Cogmind - Beta 11 X3 *** ADVENTURER MODE // 2021.04.11 @ 21:40:08 Player: Luigi Panache Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (3581) 3581 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 7825 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 184 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 169/170 System Corruption 2% Temperature Cool (9) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Armored Treads Medium Treads > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit Makeshift Salvage Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Armored Medium Treads Armored Medium Treads High-capacity Matter Pod (48) Trap Scanner Makeshift Terrain Scan Processor Makeshift Terrain Scan Processor Energy Filter Powered Armor Powered Armor Improved Field Recycling Unit (4) Hacking Drone Bay Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Salvage Targeting Computer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Armored Medium Treads Armored Medium Treads High-capacity Matter Pod Trap Scanner Matter Filter Improved Utility Shielding Heavy Armor Plating Powered Armor Powered Armor Powered Armor Powered Armor Hardlight Generator Lightning Gun Improved EM Pulse Cannon Flak Cannon Shock Bomb Launcher Grenade Launcher [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Armored Medium Treads Treads Armored Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . 4 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 99 | . . 3 2 2 23 39 6 8 6 10 Power 7 | . . . . . 2 2 . . 2 1 Engine 7 | . . . . . 2 2 . . 2 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 18 | . . 2 . 1 7 6 . . . 2 Treads 18 | . . 2 . 1 7 6 . . . 2 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 36 | . . . 2 . 5 13 6 4 4 2 Device 8 | . . . . . 2 2 3 1 . . Storage 2 | . . . 2 . . . . . . . Processor 9 | . . . . . 1 5 . . 3 . Hackware 4 | . . . . . 1 3 . . . . Protection 13 | . . . . . 1 3 3 3 1 2 Artifact . | . . . . . . . . . . . Weapon 38 | . . 1 . 1 9 18 . 4 . 5 Energy Gun 10 | . . . . 1 . 5 . 2 . 2 Energy Cannon 2 | . . . . . . 1 . 1 . . Ballistic Gun 14 | . . 1 . . 6 6 . . . 1 Ballistic Cannon 4 | . . . . . . 4 . . . . Launcher 8 | . . . . . 3 2 . 1 . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . . . Corrupted Parts 2 | . . . . . 1 1 . . . . System Corruption 8 | . . . . . 1 7 . . . . Parts Lost 34 | . . 1 . 2 4 8 2 4 . 13 Power 5 | . . . . . 2 2 . . . 1 Propulsion 4 | . . . . 1 . 1 . . . 2 Utility 11 | . . . . . . 2 2 2 . 5 Weapon 14 | . . 1 . 1 2 3 . 2 . 5 Highest Loss Streak 13 | . . 1 . 2 3 2 2 4 . 13 Average Slot Usage (%) 93 | . 85 84 90 84 89 96 95 93 100 97 Engine 8 | . 14 14 14 14 8 6 7 7 7 7 Treads 17 | . . 24 28 27 18 14 15 15 15 14 Device 9 | . . . . . 13 8 9 15 15 14 Storage 8 | . 14 14 18 14 9 7 7 7 7 7 Processor 13 | . . . . . 6 15 18 15 22 23 Hackware 8 | . . . . . 8 21 14 7 . . Protection 6 | . . . . . 7 4 6 8 15 14 Energy Gun 4 | . . . . 13 1 4 . 1 7 6 Energy Cannon 1 | . . . . . . . . 1 7 6 Ballistic Gun 9 | . 28 27 28 14 15 8 7 5 . . Ballistic Cannon 1 | . . . . . . . 7 5 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 13 13 13 58 49 58 73 88 80 76 72 Greatest Support 54 | 20 20 40 40 40 40 54 54 54 54 54 Greatest Overweight (x) 2 | . . . 1 1 1 2 1 1 1 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 . Largest Inventory Capacity 20 | . 8 8 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 8 11 20 20 20 20 20 20 20 Most Carried 20 | . 7 8 8 8 20 20 20 20 20 20 Average Carried 15 | . 6 7 7 6 14 19 19 18 15 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 7 7 8 6 18 19 20 14 20 12 Class Distribution -------------------- 44% | Hacker-Mutant 33% | Mutant 12% | Hacker-Skirmisher 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2658 | 200 34 146 . 71 549 794 544 205 115 . Remotely . | . . . . . . . . . . . Salvage Created 3970 | . 66 243 . 198 1019 1463 383 172 . 426 Parts 176 | . 5 15 . 9 53 66 12 4 . 12 Haulers Intercepted 4 | . 