Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.17 @ 23:35:38 Player: Eric Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1984) 1984 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 6555 Bonus ------- Follower Combat Kills 271 Met Imprinter 300 Was Imprinted 300 Friendly Fire -80 Cogmind --------- Core Integrity 0/850 Matter 500/500 Energy 450/450 System Corruption 0% Temperature Cool (9) Movement Core (2200) Ox43 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Huge Storage Unit Energy Well High-capacity Matter Pod Improved Signal Interpreter > --- WEAPON (4) ------- Scythe > --- INVENTORY (25) --- Heat Sink Power Shielding Weapon Shielding Trap Extractor (0/4) Particle Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle Autogun Minigun Gauss Rifle Flak Gun GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core F-cell Engine > --- PROPULSION ------- Wheel Wheel Gravmag System > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit Compact Battery Energy Well Improved Signal Interpreter > --- WEAPON ----------- Minigun Minigun Precision Grenade Launcher Long-range Missile Launcher > --- INVENTORY -------- Heat Sink High-capacity Matter Pod Power Shielding Weapon Shielding Trap Extractor Beam Rifle Particle Gun Particle Gun Particle Gun Pulse Rifle Gatling Laser Heavy Assault Rifle Heavy Assault Rifle Minigun Barrage Gun Gauss Rifle Flak Gun Grenade Launcher Mining Laser Enhanced Flamer Scythe GAL Module [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Precision Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Slots Evolved 9 | . 1 2 . . . 6 . Power 2 | . 1 . . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 3 | . . 2 . . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 92 | 5 14 20 4 2 13 17 17 Power 15 | 1 3 5 1 . 1 2 2 Engine 11 | 1 3 4 1 . . 2 . Core 4 | . . 1 . . 1 . 2 Reactor . | . . . . . . . . Propulsion 25 | 2 2 4 2 . 9 2 4 Treads 1 | . . 1 . . . . . Leg 4 | . 1 . . . . . 3 Wheel 13 | 2 1 2 2 . 4 2 . Hover 3 | . . . . . 2 . 1 Flight 4 | . . 1 . . 3 . . Utility 15 | 1 3 7 . 1 . 2 1 Device 2 | . . 2 . . . . . Storage 8 | . 2 3 . . . 2 1 Processor 4 | . 1 2 . 1 . . . Hackware . | . . . . . . . . Protection 1 | 1 . . . . . . . Artifact . | . . . . . . . . Weapon 37 | 1 6 4 1 1 3 11 10 Energy Gun 10 | . 3 1 . . 1 1 4 Energy Cannon 2 | . . 1 1 . . . . Ballistic Gun 14 | 1 2 1 . . 1 8 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 . . 1 1 2 Special Weapon 3 | . . . . 1 . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 6 | . . 4 . . . 2 . Parts Lost 35 | . 3 3 2 . 1 3 23 Power 10 | . 2 3 . . . 1 4 Propulsion 9 | . 1 . 1 . . 1 6 Utility 1 | . . . . . . . 1 Weapon 15 | . . . 1 . 1 1 12 Highest Loss Streak 15 | . 1 2 2 . 1 2 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 81 88 90 100 94 85 79 Engine 13 | . 14 11 20 20 10 12 6 Core 3 | . . 3 . . 9 3 5 Wheel 14 | . 21 12 10 20 17 13 6 Device 1 | . . 4 . . . . . Storage 26 | . 17 24 30 30 30 24 24 Processor 8 | . . 9 10 10 10 6 6 Energy Gun 3 | . 8 7 . . 3 4 . Energy Cannon 6 | . . 5 12 15 4 . . Ballistic Gun 5 | . 12 5 7 . . 8 9 Launcher 2 | . . . . . 5 7 5 Special Weapon 1 | . . . . 4 1 . 3 Naked Turns . | . . . . . . . . Heaviest Build 174 | 6 96 106 104 103 105 172 174 Greatest Support 45 | 20 20 22 20 20 20 30 45 Greatest Overweight (x) 57 | . 9 20 10 5 33 17 57 Average Overweight (x) 5 | . 