Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.23 @ 13:35:04 Player: youngster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (49) 245 Value Destroyed (2080) 2080 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 7465 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -120 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 177/600 System Corruption 9% Temperature Cool (9) Movement Core (1150) Ox22 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (20) --- Angular Momentum Engine Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Advanced Signal Interpreter Weapon Cycler Cloaking Device Improved Utility Shielding > --- WEAPON ----------- Shock Rifle Force Rifle Latent Energy Streamer Remote Datajack > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Carbon-fiber Leg High-capacity Storage Unit Advanced Targeting Computer Mini Grenade Launcher Improved Grenade Launcher [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Insulated Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . Utility 5 | . . . 1 . . . 1 1 1 1 . Weapon 3 | . . . . . . . 1 1 1 . . Parts Attached 102 | 6 7 5 7 2 4 . 8 18 32 4 9 Power 12 | 1 2 1 1 . . . 1 2 3 . 1 Engine 8 | 1 2 1 1 . . . . . 2 . 1 Core 4 | . . . . . . . 1 2 1 . . Reactor . | . . . . . . . . . . . . Propulsion 22 | 2 3 1 3 . 1 . . 2 6 2 2 Treads 6 | . . . 3 . 1 . . 2 . . . Leg 16 | 2 3 1 . . . . . . 6 2 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 26 | 1 1 . 1 1 1 . 4 6 8 1 2 Device 11 | . . . 1 1 . . 2 3 3 1 . Storage 5 | 1 . . . . 1 . . . 2 . 1 Processor 2 | . . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . Protection 8 | . 1 . . . . . 2 3 2 . . Artifact . | . . . . . . . . . . . . Weapon 42 | 2 1 3 2 1 2 . 3 8 15 1 4 Energy Gun 14 | 1 . . . . . . . 3 10 . . Energy Cannon 11 | . . . 1 . 2 . 1 4 1 . 2 Ballistic Gun 5 | 1 . 1 . 1 . . . . 2 . . Ballistic Cannon 6 | . 1 1 1 . . . 1 1 1 . . Launcher 5 | . . 1 . . . . 1 . 1 . 2 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . . . Parts Lost 51 | . . 5 . . . . . 10 18 . 18 Power 5 | . . 1 . . . . . 1 1 . 2 Propulsion 14 | . . 2 . . . . . 2 4 . 6 Utility 8 | . . . . . . . . 1 3 . 4 Weapon 24 | . . 2 . . . . . 6 10 . 6 Highest Loss Streak 18 | . . 3 . . . . . 3 5 . 18 Average Slot Usage (%) 87 | . 97 94 93 92 86 88 87 83 85 88 64 Engine 6 | . 13 9 9 11 11 11 5 . 5 . . Core 2 | . . . . . . . 3 7 . 5 3 Treads 18 | . . . 28 33 32 33 27 20 12 . . Leg 5 | . 28 27 1 . . . . . 5 23 11 Device 11 | . . . 8 11 11 11 8 12 18 17 12 Storage 9 | . 14 14 11 11 11 11 9 7 7 11 11 Protection 6 | . 12 14 11 4 . . 6 7 4 5 4 Energy Gun 7 | . 14 5 . . . . . 4 16 11 4 Energy Cannon 5 | . . . 2 11 10 11 8 11 2 . . Ballistic Gun 5 | . 3 8 8 9 11 11 9 3 1 . . Ballistic Cannon 5 | . 9 13 11 1 . . 9 6 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 88 | 11 15 15 20 28 56 56 64 80 88 59 69 Greatest Support 72 | 20 20 20 66 66 66 66 66 72 72 60 60 Greatest Overweight (x) 22 | . . 1 1 . . . . 2 20 . 22 Average Overweight (x) . | . . . . . . . . . 1 . 2 Largest Inventory Capacity 20 | 6 6 6 6 6 12 12 12 12 12 12 20 Average Capacity 9 | 4 6 6 6 6 6 12 12 12 12 12 12 Most Carried 12 | 4 6 6 5 6 6 6 12 12 12 11 8 Average Carried 7 | 2 5 5 3 5 6 6 8 10 9 8 6 Final Capacity 20 | 6 6 6 6 6 12 12 12 12 12 12 20 Final Carried 12 | 3 6 3 5 6 6 6 12 11 12 8 1 Class Distribution -------------------- 43% | Mutant 39% | Skirmisher 8% | Scavenger-Mutant 4% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Matter Collected 1881 | 260 143 130 95 45 . 