Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 00:12:19 Player: BlobtheGreat Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (173) 865 Value Destroyed (4247) 4247 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (258) 258 TOTAL SCORE: 7770 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 33 Entered Garrisons 200 Friendly Fire -121 Cogmind --------- Core Integrity 0/550 Matter 240/300 Energy 100/100 System Corruption 10% Temperature Critical (517) Movement Core (700) Ox13 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Improved Aluminum Leg Improved Hover Unit Improved Hover Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Seismic Detector System Shield System Shield Heavy Ion Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Rocket Launcher Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Improved Aluminum Leg Carbon-fiber Leg Improved Hover Unit Improved Hover Unit Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Sensor Array Seismic Detector System Shield System Shield Heavy Ion Cannon Assault Cannon Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher Heavy Mace [Rating: 40] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 2 | . . . 1 . 1 . Weapon . | . . . . . . . Parts Attached 84 | 6 7 3 26 5 33 4 Power 7 | . 2 . 2 . 3 . Engine 6 | . 1 . 2 . 3 . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 28 | 2 2 . 5 3 15 1 Treads . | . . . . . . . Leg 27 | 2 2 . 5 3 14 1 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 1 1 8 1 11 2 Device 9 | 1 . . 2 . 4 2 Storage 5 | 1 1 1 . . 2 . Processor . | . . . . . . . Hackware 1 | . . . 1 . . . Protection 11 | . . . 5 1 5 . Artifact . | . . . . . . . Weapon 23 | 2 2 2 11 1 4 1 Energy Gun 2 | . . 2 . . . . Energy Cannon 2 | . . . 1 . 1 . Ballistic Gun 11 | 2 . . 7 1 1 . Ballistic Cannon 2 | . . . . . 2 . Launcher 5 | . 2 . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 4 . 1 . Parts Lost 41 | . 1 2 6 3 16 13 Power 3 | . 1 . . . 1 1 Propulsion 15 | . . . 2 1 6 6 Utility 13 | . . . 4 1 4 4 Weapon 10 | . . 2 . 1 5 2 Highest Loss Streak 9 | . 1 2 2 1 4 9 To Critical Strikes 1 | . 1 . . . . . Average Backups 18 | 5 13 14 19 19 18 19 Power 1 | 1 1 1 1 1 1 . Propulsion 4 | 3 4 4 5 5 3 5 Utility 3 | . 2 3 3 2 4 6 Weapon 8 | . 5 5 9 10 8 7 Tool/Special . | . . . . . . . Unused Backups 36 | . 3 . 12 1 2 18 Power 4 | . . . 2 . 1 1 Propulsion 12 | . 2 . 5 . . 5 Utility 6 | . . . 1 . 1 4 Weapon 14 | . 1 . 4 1 . 8 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 98 94 94 Engine 7 | . 7 . 7 11 9 8 Core 3 | . 6 14 3 . . . Leg 32 | . 28 28 32 32 35 33 Device 8 | . 14 14 5 . 11 16 Storage 10 | . 14 14 11 11 9 9 Hackware 4 | . . . 5 11 4 . Protection 7 | . . . 10 10 7 8 Energy Gun 1 | . . 15 . . . . Energy Cannon 2 | . . . . . 1 17 Ballistic Gun 15 | . 27 12 20 19 9 . Ballistic Cannon 1 | . . . . . 6 . Peak Build Rating 40 | 6 13 15 28 27 39 40 Average Rating 25 | 4 11 14 24 26 34 35 On Entrance 18 | . 6 13 15 27 27 39 Naked Turns . | . . . . . . . Heaviest Build 77 | 9 29 52 60 61 77 69 Greatest Support 57 | 20 26 26 39 40 57 57 Greatest Overweight (x) 6 | . 1 1 1 2 6 5 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 14 17 20 20 20 20 Most Carried 20 | 8 15 15 20 20 20 20 Average Carried 18 | 5 13 14 19 19 18 19 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 8 15 15 20 18 17 20 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 4412 | 328 244 129 1201 534 1751 225 Remotely . | . . . . . . . Salvage Created 5074 | 151 474 98 1306 492 2122 431 Parts 337 | 18 33 6 81 34 127 38 Haulers Intercepted 9 | . 1 . 3 . 5 . Recyclers Shooed 8 | . 1 . 