Lower Caves | Identified exit to Lower Caves 9673 | -7/Lower Caves | Destroyed 9 combat bots 9809 | -7/Lower Caves | Learned location of 1 exit from Factory 10179 | -7/Lower Caves | Found Alien Artifact 10179 | -7/Lower Caves | Identified Core Expander 10179 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 10365 | -7/Lower Caves | Build established: Mutant 10377 | -7/Lower Caves | Entered another Lower Caves area 10471 | -7/Lower Caves | Discovered new exit (range 7) 10481 | -7/Lower Caves | Identified exit to Factory 10619 | -7/Lower Caves | Encountered a Warlord checkpoint 10713 | -7/Lower Caves | Build established: Derelict-Tank 11123 | -7/Lower Caves | Discovered new exit (range 10) 11339 | -7/Lower Caves | Entered Data Miner 11339 | -7/Data Miner | Discovered new exit (range 6) 11360 | -7/Data Miner | Met Data Miner 11381 | -7/Data Miner | Learned location of Section 7 (-2) 11381 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11398 | -7/Data Miner | Received God Mode back door access code from Data Miner 11423 | -7/Data Miner | Entered Proximity Caves 11425 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11504 | -6/Proximity Caves | Escorted by Enhanced Grunt 11766 | -6/Proximity Caves | Discovered exit to Factory (range 14) 11909 | -6/Proximity Caves | Entered Factory 11909 | -6/Factory | Evolved 2 slots: Utility x2 11910 | -6/Factory | Identified exit to Lower Caves 12010 | -6/Factory | Incoming investigation squad redirected 12162 | -6/Factory | Build established: Scavenger-Tank 12259 | -6/Factory | First assault squad dispatched 12410 | -6/Factory | Lost 5 parts (2n1u2w) 12593 | -6/Factory | Cargo convoy interrupted 12614 | -6/Factory | Entered Lower Caves 12614 | -6/Lower Caves | Accompanied by 1 ally 12868 | -6/Lower Caves | Build established: Scavenger-Gunner 12881 | -6/Lower Caves | Learned Factory terminal intel 13066 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 13252 | -6/Lower Caves | Discovered new exit (range 5) 13460 | -6/Lower Caves | Entered another Lower Caves area 13489 | -6/Lower Caves | Discovered new exit (range 9) 13990 | -6/Lower Caves | Discovered new exit (range 21) 14050 | -6/Lower Caves | Learned 8 Factory zone layouts 14286 | -6/Lower Caves | Entered Zion 14396 | -6/Zion | Discovered new exit (range 14) 14563 | -6/Zion | Found Prototype Special Weapon 14563 | -6/Zion | Identified RU-N14's Throwing Claymores 14566 | -6/Zion | Found RU-N14's Throwing Claymores 15065 | -6/Zion | Learned Factory stockpile data 15075 | -6/Zion | Learned location of Warlord (-5) 15121 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 15300 | -6/Zion | Imprinted 15302 | -6/Zion | Declared Zion's savior 15639 | -6/Zion | Entered Proximity Caves 15639 | -5/Proximity Caves | Accompanied by 4 allies 15642 | -5/Proximity Caves | Learned Factory emergency access door positions 15746 | -5/Proximity Caves | Learned 4 Factory zone layouts 16206 | -5/Proximity Caves | Discovered new exit (range 7) 16213 | -5/Proximity Caves | Entered Factory 16213 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16214 | -5/Factory | Identified exit to Factory 16217 | -5/Factory | Loaded intel: 25 terminal locations 16413 | -5/Factory | Incoming investigation squad redirected 16464 | -5/Factory | Incoming investigation squad redirected 16879 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16999 | -5/Factory | Retrieved Zion intel report: Emergency Access 17001 | -5/Factory | Spotted B-75 Beast 17009 | -5/Factory | Build established: Scavenger-Mutant 17012 | -5/Factory | Retrieved Zion intel report: Component Schematics 17031 | -5/Factory | Retrieved Zion intel report: Trap Installations 17130 | -5/Factory | Discovered exit to Factory (range 7) 17479 | -5/Factory | Discovered new exit (range 3) 17492 | -5/Factory | Identified exit to Upper Caves 17496 | -5/Factory | Entered Upper Caves 17541 | -5/Upper Caves | Learned 8 Factory zone layouts 17680 | -5/Upper Caves | Encountered a Warlord checkpoint 18643 | -5/Upper Caves | Spotted B-75 Beast 19268 | -5/Upper Caves | Discovered new exit (range 8) 19285 | -5/Upper Caves | Entered another Upper Caves area 19327 | -5/Upper Caves | Discovered