17 277 279 591 . 44 Remotely . | . . . . . . . . . . . . Salvage Created 2070 | . 183 40 95 151 . . 343 466 682 . 110 Parts 109 | . 12 . 6 10 . . 25 13 40 . 3 Haulers Intercepted 1 | . . . . . . . 1 . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 51 | . 7 10 3 3 . . 5 9 12 . 2 Guns 16 | . 3 2 . . . . 1 2 8 . . Cannons 17 | . 4 2 3 3 . . 2 2 1 . . AOE 16 | . . 6 . . . . 2 4 2 . 2 Classes Destroyed 11 | . 2 2 . 1 . . 3 2 1 . . Worker 1 | . . . . . . . 1 . . . . Builder 4 | . . . . . . . 2 . 2 . . Hauler 1 | . . . . . . . 1 . . . . Swarmer 3 | . 3 . . . . . . . . . . Grunt 30 | . 4 . 3 2 . . 6 7 6 . 2 Brawler 1 | . . . . 1 . . . . . . . Sentry 3 | . . . . . . . . 1 2 . . Demolisher 1 | . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . Programmer 4 | . . . . . . . . 1 3 . . Assembled 9 | . . 9 . . . . . . . . . Best Kill Streak 10 | . 4 10 2 3 . . 8 5 5 . 2 Combat Bots Only 10 | . 4 10 2 3 . . 5 5 4 . 2 Max Kills in Single Turn 4 | . 1 3 1 1 . . 2 4 2 . 2 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 3 . . . . 2 4 1 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Damage Taken 7312 | . 257 687 46 90 . . 486 1731 1590 . 2425 Core 1587 | . 61 148 . 23 . . 48 198 92 . 1017 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 16 . . . 94 91 71 89 . . Volleys Fired 133 | . 20 16 7 5 . . 16 25 38 . 6 Largest 5 | . 2 2 2 2 . . 3 4 5 . 3 Hottest 280 | . 85 85 91 79 . . 114 232 280 . 160 Shots Fired 327 | . 40 32 14 10 . . 39 63 119 . 10 Gun 183 | . 22 16 5 5 . . 12 25 93 . 5 Cannon 134 | . 18 13 9 5 . . 23 38 25 . 3 Launcher 10 | . . 3 . . . . 4 . 1 . 2 Special . | . . . . . . . . . . . . Kinetic 175 | . 20 27 12 5 . . 24 39 48 . . Thermal 66 | . 20 2 . . . . . 9 31 . 4 Explosive 10 | . . 3 . . . . 4 . 1 . 2 Electromagnetic 76 | . . . 2 5 . . 11 15 39 . 4 Robot Hit Streak 20 | . 8 4 16 20 . . 7 9 12 . 3 Robot Miss Streak 7 | . 2 7 . 1 . . 2 3 4 . 1 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 213 | . 26 15 12 6 . . 24 43 81 . 6 Core Hits 122 | . 11 19 4 3 . . 17 14 42 . 12 Critical Hits 1 | . . . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6135 | . 368 628 182 132 . . 856 1450 1709 . 810 Guns 2018 | . 194 65 35 12 . . 125 243 1298 . 46 Cannons 1505 | . 167 104 147 117 . . 281 474 201 . 14 Explosions 2592 | . . 457 . . . . 450 733 202 . 750 Melee . | . . . . . . . . . . . . Ramming 20 | . 7 2 . 3 . . . . 8 . . Kinetic 1673 | . 197 156 135 12 . . 214 390 569 . . Thermal 805 | . 164 13 . . . . . 111 471 . 46 Explosive 1531 | . . 457 . . . . 450 . 144 . 480 Electromagnetic 2106 | . . . 47 117 . . 192 949 517 . 284 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . 5 . . . . . 7 7 . 9 Average Corruption 5 | . . 5 . . . . . 6 5 . 4 Corruption Purged . | . . . . . . . . . . . . Effects 58 | . . 2 . . . . . 14 41 . 1 Message Errors 11 | . . . . . . . . 2 9 . . Matter Fused 12 | . . 1 . . . . . 4 7 . . Heat Flow Errors 4 | . . . . . . . . . 4 . . Energy Discharges 5 | . . . . . . . . 3 2 . . Parts Rejected 2 | . . . . . . . . 1 1 . . Data Loss (minor) 4 | . . . . . . . . 1 3 . . Misfires 3 | . . . . . . . . . 2 . 1 Targeting Errors 16 | . . 1 . . . . . 3 12 . . Weapon Failures 1 | . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 114 | . . 10 . . . . 18 41 43 . 2 Projectiles 18 | . . . . . . . 18 . . . . Explosions 96 | . . 10 . . . . . 41 43 . 