Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.13 @ 17:45:50 Player: OccultOnion Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (2000) 2000 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5880 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 199/300 Energy 160/160 System Corruption 8% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (7) ------ Medium Storage Unit Structural Scanner Terrain Scan Processor Targeting Computer Improved Melee Analysis Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Ion Engine Light Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Advanced Weight Redist. System Advanced Signal Interpreter Advanced Targeting Computer Improved Melee Analysis Suite > --- WEAPON ----------- Gatling Laser Heavy Assault Rifle Axe > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Maneuvering Thrusters Shield Generator [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Maul Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 5 | . . 1 . 1 1 . . 2 Weapon 1 | . . . . . 1 . . . Parts Attached 93 | 7 . 6 8 18 12 1 17 24 Power 9 | 1 . . 1 2 . . 3 2 Engine 6 | 1 . . 1 1 . . 2 1 Core 3 | . . . . 1 . . 1 1 Reactor . | . . . . . . . . . Propulsion 30 | 2 . 4 1 6 3 . 6 8 Treads 3 | . . . 1 2 . . . . Leg 23 | 2 . 4 . 3 3 . 6 5 Wheel 2 | . . . . 1 . . . 1 Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 27 | 2 . 1 2 4 4 . 6 8 Device 14 | 1 . . 1 3 1 . 5 3 Storage 3 | 1 . . . . 1 . . 1 Processor 6 | . . 1 . . 2 . 1 2 Hackware 1 | . . . . . . . . 1 Protection 3 | . . . 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 . 1 4 6 5 1 2 6 Energy Gun 11 | . . . 2 2 3 . 1 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 9 | 2 . 1 1 2 1 . 1 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . 1 1 1 . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 57 | . . 3 8 8 3 4 10 21 Power 6 | . . . 1 1 . . 2 2 Propulsion 15 | . . 1 1 2 1 1 2 7 Utility 15 | . . 1 2 1 . 2 4 5 Weapon 21 | . . 1 4 4 2 1 2 7 Highest Loss Streak 12 | . . 2 6 4 3 3 9 12 Average Slot Usage (%) 84 | . 100 98 88 91 95 80 83 58 Engine 5 | . 14 11 10 7 . . 6 1 Core 1 | . . . . . 7 4 . 2 Treads 2 | . . . 7 13 . . . . Leg 20 | . 28 31 25 14 19 21 23 10 Wheel 1 | . . . . 6 5 . . . Device 9 | . 14 10 5 12 8 5 13 6 Storage 6 | . 14 11 11 9 7 6 . 5 Processor 11 | . . 11 . . 13 15 22 12 Protection 3 | . . . 7 8 7 4 . 2 Energy Gun 4 | . . . 8 4 6 11 4 1 Ballistic Gun 6 | . 28 21 5 4 6 . 3 . Impact Weapon 3 | . . . 7 7 7 6 . . Slashing Weapon 1 | . . . . . . . 7 1 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 11 11 11 18 20 28 28 21 32 Greatest Support 83 | 20 20 30 36 20 62 62 83 50 Greatest Overweight (x) 3 | . . . . 1 1 3 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 8 4 8 Average Capacity 6 | 5 6 6 6 6 6 7 4 7 Most Carried 8 | 5 6 6 6 6 8 8 4 5 Average Carried 4 | 2 5 5 5 5 5 7 3 2 Final Capacity 8 | 6 6 6 6 6 8 4 4 8 Final Carried 8 | 5 6 6 6 5 8 4 . 5 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Matter Collected 1398 | 268 46 161 86 109 224 . 215 289 Remotely . | . . . . . . . . . Salvage Created 2010 | 44 90 367 235 383 279 . 268 344 Parts 136 | 7 4 27 25 25 12 . 15 21 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | 1 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Combat Hostiles Destroyed 52 | . 2 10 7 14 5 . 7 7 Melee 1 | . . . . . . . . 1 Guns 39 | . 2 10 7 8 5 . 6 1 Cannons 4 | . . . . . . . . 4 AOE 6 | . . . . 6 . . . . Classes Destroyed 10 | 1 1 2 . 1 1 . 1 3 Builder 1 | . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . Operator 1 | . . . . . . . . 1 Swarmer 14 | . . 