Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.02 @ 16:21:59

Player: Luigi Panache

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (62)      310
Value Destroyed (1888)     1888
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5098

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (83)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
     Light Ion Engine
    Cooled Airjet
     Heavy Assault Rifle
  Enhanced Autogun

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
                Heat Sink
  High-capacity Storage Unit
       Improved Melee Analysis Suite
       Improved Medium Armor Plating
>               --- WEAPON -----------
      Precision Beam Rifle
      Precision Beam Rifle
       Advanced Beam Cannon
                Katana
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
          Light Nuclear Core
         Cooled Airjet
          Large Storage Unit
          Large Storage Unit
       Improved EM Shotgun
          Heavy Assault Rifle
       Enhanced Autogun
                Gauss Rifle
                Shock Bomb Launcher
       Advanced EMP Blaster
[Rating: 54]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Protection               Improved Medium Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Shock Bomb Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Was 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   2    | .   .   .   1   .   1   .   
Parts Attached             60   | 7   7   5   9   21  11  .   
  Power                    7    | 1   .   2   1   3   .   .   
    Engine                 4    | 1   .   1   .   2   .   .   
    Core                   3    | .   .   1   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   3   1   6   3   .   
    Treads                 14   | .   2   3   1   6   2   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  12   | 2   2   .   1   3   4   .   
    Device                 6    | 1   1   .   1   2   1   .   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   .   6   9   4   .   
    Energy Gun             14   | 1   2   .   5   4   2   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   
    Ballistic Gun          5    | 1   1   .   1   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   3   2   .   
Parts Lost                 20   | .   3   .   1   11  .   5   
  Power                    2    | .   .   .   .   2   .   .   
  Propulsion               6    | .   .   .   .   4   .   2   
  Utility                  3    | .   1   .   .   1   .   1   
  Weapon                   9    | .   2   .   1   4   .   2   
  Highest Loss Streak      8    | .   3   .   1   8   .   5   
Average Slot Usage (%)     92   | .   96  99  95  92  91  61  
  Engine                   6    | .   14  7   .   3   7   4   
  Core                     2    | .   .   2   9   4   .   .   
  Treads                   24   | .   3   44  36  31  18  12  
  Leg                      3    | .   23  .   .   .   .   .   
  Device                   11   | .   12  11  13  16  7   5   
  Storage                  9    | .   14  11  9   9   7   5   
  Processor                2    | .   .   .   .   .   7   5   
  Protection               2    | .   .   .   .   .   6   4   
  Energy Gun               14   | .   14  11  24  14  15  10  
  Energy Cannon            2    | .   .   .   .   .   7   4   
  Ballistic Gun            5    | .   13  11  2   3   .   .   
  Slashing Weapon          3    | .   .   .   .   4   7   5   
Naked Turns                21   | .   .   .   .   .   .   21  
Heaviest Build             59   | 12  41  41  48  53  59  58  
  Greatest Support         140  | 20  40  80  80  80  140 140 
  Greatest Overweight (x)  13   | 1   13  .   .   13  .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  
  Average Capacity         11   | 5   8   12  12  12  12  9   
  Most Carried             12   | 6   12  12  12  12  12  12  
  Average Carried          10   | 4   6   11  11  9   11  9   
  Final Capacity           12   | 6   12  12  12  12  12  4   
  Final Carried            12   | 6   12  12  12  11  12  4   

 Class Distribution 
--------------------
 45% | Mutant
 27% | Tank
 16% | Skirmisher
  6% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -9/Materials
 Skirmisher | -8/Materials
     Mutant | -8/Storage
       Tank | -7/Factory
       Tank | -7/Waste

