Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 19:27:16 Player: Niko Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (35) 175 Value Destroyed (1371) 1371 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 5633 Bonus ------- Follower Combat Kills 247 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 40/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Targeting Computer Hacking Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Compact Battery (200) Reaction Control System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Angular Momentum Engine Fusion Compressor Improved Heat Sink Compact Battery High-capacity Matter Pod Improved Terrain Scanner Armor Integrity Analyzer Reaction Control System Heavy Armor Plating Hardened Heavy Armor Plating Hacking Suite System Shield System Shield [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Hardened Light Armor Plating Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Slots Evolved 8 | . . . 2 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 . . . 1 . Utility 4 | . . . 1 1 1 . 1 . Weapon 1 | . . . . 1 . . . . Parts Attached 45 | 6 4 1 4 7 3 3 2 15 Power 6 | 1 1 . . . 1 1 . 2 Engine 4 | 1 . . . . 1 1 . 1 Core 2 | . 1 . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 10 | 2 . 1 2 3 . . 1 1 Treads 9 | 2 . 1 2 3 . . 1 . Leg 1 | . . . . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 3 . 1 2 2 1 1 8 Device 3 | . . . . 1 1 . . 1 Storage 3 | 1 1 . . . . . . 1 Processor 2 | . . . . . . . 1 1 Hackware 3 | . . . . . . . . 3 Protection 8 | . 2 . 1 1 1 1 . 2 Artifact . | . . . . . . . . . Weapon 10 | 2 . . 1 2 . 1 . 4 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . . . 1 . . . 2 Ballistic Cannon 2 | . . . 1 . . 1 . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 26 | . . . . 1 1 . 1 23 Power 4 | . . . . . . . . 4 Propulsion 5 | . . . . . . . . 5 Utility 9 | . . . . . 1 . . 8 Weapon 8 | . . . . 1 . . 1 6 Highest Loss Streak 14 | . . . . 1 1 . 1 14 To Critical Strikes . | . . . . . . . . . Average Backups 12 | . 10 15 14 13 12 13 12 11 Power . | . . . . . . . 1 1 Propulsion 3 | . 6 9 7 4 1 1 . . Utility 7 | . 3 4 5 7 10 11 11 9 Weapon . | . . 1 1 . . . . . Tool/Special . | . . . . . . . . . Unused Backups 12 | . 1 . . 6 2 . . 3 Power . | . . . . . . . . . Propulsion 5 | . 1 . . 4 . . . . Utility 6 | . . . . 1 2 . . 3 Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 97 100 98 94 98 99 96 67 Engine 5 | . 4 . . . 7 12 13 8 Core 6 | . 9 14 10 9 7 1 . . Treads 25 | . 28 28 33 27 23 23 26 14 Device 4 | . . . . 5 13 7 6 4 Storage 9 | . 14 14 11 9 7 7 6 6 Processor 1 | . . . . . . . 5 8 Protection 16 | . 11 14 21 18 15 22 20 11 Ballistic Gun 15 | . 28 28 14 10 15 11 6 4 Ballistic Cannon 5 | . . . 7 9 7 10 9 3 Peak Build Rating 40 | 6 11 12 16 24 33 35 40 38 Average Rating 22 | 4 9 11 14 18 32 34 38 29 On Entrance 19 | . 6 11 12 16 24 31 35 38 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 14 34 34 41 47 64 70 70 67 Greatest Support 80 | 40 40 40 60 60 60 60 80 80 Greatest Overweight (x) 13 | . . . . . 1 1 . 13 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 15 15 15 Average Carried 13 | . 10 15 14 14 14 14 14 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | . 15 15 15 15 15 15 15 3 Class Distribution -------------------- 44% | Mutant 22% | Scavenger-Tank 13% | Tank 10% | Commander-Tank 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Commander-Tank | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Matter Collected 1657 | 223 165 101 268 244 143 249 68 196 Remotely . | . . . . . . . . . Salvage Created 1379 | . 326 . 185 346 134 . 49 339 Parts 73 | . 29 . 6 19 6 . . 13 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Combat Hostiles Destroyed 33 | . 10 1 5 6 3 . 1 7 Guns 23 | . 10 1 1 3 1 . 1 6 Cannons 10 | . . . 4 3 2 . . 1 Classes Destroyed 13 | . 4 1 2 3 2 . . 1 Worker 1 | . 1 . . . . . . . Builder 1 | . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . Swarmer 6 | . 6 . . . . . . . Grunt 12 | . 4 . 2 2 . . . 4 Brawler 2 | . . . 1 . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 4 | . . . 2 1 . . 1 . Specialist 2 | . . . . 2 . . . . Hunter 2 | . . . . . 1 . . 1 Programmer 2 | . . . . . 2 . . . Heavy 1 | . . . . 1 . . . . Assembled 1 | . . 1 . . . . . . Best Kill Streak 6 | . 6 1 3 2 2 . 1 4 Combat Bots Only 5 | . 5 1 3 2 2 . 1 4 Max Kills in Single Turn 2 | . 2 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Hostile Shots Fired 539 | . 61 2 27 19 47 34 54 295 Missed 159 | . 19 1 7 5 11 15 22 79 Hits 380 | . 42 1 20 14 36 19 32 216 Melee 7 | . . . 1 . . . . 6 Projectile 373 | . 42 1 19 14 36 19 32 210 Critical Strikes 14 | . 3 . . 3 4 . . 4 Part Disruptions 1 | . . . . . 1 . . . Damage Taken 5759 | . 469 16 286 229 392 241 241 3885 Core 1062 | . 57 . 50 23 42 35 . 855 Absorbed by Shields 215 | . . . . 84 131 . . . Regen/Repaired (Parts) 71 | . . . 71 . . . . . Core Remaining (%) 89 | 100 . 77 87 95 . 89 . . Volleys Fired 141 | . 24 3 22 20 18 6 7 41 Largest 3 | . 2 2 2 3 3 3 2 3 Hottest 97 | . 40 40 53 81 81 94 61 97 Shots Fired 299 | . 48 6 44 44 50 18 14 75 Gun 212 | . 48 6 28 24 37 8 7 54 Cannon 87 | . . . 16 20 13 10 7 21 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 289 | . 48 6 44 44 50 18 14 65 Thermal 10 | . . . . . . . . 10 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 5 2 7 13 4 4 6 11 Robot Miss Streak 4 | . 3 4 4 2 4 2 1 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 3 | . 2 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 192 | . 27 1 28 33 27 8 11 57 Core Hits 73 | . 18 1 8 15 7 . 3 21 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . 1 . . . Critical Strikes 9 | . 1 . 2 . 1 . 1 4 Burn 1 | . . . . . . . . 1 Destroy 3 | . 1 . . . 1 . 1 . Blast 4 | . . . 2 . . . . 2 Sever 1 | . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Slashing 4 | . . . . . . . . 4 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3479 | . 425 14 438 564 459 221 212 1146 Guns 2206 | . 425 14 229 251 389 61 114 723 Cannons 1162 | . . . 209 313 70 160 98 312 Explosions . | . . . . . . . . . Melee 111 | . . . . . . . . 111 Ramming . | . . . . . . . . . Kinetic 3237 | . 425 14 438 564 459 221 212 904 Thermal 131 | . . . . . . . . 131 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 111 | . . . . . . . . 111 Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . 4 8 . . Average Corruption 3 | . . . . . 1 4 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . 4 14 . . Message Errors 6 | . . . . . . 6 . . Matter Fused 5 | . . . . . 1 4 . . Energy Discharges 4 | . . . . . 2 2 . . Data Loss (minor) 2 | . . . . . . 2 . . Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 19 | . . . 4 . . 13 . 2 Projectiles 19 | . . . 4 . . 13 . 2 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 7 | . . . 1 . . 4 . 2 Impact . | . . . . . . . . . Kinetic 7 | . . . 1 . . 4 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 1 | . . . . . . 1 . . Targets Rammed 1 | . . . . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 191 | . 61 . 191 143 . . 2 11 Average Temperature 47 | . 35 . 64 41 . . 2 3 Received Heat Transfer 1806 | . 216 . 111 69 . 24 72 1314 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 333 | . . . . . . . . 333 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 117 | . 117 33 73 95 59 88 32 70 Initial 39 | . . 33 . 24 39 11 19 9 Average 21 | . 35 5 28 19 12 20 6 25 Influence Increases 1341 | . 287 . 266 197 90 280 46 175 Destroy 0b10 Robot/C 800 | . 200 . 160 120 60 100 20 140 Destroy 0b10 Robot/NC 35 | . 10 . 20 5 . . . . Destroy Leader 230 | . 40 . 58 42 30 30 10 20 Allied During Kill 63 | . . . 15 . . 46 2 . Successful Hack 91 | . 36 . 12 15 . 14 14 . Disable Machine 45 | . . . . 15 . 30 . . Destroy Structure 2 | . 1 . 1 . . . . . Lose Combat Pursuer 75 | . . . . . . 60 . 15 Influence Decreases 1341 | . 202 85 209 167 151 262 76 189 Entered New Map 178 | . . 52 . 33 48 15 25 5 Time Decay 906 | . 202 33 196 124 93 207 51 . Lost Part 195 | . . . . 10 10 . . 175 Lost Ally 62 | . . . 13 . . 40 . 9 Squads Dispatched 7 | . . . 2 2 1 1 1 . Investigation 2 | . . . 