Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 19:10:46

Player: Red_Zig

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (69)      345
Value Destroyed (2114)     2114
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (367)                367
              TOTAL SCORE: 6106

 Bonus
-------
High Alert Combat Kills    67
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     35/300
Energy                     63/150
System Corruption          9%
Temperature                Warm (163)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core (fused)
>          --- PROPULSION (4) ---
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY (6) ------
  Improved Heat Sink
  Improved Terrain Scanner
           Weapon Cycler
           Hacking Suite
>          --- WEAPON (2) -------
  Improved EM Pulse Cannon
           Gauss Rifle
>          --- INVENTORY (5) ----
    Cooled VTOL Module
           Component Analysis Suite
     Heavy Assault Rifle
           Scythe

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
                Flying Fortress v7
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Signal Interpreter
                Hacking Suite
                System Shield
                Component Analysis Suite
                System Restoration Module
>               --- WEAPON -----------
                Katana
                Katana
>               --- INVENTORY --------
          Light Deuterium Engine
        Armored Huge Wheel
       Improved Airjet
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
       Improved Cesium-ion Thruster
         Cooled VTOL Module
         Cooled VTOL Module
  High-capacity Matter Pod
                Structural Scanner
       Improved Signal Interpreter
       Improved Medium Armor Plating
       Improved Shield Generator
                System Restoration Module
   High-powered Tractor Beam
                Thief Drone Bay
          Heavy Assault Rifle
       Improved Grenade Launcher
       Improved Grenade Launcher
                Datajack
[Rating: 66]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  4    | .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             92   | 6   7   .   .   3   25  51  
  Power                    7    | 1   1   .   .   .   2   3   
    Engine                 5    | 1   1   .   .   .   1   2   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               25   | 2   2   .   .   .   4   17  
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   6   
    Wheel                  7    | .   2   .   .   .   3   2   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   1   9   
  Utility                  32   | 1   2   .   .   3   8   18  
    Device                 14   | .   1   .   .   2   2   9   
    Storage                4    | 1   1   .   .   .   2   .   
    Processor              3    | .   .   .   .   1   .   2   
    Hackware               3    | .   .   .   .   .   .   3   
    Protection             8    | .   .   .   .   .   4   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   28   | 2   2   .   .   .   11  13  
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          10   | .   .   .   .   .   6   4   
    Ballistic Cannon       4    | .   2   .   .   .   .   2   
    Launcher               7    | .   .   .   .   .   5   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  4    | .   .   .   .   1   1   2   
Parts Lost                 28   | .   3   .   .   .   6   19  
  Power                    4    | .   1   .   .   .   1   2   
  Propulsion               7    | .   1   .   .   .   2   4   
  Utility                  10   | .   .   .   .   .   2   8   
  Weapon                   7    | .   1   .   .   .   1   5   
  Highest Loss Streak      9    | .   2   .   .   .   3   9   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   88  100 100 100 71  78  
  Engine                   7    | .   9   14  14  14  4   5   
  Core                     1    | .   .   .   .   .   4   .   
  Treads                   1    | .   9   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   2   
  Wheel                    15   | .   14  28  28  28  16  7   
  Flight                   1    | .   .   .   .   .   .   4   
  Device                   10   | .   12  14  14  9   4   11  
  Storage                  9    | .   14  14  14  14  9   5   
  Processor                4    | .   .   .   .   4   9   6   
  Hackware                 5    | .   .   .   .   .   .   13  
  Protection               2    | .   .   .   .   .   4   3   
  Ballistic Gun            4    | .   .   .   .   .   10  5   
  Ballistic Cannon         12   | .   21  28  28  28  6   3   
  Slashing Weapon          1    | .   .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             107  | 14  90  90  90  90  107 104 
  Greatest Support         80   | 40  40  32  32  32  56  80  
  Greatest Overweight (x)  33   | .   2   2   2   2   6   33  
  Average Overweight (x)   1    | .   1   2   2   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         21   | 7   16  25  25  25  23  19  
  Most Carried             25   | 6   11  11  18  20  24  25  
  Average Carried          15   | 3   7   11  15  19  19  17  
  Final Capacity           25   | 8   25  25  25  25  25  5   
  Final Carried            20   | 6   11  11  18  20  19  4   

 Class Distribution 
--------------------
 68% | Mutant
 22% | Hacker-Mutant
  3% | Scavenger-Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           2311 | 182 359 .   144 .   802 824 
  Remotely                 206  | .   .   .   .   .   206 .   
