Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 18:34:30 Player: PTS Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (33) 165 Value Destroyed (1191) 1191 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 3261 Bonus ------- Follower Combat Kills 65 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 78/100 System Corruption 7% Temperature Cool (-91) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Cryofiber Web Improved Heat Sink > --- WEAPON (3) ------- Heavy Particle Gun > --- INVENTORY (5) ---- Disposable Heat Sink Machine Analyzer Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Cargo Legs > --- UTILITY ---------- Disposable Heat Sink Hardened Light Armor Plating Makeshift Light Armor Plating Scrap Shield > --- WEAPON ----------- Riot Gun Heavy Battle Rifle Flamer > --- INVENTORY -------- Light Nuclear Core Light Treads Disposable Heat Sink Machine Analyzer Heavy Assault Rifle [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Subdweller Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Cargo Legs Utility Disposable Heat Sink Device Disposable Heat Sink Storage Small Storage Unit Protection Makeshift Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Special Weapon Flamer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 51 | 8 4 1 17 21 Power 11 | 1 1 . 3 6 Engine 4 | 1 . . 2 1 Core 7 | . 1 . 1 5 Reactor . | . . . . . Propulsion 7 | 2 . . 2 3 Treads 6 | 2 . . 1 3 Leg 1 | . . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 2 1 . 6 7 Device 7 | 1 . . 4 2 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . 1 . 2 5 Artifact . | . . . . . Weapon 17 | 3 2 1 6 5 Energy Gun 5 | 1 . 1 1 2 Energy Cannon 3 | . 1 . . 2 Ballistic Gun 7 | 2 . . 4 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 2 | . . . . 2 System Corruption 7 | . . . . 7 Parts Lost 23 | . . . 3 20 Power 6 | . . . 1 5 Propulsion 5 | . . . 1 4 Utility 7 | . . . 1 6 Weapon 5 | . . . . 5 Highest Loss Streak 9 | . . . 1 9 To Critical Strikes . | . . . . . Average Backups 4 | 1 5 6 4 4 Power . | . 1 1 . 1 Propulsion . | . . 1 . . Utility 1 | . . 1 . 2 Weapon 2 | . 3 3 1 . Tool/Special . | . . . . . Unused Backups 8 | . 1 1 5 1 Power 4 | . 1 1 2 . Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 100 100 83 73 Engine 2 | . 6 . 3 3 Core 9 | . 7 14 8 10 Treads 15 | . 28 28 9 9 Leg 4 | . . . 6 2 Device 11 | . 10 . 16 9 Storage 4 | . 14 14 . . Protection 11 | . 3 14 10 18 Energy Gun 9 | . 7 13 8 7 Energy Cannon 1 | . 4 . . 3 Ballistic Gun 13 | . 14 13 15 7 Special Weapon 1 | . 1 1 1 2 Peak Build Rating 44 | 7 9 11 34 44 Average Rating 20 | 5 8 10 23 27 On Entrance 12 | . 7 9 11 34 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 48 | 15 16 16 30 48 Greatest Support 55 | 40 40 40 55 55 Greatest Overweight (x) 6 | . . . 3 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 5 | 7 8 8 5 5 Most Carried 8 | 3 8 8 8 5 Average Carried 5 | 1 5 7 4 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 3 8 8 5 2 Class Distribution -------------------- 69% | Mutant 13% | Derelict-Mutant 9% | Scavenger-Mutant 5% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Derelict-Tank | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1084 | 239 39 119 351 336 Remotely . | . . . . . Salvage Created 1315 | 97 79 116 417 606 Parts 76 | 7 5 8 25 31 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 29 | . 2 5 10 12 Guns 21 | . 2 4 10 5 Cannons 7 | . . 1 . 6 AOE 1 | . . . . 1 Classes Destroyed 9 | 2 1 1 1 4 Worker 1 | . . . . 1 Tunneler 2 | 1 . 1 . . Recycler 1 | 1 . . . . Swarmer 3 | . . 3 . . Grunt 14 | . 2 2 2 8 Brawler 1 | . . . . 1 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Subdweller 8 | . . . 8 . Best Kill Streak 5 | 2 2 3 3 5 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 265 | . 14 22 46 183 Missed 55 | . 5 7 10 33 Hits 210 | . 9 15 36 150 Melee 4 | . . . . 4 Projectile 206 | . 9 15 36 146 Critical Strikes 9 | . . . . 9 Damage Taken 3796 | . 127 161 895 2613 Core 784 | . 26 36 165 557 Absorbed by Shields . | . . . . . Redirected to Shielding 10 | . . 7 3 . Regen/Repaired (Parts) 27 | . . . . 27 Core Remaining (%) 54 | 100 . . 9 . Volleys Fired 101 | 5 12 7 28 49 Largest 3 | 2 2 2 2 3 Hottest 183 | 70 100 120 133 183 Shots Fired 191 | 10 21 14 56 90 Gun 164 | 10 18 11 52 73 Cannon 16 | . . . . 16 Launcher . | . . . . . Special 11 | . 3 3 4 1 Kinetic 83 | 5 9 7 35 27 Thermal 89 | 5 12 7 20 45 Explosive . | . . . . . Electromagnetic 19 | . . . 