Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 09:02:58 Player: WazdakkaGutsmek Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (286) 1430 Value Destroyed (14380) 14380 Prototype IDs (366) 7320 Alien Tech Used (13) 2600 Bonus (64176) 64176 TOTAL SCORE: 101006 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 6020 Follower Combat Kills 681 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2460 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -585 Cogmind --------- Core Integrity 604/1600 Matter 295/300 Energy 404/425 System Corruption 2% Temperature Cool (0) +ITN Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- AEGIS Remote Shield Advanced Recalibrator Spacefold Activator Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Spacefold Activator > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- AEGIS Remote Shield Advanced Recalibrator Transdimensional Reconstructor [Rating: 248] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Advanced Treads Leg Sigix Exoskeleton Flight Unit Xenon Bombardment Thruster Utility Improved Hacking Suite Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Artifact Spacefold Activator Weapon Flak Gun Energy Gun EM Shotgun Energy Cannon Sigix Shearcannon Ballistic Gun Flak Gun Launcher Smartbomb Launcher Impact Weapon Heavy Flail Slashing Weapon Axe Piercing Weapon Force Lance Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . . . . Utility 10 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 155 | . 5 . 12 1 27 16 . . . . 9 2 . 1 1 13 1 2 9 . 5 2 . 2 . 10 5 5 . 3 17 7 . Power 15 | . . . 2 . 2 2 . . . . . 1 . . . 1 . . 2 . . . . . . 2 1 . . . 1 1 . Engine 5 | . . . 2 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 1 . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 . . . 1 1 . Propulsion 40 | . . . 4 . 10 5 . . . . 4 . . . 1 3 . . 2 . . 1 . . . 4 2 3 . 1 . . . Treads 15 | . . . 4 . 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . . 4 . . . . 4 . . . 1 3 . . 2 . . 1 . . . 3 2 3 . 1 . . . Utility 67 | . 1 . 3 . 8 7 . . . . 4 1 . . . 6 . . 1 . 4 1 . 2 . 4 . 2 . 1 16 6 . Device 35 | . 1 . 1 . 5 2 . . . . . . . . . 4 . . . . 4 1 . 1 . 2 . 1 . . 10 3 . Storage 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Processor 10 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 6 2 . Hackware 8 | . . . . . . 2 . . . . 3 . . . . 1 . . . . . . . . . 1 . 1 . . . . . Protection 10 | . . . 1 . 3 2 . . . . . 1 . . . 1 . . . . . . . 1 . 1 . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 33 | . 4 . 3 1 7 2 . . . . 1 . . 1 . 3 1 2 4 . 1 . . . . . 2 . . 1 . . . Energy Gun 8 | . 4 . 1 . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . Energy Cannon 5 | . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . Ballistic Gun 7 | . . . 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 1 . . . . . 1 . . . . 2 . 1 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 . . 1 . . . . 1 . . . . 2 . . 6 1 . . . 3 . 3 3 2 1 . 1 5 . Parts Lost 12 | . 1 . 1 . 6 . 1 . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . Power 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 2 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 5 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 2 | . 1 . 1 . 2 . 1 . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 7 | 6 4 4 9 17 20 19 4 4 4 4 3 4 3 4 3 2 3 3 2 3 3 2 3 3 3 3 3 3 4 3 2 3 2 Power . | 1 1 1 2 3 1 1 . . . . . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . Propulsion 2 | 4 2 2 2 4 7 7 . . . . . 1 1 1 1 . 1 1 . . . . . . . . . 1 2 . . . . Utility 2 | . . 1 1 5 6 6 3 3 3 3 2 1 1 2 2 . . . . . . . . . . . 1 1 1 1 1 2 2 Weapon 1 | 1 1 . 2 5 4 4 1 1 1 1 1 1 . . . 1 1 1 2 3 3 2 2 2 2 1 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 11 . . . 5 7 . . . . 2 . . . . . . . . . . . . 1 . . . . . 2 . . . Power 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 13 | . 4 . . . 3 4 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Utility 4 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Weapon 8 | . 5 . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 88 100 93 100 98 92 76 76 76 76 77 92 98 100 100 90 93 93 84 82 80 88 89 89 89 89 89 89 86 72 60 62 62 Engine 3 | . 14 14 10 11 8 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . . 1 7 7 7 7 6 6 6 6 6 10 11 11 11 11 10 10 10 10 10 1 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 8 8 5 7 9 9 Treads 10 | . . . 24 33 35 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 28 28 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 9 Flight 16 | . . . . . . 6 23 23 23 23 24 40 40 40 40 33 29 29 29 29 26 30 31 31 31 31 27 29 30 20 . . . Device 14 | . 2 14 18 11 14 12 7 7 7 7 6 6 6 6 6 13 17 17 13 11 17 21 21 20 21 21 19 17 17 15 18 19 17 Storage 3 | . 14 14 11 11 9 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . 1 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 8 12 18 Hackware 7 | . . . . . . 2 15 15 15 15 19 20 20 20 20 13 11 11 11 11 10 10 10 10 10 9 9 12 13 8 . . . Protection 6 | . . . 2 11 11 10 7 7 7 7 6 5 6 6 6 5 5 5 5 5 5 5 5 5 5 4 9 7 8 3 . . . Energy Gun 1 | . 22 28 15 . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . . . . . Energy Cannon 2 | . . . . . . 4 . . . . . . 4 6 6 . . . . . . . . . . . 2 4 4 5 9 9 9 Ballistic Gun 4 | . 5 . 5 21 16 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 7 7 7 7 6 6 6 5 . . 4 4 . . . . . . . . . . . . . . . Peak Build Rating 248 | 6 11 11 20 19 40 48 38 35 35 35 58 61 66 67 67 88 84 88 103 93 106 111 112 113 113 147 159 179 170 220 245 248 244 Average Rating 96 | 6 8 11 17 19 33 44 34 34 35 35 44 59 64 66 65 79 83 85 91 92 100 109 111 110 112 132 154 174 169 185 240 241 242 On Entrance 86 | 6 6 11 11 19 19 40 38 34 35 35 35 58 61 66 67 65 80 84 88 93 93 103 107 112 113 113 147 159 170 170 211 242 243 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 11 15 15 100 100 108 118 15 15 15 15 15 16 22 22 22 31 28 31 31 26 27 29 29 29 29 46 52 52 46 46 65 67 60 Greatest Support 108 | 20 20 20 60 60 86 108 24 18 18 18 36 36 36 36 36 37 37 37 39 39 39 47 47 47 47 58 58 64 68 71 60 60 60 Greatest Overweight (x) 2 | . . . 