Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.21 @ 21:15:32 Player: Minty Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (3321) 3321 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (1984) 1984 TOTAL SCORE: 10590 Bonus ------- High Alert Combat Kills 1115 Follower Combat Kills 731 Aligned with FarCom 300 Friendly Fire -162 Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 89/100 System Corruption 18% Temperature Cool (9) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Salvage Targeting Computer > --- WEAPON (5) ------- Powered Hammer > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Beamcaster Beamcaster Tesla Bomb Launcher Longsword +1 > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Light Treads Light Treads Aluminum Leg Wheel Compact Wheel Experimental Sensor Array Arc Projector Arc Projector Arc Projector Beam Cannon [Rating: 62] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Longsword +1 Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Longsword +1 Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 5 | . . . 1 . . . 2 1 . . 1 Weapon 3 | . . . 1 . . . . 1 . . 1 Parts Attached 92 | . 3 1 9 1 1 . 11 8 7 36 15 Power 11 | . . . 3 . . . 2 . 1 4 1 Engine 10 | . . . 3 . . . 2 . . 4 1 Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 13 | . 1 . 2 . . . 1 . 1 4 4 Treads 4 | . . . . . . . . . 1 2 1 Leg 8 | . 1 . 2 . . . 1 . . 2 2 Wheel 1 | . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | . 1 1 1 1 . . 6 3 . 3 3 Device 6 | . 1 1 . . . . 1 3 . . . Storage 3 | . . . . 1 . . 1 . . . 1 Processor 5 | . . . . . . . 2 . . 2 1 Hackware 4 | . . . . . . . 2 . . 1 1 Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 49 | . 1 . 3 . 1 . 2 5 5 25 7 Energy Gun 23 | . . . 2 . . . 2 5 4 10 . Energy Cannon 3 | . . . . . . . . . . 3 . Ballistic Gun 6 | . . . . . . . . . . 5 1 Ballistic Cannon 1 | . 1 . . . . . . . . . . Launcher 10 | . . . . . . . . . 1 5 4 Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . . . . . 2 1 Slashing Weapon 1 | . . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . 2 . 1 4 . Parts Lost 43 | . . . 2 . . . 1 3 . 21 16 Power 6 | . . . 1 . . . . . . 3 2 Propulsion 6 | . . . . . . . . . . 2 4 Utility 9 | . . . . . . . 1 2 . 3 3 Weapon 22 | . . . 1 . . . . 1 . 13 7 Highest Loss Streak 12 | . . . 1 . . . 1 3 . 10 12 Average Slot Usage (%) 90 | . 99 100 88 100 100 100 96 96 88 88 75 Engine 7 | . 14 14 7 11 11 11 9 7 4 5 4 Treads 3 | . . . . . . . . . 2 8 . Leg 11 | . 28 28 20 22 22 22 18 15 8 . 9 Device 9 | . 13 14 11 11 11 11 4 7 15 10 . Storage 8 | . 14 14 11 11 11 11 9 7 7 7 5 Processor 13 | . . . . . . . 13 15 15 20 20 Hackware 2 | . . . . . . . 6 5 . 1 5 Protection 2 | . . . 4 11 11 11 9 6 . . . Energy Gun 9 | . . . 11 11 11 11 15 22 22 7 4 Energy Cannon 1 | . . . . . . . . . . 3 . Ballistic Gun 6 | . 18 14 11 11 11 11 2 . . 6 1 Ballistic Cannon 1 | . 9 14 1 . . . . . . . . Launcher 2 | . . . . . . . . . . 3 8 Impact Weapon 2 | . . . 9 11 6 . . . . . 9 Slashing Weapon 4 | . . . . . 5 11 9 7 7 6 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 13 15 15 26 34 35 35 59 64 73 69 66 Greatest Support 70 | 20 20 20 23 23 23 23 28 28 70 70 30 Greatest Overweight (x) 12 | . . . 1 1 1 1 2 2 2 3 12 Average Overweight (x) . | . . . . . 1 1 1 1 1 . 2 Largest Inventory Capacity 12 | . 6 6 6 10 10 10 12 12 12 12 12 Average Capacity 10 | . 