Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 22:48:08

Player: AbstractArtist

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (523)      523
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1518

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     120/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (6)
Movement                   Core (300) Ox5
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
           Deuterium Engine
           Heat Sink
    Medium Matter Pod (0)
           Utility Shielding
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Shield Generator

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Deuterium Engine
           Deuterium Engine
           Heat Sink
    Medium Matter Pod
           Utility Shielding
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Shield Generator
           Particle Gun
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             15   | 7   3   5   
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 2    | 2   .   .   
    Leg                    1    | .   .   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   2   .   
    Device                 .    | .   .   .   
    Storage                3    | 2   1   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      9    | .   .   9   
Average Slot Usage (%)     89   | .   98  81  
  Engine                   16   | .   14  18  
  Treads                   21   | .   28  15  
  Storage                  13   | .   17  11  
  Hackware                 11   | .   11  11  
  Ballistic Gun            21   | .   27  16  
  Launcher                 4    | .   .   8   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 15  24  30  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  9    | 3   .   9   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 6   6   10  
  Most Carried             10   | 6   7   10  
  Average Carried          6    | 4   5   8   
  Final Capacity           10   | 8   10  10  
  Final Carried            8    | 5   6   8   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           495  | 265 109 121 
  Remotely                 .    | .   .   .   
Salvage Created            502  | 91  214 197 
  Parts                    46   | 8   20  18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  13   | .   6   7   
  Guns                     10   | .   6   4   
  AOE                      3    | .   .   3   
Classes Destroyed          8    | 2   2   4   
  Builder                  1    | .   .   1   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  2    | .   .   2   
  Grunt                    9    | .   6   3   
  Sentry                   2    | .   .   2   
Best Kill Streak           3    | 2   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1610 | .    295  1315 
  Core                     486  | .    77   409  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         84   | 100  69   .    
Volleys Fired              65   | 2    44   19   
  Largest                  3    | 2    2    3    
  Hottest                  70   | 40   40   70   
Shots Fired                149  | 4    88   57   
  Gun                      130  | 4    88   38   
  Cannon                   .    | .    .    .    
  Launcher                 19   | .    .    19   
  Special                  .    | .    .    .    
  Kinetic                  130  | 4    88   38   
  Thermal                  .    | .    .    .    
  Explosive                19   | .    .    19   
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | 1    9    16   
  Robot Miss Streak        3    | 1    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           81   | 2    43   36   
  Core Hits                39   | 2    16   21   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1189 | 32   307  850  
  Guns                     568  | 24   306  238  
  Cannons                  .    | .    .    .    
  Explosions               589  | .    .    589  
  Melee                    .    | .    .    .    
  Ramming                  32   | 8    1    23   
  Kinetic                  568  | 24   306  238  
  Thermal                  21   | .    .    21   
  Explosive                568  | .    .    568  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         15   | .    .    15   
  Average Corruption       15   | .    .    15   
  Corruption Purged        .    | .    .    .    
  Effects                  6    | .    .    6    
    Matter Fused           1    | .    .    1    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      4    | .    .    4    
Overload Shots             .    | .    .    .    
Overflow Damage            11   | .    .    11   
  Projectiles              .    | .    .    .    
  Explosions               11   | .    .    11   
  Melee                    .    | .    .    .    
Knockbacks                 2    | 1    .    1    
  Impact                   2    | 1    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      124  | .    .    124  
  Shots                    5    | .    .    5    
  Rammed                   7    | 3    1    3    
Targets Rammed             9    | 5    1    3    
  Kicked                   .    | .    .    .    
  Crushed                  2    | 2    .    .    
Highest Temperature        108  | .    12   108  
  Average Temperature      30   | .    6    41   
  Received Heat Transfer   255  | .    162  93   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    .    50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             240  | 15  193 240 
  Average Influence        79   | 2   107 98  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         91   | 100 100 79  
  Level 1                  8    | .   .   20  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              20   | .   9   11  
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          5    | .   .   5   
  Max in Single Turn       3    | .   .   3   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          5    | .   2   3   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   7   13  
  Successful               18   | .   7   11  
  Failed                   2    | .   .   2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                14   | .   4   10  
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   3   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              3    | .   .   3   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   4   8   
  Record                   6    | .   2   4   
  Level Access Points      1    | .   1   .   
  Emergency Access Points  2    | .   .   2   
  Registered Components    1    | .   1   .   
  Registered Prototypes    1    | .   .   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   3   .   
  Scan Component           2    | .   2   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 3    | .   .   3   
  Insert Component         1    | .   .   1   
  Analyze                  2    | .   .   2   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   2   3   
  Full Trace Events        4    | .   2   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            1    | .   .   1   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1127 | 259 427 441 
Spaces Moved               507  | 144 164 199 
  Core                     63   | 38  .   25  
  Treads                   427  | 106 164 157 
  Legs                     17   | .   .   17  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            169  | 160 160 184 
  Slowest Speed            500  | 200 160 500 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   .   1   
Exploration Rate (%)       22   | 10  25  31  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          153  | .   .   153 
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      153  | .   .   153 

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      655  | 164 259 232 
  Wait                     29   | .   29  .   
  Move                     505  | 143 163 199 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 7   10  6   
  Fast Attach              7    | 5   1   1   
  Attach                   8    | 2   2   4   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     9    | .   9   .   
  Fire                     65   | 2   44  19  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    9    | 5   1   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  260 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Identified exit to Materials
  509 | -10/Materials | Repaired Lgt. Assault Rifle
  687 | -10/Materials | Entered another Materials area
  687 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  994 | -9/Materials  | Build established: Gunner
 1008 | -9/Materials  | Crushed by falling debris
 1008 | -9/Materials  | System corruption reached 10%
 1083 | -9/Materials  | Core integrity fell below 50%
 1090 | -9/Materials  | Lost 9 parts (2p3n4w)
 1112 | -9/Materials  | Core integrity fell below 20%
 1128 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01059_ Particle Gun destroyed.
01061_ K-01 Serf collects debris. <x3>
01065_ U-05 Engineer builds a Wall.
01068_ K-01 Serf collects debris. <x2>
01069_ System corrupted: Deuterium Engine rejected.
01069_ U-05 Engineer lays Concrete.
01072_ K-01 Serf collects debris. <x5>
01077_ R-06 Scavenger collects Deuterium Engine.
01079_ K-01 Serf collects debris. <x2>
01080_ U-05 Engineer lays Concrete.
01081_ U-05 Engineer builds a Wall.
01082_ U-05 Engineer builds a Door.
01082_ K-01 Serf collects debris. <x2>
01083_ U-05 Engineer lays Concrete.
01084_ U-05 Engineer builds a Wall. <x2>
01086_ K-01 Serf collects debris. <x3>
01090_ System corrupted: Component data lost.
01090_ K-01 Serf collects debris.
01109_ System corrupted: Component data lost. <x2>
01128_ Hacking Suite destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Particle Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              ControlPortableSink
  Manual?         0
Play Time         00:18:19
  Cumulative      13.4 hours
  Start           2019.11.20 @ 22:33:39
  End             2019.11.20 @ 22:48:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          17
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 95fab580-aa8b-4b41-9d53-ec456d36eb50