Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 09:05:25 Player: ae Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (51) 255 Value Destroyed (991) 991 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (7519) 7519 TOTAL SCORE: 16505 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 4219 Cogmind --------- Core Integrity 1600/1600 Matter 248/300 Energy 256/260 System Corruption 0% Temperature Warm (104) Movement Flying (15) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Cooled Cesium-ion Thruster Q-thruster Q-thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (13) ----- Advanced Cooling System Enhanced Optical Array Advanced Terrain Scan Processor Modified TNC Advanced ECM Suite Advanced Phase Shifter Centrium Light Armor Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY (5) ---- Light Quantum Reactor Impulse Thruster Advanced Reaction Control System Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Q-thruster Q-thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Advanced Terrain Scan Processor Modified TNC Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Graphene Brace Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Precision Rocket Launcher Enhanced Force Lance > --- INVENTORY -------- Light Quantum Reactor Impulse Thruster Advanced ECM Suite Enhanced Nova Cannon [Rating: 180] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Reactor Light Antimatter Reactor Propulsion Electron Diverter Treads Light Treads Flight Unit Electron Diverter Utility Structural Scanner Device Structural Scanner Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Greatsword Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 3 . . 1 . 1 . . 1 Utility 11 | . . . . . 1 2 2 . 2 1 . 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 79 | 5 . 8 . 3 3 11 9 7 9 9 4 6 5 Power 7 | . . 2 . . . 2 . . 1 1 . 1 . Engine 4 | . . 2 . . . 2 . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 1 1 . 1 . Propulsion 23 | 2 . 2 . 1 1 4 1 4 . 7 . . 1 Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 21 | . . 2 . 1 1 4 1 4 . 7 . . 1 Utility 34 | 1 . 1 . 1 1 4 6 3 6 1 1 5 4 Device 14 | 1 . . . 1 . . 2 1 3 1 1 3 1 Storage . | . . . . . . . . . . . . . . Processor 7 | . . 1 . . . 1 3 1 . . . 1 . Hackware 10 | . . . . . 1 1 1 1 3 . . . 3 Protection 3 | . . . . . . 2 . . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 15 | 2 . 3 . 1 1 1 2 . 2 . 3 . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . 1 . 2 . . Ballistic Gun 5 | 2 . 2 . 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon 3 | . . 1 . . . 1 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 1 2 1 1 . . 1 . Parts Lost 8 | . . . . 1 2 3 . . 1 . . . 1 Power 3 | . . . . . 1 1 . . 1 . . . . Propulsion 3 | . . . . . 1 2 . . . . . . . Utility 2 | . . . . 1 . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . 1 2 3 . . 1 . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | 1 4 4 5 5 4 4 4 4 4 4 4 4 4 Power . | 1 2 1 . . . . . . . . . . . Propulsion . | . . . 1 1 . . . . . 2 2 2 . Utility 1 | . . 1 3 2 2 2 2 1 1 . . . 1 Weapon 1 | . 1 1 1 1 1 2 2 2 2 2 1 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 14 | . . 2 1 2 1 . 2 . 4 . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 3 | . . . . 2 . . . . . . . . 1 Utility 5 | . . 1 1 . 1 . 1 . 1 . . . . Weapon 3 | . . 1 . . . . . . 2 . . . . Tool/Special 2 | . . . . . . . 1 . 1 . . . . Average Slot Usage (%) 89 | . 57 67 85 95 85 82 92 90 92 94 95 92 96 Engine 5 | . . 