Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.13 @ 00:27:27 Player: Soul Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (20) 100 Value Destroyed (568) 568 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1317) 1317 TOTAL SCORE: 5405 Bonus ------- Pacifist 200 Follower Combat Kills 517 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 439/850 Matter 300/300 Energy 24/100 System Corruption 6% Temperature Warm (160) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (6) ------ Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Recoil Stabilizer > --- WEAPON (3) ------- Heavy Ion Cannon Coil Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Recoil Stabilizer > --- WEAPON ----------- Heavy Ion Cannon Coil Gun > --- INVENTORY -------- (None) [Rating: 28] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Reflective Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 2 | . . . . . . . 2 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 53 | 4 1 7 13 4 3 7 14 Power 7 | . . 1 1 1 1 1 2 Engine 6 | . . 1 1 1 1 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 10 | 2 . 1 2 . 1 2 2 Treads . | . . . . . . . . Leg 7 | . . . 2 . 1 2 2 Wheel 2 | 2 . . . . . . . Hover 1 | . . 1 . . . . . Flight . | . . . . . . . . Utility 11 | . 1 1 2 1 1 1 4 Device 5 | . . . 1 1 . 1 2 Storage 1 | . 1 . . . . . . Processor 3 | . . 1 . . . . 2 Hackware 1 | . . . . . 1 . . Protection 1 | . . . 1 . . . . Artifact . | . . . . . . . . Weapon 25 | 2 . 4 8 2 . 3 6 Energy Gun 11 | 1 . 1 3 1 . 1 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 4 | 1 . 1 1 . . . 1 Ballistic Cannon 1 | . . 1 . . . . . Launcher 3 | . . 1 2 . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . 2 . . 1 . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 Corrupted Parts 3 | . . . . . . 1 2 System Corruption 9 | . . . . . . 3 6 Parts Lost 27 | . . 4 4 . . 12 7 Power 5 | . . 1 . . . 1 3 Propulsion 7 | . . 2 . . . 4 1 Utility 5 | . . . 1 . . 4 . Weapon 10 | . . 1 3 . . 3 3 Highest Loss Streak 5 | . . 3 2 . . 5 4 To Critical Strikes 3 | . . . . . . 2 1 Average Backups 4 | . 1 3 5 2 5 5 . Power . | . . . . . . 1 . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 3 | . 1 3 4 2 4 3 . Tool/Special . | . . . . . . . . Unused Backups 3 | . . . 1 . . 2 . Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 2 | . . . 1 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 70 | . 66 87 62 82 84 57 26 Engine 7 | . . 8 1 10 11 10 2 Leg 10 | . . . 4 21 18 8 2 Wheel 3 | . 28 21 . . . . . Hover 1 | . . 2 11 . . . . Device 8 | . . . 11 21 12 6 3 Storage 9 | . 9 14 11 11 11 5 . Processor 2 | . . 11 3 . . . 3 Hackware 4 | . . . . . 9 7 . Energy Gun 11 | . 14 19 6 15 11 11 6 Ballistic Gun 1 | . 14 6 1 . . . 1 Launcher 1 | . . 1 7 . . . . Slashing Weapon 5 | . . . . 3 11 5 . Peak Build Rating 28 | 4 5 10 24 20 24 27 28 Average Rating 18 | 1 4 7 19 17 22 18 16 On Entrance 10 | . 4 5 10 18 20 24 5 Avg Prop Armor Cover (%) 10 | 30 12 12 3 . . . 10 Naked Turns 82 | . . . . . . . 82 Heaviest Build 30 | 3 8 14 21 19 20 17 30 Greatest Support 40 | 26 3 26 12 20 30 40 20 Greatest Overweight (x) 9 | . 2 2 1 . 1 4 9 Average Overweight (x) . | . 1 . . . . . 1 Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 5 Average Capacity 7 | 5 7 8 8 8 8 6 5 Most Carried 8 | 3 2 8 8 4 7 8 5 Average Carried 4 | 1 1 4 5 2 5 5 1 Final Capacity 8 | 5 8 8 8 8 8 5 5 Final Carried 7 | 1 1 7 4 3 7 3 . Scrap Suit Usage (%) 7 | . . . 56 . . . . Parts Cannibalized 1 | . . . 1 . . . . Class Distribution -------------------- 90% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1141 | 135 . 269 175 90 160 50 262 Remotely . | . . . . . . . . Salvage Created 690 | . . 29 266 30 . 35 330 Parts 33 | . . . 20 3 . 3 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . 2 16 . Prevented 4 | . . . . . . 4 . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . . 20 7 . . 2 3 Guns 5 | . . . 3 . . 1 1 Cannons 1 | . . . . . . . 1 AOE 24 | . . 20 3 . . 1 . Classes Destroyed 11 | . . 1 4 1 . 2 3 Worker 3 | . . . 3 . . . . Builder 2 | . . . 2 . . . . Tunneler 1 | . . . . 