2 Melee . | . . . . . . . . . . . . Knockbacks 13 | . 2 . 2 . . . . 5 4 . . Impact . | . . . . . . . . . . . . Kinetic 13 | . 2 . 2 . . . . 5 4 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 187 | . 2 1 . . . . 17 . 100 . 67 Shots 6 | . . . . . . . 2 . 2 . 2 Rammed 7 | . 2 2 . 1 . . . . 2 . . Targets Rammed 8 | . 3 2 . 1 . . . . 2 . . Kicked 1 | . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 509 | . 204 52 42 127 . . 509 170 384 . 88 Average Temperature 121 | . 92 17 14 74 . . 254 85 123 . 41 Received Heat Transfer 2298 | . 93 99 24 48 . . 252 669 507 . 606 Effects 8 | . . . . . . . 3 . 5 . . Shutdowns 2 | . . . . . . . 2 . . . . Energy Bleed 3 | . . . . . . . . . 3 . . Interference 2 | . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . 1 1 . . Parts Fried 10 | . . . . . . . . 8 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . 1 1 1 . . Heat Transferred 1628 | . 481 37 . . . . . 259 777 . 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Latent Energy Used 335 | . . . . . . . . 200 . . 135 LE Corruption 7 | . . . . . . . . 3 . . 4 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Peak Influence 502 | . 215 98 145 127 . . 182 502 186 67 102 Initial 172 | . . 83 26 56 . . . 25 172 43 46 Average 101 | . 105 85 68 84 . . 65 176 108 52 39 Maximum Alert Level 2 | . 1 . . . . . . 2 . . . Low Security (%) 90 | 100 90 100 100 100 . 100 100 53 100 100 100 Level 1 8 | . 9 . . . . . . 45 . . . Level 2 . | . . . . . . . . 1 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 3 . 1 . . . 5 8 5 . . Investigation 7 | . 1 . . . . . 2 4 . . . Extermination 3 | . . . . . . . . 2 1 . . Reinforcement 11 | . 2 . 1 . . . 3 1 4 . . Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Distress Signals 10 | . 2 1 4 . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 113 | . 12 23 5 3 . . 13 23 20 . 14 Peak Tracking Total 10 | . 6 9 3 3 . . 4 10 8 . 10 Tactical Retreats 10 | . 1 1 . . . . 3 2 2 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Traps Triggered 2 | . . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Machines Disabled 8 | . . . 1 . . . . 6 1 . . Max in Single Turn 3 | . . . 1 . . . . 3 1 . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Machines Accessed 15 | . 2 . 3 1 . . 2 3 2 2 . Terminals 9 | . 2 . 1 . . . 2 2 1 1 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 41 | . 6 . 9 1 . . 6 12 3 4 . Successful 21 | . 3 . 5 1 . . 4 5 . 3 . Failed 20 | . 3 . 4 . . . 2 7 3 1 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 7 | . . . . . 1 . . 4 2 . . Terminals 30 | . 6 . 4 . . . 6 10 1 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 3 . . . . 2 . . . Recycling Units 2 | . . . . . . . . . 2 . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 16 | . 3 . 1 1 . . 4 5 . 2 . Record 7 | . . . . . . . 1 4 . 2 . Robot Analysis 2 | . . . 1 . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . . Locate Traps 2 | . 2 . . . . . . . . . . Dispatch Records 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 2 . . . 2 3 1 2 . Full Trace Events 5 | . 1 . 1 . . . 1 2 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 26 | . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 3 3 2 . . . . Highest-Rated Group 40 | . . . . 40 40 40 24 . . . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . . . Total Orders 6 | . . . . 1 . 1 1 1 2 . . ROAM 4 | . . . . . . . 1 1 2 . . EXPLORE 2 | . . . . 1 . 1 . . . . . Ally Attacks 23 | . . . . 11 . . 