6 14 14 8 5 6 10 7 . . . . Reactor 3 | . . . . . . . . . 2 9 9 8 8 Treads 1 | . 28 18 . . . . . . . . . . . Flight 28 | . . 9 28 28 35 27 29 33 30 32 33 30 32 Device 12 | . 14 14 14 13 9 2 5 6 10 18 19 22 24 Processor 10 | . . . 14 14 9 12 13 9 10 9 9 9 12 Hackware 12 | . . . . . 6 9 19 17 20 14 14 11 11 Protection 4 | . . . . . . 8 5 4 5 4 4 4 4 Ballistic Gun 2 | . 14 17 . 10 3 1 . . . . . . . Slashing Weapon 5 | . . . 14 14 9 11 6 5 4 4 2 . . Peak Build Rating 180 | 5 4 11 12 14 21 47 58 74 97 135 146 157 180 Average Rating 77 | 3 4 5 11 13 19 34 52 66 86 132 136 149 170 On Entrance 55 | . 4 4 11 12 14 19 47 58 74 97 135 138 157 Avg Prop Armor Cover (%) 16 | 29 29 29 . . . . 1 . 4 3 3 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 65 | 3 3 8 7 8 11 16 16 16 27 39 52 51 65 Greatest Support 67 | 3 3 40 8 8 20 29 29 37 43 57 57 55 67 Greatest Overweight (x) 1 | . . . . . . . . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 5 4 4 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 4 Class Distribution -------------------- 59% | Hacker-Scout 8% | Scout 8% | Scavenger-Scout 7% | Mutant 6% | Scavenger-Mutant 4% | Hacker-Assassin 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Scout | -9/Mines Scavenger-Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Matter Collected 1426 | 314 . 45 . 114 . 160 72 158 150 102 1 200 110 Remotely . | . . . . . . . . . . . . . . Salvage Created 1609 | 173 . 45 . 39 16 350 113 200 264 . 70 164 175 Parts 101 | 10 . 5 . 4 2 25 7 9 13 . 8 4 14 Haulers Intercepted 4 | . . . . . . 2 . 1 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Combat Hostiles Destroyed 8 | . . 3 . 1 . . . . . . 4 . . Melee 1 | . . . . 1 . . . . . . . . . Guns 3 | . . 3 . . . . . . . . . . . AOE 4 | . . . . . . . . . . . 4 . . Classes Destroyed 9 | 2 . 1 . 1 1 2 2 . . . . . . Worker 3 | . . . . . . . 1 . 1 . . . 1 Builder 8 | . . . . 1 . 5 . 1 1 . . . . Tunneler 8 | 5 . . . . . 1 . . . . . . 2 Hauler 4 | . . . . . . 2 . 1 1 . . . . Recycler 3 | 1 . . . . . 1 . . 1 . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 5 | . . . . . 1 1 1 1 . . . . 1 Watcher 11 | . . . . . . 1 2 2 . . . 4 2 Swarmer 8 | . . 3 . 1 . . . . . . 4 . . Best Kill Streak 6 | 6 . 2 . 1 1 2 3 2 3 . 4 1 2 Combat Bots Only 4 | . . 2 . 1 . . . . . . 4 . . Max Kills in Single Turn 3 | 1 . 1 . 1 1 1 1 1 1 . 3 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 . . Melee 1 | . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Hostile Shots Fired 82 | . . 15 . 10 24 . . . 15 4 12 . 2 Missed 40 | . . 5 . 7 10 . . . 8 3 6 . 1 Hits 42 | . . 10 . 3 14 . . . 7 1 6 . 1 Projectile 42 | . . 10 . 3 14 . . . 7 1 6 . 1 AOE 3 | . . . . . . . . . 3 . . . . Part Disruptions 1 | . . . . . . . . . 1 . . . . Damage Taken 838 | . . 75 . 24 137 105 . . 235 25 211 . 26 Core 96 | . . 30 . . 18 48 . . . . . . . Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 206 | . . . . . . . . 115 91 . . . . Core Remaining (%) 97 | 100 . . . 88 96 93 100 100 100 . 100 100 100 Volleys Fired 48 | 16 1 14 . . . . . . 2 . 7 1 7 Largest 2 | 2 1 2 . . . . . . 1 . 1 1 1 Hottest 120 | 40 20 40 . . . . . . 105 . 120 120 120 Shots Fired 65 | 32 1 15 . . . . . . 2 . 7 1 7 Gun 48 | 32 1 15 . . . . . . . . . . . Cannon 15 | . . . . . . . . . 2 . 5 1 7 Launcher 2 | . . . . . . . . . . . 2 . . Special . | . . . . . . . . . . . . . . Kinetic 48 | 32 1 15 . . . . . . . . . . . Thermal 15 | . . . . . . . . . 2 . 5 1 7 Explosive 2 | . . . . . . . . . . . 