1 . . . 3 . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled 2 | . . . . . . . 2 . . . Retrieved Matter 24 | . . . . . . . 24 . . . Parts Self-Destructed 22 | . . . . . . . 12 4 2 4 Prevented 3 | . . . . . . . . . . 3 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 81 | . . 10 . 4 18 26 10 5 . 8 Guns 43 | . . 10 . 4 11 14 2 2 . . Cannons 12 | . . . . . . 3 8 1 . . AOE 23 | . . . . . 7 6 . 2 . 8 Classes Destroyed 13 | . 2 2 . 1 5 3 . . . . Worker 2 | . . . . . 1 1 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 4 | . 1 . . . 3 . . . . . Recycler 5 | . . . . . 3 2 . . . . Operator 2 | . . . . . 1 1 . . . . Watcher 2 | . 1 . . . 1 . . . . . Swarmer 17 | . . 7 . . 3 3 1 2 . 1 Grunt 35 | . . 3 . 3 13 11 3 2 . . Brawler 6 | . . . . . 1 . 3 . . 2 Duelist 6 | . . . . 1 . . 1 . . 4 Sentry 9 | . . . . . 1 5 1 1 . 1 Hunter 4 | . . . . . . 3 1 . . . Programmer 4 | . . . . . . 4 . . . . Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 11 | . 1 3 . 2 11 5 8 4 . 8 Combat Bots Only 8 | . . 3 . 2 7 4 8 4 . 8 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 2 . 1 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 6458 | . . 339 . 305 725 2148 881 600 . 1460 Core 855 | . . 28 . 9 110 270 89 30 . 319 Absorbed by Shields 138 | . . . . . . . 84 54 . . Core Remaining (%) 88 | 100 . . . 85 80 . . . . . Volleys Fired 260 | . 9 34 . 13 48 91 32 20 . 13 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 Hottest 124 | . 40 40 . 60 60 110 64 124 . 124 Shots Fired 463 | . 18 63 . 26 90 163 62 27 . 14 Gun 370 | . 18 63 . 26 84 136 32 7 . 4 Cannon 54 | . . . . . . 15 30 8 . 1 Launcher 39 | . . . . . 6 12 . 12 . 9 Special . | . . . . . . . . . . . Kinetic 356 | . 18 63 . 15 80 113 62 5 . . Thermal . | . . . . . . . . . . . Explosive 23 | . . . . . 6 1 . 12 . 4 Electromagnetic 84 | . . . . 11 4 49 . 10 . 10 Robot Hit Streak 67 | . 12 22 . 23 24 27 64 67 . 13 Robot Miss Streak 4 | . 1 3 . 1 1 2 3 4 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . 2 . . 3 1 . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . . . . Shots Hit Robots 392 | . 15 44 . 25 77 139 58 21 . 13 Core Hits 255 | . 6 18 . 9 55 78 44 20 . 25 Critical Hits 2 | . . . . . . 2 . . . . Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8695 | . 148 429 . 282 1876 3044 1154 528 . 1234 Guns 4605 | . 141 425 . 281 1306 1966 327 110 . 49 Cannons 1382 | . . . . . . 501 827 31 . 23 Explosions 2636 | . . . . . 559 552 . 387 . 1138 Melee . | . . . . . . . . . . . Ramming 72 | . 7 4 . 1 11 25 . . . 24 Kinetic 4974 | . 141 425 . 155 1245 1809 1154 45 . . Thermal 577 | . . . . . . 165 . . . 412 Explosive 1243 | . . . . . 559 . . 387 . 297 Electromagnetic 1829 | . . . . 126 61 1045 . 96 . 501 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 10 16 16 16 2 Average Corruption 8 | . . . . . 1 5 13 16 16 1 Corruption Purged . | . . . . . . . . . . . Effects 160 | . . . . . 7 48 46 54 5 . Message Errors 31 | . . . . . 2 7 13 8 1 . Matter Fused 40 | . . . . . . 14 13 13 . . Heat Flow Errors 19 | . . . . . . 5 6 6 2 . Energy Discharges 18 | . . . . . 3 7 4 3 1 . Parts Rejected 2 | . . . . . . . 1 1 . . Data Loss (minor) 16 | . . . . . 2 5 1 8 . . Data Loss (major) 6 | . . . . . . 2 2 2 . . Misfires 4 | . . . . . . 1 . 3 . . Alerts 5 | . . . . . . 3 . 2 . . Misdirections 15 | . . . . . . 3 4 7 1 . Weapon Failures 4 | . . . . . . 1 2 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 86 | . . . . . 6 5 . 62 . 13 Projectiles 5 | . . . . . . 5 . . . . Explosions 81 | . . . . . 6 . . 62 . 13 Melee . | . . . . . . . . . . . Knockbacks 9 | . 1 . . . . 7 1 . . . Impact 1 | . 1 . . . . . . . . . Kinetic 8 | . . . . . . 7 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 293 | . . . . . 60 . . 25 . 208 Shots 13 | . . . . . 2 . . 1 . 10 Rammed 15 | . . 2 . 1 1 5 . . . 6 Targets Rammed 16 | . 1 2 . 1 1 5 . . . 6 Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 228 | . . 12 . 36 24 228 227 227 152 . Average Temperature 46 | . . 