Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 15:10:44 Player: Cracklepappy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (222) 1110 Value Destroyed (8236) 8236 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1621) 1621 TOTAL SCORE: 14767 Bonus ------- High Alert Combat Kills 1075 Follower Combat Kills 146 Entered Garrisons 400 Cogmind --------- Core Integrity 592/700 Matter 251/300 Energy 520/520 System Corruption 3% Temperature Cool (-100) Movement Rolling (105) Ox1 Location -7/Waste Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (3) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Cryofiber Web Advanced Heat Sink Advanced Heat Sink > --- WEAPON (4) ------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY (5) ---- Improved Cryofiber Web IFF Parser Improved Salvage Targeting Computer Sensor Drone Bay (20/20) Gatling Laser Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Thermic Laser Thermic Laser Phase Cannon Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Wheel Improved Cryofiber Web Improved Heat Sink Improved Heat Sink High-capacity Matter Pod IFF Parser Improved Salvage Targeting Computer EM Shield Long-range Tractor Beam Sensor Drone Bay Arc Projector Gatling Laser Gatling Laser Gatling Laser Gatling Laser Missile Launcher Remote Datajack Plasma Cutter Great Maul [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Slots Evolved 6 | . . . 2 . 2 . . . 2 . Power 1 | . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 2 | . . . . . 2 . . . . . Weapon 2 | . . . 1 . . . . . 1 . Parts Attached 137 | 7 12 5 29 1 11 17 25 19 8 3 Power 30 | 1 2 . 5 . 1 4 9 6 2 . Engine 25 | 1 2 . 5 . . 4 7 4 2 . Core 5 | . . . . . 1 . 2 2 . . Reactor . | . . . . . . . . . . . Propulsion 19 | 2 1 1 6 1 1 3 2 2 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 19 | 2 1 1 6 1 1 3 2 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 3 2 2 . 3 5 5 7 2 1 Device 24 | 1 1 1 1 . 3 4 5 5 2 1 Storage 6 | 1 1 . 1 . . 1 . 2 . . Processor 2 | . 1 1 . . . . . . . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 56 | 2 6 2 16 . 6 5 9 4 4 2 Energy Gun 29 | 2 4 1 7 . 2 . 6 3 2 2 Energy Cannon 17 | . 1 . 9 . 3 2 1 . 1 . Ballistic Gun 2 | . . . . . . . 1 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 1 . . 1 1 . . . . Special Weapon 2 | . . . . . . 1 . . 1 . Impact Weapon 2 | . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 3 . 2 . 2 . 1 . Parts Lost 16 | . 2 1 1 . . 5 1 5 . 1 Power 3 | . . . . . . 2 . 1 . . Propulsion 3 | . 1 . . . . . . 1 . 1 Utility 5 | . . . . . . 2 1 2 . . Weapon 5 | . 1 1 1 . . 1 . 1 . . Highest Loss Streak 3 | . 1 1 1 . . 3 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 16 | 4 11 14 14 15 14 15 19 19 19 20 Power . | . 1 1 . . . 1 . . 1 2 Propulsion 1 | 2 1 . . 1 1 1 1 1 1 1 Utility 6 | . 3 6 7 6 6 6 8 8 9 9 Weapon 6 | 1 4 6 6 7 6 5 8 8 7 6 Tool/Special . | . . . . . . . . . . . Unused Backups 60 | 2 7 3 12 . 6 3 10 3 3 11 Power 7 | . 1 . . . . 1 1 1 1 2 Propulsion 5 | 1 2 . . . . . 1 . . 1 Utility 24 | . 2 3 4 . 2 1 4 2 1 5 Weapon 23 | 1 2 . 7 . 4 1 4 . 1 3 Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 100 99 99 99 95 99 100 Engine 16 | . 14 14 21 22 11 16 15 11 9 15 Core 1 | . . . . . 6 1 2 5 4 . Wheel 21 | . 27 28 22 22 18 18 18 15 23 23 Device 15 | . 1 . 3 11 26 26 26 26 23 23 Storage 10 | . 14 14 11 11 9 9 9 9 7 7 Processor 4 | . 12 14 7 . . . . . . . Energy Gun 14 | . 24 27 22 . . . 13 13 16 30 Energy Cannon 11 | . 3 . 10 33 26 25 12 . 6 . Ballistic Gun 1 | . . . . . . . 1 10 5 . Peak Build Rating 56 | 7 10 16 24 25 33 35 42 43 56 55 Average Rating 26 | 5 9 9 19 24 31 32 39 37 53 54 On Entrance 25 | . 