Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 19:10:46 Player: Red_Zig Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (2114) 2114 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (367) 367 TOTAL SCORE: 6106 Bonus ------- High Alert Combat Kills 67 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 63/150 System Corruption 9% Temperature Warm (163) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core (fused) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Improved Terrain Scanner Weapon Cycler Hacking Suite > --- WEAPON (2) ------- Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY (5) ---- Cooled VTOL Module Component Analysis Suite Heavy Assault Rifle Scythe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Hacking Suite System Shield Component Analysis Suite System Restoration Module > --- WEAPON ----------- Katana Katana > --- INVENTORY -------- Light Deuterium Engine Armored Huge Wheel Improved Airjet Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Cooled VTOL Module High-capacity Matter Pod Structural Scanner Improved Signal Interpreter Improved Medium Armor Plating Improved Shield Generator System Restoration Module High-powered Tractor Beam Thief Drone Bay Heavy Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Datajack [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 92 | 6 7 . . 3 25 51 Power 7 | 1 1 . . . 2 3 Engine 5 | 1 1 . . . 1 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 25 | 2 2 . . . 4 17 Treads 2 | 2 . . . . . . Leg 6 | . . . . . . 6 Wheel 7 | . 2 . . . 3 2 Hover . | . . . . . . . Flight 10 | . . . . . 1 9 Utility 32 | 1 2 . . 3 8 18 Device 14 | . 1 . . 2 2 9 Storage 4 | 1 1 . . . 2 . Processor 3 | . . . . 1 . 2 Hackware 3 | . . . . . . 3 Protection 8 | . . . . . 4 4 Artifact . | . . . . . . . Weapon 28 | 2 2 . . . 11 13 Energy Gun 2 | 2 . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 10 | . . . . . 6 4 Ballistic Cannon 4 | . 2 . . . . 2 Launcher 7 | . . . . . 5 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . . . 1 1 2 Parts Lost 28 | . 3 . . . 6 19 Power 4 | . 1 . . . 1 2 Propulsion 7 | . 1 . . . 2 4 Utility 10 | . . . . . 2 8 Weapon 7 | . 1 . . . 1 5 Highest Loss Streak 9 | . 2 . . . 3 9 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 82 | . 88 100 100 100 71 78 Engine 7 | . 9 14 14 14 4 5 Core 1 | . . . . . 4 . Treads 1 | . 9 . . . . . Leg 1 | . . . . . . 2 Wheel 15 | . 14 28 28 28 16 7 Flight 1 | . . . . . . 4 Device 10 | . 12 14 14 9 4 11 Storage 9 | . 14 14 14 14 9 5 Processor 4 | . . . . 4 9 6 Hackware 5 | . . . . . . 13 Protection 2 | . . . . . 4 3 Ballistic Gun 4 | . . . . . 10 5 Ballistic Cannon 12 | . 21 28 28 28 6 3 Slashing Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 107 | 14 90 90 90 90 107 104 Greatest Support 80 | 40 40 32 32 32 56 80 Greatest Overweight (x) 33 | . 2 2 2 2 6 33 Average Overweight (x) 1 | . 1 2 2 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 21 | 7 16 25 25 25 23 19 Most Carried 25 | 6 11 11 18 20 24 25 Average Carried 15 | 3 7 11 15 19 19 17 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 20 | 6 11 11 18 20 19 4 Class Distribution -------------------- 68% | Mutant 22% | Hacker-Mutant 3% | Scavenger-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 2311 | 182 359 . 144 . 802 824 Remotely 206 | . . . . . 206 . Salvage Created 2198 | . 561 . . . 746 891 Parts 132 | . 49 . . . 39 44 Haulers Intercepted 6 | . 1 . . . 2 3 Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 42 | . 14 . . . 18 10 Melee 2 | . . . . . . 2 Guns 20 | . 6 . . . 7 7 Cannons 8 | . 