1 . . . 1 . Extermination 2 | . . . . . 1 1 . . Reinforcement 3 | . . . 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Distress Signals 4 | . . . . 1 . 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 16 2 14 10 3 15 1 13 Peak Tracking Total 5 | . 5 1 3 3 2 4 1 5 Tactical Retreats 3 | . . . . . . 2 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Machines Disabled 3 | . . . . 1 . 2 . . Max in Single Turn 1 | . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Machines Accessed 14 | . 4 . 2 1 2 3 2 . Terminals 11 | . 4 . 1 1 2 2 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 40 | . 14 . 12 3 3 3 5 . Successful 21 | . 8 . 8 2 1 1 1 . Failed 19 | . 6 . 4 1 2 2 4 . Catastrophic 4 | . 1 . 1 . . 1 1 . Database Lockouts . | . . . . . . . . . Manual 15 | . 11 . 1 3 . . . . Terminals 28 | . 14 . 5 3 3 2 1 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 7 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . Terminal Hacks 9 | . 2 . 3 2 1 1 . . Record 3 | . 1 . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Locate Traps 2 | . 1 . . . 1 . . . Assault Status 1 | . . . . 1 . . . . Garrison Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 6 | . 6 . . . . . . . Terminals 6 | . 6 . . . . . . . Assimilate 2 | . 2 . . . . . . . Botnet 1 | . 1 . . . . . . . Operators 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 . 2 1 2 3 2 . Full Trace Events 3 | . 1 . 1 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 79 | . . . 79 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Total Allies 13 | . . 3 . . . 10 . . Largest Group 10 | . . 3 3 . . 10 1 1 Highest-Rated Group 173 | . . 40 40 . . 173 29 29 Highest-Rated Ally 29 | . . 16 16 . . 29 29 29 Total Orders 4 | . . 3 . . . 1 . . FOLLOW 1 | . . . . . . 1 . . GUARD 3 | . . 3 . . . . . . Ally Attacks 114 | . . 8 52 . . 52 . 2 Total Damage 1199 | . . 80 459 . . 621 . 39 Kills 13 | . . 1 7 . . 5 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Active Infowar (turns) 20 | . . . . . . . . 20 Terrain 20 | . . . . . . . . 20 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Turns Passed 3716 | 66 706 237 540 403 558 661 230 315 Spaces Moved 1639 | 38 381 137 214 199 218 249 126 77 Core 11 | 5 . . . . . . . 6 Treads 1614 | 33 381 137 214 199 218 249 126 57 Legs 14 | . . . . . . . . 14 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 162 Average Speed 181 | 145 160 160 160 160 225 228 162 216 Slowest Speed 700 | 160 160 160 160 160 240 240 162 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 4 49 33 23 17 6 47 3 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . 1 . . . . 2 Melee . | . . . . . . . . . Projectile 3 | . . . 1 . . . . 2 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Gar Total 2095 | 49 431 149 367 246 246 326 137 144 Wait 196 | . 2 7 121 . . 64 . 2 Move 1632 | 37 380 136 213 198 217 248 126 77 Hop . | . . . . . . . . . Pick Up 50 | 6 17 1 3 11 5 2 2 3 Fast Attach 7 | . 1 . 3 . . 1 . 2 Attach 29 | 6 1 . 2 3 2 . 2 13 Detach . | . . . . . . . . . Swap 11 | . 2 1 1 4 1 2 . . Drop 24 | . 4 1 2 10 3 2 . 2 Fire 141 | . 24 3 22 20 18 6 7 41 Melee 4 | . . . . . . . . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 13) 773 | -10/Materials | Entered Mines 774 | -10/Mines | Assembled infested the area 785 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 957 | -10/Mines | Learned location of Zion (-7) 990 | -10/Mines | Learned Materials security intel 992 | -10/Mines | Discovered new exit (range 6) 1010 | -10/Mines | Entered Materials 1010 | -9/Materials | Accompanied by 3 allies 1010 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -9/Materials | Repaired Assault Rifle 1325 | -9/Materials | Repaired Broken Lgt. Nuclear Core 1391 | -9/Materials | Lost 3 allies 1517 | -9/Materials | Discovered new exit (range 13) 1550 | -9/Materials | Entered another Materials area 1550 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1831 | -8/Materials | Discovered new exit (range 5) 1953 | -8/Materials | Entered Factory 1953 