2 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 8 8 22 25 25 21 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 6 8 4 17 17 25 25 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 3 Average Carried 8 | 6 4 4 9 17 20 20 4 4 5 5 4 5 4 5 4 4 5 4 4 4 4 4 4 4 4 4 4 4 5 4 2 2 2 Final Capacity 25 | 8 8 8 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 24 | 6 4 4 17 17 24 4 4 5 5 5 5 5 5 5 4 5 5 4 4 4 5 5 5 5 5 5 5 5 5 3 3 2 3 Class Distribution -------------------- 43% | Hacker-Sprinter 29% | Mutant 15% | Alien-Sigix 4% | Hacker-Mutant 3% | Scavenger-Mutant 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Commander-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4695 | 200 50 . 262 111 1150 57 91 42 . . 50 50 20 . 30 117 66 49 563 254 220 92 10 60 307 196 120 194 . . 225 89 20 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13972 | . 354 . 774 162 1897 101 51 52 . . . . . . 66 . . 52 522 297 141 67 . 461 364 259 . 344 . 1260 2654 3146 948 Parts 641 | . 17 . 52 9 93 10 1 . . . . . . . 3 1 . 3 19 7 22 7 . 4 18 9 . 6 . 46 135 116 63 Haulers Intercepted 5 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . . 1 . . . . 3 1 . 6 . . . . 8 . 4 . 3 14 . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 232 | . 6 . 18 7 39 2 . . . . . . . . 1 4 . 4 26 10 5 5 . . 13 4 . 2 . 5 37 34 10 Melee 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . Guns 58 | . 6 . 18 4 29 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 94 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . 2 . 5 37 34 10 AOE 77 | . . . . 3 5 . . . . . . . . . . 4 . 4 26 10 5 4 . . 12 4 . . . . . . . Classes Destroyed 22 | . 2 . 5 1 4 1 . . . . . . . . . . . . 3 1 1 . . . . . . . . 1 1 2 . Worker 19 | . . . 2 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . 4 1 6 . Builder 7 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . 1 1 . . Hauler 5 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Mechanic 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Watcher 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Swarmer 74 | . . . 5 4 7 . . . . . . . . . . 4 . 4 10 1 5 5 . . 6 4 . 1 . . 9 9 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Grunt 74 | . 6 . 8 2 23 . . . . . . . . . . . . . 6 7 . . . . 3 . . 1 . . 11 7 . Brawler 8 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . 2 2 . Duelist 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 1 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Researcher 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . Sentry 19 | . . . 5 . 7 1 . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 2 . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 8 | . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . 2 . . . . . 2 1 . Programmer 12 | . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . 2 4 2 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Combat Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 21 | . 4 . 5 4 7 1 . . . . . . . . 1 4 . 4 8 5 8 5 . . 7 5 1 1 . 21 15 16 4 Combat Bots Only 15 | . 4 . 5 4 4 1 . . . . . . . . 1 4 . 4 8 5 5 5 . . 7 4 . 1 . 5 13 15 4 Max Kills in Single Turn 4 | . 1 . 2 2 3 1 . . . . . . . . 1 3 . 4 4 3 4 4 . . 3 3 1 1 . 4 3 3 1 Gunslinging 1 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 3 . . . . . . . . . . 3 . 4 4 3 3 4 . . 3 3 . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1184 | . 19 . 67 17 191 54 6 . . . 29 16 5 . 14 20 9 7 4 6 2 5 . . 22 22 4 26 14 143 146 198 138 Missed 452 | . 2 . 20 2 62 20 2 . . . 18 10 4 . 8 12 4 4 3 5 1 2 . . 17 16 1 12 10 59 46 54 58 Intercepted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Hits 732 | . 17 . 47 15 129 34 4 . . . 11 6 1 . 6 8 5 3 1 1 1 3 . . 5 6 3 14 4 84 100 144 80 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 Projectile 727 | . 17 . 47 15 129 34 4 . . . 11 6 1 . 6 8 5 3 1 1 1 3 . . 5 6 3 14 4 84 100 142 77 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Critical Strikes 32 | . . . 4 . 6 . . . . . . . . . . . . . . . . . . . . . . . 1 2 5 9 5 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Damage Taken 10193 | . 241 . 544 181 2244 254 61 . . . 85 82 19 . 120 159 98 57 34 . 14 45 . . 106 20 62 346 115 1726 791 1964 825 Core 2713 | . 41 . 73 8 93 15 17 . . . . . . . 17 18 33 19 34 . . 13 . . . 20 23 44 21 915 344 686 279 Absorbed by Shields 1577 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 418 711 439 Redirected to Shielding 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 39 . . . . Ignored by Resistances 5861 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 840 1092 2622 1307 Regen/Repaired (Parts) 219 | . . . . . . . . . . . . . . . . 29 14 39 5 . 14 6 12 . 28 . 16 . 4 52 . . . Core Remaining (%) 80 | 100 . 83 . 79 83 . . . . 95 . . . . 98 . . . . 89 . . . . 98 . 96 . . 32 . . 37 Volleys Fired 600 | . 17 . 40 8 105 7 . . . . . . 2 . . 4 . 1 25 22 3 1 . . 26 3 28 36 1 34 59 114 64 Largest 2 | . 2 . 2 2 2 2 . . . . . . 1 . . 1 . 1 1 1 1 1 . . 1 1 1 2 1 1 1 1 1 Hottest 180 | . 90 . 90 53 98 58 . . . . . . 30 . . 46 . 46 46 46 46 46 . . 46 46 50 130 50 180 180 180 180 Shots Fired 771 | . 28 . 77 16 210 14 . . . . . . 2 . . 4 . 1 25 22 3 1 . . 26 3 28 42 1 34 59 113 62 Gun 315 | . 28 . 77 14 183 7 . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Cannon 363 | . . . . . 24 7 . . . . . . 2 . . . . . . . . . . . . . 25 36 1 34 59 113 62 Launcher 93 | . . . . 2 3 . . . . . . . . . . 4 . 1 25 22 3 1 . . 26 3 3 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 242 | . . . 38 14 183 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 116 | . . . . . 24 7 . . . . . . 2 . . . . . . . . . . . . . 25 36 1 21 . . . Explosive 93 | . . . . 2 3 . . . . . . . . . . 4 . 1 25 22 3 1 . . 