Salvage Created            2198 | .   561 .   .   .   746 891 
  Parts                    132  | .   49  .   .   .   39  44  
Haulers Intercepted        6    | .   1   .   .   .   2   3   
Recyclers Shooed           3    | .   1   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  42   | .   14  .   .   .   18  10  
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     20   | .   6   .   .   .   7   7   
  Cannons                  8    | .   6   .   .   .   1   1   
  AOE                      11   | .   1   .   .   .   10  .   
Classes Destroyed          14   | .   8   .   .   .   4   2   
  Worker                   1    | .   .   .   .   .   .   1   
  Builder                  2    | .   1   .   .   .   1   .   
  Tunneler                 3    | .   1   .   .   .   .   2   
  Hauler                   6    | .   1   .   .   .   2   3   
  Recycler                 7    | .   1   .   .   .   1   5   
  Operator                 4    | .   2   .   .   .   1   1   
  Watcher                  4    | .   3   .   .   .   .   1   
  Swarmer                  5    | .   3   .   .   .   2   .   
  Grunt                    17   | .   11  .   .   .   6   .   
  Sentry                   3    | .   .   .   .   .   3   .   
  Specialist               5    | .   .   .   .   .   4   1   
  Hunter                   5    | .   .   .   .   .   2   3   
  Programmer               6    | .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           6    | .   4   .   .   .   6   5   
  Combat Bots Only         5    | .   4   .   .   .   4   5   
Max Kills in Single Turn   2    | .   1   .   .   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        601  | .    57   .    .    .    119  425  
  Missed                   212  | .    13   .    .    .    25   174  
Damage Taken               6208 | .    624  .    .    .    1802 3782 
  Core                     1274 | .    130  .    .    .    438  706  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    .    .    48   20   .    
Volleys Fired              219  | .    70   .    .    .    68   81   
  Largest                  2    | .    2    .    .    .    2    2    
  Hottest                  100  | .    100  .    .    .    72   97   
Shots Fired                381  | .    124  .    .    .    136  121  
  Gun                      230  | .    58   .    .    .    81   91   
  Cannon                   121  | .    66   .    .    .    28   27   
  Launcher                 30   | .    .    .    .    .    27   3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  287  | .    66   .    .    .    109  112  
  Thermal                  58   | .    58   .    .    .    .    .    
  Explosive                30   | .    .    .    .    .    27   3    
  Electromagnetic          6    | .    .    .    .    .    .    6    
  Robot Hit Streak         13   | .    8    .    .    .    13   7    
  Robot Miss Streak        4    | .    3    .    .    .    4    4    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        2    | .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    
Shots Hit Robots           240  | .    68   .    .    .    89   83   
  Core Hits                128  | .    30   .    .    .    51   47   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
  Critical Strikes         10   | .    4    .    .    .    3    3    
    Burn                   3    | .    3    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    
    Blast                  4    | .    1    .    .    .    2    1    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              20   | .    .    .    .    .    .    20   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 20   | .    .    .    .    .    .    20   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           6755 | .    1217 .    .    .    2740 2798 
  Guns                     2326 | .    397  .    .    .    839  1090 
  Cannons                  1442 | .    679  .    .    .    239  524  
  Explosions               2565 | .    141  .    .    .    1662 762  
  Melee                    422  | .    .    .    .    .    .    422  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3224 | .    679  .    .    .    1078 1467 
  Thermal                  397  | .    397  .    .    .    .    .    
  Explosive                2565 | .    141  .    .    .    1662 762  
  Electromagnetic          147  | .    .    .    .    .    .    147  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 422  | .    .    .    .    .    .    422  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    10   
  Average Corruption       4    | .    .    .    .    .    .    4    
  Corruption Purged        7    | .    .    .    .    .    .    7    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    19   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           8    | .    .    .    .    .    .    8    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            155  | .    74   .    .    .    21   60   
  Projectiles              3    | .    .    .    .    .    .    3    
  Explosions               95   | .    74   .    .    .    21   .    
