Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.07 @ 14:03:51 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2543) 2543 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (116) 116 TOTAL SCORE: 6619 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 86 Cogmind --------- Core Integrity 680/850 Matter 9/300 Energy 290/290 System Corruption 0% Temperature Cool (487) Movement Walking (152) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Armored Leg Armored Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Seismic Analyzer Targeting Computer Target Analyzer Utility Shielding Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Power Amplifier Improved Medium Armor Plating System Backup Module Tractor Beam EM Pulse Gun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Precision Assault Rifle Heavy Flak Cannon Improved Remote Datajack Greatsword Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Seismic Analyzer Targeting Computer Target Analyzer Utility Shielding Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Power Amplifier Improved Medium Armor Plating System Backup Module Tractor Beam EM Pulse Gun Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Heavy Flak Cannon Improved Remote Datajack Greatsword [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 2 2 2 . . 2 Power 1 | . 1 . . . . . . Propulsion 2 | . . . 2 . . . . Utility 6 | . . 2 . 2 . . 2 Weapon . | . . . . . . . . Parts Attached 46 | 7 7 7 5 4 1 1 14 Power 7 | 1 1 . 1 1 . 1 2 Engine 4 | 1 1 . 1 . . 1 . Core 3 | . . . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 4 5 2 . 1 . 7 Treads . | . . . . . . . . Leg 21 | 2 4 5 2 . 1 . 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 9 | 2 1 2 . 2 . . 2 Device . | . . . . . . . . Storage 3 | 1 1 1 . . . . . Processor 3 | 1 . . . 1 . . 1 Hackware 2 | . . . . 1 . . 1 Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 9 | 2 1 . 2 1 . . 3 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 6 | 2 1 . 2 1 . . . Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 5 | . . 2 1 . 1 . 1 Power 3 | . . 1 1 . . . 1 Propulsion 2 | . . 1 . . 1 . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . . 1 1 . 1 . 1 Average Slot Usage (%) 99 | . 99 98 94 99 99 100 99 Engine 12 | . 25 19 10 7 7 7 6 Core 3 | . . . . 6 7 7 5 Leg 24 | . 24 18 33 28 27 28 24 Storage 14 | . 12 20 16 14 14 14 12 Processor 13 | . 12 10 8 14 14 14 18 Hackware 5 | . . . . 7 7 7 12 Protection 6 | . . 10 8 7 7 7 6 Ballistic Gun 14 | . 25 20 16 14 14 14 6 Ballistic Cannon 2 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 106 | 16 46 79 79 82 82 92 106 Greatest Support 64 | 20 20 26 52 52 52 52 64 Greatest Overweight (x) 7 | . 4 7 1 1 2 1 2 Average Overweight (x) 1 | . 1 3 1 1 1 1 1 Largest Inventory Capacity 20 | 8 12 20 20 20 20 20 20 Average Capacity 18 | 7 11 19 20 20 20 20 20 Most Carried 20 | 5 11 17 16 16 19 20 20 Average Carried 14 | 3 7 9 12 14 18 19 19 Final Capacity 20 | 8 12 20 20 20 20 20 20 Final Carried 20 | 4 11 17 14 16 19 20 20 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1941 | 184 326 492 149 50 138 10 592 Remotely . | . . . . . . . . Salvage Created 3191 | 13 439 1021 224 . 150 . 1344 Parts 159 | 2 25 52 15 . 2 . 63 Haulers Intercepted 3 | . 1 2 . . . . . Recyclers Shooed 6 | . 1 2 . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 54 | . 5 20 4 . 3 . 22 Guns 39 | . 5 20 4 . 3 . 7 Cannons 13 | . . . . . . . 13 AOE 1 | . . . . . . . 1 Classes Destroyed 13 | 1 4 4 . . 1 . 3 Worker 3 | 1 . 2 . . . . . Builder 1 | . . . . . . . 1 Hauler 3 | . 1 2 . . . . . Recycler 7 | . 2 2 1 . . . 2 Operator 4 | . . 1 . . . . 3 Watcher 8 | . 2 2 1 . . . 3 Swarmer 11 | . . 6 2 . . . 3 Grunt 29 | . 5 9 1 . 2 . 12 Brawler 2 | . . 2 . . . . . Sentry 7 | . . 3 1 . . . 3 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . . 3 Behemoth 1 | . . . . . 1 . . Best Kill Streak 9 | 1 2 9 2 . 1 . 3 Combat Bots Only 5 | . 2 5 2 . 