Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.15 @ 00:40:00 Player: JerichoBot Result: Destroyed by as-91562 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1700) 1700 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4960 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Makeshift Salvage Targeting Computer Advanced Targeting Computer Improved ECM Suite Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Weight Redist. System System Shield System Shield > --- WEAPON ----------- High-powered Electrolaser High-powered Electrolaser High-powered Electrolaser Flak Gun > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Advanced Weight Redist. System Energy Filter Particle Gun Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon EMP Blaster EMP Blaster Grenade Launcher Heavy Rocket Launcher [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Hackware System Shield Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher EMP Blaster Slashing Weapon Makeshift Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 2 1 . . . Weapon 2 | . . 2 . . . . . Parts Attached 89 | 6 14 12 9 20 22 . 6 Power 7 | 1 2 2 . 1 1 . . Engine 7 | 1 2 2 . 1 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 2 6 2 3 5 4 . 2 Treads 3 | . . . . . 3 . . Leg 21 | 2 6 2 3 5 1 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 2 . 3 3 2 . 1 Device 5 | . . . 2 2 1 . . Storage 3 | 1 2 . . . . . . Processor . | . . . . . . . . Hackware 2 | . . . 1 1 . . . Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 46 | 2 4 8 3 11 15 . 3 Energy Gun 20 | 1 . 5 3 6 4 . 1 Energy Cannon 5 | . . . . . 4 . 1 Ballistic Gun 9 | 1 2 2 . 2 2 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 10 | . 2 1 . 3 4 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . Parts Lost 39 | . 1 . . 8 14 . 16 Power 3 | . . . . 1 1 . 1 Propulsion 8 | . . . . 1 3 . 4 Utility 7 | . . . . 2 1 . 4 Weapon 21 | . 1 . . 4 9 . 7 Highest Loss Streak 16 | . 1 . . 3 9 . 16 Average Slot Usage (%) 98 | . 99 100 100 95 97 100 66 Engine 8 | . 14 11 9 7 6 7 2 Treads 9 | . . . . . 14 23 12 Leg 13 | . 28 22 18 22 6 . 1 Device 2 | . . . 9 5 3 . . Storage 17 | . 27 22 18 15 15 15 13 Hackware 10 | . . . 9 15 15 15 15 Protection 2 | . . . . . 3 7 5 Energy Gun 14 | . 2 22 18 23 12 15 5 Energy Cannon 4 | . . . . . 8 7 3 Ballistic Gun 9 | . 23 15 9 5 4 7 2 Launcher 2 | . 1 6 9 . 1 . . Naked Turns . | . . . . . . . . Heaviest Build 61 | 10 41 53 53 57 61 61 61 Greatest Support 48 | 20 20 20 35 48 40 40 40 Greatest Overweight (x) 14 | . 2 2 1 2 2 1 14 Average Overweight (x) 1 | . . 2 1 1 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 16 14 Most Carried 16 | 2 16 16 16 16 15 16 16 Average Carried 12 | 1 10 13 15 14 9 13 13 Final Capacity 16 | 6 16 16 16 16 16 16 4 Final Carried 16 | 2 16 16 16 14 12 16 4 Class Distribution -------------------- 27% | Hacker-Gunner 25% | Hacker-Mutant 21% | Mutant 14% | Gunner 11% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Zio Dee Matter Collected 1732 | 246 292 222 118 301 543 . 10 Remotely . | . . . . . . . . Salvage Created 2181 | . 439 635 211 496 381 . 19 Parts 110 | . 27 37 14 23 9 . . Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . 3 2 . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 51 | . 12 13 6 11 8 . 1 Melee 1 | . . . . . . . 1 Guns 27 | . 6 7 2 6 6 . . Cannons 1 | . . . . . 1 . . AOE 20 | . 6 6 4 4 . . . Classes Destroyed 12 | . 3 4 . 2 2 . 1 Worker 2 | . . 1 . 1 . . . Hauler 2 | . . 1 1 . . . . Recycler 3 | . 1 2 . . . . . Watcher 2 | . . 1 . 1 . . . Swarmer 21 | . 3 8 4 4 2 . . Grunt 20 | . 9 3 2 3 3 . . Brawler 1 | . . . . 1 . . . Sentry 5 | . . 2 . 2 1 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . 1 . . . Behemoth 1 | . . . . . 1 . . Assembled 1 | . . . . . . . 1 Best Kill Streak 8 | . 4 8 4 8 3 . 1 Combat Bots Only 7 | . 3 4 4 7 3 . 1 Max Kills in Single Turn 3 | . 2 3 3 3 1 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 3 2 . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Damage Taken 5335 | . 559 226 176 1364 1680 . 1330 Core 887 | . 105 36 33 196 142 . 375 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 58 91 94 . . . . Volleys Fired 130 | . 33 21 14 27 31 . 4 Largest 4 | . 2 4 3 4 4 . 4 Hottest 238 | . 60 153 153 238 209 . 209 Shots Fired 350 | . 66 60 30 75 109 . 10 Gun 266 | . 61 53 24 69 52 . 7 Cannon 48 | . . . . . 45 . 3 Launcher 36 | . 5 7 6 6 12 . . Special . | . . . . . . . . Kinetic 138 | . 52 25 8 15 35 . 3 Thermal 141 | . 9 28 16 54 30 . 4 Explosive 13 | . 5 . . 2 6 . . Electromagnetic 58 | . . 7 6 4 38 . 3 Robot Hit Streak 18 | . 6 12 8 8 18 . 3 Robot Miss Streak 7 | . 