6 . . . 1 1 AOE 11 | . 1 . . . 10 . Classes Destroyed 14 | . 8 . . . 4 2 Worker 1 | . . . . . . 1 Builder 2 | . 1 . . . 1 . Tunneler 3 | . 1 . . . . 2 Hauler 6 | . 1 . . . 2 3 Recycler 7 | . 1 . . . 1 5 Operator 4 | . 2 . . . 1 1 Watcher 4 | . 3 . . . . 1 Swarmer 5 | . 3 . . . 2 . Grunt 17 | . 11 . . . 6 . Sentry 3 | . . . . . 3 . Specialist 5 | . . . . . 4 1 Hunter 5 | . . . . . 2 3 Programmer 6 | . . . . . . 6 Heavy 1 | . . . . . 1 . Best Kill Streak 6 | . 4 . . . 6 5 Combat Bots Only 5 | . 4 . . . 4 5 Max Kills in Single Turn 2 | . 1 . . . 2 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 601 | . 57 . . . 119 425 Missed 212 | . 13 . . . 25 174 Damage Taken 6208 | . 624 . . . 1802 3782 Core 1274 | . 130 . . . 438 706 Absorbed by Shields . | . . . . . . . Core Remaining (%) 56 | 100 . . . 48 20 . Volleys Fired 219 | . 70 . . . 68 81 Largest 2 | . 2 . . . 2 2 Hottest 100 | . 100 . . . 72 97 Shots Fired 381 | . 124 . . . 136 121 Gun 230 | . 58 . . . 81 91 Cannon 121 | . 66 . . . 28 27 Launcher 30 | . . . . . 27 3 Special . | . . . . . . . Kinetic 287 | . 66 . . . 109 112 Thermal 58 | . 58 . . . . . Explosive 30 | . . . . . 27 3 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 13 | . 8 . . . 13 7 Robot Miss Streak 4 | . 3 . . . 4 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 240 | . 68 . . . 89 83 Core Hits 128 | . 30 . . . 51 47 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 10 | . 4 . . . 3 3 Burn 3 | . 3 . . . . . Destroy 1 | . . . . . 1 . Blast 4 | . 1 . . . 2 1 Sever 2 | . . . . . . 2 Melee Attacks 20 | . . . . . . 20 Impact . | . . . . . . . Slashing 20 | . . . . . . 20 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 6755 | . 1217 . . . 2740 2798 Guns 2326 | . 397 . . . 839 1090 Cannons 1442 | . 679 . . . 239 524 Explosions 2565 | . 141 . . . 1662 762 Melee 422 | . . . . . . 422 Ramming . | . . . . . . . Kinetic 3224 | . 679 . . . 1078 1467 Thermal 397 | . 397 . . . . . Explosive 2565 | . 141 . . . 1662 762 Electromagnetic 147 | . . . . . . 147 Impact . | . . . . . . . Slashing 422 | . . . . . . 422 Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 4 | . . . . . . 4 Corruption Purged 7 | . . . . . . 7 Corruption Blocked . | . . . . . . . Effects 19 | . . . . . . 19 Message Errors 2 | . . . . . . 2 Matter Fused 8 | . . . . . . 8 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 155 | . 74 . . . 21 60 Projectiles 3 | . . . . . . 3 Explosions 95 | . 74 . . . 21 . Melee 57 | . . . . . . 57 Knockbacks 16 | . 7 . . . 2 7 Impact . | . . . . . . . Kinetic 16 | . 7 . . . 2 7 Secondary . | . . . . . . . Self-Inflicted Damage 181 | . 109 . . . 35 37 Shots 4 | . 1 . . . 1 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 396 | . 396 . . . 60 218 Average Temperature 97 | . 153 . . . 22 72 Received Heat Transfer 744 | . 267 . . . 198 279 Effects 4 | . 4 . . . . . Shutdowns 1 | . 1 . . . . . Energy Bleed 3 | . 3 . . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1406 | . 1406 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Peak Influence 544 | . 315 118 . . 544 299 Initial 247 | . . 118 . . . 247 Average 146 | . 210 118 . . 153 129 Maximum Alert Level 2 | . 1 . . . 2 1 Low Security (%) 62 | 100 34 100 . 100 64 67 Level 1 34 | . 65 . . . 23 32 Level 2 3 | . . . . . 11 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 4 . . . 5 10 Investigation 4 | . 2 . . . . 2 Extermination 3 | . . . . . . 3 Reinforcement 9 | . 2 . . . 5 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 23 . . . 26 45 Peak Tracking Total 14 | . 6 . . . 5 14 Tactical Retreats 14 | . 