1 . . . Recycler 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 1 | . . . . . . . 1 Swarmer 1 | . . . . . . 1 . Grunt 5 | . . . 3 . . . 2 Sentry 4 | . . . 4 . . . . Hunter 1 | . . . . . . . 1 Assembled 20 | . . 20 . . . . . Best Kill Streak 20 | . . 20 3 1 . 1 1 Combat Bots Only 20 | . . 20 3 . . 1 1 Max Kills in Single Turn 7 | . . 7 2 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 7 | . . 7 1 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 235 | . . 25 60 . . 55 95 Missed 62 | . . 6 12 . . 17 27 Hits 173 | . . 19 48 . . 38 68 Melee 6 | . . . . . . 6 . Projectile 167 | . . 19 48 . . 32 68 AOE 7 | . . 7 . . . . . Critical Strikes 9 | . . . 3 . . 4 2 Damage Taken 3473 | . . 380 767 . . 1121 1205 Core 882 | . . 96 114 . . 261 411 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 32 | . . . 32 . . . . Regen/Repaired (Parts) 54 | . . . 9 . 45 . . Core Remaining (%) 55 | 100 . 61 . . . 6 . Volleys Fired 88 | . . 9 26 5 1 12 35 Largest 2 | . . 2 2 2 1 1 2 Hottest 150 | . . 70 66 106 50 150 150 Shots Fired 120 | . . 10 36 7 1 12 54 Gun 76 | . . 2 15 7 1 12 39 Cannon 15 | . . . . . . . 15 Launcher 29 | . . 8 21 . . . . Special . | . . . . . . . . Kinetic 23 | . . 1 7 . . . 15 Thermal 46 | . . 1 . 2 . 5 38 Explosive 29 | . . 8 21 . . . . Electromagnetic 22 | . . . 8 5 1 7 1 Robot Hit Streak 8 | . . 3 7 3 . 3 8 Robot Miss Streak 3 | . . 1 3 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 74 | . . 6 27 3 . 8 30 Core Hits 80 | . . 42 22 1 . 5 10 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 3 | . . . 1 . . . 2 Burn 1 | . . . . . . . 1 Corrupt 1 | . . . . . . . 1 Smash 1 | . . . 1 . . . . Melee Attacks 30 | . . . 7 . . 23 . Impact 28 | . . . 7 . . 21 . Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3507 | . . 1494 1011 56 . 222 724 Guns 768 | . . 8 108 56 . 149 447 Cannons 271 | . . . . . . . 271 Explosions 2199 | . . 1464 708 . . 27 . Melee 232 | . . . 188 . . 44 . Ramming 37 | . . 22 7 . . 2 6 Kinetic 245 | . . 8 54 . . . 183 Thermal 625 | . . . . . . 118 507 Explosive 2172 | . . 1464 708 . . . . Electromagnetic 196 | . . . 54 56 . 58 28 Impact 188 | . . . 188 . . . . Slashing 44 | . . . . . . 44 . Piercing . | . . . . . . . . Highest Corruption 21 | . . . . . . 21 6 Average Corruption 7 | . . . . . . 8 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . . . . . 15 13 Message Errors 4 | . . . . . . 2 2 Matter Fused 5 | . . . . . . 1 4 Heat Flow Errors 5 | . . . . . . 2 3 Energy Discharges 3 | . . . . . . 2 1 Data Loss (minor) 9 | . . . . . . 7 2 Data Loss (major) 2 | . . . . . . 1 1 Overload Shots 6 | . . . . . . 3 3 Effects 3 | . . . . . . 2 1 Energy Bleed 2 | . . . . . . 2 . Heat Surge 1 | . . . . . . . 1 Overflow Damage 72 | . . 7 65 . . . . Projectiles . | . . . . . . . . Explosions 29 | . . 7 22 . . . . Melee 43 | . . . 43 . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 137 | . . 10 124 . . 1 2 Shots 3 | . . . 3 . . . . Rammed 6 | . . 3 . . . 1 2 Targets Rammed 9 | . . 3 3 . . 1 2 Kicked 3 | . . . 3 . . . . Crushed . | . . . . . . . . Highest Temperature 394 | . . 20 33 72 14 324 394 Average Temperature 68 | . . 15 8 31 10 75 83 Received Heat Transfer 663 | . . 9 279 . . 33 342 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 2 | . . . 2 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . . . 3 Heat Transferred 1044 | . . . . . . 143 901 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 192 | . 12 81 192 40 . . 153 Initial 153 | . . . . 35 . . 153 Average 44 | . . 17 82 16 . . 50 Influence Increases 1350 | . 12 172 352 35 . 449 330 Destroy 0b10 Robot/C 540 | . . 100 160 . . 200 80 Destroy 0b10 Robot/NC 50 | . . . 25 5 . 10 10 Destroy Leader 152 | . . 20 50 . . 60 22 Allied During Kill 202 | . . 14 5 . . 179 4 Successful Hack 21 | . 12 . 9 . . . . Disable Machine 30 | . . . . 30 . . . Destroy Structure 145 | . . 38 103 . . . 4 Advance Influence 150 | . . . . . . . 150 Lose Combat Pursuer 60 | . . . . . . . 60 Influence Decreases 1350 | . 12 172 261 126 . 443 336 Entered New Map 59 | . . . . 56 . . 3 Time Decay 927 | . 12 127 201 70 . 294 223 Lost Part 255 | . . 26 40 . . 