26 3 3 . . . . . . Electromagnetic 73 | . 28 . 39 . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Slashing 247 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 59 113 62 Robot Hit Streak 22 | . 12 . 16 9 21 7 . . . . . . 3 . . . . . 15 . . . . . . . 20 9 . 8 12 22 10 Robot Miss Streak 13 | . 3 . 4 2 5 4 . . . . . . . . . . . . . . . . . . . . 2 3 . 8 11 8 13 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Secondary Targets 12 | . 2 . 3 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 233 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 113 61 Shots Hit Robots 545 | . 26 . 61 8 171 11 3 1 . . 1 . 2 . 5 . . . 12 . 7 1 . 10 1 2 5 16 . 13 39 99 51 Core Hits 735 | . 19 . 39 8 157 8 1 1 . . . . . . 3 4 . 4 59 31 18 3 . 5 28 6 3 6 . 33 86 125 88 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 17 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 2 9 2 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 9 2 Impale 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 83 | . . . . . . 4 3 1 . . 17 4 . . 9 2 . 3 . 1 9 3 2 10 2 9 4 . . . . . . Impact 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . 4 3 1 . . 17 4 . . . . . 1 . . . . . . . . . . . . . . . Piercing 51 | . . . . . . . . . . . . . . . 9 . . 2 . 1 9 3 2 10 2 9 4 . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53673 | . 382 . 920 354 3598 244 152 19 . . 47 . 53 . 203 537 . 243 4333 2209 1359 481 . 1027 2563 722 434 524 . 3737 7894 14650 6988 Guns 4115 | . 382 . 904 103 2580 102 . . . . . . . . . . . . . . . . . . . . . 44 . . . . . Cannons 34480 | . . . . . 525 142 . . . . . . 53 . . . . . . . . . . . . . 87 480 . 3661 7894 14650 6988 Explosions 12545 | . . . . 240 490 . . . . . . . . . . 537 . 243 4333 2209 683 444 . . 2488 531 347 . . . . . . Melee 2427 | . . . . . . . 152 19 . . 47 . . . 203 . . . . . 676 37 . 1027 75 191 . . . . . . . Ramming 106 | . . . 16 11 3 . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . Kinetic 3246 | . . . 461 103 2580 102 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 1332 | . . . . . 525 142 . . . . . . 53 . . . . . . . . . . . . . 87 480 . 45 . . . Explosive 12391 | . . . . 240 336 . . . . . . . . . . 537 . 243 4333 2209 683 444 . . 2488 531 347 . . . . . . Electromagnetic 1023 | . 382 . 443 . 154 . . . . . . . . . . . . . . . . . . . . . . 44 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 33366 | . . . . . . . 152 19 . . 47 . . . . . . . . . . . . . . . . . . 3616 7894 14650 6988 Piercing 2209 | . . . . . . . . . . . . . . . 203 . . . . . 676 37 . 1027 75 191 . . . . . . . Highest Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 1 2 Average Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 . 9 5 Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 2 Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1635 | . . . . . 45 . 85 . . . 7 . . . . 80 . 25 136 44 94 71 . 226 88 13 64 13 . 221 158 217 48 Projectiles 696 | . . . . . 24 . . . . . . . . . . . . . . . . . . . . . 15 13 . 221 158 217 48 Explosions 621 | . . . . . 21 . . . . . . . . . . 80 . 25 136 44 94 71 . . 88 13 49 . . . . . . Melee 318 | . . . . . . . 85 . . . 7 . . . . . . . . . . . . 226 . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 190 | . . . . 62 92 . . . . . . . . . . 13 . . . . . . . . 23 . . . . . . . . Shots 7 | . . . . 2 3 . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Rammed 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 283 . 224 1 225 6 . . . . 33 145 244 313 63 226 . . 6 6 . . . . 8 22 210 246 267 237 183 183 72 Average Temperature 67 | . 127 . 112 1 71 2 . . . . 13 48 76 71 26 90 . . 4 4 . . . . 3 7 34 79 156 65 82 108 25 Received Heat Transfer 1963 | . 135 . 156 12 900 78 . . . . 24 27 9 . 38 27 . 27 . . . . . . 9 . 21 18 9 153 87 233 . Effects 4 | . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 3 | . 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1554 | . . . . . 777 185 . . . . . . 74 . . . . . . . . . . . . . 74 407 . 37 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . 5 5 5 . Low Security (%) 68 | 100 100 100 53 100 67 100 . . . . 100 . . . . 100 . . . . 100 . . . . 87 100 100 100 50 . . . Level 1 11 | . . . 46 . 29 . . . . . . . . . . . . . . . . . . . . 12 . . . 18 . . . Level 2 . | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . Level 5 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 65 . High Security 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 65 . . Peak Influence 3348 | . 110 33 273 182 432 87 . . . . 92 . . . . 186 . . . . 187 . . . . 252 181 155 78 2138 3348 3124 . Initial 2142 | . . 33 . 100 28 87 . . . . . . . . . . . . . . 70 . . . . 135 130 42 78 29 1282 2142 . Average 436 | . 44 7 151 86 166 22 . . . . 15 . . . . 72 . . . . 85 . . . . 130 56 53 73 638 2126 2463 . Influence Increases 12574 | . 157 . 617 172 1182 160 65 . . . 270 105 135 . 173 444 . 180 842 283 218 110 . 15 300 247 217 460 15 871 2456 1341 1539 Destroy 0b10 Robot/C 4980 | . 120 . 460 140 780 40 . . . . . . . . 100 80 . 80 640 240 100 100 . . 260 80 40 40 . 320 760 600 . Destroy 0b10 Robot/NC 250 | . 5 . 20 . 45 . 5 . . . . . . . . . . . . . 45 . . 15 . 10 5 10 . 25 25 40 . Destroy Leader 726 | . 32 . 92 20 196 20 . . . . . . . . 20 10 . 10 . 30 10 10 . . 40 12 . 2 . 10 132 80 . Allied During Kill 409 | . . . 29 . . . . . . . . . . . 53 . . . 202 13 5 . . . . . 10 . . . 37 60 . Successful Hack 190 | . . . 16 . 33 24 . . . . 4 . . . . 17 . . . . . . . . . 18 . 54 12 12 . . . Disable Machine 615 | . . . . . 90 45 . . . . 45 . . . . 15 . . . . . . . . . . 75 . . 90 105 60 90 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 . . Destroy Structure 3254 | . . . . 12 23 1 . . . . 11 . . . . 82 . . . . 58 . . . . 52 72 54 3 99 852 486 1449 Partial Spotted 255 | . . . . . 15 30 . . . . 15 . . . . 15 . . . . . . . . . 30 15 75 . 60 . . . Lose Combat Pursuer 1695 | . . . . . . . 60 . . . 195 105 135 . . 225 . 