3 6 4 7 4 . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 186 | . 39 23 12 36 69 . 7 Core Hits 106 | . 21 23 10 31 19 . 2 Critical Hits 3 | . . 1 . . 2 . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4489 | . 747 678 350 1313 1222 . 179 Guns 2317 | . 484 366 213 681 530 . 43 Cannons 487 | . . . . . 487 . . Explosions 1548 | . 263 312 137 631 205 . . Melee 136 | . . . . . . . 136 Ramming 1 | . . . . 1 . . . Kinetic 1112 | . 418 103 47 165 364 . 15 Thermal 1442 | . 66 338 166 516 328 . 28 Explosive 860 | . 263 . . 446 151 . . Electromagnetic 938 | . . 237 137 185 379 . . Impact . | . . . . . . . . Slashing 136 | . . . . . . . 136 Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . Average Corruption 1 | . 1 1 . . . . . Corruption Purged . | . . . . . . . . Effects 3 | . 2 1 . . . . . Data Loss (minor) 1 | . 1 . . . . . . Targeting Errors 2 | . 1 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 13 | . . 3 . . 5 . 5 Projectiles . | . . . . . . . . Explosions 8 | . . 3 . . 5 . . Melee 5 | . . . . . . . 5 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 152 | . . 72 19 21 40 . . Shots 9 | . . 4 1 2 2 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . 1 . . . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 838 | . 24 454 412 682 838 . 180 Average Temperature 209 | . 10 130 173 228 296 . 87 Received Heat Transfer 1122 | . 201 33 54 453 381 . . Effects 52 | . . 1 1 9 41 . . Shutdowns 7 | . . 1 . . 6 . . Energy Bleed 9 | . . . 1 1 7 . . Interference 10 | . . . . 2 8 . . Matter Decay 5 | . . . . 2 3 . . Short Circuit 1 | . . . . . 1 . . Damage (minor) 4 | . . . . 1 3 . . Damage (major) 15 | . . . . 2 13 . . Damage (core) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Fried 2 | . . . 1 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 7 | . . 2 . 4 1 . . Heat Transferred 2964 | . 150 816 370 888 666 . 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 5 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Peak Influence 380 | . 165 380 300 255 . . . Average Influence 141 | . 80 206 211 108 . . . Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 68 | 100 100 50 25 80 . . . Level 1 31 | . . 49 74 19 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 3 1 1 1 . . . Investigation 3 | . 2 1 . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 2 | . 1 . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Distress Signals 4 | . . 2 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 18 17 8 18 9 . 6 Peak Tracking Total 5 | . 4 5 4 5 3 . 5 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Traps Triggered 3 | . 2 . . 1 . . . Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Accessed 8 | . 1 3 . 4 . . . Terminals 6 | . 1 3 . 2 . . . Fabricators 1 | . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 2 5 . 17 . . . Successful 12 | . . 1 . 11 . . . Failed 12 | . 2 4 . 6 . . . Catastrophic 7 | . 2 3 . 2 . . . Database Lockouts . | . . . . . . . . Manual 22 | . 2 4 . 6 . 10 . Terminals 16 | . 2 5 . 9 . . . Fabricators 3 | . . . . 3 . . . Repair Stations 5 | . . . . 5 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . 1 . 4 . . . Record 2 | . . . . 2 . . . Part Schematic 2 | . . . . 2 . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . Load Schematic 1 | . . . . 1 . . . Build 1 | . . . . 1 . . . Repair Station Hacks 4 | . . . . 4 . . . Scan Component 2 | . . . . 2 . . . Repair 2 | . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . . . . 4 . . . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Report 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 3 . 4 . . . Full Trace Events 2 | . 1 1 . . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 2 | . . . . 2 . . . Matter 124 | . . . . 124 . . . Time 62 | . . . . 62 . . . Total Part Build Rating 4 | . . . . 4 . . . Parts Repaired 2 | . . . . 2 . . . Time 64 | . . . . 64 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . . . 3 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Zio Dee Turns Passed 5015 | 81 632 630 456 701 1375 1066 74 Spaces Moved 2536 | 65 333 291 266 292 695 575 19 Core 14 | 10 . . . . . . 4 Treads 1023 | . . . . . 437 575 11 Legs 1499 | 55 333 291 266 292 258 . 4 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 150 150 150 185 150 Average Speed 168 | 109 149 180 150 150 176 185 245 Slowest Speed 750 | 120 180 180 150 180 210 185 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 42 32 28 9 75 51 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 4 | . . . . . 2 2 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 7 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 73 | . 