 Resources                      | -11  -10  -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Was  
Matter Collected           846  | 278  44   101  73   189  161  .    
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2436 | 114  266  229  199  1082 546  .    
  Parts                    135  | 4    12   20   8    64   27   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Was 
Combat Hostiles Destroyed  47   | .   4   7   3   25  8   .   
  Melee                    12   | .   .   .   .   12  .   .   
  Guns                     32   | .   4   7   3   13  5   .   
  Cannons                  3    | .   .   .   .   .   3   .   
Classes Destroyed          12   | 2   2   1   2   3   2   .   
  Worker                   2    | .   .   .   .   2   .   .   
  Builder                  3    | .   .   .   .   1   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 4    | 1   1   .   .   .   2   .   
  Operator                 2    | .   .   .   1   1   .   .   
  Watcher                  3    | .   1   1   .   .   1   .   
  Swarmer                  14   | .   .   3   .   7   4   .   
  Grunt                    17   | .   4   4   2   7   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   1   10  1   .   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   2   .   
Best Kill Streak           6    | 2   2   3   1   6   3   .   
  Combat Bots Only         6    | .   2   3   1   6   2   .   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Was  
Damage Taken               4096 | .    284  222  159  1496 560  1375 
  Core                     1024 | .    27   8    11   260  40   678  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  89   98   .    50   .    .    
Volleys Fired              113  | 9    23   14   11   41   15   .    
  Largest                  3    | 2    2    2    3    3    3    .    
  Hottest                  190  | 60   70   60   145  168  190  .    
Shots Fired                268  | 17   41   28   32   105  45   .    
  Gun                      252  | 17   41   28   32   104  30   .    
  Cannon                   15   | .    .    .    .    .    15   .    
  Launcher                 1    | .    .    .    .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  46   | 8    18   14   1    5    .    .    
  Thermal                  186  | 9    23   .    10   99   45   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          36   | .    .    14   21   1    .    .    
  Robot Hit Streak         51   | 13   35   20   21   51   17   .    
  Robot Miss Streak        2    | .    2    1    1    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           266  | 13   34   22   26   123  43   5    
  Core Hits                110  | 5    15   14   9    38   21   8    
  Critical Hits            4    | 1    .    .    .    1    2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | 1    .    .    .    .    2    .    
Melee Attacks              62   | .    .    .    .    49   8    5    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 62   | .    .    .    .    49   8    5    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    6    3    .    
    Combat Hostiles        1    | .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5715 | 136  338  313  397  3227 1153 151  
  Guns                     2839 | 136  329  245  354  1292 483  .    
  Cannons                  206  | .    .    .    .    .    206  .    
  Explosions               150  | .    .    68   43   39   .    .    
  Melee                    2447 | .    .    .    .    1896 464  87   
  Ramming                  73   | .    9    .    .    .    .    64   
  Kinetic                  258  | 48   91   71   13   35   .    .    
  Thermal                  2473 | 88   238  68   133  1257 689  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          464  | .    .    174  251  39   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2447 | .    .    .    .    1896 464  87   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    3    17   
  Average Corruption       3    | .    .    .    .    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    1    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            387  | .    .    .    .    232  155  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    387  | .    .    .    .    232  155  .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    4    28   44   17   .    29   
  Shots                    3    | .    .    1    1    1    .    .    
  Rammed                   21   | .    1    .    .    .    .    20   
Targets Rammed             21   | .    1    .    .    .    .    20   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        453  | 40   129  52   177  453  222  253  
  Average Temperature      107  | 19   53   20   82   176  84   168  
  Received Heat Transfer   1044 | .    210  81   54   675  24   .    
  Effects                  7    | .    .    .    .    7    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    .    
    Short Circuit          2    | .    .    .    .    2    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             15   | .    1    .    .    11   3    .    
  Heat Transferred         5252 | 200  597  150  272  2738 1295 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Was 
Peak Influence             374  | 10  142 188 104 374 177 51  
  Initial                  46   | .   5   6   5   37  46  36  
  Average                  84   | 1   51  63  63  169 53  23  
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         87   | 100 100 100 100 56  100 100 
  Level 1                  12   | .   .   .   .   43  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   1   1   1   2   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            3    | .   .   1   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Was 
Distress Signals           2    | .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              75   | .   7   11  6   33  12  6   
  Peak Tracking Total      6    | .   2   4   3   5   4   6   
  Tactical Retreats        10   | .   1   1   1   6   1   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Was 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac Was 
Machines Disabled          3    | .   .   .   .   2   1   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Was 
Machines Accessed          15   | .   5   2   .   4   4   .   
  Terminals                12   | .   5   2   .   3   2   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                41   | .   16  4   .   12  9   .   
  Successful               20   | .   8   1   .   7   4   .   
  Failed                   21   | .   8   3   .   5   5   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   17   | .   10  2   .   1   4   .   