90 . . . . . . . 45 . 225 . 255 345 15 . Influence Decreases 12353 | . 70 87 360 355 1063 307 78 33 . . 178 145 151 36 173 416 28 70 260 862 173 109 141 33 100 215 372 396 103 104 1246 1336 3353 Entered New Map 7138 | . . 54 . 157 46 106 18 7 . . . 35 11 36 . . 11 . 110 692 43 59 31 18 . 65 102 35 63 24 856 1206 3353 Time Decay 3876 | . 60 33 290 198 555 201 50 26 . . 101 110 140 . 123 256 17 70 130 150 130 50 110 15 100 150 110 351 30 80 130 110 . Lost Part 120 | . 10 . 10 . 60 . 10 . . . . . . . 10 10 . . . . . . . . . . . 10 . . . . . Lost Ally 450 | . . . 60 . . . . . . . 10 . . . 40 . . . 20 20 . . . . . . 10 . 10 . 260 20 . Purge Threat 769 | . . . . . 402 . . . . . 67 . . . . 150 . . . . . . . . . . 150 . . . . . . Squads Dispatched 84 | . 1 . 1 . 6 3 . . . . 2 . . . . 3 . . . . 1 . . . . 2 1 2 . 14 39 9 . Investigation 7 | . . . 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 1 . Extermination 9 | . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 1 1 . . 1 1 . . Reinforcement 13 | . 1 . . . 3 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 4 1 . . Assault 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 33 8 . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 48 | . 1 . 4 1 4 . . . . . . . . . 1 . . . . . . . . . . . . 9 . 4 1 23 . Communications Jammed 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 9 . 2 1 4 . . . Distress Signals 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 2 . 4 . . . Times Spotted 472 | . 8 . 28 7 58 7 4 . . . 17 13 8 . 5 21 2 9 19 6 3 1 . . 11 13 7 20 10 44 77 49 25 Peak Tracking Total 20 | . 4 . 5 2 5 3 4 . . . 8 5 3 . 4 9 2 5 9 4 5 1 . . 4 6 3 8 6 14 20 18 15 Tactical Retreats 47 | . . . . . . . 1 . . . 5 2 5 . . 4 . 3 . . . . . . . 3 . 8 . 6 5 4 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 6 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 44 | . . . . . 6 3 . . . . 3 . . . . 1 . . 2 1 . . . . . . 5 . . 6 7 4 6 Max in Single Turn 2 | . . . . . 1 1 . . . . 1 . . . . 1 . . 2 1 . . . . . . 1 . . 1 1 1 1 Garrison Access 10 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 1 3 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 77 | . . . 4 1 10 2 . . 4 . 7 1 . . . 9 . 2 4 1 . 1 1 6 . 8 6 5 3 1 1 . . Terminals 41 | . . . 3 1 8 2 . . . . 5 . . . . 6 . . . . . 1 . . . 5 5 2 2 1 . . . Fabricators 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 1 3 1 . 1 . . Total Hacks 207 | . . . 10 2 33 4 . . 29 . 19 1 . . . 31 . 5 5 1 . 1 1 19 . 17 14 8 4 2 1 . . Successful 132 | . . . 6 . 16 2 . . 29 . 8 1 . . . 17 . 5 5 1 . 1 1 19 . 6 5 5 3 1 1 . . Failed 75 | . . . 4 2 17 2 . . . . 11 . . . . 14 . . . . . . . . . 11 9 3 1 1 . . . Catastrophic 11 | . . . 1 1 3 . . . . . 2 . . . . 2 . . . . . . . . . . 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 88 | . . . 7 2 23 4 . . . . 12 . . . . 17 . . 1 . . 1 . . . 8 5 3 3 1 1 . . Terminals 119 | . . . 9 2 28 4 . . . . 14 . . . . 26 . . . . . 1 . . . 14 12 4 3 2 . . . Fabricators 8 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . 1 . . . . . . . Repair Stations 6 | . . . 1 . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 2 2 4 1 . 1 . . Terminal Hacks 86 | . . . 3 . 5 . . . 29 . 4 1 . . . 8 . 5 5 1 . 1 1 19 . 1 2 1 . . . . . Record 28 | . . . . . . . . . 11 . . . . . . . . 4 4 1 . 1 . 7 . . . . . . . . . Part Schematic 15 | . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . . . . . . . . . 1 . . . . . 1 1 . . . 1 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 9 | . . . . . 4 . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 1 2 1 . . . . Seal Access 8 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 2 1 2 1 . . . . Unauthorized Hacks 32 | . . . 3 . 9 2 . . . . 3 . . . . 4 . . . . . . . . . 3 2 2 2 1 1 . . Terminals 30 | . . . 2 . 9 2 . . . . 3 . . . . 4 . . . . . . . . . 3 2 2 2 1 . . . Assimilate 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . . . . Botnet 21 | . . . 2 . 5 1 . . . . 2 . . . . 3 . . . . . . . . . 3 1 2 1 1 . . . Skim 5 | . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 47 | . . . 3 1 8 2 . . . . 7 . . . . 7 . . . . . 1 . . . 6 6 3 2 1 . . . Full Trace Events 5 | . . . . 1 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . 152 . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 22 | . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . . . . . . . 5 . . . 1 . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 92 | . . 3 . . . . . . . . 1 . . 7 . 1 . . 5 . . . 1 . . . 2 . 1 . 52 19 . Largest Group 8 | . . 3 3 . . . . . . . 1 . . 7 6 1 . . 5 4 3 . 1 1 1 . 2 1 1 . 8 5 . Highest-Rated Group 265 | . . 40 40 . . . . . . . 26 . . 185 154 10 . . 265 197 154 . 47 47 47 . 159 149 26 . 112 75 . Highest-Rated Ally 149 | . . 16 16 . . . . . . . 26 . . 31 31 10 . . 68 64 64 . 47 47 47 . 149 149 26 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 129 | . . . 15 . . . . . . . . . . . 22 . . . 24 17 . . . . 2 . 5 . . . 38 6 . Total Damage 3067 | . . . 107 . . . . . . . . . . . 300 . . . 1170 321 . . . . 56 . 357 . . . 690 66 . Kills 22 | . . . 5 . . . . . . . . . . . 4 . . . 6 2 . . . . . . 2 . . . 2 1 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 6645 | . . . . . . 151 101 139 30 150 394 232 280 354 280 668 113 251 540 345 267 103 234 126 203 307 229 923 63 156 6 . . Optics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Sensors 6617 | . . . . . . 132 101 139 30 150 394 232 280 354 280 665 113 251 540 345 267 103 234 126 203 307 229 923 63 156 . . . Seismic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jamming 2716 | . . . . . . . . . . . . . . . . 524 113 251 200 . . . . . . 257 229 923 63 156 . . . ECM 20 | . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . . . . 2 . 1 1 1 . . 1 2 . . . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 12856 | 5 183 184 744 423 2239 656 101 139 30 150 394 232 280 354 280 668 113 251 540 345 267 103 234 126 203 307 229 923 63 238 786 857 209 Spaces Moved 18867 | 5 71 154 244 166 753 498 272 397 89 439 926 534 618 690 408 1392 397 697 760 492 487 276 527 176 490 828 497 2643 300 736 823 669 413 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1308 | . . . 169 166 753 220 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2332 | 5 71 154 75 . . . . . . . . . . . . . . . . . . . . . . . . . . 140 813 661 413 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15171 | . . . . . . 278 272 397 89 439 926 534 618 690 408 1392 397 697 760 492 487 276 527 176 490 828 497 2643 300 558 . . . Fastest Speed 7 | 120 120 120 120 240 231 31 31 34 34 34 25 25 25 25 24 24 28 28 24 24 24 24 24 24 24 21 20 13 8 7 30 30 30 Average Speed 43 | 120 120 120 221 240 234 111 33 34 34 34 31 25 25 25 24 26 28 28 26 24 24 24 24 24 24 22 20 17 12 16 63 56 30 Slowest Speed 320 | 120 120 120 320 240 242 231 34 34 34 34 34 25 25 25 25 29 28 28 28 24 24 24 24 24 24 24 98 20 18 30 90 90 30 Overloaded Moves 122 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 66 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . 3 . . . . 6 4 . . . 18 . 1 4 . . . 3 . . 4 3 9 3 5 . . . Potential Cave-ins 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 5 11 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 4 2 . Exploration Rate (%) 49 | 2 20 44 26 34 77 17 50 60 68 64 30 61 84 79 57 34 67 85 80 64 11 51 61 62 47 30 54 65 43 59 24 37 36 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 3 . . . . . . . . . Known Exits Taken 27 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 25 | . . . . 1 . . 2 1 . 1 . 1 4 4 1 . 1 1 . . . 4 3 . 1 . . . . . . . . Spaces Dug 337 | . . . . . . . . . . . 11 4 . . 1 1 . 2 . . 2 . . . . 7 19 18 1 12 178 8 73 Terrain Destroyed 2076 | . . . . 13 19 1 . . . . 11 4 . . 1 61 . 19 180 211 26 24 . . 251 24 46 25 1 45 432 242 440 Melee 31 | . . . . . . . . . . . 11 4 . . 1 1 . 2 . . 2 . . . . 7 3 . . . . . . Projectile 1170 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 18 25 1 45 396 242 440 AOE 875 | . . . . 13 17 . . . . . . . . . . 60 . 17 180 211 24 24 . . 251 17 25 . . . 36 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 22738 | 4 142 153 376 176 1036 583 274 398 88 439 990 620 740 870 570 1667 397 746 1070 692 614 305 627 239 542 929 582 3049 319 783 1088 1136 494 Wait 2781 | . 39 . 58 . 95 31 . . . 1 36 84 119 179 151 252 . 42 243 171 101 17 96 39 20 56 38 367 19 9 164 340 14 Move 18681 | 4 70 153 243 165 752 491 271 396 88 438 913 527 617 689 407 1359 396 694 751 491 486 275 520 175 489 819 490 2625 293 704 816 662 412 Hop 55 | . . . . . . 3 . . . . 6 2 . . . 14 . 1 4 . . . 3 . . 4 3 8 3 4 . . . Pick Up 90 | . 5 . 16 . 23 6 . 1 . . 4 . 1 . . 7 . 1 2 2 1 2 2 1 1 5 1 2 . 3 3 . 1 Fast Attach 108 | . 1 . 4 . 5 . . . . . 4 1 . 1 1 8 1 1 11 1 6 2 . 6 1 11 5 6 2 8 15 6 1 Attach 64 | . 2 . 4 . 11 12 . . . . 1 . 1 . 1 4 . 1 1 2 2 2 1 1 1 2 2 . . 3 9 1 . Detach 13 | . . . . . 1 1 . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . 7 . . Swap 56 | . 2 . 5 2 19 4 . . . . 4 1 . . . 4 . . 1 . . . . . . 2 . . . 1 1 8 2 Drop 172 | . 6 . 5 . 24 18 . . . . 5 1 . 1 1 13 . 3 14 2 5 3 1 6 2 18 6 5 1 13 14 5 . Fire 600 | . 17 . 40 8 105 7 . . . . . . 2 . . 4 . 1 25 22 3 1 . . 26 3 28 36 1 34 59 114 64 Melee 82 | . . . . . . 4 3 1 . . 17 4 . . 9 2 . 2 . 1 9 3 2 10 2 9 4 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Rewire 23 | . . . . . . . . . . . . . . . . . . . 16 . . . 2 . . . 5 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 6 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 12) 189 | -10/Materials | Entered Mines 191 | -10/Mines | Met a Derelict bent on vengeance 197 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 253 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 314 | -10/Mines | Identified exit to Exiles 315 | -10/Mines | Build established: Mutant 319 | -10/Mines | Discovered new exit (range 3) 373 | -10/Mines | Entered Materials 373 | -9/Materials | Accompanied by 3 allies 373 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 394 | -9/Materials | Identified exit to Mines 1117 | -9/Materials | Entered Mines 1290 | -9/Mines | Assembled infested the area 1295 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1523 | -9/Mines | Discovered new exit (range 6) 1540 | -9/Mines | Entered Materials 1540 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1628 | -8/Materials | Garrison activated, responded to threat 1734 | -8/Materials | Garrison activated, responded to threat 1980 | -8/Materials | Build established: Scavenger-Mutant 2457 | -8/Materials | Build established: Mutant 2642 | -8/Materials | Discovered new exit (range 8) 3011 | -8/Materials | Identified exit to Factory 3779 | -8/Materials | Entered Factory 3779 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4403 | -7/Factory | Discovered new exit (range 12) 4410 | -7/Factory | Identified exit to Storage 4432 | -7/Factory | Discovered new exit (range 7) 4434 | -7/Factory | Identified exit to Lower Caves 4435 | -7/Factory | Entered Lower Caves 4522 | -7/Lower Caves | Discovered new exit (range 14) 4527 | -7/Lower Caves | Identified exit to Lower Caves 4536 | -7/Lower Caves | Entered another Lower Caves area 4565 | -7/Lower Caves | Discovered new exit (range 16) 4570 | -7/Lower Caves | Identified exit to Factory 4653 | -7/Lower Caves | Found DRS Beacon 4671 | -7/Lower Caves | Discovered new exit (range 11) 4675 | -7/Lower Caves | Identified exit to Data Miner 4675 | -7/Lower Caves | Entered Data Miner 4675 | -7/Data Miner | Discovered new exit (range 7) 4680 | -7/Data Miner | Identified exit to Proximity Caves 4685 | -7/Data Miner | Met Data Miner 4691 | -7/Data Miner | Learned location of Section 7 (-2) 4691 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4697 | -7/Data Miner | Received God Mode back door access code from Data Miner 4705 | -7/Data Miner | Entered Proximity Caves 4732 | -6/Proximity Caves | Build established: Hacker-Mutant 4745 | -6/Proximity Caves | Learned Factory stockpile data 4748 | -6/Proximity Caves | Learned 4 Factory zone layouts 4849 | -6/Proximity Caves | Discovered exit to Factory (range 5) 4855 | -6/Proximity Caves | Entered Factory 4855 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4983 | -6/Factory | Identified exit to Lower Caves 5019 | -6/Factory | Found Prototype Launcher 5019 | -6/Factory | Identified Scatter Rocket Array 5148 | -6/Factory | Spotted B-75 Beast 5249 | -6/Factory | Entered Lower Caves 5251 | -6/Lower Caves | Learned Factory trap positions 5254 | -6/Lower Caves | Encountered a Warlord checkpoint 5264 | -6/Lower Caves | Build established: Hacker-Sprinter 5412 | -6/Lower Caves | Spotted B-75 Beast 5453 | -6/Lower Caves | Discovered new exit (range 15) 5481 | -6/Lower Caves | Identified exit to Lower Caves 5481 | -6/Lower Caves | Entered another Lower Caves area 5495 | -6/Lower Caves | Learned Factory emergency access door positions 5609 | -6/Lower Caves | Encountered a Warlord checkpoint 5756 | -6/Lower Caves | Discovered new exit (range 10) 5758 | -6/Lower Caves | Identified exit to Zion 5761 | -6/Lower Caves | Entered Zion 5774 | -6/Zion | Learned location of 1 exit from Factory 5783 | -6/Zion | Given the Hacking Drone Bay 5801 | -6/Zion | Gained Derelict followers 6055 | -6/Zion | Found CR-A16's Pointy Stick 6057 | -6/Zion | Discovered new exit (range 12) 6061 | -6/Zion | Gained Derelict followers 6102 | -6/Zion | Identified exit to Proximity Caves 6115 | -6/Zion | Entered Proximity Caves 6115 | -5/Proximity Caves | Accompanied by 6 allies 6129 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 6393 | -5/Proximity Caves | Discovered new exit (range 6) 6394 | -5/Proximity Caves | Identified exit to Factory 6395 | -5/Proximity Caves | Entered Factory 6395 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6396 | -5/Factory | Identified exit to Upper Caves 6397 | -5/Factory | Loaded intel: 100 trap records 6762 | -5/Factory | Repaired Xenon Bombardment Thruster 6926 | -5/Factory | Fabricated Lgt. Regenerative Plating? 7063 | -5/Factory | Entered Upper Caves 7134 | -5/Upper Caves | Spotted B-75 Beast 7146 | -5/Upper Caves | Learned location of 1 exit from Factory 7175 | -5/Upper Caves | Discovered new exit (range 4) 7176 | -5/Upper Caves | Identified exit to Upper Caves 7176 | -5/Upper Caves | Entered another Upper Caves area 7177 | -5/Upper Caves | Discovered new exit (range 5) 7212 | -5/Upper Caves | Entered an active Warlord outpost 7214 | -5/Upper Caves | Learned Armory security intel 7214 | -5/Upper Caves | Learned Research garrison access intel 7351 | -5/Upper Caves | Learned Factory stockpile data 7387 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7423 | -5/Upper Caves | Discovered new exit (range 14) 7426 | -5/Upper Caves | Identified exit to Warlord 7427 | -5/Upper Caves | Entered Warlord 7566 | -5/Warlord | Learned 4 Access zone layouts 7566 | -5/Warlord | Learned Quarantine stockpile data 7567 | -5/Warlord | Learned Factory repair station intel 7584 | -5/Warlord | Visited the Vortex Lab 7586 | -5/Warlord | Found Prototype Launcher 7586 | -5/Warlord | Identified Vortex Catalyst Activator 7596 | -5/Warlord | Found Prototype Energy Gun 7596 | -5/Warlord | Identified Vortex Rifle 7597 | -5/Warlord | Found Vortex Rifle 7600 | -5/Warlord | Found Prototype Energy Cannon 7600 | -5/Warlord | Identified Vortex Driver 7606 | -5/Warlord | Warlord's base attacked by MAIN.C 7620 | -5/Warlord | Opened Warlord's prototype stash 7632 | -5/Warlord | Found Prototype Reactor 7632 | -5/Warlord | Identified Vortex Chain Reactor 7641 | -5/Warlord | Met Warlord 7809 | -5/Warlord | Build established: Commander-Sprinter 7817 | -5/Warlord | Warlord forces counterattacked 7845 | -5/Warlord | Destroyed 8 combat bots 7889 | -5/Warlord | Discovered new exit (range 9) 7891 | -5/Warlord | Identified exit to Proximity Caves 7898 | -5/Warlord | Destroyed 8 combat bots 7914 | -5/Warlord | Spotted Executioner 7915 | -5/Warlord | Spotted Executioner 7942 | -5/Warlord | Destroyed 8 combat bots 7967 | -5/Warlord | Entered Proximity Caves 7967 | -4/Proximity Caves | Accompanied by 4 allies 7987 | -4/Proximity Caves | Found Alien Artifact 7987 | -4/Proximity Caves | Identified Dimensional Node Initializer 7987 | -4/Proximity Caves | Initialized slip node 8183 | -4/Proximity Caves | Spotted B-86 Titan 8199 | -4/Proximity Caves | Destroyed B-86 Titan 8214 | -4/Proximity Caves | Build established: Hacker-Sprinter 8214 | -4/Proximity Caves | Discovered new exit (range 8) 8215 | -4/Proximity Caves | Identified exit to Factory 8312 | -4/Proximity Caves | Entered Factory 8312 | -4/Factory | Accompanied by 3 allies 8312 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8313 | -4/Factory | Identified exit to Extension 8315 | -4/Factory | Loaded intel: 6 repair station locations 8370 | -4/Factory | Discovered new exit (range 9) 8372 | -4/Factory | Identified exit to Upper Caves 8579 | -4/Factory | Entered Upper Caves 8592 | -4/Upper Caves | Learned Research stockpile data 8662 | -4/Upper Caves | Entered a destroyed Warlord outpost 8679 | -4/Upper Caves | Discovered new exit (range 10) 8682 | -4/Upper Caves | Identified exit to Upper Caves 8682 | -4/Upper Caves | Entered another Upper Caves area 8683 | -4/Upper Caves | Discovered new exit (range 6) 8684 | -4/Upper Caves | Identified exit to Research 8773 | -4/Upper Caves | Learned Research interactive machine intel 8837 | -4/Upper Caves | Discovered new exit (range 16) 8841 | -4/Upper Caves | Identified exit to Zhirov 8916 | -4/Upper Caves | Entered Zhirov 8916 | -4/Zhirov | Accompanied by 1 ally 8916 | -4/Zhirov | Discovered new exit (range 3) 8921 | -4/Zhirov | Met Zhirov 8925 | -4/Zhirov | Learned location of Command (-1) 8925 | -4/Zhirov | Learned location of Testing (-3) 8925 | -4/Zhirov | Learned