Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.02 @ 16:21:59 Player: Luigi Panache Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1888) 1888 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5098 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 17% Temperature Cool (83) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Cooled Airjet Heavy Assault Rifle Enhanced Autogun Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Advanced Beam Cannon Katana > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Cooled Airjet Large Storage Unit Large Storage Unit Improved EM Shotgun Heavy Assault Rifle Enhanced Autogun Gauss Rifle Shock Bomb Launcher Advanced EMP Blaster [Rating: 54] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 60 | 7 7 5 9 21 11 . Power 7 | 1 . 2 1 3 . . Engine 4 | 1 . 1 . 2 . . Core 3 | . . 1 1 1 . . Reactor . | . . . . . . . Propulsion 17 | 2 2 3 1 6 3 . Treads 14 | . 2 3 1 6 2 . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 12 | 2 2 . 1 3 4 . Device 6 | 1 1 . 1 2 1 . Storage 2 | 1 1 . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 24 | 2 3 . 6 9 4 . Energy Gun 14 | 1 2 . 5 4 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | 1 1 . 1 2 . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 3 2 . Parts Lost 20 | . 3 . 1 11 . 5 Power 2 | . . . . 2 . . Propulsion 6 | . . . . 4 . 2 Utility 3 | . 1 . . 1 . 1 Weapon 9 | . 2 . 1 4 . 2 Highest Loss Streak 8 | . 3 . 1 8 . 5 Average Slot Usage (%) 92 | . 96 99 95 92 91 61 Engine 6 | . 14 7 . 3 7 4 Core 2 | . . 2 9 4 . . Treads 24 | . 3 44 36 31 18 12 Leg 3 | . 23 . . . . . Device 11 | . 12 11 13 16 7 5 Storage 9 | . 14 11 9 9 7 5 Processor 2 | . . . . . 7 5 Protection 2 | . . . . . 6 4 Energy Gun 14 | . 14 11 24 14 15 10 Energy Cannon 2 | . . . . . 7 4 Ballistic Gun 5 | . 13 11 2 3 . . Slashing Weapon 3 | . . . . 4 7 5 Naked Turns 21 | . . . . . . 21 Heaviest Build 59 | 12 41 41 48 53 59 58 Greatest Support 140 | 20 40 80 80 80 140 140 Greatest Overweight (x) 13 | 1 13 . . 13 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 8 12 12 12 12 9 Most Carried 12 | 6 12 12 12 12 12 12 Average Carried 10 | 4 6 11 11 9 11 9 Final Capacity 12 | 6 12 12 12 12 12 4 Final Carried 12 | 6 12 12 12 11 12 4 Class Distribution -------------------- 45% | Mutant 27% | Tank 16% | Skirmisher 6% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Storage Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Matter Collected 846 | 278 44 101 73 189 161 . Remotely . | . . . . . . . Salvage Created 2436 | 114 266 229 199 1082 546 . Parts 135 | 4 12 20 8 64 27 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 47 | . 4 7 3 25 8 . Melee 12 | . . . . 12 . . Guns 32 | . 4 7 3 13 5 . Cannons 3 | . . . . . 3 . Classes Destroyed 12 | 2 2 1 2 3 2 . Worker 2 | . . . . 2 . . Builder 3 | . . . . 1 2 . Tunneler 1 | 1 . . . . . . Recycler 4 | 1 1 . . . 2 . Operator 2 | . . . 1 1 . . Watcher 3 | . 1 1 . . 1 . Swarmer 14 | . . 3 . 7 4 . Grunt 17 | . 4 4 2 7 . . Duelist 1 | . . . . 1 . . Sentry 12 | . . . 1 10 1 . Hunter 1 | . . . . . 1 . Programmer 2 | . . . . . 2 . Best Kill Streak 6 | 2 2 3 1 6 3 . Combat Bots Only 6 | . 2 3 1 6 2 . Max Kills in Single Turn 2 | 1 1 1 1 1 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Damage Taken 4096 | . 284 222 159 1496 560 1375 Core 1024 | . 27 8 11 260 40 678 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 89 98 . 50 . . Volleys Fired 113 | 9 23 14 11 41 15 . Largest 3 | 2 2 2 3 3 3 . Hottest 190 | 60 70 60 145 168 190 . Shots Fired 268 | 17 41 28 32 105 45 . Gun 252 | 17 41 28 32 104 30 . Cannon 15 | . . . . . 15 . Launcher 1 | . . . . 1 . . Special . | . . . . . . . Kinetic 46 | 8 18 14 1 5 . . Thermal 186 | 9 23 . 10 99 45 . Explosive . | . . . . . . . Electromagnetic 36 | . . 14 21 1 . . Robot Hit Streak 51 | 13 35 20 21 51 17 . Robot Miss Streak 2 | . 2 1 1 2 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 266 | 13 34 22 26 123 43 5 Core Hits 110 | 5 15 14 9 38 21 8 Critical Hits 4 | 1 . . . 1 2 . Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | 1 . . . . 2 . Melee Attacks 62 | . . . . 49 8 5 Impact . | . . . . . . . Slashing 62 | . . . . 