2 . . . 5 7 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 5 | . 2 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 3 | . 1 . . . 1 1 Max in Single Turn 1 | . 1 . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 11 | . . . 2 1 1 7 Terminals 6 | . . . . . 1 5 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 38 | . . . 24 1 1 12 Successful 31 | . . . 24 1 . 6 Failed 7 | . . . . . 1 6 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . . 1 Terminals 9 | . . . . . 1 8 Fabricators 3 | . . . . . . 3 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 29 | . . . 24 1 . 4 Record 24 | . . . 23 . . 1 Part Schematic 1 | . . . . . . 1 Open Door 1 | . . . . 1 . . Open DSF 2 | . . . . . . 2 Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 Used . | . . . . . . . Hacking Detections 6 | . . . . . 1 5 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 42 | . . . . . . 42 Total Part Build Rating 8 | . . . . . . 8 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . . 14 Total Damage 51 | . . . . . . 51 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 6 | . . . . . . 6 Drone Recoveries 3 | . . . . . . 3 Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 4906 | 76 770 76 842 86 1181 1875 Spaces Moved 3162 | 41 360 59 645 62 699 1296 Core 5 | 3 . . . . . 2 Treads 161 | 38 123 . . . . . Legs 82 | . . . . . . 82 Wheels 2149 | . 237 59 645 62 610 536 Hover . | . . . . . . . Flight 765 | . . . . . 89 676 Fastest Speed 26 | 50 130 130 130 130 50 26 Average Speed 112 | 151 140 130 130 130 112 92 Slowest Speed 1700 | 160 160 130 130 130 190 1700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 63 17 89 20 47 34 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 189 | . 21 . . . 134 34 Melee 1 | . . . . . . 1 Projectile 3 | . . . . . 3 . AOE 185 | . 21 . . . 131 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 4106 | 52 499 58 648 66 967 1816 Wait 526 | . 56 . . . 141 329 Move 3152 | 40 359 58 644 61 698 1292 Hop 2 | . . . . . . 2 Pick Up 45 | 6 6 . 4 2 13 14 Fast Attach 40 | 6 3 . . . 9 22 Attach 26 | . 2 . . . 6 18 Detach 12 | . . . . . 3 9 Swap 26 | . 2 . . 3 10 11 Drop 39 | . 1 . . . 19 19 Fire 219 | . 70 . . . 68 81 Melee 19 | . . . . . . 19 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 11) 626 | -10/Materials | Core integrity fell below 50% 718 | -10/Materials | Discovered new exit (range 8) 731 | -10/Materials | Discovered new exit (range 16) 847 | -10/Materials | Entered Mines 854 | -10/Mines | Met a Derelict bent on vengeance 871 | -10/Mines | Learned location of Storage (-9) 918 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 918 | -10/Mines | Discovered new exit (range 5) 923 | -10/Mines | Entered Exiles 956 | -10/Exiles | Met 8R-AWN 978 | -10/Exiles | Met EX-HEX 1016 | -10/Exiles | Met EX-BIN 1031 | -10/Exiles | Aligned with FarCom system 1033 | -10/Exiles | Given EX-Vault access code 1063 | -10/Exiles | Opened EX-Vault 1073 | -10/Exiles | Found Flying Fortress v7 1099 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1136 | -10/Exiles | Met EX-DEC 1142 | -10/Exiles | Learned location of Zion (-7) 1366 | -10/Exiles | Visited The Gauntlet 1750 | -10/Exiles | Discovered new exit (range 14) 1765 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1765 | -10/Exiles | Entered Mines 1766 | -9/Mines | Assembled infested the area 1770 | -9/Mines | Found the Drone Emporium 1771 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1776 | -9/Mines | Found Prototype Device 1777 | -9/Mines | Identified Thief Drone Bay 1805 | -9/Mines | Discovered