  Melee                    57   | .    .    .    .    .    .    57   
Knockbacks                 16   | .    7    .    .    .    2    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  16   | .    7    .    .    .    2    7    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      181  | .    109  .    .    .    35   37   
  Shots                    4    | .    1    .    .    .    1    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        396  | .    396  .    .    .    60   218  
  Average Temperature      97   | .    153  .    .    .    22   72   
  Received Heat Transfer   744  | .    267  .    .    .    198  279  
  Effects                  4    | .    4    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    
    Energy Bleed           3    | .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         1406 | .    1406 .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             544  | .   315 118 .   .   544 299 
  Initial                  247  | .   .   118 .   .   .   247 
  Average                  146  | .   210 118 .   .   153 129 
Maximum Alert Level        2    | .   1   .   .   .   2   1   
  Low Security (%)         62   | 100 34  100 .   100 64  67  
  Level 1                  34   | .   65  .   .   .   23  32  
  Level 2                  3    | .   .   .   .   .   11  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   4   .   .   .   5   10  
  Investigation            4    | .   2   .   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            9    | .   2   .   .   .   5   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              94   | .   23  .   .   .   26  45  
  Peak Tracking Total      14   | .   6   .   .   .   5   14  
  Tactical Retreats        14   | .   2   .   .   .   5   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            5    | .   2   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          3    | .   1   .   .   .   1   1   
  Max in Single Turn       1    | .   1   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          11   | .   .   .   2   1   1   7   
  Terminals                6    | .   .   .   .   .   1   5   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                38   | .   .   .   24  1   1   12  
  Successful               31   | .   .   .   24  1   .   6   
  Failed                   7    | .   .   .   .   .   1   6   
    Catastrophic           2    | .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   1   
  Terminals                9    | .   .   .   .   .   1   8   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             29   | .   .   .   24  1   .   4   
  Record                   24   | .   .   .   23  .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   .   1   5   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   14  
  Total Damage             51   | .   .   .   .   .   .   51  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   6   
  Drone Recoveries         3    | .   .   .   .   .   .   3   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4906 | 76   770  76   842  86   1181 1875 
Spaces Moved               3162 | 41   360  59   645  62   699  1296 
  Core                     5    | 3    .    .    .    .    .    2    
  Treads                   161  | 38   123  .    .    .    .    .    
  Legs                     82   | .    .    .    .    .    .    82   
  Wheels                   2149 | .    237  59   645  62   610  536  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   765  | .    .    .    .    .    89   676  
  Fastest Speed            26   | 50   130  130  130  130  50   26   
  Average Speed            112  | 151  140  130  130  130  112  92   
  Slowest Speed            1700 | 160  160  130  130  130  190  1700 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    63   17   89   20   47   34   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          189  | .    21   .    .    .    134  34   
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               3    | .    .    .    .    .    3    .    
  AOE                      185  | .    21   .    .    .    131  33   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      4106 | 52   499  58   648  66   967  1816 
  Wait                     526  | .    56   .    .    .    141  329  
  Move                     3152 | 40   359  58   644  61   698  1292 
  Hop                      2    | .    .    .    .    .    .    2    
  Pick Up                  45   | 6    6    .    4    2    13   14   
  Fast Attach              40   | 6    3    .    .    .    9    22   
  Attach                   26   | .    2    .    .    .    6    18   
  Detach                   12   | .    .    .    .    .    3    9    
  Swap                     26   | .    2    .    .    3    10   11   
  Drop                     39   | .    1    .    .    .    19   19   