1 18 Robot Hit Streak 13 | 4 8 6 13 8 Robot Miss Streak 6 | 1 1 2 1 6 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 128 | 6 15 9 44 54 Core Hits 58 | 3 5 6 16 28 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 1 4 2 Burn 6 | . 1 . 3 2 Destroy 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2407 | 81 187 143 775 1221 Guns 1912 | 78 184 110 739 801 Cannons 222 | . . . . 222 Explosions 149 | . . . . 149 Melee . | . . . . . Ramming 65 | 3 3 9 13 37 Kinetic 936 | 40 96 66 514 220 Thermal 1171 | 38 88 68 248 729 Explosive . | . . . . . Electromagnetic 235 | . . . . 235 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . . . 2 7 Average Corruption 4 | . . . 2 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . . 4 18 Message Errors 5 | . . . 1 4 Matter Fused 5 | . . . 2 3 Heat Flow Errors 4 | . . . 1 3 Energy Discharges 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . . . 2 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 54 | . . . . 54 Projectiles 11 | . . . . 11 Explosions 43 | . . . . 43 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 86 | . . . 13 73 Shots 1 | . . . . 1 Rammed 23 | 1 3 3 . 16 Targets Rammed 26 | 1 3 5 . 17 Kicked . | . . . . . Crushed 3 | . . 2 . 1 Highest Temperature 631 | 27 85 135 196 631 Average Temperature 148 | 12 39 59 26 245 Received Heat Transfer 1476 | . 72 54 117 1233 Effects 25 | . . . . 25 Shutdowns 7 | . . . . 7 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 6 | . . . . 6 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2980 | 111 333 161 937 1438 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 145 | 5 50 78 . 145 Initial . | . . . . . Average 23 | . 10 14 . 46 Influence Increases 773 | 10 83 182 50 448 Destroy 0b10 Robot/C 440 | . 40 120 40 240 Destroy 0b10 Robot/NC 30 | 10 . 15 . 5 Destroy Leader 100 | . 10 30 10 50 Allied During Kill 16 | . . 16 . . Successful Hack 5 | . . . . 5 Disable Machine 30 | . . . . 30 Destroy Structure 32 | . 3 1 . 28 Lose Combat Pursuer 120 | . 30 . . 90 Influence Decreases 692 | 10 83 171 61 367 Entered New Map 7 | . . . 7 . Time Decay 516 | 10 83 171 54 198 Lost Part 169 | . . . . 169 Squads Dispatched 6 | . 1 . . 5 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 3 | . 1 . . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 6 6 13 30 Peak Tracking Total 9 | . 4 3 5 9 Tactical Retreats 6 | . 1 . 1 4 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 4 | . . . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 7 | . 2 1 1 3 Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 4 1 4 11 Successful 13 | . 3 1 4 5 Failed 7 | . 1 . . 6 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 2 . 1 3 Terminals 10 | . 4 . . 6 Fabricators . | . . . . . Repair Stations 5 | . . . . 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 1 4 1 Record 4 | . . . 4 . Robot Analysis 1 | . . . . 1 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . . 2 Terminals 4 | . 2 . . 2 Botnet 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 28 | . . 10 18 . Total Damage 288 | . . 73 215 . Kills 3 | . . 2 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 623 | 8 260 . 355 . Optics 355 | . . . 355 . Seismic 268 | 8 260 . . . Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 4571 | 112 361 911 2452 735 Spaces Moved 2443 | 53 184 534 1391 281 Core 5 | 2 . . 1 2 Treads 1405 | 51 184 534 459 177 Legs 1033 | . . . 931 102 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 130 100 Average Speed 152 | 155 160 160 145 166 Slowest Speed 350 | 160 160 160 240 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 32 93 60 20 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 7 | . . 1 6 . Spaces Dug 3 | . 3 . . . Terrain Destroyed 32 | . 3 1 . 28 Melee . | . . . . . Projectile 8 | . 3 1 . 4 AOE 24 | . . . . 24 Terrain Rammed 1 | . . . 1 . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3071 | 68 222 570 1760 451 Wait 341 | . 8 13 265 55 Move 2440 | 53 183 533 1390 281 Hop . | . . . . . Pick Up 35 | 2 7 4 15 7 Fast Attach 40 | 7 1 1 13 18 Attach 11 | . 1 . 4 6 Detach 5 | . . . 3 2 Swap 18 | 1 3 1 7 6 Drop 50 | . 4 5 31 10 Fire 101 | 5 12 7 28 49 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush 25 | . 3 5 . 17 Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous 3 | . . . 