1 . 3 Max Kills in Single Turn 2 | 1 1 2 1 . 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 2666 | . 137 515 204 30 347 . 1433 Core 331 | . 22 101 27 . 11 . 170 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 91 | 100 91 74 95 . . 98 . Volleys Fired 214 | 1 31 72 19 . 19 . 72 Largest 2 | 2 2 2 2 . 2 . 2 Hottest 106 | 40 40 40 43 . 51 . 106 Shots Fired 428 | 2 62 144 38 . 38 . 144 Gun 352 | 2 62 144 38 . 38 . 68 Cannon 76 | . . . . . . . 76 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 428 | 2 62 144 38 . 38 . 144 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 47 | 1 45 47 20 . 17 . 27 Robot Miss Streak 6 | . 1 2 1 . 1 . 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 5 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 358 | 1 54 112 31 . 33 . 127 Core Hits 167 | 1 21 48 10 . 10 . 77 Critical Hits 11 | . 1 2 1 . 1 . 6 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 6 | . 1 2 1 . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5990 | 13 658 1448 487 . 487 . 2897 Guns 4179 | 13 658 1448 359 . 487 . 1214 Cannons 1503 | . . . . . . . 1503 Explosions 308 | . . . 128 . . . 180 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5682 | 13 658 1448 359 . 487 . 2717 Thermal . | . . . . . . . . Explosive 128 | . . . 128 . . . . Electromagnetic 180 | . . . . . . . 180 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . . . . . 42 Projectiles 42 | . . . . . . . 42 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 27 | . . . . . . . 27 Impact . | . . . . . . . . Kinetic 25 | . . . . . . . 25 Secondary 2 | . . . . . . . 2 Self-Inflicted Damage 187 | . . . 121 . . . 66 Shots 4 | . . . 2 . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 489 | . 36 7 1 . 33 . 489 Average Temperature 56 | . 19 2 1 . 11 . 72 Received Heat Transfer 1032 | . 126 285 27 27 138 . 429 Effects 4 | . . . . . . . 4 Shutdowns 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 592 | 5 130 323 189 485 . . 592 Average Influence 122 | . 59 178 134 72 . . 132 Maximum Alert Level 2 | . . 1 . 2 . . 2 Low Security (%) 81 | 100 100 50 100 98 . . 83 Level 1 12 | . . 49 . . . . 4 Level 2 5 | . . . . 1 . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 1 1 . 2 . . 8 Investigation 7 | . 1 . . 2 . . 4 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . 1 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 5 | . . 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 9 31 6 3 5 . 32 Peak Tracking Total 6 | . 2 6 3 3 2 . 5 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 3 | . 1 . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . . 2 Triggered 5 | . . . . . 3 . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 7 | . . . 2 . . . 5 Max in Single Turn 2 | . . . 1 . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 2 | . . . . 1 . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 21 | . 5 4 2 4 . . 6 Terminals 15 | . 4 4 2 2 . . 3 Fabricators 4 | . . . . 2 . . 2 Repair Stations 2 | . 1 . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 64 | . 14 11 5 7 . . 27 Successful 50 | . 9 9 3 6 . . 23 Failed 14 | . 5 2 2 1 . . 4 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 4 5 4 1 . . . Terminals 51 | . 12 11 5 5 . . 18 Fabricators 6 | . . . . 2 . . 4 Repair Stations 7 | . 2 . . . . . 5 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 31 | . 5 6 1 3 . . 16 Record 8 | . 1 . . . . . 7 Part Schematic 2 | . . . . 1 . . 1 Prototype ID Bank 3 | . 1 . . 1 . . 1 Branch Access Points 3 | . 1 . . 1 . . 1 Emergency Access Points 1 | . . . . . . . 1 Garrison Index 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Locate Traps 2 | . . 2 . . . . . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . . . 1 Registered Components 1 | . . . . . . . 1 Registered Prototypes 1 | . . . . . . . 1 Zone Layout 6 | . 2 3 1 . . . . Fabricator Hacks 5 | . . . . 2 . . 3 Load Schematic 1 | . . . . . . . 1 Build 4 | . . . . 