1 2 4 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 122 | . 14 2 34 16 40 16 Melee 1 | . . . . 1 . . Guns 56 | . 6 2 26 12 10 . Cannons 34 | . . . . . 27 7 AOE 30 | . 8 . 8 3 3 8 Classes Destroyed 14 | 2 6 . 3 1 1 1 Worker 13 | . 1 1 3 2 6 . Builder 3 | . 1 . . . 2 . Tunneler 5 | 4 . . . 1 . . Hauler 9 | . 1 . 3 . 5 . Recycler 10 | 1 . . 1 2 6 . Mechanic 1 | . . . . . 1 . Operator 3 | . . . 2 . 1 . Watcher 9 | . 2 . 4 . 3 . Swarmer 42 | . 6 . 8 6 12 10 Grunt 53 | . 8 2 16 6 20 1 Brawler 4 | . . . 2 1 1 . Duelist 2 | . . . . . . 2 Sentry 18 | . . . 8 . 7 3 Assembled 3 | . . . . 3 . . Wasp 1 | . . . . . . 1 Best Kill Streak 8 | 3 6 1 4 4 8 4 Combat Bots Only 7 | . 5 1 4 3 7 4 Max Kills in Single Turn 5 | 1 5 1 4 2 2 4 Gunslinging 1 | . . . 1 1 . . Exploded 4 | . 3 . 4 2 2 4 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 601 | . 39 30 132 48 259 93 Missed 134 | . 8 4 36 9 62 15 Hits 467 | . 31 26 96 39 197 78 Melee 32 | . . . 1 12 4 15 Projectile 435 | . 31 26 95 27 193 63 Critical Strikes 21 | . 2 2 . . 11 6 Damage Taken 6806 | . 320 377 1285 585 2868 1371 Core 1007 | . 75 91 221 67 292 261 Absorbed by Shields 93 | . . . . . . 93 Redirected to Shielding 23 | . . . 23 . . . Core Remaining (%) 53 | 100 . 33 . 28 . . Volleys Fired 453 | 17 58 15 112 29 179 43 Largest 2 | 2 2 2 2 2 2 2 Hottest 136 | 40 40 112 56 50 136 136 Shots Fired 843 | 34 85 31 221 60 350 62 Gun 587 | 34 78 31 218 58 168 . Cannon 236 | . . . . . 177 59 Launcher 20 | . 7 . 3 2 5 3 Special . | . . . . . . . Kinetic 718 | 34 78 14 215 58 319 . Thermal 105 | . . 17 3 . 26 59 Explosive 11 | . 6 . 2 . . 3 Electromagnetic 9 | . 1 . 1 2 5 . Robot Hit Streak 20 | 8 9 4 10 5 20 6 Robot Miss Streak 8 | 3 7 5 6 8 4 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . . 1 3 5 1 . Max Gunslinging Chain 1 | . . 1 1 1 1 . Shots Hit Robots 520 | 19 45 16 153 38 219 30 Core Hits 269 | 6 33 6 77 28 98 21 Critical Kills 3 | . . . . 2 . 1 Critical Parts Destroyed 6 | . 1 . 1 1 3 . Critical Strikes 13 | . 1 1 1 3 6 1 Burn 1 | . . 1 . . . . Meltdown 1 | . . . . . . 1 Destroy 6 | . 1 . 1 1 3 . Blast 3 | . . . . . 3 . Smash 2 | . . . . 2 . . Melee Attacks 22 | . . . 3 19 . . Impact 22 | . . . 3 19 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11544 | 210 1020 241 3218 928 4794 1133 Guns 6318 | 210 469 202 2887 616 1934 . Cannons 3268 | . . . . . 2622 646 Explosions 1699 | . 543 . 316 115 238 487 Melee 197 | . . . . 197 . . Ramming 62 | . 8 39 15 . . . Kinetic 8504 | 210 469 85 2859 616 4265 . Thermal 1192 | . 81 117 57 . 291 646 Explosive 1073 | . 363 . 223 . . 487 Electromagnetic 516 | . 99 . 64 115 238 . Impact 197 | . . . . 197 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 1 4 8 10 10 Average Corruption 5 | . 1 1 3 5 9 10 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 225 | . 2 12 79 36 55 41 Message Errors 53 | . . 8 15 8 15 7 Matter Fused 65 | . 1 1 24 9 16 14 Heat Flow Errors 18 | . 1 . 8 4 2 3 Energy Discharges 20 | . . . 10 3 5 2 Parts Rejected 1 | . . . . . . 1 Parts Fused 4 | . . 1 . 1 1 1 Data Loss (minor) 19 | . . . 4 6 4 5 Data Loss (major) 12 | . . . 7 1 1 3 Misfires 17 | . . 1 6 4 4 2 Alerts 6 | . . 1 2 . . 3 Weapon Failures 10 | . . . 3 . 7 . Overload Shots . | . . . . . . . Overflow Damage 166 | . 26 . 17 64 58 1 Projectiles 59 | . . . . . 58 1 Explosions 43 | . 26 . 17 . . . Melee 64 | . . . . 64 . . Knockbacks 19 | . . 1 . . 18 . Impact 1 | . . 1 . . . . Kinetic 17 | . . . . . 17 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 57 | . . . 28 29 . . Shots 3 | . . . 1 2 . . Rammed . | . . . . . . . Targets Rammed 9 | . 3 3 3 . . . Kicked 9 | . 3 3 3 . . . Crushed . | . . . . . . . Highest Temperature 785 | . 