8 . 24 10 44 58 98 77 . Received Heat Transfer 1769 | . . 99 . 72 387 720 138 191 . 162 Effects 6 | . . . . . . 3 3 . . . Interference 6 | . . . . . . 3 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . 3 . . . . Parts Fried 9 | . . . . 1 . 6 . . . 2 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 650 | . . . . . . 150 . . . 500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . 2 . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 603 | . 30 131 . 100 308 603 . . . . Initial 17 | . . 9 . . 17 . . . . . Average 106 | . 7 53 . 25 121 153 . . . . Maximum Alert Level 2 | . . . . . 1 2 . . . . Low Security (%) 84 | . 100 100 . 100 86 70 . . . . Level 1 8 | . . . . . 13 12 . . . . Level 2 7 | . . . . . . 17 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . . . 1 2 9 . 1 . . Investigation 7 | . . . . 1 1 4 . 1 . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 2 | . . . . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 2 13 . 6 31 39 10 7 . 7 Peak Tracking Total 9 | . 2 3 . 2 5 5 9 7 . 7 Tactical Retreats 16 | . . 1 . . 7 7 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 6 | . . . . . 1 5 . . . . Indirectly 1 | . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 1 . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 8 | . . . . . 1 3 . 2 . 2 Max in Single Turn 2 | . . . . . 1 2 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 16 | . 1 1 1 1 5 6 . 1 . . Terminals 12 | . 1 1 . 1 3 5 . 1 . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 61 | . 2 4 1 4 18 29 . 3 . . Successful 42 | . 1 3 1 2 12 20 . 3 . . Failed 19 | . 1 1 . 2 6 9 . . . . Catastrophic 3 | . . 1 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 33 | . . 3 . 3 13 14 . . . . Terminals 50 | . 2 4 . 4 14 23 . 3 . . Fabricators 6 | . . . . . . 6 . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . Terminal Hacks 32 | . 1 3 1 2 10 12 . 3 . . Record 5 | . . . 1 1 . . . 3 . . Part Schematic 4 | . . . . . 1 3 . . . . Robot Analysis 5 | . . . . . 5 . . . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . 1 . . . . Repair Station Index 1 | . 1 . . . . . . . . . Alert Level 3 | . . 1 . . . 2 . . . . Unreport Threat 5 | . . 1 . 1 1 2 . . . . Recall Investigation 1 | . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . Zone Layout 2 | . . 1 . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 2 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . 5 . . . . Terminals 2 | . . . . . . 2 . . . . Botnet 1 | . . . . . . 1 . . . . Operators 1 | . . . . . . 1 . . . . Fabricators 3 | . . . . . . 3 . . . . Report 1 | . . . . . . 1 . . . . Prioritize 1 | . . . . . . 1 . . . . Siphon 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 1 1 . 1 5 5 . 1 . . Full Trace Events 5 | . . . . 1 . 3 . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 1 3 . . . . Parts Built 4 | . . . . . . 4 . . . . Matter 318 | . . . . . . 318 . . . . Time 159 | . . . . . . 159 . . . . Total Part Build Rating 24 | . . . . . . 24 . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 26 | . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 5 | . . 2 . 3 . . . . . . Largest Group 3 | . . 2 . 3 3 . . . . . Highest-Rated Group 45 | . . 45 . 40 40 . . . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 48 | . . 7 . 7 34 . . . . . Total Damage 529 | . . 104 . 90 335 . . . . . Kills 7 | . . 1 . 2 4 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 5 | . . . . . 5 . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . 1 1 3 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 11000 | . 114 864 313 1026 1304 2568 1110 1086 1951 664 Spaces Moved 4011 | 1 73 498 177 379 412 785 361 383 718 224 Core . | . . . . . . . . . . . Treads 3853 | . . 414 177 379 412 785 361 383 718 224 Legs 158 | 1 73 84 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 260 260 170 270 270 270 165 Average Speed 246 | 120 120 153 175 260 264 266 270 270 270 268 Slowest Speed 370 | 120 120 160 260 260 265 370 270 270 270 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 2 21 96 52 73 38 26 67 64 79 32 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . . 2 1 . . . . . 3 . Known Exits Taken 3 | . . . . . 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched 10 | . . 1 . 1 . . 3 2 3 . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 99 | . . . . . 52 6 . 23 . 18 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 99 | . . . . . 52 6 . 23 . 18 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 4692 | . 83 543 181 394 546 1104 432 412 729 268 Wait 234 | . . 2 . . 36 151 29 . 1 15 Move 4001 | . 72 497 176 378 411 784 360 382 717 224 Hop . | . . . . . . . . . . . Pick Up 45 | . 1 3 1 . 17 14 4 1 4 . Fast Attach 21 | . . . 1 . 8 10 1 . 1 . Attach 34 | . . 3 . 2 4 9 2 6 . 8 Detach 6 | . . . . . . 4 1 . 1 . Swap 44 | . . . 1 . 11 20 3 2 5 2 Drop 31 | . . 2 2 . 10 16 . 1 . . Fire 260 | . 9 34 . 13 48 91 32 20 . 13 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . Crush 15 | . . 2 . 1 1 5 . . . 6 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 8) 115 | -10/Materials | Entered Mines 123 | -10/Mines | Met a Derelict bent on vengeance 123 | -10/Mines | Learned location of Zion (-7) 129 | -10/Mines | Discovered new exit (range 7) 145 | -10/Mines | Learned location of Storage (-9) 314 | -10/Mines | Build established: Mutant 352 | -10/Mines | Discovered new exit (range 12) 973 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 973 | -10/Mines | Discovered new exit (range 5) 979 | -10/Mines | Entered Exiles 1005 | -10/Exiles | Discovered new exit (range 15) 1023 | -10/Exiles | Met 8R-AWN 1045 | -10/Exiles | Met EX-HEX 1147 | -10/Exiles | Met EX-DEC 1263 | -10/Exiles | Discovered new exit (range 14) 1292 | -10/Exiles | Entered Mines 1980 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2269 | -9/Mines | Discovered new exit (range 8) 2318 | -9/Mines | Entered Materials 2318 | -8/Materials | Accompanied by 3 allies 2318 | -8/Materials | Evolved 4 slots: Utility x4 2374 | -8/Materials | Identified exit to Factory 2547 | -8/Materials | Lost 3 parts (1p2w) 2627 | -8/Materials | Build established: Hacker-Mutant 2743 | -8/Materials | Repaired Lgt. Treads 2902 | -8/Materials | Found Powered Armor 2906 | -8/Materials | Found Powered Armor 2909 | -8/Materials | Found Powered Armor 2913 | -8/Materials | Found Powered Armor 2970 | -8/Materials | Build established: Hacker-Skirmisher 3105 | -8/Materials | Destroyed 7 combat bots 3622 | -8/Materials | Entered Factory 3622 | -7/Factory | Evolved 2 slots: Utility x2 4020 | -7/Factory | Identified exit to Lower Caves 4310 | -7/Factory | Build established: Hacker-Mutant 4392 | -7/Factory | Discovered new exit (range 6) 5377 | -7/Factory | System corruption reached 10% 5547 | -7/Factory | Fabricated Arm. Medium Treads (x2) 5602 | -7/Factory | Local fabrication network quarantined 5614 | -7/Factory | Fabricated Arm. Medium Treads (x2) 5837 | -7/Factory | Discovered new exit (range 4) 6190 | -7/Factory | Entered Lower Caves 6633 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6685 | -7/Lower Caves | Core integrity fell below 50% 6730 | -7/Lower Caves | Destroyed 8 combat bots 6941 | -7/Lower Caves | Learned Factory emergency access door positions 7251 | -7/Lower Caves | Discovered new exit (range 15) 7300 | -7/Lower Caves | Entered another Lower Caves area 7733 | -7/Lower Caves | Learned Factory stockpile data 8169 | -7/Lower Caves | Attracted the attention of an 0b10 base 8244 | -7/Lower Caves | Lost 4 parts (2u2w) 8340 | -7/Lower Caves | Discovered new exit (range 5) 8386 | -7/Lower Caves | Entered Zion 8387 | -7/Zion | Identified exit to Proximity Caves 8430 | -7/Zion | Learned Factory emergency access door positions 8432 | -7/Zion | Received a visual enhancement algorithm 8508 | -7/Zion | System corruption cleaned by Quarantine Array 8567 | -7/Zion | Learned Factory trap positions 8863 | -7/Zion | Build established: Mutant 9825 | -7/Zion | Learned location of Armory (-4) 10041 | -7/Zion | Given the Hacking Drone Bay 10041 | -7/Zion | Found Prototype Device 10211 | -7/Zion | Build established: Derelict-Mutant 10337 | -7/Zion | Entered Proximity Caves 10543 | -6/Proximity Caves | Identified exit to Factory 10935 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10968 | -6/Proximity Caves | Core integrity fell below 20% 10994 | -6/Proximity Caves | Destroyed 8 combat bots 11001 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 10975_ Shock Rifle destroyed. 