2 . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 9 | 9 . 2 . . . . . . . . . . . Robot Miss Streak 5 | 5 1 3 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 82 | 17 . 6 . 3 3 19 7 7 5 3 1 4 7 Core Hits 46 | 9 . 3 . 2 1 6 2 5 3 . 8 2 5 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . Critical Strikes 7 | . . . . . . 1 2 . . . . 2 2 Smash 1 | . . . . . . . 1 . . . . . . Sever 2 | . . . . . . 1 1 . . . . . . Impale 4 | . . . . . . . . . . . . 2 2 Melee Attacks 222 | . . . . 10 8 50 28 26 29 12 16 23 20 Impact 7 | . . . . . . . 7 . . . . . . Slashing 169 | . . . . 10 8 50 21 26 29 12 13 . . Piercing 46 | . . . . . . . . . . . 3 23 20 Sneak Attacks 34 | . . . . 1 1 11 3 2 5 2 1 3 5 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . . . . . . Damage Inflicted 5591 | 209 . 72 . 152 191 1248 502 612 611 325 353 464 852 Guns 281 | 209 . 72 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions 251 | . . . . . . . . . . . 251 . . Melee 5059 | . . . . 152 191 1248 502 612 611 325 102 464 852 Ramming . | . . . . . . . . . . . . . . Kinetic 281 | 209 . 72 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive 251 | . . . . . . . . . . . 251 . . Electromagnetic . | . . . . . . . . . . . . . . Impact 160 | . . . . . . . 160 . . . . . . Slashing 3583 | . . . . 152 191 1248 342 612 611 325 102 . . Piercing 1316 | . . . . . . . . . . . . 464 852 Highest Corruption 2 | . . . . . . 1 . . . 1 1 2 . Average Corruption 1 | . . . . . . 1 . . . 1 1 1 . Corruption Purged 2 | . . . . . . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 3 | . . . . . . 2 . . . . 1 . . Message Errors 1 | . . . . . . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1660 | . . . . . 56 403 198 106 76 59 47 508 207 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1660 | . . . . . 56 403 198 106 76 59 47 508 207 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 136 | . . . . . . 101 4 126 14 73 115 36 136 Average Temperature 32 | . . . . . . 23 2 42 7 21 18 20 42 Received Heat Transfer 96 | . . . . . 27 . . . 42 . 18 . 9 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . . . . . . Impact Corruptions 3 | . . . . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . Low Security (%) 99 | 100 100 100 . 100 100 100 100 100 98 100 100 100 100 Level 1 . | . . . . . . . . . 1 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 223 | 20 30 70 . 20 119 48 39 25 223 123 175 98 76 Initial 117 | . 3 7 . . . 42 7 7 . 117 60 68 50 Average 36 | 5 4 31 . 3 57 15 8 9 25 108 97 81 52 Influence Increases 1747 | 30 30 100 . 30 160 148 116 115 373 70 261 156 158 Destroy 0b10 Robot/C 160 | . . 60 . 20 . . . . . . 80 . . Destroy 0b10 Robot/NC 215 | 30 . . . 5 5 55 25 25 20 . . 20 30 Destroy Leader 50 | . . 10 . . . 6 4 6 2 . 10 8 4 Successful Hack 255 | . . . . . 15 46 10 35 46 24 10 8 61 Disable Machine 165 | . . . . . . 15 30 15 15 . 75 . 15 Destroy Structure 317 | . . . . 5 5 26 17 34 50 16 56 60 48 Partial Spotted 210 | . . . . . 45 . 15 . 60 30 . 60 . Lose Combat Pursuer 375 | . 30 30 . . 90 . 15 . 180 . 30 . . Influence Decreases 1699 | 25 15 90 30 28 68 227 116 128 152 176 247 203 194 Entered New Map 377 | . 2 13 30 . 2 52 8 8 2 106 57 63 34 Time Decay 1179 | 25 13 77 . 28 46 145 108 120 137 70 120 140 150 Lost Part 66 | . . . . . 20 30 . . 6 . . . 10 Lost Ally 70 | . . . . . . . . . . . 70 . . Purge Threat 7 | . . . . . . . . . 7 . . . . Squads Dispatched 19 | . . 1 . . 1 5 1 1 3 1 2 2 2 Investigation 2 | . . 