Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 23:48:33 Player: Spitalier Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (78) 390 Value Destroyed (3162) 3162 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9452 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 116/300 Energy 99/100 System Corruption 18% Temperature Cool (18) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Armored Medium Treads Advanced Medium Treads Improved Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Heavy Armor Plating EM Disruption Field > --- WEAPON ----------- Phase Gun Gauss Rifle Coil Gun Railgun > --- INVENTORY -------- Neutrino Core Armored Treads Armored Medium Treads Armored Medium Treads Minigun Gauss Rifle KE Penetrator Grenade Launcher Remote Datajack Mining Laser [Rating: 118] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Linear Gravjet Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Slots Evolved 14 | . . 2 2 2 2 2 2 . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 4 | . . 1 . 1 . . 1 . 1 Utility 6 | . . 1 1 . 2 2 . . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 94 | 7 4 7 10 17 5 5 1 11 27 Power 12 | 1 . 3 1 2 . . . 2 3 Engine 6 | 1 . 3 . 2 . . . . . Core 2 | . . . 1 . . . . . 1 Reactor 4 | . . . . . . . . 2 2 Propulsion 27 | 2 2 2 3 4 . . 1 3 10 Treads 14 | . . . . 4 . . 1 3 6 Leg 12 | 2 2 2 3 . . . . . 3 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 22 | 1 2 1 4 3 2 3 . 2 4 Device 7 | . . 1 1 1 . 2 . 2 . Storage 2 | 1 1 . . . . . . . . Processor 4 | . . . 1 . . . . . 3 Hackware 1 | . . . . . 1 . . . . Protection 8 | . 1 . 2 2 1 1 . . 1 Artifact . | . . . . . . . . . . Weapon 33 | 3 . 1 2 8 3 2 . 4 10 Energy Gun 8 | 1 . . 1 4 . . . 1 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 21 | 2 . 1 1 4 2 2 . 3 6 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 5 | . . 1 1 2 . . . . 1 Parts Lost 40 | . . . 2 2 . . . 9 27 Power 8 | . . . 1 . . . . 2 5 Propulsion 9 | . . . 1 . . . . . 8 Utility 10 | . . . . . . . . 5 5 Weapon 13 | . . . . 2 . . . 2 9 Highest Loss Streak 13 | . . . 2 1 . . . 7 13 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 97 96 92 100 100 93 85 83 Engine 9 | . 14 11 5 12 13 11 10 2 . Reactor 2 | . . . . . . . . 4 10 Treads 12 | . . . . 8 26 23 25 26 21 Leg 13 | . 28 33 26 16 . . . . 1 Device 7 | . . 8 8 7 6 17 15 12 4 Storage 7 | . 19 11 9 7 6 5 5 5 4 Processor 7 | . . . 8 7 6 5 5 5 17 Hackware 1 | . . . . . 6 5 5 5 . Protection 7 | . 7 11 8 7 13 11 10 4 2 Energy Gun 5 | . 14 11 9 5 . . . 1 4 Ballistic Gun 15 | . 14 11 18 16 19 17 15 17 9 Naked Turns . | . . . . . . . . . . Heaviest Build 92 | 11 21 27 35 55 62 66 66 69 92 Greatest Support 156 | 20 20 30 42 80 80 80 110 117 156 Greatest Overweight (x) 17 | . 1 . 1 17 . . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 9 Most Carried 10 | 5 9 10 10 10 10 10 10 10 10 Average Carried 8 | 3 6 9 9 9 8 9 10 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 9 10 10 10 10 10 10 10 3 Class Distribution -------------------- 53% | Tank 28% | Mutant 11% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Tank | -4/DSF Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Matter Collected 2590 | 244 77 116 248 516 108 202 . 477 602 Remotely . | . . . . . . . . . . Salvage Created 3697 | 43 279 271 527 822 97 202 . 695 761 Parts 236 | 9 16 30 28 55 9 11 . 32 46 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 3 | . . . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Combat Hostiles Destroyed 61 | . 6 7 5 16 3 3 . 9 12 Melee 1 | . . . . . . . . . 1 Guns 57 | . 4 7 5 15 3 3 . 9 11 AOE 3 | . 2 . . 1 . . . . . Classes Destroyed 14 | 1 2 3 3 2 . . . 1 2 Builder 3 | . . . 3 . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . 2 . . . . . . Recycler 2 | . . . . 2 . . . . . Operator 4 | . 1 2 1 . . . . . . Watcher 4 | . . 1 2 1 . . . . . Swarmer 16 | . . 4 . 9 2 . . . 1 Saboteur 1 | . . . . . . . . . 1 Grunt 20 | . 6 1 3 1 . 1 . 8 . Duelist 1 | . . . . . . . . . 1 Sentry 13 | . . 2 1 5 . 2 . . 3 Hunter 3 | . . . 1 . . . . . 2 Programmer 6 | . . . . 1 1 . . . 4 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 8 | 1 4 5 8 7 2 1 . 4 2 Combat Bots Only 6 | . 