Cogmind - Beta 12 *** ADVENTURER MODE // 2023.06.06 @ 13:25:22 Player: PersmaticCoreSerial_K4E2 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (162) 810 Value Destroyed (5465) 5465 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1037) 1037 TOTAL SCORE: 11032 Bonus ------- High Alert Combat Kills 562 Entered DSFs 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 54/300 Energy 160/160 System Corruption 0% Temperature Critical (12418) Movement Core (1900) Ox37 Location -6/DSF Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (3) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Cryofiber Web Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating Advanced Hacking Suite > --- WEAPON (3) ------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Medium Treads Armored Wheel Huge Storage Unit Huge Storage Unit Compact Battery (200) Large Matter Pod (77) Advanced Visual Processing Unit Launcher Guidance Computer Energy Filter Advanced ECM Suite Improved Medium Armor Plating Damper Plating EM Disruption Field Particle Cannon Gauss Cannon Gauss Cannon Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Cryofiber Web Coolant Injector Huge Storage Unit Advanced Visual Processing Unit Targeting Computer Armor Integrity Analyzer Improved Light Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Medium Treads Armored Wheel Huge Storage Unit Huge Storage Unit Compact Battery Large Matter Pod Advanced Visual Processing Unit Launcher Guidance Computer Energy Filter Advanced ECM Suite Improved Medium Armor Plating Damper Plating EM Disruption Field Particle Cannon Gauss Cannon Gauss Cannon Stasis Trap Stasis Trap Stasis Trap [Rating: 65] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 2 1 1 . . 2 . Weapon 1 | . . . . 1 . . . . Parts Attached 170 | 7 10 28 45 31 6 24 4 15 Power 25 | 1 2 6 6 4 1 3 . 2 Engine 19 | 1 2 6 4 4 . 2 . . Core 4 | . . . 2 . . . . 2 Reactor 2 | . . . . . 1 1 . . Propulsion 53 | 2 3 9 17 13 1 3 . 5 Treads 25 | 2 . 2 11 4 . 1 . 5 Leg 1 | . . 1 . . . . . . Wheel 27 | . 3 6 6 9 1 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 60 | 2 3 5 15 10 3 14 4 4 Device 33 | 1 1 3 6 6 2 10 2 2 Storage 5 | 1 2 . 1 . . 1 . . Processor 6 | . . . 2 3 . 1 . . Hackware 1 | . . . . . . 1 . . Protection 15 | . . 2 6 1 1 1 2 2 Artifact . | . . . . . . . . . Weapon 32 | 2 2 8 7 4 1 4 . 4 Energy Gun 5 | 1 . 3 . 1 . . . . Energy Cannon 9 | . . . 3 2 1 3 . . Ballistic Gun 8 | 1 . 5 2 . . . . . Ballistic Cannon 3 | . . . . . . . . 3 Launcher 7 | . 2 . 2 1 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 . 1 . . Parts Lost 40 | . 1 11 12 4 . 5 . 7 Power 7 | . . 3 2 . . 1 . 1 Propulsion 15 | . 1 3 6 2 . 2 . 1 Utility 9 | . . 2 3 2 . . . 2 Weapon 9 | . . 3 1 . . 2 . 3 Highest Loss Streak 5 | . 1 5 5 2 . 2 . 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 99 89 98 99 99 99 100 92 Engine 6 | . 14 11 8 6 5 . 6 . Reactor 1 | . . . . . 1 6 . . Treads 7 | . 8 3 16 2 . . 6 18 Wheel 15 | . 18 15 9 20 23 22 13 1 Device 11 | . 14 24 10 9 10 5 13 9 Storage 8 | . 14 11 9 7 7 7 6 6 Processor 15 | . . . 12 23 23 23 20 20 Hackware 1 | . . . . . . 6 6 6 Protection 5 | . . 2 11 4 3 1 6 7 Energy Gun 1 | . 9 5 . 1 2 . . . Energy Cannon 8 | . . . 6 13 12 14 13 4 Ballistic Gun 2 | . 