1 . . . . 1 . . . . . . Extermination 10 | . . . . . . 2 . 1 2 . 1 2 2 Reinforcement 7 | . . . . . 1 3 . . 1 1 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . 1 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Distress Signals 5 | . . . . . 2 . . . 2 1 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 81 | . 2 5 . 5 17 2 2 3 16 5 11 1 12 Peak Tracking Total 14 | . 2 3 . 2 14 1 2 1 8 6 9 1 5 Tactical Retreats 13 | . 1 1 . . 2 . 1 . 5 . 2 . 1 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Traps Triggered 7 | . . . . . . 1 2 1 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Machines Disabled 11 | . . . . . . 1 2 1 1 . 5 . 1 Max in Single Turn 1 | . . . . . . 1 1 1 1 . 1 . 1 Garrison Access 6 | . . . . . 1 1 2 . 1 . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Machines Accessed 69 | . . 2 2 . 8 9 8 9 11 5 2 4 9 Terminals 31 | . . . . . 5 6 2 4 6 1 2 1 4 Fabricators 4 | . . . . . . . . 2 . . . . 2 Repair Stations 6 | . . . . . . . 1 1 1 . . 1 2 Recycling Units 7 | . . . . . 1 1 2 1 1 . . 1 . Scanalyzers 8 | . . . . . 1 . 1 1 2 2 . 1 . Garrison Access 9 | . . . . . 1 2 2 . 1 2 . . 1 Total Hacks 155 | . . 2 2 . 21 23 17 22 25 10 4 11 18 Successful 88 | . . 2 2 . 13 12 10 12 17 2 2 5 11 Failed 65 | . . . . . 8 11 7 10 7 8 2 5 7 Catastrophic 14 | . . . . . 2 4 3 . 3 1 . . 1 Database Lockouts 2 | . . . . . . . . . 1 . . 1 . Manual 49 | . . . 1 . 8 13 4 7 9 1 1 2 3 Terminals 81 | . . . . . 15 20 4 9 14 2 4 2 11 Fabricators 7 | . . . . . . . . 5 . . . . 2 Repair Stations 20 | . . . . . . . 5 3 5 . . 3 4 Recycling Units 8 | . . . . . 1 1 2 2 1 . . 1 . Scanalyzers 24 | . . . . . 4 . 3 3 4 5 . 5 . Garrison Access 11 | . . . . . 1 2 3 . 1 3 . . 1 Terminal Hacks 31 | . . 2 2 . 3 9 . 3 5 1 1 . 5 Record 1 | . . . 1 . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . Open Door 3 | . . 2 . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . . 1 1 1 1 . 1 Branch Access Points 1 | . . . . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 . . . . . . . Hauler Manifests 3 | . . . . . 1 2 . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . Registered Prototypes 2 | . . . . . . 1 . . . . . . 1 Zone Layout 7 | . . . . . 2 1 . 1 2 . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . . 2 Load Schematic 1 | . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . . 2 Repair Station Hacks 13 | . . . . . . . 4 3 4 . . 1 1 Scan Component 7 | . . . . . . . 2 1 2 . . 1 1 Repair 5 | . . . . . . . 2 1 2 . . . . Refit 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 6 | . . . . . 1 . 2 1 1 . . 1 . Retrieve Components 6 | . . . . . 1 . 2 1 1 . . 1 . Scanalyzer 10 | . . . . . 3 . 1 1 2 1 . 2 . Insert Component 2 | . . . . . . . 1 . . 1 . . . Retrieve Study 8 | . . . . . 3 . . 1 2 . . 2 . Garrison Access Hacks 6 | . . . . . 1 1 2 . 1 . . . 1 Seal Access 6 | . . . . . 1 1 2 . 1 . . . 1 Unauthorized Hacks 19 | . . . . . 5 2 1 3 4 . 1 1 2 Terminals 19 | . . . . . 5 2 1 3 4 . 1 1 2 Assimilate 2 | . . . . . . . . . 1 . 1 . . Botnet 14 | . . . . . 3 2 1 3 3 . . 1 1 Disrupt 3 | . . . . . 2 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 47 | . . . . . 6 7 5 7 7 5 1 3 6 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time 111 | . . . . . . . . . . . . . 111 Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . Time 46 | . . . . . . . . . . . . . 46 Total Part Build Rating 18 | . . . . . . . . . . . . . 18 Part Studies Acquired 8 | . . . . . 3 . . 1 2 . . 2 . Parts Repaired 5 | . . . . . . . 