4 4 6 . . . . Grunt 20 | . 2 2 . 4 3 . 4 5 Brawler 2 | . . . . 2 . . . . Duelist 2 | . . . . . 1 . 1 . Sentry 11 | . . 4 3 2 1 . . 1 Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . 2 . Best Kill Streak 7 | 2 2 5 4 7 4 . 3 3 Combat Bots Only 7 | . 2 5 4 7 4 . 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Damage Taken 6986 | . 83 690 505 846 539 166 1362 2795 Core 1627 | . 40 118 45 121 54 121 265 863 Absorbed by Shields 17 | . . . . . . . 17 . Core Remaining (%) 71 | 100 84 . 59 78 . . 37 . Volleys Fired 198 | 2 9 32 25 39 19 . 31 41 Largest 2 | 2 2 2 2 2 2 . 2 2 Hottest 121 | 40 40 40 76 121 110 . 103 117 Shots Fired 295 | 4 18 60 41 50 36 . 37 49 Gun 261 | 4 18 60 41 43 36 . 37 22 Cannon 27 | . . . . . . . . 27 Launcher 7 | . . . . 7 . . . . Special . | . . . . . . . . . Kinetic 182 | 4 18 60 23 19 16 . 17 25 Thermal 100 | . . . 18 24 14 . 20 24 Explosive 7 | . . . . 7 . . . . Electromagnetic 6 | . . . . . 6 . . . Robot Hit Streak 19 | 2 9 8 11 7 19 . 14 10 Robot Miss Streak 5 | . 5 3 3 2 1 . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 4 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 218 | 2 11 41 26 33 34 . 31 40 Core Hits 116 | 3 6 17 11 27 13 . 21 18 Critical Hits 3 | . . . . . . . . 3 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 66 | . . . 1 . 27 8 20 10 Impact 32 | . . . 1 . 27 4 . . Slashing 34 | . . . . . . 4 20 10 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 1 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4186 | 33 116 325 323 920 547 . 636 1286 Guns 2651 | 33 116 325 323 487 521 . 481 365 Cannons 613 | . . . . . . . . 613 Explosions 566 | . . . . 433 . . 48 85 Melee 331 | . . . . . 26 . 107 198 Ramming 25 | . . . . . . . . 25 Kinetic 1706 | 33 116 325 121 216 214 . 151 530 Thermal 1483 | . . . 202 271 232 . 330 448 Explosive 433 | . . . . 433 . . . . Electromagnetic 208 | . . . . . 75 . 48 85 Impact 26 | . . . . . 26 . . . Slashing 305 | . . . . . . . 107 198 Piercing . | . . . . . . . . . Highest Corruption 30 | . . . . . . 14 30 8 Average Corruption 13 | . . . . . . 10 15 5 Corruption Purged . | . . . . . . . . . Effects 60 | . . . . . . 10 45 5 Message Errors 12 | . . . . . . . 11 1 Matter Fused 11 | . . . . . . 5 4 2 Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 3 . Parts Rejected 3 | . . . . . . 2 1 . Data Loss (minor) 5 | . . . . . . 1 4 . Data Loss (major) 6 | . . . . . . . 6 . Alerts 1 | . . . . . . . 1 . Misdirections 5 | . . . . . . 1 4 . Targeting Errors 11 | . . . . . . 1 9 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . . . 5 . . 67 7 Projectiles 7 | . . . . . . . . 7 Explosions 5 | . . . . 5 . . . . Melee 67 | . . . . . . . 67 . Knockbacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Kinetic 7 | . . . . . . . . 7 Secondary . | . . . . . . . . . Self-Inflicted Damage 143 | . . . . 85 . . 6 52 Shots 5 | . . . . 3 . . 1 1 Rammed 5 | . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 312 | . 15 12 98 312 126 . 305 217 Average Temperature 82 | . 8 6 39 150 60 . 93 82 Received Heat Transfer 1656 | . 48 153 99 279 135 . 159 783 Effects 4 | . . . . 1 . . 3 . Energy Bleed 1 | . . . . 1 . . . . Interference 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . 2 4 1 . 1 1 Heat Transferred 3195 | . . . 518 703 444 . 725 805 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Peak Influence 279 | 10 70 279 201 254 176 36 154 71 Average Influence 87 | 1 33 138 144 163 118 19 48 18 Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 84 | 100 100 63 55 57 100 100 100 100 Level 1 15 | . . 36 44 42 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . . . . 1 . . 4 3 Investigation 3 | . . . . 1 . . . 2 Extermination 1 | . . . . . . . 1 . Reinforcement 2 | . . . . . . . 1 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Distress Signals 3 | . 1 . . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 101 | . 3 15 12 20 7 7 19 18 Peak Tracking Total 9 | . 3 4 4 8 5 6 6 9 Tactical Retreats 12 | . . 3 1 5 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Traps Triggered 4 | . . . 1 . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Disabled 3 | . . . . 1 . . 1 1 Max in Single Turn 1 | . . . . 1 . . 1 1 Garrison Access 2 | . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Machines Accessed 14 | . 1 1 2 4 2 . 2 2 Terminals 11 | . 1 1 2 4 1 . 1 1 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 26 | . 2 2 4 9 4 . 2 3 Successful 10 | . 2 1 . 4 1 . 1 1 Failed 16 | . . 1 4 5 3 . 1 2 Catastrophic 6 | . . . 1 3 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 18 | . 1 . 4 7 3 . 1 2 Terminals 23 | . 2 2 4 9 3 . 1 2 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Terminal Hacks 8 | . 2 1 . 4 . . 1 . Level Access Points 3 | . 1 . . 1 . . 1 . Alert Level 3 | . . . . 3 . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 Seal Access 2 | . . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 1 2 4 1 . 1 1 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 12 | . . . . . . 12 . . Total Damage 189 | . . . . . . 189 . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Turns Passed 3453 | 76 124 420 362 491 488 191 702 599 Spaces Moved 2113 | 49 78 250 227 298 251 145 449 366 Core 76 | 10 . . . . . 22 43 1 Treads . | . . . . . . . . . Legs 1515 | 39 78 250 227 83 110 123 406 199 Wheels 408 | . . . . 215 141 . . 52 Hover 114 | . . . . . . . . 114 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 110 50 50 66 Average Speed 117 | 105 120 120 120 113 126 113 116 113 Slowest Speed 200 | 120 120 120 120 160 160 200 130 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 28 | 3 22 25 57 34 8 81 14 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 46 | . . . . . 14 6 18 8 Terrain Destroyed 74 | . . . . 27 14 6 18 9 Melee 46 | . . . . . 14 6 18 8 Projectile 1 | . . . . . . . . 1 AOE 27 | . . . . 27 . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Total 2688 | 69 93 319 277 405 333 155 555 482 Wait 66 | . . 16 9 16 . 1 17 7 Move 2105 | 48 77 249 226 297 251 144 447 366 Hop . | . . . . . . . . . Pick Up 119 | 12 4 10 8 22 17 1 16 29 Fast Attach . | . . . . . . . . . Attach 75 | 7 . 4 8 10 7 1 14 24 Detach . | . . . . . . . . . Swap 18 | . . 2 . 8 5 . 3 . Drop 35 | . 3 6 . 13 7 . 6 . Fire 198 | 2 9 32 25 39 19 . 31 41 Melee 66 | . . . 1 . 27 8 20 10 Ram 4 | . . . . . . . . 4 Kick 1 | . . . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis 1 | . . . . . . . 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Materials 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 319 | -9/Materials | Build established: Mutant 514 | -9/Materials | Discovered new exit (range 16) 553 | -9/Materials | Discovered new exit (range 11) 621 | -9/Materials | Entered Storage 769 | -9/Storage | Lost 6 parts (1p1n4w) 959 | -9/Storage | Discovered new exit (range 16) 983 | -9/Storage | Entered Materials 983 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1004 | -8/Materials | Build established: Scavenger-Mutant 1146 | -8/Materials | Lost 3 parts (1n2w) 1355 | -8/Materials | Identified exit to Factory 1456 | -8/Materials | Destroyed 7 combat bots 1464 | -8/Materials | Lost 4 parts (1p1n1u1w) 1474 | -8/Materials | Entered Factory 1474 