Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 23:24:44 Player: Attma Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (55) 275 Value Destroyed (1619) 1619 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 5668 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 131/300 Energy 141/160 System Corruption 3% Temperature Cool (12) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Advanced Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Light Assault Rifle Light Assault Rifle Gauss Rifle Assault Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Surge Thruster Xenon Bombardment Thruster Flying Fortress v7 > --- UTILITY ---------- Medium Storage Unit Advanced Target Analyzer Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Ion Engine Xenon Bombardment Thruster Matter Filter Advanced ECM Suite Improved Shield Generator Light Assault Rifle Light Assault Rifle Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Advanced Target Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . Power . | . . . . . . . . . Propulsion 4 | . . 2 . . . 1 1 . Utility 2 | . . . . . . 1 1 . Weapon . | . . . . . . . . . Parts Attached 115 | 8 6 39 8 3 6 12 16 17 Power 10 | 1 1 3 1 . 1 1 . 2 Engine 7 | 1 . 3 1 . 1 1 . . Core 3 | . 1 . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 32 | 3 . 12 4 1 . 4 3 5 Treads 2 | 2 . . . . . . . . Leg 1 | 1 . . . . . . . . Wheel . | . . . . . . . . . Hover 6 | . . 4 . . . 2 . . Flight 23 | . . 8 4 1 . 2 3 5 Utility 24 | 2 1 8 . 2 . 3 7 1 Device 8 | 1 . 1 . . . 2 3 1 Storage 6 | 1 1 2 . 2 . . . . Processor 4 | . . 2 . . . 1 1 . Hackware . | . . . . . . . . . Protection 6 | . . 3 . . . . 3 . Artifact . | . . . . . . . . . Weapon 49 | 2 4 16 3 . 5 4 6 9 Energy Gun 3 | 2 . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 29 | . 3 11 2 . 3 2 3 5 Ballistic Cannon 4 | . . . . . 1 . 2 1 Launcher 11 | . . 3 1 . 1 2 1 3 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 . . 1 . Parts Lost 23 | . . 8 1 . . . 2 12 Power 2 | . . 1 . . . . . 1 Propulsion 10 | . . 4 1 . . . . 5 Utility 7 | . . 3 . . . . 1 3 Weapon 4 | . . . . . . . 1 3 Highest Loss Streak 10 | . . 4 1 . . . 2 10 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 100 97 99 90 66 71 74 68 Engine 7 | . 7 7 11 11 11 9 7 2 Core 3 | . 6 3 . . . . . 3 Treads 8 | . 28 . . . . . . . Hover 6 | . . 26 . . . . . . Flight 14 | . . 15 43 35 11 17 22 21 Device 9 | . 14 2 11 11 11 13 10 6 Storage 10 | . 14 10 11 11 11 9 7 6 Processor 2 | . . 3 . . . 3 3 7 Protection 2 | . . 4 . . . . 6 5 Energy Gun 1 | . 6 . . . . . . . Ballistic Gun 14 | . 17 20 21 22 20 8 1 6 Ballistic Cannon 2 | . . . . . . 9 10 4 Special Weapon 1 | . 3 . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 54 | 13 48 54 16 16 21 28 45 43 Greatest Support 59 | 20 40 40 16 50 50 53 59 59 Greatest Overweight (x) 13 | 1 1 13 1 . . . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 8 10 10 10 10 10 Average Capacity 13 | 7 17 16 8 8 10 10 10 9 Most Carried 20 | 6 20 20 8 10 10 10 10 10 Average Carried 12 | 3 15 15 7 8 9 9 9 9 Final Capacity 20 | 8 20 8 8 10 10 10 10 5 Final Carried 20 | 6 20 8 8 10 10 10 10 5 Class Distribution -------------------- 73% | Mutant 11% | Scavenger-Sprinter 8% | Infiltrator-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Mutant | -8/Mines Scout | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Matter Collected 1739 | 280 115 329 274 . 258 . 269 214 Remotely . | . . . . . . . . . Salvage Created 1687 | 113 250 532 110 . 135 . 