2 1 2 . . . . Time 271 | . . . . . . . 176 38 57 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . 2 . 6 2 . . . 1 . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . 10 . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Total Allies 12 | . . . . . . . . . 1 . 11 . . Largest Group 8 | . . . . . . . . . 1 . 8 . . Highest-Rated Group 363 | . . . . . . . . . 10 . 363 . . Highest-Rated Ally 64 | . . . . . . . . . 10 . 64 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . 10 . . Total Damage 357 | . . . . . . . . . . . 357 . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Active Infowar (turns) 3180 | 19 64 200 80 137 107 389 410 339 438 148 254 286 309 Optics 2906 | . . 9 80 137 107 389 410 339 438 148 254 286 309 Sensors 1 | . . . . 1 . . . . . . . . . Terrain 368 | . . . . . . . . . . . . 117 251 Structural 2086 | . . . . . . . 387 339 423 148 254 286 249 Seismic 371 | 19 64 200 80 8 . . . . . . . . . T.N.C. 1607 | . . . . . . . . 197 438 148 254 261 309 Machine Analysis 739 | . . . . . . 242 410 87 . . . . . ECM 39 | . . . . . . . . . . . . . 39 Robot Analysis Total 1 | . . . . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Turns Passed 3253 | 92 64 200 80 137 107 389 410 339 438 148 254 286 309 Spaces Moved 7711 | 73 119 314 211 279 247 800 894 970 991 407 559 867 980 Core 341 | 73 119 149 . . . . . . . . . . . Treads 10 | . . 10 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 7360 | . . 155 211 279 247 800 894 970 991 407 559 867 980 Fastest Speed 12 | 50 50 37 37 37 31 25 24 21 15 14 14 17 12 Average Speed 24 | 50 50 47 37 37 31 29 26 22 22 20 20 17 15 Slowest Speed 160 | 50 50 160 37 37 34 40 28 28 98 98 87 17 82 Overloaded Moves 45 | . . . . . . . . . 3 12 29 . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 42 | . . 2 . 3 2 2 2 8 10 3 1 5 4 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 30 52 65 56 38 31 16 36 40 16 43 28 30 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 1 1 . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . . . 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . Spaces Dug 142 | . . . . 5 5 26 17 17 23 8 10 19 12 Terrain Destroyed 178 | . . . . 5 5 26 17 17 25 8 38 20 17 Melee 140 | . . . . 5 5 26 17 17 23 8 8 19 12 Projectile 13 | . . . . . . . . . 2 . 5 1 5 AOE 25 | . . . . . . . . . . . 25 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Acc Total 8535 | 97 121 349 212 294 261 866 1018 1035 1143 444 663 950 1082 Wait 329 | . . 4 . . . . 67 25 94 13 21 42 63 Move 7618 | 72 118 309 210 272 243 795 889 955 971 401 556 856 971 Hop 37 | . . 2 . 3 1 2 2 6 9 2 1 5 4 Pick Up 48 | 3 2 4 1 3 3 3 6 4 8 2 3 3 3 Fast Attach 55 | 4 . 4 . 1 2 9 9 5 8 1 5 6 1 Attach 31 | 1 . 3 . 1 2 2 4 2 4 2 3 2 5 Detach 16 | 1 . 1 . . . . 3 2 3 . 3 2 1 Swap 30 | . . 2 . 1 . 2 2 2 4 6 1 4 6 Drop 61 | . . 6 1 3 2 5 9 5 11 5 7 6 1 Fire 48 | 16 1 14 . . . . . . 2 . 7 1 7 Melee 219 | . . . . 10 8 48 27 26 29 12 16 23 20 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . . . . . Rewire 40 | . . . . . . . . . . . 