Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.13 @ 22:18:52 Player: Cookedpoo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (19) 95 Value Destroyed (494) 494 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (665) 665 TOTAL SCORE: 5654 Bonus ------- Follower Combat Kills 65 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Transmission Jammer PSU Rigger Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite Hacking Suite Makeshift Hacking Suite System Shield PSU Rigger > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Weight Redist. System Gauss Rifle Gauss Rifle Rocket Launcher Dirty Bomb Trap [Rating: 46] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Flight Unit Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . 4 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 59 | 2 13 . . 3 9 11 7 8 . 6 Power 4 | . 1 . . 1 1 1 . . . . Engine . | . . . . . . . . . . . Core 4 | . 1 . . 1 1 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 9 | . 6 . . . . 2 . 1 . . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 9 | . 6 . . . . 2 . 1 . . Utility 21 | . 2 . . . 5 4 3 2 . 5 Device 10 | . . . . . 1 1 2 2 . 4 Storage 1 | . . . . . . 1 . . . . Processor 3 | . 1 . . . 1 1 . . . . Hackware 7 | . 1 . . . 3 1 1 . . 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 4 . . 2 3 4 4 5 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 17 | 2 4 . . 1 3 3 2 1 . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 3 | . . . . 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . . . 1 1 3 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 6 | . . . . . . . . . . 6 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . 2 Utility 2 | . . . . . . . . . . 2 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 6 | . . . . . . . . . . 6 Average Slot Usage (%) 83 | . 61 85 85 85 82 95 91 92 92 84 Core 4 | . 2 . . . 9 7 7 7 7 6 Flight 18 | . 15 28 28 28 18 15 15 15 15 12 Device 3 | . . . . . 8 7 7 7 7 6 Storage 2 | . . . . . . 1 7 7 7 5 Processor 10 | . 7 14 14 14 10 15 7 7 7 7 Hackware 24 | . 8 14 14 14 18 33 38 38 38 38 Ballistic Gun 14 | . 28 28 28 21 18 10 . 1 . . Impact Weapon 2 | . . . . . . 3 6 4 7 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 16 | 3 8 6 6 7 11 14 16 14 13 13 Greatest Support 17 | 3 8 8 8 8 14 16 16 17 17 17 Greatest Overweight (x) 1 | . 1 . . . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 4 4 4 4 4 4 6 6 6 6 6 Average Capacity 4 | 4 4 4 4 4 4 4 6 6 6 5 Most Carried 6 | 1 4 4 4 4 4 6 6 6 6 6 Average Carried 4 | . 2 4 4 3 3 3 5 5 6 5 Final Capacity 6 | 4 4 4 4 4 4 6 6 6 6 4 Final Carried 6 | 1 4 4 4 4 4 6 5 6 6 2 Class Distribution -------------------- 44% | Mutant 40% | Hacker-Mutant 9% | Hacker-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Matter Collected 1262 | 220 319 37 . 64 124 70 156 199 . 73 Remotely . | . . . . . . . . . . . Salvage Created 1116 | . 381 . . . 67 70 255 247 . 96 Parts 41 | . 20 . . . 7 2 2 7 . 3 Haulers Intercepted 3 | . 2 . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 1 1 . 9 Prevented 2 | . . . . . . . 1 . . 1 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 13 | . 6 . . . 1 . 1 3 . 2 Guns 9 | . 6 . . . 1 . 1 . . 1 AOE 4 | . . . . . . . . 3 . 1 Classes Destroyed 8 | . 3 . . . 2 . . 2 . 1 Worker 2 | . 1 . . . . 1 . . . . Hauler 3 | . 2 . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Swarmer 5 | . . . . . . . . 3 . 2 Grunt 7 | . 6 . . . . . 1 . . . Sentry 1 | . . . . . 1 . . . . . Packrat 1 | . . . . . . . . . . 1 Samaritan 5 | . . . . . . . . 5 . . Best Kill Streak 3 | . 2 . . . 1 1 1 3 . 2 Combat Bots Only 3 | . 2 . . . 1 . 1 3 . 2 Max Kills in Single Turn 1 | . 1 . . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Damage Taken 1752 | . 406 . . . 59 . . 140 . 1147 Core 880 | . 148 . . . 15 . . 43 . 674 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 40 97 . . . . . Volleys Fired 83 | . 47 . . 4 8 . 1 18 . 5 Largest 2 | . 2 . . 2 2 . 2 1 . 1 Hottest 56 | . 46 . . 46 50 . 56 33 . 28 Shots Fired 141 | . 94 . . 6 16 . 2 18 . 5 Gun 133 | . 94 . . 4 16 . 2 12 . 5 Cannon . | . . . . . . . . . . . Launcher 8 | . . . . 2 . . . 6 . . Special . | . . . . . . . . . . . Kinetic 133 | . 94 . . 4 16 . 2 12 . 5 Thermal . | . . . . . . . . . . . Explosive 8 | . . . . 2 . . . 6 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 17 | . 