Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 15:37:46 Player: opdo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (1001) 1001 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 5177 Bonus ------- Follower Combat Kills 176 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Makeshift Terrain Scan Processor Makeshift Hacking Suite > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Advanced Signal Interpreter Makeshift Terrain Scan Processor Microactuators Advanced ECM Suite Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Terrain Scan Processor Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Minigun Enhanced Autogun > --- INVENTORY -------- Compact Wheel Compact Wheel Advanced ECM Suite Layered Light Armor Plating Hacking Suite Minigun Heavy Rocket Launcher Powered Hammer [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility 3 | . . 2 . . 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 52 | 7 2 . 2 3 11 7 17 . 3 Power 9 | 1 . . . . 2 3 3 . . Engine 2 | 1 . . . . 1 . . . . Core 7 | . . . . . 1 3 3 . . Reactor . | . . . . . . . . . . Propulsion 14 | 2 2 . . 1 3 2 4 . . Treads . | . . . . . . . . . . Leg 4 | 2 . . . . . . 2 . . Wheel 3 | . . . . . . 2 1 . . Hover 6 | . 2 . . 1 3 . . . . Flight 1 | . . . . . . . 1 . . Utility 15 | 2 . . 1 1 3 1 6 . 1 Device 3 | 1 . . . . 1 . 1 . . Storage 2 | 1 . . . . . . . . 1 Processor 4 | . . . 1 . 1 . 2 . . Hackware 4 | . . . . 1 . . 3 . . Protection 2 | . . . . . 1 1 . . . Artifact . | . . . . . . . . . . Weapon 14 | 2 . . 1 1 3 1 4 . 2 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | 2 . . 1 1 2 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . . . . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 3 | . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 31 | . . . . . 6 6 10 . 9 Power 7 | . . . . . 1 2 2 . 2 Propulsion 11 | . . . . . 3 2 3 . 3 Utility 8 | . . . . . 2 1 2 . 3 Weapon 5 | . . . . . . 1 3 . 1 Highest Loss Streak 6 | . . . . . 3 6 3 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 77 | . 97 66 71 82 78 74 77 84 72 Engine 3 | . 14 11 11 9 7 . . . . Core 8 | . . . . . 5 10 11 15 11 Leg 2 | . 22 . . . . . 4 7 4 Wheel 3 | . . . . . . 4 8 7 4 Hover 8 | . 5 22 22 25 19 8 . . . Flight 2 | . . . . . . . 4 7 6 Device 3 | . 14 11 11 9 3 3 1 7 . Storage 7 | . 14 11 11 9 7 7 6 . 5 Processor 10 | . . . 5 9 7 15 13 7 7 Hackware 8 | . . . . 7 7 7 8 23 21 Protection 2 | . . . . . 3 . 5 . . Ballistic Gun 9 | . 25 11 11 14 14 14 3 . . Impact Weapon 1 | . . . . . . . 2 7 6 Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 13 13 11 12 15 30 32 38 15 19 Greatest Support 32 | 20 20 12 12 18 27 32 32 10 10 Greatest Overweight (x) 4 | 3 2 . . . 1 1 2 1 4 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 5 7 Most Carried 8 | 5 8 8 8 8 8 8 6 5 6 Average Carried 6 | 3 7 8 8 8 7 6 4 5 5 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Final Carried 8 | 5 8 8 8 8 8 4 5 5 5 Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Mutant 16% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 1321 | 57 . . . 10 320 358 508 . 68 Remotely . | . . . . . . . . . . Salvage Created 859 | 12 . . . 10 358 212 267 . . Parts 54 | 4 . . . 2 24 10 14 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . 2 16 . 7 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 20 | . . . . . 9 2 9 . . Melee 3 | . . . . . . . 3 . . Guns 9 | . . . . . 4 2 3 . . AOE 8 | . . . . . 5 . 3 . . Classes Destroyed 11 | 1 . . . 1 6 3 . . . Builder 1 | . . . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . Minesweeper 1 | . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . Swarmer 5 | . . . . . . 2 3 . . Grunt 8 | . . . . . 3 . 5 . . Brawler 2 | . . . . . 1 . 1 . . Sentry 1 | . . . . . 1 . . . . Hunter 1 | . . . . . 1 . . . . Programmer 3 | . . . . . 3 . . . . Samaritan 3 | . . . . . . 3 . . . Best Kill Streak 5 | 1 . . . 1 5 2 3 . . Combat Bots Only 4 | . . . . . 