40 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / Ext x2) -3/Research (discovered 5 exits: Res x3 / *Arm / *Qua) -3/Armory (discovered 2 exits: *Res x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 8) 157 | -10/Materials | Entered Mines 162 | -10/Mines | Identified exit to Materials 164 | -10/Mines | Discovered exit to Materials (range 6) 257 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 259 | -10/Mines | Found Prototype Device 311 | -10/Mines | Met a Derelict shopkeep closing up shop 342 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 355 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 356 | -10/Mines | Discovered new exit (range 5) 357 | -10/Mines | Entered Exiles 362 | -10/Exiles | Discovered new exit (range 18) 367 | -10/Exiles | Met 8R-AWN 373 | -10/Exiles | Met EX-HEX 383 | -10/Exiles | Met EX-BIN 388 | -10/Exiles | Aligned with FarCom system 388 | -10/Exiles | Given EX-Vault access code 397 | -10/Exiles | Opened EX-Vault 399 | -10/Exiles | Found Modified TNC 409 | -10/Exiles | Warned to stay clear of 0b10 Research branches 418 | -10/Exiles | Met EX-DEC 422 | -10/Exiles | Learned location of Zion (-6) 433 | -10/Exiles | Discovered new exit (range 11) 437 | -10/Exiles | Left Exiles lab with Modified TNC 437 | -10/Exiles | Entered Mines 466 | -9/Mines | Met a Derelict bent on vengeance 542 | -9/Mines | Found a hidden stash of uninstalled traps 561 | -9/Mines | Discovered new exit (range 14) 574 | -9/Mines | Entered Materials 574 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 681 | -8/Materials | Discovered new exit (range 3) 681 | -8/Materials | Entered Factory 681 | -7/Factory | Evolved 2 slots: Utility x2 761 | -7/Factory | Lost 3 parts (1p2n) 892 | -7/Factory | Discovered new exit (range 20) 1006 | -7/Factory | Discovered new exit (range 5) 1070 | -7/Factory | Entered another Factory area 1070 | -6/Factory | Evolved 2 slots: Utility x2 1091 | -6/Factory | Identified Exp. Sensor Array 1136 | -6/Factory | Spotted B-75 Beast 1187 | -6/Factory | Discovered new exit (range 12) 1215 | -6/Factory | Identified exit to Factory 1262 | -6/Factory | Repaired Broken Imp. Cesium-ion Thruster? 1325 | -6/Factory | Build established: Hacker-Scout 1471 | -6/Factory | Repaired Broken Cld. VTOL Module 1480 | -6/Factory | Entered another Factory area 1480 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1557 | -5/Factory | Repaired Imp. Light Armor Plating? 1622 | -5/Factory | Identified exit to Factory 1819 | -5/Factory | Entered another Factory area 1819 | -4/Factory | Evolved 2 slots: Utility x2 1917 | -4/Factory | Spotted B-86 Titan 2013 | -4/Factory | Spotted B-86 Titan 2042 | -4/Factory | Identified exit to Research 2091 | -4/Factory | Repaired Greatsword 2127 | -4/Factory | Repaired Imp. Cesium-ion Thruster 2147 | -4/Factory | Central database locked down 2172 | -4/Factory | Identified exit to Upper Caves 2172 | -4/Factory | Identified exit to Extension 2257 | -4/Factory | Entered Research 2257 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2303 | -3/Research | Discovered new exit (range 8) 2304 | -3/Research | Identified exit to Quarantine 2334 | -3/Research | Identified exit to Research 2404 | -3/Research | Discovered new exit (range 4) 2405 | -3/Research | Entered Armory 2659 | -3/Armory | Entered Research 2659 | -2/Research | Evolved 2 slots: Utility x2 2757 | -2/Research | Central database locked down 2768 | -2/Research | Spotted B-90 Cyclops 2913 | -2/Research | Discovered new exit (range 15) 2945 | -2/Research | Entered Access 2945 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3159 | -1/Access | Watched by a mysterious "MATRIX" hacker 3168 | -1/Access | Identified exit to Surface 3223 | -1/Access | Fabricated Enh. Quantum Rifle? 3230 | -1/Access | Energy Cycler disabled 3254 | *** | Escaped! Last Messages --------------- 03194_ Dropped Structural Scanner. 