Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 23:20:33 Player: Gold Spoon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (3995) 3995 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (564) 564 TOTAL SCORE: 9399 Bonus ------- High Alert Combat Kills 334 Follower Combat Kills 14 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -284 Cogmind --------- Core Integrity 0/700 Matter 81/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Launcher Guidance Computer Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Medium Treads Heavy Treads Experimental Sensor Array Launcher Guidance Computer Cloak of Protection Improved Medium Armor Plating System Shield Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Launcher Guidance Computer Improved Medium Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Medium Treads Heavy Treads Experimental Sensor Array Launcher Guidance Computer Cloak of Protection Improved Medium Armor Plating System Shield Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 51] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Medium Laser Ballistic Gun Heavy Battle Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . . . 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . Utility 5 | . . . 2 . . . 1 2 . . Weapon . | . . . . . . . . . . . Parts Attached 84 | 6 11 8 12 . . . 16 14 2 15 Power 11 | 1 1 . 4 . . . 1 3 . 1 Engine 9 | 1 1 . 4 . . . . 2 . 1 Core 2 | . . . . . . . 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 16 | 2 4 2 . . . . 3 3 . 2 Treads 8 | . . . . . . . 3 3 . 2 Leg 3 | . 3 . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . Flight 1 | . 1 . . . . . . . . . Utility 30 | 1 2 1 4 . . . 5 6 1 10 Device 5 | . 1 . . . . . . 2 . 2 Storage 4 | 1 . 1 . . . . 1 . . 1 Processor 3 | . . . . . . . 1 1 . 1 Hackware 6 | . 1 . 2 . . . . 1 . 2 Protection 12 | . . . 2 . . . 3 2 1 4 Artifact . | . . . . . . . . . . . Weapon 27 | 2 4 5 4 . . . 7 2 1 2 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 1 1 2 2 . . . 5 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 15 | . 3 3 2 . . . 2 2 1 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 34 | . 5 2 6 . . . 2 8 3 8 Power 7 | . 1 . 3 . . . 1 2 . . Propulsion 7 | . 2 . . . . . . 2 1 2 Utility 9 | . . . 1 . . . 1 2 1 4 Weapon 11 | . 2 2 2 . . . . 2 1 2 Highest Loss Streak 8 | . 4 1 3 . . . 1 8 2 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 79 88 81 100 100 100 96 86 75 79 Engine 7 | . 9 14 10 11 11 11 3 4 7 6 Core 1 | . . . . . . . 4 2 . . Treads 12 | . . . . . . . 25 21 14 14 Leg 3 | . 13 24 . . . . . . . . Wheel 1 | . 11 . . . . . . . . . Hover 3 | . . 3 22 22 22 22 1 . . . Device 3 | . 1 . . . . . . 4 7 7 Storage 10 | . 14 14 11 11 11 11 13 7 7 7 Processor 8 | . . . . . . . 8 12 15 15 Hackware 13 | . 8 14 14 22 22 22 18 11 7 12 Protection 5 | . . . 5 11 11 11 2 10 6 5 Ballistic Gun 7 | . 10 2 14 22 22 22 17 4 . . Launcher 5 | . 6 15 4 . . . . 4 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 12 13 18 29 29 29 29 42 57 60 67 Greatest Support 93 | 32 32 24 24 24 24 24 66 93 93 93 Greatest Overweight (x) 2 | . 2 1 1 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . 1 1 1 . . . . Largest Inventory Capacity 20 | 8 8 10 10 10 10 10 15 15 15 20 Average Capacity 13 | 7 8 8 10 10 10 10 12 15 15 17 Most Carried 20 | 1 6 10 10 10 10 10 15 15 15 20 Average Carried 11 | . 4 7 7 10 9 10 12 12 14 14 Final Capacity 20 | 8 8 10 10 10 10 10 15 15 15 20 Final Carried 18 | 1 5 9 10 10 10 10 15 15 13 18 Class Distribution -------------------- 51% | Scavenger-Mutant 25% | Hacker-Mutant 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Matter Collected 2936 | 226 386 390 370 . . 14 633 116 413 388 Remotely . | . . . . . . . . . . . Salvage Created 3010 | . 