location of Quarantine (-2) 8930 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8935 | -4/Zhirov | Found Alien Artifact 8935 | -4/Zhirov | Identified Integrated Reactor 8935 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8943 | -4/Zhirov | Found Alien Artifact 9004 | -4/Zhirov | Identified exit to Proximity Caves 9042 | -4/Zhirov | Entered Proximity Caves 9042 | -3/Proximity Caves | Accompanied by 1 ally 9122 | -3/Proximity Caves | Spotted B-86 Titan 9126 | -3/Proximity Caves | Destroyed B-86 Titan 9171 | -3/Proximity Caves | Destroyed 7 combat bots 9173 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9234 | -3/Proximity Caves | Discovered exit to Research (range 12) 9245 | -3/Proximity Caves | Entered Research 9245 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9246 | -3/Research | Identified exit to Testing 9248 | -3/Research | Loaded intel: 46 interactive machine locations 9249 | -3/Research | Loaded intel: 4 garrison access locations 9315 | -3/Research | Found Prototype Hackware 9315 | -3/Research | Identified Exp. Hacking Suite 9345 | -3/Research | Spotted B-86 Titan 9374 | -3/Research | Found Quantum Capacitor 9552 | -3/Research | Entered Testing 9621 | -3/Testing | Found Prototype Energy Cannon 9621 | -3/Testing | Identified Cld. Nova Cannon 9682 | -3/Testing | Found Prototype Energy Gun 9682 | -3/Testing | Identified Tachyon Dispersion Ray 9704 | -3/Testing | Rewired PG-X9H871YDVQ 9764 | -3/Testing | Discovered new exit (range 7) 9780 | -3/Testing | Identified exit to Research 9781 | -3/Testing | Entered Research 9781 | -2/Research | Accompanied by 1 ally 9781 | -2/Research | Warlord forces began assault on 0b10 9781 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9813 | -2/Research | Spotted B-90 Cyclops 9891 | -2/Research | Research machine network offline 9917 | -2/Research | Found Exp. Hacking Suite 10129 | -2/Research | Spotted *B0B-U3 10195 | -2/Research | Met up with Warlord 10277 | -2/Research | Warlord destroyed during the assault 10279 | -2/Research | Spotted B-90 Cyclops 10290 | -2/Research | Discovered new exit (range 9) 10291 | -2/Research | Identified exit to Access 10298 | -2/Research | Spotted B-90 Cyclops 10494 | -2/Research | Spotted B-90 Cyclops 10599 | -2/Research | Discovered exit to Access (range 6) 10610 | -2/Research | Spotted Executioner 10630 | -2/Research | Spotted Striker 10634 | -2/Research | Spotted Striker 10702 | -2/Research | Discovered new exit (range 16) 10704 | -2/Research | Identified exit to Quarantine 10704 | -2/Research | Entered Quarantine 10731 | -2/Quarantine | Discovered exit to Access (range 11) 10733 | -2/Quarantine | Found Alien Artifact 10733 | -2/Quarantine | Identified Core Reset Matrix 10733 | -2/Quarantine | Identified Transdimensional Reconstructor 10733 | -2/Quarantine | Used Core Reset Matrix 10737 | -2/Quarantine | Detected hypermatrix surge 10737 | -2/Quarantine | Sensed 11 artifacts in vicinity 10740 | -2/Quarantine | Discovered exit to Access (range 10) 10758 | -2/Quarantine | Spotted Fortress 10766 | -2/Quarantine | Discovered new exit (range 6) 10766 | -2/Quarantine | Discovered new exit (range 7) 10766 | -2/Quarantine | Identified exit to Section 7 10767 | -2/Quarantine | Entered Section 7 10768 | -2/Section 7 | Detected hypermatrix surge 10768 | -2/Section 7 | Sensed 24 artifacts in vicinity 10825 | -2/Section 7 | Found Integrated Dissipator 10825 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 10838 | -2/Section 7 | Found Spacefold Activator 10846 | -2/Section 7 | Found Integrated Mediator 10846 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 10852 | -2/Section 7 | Spotted B-90 Cyclops 10858 | -2/Section 7 | Spotted S7 Guard 10862 | -2/Section 7 | Spotted Alpha 7 10863 | -2/Section 7 | Spotted Alpha 7 10866 | -2/Section 7 | Spotted S7 Guard 10868 | -2/Section 7 | Found Integrated Thermoelectric Network 10874 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 10888 | -2/Section 7 | Spotted Executioner 10888 | -2/Section 7 | Spotted Executioner 10889 | -2/Section 7 | Spotted Striker 10889 | -2/Section 7 | Spotted Striker 10909 | -2/Section 7 | Spotted Striker 10909 | -2/Section 7 | Spotted Striker 10912 | -2/Section 7 | Found Sigix Shearcannon 10923 | -2/Section 7 | Integrated with Sigix Exoskeleton 10945 | -2/Section 7 | Spotted B-99 Colossus 10957 | -2/Section 7 | Spotted Executioner 10957 | -2/Section 7 | Spotted Executioner 10968 | -2/Section 7 | Core integrity fell below 50% 10980 | -2/Section 7 | Discovered exit to Access (range 18) 10981 | -2/Section 7 | Spotted S7 Guard 10984 | -2/Section 7 | Scanned by Researcher 10985 | -2/Section 7 | Intercept squad dispatched 10997 | -2/Section 7 | Spotted Tracker 10997 | -2/Section 7 | Spotted Tracker 11000 | -2/Section 7 | Destroyed S7 Guard 11005 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 11005 | -2/Section 7 | Entered Access 11005 | -1/Access | Evolved 2 slots: Utility x2 11010 | -1/Access | Emitted hypermatrix ping 11015 | -1/Access | Assembled emerged from beneath the floor 11132 | -1/Access | Assembled emerged from beneath the floor 11182 | -1/Access | Assembled emerged from beneath the floor 11209 | -1/Access | Assembled emerged from beneath the floor 11219 | -1/Access | Build established: Alien-Sigix 11255 | -1/Access | First assault squad dispatched 11493 | -1/Access | Destroyed 13 combat bots 11536 | -1/Access | Intercept squad dispatched 11569 | -1/Access | Spotted Tracker 11570 | -1/Access | Spotted Tracker 11571 | -1/Access | Destroyed Tracker 11572 | -1/Access | Destroyed Tracker 11584 | -1/Access | Found Prototype Processor 11584 | -1/Access | Identified Exp. Targeting Computer 11608 | -1/Access | Assembled emerged from beneath the floor 11616 | -1/Access | Spotted Combat Programmer 11623 | -1/Access | Spotted Combat Programmer 11625 | -1/Access | Destroyed Combat Programmer 11628 | -1/Access | Destroyed