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2149 | -7/Factory | Discovered new exit (range 8) 2266 | -7/Factory | Build established: Scavenger-Tank 2511 | -7/Factory | Entered Storage 2532 | -7/Storage | Met 01-MTF 2653 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2952 | -7/Storage | Build established: Commander-Tank 2956 | -7/Storage | Discovered new exit (range 15) 3078 | -7/Storage | Lost 6 allies 3172 | -7/Storage | Entered Factory 3172 | -6/Factory | Accompanied by 2 allies (01-MTF) 3172 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3175 | -6/Factory | 01-MTF left 3402 | -6/Factory | Identified exit to Garrison 3402 | -6/Factory | Entered Garrison 3402 | -6/Garrison | Accompanied by 1 ally 3420 | -6/Garrison | Triggered checkpoint 3466 | -6/Garrison | Triggered checkpoint 3603 | -6/Garrison | Build established: Scavenger-Mutant 3680 | -6/Garrison | Lost 14 parts (2p3n5u4w) 3682 | -6/Garrison | Core integrity fell below 50% 3708 | -6/Garrison | Core integrity fell below 20% 3717 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Penetrated by Slug. Carbon-fiber Leg destroyed. H-66 Slayer Hvy. Assault Rifle severed. Penetrated by Slug. Angular Momentum Engine destroyed. Penetrated by Slug. Imp. Terrain Scanner destroyed. Fusion Compressor destroyed. Slug penetrates Wall. Penetrated by Slug. Critical hit (Burn: +37). Acquired Hvy. Assault Rifle. Penetrated by Slug. Hcp. Matter Pod destroyed. Penetrated by Slug. Hvy. Assault Rifle destroyed. Axe destroyed. Penetrated by Slug. Discarded Armor Integrity Analyzer. Dropped Lrg. Storage Unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????# ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ????????????????? ???????? #???????????????????? | | ????????????????? ????????# #???????????????????? | | ????????????????? ????????# #???????????????????? | | ????????????????# ????????# #???????????????????? | | ????????????????# ????????# #???????????????????? | | ????????????????# ????????# #???????????????????? | | ????????????????# ????????# #???????????????????? | | ????????????????# #???????# #??????????????????## | | ????????????????# #???????# #??????????????????# | | ????????????????#;######### #################### | | ????????????????# h | | ????????????????# @ ^ | | ????????????????# ggg | | ????????????????# ################# ########## | | ????????????????# #???????????????# #????????? | | ????????????????# #???????????????#####????????? | | ????????????????# * #????????????????????????????? | | ????????????????#/!*#????????????????????????????? | | ????????????????#%%=#????????????????????????????? | | ????????????????#%!%#????????????????????????????? | | ????????????????"%^^#????????????????????????????? | | ??????????????? =^^=#????????????????????????????? | | ????????????? %%%! #????????????????????????????? | | ??????????? [ *#????????????????????????????? | | ??????????# ## %#????????????????????????????? | | ??????????# ?# #????????????????????????????? | | ????????? ?? ????????????????????????????? | | ???????? ?? ????????????????????????????? | | ??????? ?? ????????????????????????????? | | ?????" ??? ????????????????????????????? | | ?????? ## ???## % #????????????????????????????? | | ?????? ?#?????# #????????????????????????????? | | ???????????????? ????????????????????????????? | | ???????????????? ????????????????????????????? | | ????????????????? #????????????????????????????? | | ?????????????????###?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 25 Energy Capacity 350 Matter Stores 374 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 5 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 49% | -9/Materials Lgt. Nuclear Core | 60% | -9/Materials | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProjectileStrikeNukerbomber Manual? 0 Play Time 00:40:13 Cumulative 28.4 hours Start 2025.05.25 @ 17:37:47 End 2025.05.25 @ 19:27:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 25 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79561db0-1c3e-44b0-b218-dc0d6084d34e