Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.22 @ 14:55:30 Player: Crophlin Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1430) 1430 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 3821 Bonus ------- Follower Combat Kills 241 Friendly Fire -55 Cogmind --------- Core Integrity 0/550 Matter 128/300 Energy 39/100 System Corruption 0% Temperature Cool (37) Movement Hovering (240) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Large Storage Unit Salvage Targeting Computer Transmission Jammer > --- WEAPON (2) ------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY (10) --- Titanium Leg Cesium-ion Thruster Improved VTOL Module Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Improved Trap Extractor Advanced Beam Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Cesium-ion Thruster Improved Trap Extractor Medium Laser Advanced Beam Cannon Advanced Beam Cannon Flak Cannon Rocket Launcher Katana [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 79 | 7 19 8 12 33 Power 7 | 1 1 1 1 3 Engine 6 | 1 1 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 27 | 2 9 3 1 12 Treads 2 | 2 . . . . Leg 6 | . 3 . . 3 Wheel 9 | . 4 3 1 1 Hover 3 | . . . . 3 Flight 7 | . 2 . . 5 Utility 17 | 2 3 1 3 8 Device 10 | 1 . 1 3 5 Storage 3 | 1 1 . . 1 Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 28 | 2 6 3 7 10 Energy Gun 7 | 1 2 . 3 1 Energy Cannon 4 | . . . 1 3 Ballistic Gun 5 | 1 1 1 . 2 Ballistic Cannon 2 | . . . . 2 Launcher 4 | . 2 1 . 1 Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon 5 | . . 1 3 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 1 3 Parts Lost 24 | . 2 . 4 18 Power 5 | . . . 1 4 Propulsion 7 | . 1 . 2 4 Utility 6 | . . . 1 5 Weapon 6 | . 1 . . 5 Highest Loss Streak 8 | . 2 . 2 8 Average Slot Usage (%) 89 | . 97 99 83 79 Engine 10 | . 14 14 9 6 Treads 2 | . 11 . . . Leg 2 | . 3 1 . 4 Wheel 15 | . 11 26 22 2 Hover 2 | . . . . 8 Flight 2 | . . . . 7 Device 10 | . 7 . 17 16 Storage 11 | . 14 14 11 9 Processor 2 | . 3 . . 6 Protection 4 | . 3 13 . . Energy Gun 7 | . 7 13 7 2 Energy Cannon 2 | . . . 1 5 Ballistic Gun 7 | . 15 13 2 1 Ballistic Cannon 1 | . . . . 4 Slashing Weapon 3 | . . . 10 2 Naked Turns . | . . . . . Heaviest Build 38 | 14 28 28 31 38 Greatest Support 40 | 40 40 20 36 32 Greatest Overweight (x) 8 | . 8 2 1 3 Average Overweight (x) . | . 1 1 . 1 Largest Inventory Capacity 12 | 6 10 10 10 12 Average Capacity 9 | 5 9 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 9 | 2 9 9 9 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 9 10 10 9 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1321 | 260 227 335 169 330 Remotely 245 | . . 26 169 50 Salvage Created 1946 | 30 695 189 425 607 Parts 121 | 3 31 24 27 36 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed 5 | . 3 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 31 | . 10 4 7 10 Melee 2 | . . . 1 1 Guns 15 | . 8 3 4 . Cannons 8 | . . . 2 6 AOE 6 | . 2 1 . 3 Classes Destroyed 11 | 1 5 1 2 2 Worker 4 | . . 3 . 1 Builder 1 | . . . . 1 Tunneler 4 | 1 . 3 . . Hauler 3 | . 1 . . 2 Recycler 6 | . 4 . 1 1 Operator 1 | . . . 1 . Watcher 7 | . 3 . 2 2 Swarmer 6 | . 2 3 1 . Grunt 20 | . 8 1 4 7 Sentry 4 | . . . 2 2 Hunter 1 | . . . . 1 Best Kill Streak 4 | 1 4 3 2 4 Combat Bots Only 3 | . 3 3 2 2 Max Kills in Single Turn 3 | 1 1 2 1 3 Gunslinging . | . . . . . Exploded 2 | . 1 1 . 2 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3182 | . 537 101 338 2206 Core 700 | . 77 24 41 558 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . 59 89 . Volleys Fired 188 | 3 48 22 50 65 Largest 2 | 2 2 2 2 2 Hottest 112 | 70 76 83 70 112 Shots Fired 280 | 6 85 44 55 90 Gun 195 | 6 77 42 49 21 Cannon 74 | . . . 6 68 Launcher 11 | . 8 2 . 1 Special . | . . . . . Kinetic 137 | 3 49 20 19 46 Thermal 132 | 3 28 22 36 43 Explosive 8 | . 5 2 . 1 Electromagnetic 3 | . 3 . . . Robot Hit Streak 10 | 4 10 5 8 7 Robot Miss Streak 7 | . 5 4 5 7 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 188 | 4 54 26 36 68 Core Hits 106 | 2 28 13 18 45 Critical Hits 6 | . 1 . . 5 Critical Kills 3 | . . . . 3 Critical Parts Destroyed 3 | . 1 . . 2 Melee Attacks 10 | . . . 3 7 Impact . | . . . . . Slashing 10 | . . . 3 7 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3860 | 29 1006 434 581 1810 Guns 1599 | 26 658 323 434 158 Cannons 937 | . . . 82 855 Explosions 1032 | . 348 111 . 573 Melee 289 | . . . 65 224 Ramming 3 | 3 . . . . Kinetic 1161 | 14 377 122 189 459 Thermal 1791 | 12 355 201 327 896 Explosive 336 | . 138 111 . 87 Electromagnetic 280 | . 136 . . 144 Impact . | . . . . . Slashing 289 | . . . 65 224 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 67 | . 24 . . 43 Projectiles 3 | . . . . 3 Explosions 35 | . 24 . . 11 Melee 29 | . . . . 29 Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary . | . . . . . Self-Inflicted Damage 54 | . 18 . . 36 Shots 3 | . 1 . . 2 Rammed 1 | 1 . . . . Targets Rammed 1 | 1 . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 125 | 9 125 73 78 75 Average Temperature 30 | 6 44 20 29 17 Received Heat Transfer 1326 | . 255 . 144 927 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 3519 | 37 790 592 814 1286 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 376 | 5 331 222 376 311 Initial 101 | . 3 76 12 101 Average 141 | . 155 93 197 157 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 75 | 100 72 98 42 78 Level 1 24 | . 