6 6 6 9 10 10 11 12 12 12 11 Most Carried 12 | . 6 6 6 8 9 8 12 12 12 12 5 Average Carried 8 | . 6 6 4 7 8 8 9 11 11 9 3 Final Capacity 12 | 6 6 6 6 10 10 10 12 12 12 12 12 Final Carried 12 | 6 6 6 6 8 8 8 12 12 12 6 . Class Distribution -------------------- 40% | Mutant 29% | Skirmisher 16% | Gunner 4% | Assassin 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Matter Collected 1696 | 166 26 42 122 26 . 99 153 55 60 726 221 Remotely . | . . . . . . . . . . . . Salvage Created 3228 | . 60 42 19 . . 99 249 178 . 1818 763 Parts 148 | . 3 4 3 . . 3 15 7 . 83 30 Haulers Intercepted 1 | . . . . . . . . . . 1 . Recyclers Shooed 2 | . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 53 | . 2 . . . . . 2 3 . 33 13 Melee 11 | . . . . . . . 1 2 . 6 2 Guns 19 | . 1 . . . . . 1 1 . 16 . Cannons 2 | . 1 . . . . . . . . 1 . AOE 20 | . . . . . . . . . . 10 10 Classes Destroyed 15 | . 1 1 1 . . 2 4 . . 6 . Worker 6 | . . . . . . . 1 . . 3 2 Builder 17 | . . . . . . 1 . . . 11 5 Tunneler 2 | . . 2 . . . . . . . . . Hauler 1 | . . . . . . . . . . 1 . Recycler 5 | . . . . . . 1 . . . 3 1 Mechanic 2 | . . . . . . . 1 . . 1 . Operator 1 | . . . . . . . . . . 1 . Watcher 5 | . . . 1 . . . 3 . . 1 . Swarmer 5 | . . . . . . . . . . 2 3 Grunt 30 | . 2 . . . . . . 3 . 16 9 Brawler 3 | . . . . . . . . . . 3 . Sentry 7 | . . . . . . . 1 . . 5 1 Demolisher 1 | . . . . . . . . . . 1 . Hunter 7 | . . . . . . . 1 . . 6 . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 12 | . 1 2 1 . . 2 1 3 . 6 12 Combat Bots Only 8 | . 1 . . . . . 1 3 . 4 8 Max Kills in Single Turn 3 | . 1 1 1 . . 1 1 1 . 3 3 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 2 Melee 1 | . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Damage Taken 5589 | . 210 13 181 . . . 271 424 . 2715 1775 Core 1378 | . 31 . 16 . . . 15 75 . 391 850 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 82 | 100 . 87 . . . 96 97 . . 33 . Volleys Fired 138 | . 15 4 8 . . . 18 12 5 63 13 Largest 4 | . 2 2 3 . . . 2 3 3 4 3 Hottest 246 | . 55 55 95 . . . 110 175 225 246 92 Shots Fired 324 | . 30 8 18 . . . 32 36 15 154 31 Gun 241 | . 15 4 15 . . . 32 36 15 117 7 Cannon 36 | . 15 4 3 . . . . . . 14 . Launcher 47 | . . . . . . . . . . 23 24 Special . | . . . . . . . . . . . . Kinetic 114 | . 30 8 11 . . . 6 . . 59 . Thermal 79 | . . . 7 . . . 2 6 15 42 7 Explosive 34 | . . . . . . . . . . 23 11 Electromagnetic 97 | . . . . . . . 24 30 . 30 13 Robot Hit Streak 22 | . 6 2 5 . . . 6 6 11 22 9 Robot Miss Streak 5 | . 3 . 5 . . . 2 2 1 5 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . Shots Hit Robots 283 | . 14 2 16 . . 3 31 16 14 158 29 Core Hits 230 | . 4 2 4 . . 2 14 8 1 159 36 Critical Hits 4 | . . . . . . . 1 . . 3 . Critical Kills 2 | . . . . . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . Melee Attacks 105 | . . . 8 . . 3 7 3 . 56 28 Impact 30 | . . . 8 . . . . . . 1 21 Slashing 68 | . . . . . . 3 7 3 . 55 . Piercing 7 | . . . . . . . . . . . 7 Sneak Attacks 23 | . . . . . . 1 2 . . 17 3 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12096 | . 236 45 170 . . 251 804 291 297 7655 2347 Guns 2735 | . 109 26 103 . . . 330 151 297 1660 59 Cannons 253 | . 123 19 . . . . . . . 111 . Explosions 4120 | . . . . . . . . . . 2398 1722 Melee 4978 | . . . 67 . . 251 474 140 . 3486 560 Ramming 10 | . 4 . . . . . . . . . 6 Kinetic 1334 | . 232 45 51 . . . 67 . . 