49 8 5 Piercing . | . . . . . . . Sneak Attacks 9 | . . . . 6 3 . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5715 | 136 338 313 397 3227 1153 151 Guns 2839 | 136 329 245 354 1292 483 . Cannons 206 | . . . . . 206 . Explosions 150 | . . 68 43 39 . . Melee 2447 | . . . . 1896 464 87 Ramming 73 | . 9 . . . . 64 Kinetic 258 | 48 91 71 13 35 . . Thermal 2473 | 88 238 68 133 1257 689 . Explosive . | . . . . . . . Electromagnetic 464 | . . 174 251 39 . . Impact . | . . . . . . . Slashing 2447 | . . . . 1896 464 87 Piercing . | . . . . . . . Highest Corruption 17 | . . . . . 3 17 Average Corruption 3 | . . . . . 1 7 Corruption Purged . | . . . . . . . Effects 3 | . . . . . 1 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 387 | . . . . 232 155 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 387 | . . . . 232 155 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 122 | . 4 28 44 17 . 29 Shots 3 | . . 1 1 1 . . Rammed 21 | . 1 . . . . 20 Targets Rammed 21 | . 1 . . . . 20 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 453 | 40 129 52 177 453 222 253 Average Temperature 107 | 19 53 20 82 176 84 168 Received Heat Transfer 1044 | . 210 81 54 675 24 . Effects 7 | . . . . 7 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 2 | . . . . 2 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | . 1 . . 11 3 . Heat Transferred 5252 | 200 597 150 272 2738 1295 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Peak Influence 374 | 10 142 188 104 374 177 51 Initial 46 | . 5 6 5 37 46 36 Average 84 | 1 51 63 63 169 53 23 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 87 | 100 100 100 100 56 100 100 Level 1 12 | . . . . 43 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 1 1 2 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . 1 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 7 11 6 33 12 6 Peak Tracking Total 6 | . 2 4 3 5 4 6 Tactical Retreats 10 | . 1 1 1 6 1 . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Machines Disabled 3 | . . . . 2 1 . Max in Single Turn 1 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Machines Accessed 15 | . 5 2 . 4 4 . Terminals 12 | . 5 2 . 3 2 . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 16 4 . 12 9 . Successful 20 | . 8 1 . 7 4 . Failed 21 | . 8 3 . 5 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 17 | . 10 2 . 1 4 . Terminals 36 | . 16 4 . 11 5 . Fabricators 4 | . . . . . 4 . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 18 | . 8 1 . 7 2 . Record 4 | . 1 . . 3 . . Robot Schematic 1 | . . . . 1 . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Terminal Index 1 | . 1 . . . . . Fabricator Index 1 | . . . . . 1 . Repair Station Index 1 | . 1 . . . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . . 1 . Recall Reinforcements 1 | . . 1 . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 14 | . 4 2 . 4 4 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Matter 212 | . . . . . 212 . Time 106 | . . . . . 106 . Total Part Build Rating 12 | . . . . . 12 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders 2 | . . . . 1 1 . ROAM 1 | . . . . 1 . . EXPLORE 1 | . . . . . 1 . Ally Attacks 4 | . . . . . . 4 Total Damage 80 | . . . . . . 80 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 14 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Turns Passed 3897 | 140 636 476 372 1067 1084 122 Spaces Moved 1766 | 84 349 248 99 408 521 57 Core 22 | 13 3 . . 5 . 1 Treads 1369 | . 42 248 99 403 521 56 Legs 375 | 71 304 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 50 Average Speed 156 | 113 143 160 161 167 160 158 Slowest Speed 700 | 120 700 160 162 700 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 58 26 6 64 15 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . 2 2 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 4 | . . 2 2 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Total 2594 | 110 449 303 287 635 728 82 Wait 489 | 3 52 31 156 91 156 . Move 1761 | 83 348 247 98 407 521 57 Hop . | . . . . . . . Pick Up 49 | 8 12 3 6 13 7 . Fast Attach 15 | 5 1 1 3 1 4 . Attach 23 | 2 4 2 2 10 3 . Detach 1 | . . . . 1 . . Swap 22 | . 2 2 4 10 4 . Drop 31 | . 