436 66 524 . . 105 741 220 590 328 Parts 224 | . 32 . 51 . . 7 48 16 50 20 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 4 | . . . 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Combat Hostiles Destroyed 114 | . 12 18 15 . . 1 19 9 29 11 Melee 5 | . . . . . . . . 2 1 2 Guns 30 | . 10 . 5 . . 1 13 1 . . AOE 79 | . 2 18 10 . . . 6 6 28 9 Classes Destroyed 15 | . 6 1 2 . . . 3 1 1 1 Worker 6 | . 2 1 . . . . 1 1 . 1 Builder 6 | . . . . . . . 1 1 . 4 Hauler 2 | . 1 . 1 . . . . . . . Recycler 3 | . . . 3 . . . . . . . Operator 7 | . 1 . 2 . . . 2 1 . 1 Watcher 6 | . 2 . 3 . . . 1 . . . Swarmer 38 | . 6 . 7 . . 1 4 4 16 . Grunt 35 | . 6 . 5 . . 2 8 3 7 4 Brawler 2 | . . . . . . . . 1 . 1 Duelist 1 | . . . . . . . 1 . . . Sentry 10 | . . . 3 . . . 4 1 1 1 Specialist 2 | . . . . . . . . . 2 . Hunter 5 | . . . . . . . 2 . 3 . Programmer 5 | . . . . . . . . . . 5 Assembled 18 | . . 18 . . . . . . . . Best Kill Streak 10 | . 4 10 8 . . 1 7 5 8 5 Combat Bots Only 10 | . 3 10 4 . . 1 6 3 8 4 Max Kills in Single Turn 4 | . 2 4 2 . . 3 2 2 4 2 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 4 2 . . . 2 1 4 2 Melee 1 | . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Hostile Shots Fired 691 | . 53 14 73 . . . 121 136 111 183 Missed 234 | . 12 3 29 . . . 43 51 35 61 Damage Taken 7131 | . 506 351 598 . . 48 1155 1250 1293 1930 Core 1169 | . 165 34 117 . . . 151 76 188 438 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 592 | . 75 . . . . . 160 290 . 67 Core Remaining (%) 65 | 100 . 20 . . . 70 72 . . . Volleys Fired 298 | . 62 19 52 . . 2 83 25 28 27 Largest 2 | . 2 2 2 . . 2 2 2 1 1 Hottest 70 | . 70 60 56 . . 56 56 56 33 39 Shots Fired 443 | . 116 32 55 . . 4 156 27 27 26 Gun 311 | . 111 . 39 . . 4 149 8 . . Cannon . | . . . . . . . . . . . Launcher 132 | . 5 32 16 . . . 7 19 27 26 Special . | . . . . . . . . . . . Kinetic 303 | . 103 . 39 . . 4 149 8 . . Thermal 8 | . 8 . . . . . . . . . Explosive 132 | . 5 32 16 . . . 7 19 27 26 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 26 | . 10 11 10 . . 1 9 14 26 14 Robot Miss Streak 5 | . 3 4 3 . . 3 5 1 1 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . Shots Hit Robots 289 | . 67 17 36 . . 1 101 21 24 22 Core Hits 264 | . 31 41 37 . . 3 43 21 56 32 Critical Kills 2 | . . . 1 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . . . 1 . . . 2 . . . Destroy 3 | . . . 1 . . . 2 . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11158 | . 961 1179 1508 . . 103 2283 909 2265 1950 Guns 3164 | . 696 . 628 . . 19 1720 101 . . Cannons . | . . . . . . . . . . . Explosions 7790 | . 265 1179 880 . . 84 563 767 2246 1806 Melee . | . . . . . . . . . . . Ramming 204 | . . . . . . . . 41 19 144 Kinetic 3113 | . 645 . 628 . . 19 1720 101 . . Thermal 540 | . 51 . . . . 84 . 46 . 359 Explosive 7301 | . 265 1179 880 . . . 563 721 2246 1447 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 2 7 7 8 Average Corruption 6 | . . . . . . . 2 6 7 5 Corruption Purged 10 | . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . Effects 112 | . . . . . . . 2 21 33 56 Message Errors 24 | . . . . . . . . 8 7 9 Matter Fused 31 | . . . . . . . . 5 9 17 Heat Flow Errors 13 | . . . . . . . . 2 3 8 Energy Discharges 13 | . . . . . . . . 3 4 6 Parts Rejected 4 | . . . . . . . . . . 4 Data Loss (minor) 16 | . . . . . . . 2 2 6 6 Data Loss (major) 6 | . . . . . . . . 1 1 4 Alerts 3 | . . . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 234 | . 8 38 13 . . . 13 108 . 54 Projectiles . | . . . . . . . . . . . Explosions 234 | . 8 38 13 . . . 13 108 . 54 Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 994 | . 66 131 79 . . 48 19 188 245 218 Shots 38 | . 4 8 2 . . 