4 5 5 6 2 1 . 4 2 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 . 1 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded 2 | . 2 . . 1 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Damage Taken 9185 | . 135 183 577 844 91 272 . 2499 4584 Core 1943 | . 17 17 78 26 . 18 . 482 1305 Absorbed by Shields 898 | . . 72 105 359 33 99 . 230 . Regen/Repaired (Parts) 73 | . . . 73 . . . . . . Core Remaining (%) 90 | 100 93 95 85 96 100 98 . 58 . Volleys Fired 210 | 12 11 25 21 46 8 16 . 24 47 Largest 4 | 1 2 2 3 3 3 3 . 4 4 Hottest 216 | 40 60 65 100 133 78 91 . 124 216 Shots Fired 528 | 12 22 50 50 106 18 48 . 90 132 Gun 525 | 12 22 50 50 106 18 48 . 90 129 Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . . . 2 Special 1 | . . . . . . . . . 1 Kinetic 401 | . 11 25 42 86 18 48 . 90 81 Thermal 62 | . . . . 19 . . . . 43 Explosive 2 | . . . . . . . . . 2 Electromagnetic 63 | 12 11 25 8 1 . . . . 6 Robot Hit Streak 16 | 3 12 7 11 16 5 15 . 13 9 Robot Miss Streak 7 | 4 1 2 7 2 2 2 . 4 3 Penetration Max 1 | . . . . 1 . . . 1 1 Secondary Targets 12 | . . 2 2 2 . . . 5 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 1 Shots Hit Robots 365 | 5 16 30 29 86 15 38 . 65 81 Core Hits 184 | 2 12 15 22 41 6 11 . 30 45 Critical Kills 5 | . . 1 . . . . . 3 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 9 | . . 1 . . . 1 . 3 4 Burn 1 | . . . . . . . . . 1 Destroy 8 | . . 1 . . . 1 . 3 3 Melee Attacks 5 | . . . . . 5 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7726 | 66 291 388 797 1663 222 759 . 1552 1988 Guns 7142 | 66 187 367 620 1614 222 759 . 1552 1755 Cannons . | . . . . . . . . . . Explosions 577 | . 104 21 177 49 . . . . 226 Melee . | . . . . . . . . . . Ramming 7 | . . . . . . . . . 7 Kinetic 5465 | . 63 168 521 1225 222 759 . 1552 955 Thermal 1509 | . 104 21 177 428 . . . . 779 Explosive 226 | . . . . . . . . . 226 Electromagnetic 519 | 66 124 199 99 10 . . . . 21 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 18 | . . . . 1 . . . . 18 Average Corruption 4 | . . . . 1 . . . . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 31 | . . . . 5 . . . . 26 Message Errors 5 | . . . . . . . . . 5 Matter Fused 7 | . . . . 1 . . . . 6 Heat Flow Errors 4 | . . . . 1 . . . . 3 Energy Discharges 4 | . . . . 1 . . . . 3 Data Loss (minor) 5 | . . . . 1 . . . . 4 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 2 | . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 42 | . . . 13 14 . . . . 15 Projectiles . | . . . . . . . . . . Explosions 42 | . . . 13 14 . . . . 15 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 159 | . 34 . 31 63 . . . . 31 Shots 5 | . 1 . 1 1 . . . . 2 Rammed 2 | . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . . . 3 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 1217 | . 57 75 298 290 24 24 . 1217 849 Average Temperature 168 | . 23 27 142 81 18 10 . 346 239 Received Heat Transfer 1490 | . 54 26 252 58 . 79 . 534 487 Effects 76 | . . . . . . . . 16 60 Shutdowns 28 | . . . . . . . . 6 22 Energy Bleed 5 | . . . . . . . . 1 4 Interference 7 | . . . . . . . . 2 5 Matter Decay 8 | . . . . . . . . 4 4 Short Circuit 9 | . . . . . . . . 1 8 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 8 | . . . . . . . . . 8 Damage (core) 7 | . . . . . . . . 2 5 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . 1 2 . . . . . Heat Transferred 2460 | . 150 50 250 900 . . . . 1110 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 1 1 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Peak Influence 277 | 10 185 236 277 243 175 114 59 153 207 Initial 85 | . 6 78 61 59 65 . 55 41 85 Average 102 | 3 59 134 143 124 75 46 56 95 102 Maximum Alert Level 1 | . . 1 1 1 . . . . 1 Low Security (%) 90 | 100 100 75 71 86 100 100 100 100 94 Level 1 9 | . . 24 28 13 . . . . 5 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 16 | . 3 1 . 3 1 1 . 1 6 Investigation 1 | . 1 . . . . . . . . Extermination 5 | . . . . 1 1 . . . 3 Reinforcement 6 | . 2 1 . 1 . 1 . 1 . Assault . | . . . . . . . . . . Garrison 4 | . . . . 1 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Distress Signals 4 | . . . 2 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 8 15 10 23 6 4 . 