exit to Factory (range 9) 19862 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19900 | -5/Upper Caves | Destroyed 9 combat bots 19952 | -5/Upper Caves | Discovered new exit (range 12) 20338 | -5/Upper Caves | Entered Warlord 20378 | -5/Warlord | System corruption reached 10% 20384 | -5/Warlord | System corruption cleaned by Quarantine Array 21015 | -5/Warlord | Learned Factory repair station intel 21015 | -5/Warlord | Learned Armory repair station intel 21016 | -5/Warlord | Learned 4 Research zone layouts 21016 | -5/Warlord | Learned 4 Access zone layouts 21016 | -5/Warlord | Learned 4 Quarantine zone layouts 21017 | -5/Warlord | Learned Quarantine emergency access door positions 21017 | -5/Warlord | Learned Quarantine stockpile data 21050 | -5/Warlord | Warlord's base attacked by MAIN.C 21126 | -5/Warlord | Rebuked by Warlord 21143 | -5/Warlord | Opened Warlord's prototype stash 21169 | -5/Warlord | Found Prototype Device 21169 | -5/Warlord | Identified System Purifier 21180 | -5/Warlord | Found Prototype Reactor 21334 | -5/Warlord | Opened side exit 21354 | -5/Warlord | Spotted Executioner 21357 | -5/Warlord | Discovered new exit (range 11) 21366 | -5/Warlord | Spotted Striker 21369 | -5/Warlord | Entered Proximity Caves 21371 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21423 | -4/Proximity Caves | Lost 3 parts (2n1u) 21524 | -4/Proximity Caves | Learned Research stockpile data 21816 | -4/Proximity Caves | Discovered exit to Factory (range 6) 21850 | -4/Proximity Caves | Entered Factory 21850 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21851 | -4/Factory | Identified exit to Extension 21851 | -4/Factory | Identified exit to Armory 21852 | -4/Factory | Identified exit to Upper Caves 21853 | -4/Factory | Loaded intel: 6 repair station locations 21855 | -4/Factory | Discovered exit to Upper Caves (range 13) 21922 | -4/Factory | Incoming investigation squad redirected 21948 | -4/Factory | Repaired Enh. Flexi-carbon Leg 22122 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 22123 | -4/Factory | Zion Heavy squad teleported in 22296 | -4/Factory | Found Prototype Protection 22296 | -4/Factory | Identified Zio. Heavy Carapace 22429 | -4/Factory | Entered Upper Caves 22586 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22786 | -4/Upper Caves | Learned location of Testing (-3) 22898 | -4/Upper Caves | Encountered a Warlord checkpoint 22964 | -4/Upper Caves | Learned Research non-interactive machine intel 22964 | -4/Upper Caves | Discovered new exit (range 6) 23011 | -4/Upper Caves | Entered another Upper Caves area 23011 | -4/Upper Caves | Accompanied by 2 allies 23020 | -4/Upper Caves | Encountered a Warlord checkpoint 23327 | -4/Upper Caves | Discovered new exit (range 11) 23433 | -4/Upper Caves | Entered Zhirov 23433 | -4/Zhirov | Accompanied by 2 allies 23433 | -4/Zhirov | Discovered new exit (range 3) 23454 | -4/Zhirov | Met Zhirov 23478 | -4/Zhirov | Learned location of Quarantine (-2) 23478 | -4/Zhirov | Learned location of Command (-1) 23485 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23503 | -4/Zhirov | Found Alien Artifact 23503 | -4/Zhirov | Identified Integrated Dissipator 23503 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23564 | -4/Zhirov | Found Alien Artifact 23630 | -4/Zhirov | Entered Proximity Caves 23630 | -3/Proximity Caves | Accompanied by 2 allies 23944 | -3/Proximity Caves | Discovered new exit (range 14) 23949 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23967 | -3/Proximity Caves | System corruption reached 10% 23980 | -3/Proximity Caves | Entered Research 23980 | -3/Research | Accompanied by 1 ally 23980 | -3/Research | Evolved 2 slots: Utility x2 23983 | -3/Research | Loaded intel: 47 non-interactive machine locations 24022 | -3/Research | Zion Heavy squad teleported in 24038 | -3/Research | Repaired Broken Enh. Biometal Leg? 24116 | -3/Research | Found Zio. Heavy Carapace 24279 | -3/Research | Retrieved Zion intel report: Active Garrisons 24280 | -3/Research | Zion Hacking Resupply teleported in 24399 | -3/Research | Incoming investigation squad redirected 24480 | -3/Research | First assault squad dispatched 24509 | -3/Research | Incoming assault squad redirected 24575 | -3/Research | Destroyed 7 combat bots 24752 | -3/Research | Incoming assault squad redirected 24759 | -3/Research | Incoming assault squad redirected 24901 | -3/Research | Retrieved Zion intel report: Prototype Schematics 25050 | -3/Research | Incoming assault squad redirected 25188 | -3/Research | Retrieved Zion intel report: Component Stockpiles 25196 | -3/Research | Spotted B-86 Titan 25210 | -3/Research | Incoming investigation squad redirected 25248 | -3/Research | Discovered new exit (range 8) 25256 | -3/Research | Incoming assault squad redirected 25260 | -3/Research | Identified exit to Research 25270 | -3/Research | Entered another Research area 25270 | -2/Research | Evolved 2 slots: Utility x2 25381 | -2/Research | Discovered new exit (range 11) 25405 | -2/Research | Identified exit to Quarantine 25436 | -2/Research | Entered Quarantine 25437 | -2/Quarantine | Identified exit to Access 25471 | -2/Quarantine | Found Alien Artifact 25471 | -2/Quarantine | Identified Phase Redirector 25555 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 25572 | -2/Quarantine | Found Alien Artifact 25610 | -2/Quarantine | Found Alien Slashing Weapon 25610 | -2/Quarantine | Identified Sigix Broadsword 25631 | -2/Quarantine | Entered Access 25631 | -1/Access | Evolved 2 slots: Power x1, Utility x1 25874 | -1/Access | Zion Melee Resupply teleported in 26001 | -1/Access | Build established: Scavenger-Gladiator 26113 | -1/Access | Incoming assault squad redirected 26131 | -1/Access | First assault squad dispatched 26320 | -1/Access | Spotted B-99 Colossus 26347 | -1/Access | Incoming assault squad redirected 26383 | -1/Access | Identified Vortex Chain Reactor 26399 | -1/Access | Incoming assault squad redirected 26422 | -1/Access | Incoming investigation squad redirected 26450 | -1/Access | Lost 4 parts (1n3u) 26530 | -1/Access | Zion Melee Resupply teleported in 26535 | -1/Access | Found Prototype Slashing Weapon 26535 | -1/Access | Identified Particle Cleaver 26636 | -1/Access | Retrieved Zion intel report: Branch Access 26636 | -1/Access | Identified exit to Command 26637 | -1/Access | Zion Demo squad teleported in 26649 | -1/Access | Spotted B-99 Colossus 26781 | -1/Access | Retrieved Zion intel report: Trap Installations 26825 | -1/Access | Energy Cycler disabled 26924 | -1/Access | Build established: Scavenger-Mutant 26952 | -1/Access | Terminal network hard line cut 27067 | -1/Access | Lost 3 parts (1n2u) 27073 | -1/Access | Destroyed 7 combat bots 27156 | -1/Access | Incoming assault squad redirected 27303 | -1/Access | Incoming assault squad redirected 27401 | -1/Access | Incoming assault squad redirected 27422 | -1/Access | Found Active Sensor Suite 27433 | -1/Access | Lost 7 parts (1p3n2u1w) 27584 | -1/Access | Discovered new exit (range 6) 27610 | -1/Access | High security lockdown imminent 27667 | -1/Access | Destroyed 7 combat bots 27690 | -1/Access | High security lockdown engaged 27751 | -1/Access | Lost 5 parts (1p3u1w) 27755 | -1/Access | Spotted Striker 27755 | -1/Access | Spotted Striker 27769 | -1/Access | System corruption reached 10% 27770 | -1/Access | Identified Matter Drive 27771 | -1/Access | Core integrity fell below 50% 27778 | -1/Access | Core integrity fell below 20% 27780 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 27776_ The unstable cave ceiling collapses. 27776_ Slug penetrates Wall. 27776_ Slug penetrates Earth. 27776_ U-05 Engineer builds a Wall. 27777_ Penetrated by Slug. 27777_ Slug penetrates Wall. 27777_ Penetrated by Slug. 27777_ Slug penetrates G-73 Enforcer. 27777_ H-88 Terminator suffers critical hit (Destroy). 27777_ Slug penetrates G-73 Enforcer. 27777_ Penetrated by Slug. 27777_ Slug penetrates Wall. 27778_ The unstable cave ceiling collapses. 27778_ 22 Matter crushed. 27778_ The unstable cave ceiling collapses. 27779_ Wall collapses. 27780_ The unstable cave ceiling collapses. 27780_ Slammed into H-88 Terminator. 27780_ Slug penetrates G-73 Enforcer. 27780_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?^?????????????????????# ##########?????????????? | | ????????????????####???# # #?????????????? | | ?????