1 1 5 9 8 Rammed 42 | . . . . . . . . 8 3 31 Targets Rammed 47 | . . . . . . . . 10 4 33 Kicked . | . . . . . . . . . . . Crushed 5 | . . . . . . . . 2 1 2 Highest Temperature 275 | . 45 20 21 . . 34 39 117 275 258 Average Temperature 42 | . 13 14 7 . . 16 10 31 105 82 Received Heat Transfer 1861 | . 174 40 156 . . . 297 426 186 582 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 548 | . 148 . . . . 100 . 50 . 250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Peak Influence 933 | . 321 196 581 156 . 126 248 156 933 501 Initial 489 | . . 24 . 156 . . 48 83 105 489 Average 236 | . 124 35 333 156 . 7 160 80 421 388 Maximum Alert Level 3 | . 1 . 2 . . . 1 . 3 2 Low Security (%) 55 | 100 85 100 14 100 . 100 72 100 34 9 Level 1 23 | . 14 . 39 . . . 27 . 16 45 Level 2 18 | . . . 45 . . . . . 25 44 Level 3 2 | . . . . . . . . . 23 . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 2 . 2 . . . 3 4 . 10 Investigation 4 | . 1 . . . . . . . . 3 Extermination 6 | . . . . . . . . 1 . 5 Reinforcement 10 | . 1 . 2 . . . 3 2 . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Distress Signals 6 | . 4 . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 169 | . 25 21 26 . . 3 32 16 27 19 Peak Tracking Total 9 | . 4 5 4 . . 3 5 7 9 5 Tactical Retreats 6 | . 3 . . . . . 1 1 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Traps Triggered 4 | . . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Disabled 25 | . . . 3 . . 4 4 6 . 8 Max in Single Turn 5 | . . . 1 . . 4 1 4 . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Machines Accessed 34 | . 7 . 3 . 1 . 8 4 2 9 Terminals 25 | . 6 . 3 . . . 6 1 2 7 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 5 | . 1 . . . . . 2 1 . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 85 | . 18 . 6 . 1 . 22 11 5 22 Successful 53 | . 14 . 6 . 1 . 12 8 2 10 Failed 32 | . 4 . . . . . 10 3 3 12 Catastrophic 5 | . . . . . . . . . 1 4 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . Terminals 58 | . 12 . 6 . . . 16 2 5 17 Fabricators 3 | . . . . . . . . 1 . 2 Repair Stations 22 | . 6 . . . . . 6 7 . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 35 | . 10 . 6 . 1 . 8 . 2 8 Record 1 | . . . . . . . . . . 1 Prototype ID Bank 6 | . 1 . 2 . . . 1 . . 2 Open DSF 1 | . . . . . . . . . . 1 Branch Access Points 2 | . . . 1 . . . . . . 1 Emergency Access Points 3 | . 1 . . . . . 1 . 1 . Alert Level 9 | . 3 . 1 . . . 4 . . 1 Locate Traps 5 | . 4 . 1 . . . . . . . Reprogram Traps 2 | . . . . . . . . . . 2 Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . Registered Prototypes 1 | . . . . . . . 1 . . . Security Stations 1 | . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks 16 | . 4 . . . . . 4 6 . 2 Scan Component 8 | . 2 . . . . . 2 3 . 1 Repair 8 | . 2 . . . . . 2 3 . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 5 . 1 . . . 6 2 2 8 Full Trace Events 5 | . 1 . . . . . 1 . 1 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 8 | . 2 . . . . . 2 3 . 1 Time 280 | . 52 . . . . . 76 120 . 32 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Total Allies 3 | . . . . 3 . . . . . . Largest Group 3 | . . . . 3 3 3 . . . . Highest-Rated Group 40 | . . . . 40 40 40 . . . . Highest-Rated Ally 16 | . . . . 16 16 16 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . . . Total Damage 51 | . . . . . . 51 . . . . Kills 2 | . . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Turns Passed 10205 | 61 1142 950 550 180 358 294 1731 960 1116 2863 Spaces Moved 6177 | 52 743 758 423 123 243 189 916 466 659 1605 Core 84 | 1 83 . . . . . . . . . Treads 3604 | . . . . . . . 874 466 659 1605 Legs 1021 | . 394 627 . . . . . . . . Wheels 317 | 51 266 . . . . . . . . . Hover 1151 | . . 