Combat Programmer 11675 | -1/Access | Assembled emerged from beneath the floor 11692 | -1/Access | Destroyed 10 combat bots 11741 | -1/Access | Lost 4 allies 11747 | -1/Access | Assembled emerged from beneath the floor 11748 | -1/Access | Spotted Executioner 11748 | -1/Access | Spotted Striker 11748 | -1/Access | Spotted Executioner 11769 | -1/Access | Discovered new exit (range 18) 11787 | -1/Access | Lost 5 allies 11791 | -1/Access | Entered Command 11796 | -1/Command | Emitted hypermatrix ping 11801 | -1/Command | Assembled emerged from beneath the floor 11862 | -1/Command | Assembled emerged from beneath the floor 12021 | -1/Command | High security lockdown imminent 12048 | -1/Command | Spotted Combat Programmer 12049 | -1/Command | Spotted Combat Programmer 12052 | -1/Command | Lost 4 allies 12065 | -1/Command | Destroyed Combat Programmer 12066 | -1/Command | Destroyed Combat Programmer 12069 | -1/Command | Spotted M Guard 12101 | -1/Command | High security lockdown engaged 12107 | -1/Command | Spotted M Guard 12115 | -1/Command | Destroyed 7 combat bots 12121 | -1/Command | Assembled emerged from beneath the floor 12183 | -1/Command | Destroyed M Guard 12200 | -1/Command | Destroyed M Guard 12200 | -1/Command | All MAIN.C guards destroyed 12214 | -1/Command | Spotted Striker 12214 | -1/Command | Spotted Executioner 12251 | -1/Command | Found Prototype Device 12251 | -1/Command | Identified AEGIS Remote Shield 12264 | -1/Command | Destroyed Executioner 12268 | -1/Command | Found Prototype Processor 12268 | -1/Command | Identified Exp. Core Analyzer 12270 | -1/Command | Found Exp. Core Analyzer 12285 | -1/Command | Destroyed 15 combat bots 12288 | -1/Command | Core integrity fell below 50% 12295 | -1/Command | 0b10 Conduit disabled 12304 | -1/Command | Met MAIN.C 12317 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 12317 | -1/Command | Destroyed MAIN.C Shell 12317 | -1/Command | Spotted M Shell/Def 12317 | -1/Command | Spotted M Shell/Atk 12317 | -1/Command | Spotted M Shell/Def 12317 | -1/Command | Spotted M Shell/Atk 12317 | -1/Command | Spotted M Shell/Atk 12317 | -1/Command | Spotted M Shell/Def 12317 | -1/Command | Spotted M Shell/Atk 12317 | -1/Command | Spotted M Shell/Def 12318 | -1/Command | MAIN.C activated Command garrisons 12324 | -1/Command | Discovered new exit (range 16) 12342 | -1/Command | Destroyed MAIN.C 12343 | -1/Command | Discovered new exit (range 3) 12343 | -1/Command | Discovered new exit (range 133) 12343 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 12348 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 12359 | -1/Command | Spotted B-99 Colossus 12644 | -1/Command | Warped through subspace to slip node 12644 | -1/Command | Discovered new exit (range 5) 12648 | -1/Command | Entered Access_0 12649 | -1/Access_0 | Sensed 4 artifacts in vicinity 12649 | -1/Access_0 | Met Architect 12649 | -1/Access_0 | Destroyed A8 12652 | -1/Access_0 | Architect warped through subspace 12676 | -1/Access_0 | Subspace Access Node disabled 12690 | -1/Access_0 | Subspace Access Node disabled 12693 | -1/Access_0 | A6 warped into view 12693 | -1/Access_0 | Architect warped through subspace 12702 | -1/Access_0 | Destroyed A6 12734 | -1/Access_0 | Subspace Access Node disabled 12743 | -1/Access_0 | A5 warped into view 12751 | -1/Access_0 | Destroyed A5 12756 | -1/Access_0 | Architect warped through subspace 12759 | -1/Access_0 | Found Core Regenerator 12759 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 12775 | -1/Access_0 | Architect warped through subspace 12778 | -1/Access_0 | Subspace Access Node disabled 12850 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 12852 | -1/Access_0 | Destroyed Architect 12853 | -1/Access_0 | Architect triggered a singularity event 12853 | -1/Access_0 | Sigix Exoskeleton integrity reduced to 40% 12853 | -1/Access_0 | Warped through subspace to slip node 12853 | -1/Access_0 | Discovered new exit (range 8) 12857 | *** | Escaped singularity! Last Messages --------------- 12851_ Quantum Shear penetrates Architect. 12852_ HV Slug penetrates Wall. 12852_ HV Slug penetrates Earth. 12852_ Penetrated by HV Slug. 12852_ Quantum Shear penetrates Architect. 12852_ Architect: "If I can't win, no one wins!" 12852_ Architect destroyed. 12853_ A0_COM: Initiating irreversible singularity event. Goodbye. 12853_ Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." 12853_ Warped through subspace, drawn to slip node. 12853_ EXIT=FOUND 12854_ A0_COM: 10. 12855_ A0_COM: 9. 12856_ A0_COM: 8. 12857_ A0_COM: 7. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ???????################# #################?????? | | ???????################ ################??????? | | ???????################ #################??????? | | ??????################# < ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | #??????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 81 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Power Shielding 90 Utility Shielding 90 Point Defense Rating 160 Phase Shifting 5 Evasion (%) 79 Targeting Accuracy 12 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 44 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Repaired ---------- Xenon Bombardment Thruster | 46% | -5/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Core Reset Matrix Integrated Dissipator Spacefold Activator Integrated Mediator Integrated Thermoelectric Network Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer Challenges ------------ None Game ------ Seed DiametricMyomerMantle Manual? 0 Play Time 03:41:35 Cumulative 204.1 hours Start 2025.05.06 @ 04:39:46 End 2025.05.06 @ 09:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 181 Rogue 162 Adventurer 16 Explorer 3 Win Type 6 Total 18 Types 8/0/8/1/0/0/1/0/0/0 Lore% 51 Gallery% 69 Achievement% 70 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b93ac84-1e9f-4f45-8441-4a2e1305bbd2