292 293 272 279 312 785 Average Temperature 93 | . 99 127 60 110 68 192 Received Heat Transfer 2823 | . 153 258 498 78 1386 450 Effects 13 | . . 1 1 . 2 9 Shutdowns 2 | . . . . . . 2 Energy Bleed 2 | . . . 1 . . 1 Interference 4 | . . 1 . . 2 1 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 2 2 . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . . . . . 1 3 Heat Transferred 2230 | . 150 370 124 . 518 1068 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 . 1 1 2 . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level 3 | . . . 2 . 2 3 Low Security (%) 64 | 100 100 100 43 100 67 . Level 1 19 | . . . 37 . 28 6 Level 2 13 | . . . 19 . 4 66 Level 3 2 | . . . . . . 27 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 890 | 5 161 30 460 199 490 890 Initial 313 | . . 10 . 174 . 313 Average 188 | 1 71 1 214 91 149 654 Influence Increases 3999 | 25 491 70 1099 335 1332 647 Destroy 0b10 Robot/C 2400 | . 280 40 680 260 820 320 Destroy 0b10 Robot/NC 265 | 25 25 5 65 25 120 . Destroy Leader 556 | . 76 10 214 30 196 30 Allied During Kill 2 | . . . . . 2 . Successful Hack 116 | . 35 . 64 . 17 . Select Force Hacks 30 | . 30 . . . . . Disable Machine 105 | . . 15 30 15 30 15 Anti-Garrison Action 250 | . . . . . . 250 Destroy Structure 125 | . 30 . 16 5 42 32 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 135 | . . . 30 . 105 . Influence Decreases 3169 | 25 464 97 650 784 849 300 Entered New Map 462 | . . 17 . 275 . 170 Time Decay 2164 | 25 454 60 590 479 556 . Lost Part 392 | . 10 20 60 30 142 130 Purge Threat 151 | . . . . . 151 . Squads Dispatched 22 | . 4 . 7 2 9 . Investigation 6 | . 2 . 3 1 . . Extermination . | . . . . . . . Reinforcement 9 | . 2 . 3 1 3 . Assault 1 | . . . 1 . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 11 | . 2 . 2 . 7 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 179 | . 25 2 54 17 63 18 Peak Tracking Total 9 | . 6 2 5 4 9 4 Tactical Retreats 8 | . . . 2 1 5 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 10 | . 2 . 6 . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 11 | . 3 1 2 1 2 2 Max in Single Turn 1 | . 1 1 1 1 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 28 | . 7 . 9 . 11 1 Terminals 26 | . 6 . 9 . 10 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 91 | . 22 . 35 . 32 2 Successful 45 | . 10 . 20 . 15 . Failed 45 | . 11 . 15 . 17 2 Catastrophic 8 | . 1 . . . 5 2 Database Lockouts 1 | . 1 . . . . . Manual 47 | . 18 . 14 . 15 . Terminals 88 | . 20 . 35 . 31 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 32 | . 3 . 15 . 14 . Record 2 | . . . 2 . . . Robot Analysis 4 | . 1 . 2 . 1 . Prototype ID Bank 5 | . . . 3 . 2 . Emergency Access Points 1 | . . . 1 . . . Alert Level 4 | . 1 . . . 3 . Unreport Threat 3 | . . . . . 3 . Locate Traps 4 | . 1 . 2 . 1 . Dispatch Records 1 | . . . . . 1 . Maintenance Status 1 | . . . 1 . . . Patrol Status 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Hauler Manifests 4 | . . . 2 . 2 . Registered Components 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 11 | . 6 . 5 . . . Terminals 10 | . 5 . 5 . . . Skim 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 6 . 8 . 10 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . . . 6 Machine Destruction 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 2 | . . . . . 2 . Total Damage 42 | . . . . . 42 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 3972 | 48 1295 999 1294 . 336 . Seismic 3972 | 48 1295 999 1294 . 336 . Robot Analysis Total 4 | . 1 . 2 . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 11006 | 165 1295 999 3446 1343 2666 1092 Spaces Moved 4877 | 87 623 495 1542 587 1042 501 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 4873 | 83 623 495 1542 587 1042 501 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 183 183 183 189 Average Speed 186 | 116 179 190 184 186 197 192 Slowest Speed 540 | 120 190 190 190 265 540 540 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 75 | 5 98 97 93 97 80 55 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 4 | . 2 1 1 . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 27 | . . . 3 5 7 12 Terrain Destroyed 131 | . 44 . 10 5 37 35 Melee 4 | . . . 3 1 . . Projectile 30 | . . . . . 30 . AOE 97 | . 44 . 7 4 7 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 6000 | 117 719 522 1939 742 1382 579 Wait 377 | . 10 6 177 92 80 12 Move 4872 | 86 622 494 1541 586 1042 501 Hop . | . . . . . . . Pick Up 80 | 8 11 1 32 2 18 8 Fast Attach 29 | 6 1 . 7 . 9 6 Attach 33 | . 1 2 9 3 16 2 Detach 6 | . . . 2 . 4 . Swap 52 | . 7 1 18 8 14 4 Drop 67 | . 6 . 35 3 20 3 Fire 453 | 17 58 15 112 29 179 43 Melee 22 | . . . 3 19 . . Ram . | . . . . . . . Kick 9 | . 3 3 3 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 13) 541 | -10/Materials | Discovered new exit (range 8) 700 | -10/Materials | Central database locked down 704 | -10/Materials | Discovered new exit (range 15) 999 | -10/Materials | Learned Recycling recycling unit intel 1014 | -10/Materials | Discovered new exit (range 5) 1057 | -10/Materials | Learned location of Mines (-9) 1104 | -10/Materials | Identified exit to Subcaves 1104 | -10/Materials | Learned location of 1 exit from Materials 1142 | -10/Materials | Identified exit to Materials 1172 | -10/Materials | Learned location of 2 exits from Subcaves 1194 | -10/Materials | Loaded intel: 2 recycling unit locations 1225 | -10/Materials | Learned location of 2 exits from Mines 1265 | -10/Materials | Learned Storage emergency access door positions 1461 | -10/Materials | Entered Mines 1462 | -10/Mines | Identified exit to Exiles 1463 | -10/Mines | Met a Derelict bent on vengeance 1463 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1583 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1628 | -10/Mines | Learned location of Storage (-8) 1777 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1920 | -10/Mines | Core integrity fell below 50% 2030 | -10/Mines | Learned Materials interactive machine intel 2232 | -10/Mines | Discovered exit to Materials (range 10) 2393 | -10/Mines | Discovered exit to Materials (range 4) 2460 | -10/Mines | Entered Materials 2460 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -9/Materials | Identified exit to Materials 2462 | -9/Materials | Loaded intel: 18 interactive machine locations 3273 | -9/Materials | Discovered new exit (range 15) 3481 | -9/Materials | Discovered exit to Materials (range 16) 3655 | -9/Materials | Discovered new exit (range 14) 3819 | -9/Materials | Learned location of 1 exit from Storage 3844 | -9/Materials | Loaded intel: 2 repair station locations 3868 | -9/Materials | Learned Storage trap positions 5255 | -9/Materials | Core integrity fell below 50% 5660 | -9/Materials | First assault squad dispatched 5906 | -9/Materials | Entered Mines 5928 | -9/Mines | Learned 4 Materials zone layouts 6046 | -9/Mines | Discovered exit to Materials (range 8) 6249 | -9/Mines | Met a Derelict shopkeep closing up shop 6329 | -9/Mines | Excavation squad dispatched 6329 | -9/Mines | A large section of the Mines collapsed 6626 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7124 | -9/Mines | Received a Mining Laser from a helpful Derelict 7249 | -9/Mines | Entered Materials 7249 | -8/Materials | Accompanied by 1 