9 29 Peak Tracking Total 12 | . 3 4 6 4 4 2 . 4 12 Tactical Retreats 5 | . . 1 . . 1 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Traps Triggered 4 | . 1 . . 2 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Machines Accessed 17 | . 1 1 4 6 2 . 1 . 2 Terminals 11 | . 1 1 3 4 1 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 2 | . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 Total Hacks 49 | . 3 3 17 14 5 . 1 . 6 Successful 30 | . 1 1 16 6 3 . 1 . 2 Failed 19 | . 2 2 1 8 2 . . . 4 Catastrophic 1 | . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . 1 . . . . . Terminals 33 | . 3 3 13 10 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . 4 . . . . . 4 Recycling Units 4 | . . . . 2 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . 2 Terminal Hacks 19 | . 1 1 12 3 1 . 1 . . Record 6 | . 1 . 4 1 . . . . . Open DSF 2 | . . . . 1 . . 1 . . Emergency Access Points 1 | . . 1 . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . 4 . . . . . 2 Scan Component 4 | . . . 2 . . . . . 2 Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks 3 | . . . . 1 2 . . . . Process 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 2 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 12 | . 1 1 3 4 1 . . . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 58 | . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 6 | . . . . . 6 . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . . Non-combat 3 | . . . . . 3 . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 4 | . . . . . 4 . . . . parse_system 2 | . . . . . 2 . . . . no_distress 1 | . . . . . 1 . . . . find_chute 1 | . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Turns Passed 4883 | 134 395 494 392 1467 553 199 112 343 794 Spaces Moved 2314 | 80 202 323 180 672 290 74 67 135 291 Core 3 | 1 . . . 1 . . . . 1 Treads 1008 | . . . . 193 290 74 67 135 249 Legs 1303 | 79 202 323 180 478 . . . . 41 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 170 170 165 165 50 Average Speed 161 | 119 142 120 134 182 170 170 166 165 187 Slowest Speed 900 | 120 190 120 190 900 170 170 170 170 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . 2 Exploration Rate (%) 21 | 6 39 24 15 20 11 3 2 90 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 Terrain Destroyed 51 | . 2 2 2 6 . . . 17 22 Melee . | . . . . . . . . . . Projectile 22 | . . . . . . . . 16 6 AOE 28 | . 2 2 2 6 . . . . 16 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac DSF Res Total 3050 | 103 288 388 293 832 334 113 67 193 439 Wait 357 | . 68 19 79 75 22 16 . 22 56 Move 2305 | 79 201 322 179 671 289 73 66 134 291 Hop . | . . . . . . . . . . Pick Up 24 | 5 2 5 . 5 3 1 . 1 2 Fast Attach 47 | 6 2 3 6 12 . . 1 4 13 Attach 24 | . . 2 1 2 2 2 . 4 11 Detach 10 | . 1 3 1 2 . . . . 3 Swap 23 | 1 2 2 3 3 3 3 . 3 3 Drop 41 | . 1 7 3 16 2 2 . . 10 Fire 210 | 12 11 25 21 46 8 16 . 24 47 Melee 5 | . . . . . 5 . . . . Ram 2 | . . . . . . . . . 2 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 5) 530 | -10/Materials | Entered another Materials area 530 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 798 | -9/Materials | Discovered new exit (range 6) 836 | -9/Materials | Discovered new exit (range 9) 1024 | -9/Materials | Entered another Materials area 1024 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1083 | -8/Materials | Repaired Lgt. Armor Plating 1116 | -8/Materials | Repaired Shield Generator 1384 | -8/Materials | Discovered new exit (range 22) 1415 | -8/Materials | Identified exit to Factory 1416 | -8/Materials | Entered Factory 1416 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1799 | -7/Factory | Build established: Tank 2021 | -7/Factory | Garrison activated, responded to threat 2110 | -7/Factory | Identified exit to Garrison 2849 | -7/Factory | Discovered new exit (range 10) 2882 | -7/Factory | Identified exit to Factory 2883 | -7/Factory | Entered another Factory area 2883 | -6/Factory | Evolved 2 slots: Utility x2 3417 | -6/Factory | Discovered new exit (range 9) 3434 | -6/Factory | Identified exit to Factory 3436 | -6/Factory | Entered another Factory area 3436 | -5/Factory | Evolved 