Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.09 @ 14:19:36

Player: Michael

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (514)      514
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1054

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     230/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
          Light Assault Rifle
           Mini Grenade Launcher
>               --- INVENTORY (15) ---
                Ion Engine
       Improved Treads
       Improved Treads
                Wheel
                Wheel
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Signal Interpreter
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
       Improved Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Targeting Computer
>               --- WEAPON -----------
          Light Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Treads
       Improved Treads
                Wheel
                Wheel
       Improved Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
                Signal Interpreter
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 7   17  7   
  Power                    4    | 1   1   2   
    Engine                 3    | 1   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 4    | .   4   .   
    Leg                    2    | 2   .   .   
    Wheel                  1    | .   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   5   .   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 3   6   5   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 2   4   3   
    Ballistic Cannon       1    | .   1   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   2   1   
  Power                    1    | .   .   1   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   11   | .   14  5   
  Core                     1    | .   .   8   
  Treads                   11   | .   11  14  
  Leg                      8    | .   11  .   
  Wheel                    6    | .   4   14  
  Device                   7    | .   9   .   
  Storage                  14   | .   14  14  
  Processor                6    | .   4   14  
  Ballistic Gun            26   | .   26  28  
  Ballistic Cannon         1    | .   1   .   
Naked Turns                .    | .   .   .   
Heaviest Build             28   | 13  28  27  
  Greatest Support         46   | 20  46  10  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   11  15  
  Most Carried             15   | 4   15  15  
  Average Carried          10   | 3   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 4   15  15  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           958  | 225 492 241 
  Remotely                 .    | .   .   .   
Salvage Created            831  | .   574 257 
  Parts                    52   | .   37  15  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           4    | .   3   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  19   | .   9   10  
  Guns                     12   | .   3   9   
  Cannons                  3    | .   3   .   
  AOE                      4    | .   3   1   
Classes Destroyed          6    | .   6   .   
  Worker                   3    | .   3   .   
  Tunneler                 1    | .   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | .   3   .   
  Swarmer                  9    | .   3   6   
  Grunt                    10   | .   6   4   
Best Kill Streak           6    | .   4   6   
  Combat Bots Only         6    | .   3   6   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               980  | .   570 410 
  Core                     263  | .   172 91  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              100  | 3   59  38  
  Largest                  2    | 2   2   2   
  Hottest                  55   | 40  55  50  
Shots Fired                198  | 6   117 75  
  Gun                      175  | 6   96  73  
  Cannon                   20   | .   20  .   
  Launcher                 3    | .   1   2   
  Special                  .    | .   .   .   
  Kinetic                  195  | 6   116 73  
  Thermal                  .    | .   .   .   
  Explosive                3    | .   1   2   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | 1   13  12  
  Robot Miss Streak        6    | 5   6   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           122  | 1   72  49  
  Core Hits                56   | 1   36  19  
  Critical Kills           1    | .   .   1   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Destroy                1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1309 | 18  815 476 
  Guns                     877  | 18  473 386 
  Cannons                  246  | .   246 .   
  Explosions               186  | .   96  90  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  1123 | 18  719 386 
  Thermal                  .    | .   .   .   
  Explosive                186  | .   96  90  
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 7    | .   7   .   
  Impact                   .    | .   .   .   
  Kinetic                  7    | .   7   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      94   | .   36  58  
  Shots                    3    | .   1   2   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        174  | .   174 36  
  Average Temperature      51   | .   87  8   
  Received Heat Transfer   444  | .   336 108 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             254  | .   217 254 
  Initial                  11   | .   .   11  
  Average                  67   | .   42  160 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         90   | 100 98  61  
  Level 1                  9    | .   1   38  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   17  12  
  Peak Tracking Total      4    | .   4   4   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                11   | .   11  .   
  Successful               1    | .   1   .   
  Failed                   10   | .   10  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          5    | .   5   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1624 | 63   1197 364  
Spaces Moved               1011 | 40   741  230  
  Core                     10   | 10   .    .    
  Treads                   153  | .    153  .    
  Legs                     288  | 30   258  .    
  Wheels                   560  | .    330  230  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   110  110  
  Average Speed            120  | 102  124  110  
  Slowest Speed            190  | 120  190  110  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       46   | 4    96   40   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          30   | .    9    21   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      30   | .    9    21   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1256 | 53  920 283 
  Wait                     73   | .   71  2   
  Move                     1009 | 39  740 230 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 4   18  2   
  Fast Attach              12   | 6   5   1   
  Attach                   2    | .   1   1   
  Detach                   1    | .   1   .   
  Swap                     17   | 1   11  5   
  Drop                     18   | .   14  4   
  Fire                     100  | 3   59  38  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 13)
   64 | -11/Junkyard  | Entered Materials
  225 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  464 | -10/Materials | Discovered new exit (range 8)
  511 | -10/Materials | Core integrity fell below 50%
  689 | -10/Materials | Discovered new exit (range 15)
 1146 | -10/Materials | Discovered new exit (range 16)
 1261 | -10/Materials | Entered Mines
 1362 | -10/Mines     | Core integrity fell below 20%
 1549 | -10/Mines     | Learned location of 1 exit from Materials
 1625 | -10/Mines     | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
01366_ Acquired 48 matter.
01367_ Acquired 42 matter.
01436_ U-05 Engineer builds a Wall.
01471_ S-10 Pest destroyed. <x4>
01498_ R-06 Scavenger collects Flight Unit.
01499_ S-10 Pest destroyed.
01501_ R-06 Scavenger collects Flight Unit.
01505_ R-06 Scavenger collects Lgt. Ion Engine.
01507_ Lgt. Nuclear Core destroyed.
01507_ S-10 Pest destroyed.
01511_ Dropped Lgt. Assault Rifle.
01517_ Acquired 18 matter.
01518_ Acquired 16 matter.
01522_ Acquired 20 matter.
01549_ Acquired derelict log, extracted data.
Data stored: Materials exits (x1).
01594_ Dropped Lgt. Assault Rifle.
01594_ Acquired Lgt. Assault Rifle.
01595_ Acquired 16 matter.
01597_ Acquired 14 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonConcussiveInterpreter
  Manual?         0
Play Time         00:14:09
  Cumulative      796.7 hours
  Start           2023.07.09 @ 13:54:38
  End             2023.07.09 @ 14:19:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          242
  Rogue           206
  Adventurer      36
  Explorer        0
Win Type          -
  Total           16
  Types           16/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          64
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 911f88da-f7f0-4c00-9306-43179bd72d38