3 6 8 5 5 7 7 Largest Inventory Capacity 25 | 5 25 25 25 25 25 25 25 Average Capacity 24 | 5 19 25 25 25 25 25 25 Most Carried 25 | 5 16 21 22 25 25 25 23 Average Carried 18 | . 8 16 20 21 22 20 18 Final Capacity 25 | 5 25 25 25 25 25 25 25 Final Carried 24 | 5 14 21 19 24 22 24 13 Class Distribution -------------------- 77% | Hacker-Mutant 15% | Scavenger-Gunner 3% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Matter Collected 2024 | 270 287 531 32 54 192 386 272 Remotely . | . . . . . . . . Salvage Created 1981 | 31 251 919 10 . 186 260 324 Parts 97 | 3 14 51 . . 10 15 4 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 42 | 1 6 19 . . 3 5 8 Melee 1 | . . . . . . 1 . Guns 26 | 1 6 10 . . . 4 5 Cannons 8 | . . 6 . . 1 . 1 AOE 4 | . . 2 . . 1 . 1 Classes Destroyed 12 | 1 . 7 . . 2 1 1 Worker 1 | . . 1 . . . . . Builder 2 | . . 1 . . . 1 . Tunneler 2 | . . 2 . . . . . Hauler 1 | . . 1 . . . . . Watcher 4 | . . 4 . . . . . Swarmer 2 | . . . . . . . 2 Grunt 29 | 1 6 14 . . 1 2 5 Duelist 2 | . . 2 . . . . . Sentry 3 | . . 3 . . . . . Hunter 2 | . . . . . 1 1 . Programmer 1 | . . . . . . 1 . Behemoth 3 | . . . . . 1 1 1 Best Kill Streak 6 | 1 2 6 . . 1 2 4 Combat Bots Only 4 | 1 2 3 . . 1 2 4 Max Kills in Single Turn 2 | 1 2 2 . . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . 1 . . 1 . 1 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Damage Taken 4680 | 60 179 801 336 . 203 472 2629 Core 1159 | 7 23 185 63 . 21 66 794 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 11 | . 11 . . . . . . Regen/Repaired (Parts) 197 | . . 22 . 175 . . . Core Remaining (%) 72 | 97 88 . . . 32 . . Volleys Fired 128 | 10 19 50 5 . 10 13 21 Largest 4 | 1 2 2 2 . 2 4 4 Hottest 264 | 20 112 121 91 . 106 168 264 Shots Fired 260 | 10 26 96 11 . 18 39 60 Gun 192 | 10 26 66 5 . 8 29 48 Cannon 34 | . . 22 6 . 6 . . Launcher 28 | . . 8 . . 4 10 6 Special 6 | . . . . . . . 6 Kinetic 106 | 10 24 22 5 . . 25 20 Thermal 112 | . 2 66 6 . . 4 34 Explosive 28 | . . 8 . . 4 10 6 Electromagnetic 14 | . . . . . 14 . . Robot Hit Streak 60 | 6 20 39 12 . 18 28 60 Robot Miss Streak 2 | 1 1 1 . . 1 1 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 1 2 . . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 225 | 8 21 79 10 . 15 36 56 Core Hits 124 | 2 12 47 2 . 6 26 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 5 . . . . 2 Burn 6 | . . 5 . . . . 1 Sever 1 | . . . . . . . 1 Melee Attacks 6 | . . . . . . 1 5 Impact . | . . . . . . . . Slashing 6 | . . . . . . 1 5 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5345 | 111 276 1616 179 . 721 1057 1385 Guns 2626 | 111 276 844 77 . 85 476 757 Cannons 631 | . . 413 102 . 116 . . Explosions 1797 | . . 359 . . 520 488 430 Melee 213 | . . . . . . 60 153 Ramming 33 | . . . . . . 33 . Kinetic 1394 | 111 246 226 77 . . 415 319 Thermal 1868 | . 30 1031 102 . 161 61 483 Explosive 1636 | . . 359 . . 359 488 430 Electromagnetic 201 | . . . . . 201 . . Impact . | . . . . . . . . Slashing 213 | . . . . . . 60 153 Piercing . | . . . . . . . . Highest Corruption 1 | . . 1 1 1 . . . Average Corruption 1 | . . 1 1 1 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . 7 6 . . . . Message Errors 7 | . . 5 2 . . . . Matter Fused 2 | . . 2 . . . . . Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 1 | . . . 1 . . . . Misfires 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 34 | . . 1 . . 32 1 . Projectiles 1 | . . 1 . . . . . Explosions 33 | . . . . . 32 1 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 95 | . . 32 . . . 