9 8 2 . . . . . Launcher 7 | . 9 6 8 7 7 7 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 126 | 12 88 94 112 116 126 126 121 121 Greatest Support 86 | 40 40 40 63 84 32 34 24 86 Greatest Overweight (x) 37 | . 4 9 11 11 3 5 5 37 Average Overweight (x) 3 | . 1 4 7 3 3 3 5 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 14 25 25 25 25 25 25 25 Most Carried 25 | 7 18 25 25 25 25 25 23 25 Average Carried 22 | 4 11 21 24 24 24 24 20 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 7 18 25 25 25 25 22 23 25 Class Distribution -------------------- 40% | Scavenger-Mutant 30% | Mutant 15% | Hacker-Mutant 9% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Matter Collected 4132 | 293 333 590 819 688 408 519 . 482 Remotely 474 | . . 474 . . . . . . Salvage Created 6596 | 101 268 895 1777 1289 1593 371 . 302 Parts 290 | 6 17 66 100 67 4 14 . 16 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Combat Hostiles Destroyed 122 | . 9 25 38 24 6 9 . 11 Guns 32 | . 7 13 11 . 1 . . . Cannons 40 | . . . 12 14 3 5 . 6 AOE 46 | . 2 12 14 9 2 3 . 4 Classes Destroyed 20 | 3 2 6 3 3 1 . . 2 Worker 13 | 1 . 4 4 4 . . . . Builder 8 | . . 5 1 2 . . . . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . . 1 . . . . . Recycler 4 | 1 . 2 . 1 . . . . Carrier 1 | . . . . 1 . . . . Mechanic 6 | . . 1 4 1 . . . . Operator 3 | . . 1 1 1 . . . . Watcher 3 | . . 1 1 1 . . . . Swarmer 27 | . 3 10 4 3 . 2 . 5 Grunt 55 | . 6 9 23 12 . 3 . 2 Brawler 4 | . . 1 2 1 . . . . Duelist 4 | . . . 2 2 . . . . Protector 1 | . . . . 1 . . . . Sentry 14 | . . 5 6 1 . 2 . . Specialist 3 | . . . . . . . . 3 Hunter 4 | . . . 1 3 . . . . Programmer 3 | . . . . 1 . 2 . . Heavy 1 | . . . . . . . . 1 Compactor 6 | . . . . . 6 . . . Best Kill Streak 13 | 2 5 13 11 8 2 5 . 3 Combat Bots Only 8 | . 5 8 8 5 2 5 . 3 Max Kills in Single Turn 5 | 1 2 5 5 4 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 4 | . 2 3 4 3 1 1 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Damage Taken 6838 | . 336 873 1658 801 28 953 . 2189 Core 1611 | . 69 133 222 74 28 214 . 871 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 23 | . . . 23 . . . . . Regen/Repaired (Parts) 344 | . . . 122 222 . . . . Core Remaining (%) 70 | 100 72 66 59 . . 54 . . Volleys Fired 347 | 5 30 53 103 69 28 30 . 29 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 182 | 60 60 79 111 182 179 176 . 144 Shots Fired 576 | 10 60 88 118 116 65 66 . 53 Gun 192 | 10 58 71 48 1 4 . . . Cannon 290 | . . . 55 88 44 59 . 44 Launcher 94 | . 2 17 15 27 17 7 . 9 Special . | . . . . . . . . . Kinetic 148 | 5 29 48 48 . . . . 18 Thermal 334 | 5 29 23 55 89 48 59 . 26 Explosive 94 | . 2 17 15 27 17 7 . 9 Electromagnetic . | . . . . . . . . . Robot Hit Streak 34 | 8 12 24 34 15 26 17 . 9 Robot Miss Streak 6 | 1 2 1 2 6 1 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 431 | 8 41 70 100 69 57 43 . 43 Core Hits 254 | 4 15 53 78 51 21 15 . 17 Critical Kills 6 | . . 1 3 2 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 10 | . . 4 4 2 . . . . Burn 3 | . . 3 . . . . . . Meltdown 3 | . . . 1 2 . . . . Destroy 4 | . . 1 3 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15797 | 94 573 2760 3587 2890 3084 1349 . 1460 Guns 2301 | 94 482 858 731 . 