939 . Thermal 1431 | . . . 52 . . . 38 . 297 759 285 Explosive 2874 | . . . . . . . . . . 2179 695 Electromagnetic 1469 | . . . . . . . 225 151 . 292 801 Impact 345 | . . . 67 . . . . . . 34 244 Slashing 4317 | . . . . . . 251 474 140 . 3452 . Piercing 316 | . . . . . . . . . . . 316 Highest Corruption 18 | . . . . . . . . . . 4 18 Average Corruption 5 | . . . . . . . . . . 2 18 Corruption Purged . | . . . . . . . . . . . . Effects 20 | . . . . . . . . . . 8 12 Message Errors 2 | . . . . . . . . . . 1 1 Matter Fused 4 | . . . . . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . . . . 2 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . 3 Targeting Errors 4 | . . . . . . . . . . 2 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1787 | . . . 3 . . 145 210 4 . 1152 273 Projectiles . | . . . . . . . . . . . . Explosions 203 | . . . . . . . . . . 92 111 Melee 1584 | . . . 3 . . 145 210 4 . 1060 162 Knockbacks 5 | . 2 1 . . . . . . . . 2 Impact 2 | . . . . . . . . . . . 2 Kinetic 3 | . 2 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 634 | . 2 13 . . . . . . . 234 385 Shots 14 | . . 1 . . . . . . . 8 5 Rammed 2 | . 1 . . . . . . . . . 1 Targets Rammed 3 | . 1 . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 204 | . 16 10 42 . . . 126 135 3 174 204 Average Temperature 39 | . 7 8 14 . . . 47 47 2 57 56 Received Heat Transfer 1413 | . 114 . 63 . . . 45 216 . 549 426 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 9 | . . . . . . . 3 . . 3 3 Impact Corruptions 3 | . . . 1 . . . . . . 1 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 2376 | . . . 125 . . . 45 . 518 1227 461 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 2 2 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Peak Influence 1723 | . 89 89 226 87 . 10 148 199 152 1723 1232 Initial 828 | . . 34 34 87 . . 3 28 69 . 828 Average 474 | . 24 54 130 87 . 4 84 99 101 781 1039 Maximum Alert Level 5 | . . . 1 . . . . . . 5 4 Low Security (%) 52 | . 100 100 73 100 . 100 100 100 100 13 . Level 1 2 | . . . 26 . . . . . . 3 . Level 2 16 | . . . . . . . . . . 43 . Level 3 10 | . . . . . . . . . . 8 58 Level 4 13 | . . . . . . . . . . 20 41 Level 5 4 | . . . . . . . . . . 10 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 1 . . . 4 . . 17 4 Investigation 8 | . 1 . . . . . 1 . . 4 2 Extermination 1 | . . . . . . . . . . 1 . Reinforcement 11 | . . . 1 . . . 3 . . 5 2 Assault 3 | . . . . . . . . . . 3 . Garrison 4 | . . . . . . . . . . 4 . Intercept . | . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 3 2 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Distress Signals 3 | . . . 1 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 3 . 8 . . . 11 6 4 60 13 Peak Tracking Total 6 | . 2 . 3 . . . 4 4 2 6 3 Tactical Retreats 3 | . . . 1 . . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Traps Triggered 7 | . . . . . . . . 2 . 4 1 Indirectly 1 | . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Machines Disabled 39 | . . 3 . . . . 1 5 . 17 13 Max in Single Turn 5 | . . 2 . . . . . 5 . 4 3 Garrison Access 4 | . . . . . . . . . . 3 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Machines Accessed 19 | . 2 . 2 1 1 . 3 . . 7 3 Terminals 7 | . 1 . 1 . . . 3 . . 2 . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . 1 . . . . . . 1 . Recycling Units 3 | . 1 . . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 3 1 Total Hacks 48 | . 