7 10 11 24 25 32 35 39 43 56 Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 12 31 29 56 56 62 79 85 72 85 81 Greatest Support 36 | 20 20 20 20 22 28 32 28 28 36 36 Greatest Overweight (x) 5 | . 1 1 2 2 2 3 3 5 2 2 Average Overweight (x) 1 | . . 1 1 2 2 2 2 2 2 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 13 15 15 15 15 15 20 20 20 20 Most Carried 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Carried 16 | 5 11 14 14 15 14 15 19 19 19 20 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 8 15 15 15 15 15 20 20 20 20 5 Class Distribution -------------------- 36% | Gunner 23% | Mutant 21% | Tank 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Tank | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Matter Collected 3211 | 270 390 255 468 39 151 324 384 785 145 . Remotely . | . . . . . . . . . . . Salvage Created 9029 | 210 709 103 1868 75 460 1394 2095 1467 235 413 Parts 488 | 21 37 12 120 5 30 63 116 71 9 4 Haulers Intercepted 15 | . 2 . 6 . 1 . 5 . 1 . Recyclers Shooed 2 | . . . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Combat Hostiles Destroyed 157 | . 13 7 32 . 10 28 31 31 3 2 Guns 71 | . 7 1 21 . . . 15 26 1 . Cannons 44 | . 3 . 3 . 8 20 10 . . . AOE 35 | . 3 6 8 . 2 8 3 5 . . Classes Destroyed 17 | 3 4 . 3 . 1 1 2 2 . 1 Worker 14 | 2 . . 4 2 . . 6 . . . Builder 7 | . . . 4 . . . 3 . . . Tunneler 9 | 5 . . 1 2 . . 1 . . . Hauler 15 | . 2 . 6 . 1 . 5 . 1 . Recycler 6 | 1 1 . 2 . . . 2 . . . Mechanic 1 | . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . Watcher 10 | . 2 . 4 . 1 1 2 . . . Swarmer 53 | . 3 6 15 . 3 6 8 12 . . Grunt 62 | . 10 2 8 . 2 10 17 13 . . Brawler 1 | . . . . . . . . 1 . . Duelist 3 | . . . . . . 1 1 . 1 . Protector 1 | . . . . . . . 1 . . . Sentry 30 | . . . 10 . 4 8 4 2 2 . Hunter 4 | . . . . . 1 3 . . . . Programmer 3 | . . . . . . . . 3 . . Compactor 2 | . . . . . . . . . . 2 Best Kill Streak 9 | 3 4 3 7 2 5 9 7 5 1 1 Combat Bots Only 9 | . 4 3 5 . 5 9 6 5 1 1 Max Kills in Single Turn 4 | 1 3 3 4 1 2 3 2 3 1 1 Gunslinging 2 | . . . 1 . . . 1 2 . . Exploded 3 | . 3 3 1 . 2 3 1 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Hostile Shots Fired 519 | . 28 15 88 . 31 109 112 92 43 1 Missed 152 | . 9 6 25 . 11 24 31 31 15 . Hits 367 | . 19 9 63 . 20 85 81 61 28 1 Melee 5 | . . . . . . 3 1 . . 1 Projectile 362 | . 19 9 63 . 20 82 80 61 28 . AOE 2 | . . . . . . . . . 2 . Critical Strikes 14 | . 1 . 1 . 1 3 6 2 . . Damage Taken 4435 | . 225 107 709 . 211 904 1012 845 374 48 Core 821 | . . 35 158 . 23 154 217 126 108 . Absorbed by Shields 673 | . . . . . 76 300 280 17 . . Regen/Repaired (Parts) 40 | . . . . . . . . . 40 . Core Remaining (%) 62 | 100 . 86 . 60 . . . 5 . . Volleys Fired 574 | 16 38 10 78 7 19 126 90 164 16 10 Largest 4 | 2 2 2 3 3 3 3 3 3 4 4 Hottest 330 | 90 105 80 225 225 225 225 225 155 330 320 Shots Fired 1220 | 32 65 17 219 21 53 215 231 287 40 40 Gun 657 | 32 44 14 181 . . . 121 198 27 40 Cannon 408 | . 19 . 33 21 52 161 110 . 12 . Launcher 19 | . 2 3 5 . 1 4 . 4 . . Special 136 | . . . . . . 50 . 85 1 . Kinetic 90 | . . . . . . . 19 66 5 . Thermal 683 | 32 29 . 34 21 52 211 110 120 34 40 Explosive 19 | . 2 3 5 . 1 4 . 4 . . Electromagnetic 427 | . 34 14 180 . . . 102 97 . . Robot Hit Streak 33 | 4 12 7 15 4 13 24 11 33 11 23 Robot Miss Streak 9 | 4 2 2 5 1 2 3 4 9 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 16 | . . . 4 . . . 5 6 . 1 Max Gunslinging Chain 2 | . . . 1 . . . 2 2 . 1 Shots Hit Robots 762 | 17 44 10 125 10 31 131 144 191 19 40 Core Hits 387 | 9 25 9 76 4 15 61 78 85 9 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . . . 1 . . 