27 1 57 21 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 3 . 6 5 Investigation 10 | . 3 . 4 3 Extermination . | . . . . . Reinforcement 4 | . . . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 2 1 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 74 | . 14 5 31 24 Peak Tracking Total 7 | . 4 3 4 7 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 10 | . 4 . 1 5 Max in Single Turn 2 | . 2 . 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 16 | . 3 1 9 3 Terminals 12 | . 3 . 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 50 | . 9 1 31 9 Successful 30 | . 4 1 21 4 Failed 20 | . 5 . 10 5 Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 31 | . 9 . 13 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 13 | . . . 13 . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 16 | . 4 1 7 4 Record 5 | . 1 . 3 1 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Level Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . . . . 1 Reprogram Traps 1 | . 1 . . . Dispatch Records 1 | . . . . 1 Patrol Status 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 10 | . . . 10 . Recycle Component 4 | . . . 4 . Process 2 | . . . 2 . Report Inventory 2 | . . . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . . 1 . Scanalyzer 4 | . . . 4 . Insert Component 2 | . . . 2 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 3 . 8 3 Full Trace Events 12 | . 3 . 7 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 4 | . . . 4 . Recycled Matter 96 | . . . 96 . Retrieved Matter 54 | . . . 54 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 1 Highest-Rated Group 42 | . . 42 42 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 41 | . . 4 35 2 Total Damage 656 | . . 64 549 43 Kills 11 | . . 1 10 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2699 | 144 546 676 611 722 Spaces Moved 1919 | 77 311 649 484 398 Core 8 | 6 2 . . . Treads 162 | 71 91 . . . Legs 46 | . . . . 46 Wheels 1424 | . 218 649 484 73 Hover 163 | . . . . 163 Flight 116 | . . . . 116 Fastest Speed 50 | 50 90 90 86 52 Average Speed 104 | 151 116 90 95 120 Slowest Speed 450 | 160 450 100 110 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 5 53 93 50 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 123 | . 74 21 . 28 Melee . | . . . . . Projectile . | . . . . . AOE 123 | . 74 21 . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 2315 | 98 406 693 573 545 Wait 10 | . 4 . 5 1 Move 1915 | 76 310 648 483 398 Hop . | . . . . . Pick Up 68 | 11 15 5 13 24 Fast Attach 14 | . 2 3 1 8 Attach 30 | 7 3 . 3 17 Detach 2 | . 1 . . 1 Swap 36 | . 14 5 8 9 Drop 41 | . 9 10 7 15 Fire 188 | 3 48 22 50 65 Melee 10 | . . . 3 7 Ram . | . . . . . Kick . | . . . . . Crush 1 | 1 . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 629 | -10/Materials | Discovered new exit (range 15) 691 | -10/Materials | Entered Mines 728 | -10/Mines | Learned location of Storage (-7) 795 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1047 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1320 | -10/Mines | Discovered new exit (range 16) 1337 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1367 | -10/Mines | Entered Materials 1367 | -9/Materials | Accompanied by 2 allies 1367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1372 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1736 | -9/Materials | Identified exit to Materials 1978 | -9/Materials | Entered another Materials area 1978 | -8/Materials | Accompanied by 1 ally 1978 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2166 | -8/Materials | Lost 8 parts (2p2n3u1w) 2315 | -8/Materials | Discovered new exit (range 13) 2361 | -8/Materials | Core integrity fell below 50% 2401 | -8/Materials | Lost 5 parts (1p1u3w) 2652 | -8/Materials | Core integrity fell below 20% 2662 | -8/Materials | Discovered new exit (range 9) 2700 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 9x Security 3x Surveillance 4x Patrol 4x Transport 1x Investigation 1x Reinforcement >>Query(Fabricator) Self-contained construction unit capable of building almost any component or robot for which detailed schematics are provided. An internal generator provides all the energy required for fabrication, but matter input is drawn from the local network as per fabricator specification, while some schematics may call for preassembled subcomponents. Advanced fabricators can complete complex tasks more quickly. ALERT: Suspicious activity at Terminal M007. Dispatching Investigation squad. Terminal disabled. Lgt. Ion Engine destroyed. Y-45 Defender destroyed. G-50 Soldier destroyed. Acquired 43 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????????############???????????????????????????? | | #?????????# # #???????????????????????????? | | #?????????# < # """#???????????????????????????? | | #?????????# # """#???????????????????????????? | | #?????????+ / """#????##?????????????????????? | | #?????????# # ##### #####?????????????????? | | #?????????# # ## @ #?????????????????? | | ########### ######+##! 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Trap Extractor | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Novice Programmer Use The Force Challenges ------------ None Game ------ Seed DecoyMakeshiftElectrolaser Manual? 0 Play Time 00:48:01 Cumulative 2.7 hours Start 2021.02.22 @ 14:09:47 End 2021.02.22 @ 14:55:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 894b0c9a-4c11-4846-b21c-7fbb08b0ddd8