136 . . . Cannons 5429 | . . . 1071 1486 1081 993 . 798 Explosions 8067 | . 91 1902 1785 1404 1867 356 . 662 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1896 | 50 244 538 731 . . . . 333 Thermal 6709 | 44 238 741 1071 1940 1217 993 . 465 Explosive 7192 | . 91 1481 1785 950 1867 356 . 662 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 25 | . . 3 4 6 23 25 . . Average Corruption 9 | . . 3 4 4 14 20 . . Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 117 | . . 1 37 19 9 51 . . Message Errors 27 | . . . 9 6 4 8 . . Matter Fused 21 | . . . 5 4 1 11 . . Heat Flow Errors 8 | . . . 2 1 2 3 . . Energy Discharges 21 | . . . 8 3 . 10 . . Parts Rejected 5 | . . . 1 1 . 3 . . Parts Fused 3 | . . . 2 . . 1 . . Data Loss (minor) 9 | . . 1 4 1 1 2 . . Data Loss (major) 9 | . . . 3 . 1 5 . . Misfires 6 | . . . 1 2 . 3 . . Alerts 3 | . . . 2 1 . . . . Misdirections 2 | . . . . . . 2 . . Weapon Failures 3 | . . . . . . 3 . . Overload Shots . | . . . . . . . . . Overflow Damage 351 | . . 114 13 155 . 40 . 29 Projectiles 57 | . . . 11 6 . 40 . . Explosions 294 | . . 114 2 149 . . . 29 Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 573 | . 46 169 92 78 28 26 . 134 Shots 19 | . 2 2 4 3 1 1 . 6 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 12418 | . 42 16 249 307 276 383 . 12418 Average Temperature 1093 | . 15 5 71 70 83 123 . 3747 Received Heat Transfer 1950 | . 138 264 909 270 . 297 . 72 Effects 66 | . . . . 1 . . . 65 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 9 | . . . . 1 . . . 8 Interference 5 | . . . . . . . . 5 Matter Decay 9 | . . . . . . . . 9 Short Circuit 5 | . . . . . . . . 5 Damage (minor) 12 | . . . . . . . . 12 Damage (major) 15 | . . . . . . . . 15 Damage (core) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . 1 2 . 1 . 1 Combat Hostiles 4 | . . . 1 1 . 1 . 1 Parts Melted 19 | . 1 2 4 9 . 3 . . Heat Transferred 10127 | 100 550 1286 1776 2600 1632 1369 . 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Peak Influence 742 | 15 258 658 741 742 167 182 39 346 Initial 236 | . 8 47 236 210 71 102 39 2 Average 302 | 5 82 429 540 303 137 93 18 206 Maximum Alert Level 3 | . 1 2 3 3 . . . 1 Low Security (%) 38 | 100 85 12 . 18 100 100 100 38 Level 1 31 | . 14 25 19 74 . . . 61 Level 2 28 | . . 61 79 5 . . . . Level 3 . | . . . . 1 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 Squads Dispatched 28 | . 3 4 8 7 . 4 . 2 Investigation 9 | . 3 1 2 2 . 1 . . Extermination 3 | . . . . 2 . 1 . . Reinforcement 9 | . . 3 1 2 . 1 . 2 Assault 3 | . . . 2 1 . . . . Garrison 4 | . . . 3 . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 1 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Distress Signals 6 | . 1 2 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 169 | . 15 29 56 32 6 11 . 20 Peak Tracking Total 7 | . 6 7 7 5 2 3 . 7 Tactical Retreats 10 | . 2 . 2 1 . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Traps Triggered 10 | . 1 3 1 3 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . . . . . . . 2 Traps Extracted . | . . . . . . . . . Installed 4 | . . . . . . . . 4 Triggered 3 | . . . . 1 . . . 2 Most Traps Carried 3 | . . . . . . . . 3 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Machines Disabled 22 | . 