17 . . 1 4 . 2 11 . 2 Robot Miss Streak 6 | . 2 . . 3 3 . . 3 . 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 105 | . 65 . . 1 8 5 7 16 . 3 Core Hits 39 | . 18 . . . 3 . 2 12 . 4 Critical Hits 2 | . 1 . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 . . Melee Attacks 45 | . . . . . . 9 6 3 . 27 Impact 45 | . . . . . . 9 6 3 . 27 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 2 . 3 . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2705 | . 765 . . 17 125 293 634 667 . 204 Guns 1229 | . 759 . . 17 125 . 22 234 . 72 Cannons . | . . . . . . . . . . . Explosions 205 | . . . . . . . . 205 . . Melee 1263 | . . . . . . 293 612 228 . 130 Ramming 8 | . 6 . . . . . . . . 2 Kinetic 1229 | . 759 . . 17 125 . 22 234 . 72 Thermal . | . . . . . . . . . . . Explosive 205 | . . . . . . . . 205 . . Electromagnetic . | . . . . . . . . . . . Impact 1263 | . . . . . . 293 612 228 . 130 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 706 | . . . . . . 80 369 145 . 112 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 706 | . . . . . . 80 369 145 . 112 Knockbacks 2 | . . . . . . 1 1 . . . Impact 2 | . . . . . . 1 1 . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 39 | . 3 . . . . . . 35 . 1 Shots 1 | . . . . . . . . 1 . . Rammed 3 | . 1 . . . . 1 . . . 1 Targets Rammed 3 | . 1 . . . . 1 . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 17 | . 16 . . . 17 . . 6 . . Average Temperature 5 | . 5 . . . 6 . . 6 . . Received Heat Transfer 444 | . 231 . . . 27 . . . . 186 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . 1 1 2 . . Impact Corruptions 29 | . . . . . . 5 15 5 . 4 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Peak Influence 307 | . 179 54 . 60 307 256 . . . . Initial 139 | . . 31 . . 23 139 . . . . Average 92 | . 63 31 . 23 181 200 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . Low Security (%) 82 | 100 100 100 . 100 47 44 . . . . Level 1 17 | . . . . . 53 55 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 2 . . . 1 . . . . 1 Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . 2 . . . 1 . . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Distress Signals 4 | . 2 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 84 | . 20 2 . 6 16 4 2 3 . 31 Peak Tracking Total 13 | . 5 2 . 2 8 1 3 3 . 13 Tactical Retreats 16 | . 1 1 . 3 4 . 1 . . 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 Triggered 2 | . . . . . . . 1 . . 1 Power Sources Rigged 4 | . . . . . . . 2 1 . 1 Exploded 4 | . . . . . . . 2 . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Machines Accessed 28 | . 7 1 2 . 4 10 . . 4 . Terminals 14 | . 5 1 . . 3 5 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . 1 . . . . 1 . . . . Recycling Units 3 | . 1 . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 93 | . 25 2 2 . 10 25 . . 29 . Successful 74 | . 17 1 2 . 6 19 . . 29 . Failed 17 | . 7 1 . . 4 5 . . . . Catastrophic 3 | . 2 . . . . 1 . . . . Database Lockouts 2 | . 1 . . . . 1 . . . . Manual 31 | . 11 2 1 . 8 9 . . . . Terminals 45 | . 19 2 . . 8 16 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 6 | . 4 . . . . 2 . . . . Recycling Units 5 | . 2 . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 2 1 . . . . Terminal Hacks 55 | . 10 . 2 . 5 9 . . 29 . Record 12 | . . . 1 . . . . . 11 . Part Schematic 12 | . . . . . . 2 . . 10 . Robot Schematic 5 | . . . . . . . . . 5 . Robot Analysis 7 | . 1 . . . 3 3 . . . . Prototype ID Bank 7 | . 2 . . . 1 1 . . 3 . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Locate Traps 3 | . 2 . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Zone Layout 4 | . 3 . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Network Status 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 5 | . 4 . . . . 1 . . . . Scan Component 3 | . 2 . . . . 1 . . . . Repair 2 | . 2 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 2 | . . . . . 1 1 . . . . Unauthorized Hacks 7 | . 3 1 . . . 3 . . . . Terminals 7 | . 3 1 . . . 3 . . . . Track 3 | . 1 1 . . . 1 . . . . Assimilate 3 | . 1 . . . . 2 . . . . Botnet 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 19 | . 6 1 . . 4 8 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 2 . . 10 . Parts Built 1 | . . . . . . 1 . . . . Matter 252 | . . . . . . 252 . . . . Time 134 | . . . . . . 134 . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . Parts Repaired 2 | . 2 . . . . . . . . . Time 52 | . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total Allies 7 | . 1 3 . . . 2 . . . 1 Largest Group 3 | . 1 3 . . . 2 . . . 1 Highest-Rated Group 94 | . 10 40 . . . 52 . . . 94 Highest-Rated Ally 94 | . 10 16 . . . 26 . . . 94 Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 17 | . . 12 . . . . . . . 5 Total Damage 388 | . . 149 . . . . . . . 239 Kills 3 | . . 2 . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Robot Analysis Total 7 | . 1 . . . 3 3 . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . 2 1 . 1 Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Turns Passed 3109 | 19 565 356 145 300 200 399 286 163 26 650 Spaces Moved 4820 | 30 671 532 243 421 397 749 462 301 77 937 Core 431 | 30 248 . . . . . . . . 153 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4389 | . 423 532 243 421 397 749 462 301 77 784 Fastest Speed 34 | 50 37 37 37 37 37 34 34 34 34 34 Average Speed 37 | 50 41 37 37 37 41 36 34 34 34 38 Slowest Speed 120 | 50 120 37 37 37 117 37 106 34 34 106 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 22 | . . 4 . 14 2 1 . 1 . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 57 | 3 93 79 60 65 32 22 57 55 72 89 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 1 . . . . 1 . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 12 | . . 2 . 1 . . 2 3 . 4 Spaces Dug 36 | . . . . 12 . 1 . . . 23 Terrain Destroyed 109 | . . . . 22 . 1 1 62 . 23 Melee 24 | . . . . . . 1 . . . 23 Projectile 1 | . . . . . . . 1 . . . AOE 84 | . . . . 22 . . . 62 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Total 5877 | 32 864 688 297 544 419 855 576 334 76 1192 Wait 822 | . 123 157 53 130 1 72 85 . . 201 Move 4768 | 29 670 523 242 395 392 746 461 298 76 936 Hop 19 | . . 4 . 11 2 1 . 1 . . Pick Up 24 | 1 2 2 1 . 3 5 5 2 . 3 Fast Attach 23 | 2 11 . . . 3 4 . 1 . 2 Attach 9 | . . . . 1 2 2 3 . . 1 Detach 11 | . 2 . . 1 . 3 3 1 . 1 Swap 27 | . 2 . . 2 4 5 4 7 . 3 Drop 35 | . 6 2 1 . 4 7 6 2 . 7 Fire 83 | . 47 . . 4 8 . 1 18 . 5 Melee 45 | . . . . . . 9 6 3 . 27 Ram 3 | . 1 . . . . 1 . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire 2 | . . . . . . . . . . 2 Trap 5 | . . . . . . . 2 1 . 2 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 20 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 14) 269 | -10/Materials | Central database locked down 300 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 16) 432 | -10/Materials | Core integrity fell below 50% 483 | -10/Materials | Repaired Flight Unit 511 | -10/Materials | Repaired Flight Unit 585 | -10/Materials | Entered Mines 595 | -10/Mines | Assembled infested the area 598 | -10/Mines | Learned 4 Materials zone layouts 615 | -10/Mines | Learned location of Zion (-6) 618 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 670 | -10/Mines | Met 8R-AWN 742 | -10/Mines | Discovered new exit (range 5) 792 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 872 | -10/Mines | Discovered new exit (range 15) 941 | -10/Mines | Entered Exiles 951 | -10/Exiles | Welcomed by 8R-AWN 957 | -10/Exiles | Met EX-HEX 982 | -10/Exiles | Met EX-DEC 1010 | -10/Exiles | Met EX-BIN 1015 | -10/Exiles | Aligned with FarCom system 1016 | -10/Exiles | Given EX-Vault access code 1024 | -10/Exiles | Opened EX-Vault 1027 | -10/Exiles | Found PSU Rigger 1036 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1083 | -10/Exiles | Discovered new exit (range 10) 1086 | -10/Exiles | Left Exiles lab with PSU Rigger 1086 | -10/Exiles | Entered Mines 1113 | -9/Mines | Discovered new exit (range 6) 1329 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1382 | -9/Mines | Discovered new exit (range 5) 1386 | -9/Mines | Entered Materials 1386 | -8/Materials | Evolved 4 slots: Utility x4 1468 | -8/Materials | Identified exit to Factory 1586 | -8/Materials | Entered Factory 1586 | -7/Factory | Evolved 2 slots: Utility x2 1653 | -7/Factory | Identified exit to Storage 1653 | -7/Factory | Identified exit to Lower Caves 1866 | -7/Factory | Central database locked down 1886 | -7/Factory | Build established: Hacker-Scout 1962 | -7/Factory | Fabricated Cld. VTOL Module (x1) 1985 | -7/Factory | Entered Lower Caves 2032 | -7/Lower Caves | Learned Factory emergency access door positions 