Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.19 @ 14:51:49 Player: ~Hale4 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (111) 555 Value Destroyed (4279) 4279 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 9925 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/1150 Matter 242/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Power Amplifier High-capacity Storage Unit High-capacity Storage Unit Improved Terrain Scan Processor Improved Melee Analysis Suite Weapon Cycler Focal Shield Advanced Reclamation Unit > --- WEAPON ----------- Plasma Rifle Heavy Flak Cannon Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor Lightning Gun Plasma Rifle Cooled Plasma Cannon Heavy Missile Launcher [Rating: 87] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Wheel Centrium Wheel Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Slots Evolved 12 | . . . 2 2 2 2 2 2 . Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . 2 . 1 . 1 . Utility 6 | . . . 2 . 2 . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 156 | 6 8 3 13 23 22 35 3 36 7 Power 24 | 1 1 . 3 2 2 5 . 7 3 Engine 11 | 1 1 . 1 1 1 3 . 2 1 Core 7 | . . . 2 1 1 2 . 1 . Reactor 6 | . . . . . . . . 4 2 Propulsion 37 | 2 2 1 3 9 3 6 . 9 2 Treads 1 | . . . . . . . . . 1 Leg 35 | 2 2 1 3 9 3 6 . 9 . Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 2 1 3 3 8 8 1 7 1 Device 14 | . 1 1 . 1 3 3 . 5 . Storage 6 | 1 1 . 1 1 1 1 . . . Processor 9 | . . . 2 1 . 4 . 1 1 Hackware . | . . . . . . . . . . Protection 6 | . . . . . 4 . 1 1 . Artifact . | . . . . . . . . . . Weapon 60 | 2 3 1 4 9 9 16 2 13 1 Energy Gun 14 | 1 2 . . 1 1 1 1 7 . Energy Cannon 7 | . . . 2 . 1 2 . 2 . Ballistic Gun 16 | 1 . 1 1 4 4 4 . 1 . Ballistic Cannon 7 | . 1 . 1 1 . 2 1 1 . Launcher 1 | . . . . . . . . . 1 Special Weapon 3 | . . . . 1 . 2 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 11 | . . . . 2 2 5 . 2 . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 . . 2 . 1 . Parts Lost 41 | . . . 1 2 6 4 1 20 7 Power 4 | . . . . 1 . . . 1 2 Propulsion 12 | . . . . . 1 2 . 7 2 Utility 13 | . . . . . 4 2 . 7 . Weapon 12 | . . . 1 1 1 . 1 5 3 Highest Loss Streak 5 | . . . 1 1 3 2 1 5 5 Average Slot Usage (%) 93 | . 98 100 88 98 96 97 98 86 63 Engine 6 | . 14 14 . 4 4 7 11 4 3 Core 2 | . . . 11 3 2 5 . 1 . Leg 28 | . 28 28 22 35 29 31 29 24 16 Device 9 | . 12 14 11 9 6 6 11 12 5 Storage 10 | . 14 14 11 9 7 10 11 10 10 Processor 11 | . . . 11 18 15 18 11 9 12 Protection 3 | . . . . . 12 3 5 3 . Energy Gun 4 | . 17 14 2 . 1 . 3 4 4 Ballistic Gun 5 | . 2 12 11 10 8 3 . . . Ballistic Cannon 2 | . 9 1 2 . . 2 5 5 . Slashing Weapon 2 | . . . . 4 2 4 5 2 . Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 142 | 12 23 24 29 34 64 97 108 142 105 Greatest Support 108 | 20 20 20 20 68 72 88 83 108 80 Greatest Overweight (x) 5 | 1 1 1 1 . . 1 1 3 5 Average Overweight (x) . | . . 1 . . . . 1 . 1 Largest Inventory Capacity 20 | 6 8 8 10 10 12 20 20 20 20 Average Capacity 13 | 5 6 8 8 10 10 16 20 20 19 Most Carried 20 | 4 7 8 8 10 12 20 19 20 5 Average Carried 9 | 2 5 7 7 9 10 13 16 10 3 Final Capacity 20 | 6 8 8 10 10 12 20 20 20 4 Final Carried 19 | 2 7 7 8 10 10 19 19 5 1 Class Distribution -------------------- 40% | Mutant 37% | Scavenger-Mutant 16% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hauler-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Matter Collected 3095 | 239 112 106 204 491 512 549 75 675 132 Remotely . | . . . . . . . . . . Salvage Created 5459 | . 