1 5 2 9 . 5 . . Max in Single Turn 4 | . 1 3 1 4 . 2 . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Machines Accessed 33 | . 4 4 6 10 . 7 2 . Terminals 27 | . 3 3 4 9 . 6 2 . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . 1 . 1 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 100 | . 13 15 17 31 . 14 10 . Successful 52 | . 5 8 6 18 . 10 5 . Failed 48 | . 8 7 11 13 . 4 5 . Catastrophic 6 | . . 1 . 3 . 2 . . Database Lockouts . | . . . . . . . . . Manual 69 | . 9 10 12 24 . 7 7 . Terminals 81 | . 10 10 11 29 . 11 10 . Fabricators 3 | . . . . . . 3 . . Repair Stations 9 | . 3 . 4 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . Garrison Access 2 | . . . 2 . . . . . Terminal Hacks 18 | . 2 . . 9 . 3 4 . Record 4 | . 1 . . 2 . 1 . . Open DSF 5 | . . . . 2 . 2 1 . Level Access Points 1 | . . . . . . . 1 . Alert Level 1 | . . . . 1 . . . . Unreport Threat 5 | . . . . 3 . . 2 . Dispatch Records 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Network Status 1 | . . . . . . 1 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 5 | . 1 . 2 2 . . . . Scan Component 3 | . 1 . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . 5 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 2 3 4 7 . 4 1 . Terminals 20 | . 2 3 3 7 . 4 1 . Botnet 20 | . 2 3 3 7 . 4 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . Reprogram 1 | . . . 1 . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 26 | . 4 3 5 7 . 6 1 . Full Trace Events 6 | . 2 . 1 2 . 1 . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 51 | . . . . . . 51 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . Time 89 | . . . 51 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 31 | . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 38 | . . . . . 38 . . . Total Damage 668 | . . . . . 668 . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Turns Passed 6412 | 137 581 732 1666 1452 236 929 115 564 Spaces Moved 3244 | 75 369 318 639 902 115 589 65 172 Core 19 | 16 . . . . . . . 3 Treads 375 | 59 93 16 72 1 . . . 134 Legs . | . . . . . . . . . Wheels 2850 | . 276 302 567 901 115 589 65 35 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 140 135 116 128 128 165 150 Average Speed 155 | 136 118 164 206 131 128 130 165 266 Slowest Speed 1900 | 160 160 320 480 245 128 160 165 1900 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . Cave-ins Triggered 2 | . . . . 1 . 1 . . Exploration Rate (%) 38 | 6 59 32 48 24 66 20 2 90 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 336 | . . . . 336 . . . . Terrain Destroyed 860 | . 10 130 106 399 147 36 . 32 Melee . | . . . . . . . . . Projectile 3 | . . . 2 . . . . 1 AOE 857 | . 10 130 104 399 147 36 . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Was Fac Fac DSF Total 4119 | 99 454 444 889 1063 156 691 72 251 Wait 49 | . 16 . 11 6 . 14 . 2 Move 3235 | 74 368 317 638 902 112 588 64 172 Hop 1 | . . . . . 1 . . . Pick Up 174 | 13 19 31 47 26 2 14 4 18 Fast Attach 34 | 1 2 5 8 7 . 11 . . Attach 67 | 6 2 15 18 7 1 6 3 9 Detach 2 | . . . 1 1 . . . . Swap 69 | . 6 8 19 17 5 7 1 6 Drop 137 | . 11 15 44 28 7 21 . 11 Fire 347 | 5 30 53 103 69 28 30 . 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 4 | . . . . . . . . 