2 . . 2 Repair Station Hacks 6 | . 2 . . . . . 4 Scan Component 3 | . 1 . . . . . 2 Repair 3 | . 1 . . . . . 2 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 2 3 2 1 . . . Terminals 8 | . 2 3 2 1 . . . Track 1 | . . . . 1 . . . Assimilate 1 | . . . 1 . . . . Botnet 6 | . 2 3 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 Used 1 | . . . . . . . 1 Hacking Detections 13 | . 4 2 1 1 . . 5 Full Trace Events 8 | . 2 1 . 1 . . 4 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 6 | . . . . 3 . . 3 Matter 471 | . . . . 219 . . 252 Time 125 | . . . . 58 . . 67 Total Robot Build Rating 21 | . . . . 9 . . 12 Part Schematics Acquired 2 | . . . . 1 . . 1 Parts Built 3 | . . . . 1 . . 2 Matter 380 | . . . . 212 . . 168 Time 148 | . . . . 106 . . 42 Total Part Build Rating 14 | . . . . 6 . . 8 Parts Repaired 3 | . 1 . . . . . 2 Time 61 | . 26 . . . . . 35 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 6 | . . . . 3 . . 3 Largest Group 3 | . . . . 3 3 1 3 Highest-Rated Group 60 | . . . . 48 48 16 60 Highest-Rated Ally 20 | . . . . 16 16 16 20 Total Orders . | . . . . . . . . Ally Attacks 50 | . . . . 3 34 . 13 Total Damage 610 | . . . . 46 436 . 128 Kills 3 | . . . . . 2 . 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 4471 | 102 643 861 345 304 475 133 1608 Spaces Moved 1979 | 53 289 286 187 146 266 71 681 Core 12 | 12 . . . . . . . Treads . | . . . . . . . . Legs 1967 | 41 289 286 187 146 266 71 681 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 150 180 150 150 150 150 150 Average Speed 163 | 104 174 215 150 150 151 150 154 Slowest Speed 330 | 120 240 330 150 150 180 150 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 56 33 23 4 50 14 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched 4 | . . . . . 1 3 . Spaces Dug . | . . . . . . . . Terrain Destroyed 59 | . . . 53 . . . 6 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 57 | . . . 53 . . . 4 Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 2785 | 95 365 386 214 230 301 98 1096 Wait 496 | 30 34 11 . 77 12 24 308 Move 1972 | 52 288 285 186 145 265 70 681 Hop . | . . . . . . . . Pick Up 34 | 5 4 8 1 4 4 2 6 Fast Attach 11 | 6 1 . . 1 . . 3 Attach 14 | 1 1 3 3 2 1 1 2 Detach . | . . . . . . . . Swap 21 | . 5 4 2 1 . . 9 Drop 21 | . 1 3 3 . . 1 13 Fire 214 | 1 31 72 19 . 19 . 72 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 2 | . . . . . . . 2 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 103 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Evolved 1 slot: Power x1 104 | -10/Materials | Identified exit to Mines 104 | -10/Materials | Discovered exit to Mines (range 15) 274 | -10/Materials | Repaired Aluminum Leg 307 | -10/Materials | Build established: Hacker-Mutant 708 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Discovered exit to Materials (range 16) 746 | -10/Materials | Entered another Materials area 746 | -9/Materials | Evolved 2 slots: Utility x2 1108 | -9/Materials | Identified exit to Mines 1108 | -9/Materials | Discovered exit to Mines (range 16) 1578 | -9/Materials | Identified exit to Materials 1578 | -9/Materials | Discovered exit to Materials (range 9) 1607 | -9/Materials | Entered another Materials area 1607 | -8/Materials | Evolved 2 slots: Propulsion x2 1935 | -8/Materials | Identified exit to Factory 1935 | -8/Materials | Discovered exit to Factory (range 10) 1952 | -8/Materials | Entered Factory 1952 | -7/Factory | Evolved 2 slots: Utility x2 2067 | -7/Factory | Identified exit to Lower Caves 2067 | -7/Factory | Discovered exit to Lower Caves (range 12) 2158 | -7/Factory | Identified exit to Storage 2215 | -7/Factory | Fabricated Imp. Remote Datajack (x1) 2225 | -7/Factory | Fabricated G-47 Trooper (x3) 2252 | -7/Factory | Local fabrication network quarantined 2256 | -7/Factory | Entered Lower Caves 2256 | -7/Lower Caves | Accompanied by 3 allies 2278 | -7/Lower Caves | Encountered a