6 3 7 5 10 . Fire 113 | 9 23 14 11 41 15 . Melee 62 | . . . . 49 8 5 Ram 20 | . . . . . . 20 Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . . 7 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 141 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 353 | -10/Materials | Lost 3 parts (1u2w) 380 | -10/Materials | Discovered new exit (range 3) 431 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Identified exit to Materials 777 | -10/Materials | Entered another Materials area 777 | -9/Materials | Evolved 2 slots: Propulsion x2 1245 | -9/Materials | Discovered new exit (range 4) 1253 | -9/Materials | Entered another Materials area 1253 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1372 | -8/Materials | Discovered new exit (range 16) 1625 | -8/Materials | Entered Storage 1889 | -8/Storage | Build established: Skirmisher 2305 | -8/Storage | Build established: Mutant 2386 | -8/Storage | Lost 8 parts (1p4n3w) 2626 | -8/Storage | Discovered new exit (range 5) 2692 | -8/Storage | Entered Factory 2692 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3090 | -7/Factory | Build established: Tank 3178 | -7/Factory | Fabricated Hvy. Treads (x2) 3776 | -7/Factory | Sucked down chute 3776 | -7/Factory | Entered Waste 3777 | -7/Waste | Met a frightened Derelict 3791 | -7/Waste | EMP discharged 3823 | -7/Waste | Spotted C-40 Crusher 3823 | -7/Waste | Spotted C-40 Crusher 3823 | -7/Waste | Spotted C-40 Crusher 3824 | -7/Waste | Spotted C-40 Crusher 3832 | -7/Waste | Spotted C-40 Crusher 3842 | -7/Waste | Spotted C-40 Crusher 3849 | -7/Waste | Crushed by Compactor (1 part destroyed) 3850 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3856 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3859 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3861 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3864 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3877 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3887 | -7/Waste | Core integrity fell below 50% 3891 | -7/Waste | EMP discharged 3891 | -7/Waste | System corruption reached 10% 3895 | -7/Waste | Core integrity fell below 20% 3898 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 03886_ 4 Matter crushed. 03887_ Slammed into C-40 Crusher. 03889_ 4 Matter crushed. 03889_ 5 Matter crushed. 03889_ 3 Matter crushed. 03890_ Slammed into C-40 Crusher. 03891_ Lgt. Angular Momentum Engine fried beyond repair. 03891_ System corrupted (+8). 03891_ Slammed into C-40 Crusher. [Achievement: System Compromised] 03892_ System corrupted: Heat flow error (+287). 03892_ Slammed into C-40 Crusher. 03892_ 5 Matter crushed. 03892_ 4 Matter crushed. 03893_ Slammed into C-40 Crusher. 03895_ 4 Matter crushed. 03895_ 3 Matter crushed. 03895_ 2 Matter crushed. 03896_ Slammed into C-40 Crusher. 03898_ 2 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ?????????######????# #????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### ########CCCC#??????????????????????? | | ???????# CCCC#??????????????????????? | | ???????# CC#??????????????????????? | | ???????# %= CC#??????????????????????? | | ???????# ! CC!#??????????????????????? | | ???????### ######## CC@#??????????????????????? | | #######??# #??????#CCCC#??????????????????????? | | #??# #??????#CCCC#??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??????# ??????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | ! #### #??????# #####??????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ????????? #??????# ???????????????????????? | | ????????? #???????? ???????????????????????? | | ????????? #??????????????????????????????????? | | ????????? #??????????????????????????????????? | | ?????????# #??????????????????????????????????? | | ?????????? #??????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ S-10 Pest | -8/Storage | Hacked Fabricated ------------ Hvy. Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed WarpDefenseCannon Manual? 0 Play Time 00:54:32 Cumulative 8.8 hours Start 2020.10.02 @ 15:15:00 End 2020.10.02 @ 16:21:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 2 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fa8bf37d-2408-43e5-99b6-42ae0a0f17df