184 363 Parts 103 | 7 20 36 5 . 11 . 5 19 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 3 | . . 1 1 . 1 . . . Parts Field Recycled 21 | . . . . . . . 21 . Retrieved Matter 370 | . . . . . . . 370 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 40 | . 9 12 2 . 1 . 5 11 Guns 28 | . 8 12 2 . 1 . . 5 Cannons 8 | . 1 . . . . . 5 2 AOE 4 | . . . . . . . . 4 Classes Destroyed 13 | 2 4 4 . . . . 1 2 Worker 4 | . 2 . . . 1 . 1 . Tunneler 2 | 1 . . . . 1 . . . Hauler 1 | . . 1 . . . . . . Recycler 5 | 1 . 1 1 . 1 . 1 . Operator 1 | . . 1 . . . . . . Watcher 2 | . 1 1 . . . . . . Swarmer 17 | . 5 4 2 . 1 . 2 3 Grunt 16 | . 4 6 . . . . . 6 Brawler 1 | . . . . . . . . 1 Duelist 2 | . . 1 . . . . 1 . Sentry 2 | . . 1 . . . . 1 . Specialist 1 | . . . . . . . . 1 Programmer 1 | . . . . . . . 1 . Best Kill Streak 5 | 2 4 5 2 . 1 . 5 5 Combat Bots Only 5 | . 3 5 2 . 1 . 4 5 Max Kills in Single Turn 2 | 1 1 2 1 . 1 . 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 383 | . 53 67 14 . 15 7 114 113 Missed 145 | . 22 19 5 . 8 5 56 30 Damage Taken 4134 | . 412 657 85 . 102 28 1275 1575 Core 858 | . 24 83 15 . 14 14 77 631 Absorbed by Shields 12 | . . . . . . . . 12 Redirected to Shielding 19 | . . 19 . . . . . . Regen/Repaired (Parts) 114 | . . 67 . . . 16 31 . Core Remaining (%) 89 | 100 90 . . . 72 97 . . Volleys Fired 192 | 3 51 48 18 3 25 3 19 22 Largest 2 | 2 2 2 2 2 2 1 2 2 Hottest 140 | 90 140 50 40 40 64 30 88 72 Shots Fired 348 | 6 87 88 33 6 44 3 37 44 Gun 253 | 6 72 79 31 6 37 . . 22 Cannon 47 | . . . . . 1 . 35 11 Launcher 33 | . . 9 2 . 6 3 2 11 Special 15 | . 15 . . . . . . . Kinetic 282 | . 60 79 31 6 38 . 35 33 Thermal 18 | 3 15 . . . . . . . Explosive 33 | . . 9 2 . 6 3 2 11 Electromagnetic 15 | 3 12 . . . . . . . Robot Hit Streak 20 | 2 16 20 7 . 7 . 7 7 Robot Miss Streak 4 | 1 4 3 3 . 4 . 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 195 | 3 43 53 21 . 25 . 27 23 Core Hits 113 | 2 19 33 8 . 10 . 22 19 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 2 | . . 1 . . . . . 1 Critical Strikes 7 | . . 1 . . . . 1 5 Destroy 4 | . . 1 . . . . . 3 Blast 3 | . . . . . . . 1 2 Melee Attacks 2 | . . 2 . . . . . . Impact . | . . . . . . . . . Slashing 2 | . . 2 . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3215 | 43 462 604 143 . 223 . 746 994 Guns 1550 | 43 372 537 143 . 216 . . 239 Cannons 801 | . . . . . 7 . 641 153 Explosions 757 | . 16 34 . . . . 105 602 Melee . | . . . . . . . . . Ramming 35 | . 2 33 . . . . . . Kinetic 2207 | . 271 537 143 . 223 . 641 392 Thermal 88 | . 88 . . . . . . . Explosive 741 | . . 34 . . . . 105 602 Electromagnetic 144 | 43 101 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 Average Corruption 2 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 14 | . . . . . . . 8 6 Message Errors 8 | . . . . . . . 3 5 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 4 | . . . . . . . 4 . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . . . 28 . Projectiles 28 | . . . . . . . 28 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 20 | . . . . . . . 16 4 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . . 14 3 Secondary 3 | . . . . . . . 2 1 Self-Inflicted Damage 238 | . 39 39 11 . 53 . 49 47 Shots 9 | . 1 1 1 . 2 . 1 3 Rammed 10 | . 2 8 . . . . . . Targets Rammed 10 | . 2 8 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 442 | 60 152 22 10 8 32 . 442 130 Average Temperature 95 | 26 31 7 3 4 8 . 190 50 Received Heat Transfer 726 | . 141 156 . . . 