Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.20 @ 23:48:14 Player: Bereft Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (37) 185 Value Destroyed (963) 963 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3468 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 190/190 System Corruption 14% Temperature Warm (187) Movement Flying (97) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Cooled VTOL Module Cooled VTOL Module > --- UTILITY (6) ------ Target Analyzer Core Analyzer EM Disruption Field Makeshift System Shield > --- WEAPON (2) ------- Heavy EM Pulse Gun Remote Datajack > --- INVENTORY (5) ---- Light Nuclear Core Faulty Cooled VTOL Module Faulty Cooled VTOL Module Faulty Cooled VTOL Module High-capacity Battery (250) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Terrain Scan Processor Target Analyzer Core Analyzer Matter Filter EM Disruption Field Makeshift System Shield > --- WEAPON ----------- Heavy EM Pulse Gun Remote Datajack > --- INVENTORY -------- Light Nuclear Core Cooled VTOL Module Cooled VTOL Module High-capacity Battery [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Hackware Makeshift System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Special Weapon Remote Datajack Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon . | . . . . . Parts Attached 53 | 7 3 . 2 41 Power 6 | 1 . . . 5 Engine 2 | 1 . . . 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 18 | 2 2 . . 14 Treads . | . . . . . Leg 7 | 2 2 . . 3 Wheel 3 | . . . . 3 Hover 4 | . . . . 4 Flight 4 | . . . . 4 Utility 16 | 2 . . . 14 Device 8 | 1 . . . 7 Storage 1 | 1 . . . . Processor 5 | . . . . 5 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 13 | 2 1 . 2 8 Energy Gun 6 | 2 1 . . 3 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . . . . 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 3 | . . . . 3 System Corruption 7 | . . . . 7 Parts Lost 24 | . . 6 . 18 Power 3 | . . 1 . 2 Propulsion 8 | . . 2 . 6 Utility 5 | . . 1 . 4 Weapon 8 | . . 2 . 6 Highest Loss Streak 6 | . . 6 . 6 To Critical Strikes . | . . . . . Average Backups 4 | . 6 7 8 1 Power . | . . . . . Propulsion . | . 1 . . . Utility 3 | . 3 6 7 1 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 6 | . 1 1 . 4 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 1 | . . . . 1 Weapon 1 | . 1 . . . Tool/Special 1 | . . 1 . . Average Slot Usage (%) 76 | . 100 99 21 73 Engine 6 | . 14 13 . . Core 2 | . . . . 5 Leg 12 | . 28 28 . 1 Hover 1 | . . . . 4 Device 9 | . 14 14 . 8 Storage 8 | . 14 14 14 . Processor 10 | . . . . 26 Hackware 2 | . . . . 6 Energy Gun 13 | . 28 27 . 3 Impact Weapon 2 | . . . 7 3 Peak Build Rating 50 | 7 8 8 6 50 Average Rating 14 | 5 7 7 3 26 On Entrance 4 | . 7 8 2 6 Avg Prop Armor Cover (%) 14 | . . . . 14 Naked Turns . | . . . . . Heaviest Build 22 | 15 15 15 11 22 Greatest Support 38 | 20 20 20 3 38 Greatest Overweight (x) 4 | 1 . 2 3 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 6 | 7 8 8 8 5 Most Carried 8 | 3 8 8 8 7 Average Carried 4 | . 6 7 8 1 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 7 8 8 5 Class Distribution -------------------- 67% | Mutant 24% | Scavenger-Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 763 | 270 10 23 38 422 Remotely . | . . . . . Salvage Created 1174 | 101 448 43 61 521 Parts 80 | 12 38 5 . 25 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . 9 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 24 | . 9 3 1 11 Melee 1 | . . . 1 . Guns 20 | . 9 3 . 8 Cannons 2 | . . . . 2 Classes Destroyed 11 | 2 6 . 1 2 Worker 1 | . 1 . . . Builder 3 | . 2 . 1 . Tunneler 3 | 2 . . . 1 Recycler 3 | 1 1 . . 1 Operator 1 | . 1 . . . Watcher 2 | . 1 . . 1 Swarmer 9 | . 3 3 . 3 Grunt 10 | . 6 . . 4 Sentry 1 | . . . 1 . Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 5 | 2 5 3 1 3 Combat Bots Only 5 | . 5 3 1 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 269 | . 33 89 14 133 Missed 76 | . 9 32 4 31 Hits 193 | . 24 57 10 102 Melee 2 | . . . . 2 Projectile 191 | . 24 57 10 100 Critical Strikes 5 | . . . 1 4 Damage Taken 2708 | . 257 426 151 1874 Core 908 | . 64 74 60 710 Absorbed by Shields . | . . . . . Core Remaining (%) 60 | 100 . . 20 . Volleys Fired 130 | 6 33 14 . 77 Largest 2 | 2 2 2 . 2 Hottest 130 | 100 100 100 . 130 Shots Fired 217 | 12 66 28 . 111 Gun 195 | 12 66 28 . 89 Cannon 17 | . . . . 17 Launcher . | . . . . . Special 5 | . . . . 5 Kinetic 33 | . . . . 33 Thermal 133 | 12 66 28 . 27 Explosive . | . . . . . Electromagnetic 46 | . . . . 46 Robot Hit Streak 18 | 2 7 4 . 