9 . 5 1 1 . 9 . . 17 6 Successful 29 | . 4 . 4 1 1 . 4 . . 11 4 Failed 19 | . 5 . 1 . . . 5 . . 6 2 Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 27 | . 2 . 3 . 1 . 9 1 . 11 . Terminals 22 | . 4 . 3 . . . 9 . . 6 . Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 7 | . . . 2 . . . . . . 5 . Recycling Units 9 | . 5 . . . . . . . . 1 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 5 2 Terminal Hacks 5 | . 1 . 1 1 1 . 1 . . . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . 2 . . . . . . 4 . Scan Component 3 | . . . 1 . . . . . . 2 . Repair 3 | . . . 1 . . . . . . 2 . Recycling Unit Hacks 5 | . 2 . . . . . . . . 1 2 Process 1 | . . . . . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks 11 | . 1 . 1 . . . 3 . . 6 . Terminals 7 | . 1 . 1 . . . 3 . . 2 . Botnet 5 | . 1 . 1 . . . 3 . . . . Search 2 | . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 4 . Reprogram 2 | . . . . . . . . . . 2 . Jam 2 | . . . . . . . . . . 2 . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 . . . 2 . . 5 1 Full Trace Events 4 | . 2 . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . Time 150 | . . . 26 . . . . . . 124 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 14 | . . . . . . . . . . . 14 Retrieved Matter 215 | . . . . . . . . . . 215 . Retrieved Components 3 | . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Total Allies 23 | . . 3 . . . . . . 19 1 . Largest Group 19 | . . 3 3 1 1 1 1 . 19 11 . Highest-Rated Group 487 | . . 40 40 16 16 16 16 . 487 344 . Highest-Rated Ally 35 | . . 16 16 16 16 16 16 . 35 35 . Total Orders 2 | . . . . . . . 2 . . . . EXPLORE 1 | . . . . . . . 1 . . . . RETURN 1 | . . . . . . . 1 . . . . Ally Attacks 191 | . . . 31 . . . 12 . 102 46 . Total Damage 7118 | . . . 437 . . . 99 . 4001 2581 . Kills 45 | . . . 7 . . . 2 . 14 22 . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . Drone Launches 16 | . . . . . . . 16 . . . . Drone Recoveries 13 | . . . . . . . 13 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Turns Passed 5001 | . 173 343 282 187 331 90 566 214 421 1784 610 Spaces Moved 2572 | 1 100 275 155 130 219 57 268 89 226 804 248 Core 24 | . . . . . . . . . . . 24 Treads 852 | . . . . . . . . . 99 753 . Legs 1685 | 1 100 275 155 130 219 57 268 89 127 51 213 Wheels 11 | . . . . . . . . . . . 11 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 150 150 150 150 160 160 50 Average Speed 157 | 120 120 120 123 143 150 150 170 177 171 165 194 Slowest Speed 650 | 120 120 120 150 150 150 150 180 180 180 210 650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 31 | 2 21 56 19 34 63 21 35 3 89 27 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 6 | . . . . . . . . . . 6 . Terrain Destroyed 473 | . . 18 . . . . . 44 . 301 110 Melee 6 | . . . . . . . . . . 6 . Projectile . | . . . . . . . . . . . . AOE 467 | . . 18 . . . . . 44 . 295 110 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Total 3102 | . 123 280 216 132 222 59 338 115 251 1058 308 Wait 152 | . 1 . 33 . 1 . 23 1 2 90 1 Move 2562 | . 99 274 154 129 218 56 267 89 225 803 248 Hop . | . . . . . . . . . . . . Pick Up 9 | . 1 . 1 1 . . 3 . 2 1 . Fast Attach 39 | . 2 1 4 . 1 . 6 2 4 14 5 Attach 31 | . . . 3 . . . 1 2 . 17 8 Detach 18 | . . . 1 . 1 . 4 . . 9 3 Swap 22 | . 1 . 2 1 . . 4 4 3 5 2 Drop 26 | . 3 1 2 1 1 . 5 2 10 . 1 Fire 138 | . 