10975_ Destroyed Shock Rifle. 10976_ Lgt. Treads fries itself beyond repair. 10976_ Penetrated by Slug. 10979_ Assault Rifle destroyed. 10979_ Slug penetrates Wall. 10981_ Mace fries itself beyond repair. 10982_ Critical hit. 10982_ Matter Filter destroyed. 10984_ Mace fries itself beyond repair. 10985_ Penetrated by Slug. 10985_ Lightning Gun destroyed. 10989_ The unstable cave ceiling collapses. 10990_ Penetrated by Slug. 10990_ Slammed into Y-64 Sentinel. 10996_ Slug penetrates Wall. 10997_ Slammed into Y-64 Sentinel. 10999_ Penetrated by Slug. 10999_ Slammed into Y-64 Sentinel. 11001_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????## #???????????? | | ???????????????????????????????## #????????????? | | ??????????????????????????????## #??##????????? | | ??##?????????????????????????## ### ##???????? | | ## #?????????????????????????# ### #???????? | | ##??? ##?????????????????# ### #???????? | | #???# ?????????????????# ### #????????? | | #???# ????????????????# ## #????????? | | ????# ????????????????# ##???????? | | ????? ????????????#?##; #???????? | | ??????# #????????###;## #???????? | | ??????# ##??????# ## ##???????? | | #?????## #??????# ##### #????????? | | ####??? ??????## ##????##????????? | | ?????? #???????# ##???????????????? | | ????????# ###????## ;#????????????????? | | #??????????# ;##### #?????????????????? | | #???????###?# ## % ###????????????????? | | #??????## ### ! #????????????????? | | #????### ## % # #????????????????? | | ###### % # #????????????????? | | ## % "# #????????????????? | | ### "# #####????????????? | | ####### ##?# ### #????????????? | | ###???# ##### #??# " Y # ##????????????? | | #??# #???#####??# #"@ # #?????????????? | | ##??# #?????????# ##### #?????????????? | | ##???# #???????? #????????????? | | ##???# #?????? ######## #????????????? | | ###?#### #????? #??????? #????????????? | | ##???## #???? #???????? ???????????? | | #????? ##??? ???????? ?????????? | | # #?????# #???# ????????# ????????? | | # #?????? ??? ?????????## ????????? | | # ##?????? ?? ??????????## ????????? | | ##??????? ????????????## ### #???????? | | ##????????? ? ??????????????? ##?? #???????? | | #?????????? ?????????????????? #????#???????? | | #??????????# ?????????????????? #????????????? | | ##??????????????????????????????? #????????????? | | ##??????????????????????????????? ????????????? | | ####???????????????????????????? ????????????? | | #???????????????????????????? ????????????? | | #???????????????????????????? ????????????? | | ##???????????????????????????? ??????????????? | | #?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 410 Armor Coverage 1000 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 20 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 4 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked KE Penetrator | -7/Factory | Hacked Hacking Suite | -7/Factory | Hacked Arm. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Medium Treads | x2 | -7/Factory Arm. Medium Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonWeightAutohacker Manual? 0 Play Time 00:46:28 Cumulative 335.4 hours Start 2021.04.11 @ 20:55:06 End 2021.04.11 @ 21:40:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 332 Rogue 146 Adventurer 108 Explorer 78 Win Type - Total 23 Types 16/0/5/2/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ff177a7-8f21-41d2-b898-428115007584