  Fire                     219  | .    70   .    .    .    68   81   
  Melee                    19   | .    .    .    .    .    .    19   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  484 | -10/Materials | Discovered new exit (range 11)
  626 | -10/Materials | Core integrity fell below 50%
  718 | -10/Materials | Discovered new exit (range 8)
  731 | -10/Materials | Discovered new exit (range 16)
  847 | -10/Materials | Entered Mines
  854 | -10/Mines     | Met a Derelict bent on vengeance
  871 | -10/Mines     | Learned location of Storage (-9)
  918 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  918 | -10/Mines     | Discovered new exit (range 5)
  923 | -10/Mines     | Entered Exiles
  956 | -10/Exiles    | Met 8R-AWN
  978 | -10/Exiles    | Met EX-HEX
 1016 | -10/Exiles    | Met EX-BIN
 1031 | -10/Exiles    | Aligned with FarCom system
 1033 | -10/Exiles    | Given EX-Vault access code
 1063 | -10/Exiles    | Opened EX-Vault
 1073 | -10/Exiles    | Found Flying Fortress v7
 1099 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1136 | -10/Exiles    | Met EX-DEC
 1142 | -10/Exiles    | Learned location of Zion (-7)
 1366 | -10/Exiles    | Visited The Gauntlet
 1750 | -10/Exiles    | Discovered new exit (range 14)
 1765 | -10/Exiles    | Left Exiles lab with Flying Fortress v7
 1765 | -10/Exiles    | Entered Mines
 1766 | -9/Mines      | Assembled infested the area
 1770 | -9/Mines      | Found the Drone Emporium
 1771 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1776 | -9/Mines      | Found Prototype Device
 1777 | -9/Mines      | Identified Thief Drone Bay
 1805 | -9/Mines      | Discovered new exit (range 7)
 1819 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1820 | -9/Mines      | Discovered new exit (range 15)
 1828 | -9/Mines      | Identified exit to Materials
 1851 | -9/Mines      | Entered Materials
 1851 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2873 | -8/Materials  | Core integrity fell below 50%
 2934 | -8/Materials  | Lost 3 parts (1n1u1w)
 3002 | -8/Materials  | Discovered new exit (range 13)
 3031 | -8/Materials  | Identified exit to Factory
 3032 | -8/Materials  | Entered Factory
 3032 | -7/Factory    | Evolved 2 slots: Utility x2
 3315 | -7/Factory    | Identified exit to DSF
 3618 | -7/Factory    | Build established: Hacker-Mutant
 3830 | -7/Factory    | Discovered new exit (range 13)
 4066 | -7/Factory    | Fabricated System Restoration Module?
 4117 | -7/Factory    | Lost 3 parts (1n1u1w)
 4405 | -7/Factory    | Cargo convoy interrupted
 4420 | -7/Factory    | Garrison activated, responded to threat
 4431 | -7/Factory    | Core integrity fell below 50%
 4456 | -7/Factory    | Lost 9 parts (2p1n4u2w)
 4715 | -7/Factory    | System corruption reached 10%
 4817 | -7/Factory    | Core integrity fell below 20%
 4907 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04855_ Acquired Imp. Titanium Leg.
04858_ Dropped Imp. Cesium-ion Thruster.
04858_ Acquired Imp. Titanium Leg.
04863_ Acquired Imp. EM Pulse Cannon.
04864_ System corrupted: Heat flow error (+223).
04876_ Acquired Weapon Cycler.
04881_ Acquired Imp. Terrain Scanner.
04888_ Slug penetrates Wall.
04891_ Slug penetrates G-47 Trooper.
04894_ System corrupted: Matter fused (-8).
04894_ P-60 Hacker resets G-47 Trooper, system
  corruption cleaned. <x2>
04898_ Slug penetrates P-60 Hacker.
04898_ Imp. Light Armor Plating destroyed.
04900_ Slug penetrates P-60 Hacker.
04902_ Slug penetrates Wall.
04903_ Critical hit (Burn: +37).
04904_ P-60 Hacker destroyed.
04907_ Critical hit (Burn: +37).
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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|  #                   #!       /#??????????????     |
|  #                   #    [    #??????????????     |
|  #   """"h           #g"""[*   #??????????????     |
|  #   """"            + """%[[[ #??????????????     |
|  #   """"            # """|g[[ #??????????????     |
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|      """"   ]]]=== = #= !      #??????????????     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                64
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 System Restoration Module | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 System Restoration Module | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              SubatomicNodeBlaster
  Manual?         0
Play Time         01:15:13
  Cumulative      32.6 hours
  Start           2024.04.17 @ 17:43:39
  End             2024.04.17 @ 19:10:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           20
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          31
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          13%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43c4a625-22fd-4f0a-bf54-04f918b810dc