ally 7249 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7250 | -8/Materials | Identified exit to Factory 7620 | -8/Materials | Garrison activated, responded to threat 7722 | -8/Materials | Lost 4 parts (3n1w) 8507 | -8/Materials | Lost 4 parts (2u2w) 8775 | -8/Materials | System corruption reached 10% 8984 | -8/Materials | Discovered exit to Factory (range 7) 9471 | -8/Materials | Discovered exit to Factory (range 10) 9581 | -8/Materials | Garrison activated, responded to threat 9662 | -8/Materials | Destroyed 7 combat bots 9665 | -8/Materials | Lost 4 parts (1p1u2w) 9798 | -8/Materials | Core integrity fell below 50% 9868 | -8/Materials | Discovered new exit (range 10) 9915 | -8/Materials | Identified exit to Garrison 9915 | -8/Materials | Entered Garrison 10127 | -8/Garrison | Triggered checkpoint 10164 | -8/Garrison | Warlord forces raided the area 10188 | -8/Garrison | Lost 4 parts (2n2u) 10343 | -8/Garrison | Triggered checkpoint 10403 | -8/Garrison | Triggered checkpoint 10407 | -8/Garrison | Triggered checkpoint 10489 | -8/Garrison | Triggered checkpoint 10629 | -8/Garrison | Triggered checkpoint 10646 | -8/Garrison | Discovered new exit (range 10) 10746 | -8/Garrison | Garrison Relay disabled 10893 | -8/Garrison | Triggered checkpoint 10937 | -8/Garrison | Discovered new exit (range 8) 10961 | -8/Garrison | Triggered checkpoint 10998 | -8/Garrison | Core integrity fell below 20% 11007 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10977_ Critical hit (Burn: +37). 10979_ Adv. Beam Cannon destroyed. 10982_ Lgt. Angular Momentum Engine melted. 10982_ G-50 Soldier destroyed. 10985_ Titanium Leg destroyed. 10994_ Power failure, Hvy. Deuterium Engine shutdown. 10996_ System corrupted: Heat flow error (+298). 10997_ Overheating: Matter decay (-39). 10997_ Adv. Beam Cannon destroyed. 10998_ Overheating: Core damaged (-82). 10999_ Overheating: Weapon Cycler damaged (-4). 10999_ Carbon-fiber Leg destroyed. 11002_ Power failure, Hvy. Deuterium Engine shutdown. 11003_ Overheating: Weapon Cycler damaged (-3). 11003_ Imp. Aluminum Leg destroyed. 11005_ Overheating: Matter decay (-46). 11005_ Heat Sink destroyed. 11007_ Hvy. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????###[ # | | ????????????????????????????????###########!* # | | ????????????????????????????????# [%! | | ????????????????????????????????# %!! | | ????????????????????????????????# ######## | | ????????????????????????????????# #??????## # | | ????????????????????????????????# #???????# # | | ??????????????????????########### #???????# # | | ??????????????????????# #???????# # | | ??????????????????????# ######### #???????# # | | ????????????????????????????????# #???????# # | | ????????????????????????????????# ######### T | | ????????????????????????????????# # | | ????????????????????????????????# # | | ????????????????????????????????# ############ | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ??????????????#?????????????????# #??????????? | | ??????????????# +???????????????# #??????????? | | ????????????????# =############## #??????????? | | ????????????????# !%[ @ #??????????? | | ????????????????#g=g! #??????????? | | ??????????????#% ##### < #########??????????? | | ??????????????#C ????# #??????????????????? | | ??????????????# ?????#####??????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????##??????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedAntigravAccelerator Manual? 0 Play Time 00:53:17 Cumulative 79.1 hours Start 2025.07.12 @ 23:19:37 End 2025.07.13 @ 00:12:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e0b96d01-ba7e-4e16-8f29-b06be5298de8