379 222 586 790 519 1117 75 1544 227 Parts 227 | . 22 9 31 39 27 40 4 43 12 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . 1 . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 11 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Combat Hostiles Destroyed 89 | . 7 4 10 18 10 10 1 18 11 Melee 18 | . . . . 5 1 5 1 6 . Guns 48 | . 4 4 8 12 9 4 . 4 3 Cannons 15 | . 3 . 2 . . 1 . 8 1 AOE 8 | . . . . 1 . . . . 7 Classes Destroyed 13 | . 4 . 4 3 2 . . . . Worker 3 | . . . 1 1 1 . . . . Builder 3 | . 1 . 2 . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 11 | . 1 1 . . . 4 . 5 . Mechanic 1 | . . . . 1 . . . . . Watcher 3 | . 1 . 1 . . 1 . . . Swarmer 17 | . . . . 4 . . . 4 9 Grunt 49 | . 7 4 8 10 4 6 . 10 . Brawler 2 | . . . 1 . 1 . . . . Duelist 3 | . . . . 1 1 1 . . . Sentry 10 | . . . 1 3 2 2 1 1 . Hunter 3 | . . . . . 1 . . . 2 Programmer 5 | . . . . . 1 1 . 3 . Best Kill Streak 11 | . 5 2 11 5 2 5 1 4 5 Combat Bots Only 7 | . 3 2 7 4 2 3 1 4 5 Max Kills in Single Turn 3 | . 1 1 2 2 1 1 1 1 3 Gunslinging 1 | . . . . 1 . . . . . Exploded 3 | . . . . 1 . . . . 3 Melee 1 | . . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Damage Taken 9264 | . 128 187 391 1260 1339 1022 190 4024 723 Core 1781 | . 34 33 78 196 142 118 19 1003 158 Absorbed by Shields 422 | . . . . . . . . 422 . Core Remaining (%) 82 | 100 . 73 80 64 79 86 98 . . Volleys Fired 260 | . 18 10 29 45 44 39 . 55 20 Largest 3 | . 2 2 2 2 2 2 . 3 3 Hottest 205 | . 91 89 89 100 81 100 . 205 185 Shots Fired 494 | . 36 20 57 83 86 61 . 118 33 Gun 365 | . 18 20 46 77 86 51 . 54 13 Cannon 110 | . 18 . 11 . . 5 . 64 12 Launcher 8 | . . . . . . . . . 8 Special 11 | . . . . 6 . 5 . . . Kinetic 331 | . 18 10 40 77 73 54 . 59 . Thermal 145 | . 18 10 17 6 13 7 . 49 25 Explosive 8 | . . . . . . . . . 8 Electromagnetic 10 | . . . . . . . . 10 . Robot Hit Streak 33 | . 7 13 12 33 13 13 . 9 4 Robot Miss Streak 8 | . 4 1 2 2 5 7 . 8 6 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . Shots Hit Robots 437 | . 19 13 37 82 77 73 7 117 12 Core Hits 288 | . 14 9 19 36 42 67 2 81 18 Critical Hits 9 | . . 1 2 5 1 . . . . Critical Kills 3 | . . 1 1 1 . . . . . Critical Parts Destroyed 6 | . . . 1 4 1 . . . . Melee Attacks 126 | . . . . 31 12 37 8 38 . Impact . | . . . . . . . . . . Slashing 125 | . . . . 31 11 37 8 38 . Piercing 1 | . . . . . 1 . . . . Sneak Attacks 5 | . . . . 2 . 2 . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10660 | . 398 266 760 1725 1077 1906 236 3349 943 Guns 4951 | . 205 250 688 976 909 977 . 813 133 Cannons 1796 | . 192 . 72 . . 58 . 1443 31 Explosions 779 | . . . . . . . . . 779 Melee 3117 | . . . . 749 168 871 236 1093 . Ramming 17 | . 1 16 . . . . . . . Kinetic 4925 | . 192 144 551 976 806 998 . 1258 . Thermal 1708 | . 205 106 209 . 103 37 . 884 164 Explosive 779 | . . . . . . . . . 779 Electromagnetic 114 | . . . . . . . . 114 . Impact . | . . . . . . . . . . Slashing 3093 | . . . . 749 144 871 236 1093 . Piercing 24 | . . . . . 24 . . . . Highest Corruption 11 | . . . 5 . 2 . . 11 11 Average Corruption 7 | . . . 3 . 2 . . 6 11 Corruption Purged . | . . . . . . . . . . Effects 41 | . . . 