18 Robot Miss Streak 6 | 2 2 6 . 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 132 | 5 38 14 8 67 Core Hits 73 | 4 24 3 1 41 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 10 | . 4 2 1 3 Burn 6 | . 4 2 . . Corrupt 2 | . . . . 2 Smash 2 | . . . 1 1 Melee Attacks 19 | . . . 9 10 Impact 19 | . . . 9 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 2482 | 88 501 174 273 1446 Guns 1440 | 88 489 174 . 689 Cannons 387 | . . . . 387 Explosions 92 | . . . . 92 Melee 548 | . . . 270 278 Ramming 15 | . 12 . 3 . Kinetic 266 | . . . . 266 Thermal 1289 | 88 489 174 . 538 Explosive . | . . . . . Electromagnetic 364 | . . . . 364 Impact 548 | . . . 270 278 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . 1 1 1 14 Average Corruption 3 | . 1 1 1 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 38 | . 6 5 6 21 Message Errors 10 | . . . 2 8 Matter Fused 8 | . 1 1 3 3 Heat Flow Errors 5 | . 2 1 1 1 Energy Discharges 7 | . 1 2 . 4 Data Loss (minor) 2 | . 1 . . 1 Data Loss (major) 4 | . 1 1 . 2 Misfires 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 118 | . . . 57 61 Projectiles . | . . . . . Explosions 29 | . . . . 29 Melee 89 | . . . 57 32 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 88 | . . . 1 87 Shots 1 | . . . . 1 Rammed 1 | . . . 1 . Targets Rammed 3 | . 2 . 1 . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 629 | 156 315 233 82 629 Average Temperature 124 | 66 96 86 36 166 Received Heat Transfer 582 | . 111 174 63 234 Effects 16 | . . . . 16 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (major) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 1 | . . . . 1 Parts Fried 3 | . . . 2 1 Impact Corruptions 3 | . . . 2 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 3356 | 259 1739 666 . 692 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 159 | 10 159 . 20 97 Initial 4 | . . . 4 4 Average 27 | . 47 . . 24 Influence Increases 911 | 15 270 165 30 431 Destroy 0b10 Robot/C 480 | . 180 60 20 220 Destroy 0b10 Robot/NC 65 | 15 30 . 5 15 Destroy Leader 94 | . 42 . . 52 Successful Hack 27 | . 17 . 5 5 Disable Machine 45 | . . . . 45 Destroy Structure 35 | . 1 . . 34 Lose Combat Pursuer 165 | . . 105 . 60 Influence Decreases 905 | 15 270 154 29 437 Entered New Map 15 | . . . 7 8 Time Decay 660 | 15 270 94 22 259 Lost Part 190 | . . 60 . 130 Lost Ally 40 | . . . . 40 Squads Dispatched 8 | . 2 . . 6 Investigation 4 | . 1 . . 3 Extermination 3 | . . . . 3 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 14 9 1 22 Peak Tracking Total 5 | . 4 4 1 5 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 4 | . . 1 . 3 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 10 | . 5 . 2 3 Terminals 7 | . 5 . 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 24 | . 13 . 3 8 Successful 10 | . 6 . 2 2 Failed 14 | . 7 . 1 6 Catastrophic 3 | . 2 . . 1 Database Lockouts . | . . . . . Manual 15 | . 11 . 1 3 Terminals 18 | . 13 . 2 3 Fabricators 3 | . . . . 3 Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Robot Schematic 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 5 . 1 . Terminals 5 | . 5 . . . Track 4 | . 4 . . . Assimilate 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Reject 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 . 1 3 Full Trace Events 5 | . 2 . . 3 Feedback Events . | . . . . . Feedback Blocked 1 | . . . . 1 Robot Schematics Acquired 1 | . . . 1 . Robots Built 4 | . . . . 4 Authchips . | . . . . . Time 81 | . . . . 81 Total Robot Build Rating 4 | . . . . 4 Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 24 | . . . . 24 Highest-Rated Ally 6 | . . . . 6 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 2812 | 38 1176 554 . 1044 Optics 738 | . . . . 738 Terrain 551 | . . . . 551 Seismic 1768 | 38 1176 554 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4011 | 84 1176 557 629 1565 Spaces Moved 2066 | 50 505 398 515 598 Core 659 | 10 . 3 515 131 Treads . | . . . . . Legs 1017 | 40 505 395 . 77 Wheels 48 | . . . . 48 Hover 263 | . . . . 263 Flight 79 | . . . . 79 Fastest Speed 50 | 50 120 100 100 52 Average Speed 120 | 107 120 119 112 129 Slowest Speed 315 | 120 120 150 200 315 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 38 19 54 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 32 | . . . . 32 Melee . | . . . . . Projectile . | . . . . . AOE 32 | . . . . 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 3326 | 65 1009 450 548 1254 Wait 1012 | . 457 36 23 496 Move 2062 | 49 504 397 514 598 Hop . | . . . . . Pick Up 20 | 3 6 2 . 