1 2 4 3 . Burn 6 | . . . . . . . . 3 3 . Corrupt 3 | . . . 1 . . . 2 . . . Sever 2 | . . . . . . 1 . 1 . . Melee Attacks 22 | . . . . . . 10 1 11 . . Impact 22 | . . . . . . 10 1 11 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17498 | 224 796 518 2839 225 933 3472 3788 3119 362 1222 Guns 7317 | 224 458 131 1586 . . . 1591 1832 273 1222 Cannons 5749 | . 225 . 385 225 825 2125 1875 . 89 . Explosions 3058 | . 113 387 868 . 108 848 322 412 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 951 | . . . . . . . 184 737 30 . Thermal 10569 | 224 310 . 995 225 825 2624 2197 1615 332 1222 Explosive 1879 | . 113 387 274 . 108 848 . 149 . . Electromagnetic 4099 | . 373 131 1570 . . . 1407 618 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 3 3 1 1 1 2 . 3 Average Corruption 1 | . . . 2 3 1 1 1 1 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . . . 10 15 . 7 8 20 . 1 Message Errors 15 | . . . 4 2 . 1 2 6 . . Matter Fused 18 | . . . 3 4 . 2 2 6 . 1 Heat Flow Errors 6 | . . . . 2 . 1 2 1 . . Energy Discharges 6 | . . . 1 3 . 1 . 1 . . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (minor) 5 | . . . 1 . . 1 1 2 . . Data Loss (major) 5 | . . . 1 2 . 1 . 1 . . Misfires 2 | . . . . 1 . . . 1 . . Weapon Failures 3 | . . . . 1 . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 121 | . . 8 50 . . 1 30 32 . . Projectiles 36 | . . . . . . . 30 6 . . Explosions 85 | . . 8 50 . . 1 . 26 . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 291 | . . 14 62 . 25 47 89 54 . . Shots 11 | . . 1 3 . 1 3 2 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 434 | 120 222 120 336 200 434 331 302 380 . 312 Average Temperature 93 | 47 65 48 89 57 87 129 103 139 . 157 Received Heat Transfer 1416 | . 102 30 126 . 59 236 509 243 111 . Effects 9 | . . . 2 . . 3 1 3 . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 8 | . . . 2 . . 3 . 3 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Robots Corrupted 2 | . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . 2 . . . Parts Fried 19 | . 1 1 8 . . . 8 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 . 2 2 Combat Hostiles 5 | . . . . . . . 1 . 2 2 Parts Melted 35 | 1 1 . 1 . 5 6 4 4 9 4 Heat Transferred 20769 | 595 703 . 1303 333 1221 4790 3178 4810 1061 2775 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 20 | . 1 . 10 . . . 5 4 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Maximum Alert Level 5 | . . . 2 1 . 4 2 5 3 1 Low Security (%) 37 | 100 100 100 14 87 100 8 . . . . Level 1 21 | . . . 51 12 . 14 57 . . 100 Level 2 16 | . . . 34 . . 10 42 22 . . Level 3 13 | . . . . . . 42 . 20 100 . Level 4 8 | . . . . . . 24 . 39 . . Level 5 2 | . . . . . . . . 16 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1724 | 10 126 116 641 247 162 1270 638 1724 905 288 Initial 905 | . . 39 . 247 . . 618 401 905 288 Average 430 | 1 32 23 352 84 78 760 396 1095 843 266 Influence Increases 6366 | 40 482 249 1302 32 350 1360 982 1373 196 . Destroy 0b10 Robot/C 3200 | . 260 160 720 . 200 580 600 620 60 . Destroy 0b10 Robot/NC 350 | 40 25 . 110 20 10 20 105 15 5 . Destroy Leader 618 | . 68 30 220 . 64 30 144 40 22 . Allied During Kill 63 | . . 23 33 . . 7 . . . . Successful Hack 150 | . 39 7 14 . 11 37 . 14 28 . Select Force Hacks 90 | . 60 . 30 . . . . . . . Disable Machine 315 | . . . 75 . 45 90 15 45 45 . Anti-Garrison Action 950 | . . . . . . 450 . 500 . . Destroy Structure 390 | . 15 29 55 12 20 131 43 79 6 . Partial Spotted 15 | . . . . . . . . 15 . . Lose Combat Pursuer 225 | . 15 . 45 . . 15 75 45 30 . Influence Decreases 6148 | 40 380 351 667 666 351 90 1634 267 1097 605 Entered New Map 2675 | . . 