4 2 3 . . Max Kills in Single Turn 2 | 1 . . . 1 2 1 2 . . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . 2 . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 290 | . 12 . 2 . 92 29 100 . 55 Missed 94 | . 7 . 1 . 31 7 31 . 17 Damage Taken 2838 | . 39 . 30 4 779 334 945 . 707 Core 738 | . 17 . 15 . 103 103 89 . 411 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . . . 105 . . . . Regen/Repaired (Parts) 13 | . . . . . 13 . . . . Core Remaining (%) 97 | 100 93 . 96 100 . . . . . Volleys Fired 88 | 3 . . 1 2 27 35 18 . 2 Largest 2 | 2 . . 1 1 2 2 2 . 1 Hottest 64 | 40 . . 20 23 55 50 64 . 36 Shots Fired 162 | 6 . . 1 2 49 68 34 . 2 Gun 153 | 6 . . 1 2 46 68 30 . . Cannon . | . . . . . . . . . . Launcher 9 | . . . . . 3 . 4 . 2 Special . | . . . . . . . . . . Kinetic 153 | 6 . . 1 2 46 68 30 . . Thermal . | . . . . . . . . . . Explosive 9 | . . . . . 3 . 4 . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 17 | 2 . . 3 1 8 17 3 . 2 Robot Miss Streak 5 | 2 . . . 1 4 4 5 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 118 | 3 . . 1 1 33 49 26 . 5 Core Hits 65 | 1 . . . 1 27 15 14 . 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 4 | . . . . . . . 3 . 1 Smash 2 | . . . . . . . 1 . 1 Sever 2 | . . . . . . . 2 . . Melee Attacks 27 | . . . . . . . 18 . 9 Impact 16 | . . . . . . . 7 . 9 Slashing 11 | . . . . . . . 11 . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3444 | 41 . . 14 24 1067 882 961 . 455 Guns 1673 | 41 . . 14 16 509 882 211 . . Cannons . | . . . . . . . . . . Explosions 1144 | . . . . . 531 . 331 . 282 Melee 592 | . . . . . . . 419 . 173 Ramming 35 | . . . . 8 27 . . . . Kinetic 1673 | 41 . . 14 16 509 882 211 . . Thermal 114 | . . . . . 114 . . . . Explosive 1030 | . . . . . 417 . 331 . 282 Electromagnetic . | . . . . . . . . . . Impact 276 | . . . . . . . 103 . 173 Slashing 316 | . . . . . . . 316 . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . 4 4 4 4 16 Average Corruption 4 | . . . . . 3 4 4 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . . . 11 19 . 10 Message Errors 8 | . . . . . . 3 4 . 1 Matter Fused 9 | . . . . . . 1 6 . 2 Heat Flow Errors 9 | . . . . . . 4 3 . 2 Energy Discharges 2 | . . . . . . . 2 . . Data Loss (minor) 5 | . . . . . . . 1 . 4 Data Loss (major) 3 | . . . . . . 2 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 188 | . . . . . . . 98 . 90 Projectiles . | . . . . . . . . . . Explosions 59 | . . . . . . . 49 . 10 Melee 129 | . . . . . . . 49 . 80 Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 207 | . . . . 4 56 . 59 . 88 Shots 4 | . . . . . 1 . 1 . 2 Rammed 8 | . . . . 1 7 . . . . Targets Rammed 8 | . . . . 1 7 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 268 | . . . 25 . 54 268 239 . 221 Average Temperature 59 | . . . 19 . 19 89 62 . 90 Received Heat Transfer 465 | . . . 36 . 48 . 219 . 162 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 4 | . . . . . . . 1 . 3 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 50 | . . . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 264 | 5 13 11 19 32 264 . . . . Initial 14 | . 3 5 4 7 14 . . . . Average 60 | . 4 7 11 17 95 . . . . Maximum Alert Level 1 | . . . . . 1 . . . . Low Security (%) 85 | 100 100 100 100 100 75 . . . . Level 1 14 | . . . . . 24 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . . . 3 . . . 1 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals . | . . . . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 61 | . 3 . 2 2 17 4 18 . 15 Peak Tracking Total 10 | . 3 . 2 1 6 3 4 . 10 Tactical Retreats 8 | . . . . . 1 1 4 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 1 | . . . . . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Objects Rigged 4 | . . . . . 4 . . . . Exploded 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 6 | . . . . . 6 . . . . Max in Single Turn 4 | . . . . . 4 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 18 | . 