63 . Shots 4 | . . 2 . . . 2 . Rammed 2 | . . . . . . 2 . Targets Rammed 2 | . . . . . . 2 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 924 | . 36 126 180 . 171 220 924 Average Temperature 112 | . 8 47 85 . 64 65 268 Received Heat Transfer 2224 | 54 156 345 . . 45 165 1459 Effects 17 | . . . . . . . 17 Energy Bleed 2 | . . . . . . . 2 Interference 6 | . . . . . . . 6 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Damage (major) 5 | . . . . . . . 5 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 Combat Hostiles 2 | . . 1 . . . . 1 Parts Melted 6 | . . 5 . . . . 1 Heat Transferred 4507 | . 74 2664 185 . 100 148 1336 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Peak Influence 164 | 20 129 164 5 . . 93 . Initial 14 | . 9 14 1 . . . . Average 43 | 3 54 47 1 . . 50 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 5 . . . 2 . Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . 4 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Distress Signals 3 | . 1 1 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | 1 9 27 1 . 9 6 17 Peak Tracking Total 7 | 1 4 3 1 . 3 3 7 Tactical Retreats 6 | . 1 . . . . . 5 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Accessed 10 | . 2 5 1 1 . . 1 Terminals 6 | . 2 2 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 10 20 4 3 . . 4 Successful 34 | . 8 16 3 3 . . 4 Failed 7 | . 2 4 1 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . . 1 . 3 . 1 . Terminals 21 | . 10 3 4 . . . 4 Fabricators . | . . . . . . . . Repair Stations 7 | . . 7 . . . . . Recycling Units 5 | . . 5 . . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 8 2 3 3 . . 4 Record 10 | . 3 . 3 . . . 4 Part Schematic 3 | . . . . 3 . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 3 | . 1 2 . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 5 . . . . . Scan Component 2 | . . 2 . . . . . Repair 2 | . . 2 . . . . . Refit 1 | . . 1 . . . . . Recycling Unit Hacks 4 | . . 4 . . . . . Recycle Component 1 | . . 1 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer 5 | . . 5 . . . . . Insert Component 3 | . . 3 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 2 2 . . . . 1 Full Trace Events 3 | . 1 1 . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 20 | . . 2 . 18 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 58 | . . 58 . . . . . Parts Recycled 1 | . . 1 . . . . . Recycled Matter 178 | . . 178 . . . . . Retrieved Matter 223 | . . 223 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 2 | . . 2 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Total Allies 8 | . . . . 8 . . . Largest Group 8 | . . . . 8 8 1 . Highest-Rated Group 239 | . . . . 239 239 39 . Highest-Rated Ally 40 | . . . . 40 40 39 . Total Orders . | . . . . . . . . Ally Attacks 44 | . . . . . 39 5 . Total Damage 1440 | . . . . . 1337 103 . Kills 8 | . . . . . 6 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Turns Passed 10137 | 101 633 2788 465 2333 1213 952 1652 Spaces Moved 4965 | 95 414 1160 203 1461 667 441 524 Core 38 | 26 . . . . 2 . 10 Treads 10 | . . 10 . . . . . Legs 128 | . . . . . . . 128 Wheels 4767 | 69 414 1138 203 1461 655 441 386 Hover 6 | . . . . . 6 . . Flight 16 | . . 12 . . 4 . . Fastest Speed 50 | 50 80 140 155 155 155 155 200 Average Speed 184 | 71 126 204 208 155 170 194 283 Slowest Speed 2900 | 80 215 1445 230 155 2040 335 2900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 5 47 57 50 89 65 7 34 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 3 1 . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 8 | . . . . 3 4 . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 238 | . . 27 . . 38 105 68 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 238 | . . 27 . . 38 105 68 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Total 5765 | 115 502 1484 235 1531 734 513 651 Wait 416 | 1 29 211 21 61 9 6 78 Move 4958 | 94 413 1159 202 1460 666 440 524 Hop . | . . . . . . . . Pick Up 92 | 5 17 25 2 6 14 18 5 Fast Attach 6 | 5 1 . . . . . . Attach 83 | . 13 19 4 2 13 15 17 Detach 32 | . 7 10 . 2 6 6 1 Swap 3 | . . 1 . . . 2 . Drop 39 | . 3 9 1 . 16 10 . Fire 128 | 10 19 50 5 . 10 13 21 Melee 6 | . . . . . . 1 5 Ram 2 | . . . . . . 2 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 55 | -11/Scrapyard | Identified exit to Materials 55 | -11/Scrapyard | Discovered exit to Materials (range 8) 102 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Evolved 1 slot: Power x1 303 | -10/Materials | Build established: Hacker-Mutant 547 | -10/Materials | Identified exit to Materials 547 | -10/Materials | Discovered exit to Materials (range 4) 735 | -10/Materials | Entered another Materials area 735 | -9/Materials | Evolved 2 slots: Utility x2 1225 | -9/Materials | Identified exit to Materials 1225 | -9/Materials | Discovered exit to Materials (range 4) 1253 | -9/Materials | Repaired Lgt. Ion Engine 1285 | -9/Materials | Repaired Beam Rifle? 2787 | -9/Materials | Identified exit to Mines 2787 | -9/Materials | Discovered exit to Mines (range 8) 3523 | -9/Materials | Entered Mines 3855 | -9/Mines | Core integrity fell below 50% 3978 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3987 | -9/Mines | Identified exit to Zion 3988 | -9/Mines | Entered Zion 4049 | -7/Zion | System corruption cleaned by Quarantine Array 4181 | -7/Zion | Learned Factory security intel 4204 | -7/Zion | Learned location of Data Miner (-6) 4316 | -7/Zion | Learned location of Quarantine (-2) 4620 | -7/Zion | Learned location of Armory (-4) 4891 | -7/Zion | Imprinted 4893 | -7/Zion | Declared Zion's savior 5188 | -7/Zion | Gained Derelict followers 5905 | -7/Zion | Visited the Megawrench Repair Shop 5905 | -7/Zion | Megawrench repaired 8 parts 6204 | -7/Zion | Identified exit to Proximity Caves 6204 | -7/Zion | Discovered exit to Proximity Caves (range 16) 6246 | -7/Zion | Found GAL Module 6321 | -7/Zion | Entered Proximity Caves 6321 | -6/Proximity Caves | Accompanied by 8 allies 6623 | -6/Proximity Caves | Spotted B-75 Beast 6650 | -6/Proximity Caves | Destroyed B-75 Beast 7375 | -6/Proximity Caves | Identified exit to Factory 7375 | -6/Proximity Caves | Discovered exit to Factory (range 9) 7534 | -6/Proximity Caves | Entered Factory 7534 | -6/Factory | Accompanied by 1 ally 7534 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 8083 | -6/Factory | Identified exit to Factory 8083 | -6/Factory | Discovered exit to Factory (range 11) 8083 | -6/Factory | Identified exit to Lower Caves 8083 | -6/Factory | Discovered exit to Lower Caves (range 5) 8149 | -6/Factory | Spotted B-75 Beast 8182 | -6/Factory | Destroyed B-75 Beast 8486 | -6/Factory | Entered Lower Caves 8495 | -6/Lower Caves | Encountered a Warlord checkpoint 8504 | -6/Lower Caves | Learned location of 1 exit from Factory 8640 | -6/Lower Caves | Learned Factory terminal intel 8700 | -6/Lower Caves | Spotted B-75 Beast 8809 | -6/Lower Caves | Build