15 4 8 . . . 18 12 5 63 13 Melee 102 | . . . 8 . . 3 7 3 . 56 25 Ram . | . . . . . . . . . . . . Kick 3 | . 1 . . . . . . . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 13) 174 | -10/Materials | Entered Mines 201 | -10/Mines | Learned Materials trap positions 244 | -10/Mines | Discovered new exit (range 9) 270 | -10/Mines | Learned Materials trap positions 297 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 301 | -10/Mines | Found Prototype Device 301 | -10/Mines | Identified Exp. Sensor Array 322 | -10/Mines | Build established: Mutant 434 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 465 | -10/Mines | Discovered new exit (range 7) 517 | -10/Mines | Entered Materials 517 | -9/Materials | Accompanied by 3 allies 517 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 518 | -9/Materials | Loaded intel: 16 trap records 604 | -9/Materials | Repaired Aluminum Leg 782 | -9/Materials | Discovered new exit (range 8) 799 | -9/Materials | Entered Mines 799 | -9/Mines | Accompanied by 1 ally 813 | -9/Mines | Discovered new exit (range 10) 852 | -9/Mines | Learned Materials terminal intel 869 | -9/Mines | Found the Drone Emporium 876 | -9/Mines | Found Prototype Device 899 | -9/Mines | Learned Materials emergency access door positions 938 | -9/Mines | Learned location of Storage (-7) 979 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 980 | -9/Mines | Discovered new exit (range 5) 986 | -9/Mines | Entered Exiles 986 | -9/Exiles | Accompanied by 1 ally 1021 | -9/Exiles | Met 8R-AWN 1048 | -9/Exiles | Met EX-HEX 1096 | -9/Exiles | Met EX-BIN 1112 | -9/Exiles | Aligned with FarCom system 1114 | -9/Exiles | Given EX-Vault access code 1150 | -9/Exiles | Opened EX-Vault 1164 | -9/Exiles | Found Longsword +1 1202 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1245 | -9/Exiles | Met EX-DEC 1299 | -9/Exiles | Discovered new exit (range 14) 1317 | -9/Exiles | Left Exiles lab with Longsword +1 1317 | -9/Exiles | Entered Mines 1317 | -8/Mines | Accompanied by 1 ally 1395 | -8/Mines | Discovered new exit (range 7) 1407 | -8/Mines | Entered Materials 1407 | -8/Materials | Accompanied by 1 ally 1407 | -8/Materials | Evolved 2 slots: Utility x2 1407 | -8/Materials | Identified Bomb Drone Bay 1408 | -8/Materials | Loaded intel: 18 trap records 1410 | -8/Materials | Loaded intel: 12 terminal locations 1725 | -8/Materials | Identified exit to Factory 1973 | -8/Materials | Entered Factory 1973 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2187 | -7/Factory | Sucked down chute 2187 | -7/Factory | Entered Waste 2188 | -7/Waste | Lost 3 parts (2u1w) 2274 | -7/Waste | Warlord forces began an assault 2354 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Allies destroyed C-40 Crusher 2359 | -7/Waste | Spotted C-40 Crusher 2362 | -7/Waste | Allies destroyed C-40 Crusher 2393 | -7/Waste | Spotted C-40 Crusher 2398 | -7/Waste | Spotted C-40 Crusher 2401 | -7/Waste | Allies destroyed C-40 Crusher 2408 | -7/Waste | Spotted C-40 Crusher 2412 | -7/Waste | Allies destroyed C-40 Crusher 2418 | -7/Waste | Allies destroyed C-40 Crusher 2446 | -7/Waste | Spotted C-40 Crusher 2454 | -7/Waste | Allies destroyed C-40 Crusher 2488 | -7/Waste | Build established: Skirmisher 2519 | -7/Waste | Found Prototype Launcher 2519 | -7/Waste | Identified Tesla Bomb Launcher 2578 | -7/Waste | Discovered new exit (range 