2 1 . 4 6 . 1 4 . Terminals 10 | . 2 1 . 3 4 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 7 3 . 10 16 . 1 27 . Successful 50 | . 3 2 . 7 10 . 1 27 . Failed 14 | . 4 1 . 3 6 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 5 3 . 3 10 . . . . Terminals 30 | . 7 3 . 7 13 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 3 | . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 1 1 . 3 3 . 1 27 . Record 9 | . . . . . . . . 9 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 4 | . 1 . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . Process 1 | . . . . 1 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 2 1 . 2 5 . . . . Terminals 10 | . 2 1 . 2 5 . . . . Track 1 | . . . . . 1 . . . . Botnet 4 | . 1 1 . 1 1 . . . . Detonate 1 | . . . . . 1 . . . . Operators 3 | . 1 . . 1 1 . . . . Sabotage 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 12 | . 2 1 . 4 5 . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 13 | . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 31 | . . . . 31 . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 Total Damage 613 | . . . . . . . . . 613 Kills 5 | . . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . 1 . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 2960 | 82 134 32 130 99 708 539 793 81 362 Spaces Moved 2750 | 43 125 58 221 168 689 453 585 86 322 Core 87 | 17 . . . . . . . . 70 Treads . | . . . . . . . . . . Legs 141 | 26 85 . . . . . 30 . . Wheels 1081 | . . . . . . 191 555 86 249 Hover 1438 | . 40 58 221 168 689 262 . . . Flight 3 | . . . . . . . . . 3 Fastest Speed 48 | 50 56 56 56 52 48 56 95 95 50 Average Speed 90 | 135 100 56 56 52 79 97 111 95 101 Slowest Speed 280 | 200 190 56 56 56 116 116 190 95 280 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 39 | 4 29 10 58 19 27 61 64 69 57 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 2 | . . . . . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . 1 . Scrap Searched 7 | . . . 1 . . 1 3 . 2 Spaces Dug 3 | . . . . . . . 3 . . Terrain Destroyed 107 | . . . . . 54 . 46 . 7 Melee 3 | . . . . . . . 3 . . Projectile . | . . . . . . . . . . AOE 104 | . . . . . 54 . 43 . 7 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 3050 | 57 133 57 226 175 813 502 664 85 338 Wait 89 | . . . . 2 62 6 19 . . Move 2741 | 42 124 57 220 167 688 452 584 85 322 Hop . | . . . . . . . . . . Pick Up 24 | 5 3 . 1 . 9 . 5 . 1 Fast Attach 34 | 7 2 . 2 3 5 2 12 . 1 Attach 10 | . . . . . 2 4 3 . 1 Detach 1 | . 1 . . . . . . . . Swap 8 | . . . . . 4 1 2 . 1 Drop 19 | . 3 . 2 . 9 1 3 . 1 Fire 88 | 3 . . 1 2 27 35 18 . 2 Melee 27 | . . . . . . . 18 . 9 Ram 8 | . . . . 1 7 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Discovered new exit (range 7) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Utility x2 237 | -9/Materials | Discovered new exit (range 13) 249 | -9/Materials | Entered Mines 310 | -9/Mines | Discovered new exit (range 11) 311 | -9/Mines | Build established: Mutant 314 | -9/Mines | Learned Materials stockpile data 314 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 379 | -9/Mines | Entered Materials 379 | -8/Materials | Evolved 2 slots: Propulsion x2 418 | -8/Materials | Discovered new exit (range 13) 463 | -8/Materials | Discovered new exit (range 14) 478 | -8/Materials | Entered Factory 478 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 684 | -7/Factory | Build established: Scavenger-Mutant 744 | -7/Factory | Lost 3 parts (2n1u) 823 | -7/Factory | Repaired Hover Unit 1004 | -7/Factory | Identified exit to Lower Caves 1186 | -7/Factory | Entered Lower Caves 1452 | -7/Lower Caves | Build established: Mutant 1457 | -7/Lower Caves | Discovered new exit (range 6) 1516 | -7/Lower Caves | Lost 6 parts (2p2n1u1w) 1725 | -7/Lower Caves | Entered another Lower Caves area 1731 | -7/Lower Caves | Encountered a Warlord checkpoint 1936 | -7/Lower Caves | Lost 3 parts (1n2w) 1943 | -7/Lower