63 . 388 1 . 652 217 819 535 Time Decay 2687 | 40 370 278 637 278 244 . 522 . 278 40 Lost Part 150 | . 10 10 10 . . 50 10 50 . 10 Lost Ally 80 | . . . 20 . . 40 . . . 20 Purge Threat 556 | . . . . . 106 . 450 . . . Squads Dispatched 21 | . 2 . 8 . . . 7 . 4 . Investigation 9 | . 2 . 5 . . . 1 . 1 . Extermination 1 | . . . . . . . . . 1 . Reinforcement 7 | . . . 2 . . . 5 . . . Assault 4 | . . . 1 . . . 1 . 2 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Distress Signals 8 | . . . 3 . 1 . 4 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 216 | . 18 8 54 . 14 31 42 30 15 4 Peak Tracking Total 9 | . 3 3 7 . 4 9 5 4 5 4 Tactical Retreats 14 | . 1 . 3 . . 1 5 3 1 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Traps Triggered 24 | . . . 4 . 1 8 1 9 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Machines Disabled 35 | . . . 7 . 3 12 1 9 3 . Max in Single Turn 1 | . . . 1 . 1 1 1 1 1 . Garrison Relay 12 | . . . . . . 6 . 6 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Machines Accessed 54 | . 11 2 14 1 7 3 6 3 7 . Terminals 41 | . 8 1 11 1 6 3 4 3 4 . Fabricators 1 | . . . . . . . . . 1 . Repair Stations 2 | . 1 . . . . . . . 1 . Recycling Units 4 | . 2 . 1 . . . . . 1 . Scanalyzers 3 | . . . 2 . . . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . . . Total Hacks 138 | . 29 4 46 2 19 4 15 7 12 . Successful 57 | . 13 2 20 . 9 4 5 1 3 . Failed 80 | . 15 2 26 2 10 . 10 6 9 . Catastrophic 26 | . 4 1 7 1 2 . 5 2 4 . Database Lockouts 1 | . 1 . . . . . . . . . Manual 75 | . 19 3 30 2 12 1 5 . 3 . Terminals 101 | . 22 3 33 2 16 4 8 7 6 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 2 | . 1 . . . . . . . 1 . Recycling Units 12 | . 6 . 3 . . . . . 3 . Scanalyzers 13 | . . . 10 . . . 3 . . . Garrison Access 7 | . . . . . 3 . 4 . . . Terminal Hacks 21 | . 4 2 2 . 5 3 3 1 1 . Record 1 | . 1 . . . . . . . . . Part Schematic 1 | . . 1 . . . . . . . . Robot Schematic 1 | . 1 . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . . . 1 . Open Door 2 | . . 1 . . . 1 . . . . Emergency Access Points 2 | . . . . . . 1 . 1 . . Alert Level 2 | . . . 1 . 1 . . . . . Unreport Threat 4 | . . . . . 1 . 3 . . . Locate Traps 2 | . 1 . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . Security Stations 1 | . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . . . Scanalyzer 10 | . . . 9 . . . 1 . . . Insert Component 6 | . . . 5 . . . 1 . . . Analyze 4 | . . . 4 . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . 1 . 1 . . . Unauthorized Hacks 21 | . 8 . 8 . 3 1 . . 1 . Terminals 16 | . 6 . 7 . 2 1 . . . . Operators 2 | . 1 . 1 . . . . . . . Skim 13 | . 5 . 6 . 2 . . . . . Override 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . Patch 1 | . . . . . . . . . 1 . Recycling Units 3 | . 2 . 1 . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Broadcast 1 | . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 47 | . 10 1 14 1 7 1 5 3 5 . Full Trace Events 5 | . . . 1 . . . 2 2 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 4 . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . 12 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 13 | . 3 . 10 . . . . . . . Parts Scanalyzed 5 | . . . 4 . . . 1 . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . 1 . Relay Couplers Released 51 | . . . . . . 25 . 26 . . Machine Destruction 51 | . . . . . . 25 . 26 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Total Allies 7 | . . 4 . . . 2 . . . 1 Largest Group 3 | . . 3 2 . . 2 . . . 1 Highest-Rated Group 63 | . . 63 32 . . 56 . . . 31 Highest-Rated Ally 31 | . . 31 16 . . 31 . . . 31 Initial Warlord ECA Mod 58 | . . . . . . . 