new exit (range 7) 1819 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1820 | -9/Mines | Discovered new exit (range 15) 1828 | -9/Mines | Identified exit to Materials 1851 | -9/Mines | Entered Materials 1851 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2873 | -8/Materials | Core integrity fell below 50% 2934 | -8/Materials | Lost 3 parts (1n1u1w) 3002 | -8/Materials | Discovered new exit (range 13) 3031 | -8/Materials | Identified exit to Factory 3032 | -8/Materials | Entered Factory 3032 | -7/Factory | Evolved 2 slots: Utility x2 3315 | -7/Factory | Identified exit to DSF 3618 | -7/Factory | Build established: Hacker-Mutant 3830 | -7/Factory | Discovered new exit (range 13) 4066 | -7/Factory | Fabricated System Restoration Module? 4117 | -7/Factory | Lost 3 parts (1n1u1w) 4405 | -7/Factory | Cargo convoy interrupted 4420 | -7/Factory | Garrison activated, responded to threat 4431 | -7/Factory | Core integrity fell below 50% 4456 | -7/Factory | Lost 9 parts (2p1n4u2w) 4715 | -7/Factory | System corruption reached 10% 4817 | -7/Factory | Core integrity fell below 20% 4907 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04855_ Acquired Imp. Titanium Leg. 04858_ Dropped Imp. Cesium-ion Thruster. 04858_ Acquired Imp. Titanium Leg. 04863_ Acquired Imp. EM Pulse Cannon. 04864_ System corrupted: Heat flow error (+223). 04876_ Acquired Weapon Cycler. 04881_ Acquired Imp. Terrain Scanner. 04888_ Slug penetrates Wall. 04891_ Slug penetrates G-47 Trooper. 04894_ System corrupted: Matter fused (-8). 04894_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04898_ Slug penetrates P-60 Hacker. 04898_ Imp. Light Armor Plating destroyed. 04900_ Slug penetrates P-60 Hacker. 04902_ Slug penetrates Wall. 04903_ Critical hit (Burn: +37). 04904_ P-60 Hacker destroyed. 04907_ Critical hit (Burn: +37). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?? ???????????????????????????????????????? | | ?? #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?+ +?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????? ??????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????###########?????????????? | | ## #####+######### @ #?????????????? | | # #! /#?????????????? | | # # [ #?????????????? | | # """"h #g"""[* #?????????????? | | # """" + """%[[[ #?????????????? | | # """" # """|g[[ #?????????????? | | ## """" = = # [[[ #?????????????? | | """" ]]]=== = #= ! #?????????????? | | """" ]]! = = ###########?????????????? | | """" ]]! = #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ################ #???????????????????????? | | ???????????????# #??#????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????+ #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# ^ #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????# #???????????????????????? | | ???????????????? ????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 64 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- System Restoration Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ System Restoration Module | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Slippery One Challenges ------------ None Game ------ Seed SubatomicNodeBlaster Manual? 0 Play Time 01:15:13 Cumulative 32.6 hours Start 2024.04.17 @ 17:43:39 End 2024.04.17 @ 19:10:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 20 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 31 Achievement% 25 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 13% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43c4a625-22fd-4f0a-bf54-04f918b810dc