^?????????? ??# # #?????????????? | | ????????????????? ??# # #?????????????? | | ??????????????# "" ?# # " #?????????????? | | ??????????????# """ ?# #""" #?????????????? | | ??????????????? T" # # """ #?????????????? | | ??????????????# """ # # " #?????????????? | | ??????????????# "" + + = #?????????????? | | ??????????????# # # ##????????????? | | ???^??????????# # #########"##???????????? | | ??????????????########?# ########## #???????????? | | ???????????????????????# ## # # ## #??????????? | | ???????????????????????# ## ##########?????? | | ??????????????????? ???# " "?????? | | ??????????????????? ??# " "?????? | | ???????????????????? ## "?????? | | ???????????????????#### h "?????? | | ??????????????????? h "" "?????? | | ????????????????????##% <" "?????? | | ?????????????????# ### [ "?????? | | ?????????????????# # !% "?????? | | ???????????????????# # % = "?????? | | ?????????????????# # =/ "?????? | | ?????????????? ????# # #gg#### #%##########?????? | | ?????????????"" ???## ?#g@#?# # #?????????????? | | ????????????"" #### # h################???????? | | ???????????" # # ## ! #???????? | | ???????? #% ## #???????? | | ???????? # ## #???????? | | ???????? K # #???????? | | ????????## # # b; #???????? | | ????????# */ # !;% #???????? | | # ?????????# # # g%!/= % ####???????? | | # ??????? % % hh]!!/ % #?????????? | | # ??????? "% %!% h]%/ #????????? | | # ?????????#+ # #g !% #????????? | | #+???????# g # #????????? | | ???????? ?????????? | | ???????? " # ## # ##?????????? | | ???????????""" ### ! #?# # ??????????? | | ????????????" ??# !#?? #####??????????? | | ???????????" ???# #??? #??????????????? | | ?????????? ?????# !!! #???? ??????????????? | | ??????????????????# !!! #???? ?????????????? | | ????^^????????????# !! #????? ?????????????? | | ??????????????????# #???????????????????? | | ##??????????????????####### ##???????????????????? | | ##?????????????????????????##????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 71 Energy Capacity 1525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 EM Shielding 3 Armor Coverage 1425 Resistance: TH 30 Resistance: EM 15 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 14 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Datajack | -9/Materials | Scanalyzed Mak. Sword | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Coil Gun | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizing Apparatus | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Enh. Flexi-carbon Leg | -6/Factory | Scanalyzed Adv. Trap Extractor | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Thermal Converter | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Neutron Cannon | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Hpw. Shock Rifle | -5/Factory | Z-intel Med. Reactive Plating | -5/Factory | Z-intel Imp. Reclamation Unit | -5/Factory | Z-intel Imp. Melee Analysis Suite | -5/Factory | Z-intel Arc Projector | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Imp. Heat Shielding | -5/Factory | Z-intel Energy Filter | -5/Factory | Z-intel Nuclear Pulse Array | -5/Factory | Z-intel Gatling Laser | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Power Amplifier | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cld. Antigrav System | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Com. Tesla Bomb Launcher | -3/Research | Z-intel Hvy. Wave Gun | -3/Research | Z-intel Neutron Missile Launcher | -3/Research | Z-intel Lrn. Phase Cannon | -3/Research | Z-intel Adv. Energy Well | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free C-57 Dissector | -6/Zion | Archive R-10 Processor | -6/Zion | Archive O-24 Administrator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Phase Redirector Sigix Broadsword Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorElectronLance Manual? 0 Play Time 03:01:50 Cumulative 1007.7 hours Start 2021.11.27 @ 23:41:51 End 2021.11.28 @ 13:25:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 697 Rogue 693 Adventurer 4 Explorer 0 Win Type - Total 107 Types 81/9/7/4/2/0/0/2/2 Lore% 95 Gallery% 98 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b6ddf87-ca8c-4ff1-a742-6f437f3e1ebc