3 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 16) 327 | -10/Materials | Build established: Mutant 421 | -10/Materials | Identified exit to Mines 474 | -10/Materials | Entered Mines 687 | -10/Mines | Discovered new exit (range 4) 783 | -10/Mines | Learned 2 Materials zone layouts 783 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 878 | -10/Mines | Discovered new exit (range 10) 1001 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1106 | -10/Mines | Learned location of Storage (-9) 1377 | -10/Mines | Discovered new exit (range 6) 1385 | -10/Mines | Entered Subcaves 1385 | -10/Subcaves | Accompanied by 3 allies 1791 | -10/Subcaves | Lost 3 allies 2325 | -10/Subcaves | A Subdweller sparked back to life 2325 | -10/Subcaves | A Subdweller sparked back to life 2325 | -10/Subcaves | A Subdweller sparked back to life 2398 | -10/Subcaves | Found Prototype Leg 2398 | -10/Subcaves | Identified Cargo Legs 2399 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 2459 | -10/Subcaves | Core integrity fell below 50% 2694 | -10/Subcaves | Build established: Scavenger-Mutant 2784 | -10/Subcaves | Disturbed a concealed Subdweller 2807 | -10/Subcaves | Core integrity fell below 20% 3051 | -10/Subcaves | Build established: Mutant 3511 | -10/Subcaves | Visited Clippyterm 3514 | -10/Subcaves | Learned location of Section 7 (-2) 3514 | -10/Subcaves | Learned Factory fabricator intel 3643 | -10/Subcaves | Build established: Derelict-Mutant 3832 | -10/Subcaves | Discovered new exit (range 5) 3837 | -10/Subcaves | Entered Materials 3837 | -8/Materials | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3938 | -8/Materials | Repaired Flamer 4238 | -8/Materials | Lost 5 parts (1n3u1w) 4442 | -8/Materials | Core integrity fell below 50% 4512 | -8/Materials | Lost 9 parts (3p2n2u2w) 4559 | -8/Materials | Core integrity fell below 20% 4572 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04494_ K-01 Serf collects debris. 04496_ Acquired 8 matter. 04507_ System corrupted: Substantial component data lost. 04519_ Critical hit (Burn: +37). 04532_ Lgt. Ion Engine destroyed. 04539_ System corrupted: Lgt. Treads fused. 04542_ Lgt. Nuclear Core destroyed. 04545_ Slammed into G-50 Soldier. 04547_ W-25 Informer sends out distress signal. 04548_ Slammed into G-50 Soldier. 04548_ Reactive Plating destroyed. 04550_ Slammed into G-50 Soldier. 04559_ System corrupted: Matter fused (-10). 04559_ Acquired 5 matter. 04559_ Slammed into G-50 Soldier. 04560_ Acquired 3 matter. 04561_ Slammed into G-50 Soldier. 04565_ Critical hit (Burn: +37). 04567_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????# ###+ | | ?????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????#??????????????#????# | | ??????????????????????????? ??????????? | | ???????????????????????????# #????????????? ###### | | ???????????????????????????# #????????????? ?????? | | ???????????????????????????# #????????????? ?????? | | ???????????????????????????# ####?????????# #????? | | ?????????????????????????### # ####??????# #????? | | ????????????????????????####+#######??????# #????? | | ????????????????????????# ###?????# #????? | | ????????????????????????# ######### #????? | | ?????????????+## ######## g #= ## #????? | | ?????????? # % #%= ## #????? | | ?????????? %w%% #%""" ## ##???? | | ?????????? #%% %+ """ # ### | | ????????????#+######+##+#%%% # """ + | | ????????????????????????#gg % # # ### | | ????????????????????????#@################# ##???? | | ????????????????????????# #### #??# #????? | | ????????????????????????# #??# !!=#??#%#????? | | ????????????????????????# #??# !==#??# #????? | | ????????????????????????# #??# != #??# #????? | | ????????????????????????# #??##/##/######## ###### | | ????????????????????????# #???# *%= | | ????????????????????????#u#???# ########+##+### | | ????????????????????????# #???# #????# %=[ ##? | | ????????????????????????# #???# #????# * = ##? | | ????????????????????????# #???# #????# =*[ ### | | ????????????????????????# ##### ###### ** | # # | | ????????????????????????# + ** ### | | ????????????????????????# ############ #?? | | ????????????????????????# ???????????########?? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 24 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 1050 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flamer | 10% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Survival Of The Most Covered Challenges ------------ None Game ------ Seed JammingAblativeReprisal Manual? 0 Play Time 00:34:02 Cumulative 26.1 hours Start 2026.06.23 @ 18:00:36 End 2026.06.23 @ 18:34:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 481717ff-7d20-4a81-a5c6-e2ba7641ee5a