10 10 19 19 Total Orders . | . . . . . . . . . . . Ally Attacks 55 | . . 11 21 . . 5 . . . 18 Total Damage 693 | . . 103 215 . . 145 . . . 230 Kills 7 | . . 1 4 . . 1 . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Active Infowar (turns) 191 | 57 134 . . . . . . . . . Seismic 191 | 57 134 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Turns Passed 12043 | 166 1145 1363 2511 801 679 1591 1458 1626 609 94 Spaces Moved 7577 | 121 1013 859 1602 684 469 829 804 725 435 36 Core 1 | 1 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 7576 | 120 1013 859 1602 684 469 829 804 725 435 36 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 110 115 110 120 120 120 120 Average Speed 111 | 79 91 95 103 111 117 126 133 132 120 120 Slowest Speed 165 | 80 95 95 110 115 125 135 135 165 120 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 64 | 4 97 98 97 96 34 90 67 75 14 35 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 6 | . 2 . 3 1 . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched 5 | . . 3 . 2 . . . . . . Spaces Dug 47 | . 4 8 . 3 8 16 1 5 2 . Terrain Destroyed 263 | . 14 32 60 12 18 39 44 38 6 . Melee 11 | . . . . . . 5 1 5 . . Projectile 61 | . . . 2 12 11 . 30 . 6 . AOE 191 | . 14 32 58 . 7 34 13 33 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Was Total 10034 | 155 1172 1387 2293 706 563 1129 1017 1061 499 52 Wait 1270 | . 64 502 512 14 42 37 45 30 24 . Move 7569 | 120 1012 858 1601 683 468 828 804 724 435 36 Hop . | . . . . . . . . . . . Pick Up 130 | 10 24 5 24 . 8 19 20 12 7 1 Fast Attach 20 | 7 . . . . 1 1 3 7 1 . Attach 16 | . 2 1 3 . 1 4 2 1 2 . Detach . | . . . . . . . . . . . Swap 168 | . 15 7 37 1 12 23 26 36 7 4 Drop 142 | 2 17 4 38 1 12 14 26 20 7 1 Fire 574 | 16 38 10 78 7 19 126 90 164 16 10 Melee 22 | . . . . . . 10 1 11 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 103 | . . . . . . 48 . 55 . . Rewire 20 | . . . . . . 19 . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 167 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 8) 546 | -10/Materials | Discovered new exit (range 7) 669 | -10/Materials | Central database locked down 708 | -10/Materials | Discovered new exit (range 14) 729 | -10/Materials | Loaded intel: 1 repair station location 804 | -10/Materials | Identified exit to Materials 804 | -10/Materials | Identified exit to Subcaves 804 | -10/Materials | Identified exit to Mines 869 | -10/Materials | Learned location of 2 exits from Subcaves 922 | -10/Materials | Loaded intel: 22 trap records 965 | -10/Materials | Learned Storage terminal intel 1019 | -10/Materials | Learned Storage interactive machine intel 1048 | -10/Materials | Learned location of 2 exits from Materials 1089 | -10/Materials | Learned 2 Storage zone layouts 1140 | -10/Materials | Learned Storage emergency access door positions 1312 | -10/Materials | Entered Mines 1365 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1563 | -10/Mines | Learned location of 1 exit from Materials 1570 | -10/Mines | Found a hidden stash of uninstalled traps 1571 | -10/Mines | Assembled infested the area 2081 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 2111 | -10/Mines | Received a Mining Laser from a helpful Derelict 2249 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2251 | -10/Mines | Found Prototype Device 2269 | -10/Mines | Found the Drone Emporium 2272 | -10/Mines | Found Prototype Device 2272 | -10/Mines | Identified Sensor Drone Bay 2302 | -10/Mines | Discovered new exit (range 5) 2357 | -10/Mines | Discovered exit to Subcaves (range 11) 2675 | -10/Mines | Entered Materials 2675 | -9/Materials | Accompanied by 2 allies 