119 70 Lost Ally 109 | . . 19 20 . . 30 40 Squads Dispatched 3 | . 2 . . . . 1 . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 1 24 10 . . 24 10 Peak Tracking Total 20 | . 1 20 5 . . 14 4 Tactical Retreats 3 | . . . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . . . . 2 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 3 . 5 . . . . Terminals 6 | . 2 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 8 . 11 . . . . Successful 6 | . 2 . 4 . . . . Failed 13 | . 6 . 7 . . . . Catastrophic 4 | . 3 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 24 | . 4 . 9 . 5 . 6 Terminals 14 | . 5 . 9 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 3 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . 1 . . . . . . Record 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . Process 1 | . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . Terminals 3 | . . . 3 . . . . Track 1 | . . . 1 . . . . Assimilate 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . 5 . . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . . 13 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 9 | . . 3 . . 6 . . Largest Group 6 | . . 3 1 . 6 6 2 Highest-Rated Group 352 | . . 40 16 . 352 352 81 Highest-Rated Ally 96 | . . 16 16 . 96 96 42 Total Orders . | . . . . . . . . Ally Attacks 89 | . . 15 7 . . 60 7 Total Damage 2423 | . . 170 92 . . 2066 95 Kills 17 | . . 5 1 . . 10 1 Allies Corrupted 1 | . . . . . . 1 . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Active Infowar (turns) 2712 | . . . . 201 2011 364 136 Sensors 136 | . . . . . . . 136 Seismic 2576 | . . . . 201 2011 364 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5182 | 50 119 710 714 213 2011 733 632 Spaces Moved 3262 | 60 111 664 263 158 1268 420 318 Core 623 | 32 111 28 . . . 176 276 Treads . | . . . . . . . . Legs 1832 | . . . 120 158 1268 244 42 Wheels 530 | 28 . 502 . . . . . Hover 277 | . . 134 143 . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 80 80 120 120 50 50 Average Speed 126 | 68 104 90 162 120 142 133 118 Slowest Speed 500 | 90 150 150 190 120 190 250 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 13 | . . . 2 . . 11 . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 42 | 4 30 94 27 33 87 53 8 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 7 | . . 3 . 1 3 . . Spaces Dug 17 | . . . . . . 17 . Terrain Destroyed 233 | . . 61 152 . . 17 3 Melee 17 | . . . . . . 17 . Projectile 3 | . . . . . . . 3 AOE 213 | . . 61 152 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 4147 | 68 114 764 508 175 1471 533 514 Wait 611 | . 2 68 161 3 190 64 123 Move 3255 | 59 110 663 262 157 1267 419 318 Hop . | . . . . . . . . Pick Up 57 | 5 1 9 15 3 7 4 13 Fast Attach 1 | . . . . . . 1 . Attach 57 | 4 1 8 13 5 3 5 18 Detach 7 | . . 4 . 1 . . 2 Swap 3 | . . . 1 . . 2 . Drop 29 | . . . 20 1 3 2 3 Fire 88 | . . 9 26 5 1 12 35 Melee 30 | . . . 7 . . 23 . Ram 6 | . . 3 . . . 1 2 Kick 3 | . . . 3 . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Met a group of wandering Federalists 146 | -10/Materials | Discovered new exit (range 9) 170 | -10/Materials | Entered Mines 247 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 285 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 327 | -10/Mines | Build established: Mutant 365 | -10/Mines | Discovered new exit (range 14) 467 | -10/Mines | Learned Materials terminal intel 508 | -10/Mines | Discovered new exit (range 3) 631 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 646 | -10/Mines | Assembled infested the area 680 | -10/Mines | Destroyed 20 combat bots 690 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 692 | -10/Mines | Found Scrap Suit 753 | -10/Mines | Lost 3 parts (2n1w) 880 | -10/Mines | Entered Materials 880 | -9/Materials | Accompanied by 1 ally 880 | -9/Materials | Evolved 2 slots: Utility x2 881 | -9/Materials | Loaded intel: 12 terminal locations 1485 | -9/Materials | Discovered new exit (range 13) 1594 | -9/Materials | Entered Mines 1662 | -9/Mines | Met a Derelict bent on vengeance 1735 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1799 