12 . . . . Total Damage 215 | . . . . 104 . . 111 . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Robot Analysis Total 2 | . . . 1 . . . . 1 . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . . . Drone Launches 6 | . . . . 1 . 1 1 1 2 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Turns Passed 4458 | 62 380 186 283 295 389 136 551 724 1286 58 108 Spaces Moved 2343 | 45 195 100 152 180 263 70 296 374 585 46 37 Core 12 | 5 . . . . . . . . 2 . 5 Treads 1696 | . . . 131 180 263 70 296 374 382 . . Legs 635 | 40 195 100 21 . . . . . 201 46 32 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 145 145 145 150 150 120 120 Average Speed 150 | 112 120 121 145 145 145 145 145 164 165 120 232 Slowest Speed 1150 | 120 120 150 150 145 145 145 145 185 1050 120 1150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 38 43 16 74 62 50 48 15 19 1 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 179 | . . 15 . . . . 19 91 34 . 20 Melee . | . . . . . . . . . . . . Projectile 15 | . . . . . . . . . 15 . . AOE 164 | . . 15 . . . . 19 91 19 . 20 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Total 3038 | 54 302 133 199 206 272 104 390 446 825 49 58 Wait 396 | . 66 11 29 12 . 35 56 20 161 . 6 Move 2333 | 44 194 100 151 179 262 69 295 373 584 45 37 Hop . | . . . . . . . . . . . . Pick Up 26 | 4 5 . 2 2 1 . 7 1 4 . . Fast Attach 46 | 5 3 . 6 2 3 . 5 7 14 . 1 Attach 38 | 1 1 3 1 . . . 1 10 10 4 7 Detach 15 | . . . 2 . . . 3 7 3 . . Swap 19 | . 3 2 . . 1 . 2 2 8 . 1 Drop 24 | . 7 . 1 4 5 . 5 1 1 . . Fire 133 | . 20 16 7 5 . . 16 25 38 . 6 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 6 | . 3 1 . . . . . . 2 . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory -5/Factory -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 443 | -10/Materials | Entered Mines 490 | -10/Mines | Assembled infested the area 524 | -10/Mines | Core integrity fell below 50% 569 | -10/Mines | Discovered new exit (range 10) 572 | -10/Mines | Destroyed 10 combat bots 612 | -10/Mines | Core integrity fell below 20% 629 | -10/Mines | Entered Materials 629 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -9/Materials | Lost 3 parts (2n1w) 781 | -9/Materials | Repaired Lgt. Ion Engine 867 | -9/Materials | Discovered new exit (range 9) 912 | -9/Materials | Entered Mines 912 | -9/Mines | Discovered new exit (range 13) 917 | -9/Mines | Learned Materials terminal intel 917 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1016 | -9/Mines | Found the Drone Emporium 1027 | -9/Mines | Found Prototype Device 1027 | -9/Mines | Identified Decoy Drone Bay 1178 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1178 | -9/Mines | Discovered new exit (range 5) 1207 | -9/Mines | Entered Exiles 1207 | -9/Exiles | Accompanied by 3 allies 1229 | -9/Exiles | Discovered new exit (range 15) 1242 | -9/Exiles | Met 8R-AWN 1267 | -9/Exiles | Met EX-HEX 1326 | -9/Exiles | Met EX-BIN 1347 | -9/Exiles | Aligned with FarCom system 1348 | -9/Exiles | Given EX-Vault access code 1395 | -9/Exiles | Opened EX-Vault 1404 | -9/Exiles | Found Prototype Energy Cannon 1404 | -9/Exiles | Identified Latent Energy Streamer 1469 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1511 | -9/Exiles | Met EX-DEC 1585 | -9/Exiles | Discovered new exit (range 10) 1596 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1596 | -9/Exiles | Entered Mines 1596 | -8/Mines | Accompanied by 3 allies 1602 | -8/Mines | Discovered new exit (range 31) 1732 | -8/Mines | Entered Materials 1732 | -8/Materials | Accompanied by 2 allies 1732 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1733 | -8/Materials | Loaded intel: 12 terminal locations 1761 | -8/Materials | Discovered new exit (range 54) 2030 | -8/Materials | Build established: Skirmisher 2283 | -8/Materials | Entered Factory 2283 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2284 | -7/Factory | Identified exit to Storage 2331 | -7/Factory | Discovered new exit (range 168) 2815 | -7/Factory | Lost 3 parts (1n1u1w) 3007 | -7/Factory | Entered another Factory area 3007 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3831 | -6/Factory | Lost 5 parts (2n1u2w) 3913 | -6/Factory | Lost 5 parts (1n2u2w) 4038 | -6/Factory | Lost 3 parts (3w) 4250 | -6/Factory | Discovered new exit (range 6) 4285 | -6/Factory | Identified exit to Factory 4293 | -6/Factory | Entered another Factory area 4293 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4301 | -5/Factory | Lost 3 parts (1p1n1w) 4345 | -5/Factory | Identified exit to Garrison 4351 | -5/Factory | Entered Garrison 4439 | -5/Garrison | Core integrity fell below 50% 4447 | -5/Garrison | Core integrity fell below 20% 4459 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04445_ Slug penetrates G-50 Soldier. 04446_ Penetrated by Slug. 04447_ Acquired 10 matter. 04448_ Acquired 1 matter. 04448_ Penetrated by Slug. 04448_ Slug penetrates Wall. 04449_ System corrupted: FCS attempts to trigger Latent Energy Streamer. 04449_ System corrupted: Latent Energy Streamer misfires. 04450_ Penetrated by Slug. 04452_ Latent Energy Streamer destroyed. 04452_ G-50 Soldier misfires. 04453_ H-66 Slayer IFF system glitched. 04453_ Carbon-fiber Leg destroyed. 04454_ G-50 Soldier misfires. 04455_ Angular Momentum Engine destroyed. 04455_ Penetrated by Slug. 04456_ Slug penetrates Wall. 04456_ Penetrated by Slug. 04458_ G-50 Soldier destroyed. 04458_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????sss?# #????????????????????? | | ?????????????# #####"""## #????????????????????? | | ???????????? #????????????????????? | | ???????????? #????????????????????? | | ?????????????############ #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ??????????????########### ######### #?????????? | | ??????????? #?????????? | | ??????????? g #?????????? | | ?????????????# #####"""## p######### #?????????? | | ????????????????????????# #????????????????????? | | ????????????????????#???# #????????????????????? | | ????????????????????# ###! ###??????????????????? | | ????????????????????# =%%! #??????????????????? | | ????????????????????####=@ #???????????ee?????? | | ?????????????????????# g ##??????????????????? | | ?????????????????????## = h ??????????????? | | ??????????????????????## hg ?????????? | | ?????????????????????? g ????????? | | ?????????????????????## # #;#### ##????????? | | ??????????????????????## ######?#????? #?????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????g??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????g????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 750 Resistance: EM 15 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationDynamicTerrabomb Manual? 0 Play Time 01:01:33 Cumulative 19.0 hours Start 2021.06.23 @ 12:33:02 End 2021.06.23 @ 13:35:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 494f63b5-a29f-4f7a-8209-096c187a1f6e