2072 | -7/Lower Caves | Learned Factory terminal intel 2192 | -7/Lower Caves | Build established: Hacker-Mutant 2265 | -7/Lower Caves | Discovered new exit (range 5) 2271 | -7/Lower Caves | Entered another Lower Caves area 2362 | -7/Lower Caves | Encountered a Warlord checkpoint 2397 | -7/Lower Caves | Learned Factory terminal intel 2428 | -7/Lower Caves | Discovered new exit (range 8) 2434 | -7/Lower Caves | Entered Data Miner 2434 | -7/Data Miner | Discovered new exit (range 6) 2440 | -7/Data Miner | Met Data Miner 2447 | -7/Data Miner | Learned location of Section 7 (-2) 2447 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2453 | -7/Data Miner | Received God Mode back door access code from Data Miner 2460 | -7/Data Miner | Entered Proximity Caves 2507 | -6/Proximity Caves | Escorted by Enhanced Grunt 2531 | -6/Proximity Caves | Spotted B-75 Beast 2854 | -6/Proximity Caves | Crushed by falling debris 2927 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3006 | -6/Proximity Caves | Core integrity fell below 50% 3059 | -6/Proximity Caves | Core integrity fell below 20% 3090 | -6/Proximity Caves | Learned 8 Factory zone layouts 3091 | -6/Proximity Caves | Lost 6 parts (1p2n2u1w) 3110 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03033_ Rigged Imp. Deuterium Engine explodes. 03034_ Mic. Nuclear Core destroyed. 03045_ Slug penetrates Wall. 03048_ Dropped Dirty Bomb Trap. 03048_ Installed Dirty Bomb Trap. 03054_ S-27 Virus triggered Dirty Bomb Trap. 03054_ An explosion rips through the floor. 03054_ S-27 Virus destroyed. 03054_ Slug penetrates Wall. 03058_ Autogun fries itself beyond repair. 03058_ Lgt. Nuclear Core fries itself beyond repair. 03058_ Slug penetrates S-27 Virus. 03060_ S-27 Virus destroyed. 03060_ Gauss Rifle destroyed. 03066_ Acquired 4 matter. 03067_ Acquired Imp. Transmission Jammer. 03084_ Acquired 14 matter. 03090_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 03090_ Attempting to rewire G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????### #?????# #????????# ##??# % #??? | | ???????# # ##????## #??####### ##???# ##?? | | ???????# ##????## #### ## #????# ### | | ???????# ########## ## ##????# | | ???????# #??## ##?????# | | ???????# #??# ########??## | | ???????# #??## #### ######## | | ???????# #???## ##??## | | ?????### #???## ##??### | | ###??# #???# #### #????? | | #### ####???# #??# #???## | | #??????## ##### #?## ##??## | | ### #???????# ##???##### ##### | | #?# #???????# ##?????# ### | | #?# #???????##### ##????# #?# | | ##?#!#??????????## #????## #### | | ####%###???????## ####### ### | | !!! #??????## ## | | #????## ###/#### ### | | != #????# #" # # % ## | | [%! ##????# ## #" # " | | [ #?????# #### #" / ## "%% | | #?????## #??# #" / ### # | | #??????#### #?## #" # #?# ## | | ##### #?????????# ### #" # # ### ##### | | ????### #????????## @ g ######## # # ###?## | | ???????###????????# # # #### | | ?????????????????# ###; | | ?????????????????# ## ### Y ## | | ?????????????????# #?# ##?#### [ | | ?????????????????##??#####?????## | | ???????????????????????????????## | | ???????????????????????????????# | | ??????????????????????????????## ##### | | ????????????????????????????### ##???# | | ???????????????????????????## ##????# | | ??????????????????????????## #?????## | | ?????????????????????????## ##?????# ###### | | ?????????????????????????# ##????# ##???## | | ?????????????????????????# #???# ##?#### | | ?????????????????????????# #??# ##??# | | ?????????????????????????## # #?# ????# | | ??????????????????????????## ## #?# #????# | | ???????????????????????????# ## #?###?????# | | ???????????????????????????# ### #?????????## | | ???????????????????????????# ##? #########???## | | ???????????????????????????# ####?# #????# | | ???????????????????????????## #??## #????## | | ?????????????????????????#??# #??# ##????## | | ?????????????????????????# ## #?# ## ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Offensive Hacking 41 Defensive Hacking 12 Item Schematics ----------------- Cld. VTOL Module | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyDiametricMicrothruster Manual? 0 Play Time 00:54:10 Cumulative 134.9 hours Start 2021.05.13 @ 16:59:10 End 2021.05.13 @ 22:18:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb9aae4e-2ca3-4c87-b6c8-8d51792331b1