12) 2603 | -7/Waste | Identified exit to Factory 2608 | -7/Waste | Entered Factory 2608 | -7/Factory | Accompanied by 11 allies 2830 | -7/Factory | Assembled infested ambush trap array 3304 | -7/Factory | Repaired Arc Projector 3322 | -7/Factory | Build established: Gunner 3625 | -7/Factory | Garrison activated, responded to threat 3659 | -7/Factory | Found Prototype Launcher 3659 | -7/Factory | Identified Rocket Array 3808 | -7/Factory | First assault squad dispatched 3988 | -7/Factory | Core integrity fell below 50% 4129 | -7/Factory | Garrison activated, responded to threat 4280 | -7/Factory | Lost 10 parts (1n2u7w) 4330 | -7/Factory | Discovered new exit (range 4) 4341 | -7/Factory | Identified exit to Factory 4392 | -7/Factory | Entered another Factory area 4392 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4600 | -6/Factory | Destroyed 8 combat bots 4836 | -6/Factory | Crushed by falling debris 4836 | -6/Factory | System corruption reached 10% 4914 | -6/Factory | Lost 12 parts (2p4n3u3w) 4962 | -6/Factory | Core integrity fell below 50% 4976 | -6/Factory | Core integrity fell below 20% 5002 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04975_ Destroyed Adv. Heat Sink. 04975_ G-50 Soldier system corrupted by crushing effect. 04975_ U-05 Engineer lays Concrete. 04976_ G-50 Soldier system terminally corrupted. 04976_ U-05 Engineer builds a Wall. 04980_ U-05 Engineer lays Concrete. 04980_ U-05 Engineer builds a Wall. 04981_ U-05 Engineer lays Concrete. 04983_ R-10 Processor collects Terrain Scan Processor. 04984_ U-05 Engineer builds a Wall. 04985_ Acquired Carbon-fiber Leg. 04987_ U-05 Engineer lays Concrete. 04989_ System corrupted: Component data lost. 04989_ Powered Hammer destroyed. 04989_ U-05 Engineer lays Concrete. 04990_ Slammed into G-50 Soldier. 04991_ U-05 Engineer lays Concrete. 04995_ Kicked G-50 Soldier out of the way. 04997_ U-05 Engineer lays Concrete. 05002_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##??#????????????????????????????????????????????? | | ? #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | #???????#######??????????????????????????????? | | #????#### # ###??????????????????#########+# | | ########## ### ######??????????????????# | | ###?????????????????# | | # # ############??????# """ """ | | # = % #??????# """ """ | | ######## """ """ | | ! # R g @ !# | | % # | | # # # | | ! # | | = # # | | ! #* # | | # = # | | # # ;###### ##### | | ^ # # "" ; #????# #???? | | + # "" ; #????# #???? | | # ###### ;;; #????# +???? | | #""+#"""""#######; #????# #???? | | # "" #### #####????# #???? | | # ## #???##????????# #???? | | # ## #?????????????# #???? | | # ## #??????######## #???? | | ##+####### #??????# #???? | | ^^ ?????+ #??????# #???? | | #?????# #??????# #???? | | #?????# #??????# """" #???? | | #?????# #??????# """" #???? | | #?????# #??????# """" #???? | | ####### ######## """" """ #???? | | # # """" """ #???? | | """" F" +???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingSuspensionPrototype Manual? 0 Play Time 00:35:42 Cumulative 339.9 hours Start 2021.09.21 @ 20:40:48 End 2021.09.21 @ 21:15:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 224 Rogue 53 Adventurer 61 Explorer 110 Win Type - Total 19 Types 17/0/1/0/0/0/0/1/0 Lore% 63 Gallery% 86 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83e60062-1dbe-4932-a8b2-058ac3ff4d9a