2675 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2676 | -9/Materials | Identified exit to Materials 2676 | -9/Materials | Identified exit to Mines 2992 | -9/Materials | Build established: Gunner 3414 | -9/Materials | Learned Storage trap positions 3538 | -9/Materials | Learned 4 Recycling zone layouts 3586 | -9/Materials | Learned Storage trap positions 3742 | -9/Materials | Learned Storage emergency access door positions 3803 | -9/Materials | Learned location of Zion (-7) 4107 | -9/Materials | Discovered exit to Mines (range 14) 4288 | -9/Materials | Identified Exp. Sensor Array 5075 | -9/Materials | First assault squad dispatched 5186 | -9/Materials | Entered Mines 5193 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5205 | -9/Mines | Met a Derelict bent on vengeance 5217 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5520 | -9/Mines | Discovered exit to Materials (range 10) 5533 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5748 | -9/Mines | Discovered exit to Materials (range 5) 5987 | -9/Mines | Entered Materials 5987 | -8/Materials | Evolved 2 slots: Utility x2 5988 | -8/Materials | Identified exit to Storage 6141 | -8/Materials | Identified exit to Garrison 6301 | -8/Materials | Build established: Tank 6542 | -8/Materials | Discovered new exit (range 13) 6666 | -8/Materials | Entered Garrison 6727 | -8/Garrison | Learned Materials security intel 6727 | -8/Garrison | Identified exit to Materials 6775 | -8/Garrison | Garrison Relay disabled 6799 | -8/Garrison | Garrison Relay disabled 7013 | -8/Garrison | Triggered checkpoint 7061 | -8/Garrison | Triggered checkpoint 7093 | -8/Garrison | Triggered checkpoint 7221 | -8/Garrison | Destroyed 9 combat bots 7225 | -8/Garrison | Lost 3 parts (1p1u1w) 7228 | -8/Garrison | Triggered checkpoint 7243 | -8/Garrison | Garrison Relay disabled 7569 | -8/Garrison | Triggered checkpoint 7600 | -8/Garrison | Garrison Relay disabled 7842 | -8/Garrison | Triggered checkpoint 7873 | -8/Garrison | Garrison Relay disabled 7896 | -8/Garrison | Triggered checkpoint 8168 | -8/Garrison | Garrison Relay disabled 8257 | -8/Garrison | Entered Materials 8257 | -8/Materials | Discovered exit to Storage (range 16) 8276 | -8/Materials | Build established: Scavenger-Tank 8644 | -8/Materials | Build established: Tank 9074 | -8/Materials | Core integrity fell below 50% 9252 | -8/Materials | Build established: Gunner 9457 | -8/Materials | First assault squad dispatched 9690 | -8/Materials | Discovered new exit (range 12) 9715 | -8/Materials | Identified exit to Garrison 9715 | -8/Materials | Entered Garrison 9772 | -8/Garrison | Triggered checkpoint 9804 | -8/Garrison | Garrison Relay disabled 9909 | -8/Garrison | Core integrity fell below 20% 10011 | -8/Garrison | Triggered checkpoint 10139 | -8/Garrison | Triggered checkpoint 10163 | -8/Garrison | Garrison Relay disabled 10191 | -8/Garrison | Discovered new exit (range 10) 10282 | -8/Garrison | Build established: Scavenger-Gunner 10417 | -8/Garrison | Garrison Relay disabled 10435 | -8/Garrison | Triggered checkpoint 10518 | -8/Garrison | Discovered new exit (range 10) 10602 | -8/Garrison | Triggered checkpoint 10645 | -8/Garrison | Triggered checkpoint 11065 | -8/Garrison | Garrison Relay disabled 11067 | -8/Garrison | Garrison Relay disabled 11098 | -8/Garrison | Triggered checkpoint 11116 | -8/Garrison | Garrison Relay disabled 11137 | -8/Garrison | Discovered new exit (range 14) 11341 | -8/Garrison | Entered Factory 11341 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11628 | -7/Factory | Fabricated Lrn. Tractor Beam? 11741 | -7/Factory | First assault