2 slots: Utility x2 3583 | -5/Factory | Discovered new exit (range 12) 3633 | -5/Factory | Identified exit to Factory 3635 | -5/Factory | Entered another Factory area 3635 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3699 | -4/Factory | Identified exit to DSF 3727 | -4/Factory | Spotted B-86 Titan 3747 | -4/Factory | Entered DSF 3795 | -4/DSF | Additional patrols routed to DSF 3942 | -4/DSF | Sterilization system engaged 3962 | -4/DSF | Ambient heat levels rising (+10) 3969 | -4/DSF | Lost 7 parts (1p4u2w) 3977 | -4/DSF | Ambient heat levels rising (+10) 3992 | -4/DSF | Ambient heat levels rising (+10) 4007 | -4/DSF | Ambient heat levels rising (+10) 4022 | -4/DSF | Ambient heat levels rising (+10) 4037 | -4/DSF | Ambient heat levels rising (+10) 4052 | -4/DSF | Ambient heat levels rising (+10) 4064 | -4/DSF | Discovered new exit (range 16) 4067 | -4/DSF | Ambient heat levels rising (+10) 4082 | -4/DSF | Ambient heat levels rising (+10) 4090 | -4/DSF | Entered Research 4090 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4442 | -3/Research | System corruption reached 10% 4450 | -3/Research | Build established: Scavenger-Gunner 4644 | -3/Research | Garrison activated, responded to threat 4665 | -3/Research | Core integrity fell below 50% 4793 | -3/Research | Lost 8 parts (2p2n1u3w) 4868 | -3/Research | Spotted Striker 4868 | -3/Research | Spotted Executioner 4878 | -3/Research | Core integrity fell below 20% 4880 | -3/Research | Crushed by falling debris 4882 | -3/Research | Crushed by falling debris 4884 | -3/Research | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 04880_ Flexi-carbon Leg destroyed. 04880_ Kicked L-61 Swordsman out of the way. 04881_ Acquired 4 matter. 04881_ Critical hit (Burn: +50). 04881_ Myomer Leg destroyed. 04881_ Penetrated by Slug. 04881_ Critical hit (Burn: +37). 04882_ The unstable cave ceiling collapses. 04882_ Crushed by falling debris. 04882_ Broken Imp. Signal Interpreter destroyed. 04882_ System corrupted by crushing effect (+4). 04882_ Adv. Target Analyzer destroyed. 04882_ System corrupted by crushing effect (+1). 04882_ Med. Storage Unit destroyed. 04882_ System corrupted by crushing effect (+1). 04882_ Slammed into G-67 Veteran. 04883_ Slammed into L-61 Swordsman. 04883_ L-61 Swordsman destroyed. [Achievement: Fist Fight] 04884_ Acquired 12 matter. Map ----- +----------------------------------------------------+ | ??????????????# +???? | | ??????????????# ####???? | | ?????????????###+####????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????# #????? | | ?????????????#####+##????? | | ?????????????????# #?????? | | ?????????????????# #?????? | | ????????######?### ###???? | | ????????# # #???? | | ????????# # T ###+# | | ????????# + "" | | ????????# # ### | | ????????#[ # #???? | | ????????# ?## ##???? | | ##??#############% #????? | | #### +[![#????? | | #l# !#[! #????? | | = b " +[ #????? | | g#g # "%" !=# ##????? | | #x=# !%! ## #?????? | | @= # "" "" ## #?????? | | ## # ""G"" ##=#?????? | | ??######+#########!#?????? | | ???????# #???#####+####??? | | ???????# #???# ! % #??? | | ???????# #???# |= #??? | | ???????# #???# #??? | | ???????# ##### #??? | | ???????# / #??? | | ???????####### !! #??? | | ?????????????# != +??? | | ?????????????# !% #??? | | ?????????????# * #??? | | ?????????????#####/####??? | | ??????????????????% ????? | | ?????????????????? ???? | | ?????????????????? #??? | | ?????????????????? #??? | | ?????????????????? ??? | | ??????????????????##### ?? | | ??????????????????????? ?? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | | ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 59 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 25 Evasion (%) 55 Target Analysis 12 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Dynamic Key Everything Is Under Control Fist Fight Let's See Who's Tougher Oh No You Don't! Respectable Loadout Challenges ------------ None Game ------ Seed DerelictForceStreamer Manual? 0 Play Time 01:13:12 Cumulative 8.5 hours Start 2022.04.13 @ 22:35:49 End 2022.04.13 @ 23:48:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0aabe24-7b14-43c5-93d0-6871b97fc01d