Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 21:38:00

Player: canerib

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (19)      95
Value Destroyed (397)      397
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 732

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     96/100
System Corruption          12%
Temperature                Cool (14)
Movement                   Walking (260) Ox2
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Hammer
                Hammer
>               --- INVENTORY (20) ---
                Ion Engine
                Wheel
         Medium Matter Pod (100)
          Light Assault Rifle
                Mining Laser
                Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
     Small Laser
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
     Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Hammer
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             23   | 10  13  
  Power                    3    | 1   2   
    Engine                 2    | 1   1   
    Core                   1    | .   1   
    Reactor                .    | .   .   
  Propulsion               10   | 2   8   
    Treads                 .    | .   .   
    Leg                    10   | 2   8   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  5    | 4   1   
    Device                 3    | 3   .   
    Storage                2    | 1   1   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   5    | 3   2   
    Energy Gun             2    | 2   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          1    | 1   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          2    | .   2   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
  Corrupted Parts          1    | .   1   
    System Corruption      12   | .   12  
Parts Lost                 5    | .   5   
  Power                    1    | .   1   
  Propulsion               3    | .   3   
  Utility                  1    | .   1   
  Weapon                   .    | .   .   
  Highest Loss Streak      3    | .   3   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     91   | .   91  
  Engine                   8    | .   8   
  Core                     4    | .   4   
  Leg                      26   | .   26  
  Device                   8    | .   8   
  Storage                  14   | .   14  
  Energy Gun               6    | .   6   
  Impact Weapon            21   | .   21  
Peak Build Rating          9    | 9   8   
  Average Rating           6    | 5   6   
  On Entrance              3    | .   7   
Naked Turns                .    | .   .   
Heaviest Build             50   | 11  50  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  16   | .   16  
  Average Overweight (x)   1    | .   2   
Largest Inventory Capacity 20   | 8   20  
  Average Capacity         16   | 7   19  
  Most Carried             10   | 5   10  
  Average Carried          5    | 3   6   
  Final Capacity           20   | 8   20  
  Final Carried            6    | 5   6   

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           470  | 360 110 
  Remotely                 113  | 113 .   
Salvage Created            655  | 202 453 
  Parts                    36   | 22  14  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           1    | 1   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  10   | .   10  
  Melee                    7    | .   7   
  Guns                     2    | .   2   
Classes Destroyed          4    | 3   1   
  Worker                   3    | 2   1   
  Tunneler                 5    | 5   .   
  Recycler                 1    | 1   .   
  Grunt                    10   | .   10  
Best Kill Streak           5    | 5   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        132  | .    132  
  Missed                   31   | .    31   
Damage Taken               1127 | .    1127 
  Core                     259  | .    259  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              33   | 20   13   
  Largest                  2    | 2    2    
  Hottest                  80   | 80   80   
Shots Fired                66   | 40   26   
  Gun                      66   | 40   26   
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  66   | 40   26   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         8    | 8    8    
  Robot Miss Streak        3    | 3    1    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           73   | 22   51   
  Core Hits                20   | 9    11   
  Critical Kills           2    | .    2    
  Critical Parts Destroyed 2    | .    2    
  Critical Strikes         4    | .    4    
    Smash                  4    | .    4    
Melee Attacks              35   | .    35   
  Impact                   35   | .    35   
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            3    | .    3    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        8    | .    8    
Damage Inflicted           1318 | 238  1080 
  Guns                     477  | 238  239  
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    841  | .    841  
  Ramming                  .    | .    .    
  Kinetic                  .    | .    .    
  Thermal                  477  | 238  239  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   841  | .    841  
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         12   | .    12   
  Average Corruption       12   | .    12   
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  1    | .    1    
    Data Loss (minor)      1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            56   | .    56   
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    56   | .    56   
Knockbacks                 2    | .    2    
  Impact                   2    | .    2    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        228  | 126  228  
  Average Temperature      74   | 39   121  
  Received Heat Transfer   621  | .    621  
Siege Activations          .    | .    .    
Robots Corrupted           1    | .    1    
  Combat Hostiles          1    | .    1    
  Parts Fried              2    | .    2    
  Impact Corruptions       4    | .    4    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             2    | .    2    
  Heat Transferred         1100 | 550  550  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             156  | 40  156 
  Initial                  26   | .   26  
  Average                  69   | 19  86  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          5    | .   5   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              18   | .   18  
  Peak Tracking Total      6    | .   6   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          1    | .   1   
  Terminals                1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                3    | .   3   
  Successful               1    | .   1   
  Failed                   2    | .   2   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             1    | .   1   
  Prototype ID Bank        1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         1    | .   1   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Yrd Mat 
Turns Passed               927  | 229 698 
Spaces Moved               304  | 101 203 
  Core                     6    | 5   1   
  Treads                   .    | .   .   
  Legs                     298  | 96  202 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            214  | 116 263 
  Slowest Speed            850  | 120 850 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       23   | 6   40  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      458  | 168 290 
  Wait                     55   | 31  24  
  Move                     303  | 100 203 
  Hop                      .    | .   .   
  Pick Up                  6    | 5   1   
  Fast Attach              13   | 9   4   
  Attach                   1    | .   1   
  Detach                   .    | .   .   
  Swap                     9    | 1   8   
  Drop                     11   | 2   9   
  Fire                     33   | 20  13  
  Melee                    27   | .   27  
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  230 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  681 | -10/Materials | Discovered new exit (range 11)
  842 | -10/Materials | Core integrity fell below 50%
  895 | -10/Materials | System corruption reached 10%
  905 | -10/Materials | Lost 3 parts (1p2n)
  915 | -10/Materials | Core integrity fell below 20%
  928 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00883_ Ion Engine fried.
00883_ G-34 Mercenary destroyed.
00887_ Hammer follow-up attack on G-34
  Mercenary.
00887_ G-34 Mercenary suffers critical hit
  (Smash).
00887_ Destroyed Aluminum Leg.
00887_ G-34 Mercenary system corrupted by
  crushing effect.
00888_ G-34 Mercenary system terminally
  corrupted.
00894_ Acquired Corrupted Aluminum Leg.
00894_ Integrated Corrupted Aluminum Leg (+12).
00899_ System corrupted: Component data lost.
00904_ Hammer follow-up attack on G-34
  Mercenary.
00905_ Aluminum Leg destroyed.
00910_ G-34 Mercenary destroyed.
00913_ Acquired 10 matter.
00921_ Acquired Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BehemothLinkedChip
  Manual?         0
Play Time         00:08:54
  Cumulative      89.0 hours
  Start           2025.03.28 @ 21:32:42
  End             2025.03.28 @ 21:38:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          142
  Rogue           142
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4a30a98c-f3de-4ffd-bb40-d616de81f02e