squad dispatched 11950 | -7/Factory | Sucked down chute 11950 | -7/Factory | Entered Waste 11951 | -7/Waste | Met a frightened Derelict 11965 | -7/Waste | EMP discharged 11994 | -7/Waste | Spotted C-40 Crusher 11998 | -7/Waste | Spotted C-40 Crusher 12004 | -7/Waste | Spotted C-40 Crusher 12013 | -7/Waste | Spotted C-40 Crusher 12013 | -7/Waste | Destroyed C-40 Crusher 12028 | -7/Waste | Allies destroyed C-40 Crusher 12037 | -7/Waste | Destroyed C-40 Crusher 12044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12044 | -7/Waste | Self-destructed Last Messages --------------- 12013_ C-40 Crusher critical meltdown. 12013_ Switching to secondary target: C-40 Crusher. 12016_ C-40 Crusher suffers critical hit (Burn). 12017_ 210 Matter crushed. 12023_ C-40 Crusher suffers critical hit (Burn). 12023_ IO-MBU(g) Carbon-fiber Leg crushed. 12023_ IO-MBU(g) Imp. Heat Sink crushed. 12028_ C-40 Crusher heat damages core (-18). 12028_ C-40 Crusher critical meltdown. 12032_ C-40 Crusher heat damages Unknown Reactor. 12033_ C-40 Crusher heat short circuits Unknown Reactor. 12033_ Imp. Heat Sink crushed. 12036_ Melted Compactor. 12036_ Carbon-fiber Leg crushed. 12037_ C-40 Crusher critical meltdown. 12039_ Imp. Cooling System crushed. 12040_ Melted Damper Plating. 12042_ C-40 Crusher heat short circuits Unknown Reactor. 12044_ Arm. Wheel crushed. 12044_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######?????????###??????????????? | | ?????????????????# #????????? #??????????????? | | ?????????????????# #???????? #??????????????? | | ?????????????????# #???????? #??????????????? | | ?????????????????# #??????? #??????????????? | | ???????????????### ######## ######## ??????? | | ???????????????# / !* ?????? | | ???????????????# |!![ %%! ?????? | | ???????????????# !*]CC ?????? | | ???????????????# =[*@CC! ?????? | | ???????????????### ######## #######????????? | | ?????????????????# #??????? #??????????????? | | ?????????????????# #???????? #??????????????? | | ?????????????????# #????????? #??????????????? | | ???????????????### #?????????? #??????????????? | | ???????????????# #?????????? #??????????????? | | ???????????????# #???????????#??????????????? | | ???????????????# #??????????????????????????? | | ???????????????# #??????????????????????????? | | ???????????????### #??????????????????????????? | | ???############??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# #### #??????????????????????????? | | ???# = #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #??????????????????????????? | | ???# #### #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???# #??# #??????????????????????????? | | ???############??# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????######??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 50 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: EM 25 Evasion (%) 44 Targeting Accuracy 6 Particle Charging 15 Item Schematics ----------------- Heat Sink | -10/Mines | Hacked Grenade Launcher | -9/Materials | Scanalyzed Launcher Guidance Computer | -9/Materials | Scanalyzed Wheel | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked Fabricated ------------ Lrn. Tractor Beam | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmPointTurbovents Manual? 0 Play Time 01:54:10 Cumulative 1217.6 hours Start 2025.08.09 @ 12:47:57 End 2025.08.09 @ 15:10:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 585 Rogue 585 Adventurer 0 Explorer 0 Win Type - Total 23 Types 10/4/3/0/1/1/2/2/0/0 Lore% 90 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SHIFT_HUE(315) Steam 1 RUN: 7cf8d56e-38aa-4444-a14e-e40222f9de44