4 Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 5 exits: Fac x4 / DSF) -6/DSF (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 138 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 7) 655 | -10/Materials | Discovered new exit (range 10) 719 | -10/Materials | Entered another Materials area 719 | -9/Materials | Evolved 2 slots: Utility x2 934 | -9/Materials | Discovered new exit (range 15) 975 | -9/Materials | Lost 5 parts (2p1n1u1w) 980 | -9/Materials | Destroyed 8 combat bots 1335 | -9/Materials | Build established: Scavenger-Mutant 1355 | -9/Materials | Discovered new exit (range 16) 1451 | -9/Materials | Entered another Materials area 1451 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -8/Materials | Repaired Imp. Assault Rifle? 1776 | -8/Materials | Garrison activated, responded to threat 1824 | -8/Materials | Discovered new exit (range 12) 1997 | -8/Materials | Lost 5 parts (1p2n1u1w) 2651 | -8/Materials | First assault squad dispatched 2727 | -8/Materials | Destroyed 8 combat bots 3117 | -8/Materials | Entered Factory 3117 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3239 | -7/Factory | Build established: Mutant 3829 | -7/Factory | Repaired Hrd. Medium Armor Plating? 3836 | -7/Factory | Build established: Scavenger-Mutant 3932 | -7/Factory | Crushed by falling debris 4083 | -7/Factory | Cargo convoy interrupted 4215 | -7/Factory | Garrison activated, responded to threat 4569 | -7/Factory | Sucked down chute 4569 | -7/Factory | Entered Waste 4570 | -7/Waste | Met a frightened Derelict 4584 | -7/Waste | EMP discharged 4584 | -7/Waste | System corruption reached 10% 4586 | -7/Waste | Spotted C-40 Crusher 4593 | -7/Waste | Destroyed C-40 Crusher 4620 | -7/Waste | Spotted C-40 Crusher 4627 | -7/Waste | Spotted C-40 Crusher 4632 | -7/Waste | Destroyed C-40 Crusher 4638 | -7/Waste | Destroyed C-40 Crusher 4650 | -7/Waste | Spotted C-40 Crusher 4681 | -7/Waste | Destroyed C-40 Crusher 4684 | -7/Waste | EMP discharged 4685 | -7/Waste | Spotted C-40 Crusher 4699 | -7/Waste | Destroyed C-40 Crusher 4715 | -7/Waste | Spotted C-40 Crusher 4724 | -7/Waste | Destroyed C-40 Crusher 4745 | -7/Waste | Found Damper Plating 4780 | -7/Waste | Discovered new exit (range 20) 4784 | -7/Waste | EMP discharged 4805 | -7/Waste | Entered Factory 5126 | -7/Factory | Build established: Hacker-Mutant 5530 | -7/Factory | Build established: Hacker-Gunner 5630 | -7/Factory | Discovered new exit (range 12) 5669 | -7/Factory | Garrison activated, responded to threat 5703 | -7/Factory | Crushed by falling debris 5734 | -7/Factory | Entered another Factory area 5734 | -6/Factory | Evolved 2 slots: Utility x2 5779 | -6/Factory | Identified exit to Factory 5847 | -6/Factory | Identified exit to DSF 5849 | -6/Factory | Entered DSF 5914 | -6/DSF | Additional patrols routed to DSF 5968 | -6/DSF | Build established: Hacker-Mutant 6118 | -6/DSF | Lost 3 parts (1p1u1w) 6143 | -6/DSF | Sterilization system engaged 6163 | -6/DSF | Ambient heat levels rising (+10) 6178 | -6/DSF | Ambient heat levels rising (+10) 6193 | -6/DSF | Ambient heat levels rising (+10) 6208 | -6/DSF | Ambient heat levels rising (+10) 6223 | -6/DSF | Ambient heat levels rising (+10) 6238 | -6/DSF | Ambient heat levels rising (+10) 6253 | -6/DSF | Ambient heat levels rising (+10) 6268 | -6/DSF | Ambient heat levels rising (+10) 6283 | -6/DSF | Ambient heat levels rising (+10) 6298 | -6/DSF | Ambient heat levels rising (+10) 6313 | -6/DSF | Ambient heat levels rising (+10) 6328 | -6/DSF | Ambient heat levels rising (+10) 6329 | -6/DSF | Discovered exit to Factory (range 16) 6340 | -6/DSF | Core integrity fell below 50% 6343 | -6/DSF | Ambient heat levels rising (+10) 6358 | -6/DSF | Ambient heat levels rising (+10) 6373 | -6/DSF | Ambient heat levels rising (+10) 6382 | -6/DSF | Core integrity fell below 20% 6388 | -6/DSF | Ambient heat levels rising (+10) 6403 | -6/DSF | Ambient heat levels rising (+10) 6414 | -6/DSF | Core destroyed Last Messages --------------- 06376_ Power failure, Lgt. Fission Core shutdown. 06379_ Overheating: Core damaged (-144). 06380_ Overheating: Gauss Cannon damaged (-13). 06381_ Overheating: Matter decay (-15). 06382_ Overheating: Core damaged (-144). 06384_ Overheating: Huge Storage Unit damaged (-44). 06384_ Overheating: Broken Gauss Cannon damaged (-66). 06384_ Overheating: Imp. Light Armor Plating damaged (-26). 06384_ Overheating: Armor Integrity Analyzer damaged (-3). 06385_ Overheating: Broken Arm. Medium Treads damaged (-131). 06388_ ALERT: Ambient heat levels +10. 06389_ Overheating: Matter decay (-8). 06393_ Overheating: Adv. Hacking Suite damaged (-1). 06395_ Power failure, Lgt. Fission Core shutdown. 06402_ Overheating: Broken Targeting Computer damaged (-2). 06403_ ALERT: Ambient heat levels +10. 06411_ Overheating: Matter decay (-8). 06412_ Overheating: Broken Gauss Cannon damaged (-12). 06414_ Power failure, Lgt. Fission Core shutdown. 06414_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????##???????????????????????? | | ?????????""#??????????????????????? | | ?????????#"#??????????????????????? | | ??????####"##???????#########?????? | | ??????#"""""#########**!!!!!#?????? | | ??????#"""""##!!#!!!#**!!!!!#?????? | | ??????#""<@ #?????? | | ????""""" #?????? | | ????###"" %## # ### ###?????? | | ??????### ### # ### ###?????? | | ????????# #?######## !!#?????? | | ???????#! !????????# !!#?????? | | ???????#! !????????# !!#?????? | | ???????## #????????### ###?????? | | ???????? ????????#!! !!#?????? | | ???????? ????????#!! !!#?????? | | ???????? ????????#!! !!#?????? | | ???????## ##???###?### ######### | | ??????#? ?# ?#!!!?## ###|||#// | | ??????# ## #!!!## % %##|||#// | | ??????#== ^ ^ | | ??????#== | | ??????#== % % ^ | | ??????#!! ##!!!#!!!## ##!!!# | | ??????#?????#!!?#!!!?## ##?!!!#! | | ????????????#???###?### ###?#### | | ????????????????????#!! ==#????## | | ????????????????????#!! ==#?????# | | ????????????????????#!! ==#?????? | | ????????????????????### "##?????? | | ????????????????????#!! " #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 320 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 24 Trap Extractor Capacity 6 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First Challenges ------------ None Game ------ Seed FissionCoolingBeamcaster Manual? 0 Play Time 02:35:57 Cumulative 46.2 hours Start 2023.05.30 @ 13:05:53 End 2023.06.06 @ 13:25:22 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e35a77f-5f13-44d3-ae0c-9b087870ab4b