18 129 282 Effects 4 | . . . . . . . 4 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 200 | . 200 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Peak Influence 457 | 10 168 227 177 . 74 112 285 457 Initial 133 | . 6 6 94 . . 1 . 133 Average 70 | 2 35 58 144 . 35 70 78 270 Maximum Alert Level 2 | . . 1 . . . . 1 2 Low Security (%) 92 | 100 100 99 100 . 100 100 87 31 Level 1 6 | . . . . . . . 12 55 Level 2 . | . . . . . . . . 13 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 2 2 . . 1 . 3 . Investigation 2 | . 2 . . . . . . . Extermination 2 | . . . . . . . 2 . Reinforcement 4 | . . 2 . . 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . 1 3 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 24 36 4 . 4 3 20 13 Peak Tracking Total 11 | . 5 11 3 . 4 2 6 6 Tactical Retreats 13 | . 2 6 . . . 1 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Traps Triggered 15 | . 3 2 . . . . 5 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Disabled 8 | . 1 1 1 . 1 . 2 2 Max in Single Turn 1 | . 1 1 1 . 1 . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Machines Accessed 28 | . 7 8 . . . 4 7 2 Terminals 17 | . 6 4 . . . 2 3 2 Fabricators 1 | . . . . . . . 1 . Repair Stations 4 | . . 2 . . . 1 1 . Recycling Units 3 | . 1 1 . . . . 1 . Scanalyzers 2 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 58 | . 16 16 . . . 9 15 2 Successful 38 | . 8 11 . . . 6 12 1 Failed 20 | . 8 5 . . . 3 3 1 Catastrophic 3 | . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 5 | . . 2 . 2 . 1 . . Terminals 35 | . 15 8 . . . 5 5 2 Fabricators 3 | . . . . . . . 3 . Repair Stations 8 | . . 4 . . . 2 2 . Recycling Units 6 | . 1 2 . . . . 3 . Scanalyzers 4 | . . 2 . . . 2 . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 19 | . 7 5 . . . 2 4 1 Prototype ID Bank 1 | . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 2 | . . 2 . . . . . . Garrison Index 1 | . . . . . . . 1 . Unreport Threat 3 | . 1 1 . . . . 1 . Locate Traps 2 | . 1 . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . Zone Layout 6 | . 3 2 . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . Network Status 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 8 | . . 4 . . . 2 2 . Scan Component 4 | . . 2 . . . 1 1 . Repair 4 | . . 2 . . . 1 1 . Recycling Unit Hacks 4 | . 1 . . . . . 3 . Process 2 | . . . . . . . 2 . Report Inventory 2 | . 1 . . . . . 1 . Scanalyzer 4 | . . 2 . . . 2 . . Insert Component 2 | . . 1 . . . 1 . . Analyze 2 | . . 1 . . . 1 . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 5 6 . . . 3 4 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 117 | . . . . . . . 117 . Total Part Build Rating 7 | . . . . . . . 7 . Parts Repaired 4 | . . 2 . . . 1 1 . Time 91 | . . 52 . . . 13 26 . Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . . . . . . . 2 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . Part Schematics Acquired 2 | . . 1 . . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Turns Passed 5857 | 153 1628 1316 207 260 459 404 1049 381 Spaces Moved 6543 | 89 648 1193 438 743 767 478 1711 476 Core 56 | 15 . . . . . . . 41 Treads 734 | 68 648 18 . . . . . . Legs 6 | 6 . . . . . . . . Wheels . | . . . . . . . . . Hover 463 | . . 463 . . . . . . Flight 5284 | . . 712 438 743 767 478 1711 435 Fastest Speed 29 | 50 160 31 29 29 50 39 35 35 Average Speed 65 | 143 218 83 29 32 50 39 35 43 Slowest Speed 1080 | 160 240 1080 114 50 50 50 42 277 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 28 | . . 