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1807 | -9/Mines | Entered Zion 1843 | -7/Zion | Given A8's code to call for help 1873 | -7/Zion | Learned location of Data Miner (-6) 1912 | -7/Zion | Build established: Scavenger-Mutant 1967 | -7/Zion | Learned location of Extension (-4) 2233 | -7/Zion | Build established: Mutant 2953 | -7/Zion | Met Imprinter 3008 | -7/Zion | Imprinted 3010 | -7/Zion | Declared Zion's savior 3330 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3335 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3766 | -7/Zion | Discovered new exit (range 14) 3818 | -7/Zion | Entered Proximity Caves 3818 | -6/Proximity Caves | Accompanied by 6 allies 3894 | -6/Proximity Caves | Identified exit to Factory 3987 | -6/Proximity Caves | Spotter reported a threat 4182 | -6/Proximity Caves | Crushed by falling debris 4213 | -6/Proximity Caves | Lost 3 parts (1n2u) 4319 | -6/Proximity Caves | Spotted B-75 Beast 4321 | -6/Proximity Caves | Core integrity fell below 50% 4502 | -6/Proximity Caves | System corruption reached 10% 4531 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4549 | -6/Proximity Caves | Core integrity fell below 20% 4551 | -6/Proximity Caves | Entered Factory 4551 | -6/Factory | Accompanied by 2 allies 4551 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 4579 | -6/Factory | Lost 5 parts (1p2n1u1w) 4803 | -6/Factory | Lost 4 parts (1p1n2w) 5183 | -6/Factory | Self-destructed Last Messages --------------- 05039_ System corrupted: Matter fused (-5). 05041_ Acquired Imp. Signal Interpreter. 05045_ Acquired Imp. Sensor Array. 05058_ System corrupted: Matter fused (-10). 05082_ Slug penetrates R-10 Processor. 05095_ Destroyed Imp. Ion Engine. 05098_ System corrupted: Substantial component data lost. 05113_ System corrupted: Component data lost. 05121_ W-25 Informer destroyed. 05130_ System corrupted: Heat flow error (+164). 05130_ Acquired 23 matter. 05133_ ALERT: Cargo convoy en route, clear transfer corridor. 05144_ Slug penetrates R-10 Processor. 05145_ System corrupted: Energy discharge (-1). 05156_ Slug penetrates R-10 Processor. 05156_ R-10 Processor destroyed. 05163_ Acquired 67 matter. 05183_ System corrupted: Heat flow error (+160). 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" " " " " #! =########%# # | | ????????????????? " " " "w" # #??#####+######## | | ????????????????? " " " " " # #??# # | | ????????????????? " " " " " # #??#"" """ # | | ????????????????? " " " "@" # #??#"" """ # | | ????????????????? " " " " " # #??#"Y """ + | | ??????????????????" " " " " # #??#"" "" # | | ??????????????????" " " " " # #??#"" "" # | | ?????????????????? # #??# # | | ?????????????????? ]# ##+#??############# | | ?????????????????############ #?????? ######## | | ????????????????????????????# #?????? # | | ????????????????????????????# #??????? # | | ????????????????????######??# #??????? # | | ?????????????######## "#### #########+## | | ?????????????# " | | ?????????????# """ # ###+#### ##+####+##### | | ?????????????# """ ## ## # # ] | | ?????????????# """ ## ## + #= """ "" | | ?????????????# + ## ####### """"" """" | | ?????????????# ##### #?????# """"" """" | | ?????????????#######????# #?????# | | ????????????????????????# #?????# | | ????????????????????????########?????############# | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Variable Charge Gun | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Lightning Gun | -7/Zion | Archive IFF Parser | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Med. Treads | -7/Zion | Archive Energy Well | -7/Zion | Archive EM Shield | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Close Call Exterminator Help From High Places Hunted I Survived The Infestation I'm Back, Baby! Killing Spree Quick And Dirty Challenges ------------ None Game ------ Seed SalvagingShadeBeam Manual? 0 Play Time 00:54:21 Cumulative 20.3 hours Start 2026.04.12 @ 23:33:50 End 2026.04.13 @ 00:27:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 23 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 854e38f6-33ad-43ea-8e02-76a3a04ec6ed