Warlord checkpoint 2467 | -7/Lower Caves | Spotted B-75 Beast 2493 | -7/Lower Caves | Destroyed B-75 Beast 2717 | -7/Lower Caves | Identified exit to Lower Caves 2717 | -7/Lower Caves | Discovered exit to Lower Caves (range 4) 2731 | -7/Lower Caves | Entered another Lower Caves area 2731 | -7/Lower Caves | Accompanied by 1 ally 2807 | -7/Lower Caves | Identified exit to Factory 2807 | -7/Lower Caves | Discovered exit to Factory (range 7) 2864 | -7/Lower Caves | Entered Factory 2864 | -6/Factory | Accompanied by 1 ally 2864 | -6/Factory | Evolved 2 slots: Utility x2 2967 | -6/Factory | Repaired Imp. Aluminum Leg 2988 | -6/Factory | Repaired Lgt. Nuclear Core 3177 | -6/Factory | P-60 Hacker assimilated allied Trooper 4b 3757 | -6/Factory | Fabricated Greatsword (x2) 4048 | -6/Factory | Fabricated B-48 Gladiator (x3) 4270 | -6/Factory | Local fabrication network quarantined 4404 | -6/Factory | Identified exit to Lower Caves 4472 | -6/Factory | Self-destructed Last Messages --------------- 04458_ Penetrated by Slug. 04460_ G-50 Soldier knocked back. 04460_ G-50 Soldier destroyed. 04461_ Penetrated by Slug. 04462_ Power failure, Fission Core shutdown. 04462_ Overheating: Hcp. Storage Unit damaged (-205). 04462_ Penetrated by Slug. 04463_ H-66 Slayer knocked back. 04463_ K-01 Serf collects debris. 04466_ Power failure, Rnf. Deuterium Engine shutdown. 04466_ G-50 Soldier knocked back. 04467_ K-01 Serf collects debris. 04467_ Slug penetrates Wall. 04467_ Penetrated by Slug. 04468_ Overheating: Matter decay (-2). 04469_ G-50 Soldier destroyed. 04470_ K-01 Serf collects debris. 04471_ Penetrated by Slug. 04471_ Fission Core destroyed. 04471_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????+ #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ??????###+##????# #??????????????????????????? | | ??????# ????# #??????????????????????????? | | ?????## ????# #??????????????????????????? | | ?????+ ????# #??????????????????????????? | | ??????# ????# #????????????#?????????????? | | ??????# #???# |#??????????? #?????????????? | | ??????# #?### u=h###???????? #?????????????? | | ?????## ### h= #??????? #?????????????? | | ?????# R ######## ##????????????? | | ?????# R k #????????????? | | ?????# T #????????????? | | ?????# "" #????????????? | | ?????# @ g% +????????????? | | ?????# !% #????????????? | | ?????# ####### #????????????? | | ?????# ## !#?????? #????????????? | | ###### ##############???? #???????????? | | # #???? #???????????? | | # """ """ #???? #???????????? | | = + """ """ #???? #???????????? | | # """ """ #???? #???????????? | | # #???? #???????????? | | # """ """ #????? #???????????? | | # """ """ #????? ###???????????? | | #+####### #### """ """ #????? ??????????????? | | ????????# #??# #????? ????????????????? | | ????????# #??# #??????????????????????? | | ????????# #??# #??????????????????????? | | ????????# #??# #??????????????????????? | | ????????# #??#############???????????????????????? | | ????????# #??????????#???????????????????????????? | | ????????# #????????? ? ?????????????????????????? | | ????????# #???????? ?????????????????????????? | | ????????# #??????? ????????????????????????? | | ????????# ####### ???????????????????????? | | ????????# / ???????????????????????? | | ????????# ## ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Greatsword | -7/Factory | Hacked HERF Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Remote Datajack | x1 | -7/Factory | Preloaded G-47 Trooper | x3 | -7/Factory | Preloaded Greatsword | x2 | -6/Factory B-48 Gladiator | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocitySegregatorRail Manual? 0 Play Time 00:34:20 Cumulative 815.1 hours Start 2020.09.07 @ 13:30:19 End 2020.09.07 @ 14:03:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 642 Rogue 62 Adventurer 0 Explorer 580 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e965866d-12f3-4b81-a089-50bf3bfec911