Caves | Discovered new exit (range 8) 2026 | -7/Lower Caves | Spotted B-75 Beast 2157 | -7/Lower Caves | Identified exit to Data Miner 2333 | -7/Lower Caves | Lost 3 parts (1n1u1w) 2518 | -7/Lower Caves | Entered Data Miner 2518 | -7/Data Miner | Discovered new exit (range 6) 2537 | -7/Data Miner | Met Data Miner 2561 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2561 | -7/Data Miner | Learned location of Section 7 (-2) 2572 | -7/Data Miner | Received God Mode back door access code from Data Miner 2599 | -7/Data Miner | Entered Proximity Caves 2626 | -6/Proximity Caves | Learned Factory stockpile data 2631 | -6/Proximity Caves | Identified exit to Factory 2685 | -6/Proximity Caves | Spotted B-75 Beast 2747 | -6/Proximity Caves | Build established: Hacker-Mutant 2854 | -6/Proximity Caves | Escorted by Enhanced Grunt 2886 | -6/Proximity Caves | Lost 3 parts (1p2n) 2889 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2891 | -6/Proximity Caves | Core integrity fell below 50% 2913 | -6/Proximity Caves | System corruption reached 10% 2933 | -6/Proximity Caves | Core integrity fell below 20% 2960 | -6/Proximity Caves | Lost 6 parts (1p1n3u1w) 2961 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- payload. 02926_ G-67 Veteran unfolds itself. 02926_ G-50 Soldier unfolds itself. 02926_ I-36 Angel unfolds itself. 02926_ Sml. Storage Unit destroyed. 02929_ Adv. Heat Sink fries itself beyond repair. 02929_ Carbon-fiber Leg fries itself beyond repair. 02929_ Mak. Hacking Suite destroyed. 02931_ The unstable cave ceiling collapses. 02935_ Acquired 24 matter. 02940_ System corrupted: Component data lost. 02949_ Searching scrap... 02949_ Found Greatsword. 02949_ Found Adv. Assault Cannon. 02949_ Found 27 Matter. 02950_ Dropped Powered Hammer. 02950_ Acquired Greatsword. 02951_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###??????????????????????????? | | ???????????????????? ####??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? #???????#??????????????? | | ?????????????????????? ####### #??????????????? | | ??????????????????????? ????????????????? | | ??????????????????????? $ ?????????????????? | | ???????????????????????# #??????????????????? | | ?? ????????????????????# < ???????????????????? | | ?# ???????????????????# ?????????????????????? | | ?# ??????????????????## @#??????????????????????? | | ## ????????????????### ##?????????????????????? | | ????????????????# ##????????????????????? | | ? ????????????????# #????????????????????? | | ? ???????????????## ##????????????????????? | | ? ???????????????# ##?????????????????????? | | ?? #???########???# ##??????????????????????? | | ### ##### ##??# #???????????????????????? | | ""# ## ##?## ] #???????????????????????? | | "# #??###% #???????????????????????? | | "# #????# ##??????????????????????? | | "# ##???#g ##?????????????????????? | | ### ##??# ##????????????????????? | | "# #?##l #????????????????????? | | "%" # ###g #????????????????????? | | " ## ##????????????????????? | | ###### #?????????????????????? | | ???# ## #????????????????????? | | ???# ###?# #????????????????????? | | ???# ##???? #????????????????????? | | # ####?????###????????????????????? | | ##### #???????????????????????????????? | | ##???# ##???????????????????????????????? | | ########????###????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 150 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Salvage Targeting 1 Offensive Hacking 33 Item Schematics ----------------- Micro-nuke Launcher | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ H-66 Slayer | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexBiocellDetector Manual? 0 Play Time 00:28:43 Cumulative 42.8 hours Start 2024.04.19 @ 15:04:48 End 2024.04.19 @ 15:37:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 115 Rogue 113 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d8aff4d-56d8-4ae2-9bf3-100fb1a3261b