established: Scavenger-Gunner 8961 | -6/Lower Caves | Destroyed B-75 Beast 9352 | -6/Lower Caves | Attracted the attention of an 0b10 base 9432 | -6/Lower Caves | Core integrity fell below 50% 9503 | -6/Lower Caves | Lost 15 parts (3p3n1u8w) 9714 | -6/Lower Caves | Learned location of 1 exit from Factory 9714 | -6/Lower Caves | Learned Extension emergency access door positions 9714 | -6/Lower Caves | Learned Extension terminal intel 9714 | -6/Lower Caves | Identified exit to Lower Caves 9714 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 10111 | -6/Lower Caves | Core integrity fell below 20% 10138 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Data stored: Lower Caves exits (x1). Mining Laser destroyed. G-50 Soldier Carbon-fiber Leg severed. G-50 Soldier destroyed. Acquired 8 matter. Acquired Carbon-fiber Leg. Acquired 10 matter. Enh. Flamer destroyed. Carbon-fiber Leg destroyed. Grenade Launcher destroyed. Barrage Gun destroyed. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Critical hit (Burn: +37). Critical hit (Burn: +50). Carbon-fiber Leg destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????####??????????? | | ??????????????????????????????????## ##?????????? | | ?????????????????????????????????## ###???????? | | ?????????????????????????????????# ##??????? | | ????????????????????????????????## #??##### | | ????????????????????????????????# #???# # | | ??????????????????????????????#### #???## | | ??????????? #??????########## ### #??## | | ?????????? #### ## ## ##?# | | ?????????? g # ##????# | | ?????????? ##?### | | ?????????????????## g@ #?# | | ??????????????????## g ## ### | | ???????????????????# ####### ## | | ???????????????????# #??????# ### ### | | ???????????????????# ???????# #######?# ### | | ???????????????????# ????????# #???????# ## | | ???????????????????#?????????# #???????# # | | ?????????????????????????????# #??????## ### | | ?????????????????????????????# ####??## ##### | | ?????????????????????????????# ### #??# | | ?????????????????????????????# #??? | | ?????????????????????????????### ##??? | | ???????????????????????????????#### #???? | | ??????????????????????????????????#### ##???? | | ?????????????????????????????????????## ##????? | | ??????????????????????????????????????## ####### | | ??????????????????????????????????????## | | ??????????????????????# #########?## | | ???????????????????????# #?# ##### | | ???????????????????????# #### ### ### #" | | ?????????????????????????????# #?#% #" | | ????????????????????????????? #?# #" | | ???????????????????????????? ?########## #" | | ???????????????????????????# ??????????# #" | | ???????????????????????????# ??????????# #" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 40 Energy Capacity 1290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Lrn. Proton Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Med. Treads | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness I'm Back, Baby! It's Just You Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Remodeling Risk Taker Robot Respite Serviceable Loadout Tank The More The Merrier The One Tourist Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ThunderSkeletonCorpse Manual? 0 Play Time 02:11:39 Cumulative 4.6 hours Start 2022.03.17 @ 21:18:12 End 2022.03.17 @ 23:35:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 1 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 53f719df-c047-479b-8556-91f37c29ae84