  Terminals                36   | .   16  4   .   11  5   .   
  Fabricators              4    | .   .   .   .   .   4   .   
  Repair Stations          1    | .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             18   | .   8   1   .   7   2   .   
  Record                   4    | .   1   .   .   3   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   1   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         14   | .   4   2   .   4   4   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Matter                 212  | .   .   .   .   .   212 .   
    Time                   106  | .   .   .   .   .   106 .   
  Total Part Build Rating  12   | .   .   .   .   .   12  .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Sto Fac Was 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               2    | .   .   .   .   1   1   .   
  ROAM                     1    | .   .   .   .   1   .   .   
  EXPLORE                  1    | .   .   .   .   .   1   .   
Ally Attacks               4    | .   .   .   .   .   .   4   
  Total Damage             80   | .   .   .   .   .   .   80  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   14  2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Was  
Turns Passed               3897 | 140  636  476  372  1067 1084 122  
Spaces Moved               1766 | 84   349  248  99   408  521  57   
  Core                     22   | 13   3    .    .    5    .    1    
  Treads                   1369 | .    42   248  99   403  521  56   
  Legs                     375  | 71   304  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  160  50   
  Average Speed            156  | 113  143  160  161  167  160  158  
  Slowest Speed            700  | 120  700  160  162  700  160  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    58   26   6    64   15   37   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    2    2    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      4    | .    .    2    2    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Was 
Total                      2594 | 110 449 303 287 635 728 82  
  Wait                     489  | 3   52  31  156 91  156 .   
  Move                     1761 | 83  348 247 98  407 521 57  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  49   | 8   12  3   6   13  7   .   
  Fast Attach              15   | 5   1   1   3   1   4   .   
  Attach                   23   | 2   4   2   2   10  3   .   
  Detach                   1    | .   .   .   .   1   .   .   
  Swap                     22   | .   2   2   4   10  4   .   
  Drop                     31   | .   6   3   7   5   10  .   
  Fire                     113  | 9   23  14  11  41  15  .   
  Melee                    62   | .   .   .   .   49  8   5   
  Ram                      20   | .   .   .   .   .   .   20  
  Kick                     1    | .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            7    | .   .   .   .   7   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 14)
  141 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  353 | -10/Materials | Lost 3 parts (1u2w)
  380 | -10/Materials | Discovered new exit (range 3)
  431 | -10/Materials | Discovered new exit (range 16)
  564 | -10/Materials | Identified exit to Materials
  777 | -10/Materials | Entered another Materials area
  777 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1245 | -9/Materials  | Discovered new exit (range 4)
 1253 | -9/Materials  | Entered another Materials area
 1253 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1372 | -8/Materials  | Discovered new exit (range 16)
 1625 | -8/Materials  | Entered Storage
 1889 | -8/Storage    | Build established: Skirmisher
 2305 | -8/Storage    | Build established: Mutant
 2386 | -8/Storage    | Lost 8 parts (1p4n3w)
 2626 | -8/Storage    | Discovered new exit (range 5)
 2692 | -8/Storage    | Entered Factory
 2692 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3090 | -7/Factory    | Build established: Tank
 3178 | -7/Factory    | Fabricated Hvy. Treads (x2)
 3776 | -7/Factory    | Sucked down chute
 3776 | -7/Factory    | Entered Waste
 3777 | -7/Waste      | Met a frightened Derelict
 3791 | -7/Waste      | EMP discharged
 3823 | -7/Waste      | Spotted C-40 Crusher
 3823 | -7/Waste      | Spotted C-40 Crusher
 3823 | -7/Waste      | Spotted C-40 Crusher
 3824 | -7/Waste      | Spotted C-40 Crusher
 3832 | -7/Waste      | Spotted C-40 Crusher
 3842 | -7/Waste      | Spotted C-40 Crusher
 3849 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 3850 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3856 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3859 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3861 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3864 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3877 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3887 | -7/Waste      | Core integrity fell below 50%
 3891 | -7/Waste      | EMP discharged
 3891 | -7/Waste      | System corruption reached 10%
 3895 | -7/Waste      | Core integrity fell below 20%
 3898 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
03886_ 4 Matter crushed.
03887_ Slammed into C-40 Crusher. <x3>
03889_ 4 Matter crushed.
03889_ 5 Matter crushed.
03889_ 3 Matter crushed.
03890_ Slammed into C-40 Crusher.
03891_ Lgt. Angular Momentum Engine fried beyond repair.
03891_ System corrupted (+8).
03891_ Slammed into C-40 Crusher.
[Achievement: System Compromised]
03892_ System corrupted: Heat flow error (+287).
03892_ Slammed into C-40 Crusher.
03892_ 5 Matter crushed.
03892_ 4 Matter crushed. <x2>
03893_ Slammed into C-40 Crusher. <x3>
03895_ 4 Matter crushed.
03895_ 3 Matter crushed.
03895_ 2 Matter crushed.
03896_ Slammed into C-40 Crusher. <x3>
03898_ 2 Matter crushed. <x3>

 Map 
-----
+----------------------------------------------------+
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|       #??#    #??????#CCCC#??????????????????????? |
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|       ####    #??????#    #??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 S-10 Pest | -8/Storage | Hacked

 Fabricated
------------
 Hvy. Treads | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              WarpDefenseCannon
  Manual?         0
Play Time         00:54:32
  Cumulative      8.8 hours
  Start           2020.10.02 @ 15:15:00
  End             2020.10.02 @ 16:21:59
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          9
  Rogue           2
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fa8bf37d-2408-43e5-99b6-42ae0a0f17df