9 Fast Attach 41 | 7 . . 2 32 Attach 14 | . . . . 14 Detach 1 | . . . . 1 Swap 4 | . 3 . . 1 Drop 21 | . 4 1 . 16 Fire 130 | 6 33 14 . 77 Melee 18 | . . . 8 10 Ram 1 | . . . 1 . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 1020 | -10/Materials | Discovered new exit (range 6) 1090 | -10/Materials | Discovered new exit (range 15) 1170 | -10/Materials | Discovered new exit (range 16) 1261 | -10/Materials | Entered Subcaves 1262 | -10/Subcaves | Approached by a straggling Scientist 1297 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 1308 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1349 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1485 | -10/Subcaves | Discovered new exit (range 16) 1538 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1803 | -10/Subcaves | Discovered new exit (range 9) 1816 | -10/Subcaves | Core integrity fell below 50% 1818 | -10/Subcaves | Entered Recycling 1819 | -9/Recycling | Met a Zionite searching for Scraptown 1848 | -9/Recycling | Lost 6 parts (1p2n1u2w) 2394 | -9/Recycling | Discovered new exit (range 16) 2447 | -9/Recycling | Entered Factory 2447 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 2743 | -7/Factory | Build established: Assassin 3200 | -7/Factory | Lost 6 parts (3n2u1w) 3481 | -7/Factory | Build established: Scavenger-Mutant 3555 | -7/Factory | Core integrity fell below 50% 3667 | -7/Factory | Fabricated K-01 Serf? 3712 | -7/Factory | Core integrity fell below 20% 3721 | -7/Factory | Lost 4 allies 3743 | -7/Factory | Lost 3 parts (1p1n1w) 3743 | -7/Factory | System corruption reached 10% 3813 | -7/Factory | Lost 3 parts (1p1n1w) 4012 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- SL ,KFCXT3MI,X/NA7BZEAJKW P-60 Hacker resets L-41 Fighter, system corruption cleaned. System corrupted: Component data lost. P-60 Hacker resets L-41 Fighter, system corruption cleaned. G-47 Trooper destroyed. P-60 Hacker resets G-47 Trooper, system corruption cleaned. R-06 Scavenger collects Particle Gun. P-60 Hacker resets G-47 Trooper, system corruption cleaned. P-60 Hacker resets L-41 Fighter, system corruption cleaned. Cld. VTOL Module severed. P-60 Hacker resets L-41 Fighter, system corruption cleaned. Terrain Scan Processor destroyed. Matter Filter destroyed. CXB4JWBYV8SMGOIBLLDE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###############????????????? | | ??????????????????????# [ #????????????? | | ??????????????????????# """""" #????????????? | | ??????????????????????# """""" #????????????? | | ??????????????????????# """""" #????????????? | | ??????????????????????# """""" #????????????? | | ??????????????????????# """""" #????????????? | | ??????????????????????# """""" #####????????? | | ??????????????????????# """""" + #????????? | | ??????????????????????# """ " ### #????????? | | ??????????????????????# """ #?# #????????? | | ??????????????????????# #?# #????????? | | ????????????????????#########+#+#####?# #????????? | | ????????????????????+ #######+######???? | | ????????????????????####### # !#???? | | ??????????????????????????# # """ #???? | | ??????????????????????????# + """ #???? | | ????????????????????####### # """ " F" ##### | | ????????????????????# @# # """" ## | | ????????????????????#"" l # ##+#########+ | | ????????????????????#""p"!# #???# | | ????????????????????#"T "=# ##### # | | ????????????????????#"" "g# + | | ????????????????????#"" " + # | | ????????????????????# " # """" !! # | | ????????????????????# g" # """" ! # | | ????????????????????# " # """" # ## | | ????????????????????# "r# """" | | ????????????????????# " # """" | | ????????????????????# # """" | | ????????????????????####+## | | ???????????????????????# | | ???????????????????????# ############+##### | | ???????????????????????# #????????????????? | | ???????????????????? #????????????????? | | ???????????????? / ???????????????? | | ???????????? # ""?????????????? | | ??????????? #?""?????????????? | | ???????????? #????????????????? | | ????????????####+################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Target Analysis 5 Core Analysis 6 Matter Filtering 30 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ K-01 Serf | -9/Recycling | Hacked Fabricated ------------ K-01 Serf | x4 | -7/Factory Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularSpikedDrivehammer Manual? 0 Play Time 00:44:20 Cumulative 33.1 hours Start 2026.05.20 @ 19:43:53 End 2026.05.20 @ 23:48:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a7d491ff-e05c-4ea4-b40d-1b4b1aa88514