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1591 | -7/Factory | Build established: Mutant 1927 | -7/Factory | Lost 3 parts (1n2w) 1962 | -7/Factory | Sucked down chute 1962 | -7/Factory | Entered Waste 1963 | -7/Waste | Met a frightened Derelict 1977 | -7/Waste | EMP discharged 1977 | -7/Waste | Spotted C-40 Crusher 2005 | -7/Waste | Spotted C-40 Crusher 2014 | -7/Waste | Spotted C-40 Crusher 2052 | -7/Waste | Spotted C-40 Crusher 2053 | -7/Waste | Spotted C-40 Crusher 2077 | -7/Waste | EMP discharged 2077 | -7/Waste | System corruption reached 10% 2080 | -7/Waste | Spotted C-40 Crusher 2090 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2122 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2125 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2130 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2146 | -7/Waste | Discovered new exit (range 15) 2153 | -7/Waste | Entered Factory 2161 | -7/Factory | Lost 3 parts (1n1u1w) 2624 | -7/Factory | Identified exit to Factory 2726 | -7/Factory | Garrison activated, responded to threat 2788 | -7/Factory | Core integrity fell below 50% 2804 | -7/Factory | Crushed by falling debris 2805 | -7/Factory | System corruption reached 30% 2855 | -7/Factory | Entered another Factory area 2855 | -6/Factory | Evolved 2 slots: Utility x2 2859 | -6/Factory | Lost 9 parts (2p2n4u1w) 3095 | -6/Factory | Core integrity fell below 50% 3105 | -6/Factory | Lost 12 parts (2p3n4u3w) 3189 | -6/Factory | Core integrity fell below 20% 3404 | -6/Factory | Lost 4 parts (2n2w) 3454 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03373_ Gauss Cannon destroyed. 03377_ Acquired Hvy. Laser. 03379_ System corrupted: Hvy. Laser targeting data glitched. 03381_ G-50 Soldier destroyed. 03384_ Acquired 47 matter. 03387_ Acquired Lgt. Angular Momentum Engine. 03389_ System corrupted: Matter fused (-6). 03390_ Acquired 18 matter. 03392_ Acquired Adv. Heat Sink. 03409_ U-05 Engineer suffers critical hit. 03411_ R-10 Processor collects Lgt. Angular Momentum Engine. 03414_ Connecting with Garrison Access... >>Seal Access door sealed. 03415_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03420_ QL#NFL9A9%OWKOCB=NO OWW=<02%N5ER 03424_ U-05 Engineer builds a Door. 03429_ Hvy. Laser destroyed. 03430_ U-05 Engineer lays Concrete. 03448_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? #???????????????????????? | | ??????????????????? ##??????????????????????? | | ???????????????????? ???? ?? #????????????? | | ???????????????????? ? #????????????? | | ???????????????????? 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""" # ## #?????????????? | | %+ ## ##????????????? | | ! # # #????????????? | | ?###+####### # # "" ######## #???? | | ???????????### ##### # + T ????? | | ?????????????#+????#### # # ##+#?????????? | | ??????????????????????# # # #????????????? | | ??????????????????????? # ### ###????????????? | | ??????????????????????? # #?# #??????????????? | | ?????????????????????## ######### ##?????????????? | | ?????????????????????# #?????????????? | | ?????????????????????+ #?????????????? | | ?????????????????????# #??#######????? | | ?????????????????????### ####### #? #????? | | ???????????????????????????????# #? #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 150 Thermal Conversion 30 Evasion (%) 51 Targeting Accuracy 8 Melee Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedGravmagReplicator Manual? 0 Play Time 00:37:50 Cumulative 27.7 hours Start 2020.01.13 @ 17:10:57 End 2020.01.13 @ 17:45:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d7e3fd2-ae29-463b-81e5-0305fa214969