2 . . 11 3 12 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 56 | 4 85 62 63 92 97 37 32 40 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . Scrap Searched 4 | . . . 2 . 2 . . . Spaces Dug 149 | . 8 53 8 . 45 20 5 10 Terrain Destroyed 255 | . 11 67 15 . 58 30 16 58 Melee 1 | . . 1 . . . . . . Projectile 9 | . 9 . . . . . . . AOE 245 | . 2 66 15 . 58 30 16 58 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Gar Total 7711 | 105 758 1413 489 757 795 685 2106 603 Wait 692 | . 21 84 13 . . 186 329 59 Move 6482 | 88 647 1189 437 742 744 471 1688 476 Hop 26 | . . 1 . . 11 3 11 . Pick Up 86 | 5 21 29 4 2 3 3 14 5 Fast Attach 42 | 8 . 11 3 1 1 6 6 6 Attach 18 | . 2 8 . . . 1 4 3 Detach 6 | 1 1 2 . 1 . 1 . . Swap 55 | . 4 20 5 2 5 5 6 8 Drop 70 | . 9 11 9 6 6 6 17 6 Fire 192 | 3 51 48 18 3 25 3 19 22 Melee 2 | . . 2 . . . . . . Ram 8 | . . 8 . . . . . . Kick . | . . . . . . . . . Crush 2 | . 2 . . . . . . . Escape Stasis 30 | . . . . . . . 12 18 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / Sto / Gar) -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 154 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 1360 | -10/Materials | Identified exit to Materials 1782 | -10/Materials | Entered another Materials area 1782 | -9/Materials | Evolved 2 slots: Propulsion x2 2085 | -9/Materials | Repaired Hcp. Storage Unit 2759 | -9/Materials | Lost 4 parts (3n1u) 2850 | -9/Materials | Repaired Flight Unit 2886 | -9/Materials | Discovered new exit (range 7) 3046 | -9/Materials | Build established: Scavenger-Sprinter 3095 | -9/Materials | Discovered new exit (range 7) 3098 | -9/Materials | Entered Mines 3162 | -9/Mines | Found a hidden stash of uninstalled traps 3166 | -9/Mines | Learned location of 1 exit from Materials 3190 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3238 | -9/Mines | Identified exit to Exiles 3245 | -9/Mines | Discovered new exit (range 11) 3305 | -9/Mines | Entered Exiles 3323 | -9/Exiles | Discovered new exit (range 14) 3327 | -9/Exiles | Met 8R-AWN 3333 | -9/Exiles | Met EX-HEX 3361 | -9/Exiles | Met EX-DEC 3368 | -9/Exiles | Visited The Gauntlet 3458 | -9/Exiles | Discovered new exit (range 11) 3474 | -9/Exiles | Met EX-BIN 3479 | -9/Exiles | Aligned with FarCom system 3479 | -9/Exiles | Given EX-Vault access code 3491 | -9/Exiles | Opened EX-Vault 3492 | -9/Exiles | Found Prototype Device 3498 | -9/Exiles | Found Prototype Flight Unit 3498 | -9/Exiles | Identified Flying Fortress v7 3513 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3565 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3565 | -9/Exiles | Entered Mines 3661 | -8/Mines | Discovered new exit (range 12) 3783 | -8/Mines | Build established: Mutant 3933 | -8/Mines | Discovered new exit (range 15) 4024 | -8/Mines | Entered Materials 4024 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4025 | -8/Materials | Identified exit to Factory 4121 | -8/Materials | Discovered exit to Factory (range 9) 4151 | -8/Materials | Repaired Structural Scanner 4191 | -8/Materials | Discovered exit to Factory (range 10) 4428 | -8/Materials | Entered Factory 4428 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4429 | -7/Factory | Identified exit to Storage 4536 | -7/Factory | Repaired Lgt. Assault Rifle 4708 | -7/Factory | Build established: Infiltrator-Mutant 4806 | -7/Factory | Fabricated Adv. Target Analyzer (x1) 5187 | -7/Factory | Discovered new exit (range 14) 5202 | -7/Factory | Build established: Mutant 5446 | -7/Factory | Discovered new exit (range 14) 5477 | -7/Factory | Identified exit to Garrison 5477 | -7/Factory | Entered Garrison 5517 | -7/Garrison | Triggered checkpoint 5675 | -7/Garrison | Discovered new exit (range 14) 5725 | -7/Garrison | Spotted B-75 Beast 5803 | -7/Garrison | Core integrity fell below 50% 5838 | -7/Garrison | Core integrity fell below 20% 5858 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 05802_ Knocked back. 05810_ The unstable cave ceiling collapses. 