03194_ Acquired Imp. Hacking Suite. 03196_ Connecting with Terminal... >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. >>Layout(Zone) Retrieving Zone 9W layout... Downloaded map data. 03196_ Adv. Terrain Scanner destroyed. 03201_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 03205_ The Access Shell folds into the floor. 03223_ >> FABRICATOR: Completed Enh. Quantum Rifle? 03230_ ALERT: Power surge detected, dispatching additional patrols. 03230_ Energy Cycler explodes. Map ----- +----------------------------------------------------+ | # ## +?????????# ######???????????????? | | # ## #?????????# # #???????????????? | | # ## #?????????# # #???????????????? | | # " ## #?????????# # #???????????????? | | # """ ## #?????????# # #???????????????? | | # """ ## #?????????# # [ #???????????????? | | # " ## #?????????# # #???????????????? | | # ## ########### # #???????????????? | | # ## + #???????????????? | | ##+######## ######## ##+######???????????????? | | ## #??????# #??????# # #????????????????? | | ## ######## #??????# # [ #????????????????? | | #?######+#### #????????????????? | | #?# # #????????????????? | | ########### #?# ! ! # #????????????????? | | #########?# #?# # #????????????????? | | #?????# #?# # #????????????????? | | #?#???# #?##### ############????????????????? | | #?#???# #?????#;#???????????????????????????? | | #?????# ####### ##########??????????????????? | | ##??#?# """T""" "??????????????????? | | #?????# """ """ "????BB????????????? | | #?????# "????BB????????????? | | ##????# "??????????????????? | | #?????# "" "??????????????????? | | #?????# @" "??????????????????? | | #?????# "??????????????????? | | #?????# "????BB????????????? | | #?????????# "????BB????????????? | | #?????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????## ##?????????????????????????????A????? | | ?????????# #??????????????????????????????????? | | ?????????#= " ?????????????????????????????? | | ?????????# " ???????????????????????? | | ?????????# ####### #?????????????????????? | | ?????????## +##????????A #?????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ?????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | | ????????? ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 43 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 150 Utility Shielding 33 Phase Shifting 15 Evasion (%) 93 Recoil Reduction 2 Offensive Hacking 52 Defensive Hacking 14 Item Schematics ----------------- VTOL Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -1/Access | Preloaded Repaired ---------- Imp. Cesium-ion Thruster | 99% | -6/Factory | Broken Cld. VTOL Module | 99% | -6/Factory | Broken Imp. Light Armor Plating | 36% | -5/Factory Greatsword | 51% | -4/Factory Imp. Cesium-ion Thruster | 61% | -4/Factory Studied --------- Flight Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Axe | -8/Materials | Hacked Field Propulsion Drive | -5/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Greatsword | -4/Factory | Hacked Lgt. Quantum Reactor | -2/Research | Hacked Q-thruster | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxDerelictRifle Manual? 0 Play Time 01:17:40 Cumulative 347.8 hours Start 2026.07.18 @ 21:32:00 End 2026.07.19 @ 09:05:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 216 Adventurer 4 Explorer 0 Win Type 0 Total 104 Types 84/0/12/3/1/1/1/0/0/2 Lore% 91 Gallery% 74 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6361bccd-1f1a-4429-afad-039800e4cbdc