131 423 123 243 189 42 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 77 77 147 147 147 145 145 160 160 Average Speed 139 | 99 110 112 95 147 147 147 145 153 160 160 Slowest Speed 240 | 100 150 150 147 147 147 147 225 225 160 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 98 97 39 23 47 48 53 10 62 37 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . Scrap Searched 3 | . . 3 . . . . . . . . Spaces Dug 6 | . . . 6 . . . . . . . Terrain Destroyed 796 | . 36 213 86 . . 6 26 87 151 191 Melee . | . . . . . . . . . . . Projectile 9 | . . . 3 . . . 6 . . . AOE 787 | . 36 213 83 . . 6 20 87 151 191 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Total 7294 | 58 952 823 512 122 244 203 1169 681 692 1838 Wait 602 | . 126 24 20 . . 11 131 150 2 138 Move 6165 | 51 742 757 422 122 242 188 915 466 655 1605 Hop . | . . . . . . . . . . . Pick Up 62 | 1 8 8 5 . 1 1 13 8 1 16 Fast Attach 33 | 6 5 3 4 . . . 7 4 . 4 Attach 32 | . 4 1 5 . . . 2 10 2 8 Detach 5 | . 1 1 . . . . . 3 . . Swap 19 | . 2 4 3 . . . 7 . . 3 Drop 31 | . 2 6 1 . 1 1 11 5 . 4 Fire 298 | . 62 19 52 . . 2 83 25 28 27 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 46 | . . . . . . . . 10 4 32 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Core integrity fell below 50% 563 | -10/Materials | Discovered new exit (range 7) 565 | -10/Materials | Lost 4 parts (2n2w) 652 | -10/Materials | Discovered new exit (range 16) 917 | -10/Materials | Discovered new exit (range 15) 956 | -10/Materials | Repaired Aluminum Leg 983 | -10/Materials | Repaired Grenade Launcher 1204 | -10/Materials | Entered Mines 1238 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1365 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1367 | -10/Mines | Found Prototype Device 1376 | -10/Mines | Assembled infested the area 1381 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1434 | -10/Mines | Destroyed 10 combat bots 1467 | -10/Mines | Discovered new exit (range 4) 1492 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2154 | -10/Mines | Entered Materials 2154 | -9/Materials | Evolved 2 slots: Utility x2 2320 | -9/Materials | Lost 3 parts (1p1u1w) 2435 | -9/Materials | Identified exit to Mines 2447 | -9/Materials | Discovered new exit (range 15) 2704 | -9/Materials | Entered Mines 2728 | -9/Mines | Build established: Scavenger-Mutant 2774 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2810 | -9/Mines | Discovered new exit (range 5) 2876 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2878 | -9/Mines | Discovered new exit (range 5) 2884 | -9/Mines | Entered Exiles 2884 | -9/Exiles | Accompanied by 3 allies 2921 | -9/Exiles | Met 8R-AWN 2954 | -9/Exiles | Met EX-HEX 2999 | -9/Exiles | Met EX-BIN 3015 | -9/Exiles | Aligned with FarCom system 3017 | -9/Exiles | Given EX-Vault access code 3051 | -9/Exiles | Opened EX-Vault 3063 | -9/Exiles | Found Cloak of Protection 3095 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3223 | -9/Exiles | Discovered new exit (range 14) 3242 | -9/Exiles | Left Exiles lab with Cloak of Protection 3242 | -9/Exiles | Entered Mines 3242 | -8/Mines | Accompanied by 3 allies 3500 | -8/Mines | Discovered new exit (range 9) 3536 | -8/Mines | Entered Materials 3536 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3867 | -8/Materials | Repaired Autogun 3905 | -8/Materials | Build established: Hacker-Mutant 3930 | -8/Materials | Repaired Hvy. Battle Rifle 4597 | -8/Materials | Discovered new exit (range 16) 4606 | -8/Materials | Build established: Scavenger-Mutant 4642 | -8/Materials | Identified exit to Factory 5149 | -8/Materials | Discovered exit to Factory (range 14) 5267 | -8/Materials | Entered Factory 5267 | -7/Factory | Evolved 2 slots: Utility x2 5593 | -7/Factory | Lost 8 parts (2p2n2u2w) 5841 | -7/Factory | Repaired Rnf. Deuterium Engine 5874 | -7/Factory | Repaired Mni. Grenade Launcher 5922 | -7/Factory | Repaired Imp. Medium Armor Plating 6159 | -7/Factory | Garrison activated, responded to threat 6227 | -7/Factory | Identified exit to Garrison 6227 | -7/Factory | Entered Garrison 6375 | -7/Garrison | Triggered checkpoint 6458 | -7/Garrison | Discovered new exit (range 10) 6471 | -7/Garrison | Identified exit to Factory 6509 | -7/Garrison | Triggered checkpoint 6526 | -7/Garrison | Heavy support dispatched to Factory 6528 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6663 | -7/Garrison | Triggered checkpoint 6789 | -7/Garrison | Triggered checkpoint 6825 | -7/Garrison | Destroyed 7 combat bots 6883 | -7/Garrison | Triggered checkpoint 6912 | -7/Garrison | Learned Factory security intel 6952 | -7/Garrison | Discovered exit to Factory (range 12) 6969 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7113 | -7/Garrison | Destroyed 8 combat bots 7175 | -7/Garrison | Triggered checkpoint 7322 | -7/Garrison | Discovered exit to Factory (range 14) 7343 | -7/Garrison | Entered Factory 7406 | -7/Factory | Identified exit to DSF 8551 | -7/Factory | Core integrity fell below 50% 8746 | -7/Factory | Build established: Hacker-Mutant 9391 | -7/Factory | Discovered new exit (range 15) 9431 | -7/Factory | Identified exit to Factory 9542 | -7/Factory | Repaired Rocket Launcher 9757 | -7/Factory | Identified exit to Storage 9757 | -7/Factory | Identified exit to Lower Caves 10167 | -7/Factory | Core integrity fell below 20% 10206 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Rnf. Deuterium Engine rejected. Slammed into G-47 Trooper. G-50 Soldier heat damages Unknown Leg, Lgt. Angular Momentum Engine, Unknown Leg, Hvy. Laser. Slammed into G-47 Trooper. G-50 Soldier overheating. Slammed into G-47 Trooper. Critical hit (Burn: +37). Slammed into G-47 Trooper. G-50 Soldier overheating. Slammed into G-47 Trooper. System corrupted: Hvy. Treads rejected. Slammed into G-47 Trooper. Destabilizing: System interference. Imp. Signal Interpreter temporarily disabled. Launcher Guidance Computer temporarily disabled. Hacking Suite destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????????????? ?? | | ????????????????????????????? #? | | ????????????????????????????? #? | | ????????????????????????????# #? | | ????????????????????????????# #? | | ????????????????????????????# #? | | ?????????????^??????????????# #? | | ???##+#######+#?????????????# #? | | ?? # #?????????????+ #? | | ??? ! # #?????????????# #? | | ?? # #???????????### ## | | ??"""" """ # ############ | | ??"""" """ # | | ??"""" """ # | | # """" g = /g | | # @ #g * | | # """" """" # | | ??"""" """" #####+#### | | ??"""" """" ## =! # | | ???""" """" ## # | | ???? ## ## | | ????##?####### # ! | | ?????????????# # | | ?????????????# # # | | ?????????????# # | | ?????????????# # | | ?????????????# #### # # | | ?????????????# #??# ### | | ?????????????# #??# #?? | | ?????????????# #??# ### | | ?????????????##############??# | | ?????????????????????????????##### | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????????#############?? | | ???????????????????# ?? | | ???????????????????# #? | | ???????????????????# #? | | ???????????????????# #? | | ???????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Launcher Accuracy 20 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonDefenseAxe Manual? 0 Play Time 01:00:34 Cumulative 32.4 hours Start 2024.05.01 @ 22:21:11 End 2024.05.01 @ 23:20:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 50 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: facbc158-423c-4e1d-8050-4b9cd7fae205