05812_ Med. Storage Unit destroyed. 05814_ Acquired Imp. Shield Generator. 05815_ Acquired 7 matter. 05817_ Acquired Autogun. 05820_ Acquired Mni. Grenade Launcher. 05821_ The unstable cave ceiling collapses. 05821_ Knocked back. 05825_ Autogun destroyed. 05825_ Mni. Grenade Launcher destroyed. 05830_ The unstable cave ceiling collapses. 05831_ Acquired VTOL Module. 05832_ VTOL Module destroyed. 05842_ The unstable cave ceiling collapses. 05843_ Imp. Shield Generator destroyed. 05843_ Knocked back. 05847_ Triggered Alarm Trap. 05847_ An alarm sounds. 05850_ Acquired Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????######???????????????? | | ????????????????????######### # ##??????????????? | | ????????????????????#"""""" #??????????????? | | ????????????????????#"""!! ! #??????????????? | | ????????????????????#"" %% #??????????????? | | ????????????????????#"! !##??????????????? | | ???????????????????##"! ! !#???????????????? | | ???????????????????# " %! =##???????????????? | | ???????????????????## =##????????????????? | | ??????????????????## #?????????????????? | | ?????????????????## %[ !%#?????????????????? | | ?????????????????# "#?????????????????? | | ?????????????????### # ####?????????????????? | | ??????????????????# =%## #???????????????????? | | ??????????????????## BB ##???????????????????? | | ???????????????????### BB ##????????????????????? | | ????????????????????# # #?????????????????????? | | ????????????????????## ?????????? #??????????? | | ?????????????????????##% ######### ### #??????? | | ??????????????????????# ] ; " #???? | | ??????????????????????# *@ % Y ; " #???? | | ??????????????????????# %######### ##### ####???? | | ??????????????????????# #???????? #?????????????? | | ??????????????????????# #???????? #?????????????? | | ??????????????????????# #???????? #?????????????? | | ??????????????????????# #????????? ?????????????? | | ??????????????????????# #?????????#Y????????????? | | ??????????????????????# #???????????????????????? | | ????????????? ???????# #???????????????????????? | | ????????????? #??????# #???????????????????????? | | ???????????## ##""""## ##??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????# ## ## #??????????????????????? | | ???????????" "??????????????????????? | | ???????????" "??????????????????????? | | ???????????" "??????????????????????? | | ???????????" "??????????????????????? | | ???????????# ## ## #??????????????????????? | | ?########### ## ## ##########?????????????? | | ?# #?????????????? | | ?# [ #?????????????? | | ?# ######## ^^ ####### #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Target Analyzer | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed MinesnifferSpreadCapacitor Manual? 0 Play Time 01:35:16 Cumulative 19.6 hours Start 2024.07.20 @ 00:13:25 End 2024.07.22 @ 23:24:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 39% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: cd10f801-5052-4d87-acf6-d205223f182e