29 9 3 12 20 . . Melee . | . . . . . . . . Projectile 3 | . . . . . 3 . . AOE 70 | . 29 9 3 12 17 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total 3018 | 72 404 363 300 496 770 578 35 Wait 168 | . 8 8 1 143 8 . . Move 2529 | 64 332 290 265 291 694 574 19 Hop . | . . . . . . . . Pick Up 57 | 2 11 14 5 7 14 4 . Fast Attach 13 | 6 2 . . 3 2 . . Attach 38 | . 1 3 4 9 15 . 6 Detach 4 | . . 1 1 2 . . . Swap 38 | . 11 9 5 8 5 . . Drop 35 | . 6 17 5 5 1 . 1 Fire 130 | . 33 21 14 27 31 . 4 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 9) 345 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 15) 488 | -10/Materials | Discovered new exit (range 11) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Weapon x2 1308 | -9/Materials | Discovered new exit (range 16) 1344 | -9/Materials | Entered another Materials area 1344 | -8/Materials | Evolved 2 slots: Utility x2 1777 | -8/Materials | Discovered new exit (range 7) 1800 | -8/Materials | Entered Factory 1800 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2008 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 2092 | -7/Factory | Build established: Hacker-Gunner 2282 | -7/Factory | Destroyed 7 combat bots 2319 | -7/Factory | Repaired Imp. Aluminum Leg 2353 | -7/Factory | Repaired Imp. Aluminum Leg 2374 | -7/Factory | Discovered new exit (range 10) 2501 | -7/Factory | Entered Lower Caves 2528 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2786 | -7/Lower Caves | Spotted B-75 Beast 2961 | -7/Lower Caves | Destroyed B-75 Beast 2972 | -7/Lower Caves | Lost 9 parts (3n6w) 3188 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3248 | -7/Lower Caves | Lost 5 parts (1p1u3w) 3458 | -7/Lower Caves | Learned Factory emergency access door positions 3506 | -7/Lower Caves | Build established: Hacker-Tank 3853 | -7/Lower Caves | Discovered new exit (range 7) 3874 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3876 | -7/Lower Caves | Entered Zion 3960 | -7/Zion | Learned location of Recycling (-7) 4058 | -7/Zion | Learned Factory stockpile data 4076 | -7/Zion | Build established: Hacker-Mutant 4110 | -7/Zion | Identified exit to Proximity Caves 4238 | -7/Zion | Received a visual enhancement algorithm 4320 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4900 | -7/Zion | Opened final containment barrier to the Deep Caves 4929 | -7/Zion | Discovered new exit (range 5) 4933 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4942 | -7/Zion | Entered Deep Caves 4969 | -7/Deep Caves | Core integrity fell below 50% 5009 | -7/Deep Caves | Core integrity fell below 20% 5016 | -7/Deep Caves | Destroyed by as-91562 with Assembled Blade Last Messages --------------- Cld. Ion Engine destroyed. Critical hit. Lgt. EM Pulse Cannon destroyed. Destroyed Asb. Hover Unit. as-35799 destroyed. Acquired 10 matter. Arm. Treads destroyed. Particle Gun destroyed. Critical hit. Broken Arm. Treads destroyed. Lgt. Treads destroyed. Hrd. Medium Armor Plating destroyed. Mak. Leg severed. Lrg. Storage Unit destroyed. Carbon-fiber Leg destroyed. EM Pulse Cannon destroyed. Shock Rifle destroyed. System Shield destroyed. Mak. Axe destroyed. Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????##??? | | ??????????????????? ? ???? #??? | | ???????????????????? ???? #??? | | ???????????????????? ???? #??? | | ????????????????????? ???? #??? | | ????????????????????? ???? #??? | | ???????????? ????##### ???# #??? | | ????????????# ???# ?## #??? | | ?????????????# ??# " ##! ##?? | | ?????????????# ?# """ !@! #?? | | ????????????## # "" !a! ##? | | ???????????## a #? | | ???????????# a #? | | ?????????? a #? | | ?????????? ####### #? | | ????????????????????## ##? | | ?????????????????????## = a###?? | | ?????????????????????# % ##???? | | ?????????????????????# ###????? | | ?????????????????????# ##??????? | | ?????????????????????# #???????? | | ?????????????????????# ##??????? | | ?????????????????????# #??????? | | ?????????????????????# #??????? | | ?????????????????????# ##??????? | | ?????????????????????####???????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Energy Filtering 30 Defensive Hacking 20 Item Schematics ----------------- Mic. Fission Core | -7/Factory | Hacked Imp. Aluminum Leg | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer It's Just You Signs Are For Wimps Challenges ------------ None Game ------ Seed SignalDiametricTerrabomb Manual? 0 Play Time 00:50:50 Cumulative 10.0 hours Start 2020.03.14 @ 23:50:05 End 2020.03.15 @ 00:40:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 340ad9ff-e565-468d-88fa-bac3309cac1a