5 . . . . 12 24 Message Errors 7 | . . . 1 . . . . 2 4 Matter Fused 10 | . . . 2 . . . . 4 4 Heat Flow Errors 7 | . . . 1 . . . . 2 4 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . . 3 Data Loss (major) 1 | . . . 1 . . . . . . Misfires 1 | . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . 5 Targeting Errors 5 | . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . Overflow Damage 124 | . . . . 100 . . . 13 11 Projectiles 1 | . . . . . . . . 1 . Explosions 11 | . . . . . . . . . 11 Melee 112 | . . . . 100 . . . 12 . Knockbacks 29 | . 2 . . . . 2 . 25 . Impact . | . . . . . . . . . . Kinetic 26 | . 2 . . . . 2 . 22 . Secondary 3 | . . . . . . . . 3 . Self-Inflicted Damage 115 | . . 3 . . . 16 . . 96 Shots 4 | . . . . . . 1 . . 3 Rammed 2 | . 1 1 . . . . . . . Targets Rammed 4 | . 2 2 . . . . . . . Kicked 2 | . 1 1 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 625 | . . 270 387 8 285 107 . 625 278 Average Temperature 171 | . . 99 146 3 108 30 . 255 107 Received Heat Transfer 2204 | . 69 108 165 432 252 387 45 746 . Effects 71 | . . . 2 . 2 . . 62 5 Shutdowns 23 | . . . 1 . . . . 22 . Energy Bleed 5 | . . . . . . . . 5 . Interference 20 | . . . . . 2 . . 13 5 Matter Decay 3 | . . . 1 . . . . 2 . Short Circuit 8 | . . . . . . . . 8 . Damage (minor) 5 | . . . . . . . . 5 . Damage (major) 4 | . . . . . . . . 4 . Damage (core) 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . . . . . . 5 1 Heat Transferred 3548 | . 518 259 518 . 259 74 . 1570 350 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Peak Influence 406 | . 218 56 367 406 305 199 55 242 . Initial 148 | . . 6 . 70 148 65 10 26 . Average 124 | . 81 6 236 250 202 89 17 93 . Maximum Alert Level 2 | . 1 . 1 2 1 . . 1 . Low Security (%) 74 | 100 76 100 41 26 53 100 100 84 . Level 1 25 | . 23 . 58 72 46 . . 15 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 3 5 3 . 8 . Investigation 6 | . 1 . . 2 1 2 . . . Extermination 4 | . . . . . 1 1 . 2 . Reinforcement 6 | . . . 1 1 . . . 4 . Assault . | . . . . . . . . . . Garrison 5 | . . . . . 3 . . 2 . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 136 | . 9 4 15 30 14 19 1 31 13 Peak Tracking Total 10 | . 3 2 10 8 4 5 1 6 5 Tactical Retreats 13 | . . . 1 3 2 4 . 3 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Disabled 4 | . . . 2 . . 2 . . . Max in Single Turn 1 | . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Machines Accessed 19 | . 3 . 5 3 3 4 1 . . Terminals 16 | . 3 . 4 3 1 4 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 61 | . 11 . 14 12 12 9 3 . . Successful 35 | . 6 . 9 5 9 4 2 . . Failed 26 | . 5 . 5 7 3 5 1 . . Catastrophic 2 | . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 54 | . 11 . 12 12 7 9 3 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 29 | . 6 . 7 5 5 4 2 . . Record 6 | . . . . 3 2 1 . . . Part Schematic 2 | . . . . . . 1 1 . . Robot Analysis 2 | . 1 . 1 . . . . . . Prototype ID Bank 6 | . 2 . 2 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 4 | . . . 2 . 1 . 1 . . Disarm Traps 2 | . . . . . 2 . . . . Zone Layout 4 | . . . 2 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . 2 3 3 4 1 . . Full Trace Events 6 | . 1 . . 2 1 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Robot Analysis Total 2 | . 1 . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Turns Passed 6348 | 44 423 855 477 791 811 1430 141 875 501 Spaces Moved 3146 | 31 261 522 211 325 406 700 70 364 256 Core 21 | 10 . . . . . . . . 11 Treads . | . . . . . . . . . . Legs 3104 | 21 261 522 211 325 406 700 70 364 224 Wheels 21 | . . . . . . . . . 21 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 127 124 154 120 50 Average Speed 140 | 99 124 150 149 128 127 142 154 149 153 Slowest Speed 215 | 150 150 150 150 130 130 155 154 215 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 38 96 23 26 9 20 2 9 30 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . . 1 1 1 . Scrap Searched 3 | . . 2 . . . . . . 1 Spaces Dug 30 | . . . . 9 3 15 1 2 . Terrain Destroyed 125 | . . . 2 9 3 15 1 8 87 Melee 23 | . . . . 3 3 14 1 2 . Projectile 18 | . . . 2 6 . 1 . 6 3 AOE 84 | . . . . . . . . . 84 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Fac Upp Total 4395 | 44 328 574 315 560 599 1001 92 550 332 Wait 468 | . 12 28 40 89 72 141 6 34 46 Move 3137 | 30 260 521 210 324 405 699 69 363 256 Hop . | . . . . . . . . . . Pick Up 153 | 8 18 5 14 28 26 33 4 14 3 Fast Attach . | . . . . . . . . . . Attach 67 | 6 2 . 3 6 10 10 3 20 7 Detach 1 | . . . . . . . . 1 . Swap 89 | . 6 3 10 17 12 25 . 16 . Drop 90 | . 10 5 9 20 18 17 2 9 . Fire 260 | . 18 10 29 45 44 39 . 55 20 Melee 126 | . . . . 31 12 37 8 38 . Ram . | . . . . . . . . . . Kick 4 | . 2 2 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 12) 45 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 8) 435 | -10/Materials | Identified exit to Mines 468 | -10/Materials | Entered Mines 471 | -10/Mines | Met a Derelict bent on vengeance 480 | -10/Mines | Found a hidden stash of uninstalled traps 528 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 897 | -10/Mines | Discovered new exit (range 11) 1031 | -10/Mines | Learned Materials stockpile data 1278 | -10/Mines | Discovered new exit (range 11) 1300 | -10/Mines | Learned Materials security intel 1323 | -10/Mines | Entered Materials 1323 | -9/Materials | Evolved 2 slots: Utility x2 1476 | -9/Materials | Destroyed 7 combat bots 1695 | -9/Materials | Repaired Aluminum Leg 1755 | -9/Materials | Discovered new exit (range 11) 1798 | -9/Materials | Identified exit to Materials 1800 | -9/Materials | Entered another Materials area 1800 | -8/Materials | Evolved 2 slots: Propulsion x2 1822 | -8/Materials | Build established: Scavenger-Mutant 2200 | -8/Materials | Build established: Mutant 2424 | -8/Materials | Discovered new exit (range 16) 2488 | -8/Materials | Identified exit to Factory 2591 | -8/Materials | Entered Factory 2591 | -7/Factory | Evolved 2 slots: Utility x2 3029 | -7/Factory | Discovered new exit (range 15) 3074 | -7/Factory | Garrison activated, responded to threat 3138 | -7/Factory | Identified exit to Factory 3358 | -7/Factory | Lost 3 parts (1n2u) 3402 | -7/Factory | Entered another Factory area 3402 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3424 | -6/Factory | Build established: Scavenger-Mutant 3746 | -6/Factory | Found Powered Armor 4292 | -6/Factory | Build established: Hauler-Mutant 4642 | -6/Factory | Build established: Scavenger-Mutant 4750 | -6/Factory | Discovered new exit (range 21) 4832 | -6/Factory | Entered another Factory area 4832 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4919 | -5/Factory | Discovered new exit (range 10) 4973 | -5/Factory | Entered another Factory area 4973 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5094 | -4/Factory | Core integrity fell below 50% 5285 | -4/Factory | Lost 3 parts (3n) 5345 | -4/Factory | Lost 3 parts (1n2u) 5472 | -4/Factory | Lost 5 parts (1p2n2u) 5698 | -4/Factory | Core integrity fell below 20% 5718 | -4/Factory | Garrison activated, responded to threat 5800 | -4/Factory | Discovered new exit (range 11) 5841 | -4/Factory | System corruption reached 10% 5848 | -4/Factory | Entered Upper Caves 5871 | -4/Upper Caves | Lost 3 parts (1n2u) 6162 | -4/Upper Caves | Lost 5 parts (1p2n2w) 6344 | -4/Upper Caves | Released all parts (13) 6349 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06286_ System corrupted: Energy discharge (-55). 06311_ System corrupted: Heat flow error (+220). 06340_ Slug penetrates Wall. 06343_ Penetrated by Slug. 06343_ Slug penetrates Wall. 06344_ Released Hvy. Missile Launcher. 06344_ Released Lgt. Angular Momentum Engine. 06344_ Released Focal Shield. 06344_ Released Imp. Melee Analysis Suite. 06344_ Released Hcp. Storage Unit. 06344_ Released Imp. Terrain Scan Processor. 06344_ Released Hcp. Storage Unit. 06344_ Released Flexi-carbon Leg. 06344_ Released Enh. Armored Leg. 06344_ Released 0b10 Decoder Chip [Looter]. 06344_ Released Lgt. Antimatter Reactor. 06344_ Released Med. Treads. 06344_ Released Centrium Wheel. 06349_ Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????###?????????????? | | ??## ##?????????????????####??## ###??????????## | | #?# #?????????????????# #??# #???####??## | | ### ##??????????###???# #??# ##### ##?# | | ## #?????###?## ##??# ##?# #??# | | ###????## ### ##?# ### ###### | | ###???## ### ## ## | | #####!= ## ## | | =!]*= ## @ ###### ## | | ## *!= ### ##????## ### ### | | ## ### ### ##??????####?#### % | | # #?## ##???????????????# % | | # ####??### #???????????????# | | ####???????# #???????????????## | | ??????????# #???????????????# | | ?????????# #???????????????# | | ?????? ### #???????????????### | | ???# h #?# ##????????????????# | | ???# ##?# ##????????????????? | | ??? ##??## #?????????????????## # # | | ??? #????###??????????????????###### | | ???? ###??????????????????????????????? | | ???? ##????????????????????????????????? | | ????? ##?????????????????????????????????? | | ????? ???????????????????????????????????? | | ??????? ???????????????????????????????????? | | ????????? #???????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 43 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Power Amplification 20 Armor Coverage 1000 Resistance: KI 20 Reclamation Efficiency 20 Weapon Cycling 15 Evasion (%) 50 Melee Accuracy 6 Core Analysis 6 Kinecelleration 30 Item Schematics ----------------- Mic. Nuclear Core | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Imp. Thermal Converter | -6/Factory | Hacked Stasis Canceller | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Omniscient Cartographer Part-time Excavator Challenges ------------ None Game ------ Seed CoreFactoryBoomstick Manual? 0 Play Time 01:20:54 Cumulative 17.1 hours Start 2020.09.19 @ 13:24:52 End 2020.09.19 @ 14:51:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88402d83-27b0-4bb7-9137-aac0de55d4b8